Follow TV Tropes

Following

Video Game / Titanfall 2

Go To

https://static.tvtropes.org/pmwiki/pub/images/titanfall2.jpg

Protocol 1: Link to Pilot
Protocol 2: Uphold the mission
Protocol 3: Protect the Pilot
Advertisement:

Titanfall 2 is a Sequel to the 2014 Competitive Multiplayer First-Person Shooter Mecha Game Titanfall, developed by Respawn Entertainment and published by Electronic Arts. Unlike the original game, Titanfall 2 was released for the PlayStation 4, Xbox One, and PC, with Respawn promising new Titans, more Pilot/Titan customization, a deeper player-progression system for multiplayer and a dedicated single-player campaign. The game was released on October 28, 2016.

The story of the campaign features Jack Cooper, a Frontier Militia rifleman who desires to be part of the elite Titan Pilots. By accident, Jack is forced to be the Pilot of a Vanguard-class Titan "BT-7274" when his original Pilot is killed-in-action. Left behind enemy lines on the planet Typhon, Jack and BT must work together to complete the latter's mission.

Advertisement:


Titanfall 2 contains examples of:

  • Absent Aliens: The wolf-like howlers from the first game return, albeit as actual enemies this time, as do the dragonoid creatures (albeit as background scenery), but sapient life remains unseen. It's implied the power source for the IMC's Fold Weapon is some sort of Imported Alien Phlebotinum, although there's no definitive proof.
  • Action Bomb: "Ticks", red spider-like bots armed with explosives that will detonate when in the player's proximity; in multiplayer, Ticks are available as one of the game's many Kill Streak-esque "Boosts". The Nuclear Explosion pack returns for Titans as well, though it's trickier to pull off, unlike the previous game - here, being in a doom state to detonate the core makes you vulnerable to getting executed.
  • Action Girl:
    • Commander Sarah Briggs of the Militia; like the first game, she participates with Jack in her own Titan when the Militia storm an IMC base on Typhon.
    • Advertisement:
    • Gates, the commander of the 6-4 freelance Pilots, also participates in one of the campaign missions.
    • Sloan, one of the Apex Predators.
    • The female Pilots in multiplayer, as in the original Titanfall.
  • The Ahnold: One of the Apex Predators, Richter, talks in an exaggerated Austrian accent mimicking - who else - Arnold Schwarznegger and curses in German. His build is also tall and muscular. Killing him earns you the achievment "See you at the Party." which refers to a line from Total Recall, where Quad killed Richter and says "See you at the party Richter"
  • A.I. Is a Crapshoot: Averted; BT-7274 is the most advanced Titan AI of the Militia and will follow through the three protocols to the end, the latter of which is Played for Drama.
  • All Your Powers Combined: In the campaign, BT's unique Vanguard chassis allows it to utilize the loadouts of contemporary Titans, emulating their core abilities and using their weaponry without restrictions.
  • Animesque: More apparent than the first game. The setting, the outlandish Titan designs, and the over-the-top action certainly give off the vibe of an action anime at times.
  • Anti-Frustration Features: Like in the first game, Titans automatically bypass low cover or minor obstructions like Grunts' drop pod.
    • Changes made to Rodeo mechanics could be seen as this in comparison to the first game. You don't have to pump mag after mag of barely-effective small arms fire into the exposed hatch. Instead, the pilot will automatically pull out Titan's battery, or put a grenade into battery slot if it was empty.
  • Arc Words: "Trust me."
  • Back Stab: Holding the melee button behind enemy infantry will trigger a brief execution from a third-person perspective. These executions are:
  • Badass Boast: While most Titans in multiplayer will recommend various defensive options when you're outnumbered, Legion has other ideas.
    Legion OS: "Outnumbered three to one, ammo systems nominal."
  • Back from the Dead: The multiplayer Faction profiles indicate that the multiplayer takes place after the single-player campaign, and that Ash is still around because the IMC rebuilt her after her defeat at your hands in the campaign. Which is quite a trick, considering her Titan got blown up, then the facility she was in got blown up, and then the planet it was on got blown up shortly later.
    • Even more absurd if you consider the alternate chain of events, where she got ripped out of her Titan and crushed to death by BT, followed by the facility she was in blowing up, then the planet blowing up.
  • Battleship Raid: The mission "The Ark" takes place entirely in the sky over Typhon's jungles and mountains, with a Militia ship detachment chasing down an IMC transport vessel before it can reach its destination. Cooper must move between smaller and larger ships in the air, moving up and disabling turrets on the escorting ships so the fleet can catch up to the transport without being shot down. It even ends with a boss fight against a flying Titan while standing on the outer deck of an IMC cruiser.
