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Apex Legends is a Free-to-Play Battle Royale Game Spin-Off of the Titanfall franchise, developed by Respawn Entertainment, and released on the Sony PlayStation 4, Microsoft Xbox One and PC on February 4, 2019, with a Nintendo Switch version released on March 8, 2021 release. Inspired by First Person Shooters and Hero Shooters, players are grouped into cooperative squads of three and pitted against others in matches of upwards to 60 players, where they are dropped onto a map to scrounge for weapons, ammunition and equipment, while remaining as the last team standing.

Unlike most Battle Royale Games, Apex Legends grant players the ability to resurrect their fallen allies by taking certain actions within a period of time. Furthermore, unlike Titanfall, players do not have access to the titular Humongous Mecha, nor is Le Parkour, such as Double Jump or Wall Running, present in the game. Rather, players choose the "Legends", a character from an initial group of eight, each possessing different skills and abilities to help their respective squads in combat.

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Set 18 years after the events of Titanfall 2, Apex Legends takes place within a region of the Frontier called "the Outlands", where a competing Blood Sport called the "Apex Games" is played between pioneers, explorers and outlaws.

In 2021, Dark Horse published a comic series based on the game, titled Apex Legends Overtime.


Tropes that apply to Apex Legends:

  • Acceptable Breaks from Reality:
    • Gun mods work across a wide range of weapons, e.g. an extended heavy mag will work on an assault rifle just as well as a revolver. Also, see Universal Ammunition below.
    • The absence of fall damage. While it is possible to die by falling off the map, falling from a great height onto solid ground will only momentarily stun legends.
    • The respawn mechanic. Within the context of the arena, death does not seem to be permanent, given that the legends keep coming back after being killed off in seasonal trailers and the game itself. However, no real explanation has been given for this, in-game or by the developers.
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    • There are 60 players in a standard match, yet less than 20 playable legends, meaning that there will inevitably be more than one of each, likely even being pitted against each other.
    • Shooting a squad mate with a gun does no damage.
  • Advancing Wall of Doom: In this case it is an energy shield controlled by the gamemasters. Players caught outside this zone take damage.
    • During the Season 8 "Chaos Theory" event, there were the ring flares- smaller but no less dangerous expanding energy fields. The flares would appear either in random clusters or at the center of the map and expand outward.
  • And Your Reward Is Clothes: Apex Packs, which you receive every time you level up, function as the game's loot box system - offering a multitude of cosmetic items that can potentially be earned, ranging from character and weapon skins to playercard borders to kill quips to Finishing Moves.
  • Animesque: Even more animesque than its predecessor, with much more exaggerated character designs, and story animations that have a very anime aesthetic.
  • Anti-Armor: The disruptor hop-up for the alternator and RE-45 in season two would easily melt through shield with little difficulty. In season 4 that ability was given to the new sentinel rifle and instead of a hop-up you would have to use a shield battery (season 4) or two shield cell (season 5).
  • Anti-Frustration Features:
    • Plenty of features have been added to make the game less punishing and more conducive to team-play, even with random teammates:
      • Knockdown shields can be equipped to block damage after getting downed to avoid getting eliminated immediately. You can even deliberately use it to be a further meatshield, in a pinch, for your teammates.
      • After you're eliminated, your teammates have the ability to grab your banner from your chest and bring it to a respawn point to bring you back. This means players who die early are no longer stuck just spectating their teammates until they die or win the game.
      • The game includes an expansive ping system to minimize the need for voice chat when playing with randoms.
      • All players on a team drop together with one player being put in charge but each have the option to break off from the group.
    • Something that returning 'Titanfall 2'' players might appreciate; just like that game, recently unlocked skins will show a notification on the menu that they're available, if the player hasn't taken a look at it yet. Unlike that game, there's are buttons to set all skins as seen, if the player doesn't want to see them and doesn't want to see the notification bothering them for much longer.
    • Compatible attachments are automatically added to a weapon when picked up (favoring the one you have out), reducing the need for inventory management, and most are simply improvements on each other rather than being a wealth of sidegrades (with sights and scopes being the only exception). Furthermore, an attachment will let you know if it's compatible with either of your weapons when you hover over it, and if you change weapons, any incompatible attachments will automatically drop.
    • Some Ultimates, such as Rampart's and Valkyrie's, refund some of their charge if they're deactivated without being used.
    • Ultimate Accelerant is bound the same button that actually using the ultimate does, making using it fairly easy.
    • Hovering over an item will inform you if you've already got something equal or superior to it, and the game won't let you pick up anything equal or inferior to what you already have. Similarly, in inventory screens, inferior and/or unusable items are marked with a "no" symbol to prevent you from grabbing them inadvertently, or to let you know to drop them if you did.
