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Video Game / Teenage Mutant Ninja Turtles: Shredder's Revenge

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These turtle boys are back and ain't cuttin' Shredder slack!

Raphael: So what now, fearless leader?
Leonardo: Turtles, let's get our shells in gear!
Michelangelo: Mondo notion, dude!
Donatello: Well, what are we waiting for?
All Turtles: Let's kick some shell!

Teenage Mutant Ninja Turtles: Shredder's Revenge is a Beat 'em Up game developed by Tribute Games (Panzer Paladin, Mercenary Kings), published by Dotemu (Streets of Rage 4, Metal Slug Tactics), and created by the team who worked on Scott Pilgrim vs. the World: The Game and the Game Boy Advance tie-in for TMNT. It is based on the 1987 cartoon, and was released for PC, PlayStation 4, XBox One, and Nintendo Switch on June 16, 2022.

Bebop and Rocksteady have stolen some "gnarly devices" from Channel 6 News in order to reassemble Krang's robot body for his and Shredder's latest evil plot — capturing the Statue of Liberty (again). Naturally, this causes the Teenage Mutant Ninja Turtles to get their shells in gear and storm the streets of New York City, the Technodrome, Dimension X, and beyond to stop Shredder from succeeding in his evil plan. Playable characters include the four Turtles (Leonardo, Donatello, Raphael, and Michelangelo), April O'Neil, and Master Splinter, along with Casey Jones as an unlockable character.


The game is intended to harken back to the classic side-scrolling brawlers from Konami, specifically the original arcade game and the various versions of Turtles in Time, and even looks the part. Up to six players locally and online can join in, and the attack options for each character have been considerably upgraded. There are two main gameplay modes: Arcade Mode is a linear experience that challenges players to clear the game on one "credit", while Story Mode gives players unlimited lives and adds a world map, an RPG-like experience leveling system, and collection sidequests that have additional rewards.

The soundtrack is composed by Tee Lopes, best known for the soundtrack of Sonic Mania, with contributions by other fellow musicians, including Jonny Atma, Mega Ran, Mike Patton, and the Wu-Tang Clan's Ghostface Killah and Raekwon. In addition to a digital release, the soundtrack was also made available physically on vinyl and CD day-and-date with the game.


Gnarly Tropes:

  • Abnormal Ammo: The red Foot Soldiers use crossbows loaded with toilet plungers.
  • Absurdly-Spacious Sewer: Episode 5, King of the Spill, takes place in the NYC sewers, where the Turtles confront Rat King. It's played with in that the level starts off with the actual New York subway system, which is realistically represented, and then continues into the unrealistically large sewers expected from the cartoon.
  • Adaptation Dye-Job: In the cartoon and video games, the Pizza Monsters were basically just Alien's Xenomorphs, but with eyes and a yellow paint-job. The ones encountered in the game are noticeably smaller and have distinctively different designs that, while closely resembling the original design, aren't obvious Xenomorph Xeroxes. Notably, these Pizza Monsters actually live up to their name by essentially being sentient, gooey masses of melted cheese and pizza toppings.
  • Adaptation Personality Change:
    • Leonardo and Donatello, like most of the other video games based on the original cartoon, are far more serious here than in the show. Raphael goes a step further, as he behaves more like his film and 2003 selves than the original cartoon, and even his HUD icon is scowling. Michelangelo, to a lesser extent, tends to be always smirking rather than having his bright and cheery smile.
    • From what little is shown of his personality, Casey Jones takes cues from his later, straighter incarnations — as opposed to the 1987 series, which followed the Mirage comics' example of making him a paranoid vigilante lunatic whose bizarre nature was played for laughs. Notably, he doesn't have the "Filthy Harry" accent here, marking him as a bit more mentally stable.
  • Adaptational Attractiveness:
    • While calling him attractive is a stretch, Slash's facial features are less dopey and more serious than in the cartoon, most notably replacing his buck teeth with fangs, and his spikier shell takes inspiration from his original action figure and Teenage Mutant Ninja Turtles Adventures incarnation.
    • The Punk Frogs look much more like the Turtles themselves here, whereas they originally had more frog-like heads and bulging, sunken eyes.
  • Adaptational Badass:
    • April in the original 1980's cartoon was almost always a Damsel in Distress and The Load. This time, like her later animated incarnations, she hits just as hard as the Turtles do. To the point that she can not only go up against the Triceratons, but also stand toe-to-toe with the Shredder (both normal and mutagen-enhanced)!