  • Benevolent A.I.: BT-7274 will uphold the mission and protect his pilot even at the expense of his life.
  • BFS: Ronin utilizes one of these in all of his abilities, sans Phase Dash. Htis melee attack is an overhead sword slash, in contrast to the usual hard-hitting Titan punch.
    • Titanfall: Assault revealed that a Pilot sized version of Ronin's sword was also made.
  • Bittersweet Ending: The Fold Weapon is destroyed and the Militia's home planet of Harmony is saved, but at the cost of BT destroying the "Ark" that fuels the superweapon. However, it's implied the AI is Not Quite Dead (see below).
  • The Blade Always Lands Pointy End In: The "Pulse Blade" Tactical Ability for Pilots doubles as not only an Enemy-Detecting Radar, but a throwing knife; if it hits any enemy infantry, it becomes a One-Hit Kill.
  • Booby Trap
    • Northstar can deploy a "Tether Trap" to prevent enemy Titans from pursuing her, keeping them locked in place until the anchor is shot or it breaks.
    • The Laser Tripwire ability for Ion: a trio of conspicuous mines that can be placed at chokepoints to prevent enemy infantry and Titans from making a push without destroying them first.
  • Boss Battle: Several throughout the campaign, courtesy of the Apex Predators.
  • Boss in Mook's Clothing: Reapers are essentially mini-boss battles when you're forced to fight them on foot in the campaign. You only fight about 4 Reapers this way throughout the entire campaign.
  • Boss Subtitles: The Apex Predators all get an intro cutscene with their names in giant white text just before you fight them.
  • Brain Uploading: According to The Art of Titanfall, Simulacrum are human minds in robot bodies. These characters include Ash and the other Spectre pilots playable in multiplayer. It's left unsaid how exactly it was done, or whether or not it means a human brain inside the chassis.
  • But Thou Must!: Because BT's original Pilot, Captain Tai Lastimosa, is killed early in the campaign, Jack is forced to fulfill their objectives after his mentor links him with BT; Lampshaded by the AI when questioned by Sarah on who authorized this, citing Lastimosa "had no other options" after rejoining the Militia fleet.
  • Call-Back: At one point Jack and BT come across a destroyed Militia Titan and its dead Pilot. BT mentions the Pilot fought bravely in the Fracture fuel raid, a reference to the first map of the single player "campaign" of the original Titanfall. This could be interpreted as indicating the dead Pilot is the player character from Titanfall. BT also mentions that Jack was one of the Grunts fighting on the ground during Fracture, but took a nasty head injury and can't remember it all that well.
    • The ship the player initially arrives at Typhon on is named the MCS James MacAllan, after the player character of the original game. His portrait is also on the Angel City multiplayer map wanted posters, where he is listed as 'deceased'.
    • There's another subtle one fully contained within the game itself; at the unscheduled end of the tutorial sequence, you call in a Vanguard designated FS-1041. Later on, after BT's primary/current chassis is rendered inoperable, the replacement you call in also designated FS-1041.
      • This could be intentional in-universe. Lastimosa might have intended FS-1041 to be Coopers' Titan after he'd finished with his training.
  • Catch and Return: The "Vortex Shield" returns as an exclusive to the Titan Ion, catching projectiles sent her way and sending them back. Successfully pulling off the latter and the return fire back at enemies will increase the damage dealt by the cluster.
  • Chekhov's Gun:
    • In the training mission, after Jack is ejected from the simulation, one can see Captain Lastimosa putting a knife into the "head" of BT-7274 before handing it to BT's chassis and letting him attach it. The "head" is BT's SERE kit, and Lastimosa not only had a knife but also a Smart Pistol in it, which come really handy during a sticky weaponless situation late in the campaign.
    • When Cooper traveled through time, BT copied his AI into his helmet to continue providing assistance. As the stinger shows, BT's copied AI survived in his helmet, creating a Sequel Hook.
  • Chest Blaster: Ion's Core Ability fires a powerful beam of energy from her chassis.
  • Collection Sidequest: The assorted Pilot Helmets scattered across the levels, usually requiring advanced Le Parkour skills to get them.
  • Colossus Climb: Climbing onto Titans (or "rodeoing") returns, but works differently in Titanfall 2. Rather than firing into an enemy Titan's internal components to deal damage, Pilots yank batteries out of the Titan or toss grenades inside (if there's no battery present), then automatically hop off. Rodeoing enemy Titans not only provides a substantial boost to a player's Titan Meter, but Pilots taking enemy Titans' batteries can hop onto allied Titans (or embark into their own) to give them an energy shield and restoring armor.
  • Competitive Balance: Like in the first game, Titanfall 2 has a few of these going on.