    • Players entering a zone will have the top left of their screen show the zone's name and the tier of loot to expect (low/mid/high), helping players get used to the hot spots for gear.
    • Body shields and knockdown shields picked up from killed enemies will be fully charged, sparing you from having to burn shield batteries to recharge them yourself in the former case.
    • If Pathfinder's Grapple or Zipline fail to deploy, they can be used against instantly.
    • Wraith can now see enemies while she is in the void, allowing players to flank more easily and not walk blindly into a group of enemies.
    • The trident vehicles on Olympus will eject anyone riding inside if one is driven off the map.
    • Bundles purchased from the store receive a discount if you already own one of its items.
    • In the Arenas game mode, purchased ability and ultimate charges transfer over into the next round if they are not used up in the current one. This prevents players from having to spend precious materials on their abilties every round.
  • April Fools: 2020 saw every Mozambique on the map transformed into a Purposely Overpowered gold variant, essentially giving the usually memetically horrible gun A Day in the Limelight.
  • Armor-Piercing Attack: Caustic's gas traps and grenades, as well as the Ring itself bypass body shields to damage health directly, forcing players to avoid them or suffer constant damage.
    • Purposefully invoked by players using Revenant's death totem, which causes attacks to bypass their shields in exchanged for respawning back at the totem when their health is depleted.
  • Ascended Meme: The Mozambique is recognized as a bad weapon by players and devs alike. The 1.2 patch briefly added a unique weapon swap animation where your character forcefully threw a weapon away, as if in disgust. This animation was used exclusively when swapping the Mozambique out. It was later removed in Season 2, when the Hammerpoint Rounds hop-up made the Mozambique actually useful in certain situations.
  • Awesome, but Impractical:
    • Finishers are a flashy way to guarantee a kill against a downed enemy. However, they take several seconds to pull off, during which you're completely defenseless. Season 3 changed Finishers in that successfully pulling one off will fully recharge your shields (something that was formerly exclusive to the gold armor), giving players some added incentive to use them when the time is right, though it's still extremely risky.
    • The gold knockdown shield allows players to self-revive. However, players get little use out of it for multiple reasons: there's nothing stopping enemies from finishing you off, using it requires finding a decent hiding space when you’re significantly slower, utterly defenseless, and enemies are likely swarming all over the place, and if you try to use it for its primary purpose, i.e. as a shield, its bright gold color will telegraph your ability to self-revive and thus instantly make you a target. Some players actually prefer the purple knockdown shield over the gold one since it doesn’t draw nearly as much attention.
  • Battle Royale Game: This game stands out from other BR games by having a squad of 3 teammates, and unique characters who each have their own unique special abilities.
  • BFG: Several examples in the game with two of the most notable being the Kraber and the Devotion.
    • Come Season 6, Rampart's ultimate, "Sheila".
  • Body Armor as Hit Points: Body armor (or "body shields") gives you extra hit points that are spent before health and recovered with a different resource (batteries instead of medkits, the former working slightly faster). Armor has a capacity of 50, 75, or 100 health depending on tier. Helmets, on the other hand, reduce the extra damage done by headshots.
  • Boom, Headshot!: A headshot with a Kraber is an instant down regardless of armor and/or helmets.
  • Charged Attack:
    • Aiming down sights with a Peacekeeper or Triple Take (as both come with the Precision Choke hop-up pre-installed) will cause your next shot's aim to progressively tighten until all rounds hit basically all the same spot, though doing so causes a bright glow and audible noise. You can also turn off the sights once charged for mobility but it only lasts a few seconds before you'd have to charge it up again.
    • The Havoc rifle requires a brief charge-up before it starts firing at all (unlike the Devotion which ramps up its fire rate).The turbocharger hop up from season 1-3 and 6, while the select fire adds a second fire mode that is even more of a charge attack, requiring holding down the trigger to prepare a single powerful blast.
    • The Charge Rifle, as one might expect; it fires a laser that deals a small amount of damage as the weapon charges, eventually releasing a powerful blast that deals significantly more damage.
  • Color-Coded for Your Convenience: Wattson's fences, Gibraltar's dome and Crypto's drone are blue/green if they belong to your teammates, red if they don't.
  • Color-Coded Item Tiers: Both gear and cosmetics follow the same pattern for menus: gray for Common, blue for Rare, purple for Epic, and yellow for Legendary. Red is used for Heirloom shards in Apex Packs as well as maxed out evo shields and care package exclusive weapons.
  • Combat Resuscitation: You will be knocked down, only able to crawl and use a Knockdown Shield, if your health goes down to zero and your teammates are still alive. A second health bar appears that acts as a window of opportunity. If your teammates can reach you before the second bar goes down to zero you can be revived to minimal health. If they fail to revive you in that time they have a limited window to grab your banner. If they do so they can take it to a respawn point to respawn your character.
