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Video Game / Hotel Mario

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Mario: We gotta find the Princess!
Luigi: And YOU gotta help us!
Mario: If you need instructions on how to get through the hotels, check out the enclosed instruction book!
The intro cutscene. You're probably thinking, "What enclosed instruction book?", if you're using an emulator.

One of four Philips CD-i games with Nintendo characters resulting from a deal between Nintendo and Philips. This deal would have led to Philips making a disc-based add-on for the SNES, but it fell through. Philips was left with a license allowing them to release games with some of Nintendo's characters. So they made this, and three Zelda games.

In Hotel Mario, Bowser gets the idea to capture Princess Toadstool (big shocker) and hide her in one of a set of seven themed hotels, each of which is run by one of the Koopalings (with the exception of Bowser's Seizure Palace, run by Bowser himself, though you still fight the seventh Koopaling there). Taking the role of Mario once again, your goal is to travel through all of the hotels, closing all of the doors to complete each level. If you let all of the doors be opened, get hit by an enemy, walk off either edge of the hotel (there's no side walls), or run out of time, Mario loses a life.


Another two Mario games were planned for the console, but Super Mario's Wacky Worlds (a sequel to Super Mario World) didn't get very far. Neither did the edutainment title Mario Takes America, for that matter.

Despite everything, this was actually the best-selling game for the Philips CD-i, which goes to show... something.

I hope she made lotsa examples!

''Aha, here's the problem: Too many tropers! You know what they say: All tropers trope tropes!''

Video Example(s):


Hotel Mario

You know what they say...

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