    • A Titanfall cannot occur on rooftop of smaller buildings despite available space. However, map designs have been largely reworked in regards to building heights to facilitate play between each Titan's abilities, such as Northstar's flight mode or Tone's homing missiles.
    • The Titan roster have been expanded from original three to six, each with fixed loadout, abilities, strengths and weaknesses. This makes them more readable at a glance and allows player to adjust their tactics accordingly.
  • Competitive Multiplayer: "Attrition" (Team Deathmatch with AI-controlled enemies), "Capture The Flag" and "Last Titan Standing" (a round-based elimination mode) return for the sequel, with a few new modes.
    • "Bounty Hunt": A variation of Attrition, players earn bounty by destroying AI-controlled units arriving in waves and must deposit any earnings into a bank that opens and closes during wave intervals to win the match. Players who kill enemy Pilots take half their earnings; if killed, they lose half.
    • "Amped Hardpoint": Similar to "Hardpoint Domination" from Titanfall, players can remain in a captured hardpoint's location to "amp" it, doubling the amount of points it'll produce. If left alone, an amped hardpoint will gradually return to normal.
  • Conservation of Ninjutsu: Titans are ultimately disposable war machines that get blown apart and abandoned routinely. Naturally, BT tears through legions of mooks piloting their own Titans, while the Apex Predators do things like the resident pilot blasting enormous battleships from the sky. It's noted and heavily implied in-universe that the Vanguard type of Titan (which BT is) are Ace Customs stacked with cutting-edge technology, which allows BT to be smarter than any other Titan seen in game and pack more weapons and armor.
  • Continuity Nod: Several.
    • The ship Cooper and BT start off on is the James MacAllan, the leader of the Militia of the last game.
    • Once again, a Justified Tutorial consisting of a hijacked Hammond Industries pod is the first thing the player goes through.
    • The Apex Predators make a return, once again lead by Blisk, but lacking the "I kill you, I'm better" shoulder patch.
    • Sarah Cooper and Barker return - and Barker's as much of a raging alcoholic as ever.
    • Outdated "Wanted" signs for James MacAllan are plastered all over the Angel City map.
    • A Tiffany's Coffee "store" shows up once again.
  • Cranial Processing Unit:
    • Decapitating a Spectre or Stalker will kill it immediately. Particularly important with Stalkers, as they can take a relatively large amount of damage otherwise.
    • The campaign shows that (at least for Vanguard-class Titans) the glowing lens of a Titan's eye is actually their A.I. core.
  • Dare to Be Badass: Zigzagged; In-Universe, Jack is a simple Militia Mook, but must step up into the role of a Pilot, the equivalent of "special forces" in Titanfall, yet the campaign's prologue level explicitly indicates Jack has been given extensive Pilot training from his mentor Captain Lastimosa already.
  • Dark Action Girl: Ash and Slone, the two female members of the Apex Predator mercenaries. Sloane is introduced executing captured Militia members, and Ash is a cold, quiet psychopathic AI who self-destructs a facility in an attempt to kill Cooper.
  • Deadpan Snarker: Some of Jack's dialogue options when speaking with BT are littered with this; likewise, depending on how players want Jack to respond to BT, the Titan starts adopting similar mannerisms, often being Literal-Minded.
    BT: "I would accompany you, but unfortunately my chassis will not fit through the door."
    Jack: "Lucky you."
    BT: "I detect sarcasm."
  • Deployable Cover
    • The one-way "Particle Wall" energy shield returns as a defensive Titan ability, exclusive to the Titan Tone.
    • The "Amped Wall" Tactical Ability increases the damage of outgoing weapons while blocking incoming fire from reaching Pilots.
    • Legion can deploy a small "Gun Shield" in front of his Predator minigun.
  • Developers' Foresight:
    • Ash will taunt you if you unleash your Core immediately upon fighting her, stating that you must be that afraid of her. She also comments that Pilots who use Cores are "weak" if you use one.
    • During the last leg of the Arc Tool recovery, falling to your death in front of the Militia causes them to panic as they watch you go splat.
    • Like last game, Grunts will struggle in melee, but this time, only if they meet in combat and not as scripted events.
    • If you approach General Marder when he's giving his New Era Speech in the "past" segment of "Effect and Cause", your interruption appears in the speech's audio log exactly when you interrupted.
  • Difficult, but Awesome
    • The "slide-hopping" technique allows players to maintain momentum by "sliding" in mid-air and keep on jumping as they land. It requires some practice before they can perform it consistently at the right moment, but once they do, Pilots can swoop across a map at much higher speeds, similar to bunny-hopping in other First Person Shooters.