  • Continuing is Painful: While a death is no longer a guaranteed disadvantage if your teammates can bring you back, you respawn with no items. However, you can recover all your gear if you find your own body, so Death Is a Slap on the Wrist if you die close to a respawn beacon.
  • Continuity Nod:
    • Apex Legends and the Apex Games are likely named after the "Apex Predators", the ruthless mercenary unit from Titanfall 2. In the "Deep Dive" trailer, the Apex Predator's logo can also be seen.
    • The game's Tag Line of "They kill you, they're better. You kill them, you're better" is adapted from Kuben Blisk's personal Might Makes Right mantra heard at the climax of the Titanfall campaign. Blisk even appears in the intro cinematic, much older than in the previous games, to recite it.
    • The Leviathan skeletons seen in the environment are the same ones from the Boneyard map in Titanfall; in fact, actual Leviathans can be seen walking on a lake outside of the arena, which eventually migrated into the arena itself at the start of Season 2.
    • The planetary harvester drill on Season 4's map is built by none other than Hammond Robotics, the same MegaCorp from the previous Titanfall games. The Hammond Robotics also responsible for manufacturing MRVNs like Pathfinder and is the corporate sponsor of Forge.
    • In the Bloodhound’s Trials location, Legends fight waves of Prowlers, wolf-like predators that appeared in Titanfall 2.
    • Revenant is a simulacrum (cyborgs consisting of a human mind uploaded into an android body) and Caustic mentions having worked for Vinson Dynamics. In Titanfall 2, Vinson Dynamics is a manufacturer specializing in creating simulacrums, and one of its members, the simulacrum Ash, was part of the Apex Predators alongside Blisk. Season 5's Broken Ghost quest took it a step further by having you put Ash's head back together piece by piece before reuniting it with her broken-down body stowed away deep underneath King's Canyon, effectively bringing her back to life.
    • When Blisk appears in "The Endorsement", he hands Rampart a card with the Apex logo on it after seeing her fight off her attackers, extending an invitation to the Apex Games to her. This mirrors a scene near the end of Titanfall 2 when he hands a similar card to Jack Cooper after he wipes out the Apex Predators - even some of the dialogue is the same. One particular shot of Blisk crouching in front of the camera is almost identical in both games.
    Blisk: It's your lucky day, eh? Here - you earned this.
    • In "Fight Night", one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of Titanfall 2's singleplayer campaign.
    • Valkyrie's entire existence is one. She's Viper's daughter.
  • Convection Shmonvection: As of season 3, the arena has shifted to World's End, a map with large patches of exposed molten rock. As long as players don't touch the flow directly, they suffer no ill effects. Heck, you can even walk on the ground, with lava showing through the cracks! Slightly averted as of Season 4, however; there are now large rivers of lava flowing through parts of the map, and while you can't fall into them (you instead hover above them), you'll slowly take damage from the lava's heat.
  • Coup de Grâce: When an opponent is knocked down, you can do a melee-range interact that plays a special animation where you finished them off, regardless of their health or shields. This isn't generally advisable, as them being down means at least one of their squadmates is up (or can revive themselves via a gold knockdown shield), and likely nearby. As of Season 3, there might be some incentive to use it if your own shields are low since Finishers fully recharge them, but it's still highly dangerous and likely to get you killed if you're not careful. The ability to cancel out of the animation was later patched in.
  • Damn You, Muscle Memory!: Gibraltar players who migrated from games like Overwatch will likely put down their shield bubble upon taking enemy fire out of sheer reflex, forgetting (or perhaps not even realizing) that, unlike in the games they migrated from, it blocks your bullets as well.
  • Deflector Shields:
    • Though the in-game icon looks like a vest, dialogue refers to armor pickups as "body shield", hence why they consume batteries, cover your whole body, and produce a flash of light when they've been damaged.
    • Knockdown Shields let you deploy a directional energy shield when you've been incapacitated but not killed, protecting you or allies behind you (though it can also block their shots). The weakest is only about as durable as an unshielded player, while the strongest can take dozens of heavy machine gun rounds. That said, they don't cover your full body even in a single direction, so careful aim can bypass them entirely. They also don't protect against executions (melee attacks used to pass through as well, but this was patched out).
  • Developers' Foresight: Loba's Ultimate allows anyone who uses it to pick up items within a certain radius of where she puts it down. If you try to use this in order to get to loot that you normally wouldn't be able to access without meeting some sort of special requirement (for example, loot found within locked vaults or Bloodhound's Trials), only Loba herself will be able to steal it, and as soon as she does, the Black Market will be destroyed and a loud alarm will sound, alerting everyone in the vicinity to her presence.
  • Difficult, but Awesome:
    • The Wingman revolver starts with a paltry 5 round magazine and has terrible visual recoil. However, it also has great damage per shot, negligible movement penalty when aiming, and a fantastic headshot multiplier that only gets better with the Skullpiercer Rifling hop-up. With good aim, a player with a Wingman can be easily down any foes at any range without getting shot.