    • The Turtles themselves can count, when it comes to dealing with the Triceratons. In the cartoon, the Turtles were so hopelessly outmatched that they had to trick the Triceratons into leaving Earth. Here, they can beat them up badly and force them to flee the planet.
  • Adaptational Curves:
    • The Turtles themselves are more muscular than the original cartoon's designs, especially in promo art. The proportions are actually closer to their 2003 versions.
    • April's sprites have a more shapely figure than her more modest cartoon design — she has occasional gainaxing on her chest and a more defined rear.
    • Rocksteady is both more muscular and has a bigger gut than his cartoon self.
  • Adaptational Nice Guy: Downplayed with Casey. In the cartoon he was only on neutral terms with the Turtles and their allies, as long as they were able to curb his paranoid tendencies. Here, he has little issue doing team-up maneuvers with them, and he's shown willingly eating pizza with them during the party in the ending.
  • Adaptational Villainy: Just like in Turtles in Time, Metalhead serves as a boss here even though he normally helps the Turtles. Unlike last time, where it's not clear why he's working with the Foot Clan, it's made clear here that he has been reprogrammed.
  • Airborne Mook: Tubular Transports and Foot Clan soldiers in Hover Bike-like contraptions serve as the flying enemies in this game, the latter being more durable than the former.
  • All the Worlds are a Stage: The second-to-last level in Episode 15 re-introduces enemies that were encountered only in previous stages — Knuckleheads from Episode 6, Mouser Model 3s from Episode 10, Triceratons from Episode 11, the Technodrome's hanging turret guns from Episode 13, and Pizza Monsters from Episode 14.
  • Ambidextrous Sprite:
    • The characters change which hand they carry their weapons in when they turn around — most obviously with Mikey's nunchaku, April's microphone, and Splinter's cane. Justified, as their turning animations actually show them switching their weapons between hands.
    • The most notable are the cars in Episode 10, where the steering wheels suddenly switch to RHD, as opposed to the correct positioning in Episode 2 & 3.
  • Amusement Park: Episode 9, Crisis on Coney Island!, takes place at the eponymous amusement park, where the turtles pass by old-timey carnival games staffed by Foot Soldiers before confronting Leatherhead.
  • Animal Stampede: Groundchuck and Dirtbag's level, Rumble in the Zoo, has the player trying to survive a stampede of animals released from the zoo.
  • Animated Credits Opening: The game starts out with an animated sequence set to a remix of the original cartoon theme - sung by Mike Patton of all people!
  • Anti-Air:
    • Pressing the jump and attack buttons simultaneously makes your character do a Shoryuken-style jumping attack, which naturally works well in this regard.
    • On the enemies' side, the Triceratons will stab at you with their horns if you try jumping at them. It's obviously still possible to attack them with jump attacks, but it'll usually only work when they're distracted and/or stuck in the middle of one of their own attack animations.
  • Anti-Frustration Features:
    • Super Attacks use a separate energy bar, instead of removing a small slice of health.
    • Two new additions help the game flow more easily than its predecessors — a dodge maneuver lets you escape being trapped into enemy attacks, and the taunt button lets you fill up your energy bar in slower moments.
    • Because of the dodge mechanic and the lack of need to quarter-munch like the arcade games, enemies fight more fair than past games in the series, removing unavoidable cheap hits and random boss patterns. A skilled player can get through a stage unharmed with well-timed barrages and evasions, to the point multiple stages in Story mode have a challenge to clear the level without taking a hit.
    • In the older games, pizzas would only heal one player, leading to fights to grab them. Here, Party Pizzas will appear in multiplayer levels to act as full heals for every player. Some pizzas still only heal one player to keep that nostalgic in-fighting, and the Cheapskate levels don't have Party Pizzas at all.
    • A player cannot pick up a pizza if they are at full health.
    • The revival mechanic in multiplayer. Teammates have 10 seconds to approach their downed ally and hold the button to heal the player. If the time runs out, the player loses a life; during a boss fight, if a boss is defeated while a player is still in a revival state, the player will keep their life.
    • The health sharing mechanic in multiplayer. Ideally, you coordinate with your teammates, transfer most of your health to them, and then grab the pizza.