    • The "Kraber-AP" Sniper Rifle: although it has one of the lowest magazine capacity of all bullet-based, non-Anti-Titan weapons in the game (4 rounds) and the slowest rate of fire for all sniper rifles, not to mention having noticeable projectile travel time a new bullet drop to compensate for on the fly, it deals a whopping 100 damage. To translate, that means that if you manage to hit a human-size target in any part of their body at any range they WILL die.
    • It's incredibly easy to misuse the "Grappling Hook" Tactical Ability, what with its two-round use and lengthy cooldown time. Mastering it, however, allows players to pull off insane movement tricks normally impossible in some situations.
    • The Scorch Titan is what happens when you combine sluggishness with tricky, short-ranged weapons that only do damage in short bursts. Use him right however and it's possible to turn full health Titans to molten slag in only 2-3 seconds.
    • On the other end of the scale we have Ronin, a Titan with a sword as its primary means of attack...while being a Fragile Speedster. You gotta learn to pick fights or you're going to die really fast.
  • Doppelgänger Spin: The "Holo Pilot" Tactical Ability sends out three holographic duplicates of a Pilot in different directions when activated.
  • Earth-Shattering Kaboom: Like Demeter in the first game, Typhon doesn't survive the campaign.
  • 11th-Hour Superpower
    • Mixed with a subtle case of Ascended Meme: the contested and maligned Smart Pistol from Titanfall returns during the final campaign mission as part of BT's "SERE Kit", retrieved by Cooper after the former's near-destruction. Fittingly, it makes infantry combat during the on-foot sequences laughably easy, allowing players to mow down hordes of Mooks at their leisure as they focus on Le Parkour through the installation.
    • In the same level, once BT is fitted into a new Vanguard chassis, players gain the Legion loadout, allowing them to tear through hordes of enemy Titans. Justified since the loadout is crucial to beating the level when the game pits players against four to five Titans at a time.
  • Enemy-Detecting Radar
    • The Pulse Blade can stick to any surface, pinging enemy infantry and Titans in its vicinity for Pilots.
    • "Sonar Lock" for Tone Titans functions similarly, pinging enemies like the Pulse Blade. Additionally, it applies a single lock onto nearby enemy Titans, allowing Tone to more efficiently send out missile volleys.
  • Eternal Engine: The mission "Into the Abyss", a giant underground automated manufacturing plant used to manufacture entire landscapes for combat test domes that the IMC use for weapons and tactics research. Jack and BT are forcibly separated during a "shortcut" through here and the mass of moving platforms and assembly waldos present a challenging environment to Le Parkour through, not to mention the changing lines of fire IMC Grunts will be shooting down.
  • Expy: Apex Predator member Richter, the mercenaries' muscle, has a passing similarity in attire and looks to Ull, leader of the Udam clan. Between his heavy German accent, facial structure, and personality, he's also reminiscent of an early movie role by Arnold Schwarzenegger.
  • Falling into the Cockpit: Downplayed. Jack Cooper is not a formally trained Titan pilot and had not applied for the Pilot program. However, Lastimosa had given him plenty of informal training and was grooming him to be a pilot candidate some day. Thus, when Cooper was the only one left nearby who had any qualifications to pilot a Titan, and the mission still needed to be completed, Lastimosa transfers BT to Cooper, knowing that a half-shot at completing the mission is better than none at all.
  • Good Counterpart: The 6-4 are this to the Apex Predators. Both are groups of freelance mercenary Pilots with distinct personalities and quirks, but the Predators work for the IMC and are all violent psychopaths with no loyalty to each other or their employer, whereas the 6-4 work for the Militia and are all friendly soldiers with a strong sense of camaraderie.
  • Fastball Special: During certain segments in the campaign, Jack is unable to traverse to another location because of its distance. BT will take the initiative and suggest it hurls Cooper directly there. Lampshaded after doing this multiple times when the maneuver is coined the "fastball".
  • Flunky Boss: The majority of boss fights in the game have Apex Predators being accompanied by a handful of Titans.
  • Gameplay and Story Segregation: The lore for Hemlok BF-R assault rifle states that it is fully capable of firing in full-auto or select 3 or 5 rounds burst. In-game however it can only be fired in 3-rounds burst.
  • Gatling Good: The Legion Titan's Weapon of Choice is the Predator minigun. Players can also deploy turrets that consist of one as a Boost.
  • Gimmick Level: "Effect and Cause" has you recover Major Anderson's Time Travel device. You have to think fouth-dimensionally to navigate the complex, but you get to do it for one level before you discard the device, and it doesn't show up again.
    • "The Beacon" involves using an Arc Tool in activating various electronics throughout the level. Like the above example, said gimmick never shows up again in later levels.
    • "Into The Abyss" has you fighting in and traversing a gigantic factory as it assembles environments, while listening to an AI on the radio. It's one big Shout-Out to Portal.