    • Evo Shields, sort of. On the one hand, they can become one of the only red-quality item alongside care package weapons, giving you more armor than anything short of a Gibraltar with a gun shield. On the other hand, its capacity is increased by dealing damage, and the starting shield capacity is half that of level one body shields, making it impractical late in the game and rewarding aggression. This was reduced somewhat in season 6, when not only did Evo Shields become the only shields available aside from the Gold variant, but all armor was reduced by 25 sans level 1 and 2 Evo, meaning the distinction between a level 1 normal shield and a level 1 Evo Shield no longer exists.
    • The tridents on Olympus. They can be the difference between a team making it to safety or dying in the ring. However, while they are fast and agile, they are very loud and any damage dealt to the vehicle is distributed across anyone riding in it. Also, they don't come equipped with any weapons and can't be used to run over enemy legends. They are fantastic for mobility, but don't do well in combat.
  • Do Not Run with a Gun:
    • You run slightly faster when you holster your weapon.
    • You can't shoot while sprinting, though you can still reload. You can, however aim and shoot while sliding, which keeps you moving fast during the delay it takes between ending a sprint and being able to attack.
    • Raising ironsights has different penalties to movement speed by weapon type. Rifles cut it by more than half, SMGs and shotguns by about a fifth, and pistols not at all.
  • Double-Meaning Title:
    • The "Broken Ghost" quest can refer to either Revenant, who aims to end his undeath, or it could refer to Ash, who is being Brought Back From The Dead by taking her literally broken pieces and bringing them back together.
    • The "Legacy" update's title can refer to either Ash, a major character of the previous game Titanfall 2, or Valkyrie, the daughter of another major character from there.
  • Enemy Mine: The last ten Legends in Fight or Fright, even if they happen to be in mid-fight, are automatically grouped together.
  • Every Bullet Is a Tracer: All projectiles have a visible trail in the air, though only the ones from energy weapons and certain sniper rifles are long enough to see from most angles.
  • Finishing Move: After knocking down an enemy, you can either kill them with a few more shots or perform a Finisher to execute them in style and, as of Season 3, fully recover your shields. However, you are completely open to attack while doing this, so it's not recommended unless you're sure the coast is clear or you have allies watching your back.
  • Floating Continent: Season 7 introduced a new map Olympus, which is a floating city that was once a research station, and then a luxury resort of the elite.
  • Friendly Fireproof: Inverted and downplayed; several Legends' tactical abilities can affect teammates and enemies alike. Offensive abilities can slow down allies but with no damage and supporting/defensive abilities can be used by enemy players. In a more general sense, friendly gunfire will hit allies without damaging them, making the act of trying to use your teammates as meatshields while you attack a moot point.
  • Futureshadowing: One of the biggest takes to the lore in Apex Legends is its events occur post-Titanfall 2, three decades later. In fact, the official site explicitly states the Frontier War between the Interstellar Manufacturing Corporation (IMC) and the Militia is over, with an implied victory for the latter against the IMC. This means any chronological installment set between Titanfall 2 and Apex Legends will inevitably lead to the IMC's defeat. Furthermore, since Blisk explicitly appears in the CG introduction, he is guaranteed to survive all events pre-Apex Legends as he is the one who creates the Apex Games.
  • Game-Breaking Bug: There's a rare glitch in the out-of-bounds detection where, if you jump off of an airborne Supply Ship at the wrong place, the "Return to Battle" countdown, which normally kills you if you stay in an area deemed out-of-bounds for too long, activates almost everywhere as long as you're touching the ground, meaning that after a cumulative thirty seconds of not being airborne by some means, you're dead, no questions asked. Even worse, the glitch doesn't go away if you get respawned, meaning that you're essentially stuck in "The Floor is Lava" hell for the rest of the match. See it in action.
  • Gameplay and Story Segregation:
    • Wraith demonstrates far more control over her void abilities in lore materials than in the actual game, such as opening a portal without manually placing both ends and seemingly being able to Flash Step.
    • The charge rifle seems to function differently in the cinematics than it does in actual gameplay. In the Season 3 launch trailer, the rifle fires a bolt after winding up rather than a beam that grows stronger over a few seconds.
    • Revenant does not appear to need his death totem in order to respawn or enter his shadow state in his debut trailer.
    • Loba dispatches Revenant with a single shot from a P2020 pistol. Said pistol deals paltry single-shot body damage, which means that the simulacrum would have needed to be unshielded and on his last legs to be taken down in such a way.
  • Glass Cannon: The Shadows in the Fight or Fright event are ludicrously strong, but they always spawn with low health and are unable to gain more.