    • During the Chrome Dome boss fight, if the player is struggling to get a clean Foot Clan throw to the boss a la Turtles in Time, or not even realizing they have to, an exploding barrel will appear; setting it off will draw Chrome Dome back to the playfield.
  • Animesque: Partial example; the animated intro and promotional artwork are closer to the show's style, but the in-game graphics give a distinctive chibi-esque look to the cast, fitting for the Konami games that inspired it. The animations make use of several manga visual effects, such as Blank White Eyes and Sword Lines. April even gets a Luminescent Blush when she's grabbed by a Mouser or Rat.
  • Ascended Extra:
    • April and Splinter were merely NPCs in the original Konami games. Here, they are playable.
    • In stark contrast to most of the franchise, the Casey Jones of the 1987 cartoon was a very minor character that only appeared in five episodes of the show and two of Konami's video games.note  It's largely thanks to the popularity of the character as a whole that he's playable here.
    • The Turtle Tenderizer, a Foot Clan vehicle based on an unproduced toy that otherwise only appeared for a few sections in Teenage Mutant Ninja Turtles: The Manhattan Project, gets a fully dedicated boss fight in Episode 3.
    • Baxter Stockman was simply yet another boss in most of the Konami games. This time around, he actually plays a major role in the plot, since he's the one responsible for reassembling Krang's robot body. In gameplay terms, he's encountered pretty late and has a rather elaborate boss fight.
  • Ascended Meme: The achievement for earning a 250 hit combo is called "Cowabunga It Is" and features a picture of Michelangelo, referencing an infamous image macro.
  • Asteroids Monster: One of the new enemies introduced is the Mouser Model 3, a humanoid robotic enemy with Mousers for hands. When it's destroyed, the hands break off into individual Mousers.
  • Author Appeal:
    • Besides the fact that April, Splinter and Casey are fan favorites and established staples in the franchise overall, the Tribute Games staff noted in interviews that they personally wanted them to be playable in the game.
    • The Tribute Games president Jean-François Major once admitted that he liked Krang and Rocksteady the most among the '87 rogues gallery. Unsurprisingly, Rocksteady shows up often alongside his partner Bebop in the first seven Episodes, while Krang's robot body is a major focus of the plot.
    • Anton Corazza, one of the game's musical guests and the vocalist for "Mutants over Broadway!", is a dedicated fan of Jazz music. This is reflected in the lyric "We play 'em faster than bebop, Gillespie with the technique", which references the famous trumpetist Dizzy Gillespie, the father of bebop as a sub-genre of jazz.
  • Auto-Scrolling Level: Like in Turtles in Time, some levels have the Turtles riding on Cheapskates, their flying skateboards. They pop up in Episode 3, Episode 8, and the first part of Episode 14.
  • Badass in Distress: Following the defeat of the Turtle Tenderizer in Episode 3, Bebop, Rocksteady, and Krang's head end up being kidnapped by Groundchuck and Dirtbag shortly after the truck crashes outside the Central Park Zoo.
  • Bat Out of Hell: Wingnut, an alien bat from the planet Flagenon. While he's an ally to the Turtles in the toyline and Archie comics, in the episode he appeared in he and his partner Screwloose were evil, which holds true in the game. Screwloose is missing, though.
  • Big Applesauce: Episode 2 is called Big Apple, 3 PM, and takes place on the streets of New York, where the Turtles make their way to a scrapyard to fight Rocksteady. The final battle against Super Shredder takes place on the streets of New York at 3 AM.
  • Boastful Rap: "We Ain't Came to Lose" starts the first verse with Shredder dissing the turtles and declaring how he's going to thrash them. The second verse gives the turtles the chance to do the same to Shredder.
  • Body Horror: Applied to Super Shredder. Thanks to the mutagen, he's able to warp his own body by virtue of making himself larger. Also, when you consider how his costume is altered by the mutagen, and with how the spikes on his shoulders bulge and warp along with his muscles, it gives the impression that his costume has become a part of his body.
  • Boss Banter: Each boss battle is generally preceded by the boss(es) making a bold declaration and succeeded by vocally expressing their pain upon defeat.
  • Boss Subtitles: Each of the bosses get a personalized introduction before you fight them.
    • Bebop: Bad News Boar!
    • Rocksteady: Rampage-Relishin’ Rhino! note 
    • Turtle Tenderizer: Turtle-Trashing Monster Truck!
    • Groundchuck & Dirtbag: Pardners in Trouble!