  • Grappling-Hook Pistol: Played with. While not an actual pistol, Pilots can opt for a "Grappling Hook" as a Tactical Ability.
  • Grenade Launcher: Scorch utilizes an incendiary version that blankets his target in thermite.
  • Ground Pound: Scorch's "Flame Wall" is initiated by slamming it's fist on the ground, sending a persistent jet of fire out from it. It also has the "Flame Core", a devastating two-fisted slam that sends out a wider wave of fire that incinerates pretty much everything in its path.
  • Flash Step: The "Phase Dash" ability allows a Ronin to warp into another dimension to rapidly cover some distance without worry of taking damage. Pilots can also utilize this as a Tactical Ability.
  • From Nobody to Nightmare: Jack, In-Universe. By the end of the game, Rifleman 3rd Class turned Acting Pilot Jack Cooper has established his Pilot credentials, taken out the majority of the Apex Predator mercenaries by himself, defeated battalions of IMC infantry, mecha and Titans, cost the Mega-Corp billions of dollars in losses and saved Harmony's 40 million citizens from destruction.
  • Harder Than Hard: "Master" difficulty, which is essentially Titanfall's version of "Veteran" difficulty from Call of Duty. Enemies do increased damage and also have perfect accuracy; in Titan segments this requires you to engage in more thoughtful, tactical behavior in combat, while on-foot segments devolve into "step out of cover for one second and you die instantly" and ultimately boil down to a lot of camping to stay alive.
  • Heal Thyself: Picking up Batteries while in your titan repairs its armor and puts up a small shield. You can also grab batteries while on foot and bring them back to your titan.
  • Heroic Sacrifice: BT is heavily injured and captured. He dies, trying to save both Cooper and the day. Luckily, he ejects his data core, and Sarah gives Cooper a new Vanguard to put him in a few minutes later. Then he dies for good when he throws himself into the Ark. Or does he?
  • Hoist by His Own Petard
    • One ordinance for Pilots called "Gravity Star" can suck in enemy infantry and their explosives, including the ones they just threw.
    • The Nuclear Core detonation Titan ability can kill the ejecting pilot, if they are unable to clear the blast radius themselves. Examples 
    • Vortex Shield, provided a successful Catch and Return from enemy projectiles.
  • Hollywood Hacking: Pilots can hack Spectres to automatically attack the enemy once again by stabbing them with a Data Knife. In the campaign, when Jack acquires an "Arc Tool", he can hack offline Stalkers still on their stationary racks to assist him in firefights.
  • Hyperspace Arsenal:
    • In multiplayer, while almost all weapons require magazines and thus need reloading, pilots all have Infinite Supplies of ammunition to feed them, unlike in the first game where this tropes only covers the Titans. Explosives also regenerates on their own after they're depleted. Averted for anti-Titan weapons, however, which do have limited ammo supplies.
    • Also averted in single-player, which has limited ammo reserves for all weapons as well as a standard 2-weapon limit. That being said, BT's unique Vanguard class of Titan is somehow able to carry around the weapons and chassis attachments for several different Titan classes all at once and switch between them on the fly. Cooper is also able to stow Titan batteries and at one point an interstellar beacon battery the size of a medium-sized desktop on his person without slowing him down at all.
  • I Surrender, Suckers: BT tries to pull this when Blisk demands the Ark, opening his hatch to draw the enemy troops closer to gun them down. He manages to free Cooper, but he is nearly destroyed in the attempt.
  • Invisibility Cloak: Cloaking returns as a Pilot Tactical Ability. While enemy Pilots can still see the visual distortion from the use of stealth, it renders the user completely invisible to enemy Titans.
  • Jack of All Trades: BT's default loadout "Expedition" in the campaign mirrors the generic Titanfall arsenal, making it a good, all-around choice and a useful means of easing players used to the previous game into the current campaign. Subverted in multiplayer; the six Titans are specialized and have a specific theme; their basic abilities and weaponry can no longer be customized. Players can no longer have a Titan using a rapid-fire anti-personnel machinegun as a primary weapon with tracking missiles to use against enemy Titans, for example.
    • Now double-subverted with the inclusion of the new DLC Titan, Monarch. Monarch is canonically based on BT's "Vanguard" chassis, and gameplay-wise, plays a lot like him, complete with the combo of machinegun and rockets. What makes Monarch different is its unique "Upgrade Core": while it starts off relatively underpowered, as Monarch gains kills it develops new abilities and improves its stats, choosing one of 3 improvements from each of 3 tiers. The right pickups can even give it the familiar homing missiles and extra-deadly electric smoke... Then again, other ones could turn it into a Titan healer, of all things, stealing shield energy from enemies and dispensing it back to its teammates.