  • Guide Dang It!: While the tutorial does a good job of showing you the basics of the game, it leaves off quite a bit of the more nuanced/advanced mechanics of the game, especially for each legend:
    • Doors can be melee'd once to force them open and twice to break them, useful if anything is blocking the other side.
    • Unlike other Battle Royale titles, Falling Damage is non-existent which might seem obvious if you played previous Titanfall games, and even then, this game's characters are not wearing Pilot suits so one might expect to break their ankles after a long jump.
    • The little loot drones that occasionally show up might look like part of the scenery at first because you cannot interact with them like you would with many other containers. You have to either punch or shoot them to break them open for their loot. No other containers function like that.
    • Diving during the landing phase is a lot less straight-forward than in other Battle Royale Games. Directly diving in the direction of your landing spot isn't nearly as fast as making a sort of sweeping motion as illustrated here. This is mostly in part due to how the air drag works, allowing you to go to spots faster and also covering much more area than normally.
    • Golden equipment differs from purple-tier equipment only by having an added effect ontop of their stats. As of Season 3, the backpack allows you to revive teammates with 50 shields and 70 health (instead of no shields and 10 health), the helmet lowers your ability and ultimate cooldowns, the body shield lets you use consumables much faster and the knockdown shield gives you one free self-revive (it can be combined with the backpack effect to jump straight back into the action).
    • Reloading your weapon and interrupting the animation after removing the magazine but before putting the next one in can allow you to reload faster when you resume it. This also has the unfortunate effect of emptying your magazine should you reload at a bad time.
    • Stock attachments have the rather vague description of improving a gun's "handling". What this translates to mechanically is decreasing the time it takes to draw or holster that weapon (including when you switch weapons or pull out a medkit/battery to heal).
    • Aside from that, there are plenty of other unexplained mechanics for some legends:
      • Much like in previous Titanfall titles, Pathfinder's grappling can be influenced by where you aim and not where you hook, which can give you tons of forward momentum or allow for some interesting flanking opportunities.
      • On the subject of Pathfinder's grapple, you can also hook onto an enemy and pull them towards you both ala previous Titanfall games to either kick them for 50 damage or blast them with your weapon of choice.
      • Bangalore's smoke grenades can be used without interrupting any of your animations such as healing or reloading. As well, you can hold to prep it like with normal grenades to see their trajectory.
      • Lifeline's healing drone can only heal up to a certain cap as indicated by a faint green area on your health bar.
      • Caustic's gas traps can be triggered by shooting most of them or deactivated by hitting the yellow part at the bottom. Useful if you don't want to get up close to it.
      • You can't double amp shots with Rampart's amped cover. If you try, one of the amplifiers will be disabled.
      • Loba's Black Market Boutique can only steal one item from a locked loot vault. After that, Loba's cane will explode and an alarm will be triggered.
  • Good Old Fisticuffs: You can punch out other players. Unless you have certain heirlooms.
  • Hailfire Peaks: The World's End map introduced in Season 3 has craters full of lava and cities frozen in chemical ice within walking distance of each other.
  • Hero Shooter: This biggest selling point of this game is that unlike other Battle Royale Games, players spawn as several different heroes, known in-game as Legends, each with their own unique abilities.
  • Hitscan: Averted. Despite reusing the guns from Titanfall 2 (many of which were hitscan, even some of the Energy Weapons, despite projectile visuals), nearly all weapons use visible projectiles with a travel time and slight arc. The only hitscan weapons are the Havoc's charged alt-fire when equipped with the Selector attachment and the Charge Rifle.
  • Hourglass Plot: Of the playable cast as of Season 5, the two most villainous Legends are Caustic and Revenant. Of the two, Caustic is the more trusted by the other members of the cast, and he even has an almost parental sort of relationship with Wattson. Meanwhile, nobody is willing to work with Revenant unless they absolutely have to, as he has demonstrated himself to be even more violent and ruthless than Caustic. Over the course of the "Broken Ghost" questline, however, Caustic is revealed to have sold out Loba and the other legends to Revenant, explicitly in an attempt to have Loba killed for potentially unearthing his past misdeeds. Furthermore, his bond with Wattson turns out to be merely out of admiration for her scientific mind, rather than out of any real affection, and he deliberately destroys her blossoming friendship with Crypto in the belief that such things would only distract her from her great work. As for Revenant, it's revealed that he actually wants to die, since every moment of his existence is torturous and he longs to end his suffering, but is preventing by his programming from doing so. To that end, he actually helps the other legends in their quest, and officially decides to join Loba on her journey to destroy him once and for all. In short, by the end of the questline, Caustic's status as The Mole has been revealed and he has likely destroyed any trust or good grace he might have had with the other legends, while Revenant has allied himself with them.