    • Rat King: Rumblin’ Rodent Regent!
    • Tempestra: The Dame of Games!
    • Bebop & Rocksteady: Best of Pals, Worst of Your Problems!
    • Wingnut: Planet Flagenon’s Flappiest Fighter!
    • Leatherhead: Sultan of the Swamp, Ready to CHOMP!
    • Metalhead: Reprogrammed Techno-Terrapin!
    • Captain Zorax: The Triceraton Terror!
    • Baxter Stockman: Mutated Mad Flyentist!
    • General Traag: General of the Granite Grunts!
    • Chrome Dome: Metallic Master of the TechnoDrome!
    • Slash: Twisted Turtle from Dimension X!
    • Krang: The Burbling Brain from Beyond!
    • Shredder: Ready for Revenge!
    • Statue of Tyranny: Liberty No More!
    • Super Shredder: Raging for Revenge!
  • Boss-Only Level: Episode 16, Wrath of the Lady, consists solely of fighting the Statue of Tyranny and Super Shredder back-to-back with no extra side-scrolling segments.
  • Boss Vulnerability: Most bosses are the "always vulnerable" sort, with a few exceptions:
    • Dirtbag can't be harmed when he's fully underground but is vulnerable otherwise.
    • Rat King is invincible when he's summoning his Swarm of Rats — he jumps into the background to do this.
    • Tempestra is only vulnerable when the digital clones of Tokka and Rahzar are not on the field. She's invulnerable otherwise.
    • Metalhead is normally always vulnerable — until the missile rain where he puts up a forcefield. The players either have to wait this one out, or hit the missile that didn't explode right beside this forcefield.
    • Baxter Stockman can't be attacked when he's activating his laser traps. Players have to wait it out until the attack stops.
    • Chrome Dome is another "wait-them-out" sort, but he's immune to all damage until the player temporarily shorts him out in his foreground phase by either throwing a Foot Soldier at him, or by exploding a barrel that appears after a few Foot Soldiers are defeated.
    • Super Shredder battle is analoguous to Chrome Dome encounter: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body.
  • Brainwashed and Crazy: Metalhead is reprogrammed by Shredder to fight the turtles. You restore his original programming by beating him up.
  • Beat the Curse Out of Him: Beating the reprogrammed Metalhead restores his programming to normal. If Donatello is in play, he even lampshades it as soon as the fight starts:
    Donatello: Don't worry, Metalhead, I'll fix you!
  • Brutish Bulls: Groundchuck, a mutant cyborg bull. Naturally one of his attacks is charging around the arena bulldozing anyone in his path, including his ally Dirtbag if he's in the way.
  • The Cameo:
    • Vernon appears in the opening level, where he's acting as Bebop's cameraman. He's taken further into the stage every time the Turtles find them. Tiffany is also among the Channel 6 employees running out of the building at the start of the level.
    • During the fight with Tempestra, she summons digital clones of Tokka and Rahzar to put more distance between her and the team.
    • During the fight with Leatherhead at the amusement park, the Punk Frogs are riding a roller coaster nearby. They even start dropping barrels or pizza to help the Turtles.
  • Circling Birdies: Most of the bosses are left seeing stars after their defeat. The heroes suffer this as well if they get caught in Rahzar's bad breath cloud, or if their health is reduced to zero while playing in multiplayer.
  • Climax Boss:
    • The fights with Tempestra in Episode 6 and Metalhead in Episode 10 start with Shredder showing up to activate them, and end with the villains obtaining one of Krang's body parts: Tempestra's arcade machine contains the torso, and the machine that reprogrammed Metalhead contains the legs.
    • The battle against Baxter Stockman in Episode 12. He's the one in charge of reassembling Krang's body parts and is the last boss the Turtles face on Earth (besides the Statue of Tyranny and Super Shredder) before they head to Dimension X for the finale.
  • Collection Sidequest: The NPCs you rescue during episodes each want you to find things for them.
    • Burne wants classic headlines he wrote in the past.
    • Irma wants her secret diaries returned.
    • The Punk Frogs want disgusting bugs to eat.
    • Vernon wants VHS tapes; he says they're "filled with important reporting".
    • The Neutrinos want crystal shards to power their hover car.
  • Color-Coded for Your Convenience: The various Foot Clan enemies wear different colored clothing depending on what attacks they will use against players. For two early game examples, purple ninjas only use basic punches and flying kicks, while yellow ninja will throw tire irons in a boomerang fashion.