  • Justified Tutorial:
    • The opening level is Capt. Lastimosa providing some off-the-books training to Player Character Jack Cooper, whom he (Lastimosa) is grooming for a shot at the Titan Corps.
    • The following level has Cooper fighting on foot for the first two thirds of it, unable to use the Double Jump functionality of his newly-acquired Pilot-gear. The justification being that because he just acquired that gear, the gear's on board computer needs to calibrate its boost systems by gathering extensive data on Cooper's weight and movements before it can engage without sending him into an uncontrolled spin.
  • Kill It with Fire: Scorch in a nutshell: his entire kit is built around burning targets as efficiently as possible, creating walls of fire to ward off enemy movement and launching canisters of flammable gas to create explosions that leave behind pools of fire for continuous damage.
  • Kill Streak: Reworked for the sequel. Like its predecessor, the quicker the player scores kills and complete objectives, the faster they can call a Titanfall. However, players can also activate a Boost requiring a percentage of the Titan Meter earned. These abilities range from "Amped Weapons", using the Smart Pistol, and Pilot-seeking Ticks.
  • Limit Break: Upon reaching 100% of the Titan Meter, all Titans can gain access to their respective "Core Ability".
  • Ludicrous Gibs: Certain weapons and attacks, such as the L-Star, Grenades, and most Titan weapons, when used against squishy grunts and pilots, tend to result in this.
  • Macross Missile Massacre: BT's standard loadout gives him several lock-on missiles.
  • Mecha-Mooks: The IMC deploys several varieties.
    • Spectres, cybernetic infantry used by the Militia and IMC; also doubles as Pilots in the sequel for multiplayer. They fight like regular infantry Grunts, only about 50% more durable and with superhuman jumping ability. There's also a lighter armored variant of the Spectre that deploys hoverbots or Ticks and fights with grenade launchers.
    • Stalkers, the most common robot enemy in the campaign, are 7-foot tall robots that stalk relentlessly towards the enemy while firing away with LSTAR energy guns. They're about twice as durable as Spectres and can't be knife hacked, but are also slower and less tactical.
    • Reapers, bipedal walkers about twice the size of a Spectre that fire sprays of rockets, are deceptively fast and manueverable for their size, can use a Ground Pound, can deploy a swarm of Ticks, and will take a swipe at Pilots if they get too close in campaign and multiplayer. They're like mini-Titans and act as Boss in Mook's Clothing enemies in the campaign when you're required to fight them on foot, being able to withstand more than 100 assault rifle rounds or even multiple hits from anti-Titan weapons. Even in multiplayer, a single Reaper can easily kill a player on it's own and do serious damage to a Titan if it's close enough, and they tend to drop in pairs.
  • Men Are the Expendable Gender: The disposable AI-controlled Grunts are exclusively male.
  • Mentor Occupational Hazard: Captain Lastimosa is a mentor to Cooper and even trains him in how to be a Titan pilot in the tutorial. He gets killed by Apex Predator leader Kuben Blisk within the first ten minutes of the campaign.
  • Mission Control: BT provides guidance to Cooper most of the time in the campaign; meanwhile, players can unlock and choose one of six available Factions to have their representative (such as Sarah or Blisk) guiding them in multiplayer.
  • Mook Horror Show: Listen to the IMC grunts at the Fold Weapon Research Facility completely freak out due to Cooper breaking through their most advanced security thanks to a Time Travel device.
  • Nerf
    • The suppressor attachment on primary weapons, which made the fast, mobile Pilots nigh-untracable in the first game, is absent in Titanfall 2. Pistol sidearms still retain it, however.
    • Players can no longer forcibly Self Destruct their Titan to activate its Nuclear Ejection kit like in the first game: the only way to do so is by having their Titan entering into its "doomed" state first.
  • Non-Action Big Bad: General Marder, leader of the IMC, is only seen via hologram communication; it's Blisk who serves as The Heavy for the campaign. However, Blisk winds up being The Unfought as well.
  • Not in My Contract: Near the end of the game, Blisk is positioned to deliver a coup-de-grace on a helpless Cooper and BT, but tells General Marder that since he has already fulfilled his contract he has no obligation to kill Cooper and the general should have worded the contract a little more carefully if he wanted him to do so - partially because Blisk thinks Marder is a useless, miserly bureaucrat, and partially because Blisk respects the fact Cooper killed all his best men in fair fights. He even gives Cooper a business card.
  • No OSHA Compliance: The manufacturing facilities used by the IMC are quite lacking of safety features, even if the facilities are staffed by mostly robots. Ash actually expects the giant underground factory to kill Cooper because of how hazardous the production line is.