  • Hypocritical Humor:
    • Crypto calls Mirage "old man" despite actually being older than him. FINALLY lampshaded in the Season 5 Quest when Mirage learns his age (for context, Mirage is 30 and Crypto is 31, but Crypto could be mistaken for someone in his mid-twenties).
    • The above example is inverted as of Season 7. Crypto refers to Mirage as “kid” nowadays; meanwhile, Mirage calls Crypto some variation of “old man.”
  • Jump Scare:
    • In the "Shadowfall" mode, spiders and zombies sometimes jump out of supply bins when opened. Killing them releases the loot they hold.
    • If Revenant is selected as the Featured Legend, he'll occasionally bumrush the screen.
  • Kaiju: Giant dinosaur-like monsters called Leviathans can be seen outside of the arena. In Season 2 to 4, two of these are inside the arena and, while normally indifferent towards players, they'll lift once per round to reveal loot underneath, players can get stomped players to death if they're not careful.
  • Kinetic Weapons Are Just Better: Energy weapons are a bit more powerful than their bullet-firing equivalents, but have severe downsides you need rare attachments to negate, don't get as many other attachments, and their ammo is rare. Averted with the Volt, an energy SMG that, while dealing one less point of damage per bullet than its light and heavy counterparts, the Alternator and Prowler, makes up for it with a higher rate of fire than the former and not needing a hop-up to unlock its full potential like the latter.
  • Lighter and Softer: Despite being about a Blood Sport, Apex Legends is less graphically violent than Titanfall, the rating going from "Mature" to "Teen". The Titans themselves aren't around to crush people underfoot or turn them into clouds of viscera, attacks produce no visible bloodshed, and executions are much less visceral and/or subject to Gory Discretion Shot.
  • Limited Loadout: Players can only equip two weapons. Ammunition, grenades, and attachments go into an inventory that you can expand by picking up backpacks.
  • Little Useless Gun:
    • The Mozambique is the smallest and least powerful shotgun. It has the highest fire rate, but that doesn't make up for its three-shot magazine (half the size of most other shotguns) and low damage output. Ironically, it's also the worst handgun, despite being the largest, because of its terrible range.
    • The P2020 pistol is generally only used if nothing else is available, as it's a semi-automatic with the per-shot power of most of the automatics, a short effective range, and a small magazine. It can be aimed fast with no speed penalty, but the penalties for the SMGs are already quite small, not to mention this already puny perk is totally negated by the equally common, fully automatic RE-45. A small portion of the community considers the P2020 to be even worse than the aforementioned Mozambique, citing that while at least the latter can pack a punch in close range, the former is practically worthless regardless of the situation.
    • Both have been subverted somewhat with the introduction of the Hammerpoint Rounds hop-up, which doubles the damage these guns deal against unshielded targets. If an enemy manages to get a hold of one, suddenly staring down the barrel of that Mozambique becomes a lot less funny if you haven't managed to shield up yet.
  • Magikarp Power:
    • The Devotion machine gun in season 1-3 and 6 has an insane rate of fire that ramps up over time and has a huge headshot multiplier at the expense of terrible recoil and a spin-up time. However, if a player gets the Turbocharger attachment to reduce the spin-up time and adjusts for the recoil pattern, then the Devotion becomes a bullet hose with the shortest time-to-kill.
    • The pre-season 6 Evo shields. A starting Evo shield absorbs only 25 points of damage, which is less than the 50 points of a common body shield. However, if enough damage is dealt while wearing the Evo shield, then the shield evolves into higher tiers that can absorb more damage. A fully evolved Evo shield can absorb 125 points of damage, which is 25 points more than the Epic and Legendary body shields.
  • Meaningful Name: Each Season after the first has come with a title that relates to the new content it brought.
    • "Battle Charge" introduced Wattson, a legend with a high-voltage kit.
    • "Meltdown" released a map with both icey tundra and lava flows.
    • "Assimilation" gave us Revenant, a robotic character with the ability to turn himself and his team into shadows.
    • "Fortune's Favor" featured a treasure hunt PVE quest, a treasure hunter-themed event, and the loot-stealing Loba.
    • "Boosted" revealed Rampart, legend with a tactical that greatly enhances her team's damage output.
    • "Ascension" introduced Horizon and a map on a floating city.
    • "Mayhem" brought Fuse, a legend with a love for explosives, and kicked off by demolishing a large part of the arena.
    • "Legacy" put both the new legend Valkyrie and Ash in the spotlight, both of whom have stong ties to the franchise's previous installment.
  • Money Spider:
    • A weird variant occurs with the Flyers which were introduced in between Season 1 and Season 2. They can be found either flying around in circles or perched on high ledges, and shooting them enough causes them to drop a player's death box containing a random assortment of mid-tier loot.
    • Played literally in the Fight or Fright event, where ghostly spiders spawn and can be squashed for loot drops.