  • Color-Coded Multiplayer: Each character has a specific color they're associated with in trailers and gameplay. Obviously, the turtles have their mask colors (Leonardo is blue, Donatello is purple, Raphael is red, Michelangelo is orange), April is yellow, Splinter is magenta, and Casey is cyan.
  • Combination Attack: Two players can combine to use special moves for more damage. For example, one player can roll into a ball to be launched by another player, and both players can squash an enemy using their Ass Kicks You attack.
  • Company Cross References: One of the arcade games in Episode 6 is Panzer Paladin, which was another game by Tribute Games.
  • Competitive Balance: Each of the characters has a unique set of stats (Range, Speed, and Power) that affects how they play:
  • Composite Character: While Raphael is still his usual jokey self as seen in the '87 cartoon, his aggressive fighting style and combat-ready demeanor take more from his serious incarnations in most other TMNT series, including the original Mirage comic. His own voice actor Rob Paulsen even gets to deliver a few lines that show his rougher edges.
  • Conspicuously Light Patch: In addition to the normal version where interactive / destructible objects are given darker lines and more dynamic colors, level art is done in a softer palette that evokes the painted backgrounds of the animated series.
  • Conservation of Ninjutsu: Four terrapin brothers, a news reporter, a wise rat sensei, and a masked vigilante are going up against hundreds of Foot Soldiers, robots of many shapes and sizes, an invasion force of Triceratons, contingent of Stone Warriors, and occasional Pizza Monsters.
  • Console Cameo: Donatello plays with a classic gray Game Boy in his taunt animation, and the Foot Soldiers can occasionally be seen playing them too.
  • Counter-Attack: Attacks can be parried and countered using the new dodge mechanic.
  • Cycle of Hurting: Downplayed. Any enemies that grab with a rope or bite will gradually drain the player character's health unless they're manually shaken off. Being frozen by a turret in Episode 12 also has the same effect.
  • Damsel out of Distress: April and Splinter are playable characters from the very start of the game. Notably, whenever they appeared in games they usually did nothing or need to be rescued, especially in the other games based on the original TV series.
  • Decoy Leader: At the end of Episode 13, you run into a silhouette that looks to be Shredder with his signature purple cape, until it turns around to reveal Chrome Dome, who tosses the cape away before fighting you.
  • Dig Attack: Dirtbag's specialty. He'll burrow into the ground and track down a player, jabbing them from below with his shovel if he gets under them. He does it once before popping back up at high health, then twice at lower health, along with digging, tunneling, and jabbing faster. You can also fall into the hole he leaves when he burrows down, which deals minor damage.
  • Dismantled MacGuffin: The Turtles and their friends are scouring New York for the pieces of Krang's suit after he integrated them into different machines to advance his plot. After the suit is assembled and subsequently destroyed in Episode 15, Krang reveals this was a diversion all along; his actual plot was to repurpose the Statue of Liberty into his new suit.
  • Divergent Character Evolution: In the original arcade games, all of the Turtles essentially had the same walk and run cycles. Here, all of them have individualized animations that better fit their personalities. Furthermore, their attack animations are also all personalized. For example, Michelangelo's heavy attack has him using a headbutt, while Raphael uses a drop kick instead. Also, many of the older games gave all the Turtles the same voice clips, where here, each of them has different voices provided by their original voice actors from the cartoon.
  • Drop-In-Drop-Out Multiplayer: Multiple players can enter and exit the game at any time.
  • Dual Boss: Groundchuck and Dirtbag are fought side-by-side in Episode 4, as are Bebop and Rocksteady in Episode 7. Also, in Episode 6, Tempestra can summon digital clones of Tokka and Rahzar, who start by battling you individually and later start to work together.
  • Duel Boss:
    • Leatherhead in Episode 9 doesn't summon any minions, machines or magic doppelgangers of himself in his boss fight, fighting solely by himself with his jaws, tail, and using the environment to dive in and out of the battle. It's downplayed in the fact that the players are the ones that get aid, via the Punk Frogs periodically throwing items in to help them.
    • Slash in Episode 14 also doesn't summon any aid in his boss fight. He fights solely by himself with his weapons, martial skill, and the environment.