  • Not Quite Dead: Despite BT's Heroic Sacrifice to destroy the Fold Weapon, it's implied the AI is still "alive". It's mentioned by BT it has reprogrammed a part of his AI into a second version inside Cooper's Pilot helmet during their time at the IMC Fold Weapon testing base. In a post-credits scene, Cooper's helmet glows, implying a part of BT still functions inside of it.
    • It doesn't just glow, it flashes Jack's name in Morse Code. Looks like BT's still worried for his pilot.
  • Outside-Context Problem: The original Titanfall was relatively grounded Military Science-Fiction; Titanfall 2 introducing intelligent alien Precursors and Time Travel-based superweapons engineered from their leftover technology is unexpected.
    • It also cranks up the general tech level even further; Titanfall 1 vaguely alluded to some kind of 'regeneration' process for pilots, and that Spectres are not necessarily fully automated. In Titanfall 2, there are gravity-manipulating weapons, explicitly synthetic pilots, suicide bomb drones that inflate like balloons... and then there's BT's Hyperspace Arsenal.
  • Parrying Bullets: Ronin can use his BFS to block incoming fire, taking partial damage.
  • Phlebotinum-Handling Equipment: The Ark needs a shell to contain it while it's moved. Cooper and BT can't move the Ark's shell, so they store it in BT's cockpit instead.
  • Play Every Day: You can earn a Happy Hour bonus once per day by finishing a match during an hour set by your network.
  • Purely Aesthetic Gender: You can choose a female model for any of the tool personas in Multiplayer. It's hard to tell even in the heat of combat(females wear nearly the exact same gear, just look slightly smaller), so even the "Aesthetic" part is kinda moot, too.
  • Quirky Mini Boss Squad: The Apex Predators, Blisk's band of elite mercenary Pilots who serve as the game's bosses.
  • Roaring Rampage of Revenge: BT is (supposedly) dead and Jack is left with nothing but a gauntlet of enemies and a Smart Pistol. Do the math.
  • Robot Buddy: One of Respawn's goals for the campaign is to highlight the bond and relationship between a Pilot and their Titan. Exemplified when BT establishes a neural link with Jack when the latter uses the Titan for the first time.
  • Roboteching: Projectiles can be curved by the pull of a gravity star, and at least one player had killed someone with a curved Kraber shot.
  • Schizophrenic Difficulty: This is most noticeable on "Master" difficulty. The first few levels are probably the most difficult, especially during the on-foot segments, as the later levels give you a variety of special advantages or abilities (such as hackable Stalkers, a squad of invincible A.I.-controlled allies helping you out, Time Travel, and a Smart Pistol) that make combat much easier.
  • Screw This, I'm Outta Here!: Blisk pulls a Villain: Exit, Stage Left at the end of the campaign since he's already been paid, justifying to General Marder he's not been contracted into fighting Cooper. As a token of respect, Blisk leaves Jack the calling card for the Apex Predators.
  • Sentry Gun: Anti-infantry and Anti-Titan turrets are available as Boosts in multiplayer.
  • Sequel Hook: The stinger after the credits shows Cooper's pilot helmet flickering back on, implying via neural link that BT survived his heroic sacrifice. Also, it's pretty clear that IMC is hardly done with the Militia and their colonists.
  • Shield-Bearing Mook: Besides the regular Grunts, there are also heavy Grunts with a forcefield projector on their shoulder that creates an energy forcefield in front of them, requiring you to flank them to shoot them. Their heavy armor also makes them about 50% more durable compared to the regular Grunts.
  • Shoulder Cannon: Ion comes equipped with a pin-point accurate laser cannon called "Laser Shot" on her shoulder, making up for the Splitter Rifle's lackluster utility at range.
  • Shout-Out
  • Smart Gun
    • Activating Legion's "Smart Core" will allow the Predator minigun to automatically track any targets in front of it.
    • The Smart Pistol returns as a Boost in multiplayer, rather than a primary loadout weapon.
  • Shown Their Work: At one point, BT suggests Cooper embark instead of traversing an area filled with "tungsten-hexaflouride" gas. This gas is real, it's highly corrosive to skin (like Cooper's exposed forearms) and a heavy, dense gas at room temperature, so it's portrayed as ground-hugging. The lightning, presumably, is just Rule of Cool.
  • Stable Time Loop: Cooper is tasked to track the source of an explosion at an IMC research facility with the use of a recovered time travel device. However, the research facility in the past winds up panicking at the presence of an intruder, forcing them to immediately test the Ark, which winds up causing an explosion, that Cooper is tasked to track the source of...
  • Sword Beam: Ronin's "Arc Wave" creates a wave of electricity from where he slashes his sword onto the ground
  • Tactical Withdrawal: Just like the first game, once a multiplayer match ends, the losing team must evacuate via Drop Ship. The vessel leaves after a period of time or is destroyed by the winning team. Following a game update, the vessel also now leaves once all living pilots are onboard, even if that number is 0.