  • Money for Nothing: Initially played straight with the Legend Tokens. The Legend Tokens can only be used to buy new characters (which are limited) or skins that require buying a pre-requisite skin with Apex Coins. Plenty of players racked up plenty of tokens with nothing to spend them on. As of patch 3.1 however, tokens can now be spent to re-roll daily challenges to get sets that are more favorable.
  • Nerf: Certain weapons that are either successors to those in previous games (eg. R-301 carbine vs R-101 and R-202 carbines) or are returning in this game directly (eg. Spitfire and Devotion) do so with smaller magazine capacities (reduced by as much as half, which is especially significant with the higher health values) to make magazine upgrades more significant.
  • Not the Intended Use: The Triple Take Sniper Rifle fires 3 rounds in a horizontal spread. It requires a choke to tighten the spread and make it viable at long ranges, and said choke has a slight charge time. It's pretty accurate fired from the hip anyway, so it's not uncommon for players to just fit a common universal Reflex Sight and use it as a mid-range shotgun, taking advantage of the tight spread and high damage per pellet.
  • Obvious Rule Patch:
    • As Crypto's ult only damages shields, players took to countering this by taking off their shields right before the EMP went off and putting it back on. Patch 3.1 addressed this by making it also damage unequipped shields.
    • Once Revenant's Death Totem was buffed to where it no longer sent players back with only one HP, many players started comboing it with Wraith's portal so that, once teleported back to the totem, they could just hop into the portal to give them effectively two back-to-back pushes against the enemy squad, with the target having little recourse to counter it. A Season 6 patch addressed this by adding a two-second delay between when players return to the Death Totem and when they can enter a portal, giving the enemy squad a chance to recover from the initial push before the follow-up commences.
    • Rampart players who try to place multiple Amped Covers in front of each other in an attempt to stack their damage buffs will find that all but one of the barriers deactivates when they go to shoot through them.
  • Punch-Packing Pistol:
    • The Wingman's damage is comparable to the game's sniper rifles, and gets a headshot damage bonus that's usually reserved for rifles— with an upgrade to make them even stronger.
    • The P2020 becomes this to unshielded targets once equipped with Hammerpoint Rounds, dealing a whopping 35 damage per shot with the fastest rate of fire among semi-auto weapons. It's not uncommon to see advanced players carry a Hammerpoint-equipped P2020 as a sidearm, using their primary weapon to burn through an enemy's shields and then swapping to the P2020 to finish them off.
  • Revolvers Are Just Better: The Wingman is considered one of the most effective guns in the game with high damage and good accuracy.
  • Schmuck Bait: Mirage's kit is built around baiting trigger-happy schmucks into revealing their position by opening fire on his decoys.
    • Anyone can go through a Wraith portal, not just her own teammates. If you see one out in the open, there's a good chance the squad that put it there is waiting on the other side, ready to pop anyone foolish enough to head through it.
    • Clever players can leave valuable loot out in the open, then just perch on some nearby high ground and wait for the inevitable schmuck to come along.
  • Ship Tease: Mirage has gotten this with Wattson, Loba, and Rampart:
    • During Season 2 and 3, Mirage and Wattson were paired together on account of their similar personalities. They were shown lying together during the 2019 Holo-Day Bash event, but nothing ever came out of it.
    • During Season 5, Mirage was absolutely smithen with Loba. She didn't seem to return his affections, and it seems to have lessened on Mirage's side post-season.
    • Mirage and Rampart's dialogue became a lot more awkward during Season 7. Wraith also started referring to Rampart as "Mirage's special friend," which she vehemently denied.
    • Loba receives this with both Bangalore and Valkyrie, during the Season 9 comic and in-game interactions, respectively.
  • Short-Range Shotgun: Averted with the Peacekeeper, which can deal damage up to 50 meters and has a tight spread that can be enhanced with a choke attachment. Played straight with the Mozambique, which is about as effective as tossing packing peanuts at ranges beyond 2 meters (not that its point-blank range is anything to write home about).
  • Shotguns Are Just Better: The Peacekeeper in particular fits this trope, having surprisingly good range and enough damage to make up for the slow firerate. The Mozambique is a subversion thanks to its crappy range and inconsistent damage output. However, this is double-subverted when one finds the Hammerpoint Rounds hop-up that increases the Mozambique's damage against non-shielded opponents.
  • Shout-Out:
    • One of Mirage's voice lines when sending out a holographic decoy has him wonder aloud which whether he's really the decoy himself, only to promptly declare that "this is dream-within-a-dream stuff".
    • Resident "Material Girl" Loba references the song in question when being chosen on the character select screen:
    Loba: The girl with the cold, hard cash is always Miss Right.
    Rampart: It's my party and you can cry if you want to!
    Caustic: This is for posterity, so be honest. How do you feel?
    • One of Fuse's quotes is an obvious reference to AC/DC.