  • Dude, Where's My Respect?: After beating the game, Vernon credits the defeat of Shredder and the restoration of the Statue of Liberty to the city's protectors... the Punk Frogs, much to the turtles' frustration alongside April and Splinter.
  • Elevator Action Sequence: A carry-over from both The Manhattan Project and Turtles in Time. The game sports two of these in Episodes 7 and 13 ("Roof-Running Reptiles!" and "Technodrome Redux" respectively).
  • Elite Mook:
    • The black and white Foot Soldiers are the hardest among their ilk to fight. The former ones recover quickly after hits (making them difficult to combo), jump around frequently and throw their sais frequently while doing so, while the latter ones can attack in multiple ways with their swords and use them to block attacks as well.
    • Rock Soldiers are only encountered in Episodes 13-15 of the game. They have more health than Foot Soldiers and use a shoulder charge move that renders them Immune to Flinching while hurting any player they run into. Some of them even enter the screen using this move.
  • Enemy Summoner: Large Mousers will periodically cough up regular-sized ones to assist in the fight, and they can still attack by chomping on a character's head.
  • Evil Is Bigger: All the bosses are larger than the playable characters, even ones who are normally the same size as the turtles like Rocksteady and Bebop.
  • Evil Knockoff: Slash is presented in this way, primarily using larger versions of Leonardo's weapons and having moves similar to the other Turtles with an added Herd-Hitting Attack aspect.
  • Extremely Short Timespan: The game takes place over the course of roughly 12 hours — Episode 2 is set at 3 PM, and the final boss encounter is set at 3 AM. The stages also gradually change in appearance from afternoon to evening to nighttime, making it clear they are all within the same day.
  • Fake Longevity: The "No Need For Mutagen" achievement for getting every character to power level 10 in story mode requires you to essentially beat the game seven times.
  • Fake Ultimate Mook: Knuckleheads appear to be imposing Giant Mooks, with a huge size and being normally invulnerable to grounded attacks. However, they're not very mobile, their attacks are surprisingly easy to avoid, and their basic smash attack in particular makes the rider stunned for a while and leaves it vulnerable to damage, nullifying most of the threat they pose.
  • Final Exam Dungeon: Episode 15 sees the player face off against basically every type of enemy they've encountered in the game.
  • Flunky Boss: Several bosses have minions that periodically enter the fight to attack the players.
    • Rat King will summon a Swarm of Rats that bite you like Mousers.
    • Tempestra summons holographic clones of Tokka and Rahzar to do most of the fighting, with her only direct attack being an electric shock Combo Breaker.
    • Captain Zorax will summon a rush of Triceratons to charge across the screen, with a few of them joining in the fight instead of moving offscreen.
  • Forced Tutorial: It pops up every time the Story and Arcade modes are launched, despite having a separate option in the main menu. Thankfully, it's skippable when a certain button is held depending on the system.
  • Friendly Fireproof:
    • Played straight with the playable characters, but subverted with the enemies — their normal attacks won't hit each other, but if they do something like hit an explosive barrel or drive a car, they'll hit any other enemies in their wake.
    • Several bosses have area-hitting moves that don't harm any flunkies. Metalhead's and Chrome Dome's missile rain attacks do not affect any enemies caught in the blasts. Baxter Stockman's laser machines don't affect his Mousers, even the full-screen triple laser.
    • Rocksteady's Grenade Spam subverts this, as it can also hurt any Foot ninjas that enter the fight.
    • The dual bosses subvert this in the same way, as they normally won't hit each other, but they will during certain attacks; Groundchuck can make himself and Dirtbag dizzy if they ram into each other and Rahzar's bad breath can cause Tokka to flinch while Tokka's shell spin can knock Rahzar down. Bebop and Rocksteady are particularly prone to friendly fire: aside from ramming into each other and dizzying themselves, Rocksteady's grenade explosions can hurt Bebop and Bebop's multi-directional plasma gun blasts can hurt Rocksteady.
  • Funny Background Event: In Episode 2, Bebop can be seen on TV sets hosting a cooking program, which he presumably did during the events of Episode 1.
  • Game-Over Man: When you lose all your lives, the game over screen shows Shredder laughing at your defeat.
  • Gang Up on the Human: Although the Triceratons are not affiliated with the Foot, they will not fight them and will instead prioritize their attention on the heroes. This is at least justified in-universe; the Triceratons are an Outside-Context Problem who have no reason to bother with the Foot.