  • Take Up My Sword: Or My Titan, at any rate. Lastimosa, fatally wounded and knowing he has little time, transfers control of BT-7274 to his protege, Rifleman Jack Cooper, and charges him with finishing the unit's mission.
  • Take Your Time: Subverted with a side of Guide Dang It!. The second-to-last playable segment involves Controllable Helplessness as Cooper and BT lever themselves into position to stop the enemy's plans. There is no indication whatsoever that this section is timed, nor any information on where you need to go. It is possible to get a Game Over screen while BT is still explaining to the player what it was you were supposed to have already done.
  • Taking You with Me: All Titans in multiplayer can equip the Nuclear Core detonation ability, that causes the Titan to violently explode after the pilot ejects from it. Does large amounts of damage to anything in the blast radius including enemy Titans, players, NPCs, and in certain cases (such as overhead obstructions, as the eject trajectory is always straight up), the pilot that ejected from it.
  • Tele-Frag: A pilot coming out of Phase Shift on top of an enemy will kill them, though it's not easy to do this on the fly. One of the executions even has your pilot do this deliberately.
    • Inverted with the Ronin, which will destroy itself if it phases out onto another Titan.
  • Three-Laws Compliant: BT's protocols aren't the actual three laws, but the way the AI certainly follows them suggests it must comply with abandon. Taken to its logical conclusion when BT sacrifices itself to destroy the Fold Weapon (Protocol 2) and hurling Cooper away from the blast to evacuate onto a Drop Ship before Typhon breaks apart (Protocol 3).
  • Time Skip: Titanfall 2 takes place 5 years after the first game, after the Militia have regained a quarter of Frontier space from the IMC, expanded their fleet and even manufacturing the new Vanguard-class Titan without stealing from the IMC's arsenal of Titans.
  • Time Travel: The Fold Weapon the IMC created based on alien technology causes space-time disturbances, allowing Jack and BT to travel back in time when they research the Fold Weapon research base.
  • Took a Level in Badass: Sarah proved her Action Girl credentials already in the first Titanfall by participating in a ground op in Mission 7. When the Militia are Storming the Castle, not only is she a Pilot, but she's the commanding officer of the Militia's elite Marauder Corps.
  • Unexpected Gameplay Change: Once Jack acquires Major Anderson's Time Traveling device, players must jump between the past and present to maneuver through the IMC Fold Weapon facility effectively.
  • Violation of Common Sense: Regarding submachine guns, these weapons suffer little accuracy penalties while hip-firing, thus using the aim down sights won't make much difference, making them practical for firing on the move.
  • The War Sequence: The mission "Trial By Fire", after the remains of the Typhon mission's forces are joined by reinforcements from one of the Militia's fleets. What was previously a guerrilla campaign of limited strikes escalates to open-field warfare, starting with a Titanfall operation right outside the doors of a major IMC docking facility.
  • Wave Motion Gun: The Ion Titan's Laser Core.
  • We ARE Struggling Together: An enemy version - it's clear the Apex Predators do not care much at all for the IMC grunts, openly considering them Cannon Fodder. Blisk, in particular, loathes Marder (unlike his professional respect for Graves), and lets Cooper go because Marder hadn't paid him to kill Cooper, leading to the Ark's destruction.
  • What Happened to the Mouse?: Although Sarah, Barker and Blisk return from Titanfall, there's no mention of Bish, Marcus Graves or Spyglass in the sequel.
    • When Blisk is written out, he claims to be leaving the planet to go handle business elsewhere, but no explanation is made of how he plans to leave. That's a problematic Plot Hole given that within the next 180 seconds Cooper and BT cause an Earth-Shattering Kaboom.
  • Worthy Opponent: The first IMC Titan you face compliments you when you start doing damage.
    • Later, it's part of the reason Blisk spares you in the climax - you slaughtered his comrades in fair battles, and he considers that an impressive feat, owing to his "you kill me, you're better" philosophy. He decides to let you live another day (to Marder's annoyance, since killing Cooper was Not in My Contract) and leaves you an Apex Predator calling card as a token of respect before he leaves.
  • Yank the Dog's Chain: During the Tutorial level, you are given instructions on how to call for a Titanfall. But literally an instant before it touches down, the simulator crashes. This turns out to be a segue into the first mission, as your ship has powered down non-essential systems (such as the simulators) due to a Red Alert combat situation. But the end result is that the part the player and Player Character were most looking forward to—driving a Titan—doesn't occur in the tutorial.
    • Additionally, while you get to drive around in BT frequently during the campaign, there's only one instance of the eponymous Titanfall: during the final level, as a scripted event.
Top

Example of:

/

Feedback