    Fuse: If there's dirty deeds need doing, I'll do them cheap.
  • Simple, yet Awesome: All of the gold equipment (sans the aforementioned knockdown shield) fall squarely into this trope:
    • In season 3 and 4, gold armor granted the Fast Use perk, which cut the time to use healing items and Ultimate Accelerants in half. Five-second Phoenix Kits were exactly as broken as they sound. In season 5, it was dialed back a bit by replacing Fast Heal with Improved Minor Heal, which doubles the effectiveness of Syringes and Shield Cells. While not nearly as powerful as the previous version, it's still highly useful as it allows you to save precious Shield Batteries and Medkits when you only need to restore about half of your health and/or shields.
    • The gold helmet grants the Fast Charge perk, which reduces Tactical and Ultimate cooldowns by 25%. While its usefulness is debatable with Legends who already have relatively short cooldowns such as post-Season 4 Mirage and Octane, it's an absolute godsend for those with particularly long cooldowns like Bloodhound, Lifeline and Pathfinder circa season 5.
    • Prior to season 3, the gold backpack granted the aforementioned Fast Use perk. When that was moved to gold armor in season 3, the gold backpack was given the arguably more useful Guardian Angel perk, which grants allies 50 armor and 70 health upon being revived. While this is indisputably useful no matter who has it, it becomes a borderline Game-Breaker when paired with Legends with some form of buffed resuscitation abilities such as Lifeline, Gibraltar, and Mirage, turning such characters into Combat Medics par excellence. Guardian Angel can also be combined with the Self Revive perk from the gold knockdown shield, letting you revive yourself with a much better chance to escape and/or fully heal.
  • Sniper Pistol: The Wingman, though outdone by actual sniper rifles and limited by its bullet trajectory, velocity, and sights, can be quite effective up to mid range. It's also the only pistol that still gets extra damage from headshots even past a short distance, something it benefits even further from when equipped with the Skullpiercer attachment.
  • Tank Goodness: Several tanks can be seen parked around the map. Unfortunately, you can't use them.
  • Trash the Set: While parts of the maps are changed periodically, areas of the King's Canyon map are outright demolished every few seasons.
    • Season 2 began with the signal tower blowing up, allowing the leviathans to roam free and trample parts of the map.
    • Season 5 had Loba trigger an explosion which caused the entirety of Skulltown to plunge into the ocean.
    • Season 8 kicked off with Fuse's introduction being bombed, sending his ship plunging into the canyon and detonating several of the canyon's rock formations...
  • Universal Ammunition: There are five main ammunition types (light, heavy, energy, sniper, shotgun shells), all of which fit in guns of disparate size, type, and firepower; one of the more egregious examples is that shotshell shoots sparkling energy-like blasts when in the Mozambique and Mastiff, shoots normal pellets from the EVA-8, and somehow becomes the energy cells used to power the Peacekeeper. Simplified resource management was clearly prioritized over something more realistic.
    • Subverted with the Bocek, which was introduced in Season 9. It is currently the only weapon that uses arrows as ammunition.
  • Video Game Cruelty Potential: Starting with Season 2, in addition to the Flyers that you can shoot to drop death boxes containing loot, there are also Flyers pent up in cages, who apart from screeching at you are completely harmless. There's nothing stopping you from shooting them dead.
  • Vitriolic Best Buds:
    • Lifeline and Octane. While Lifeline has little tolerance for Octane's reckless antics and Octane views Lifeline as a stick in the mud, it's abundantly clear that they still care deeply about one another, as evidenced by Lifeline dropping everything to rescue Octane after he charged into a Prowler-infested King's Canyon by himself.
    • Mirage and Rampart are shaping up to be this. They bicker about being roommates and Mirage is stunned by Rampart’s familiarity with the arena. That being said, neither of them have a bad bone in their body and it shows. He affectionately calls her “Gearhead” while she calls him “Witt,” and they find each other pretty (not that Mirage will admit it).
  • We Hardly Knew Ye: Forge, a muscular Hyperfighting Federation champion with a robotic left arm who was teased as the Season 4 legend. Turned out he was a just a decoy and the actual champion would be Revenant, who backstabbed him during a live interview.
  • Wham Episode: Ashes to Ashes - the final episode of the "Broken Ghost" questline in season 5, reveals that the object the legends were assembling for Hammond Robotics was the severed head of Ash from Titanfall 2.
  • Yank the Dog's Chain: Desperate revival attempts in badly planned locations often end in this. Lifeline's barrier may force players to wait for the shot but also let them take their time to steady their aim and kill both the Lifeline and the other player once she's done.
  • You Are Already Dead: If an arc star hits you, it will disable your shields immediately on impact and there's nothing you can do in order to stop it from annihilating you. Just stay away from your squadmates so they don't get hurt too.

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