  • Goldfish Poop Gang: Bebop and Rocksteady, as per usual. In this case, not only do you fight them multiple times, but the early part of the game is mostly spent chasing them down as they try to run off with Krang's head.
  • Golden Ending: Completing all the NPC side objectives in Story Mode rewards you with a bonus ending scene: the Channel 6 crew, Neutrinos and Punk Frogs all posing on the Statue of Liberty, which is now smiling and has a giant red ninja mask put on in honor of the Turtles' victory over the Foot Clan.
  • Graphics-Induced Super-Deformed: Downplayed; while still relatively well-proportioned, the in-game characters' sprites are noticeably smaller and cuter than how they look in the promotional artwork, character select, and cutscenes. The level select map screen plays it straighter, with the NPCs having adorable minimalist designs.
  • Gratuitous French: Michelangelo's end quote after finishing the stage is "Outstanding, mon frère!", the last part of which translates as "my brother".
  • High-Altitude Battle: The entirety of Episode 8, Panic in the Sky!, has the heroes use Cheapskates and the Turtle Blimp to chase Wingnut in the sky around Liberty Island, to prevent him from delivering Krang's head and torso.
  • Human Hammer-Throw: Several bosses and enemies can use this maneuver, such as the Mouser Model 3 bots, Slash, and most oddly, Rat King.
  • The Hyena: Raphael's taunt is to cross his arms and laugh so it's easy to make him come across as one of these if you taunt as him frequently.
  • Idiosyncratic Difficulty Levels: Chill (Easy), Okay (Normal), and Gnarly (Hard).
  • Immune to Flinching:
    • Using a charge attack will render a character immune to flinching against non-knockdown attacks during the charging. This also applies to enemies with such attacks, such as the axe-wielding Foot ninjas.
    • Most bosses will gain super armor after a few hits on them, and often follow up with a Combo Breaker attack.
    • Large mechanical enemies like Large Mousers and Mouser Model 3s don't flinch when hit by any attack, instead displaying a Flash of Pain when hit. The only time they can be knocked around is when they've lost all their health.
    • Rock Soldiers have a shoulder tackle attack that prevents them from being flinched while doing so. Trying to attack them directly in this period will likely get you run into and hurt.
    • Captain Zorax is extremely resistant to being flinched, stunned, or knocked down. He can even tank super attacks with no problem and continue attacking and directing his soldiers through them.
    • As long as he's not short-circuited, Chrome Dome is not only completely immune to being flinched, stunned, slowed, or knocked down, but is also immune to damage, including super attacks. The missile rain phases of the fight where he's on the battlefield essentially force you to keep away from him due to this.
  • Immune to Slapstick: Averted for April, Splinter and Casey Jones, as they can be subjected to the same Amusing Injuries as the Turtles when hit by certain enemies and obstacles, by virtue of being playable.
  • Improbable Weapon User: April uses her microphone, a boom mic, and camera in her attacks.
  • Incredibly Lame Pun:
    • Among the bosses who deliver those are Groundchuck and Dirtbag.
    • The name of Episode 12, "It Won't Fly!", can be seen as one due to Baxter Stockman's encounter at the end.
  • Kick Them While They Are Down: A surprisingly viable tactic against certain enemies and bosses.
    • The little A6 Annihilator drones can only be damaged after they're left Flipping Helpless from a knockdown move. They're immune to attacks that don't knock them down otherwise.
    • Chrome Dome cannot be hurt at all when he launches the barrage of missiles — or when he jumps into the foreground. After a Foot Soldier is thrown straight at him Turtles in Time-style, or if an explosive barrel is blown up, Chrome Dome falls back to the floor and short-circuits, making himself vulnerable and open for attack.
    • Super Shredder is completely untouchable no matter what he does. The only way to damage him is to wait before he finishes warping his body or take out 4 shadow clones at each corner of the arena — he rests on the ground, providing a brief opportunity to strike.
  • Kung Fu-Proof Mook: One late-game enemy type is the A6 Annihilator, a small spider drone that is immune to non-knockdown attacks, requiring a knockdown move to flip over. Once it's flipped, it becomes vulnerable to all damage and takes a good bit of time to right itself.
  • Last Villain Stand: The boss fight with Bebop and Rocksteady at the end of Episode 7 can be seen as one. With nowhere else left to go upon reaching the top of a building under construction, they hand off Krang's head to Wingnut and try to fight the heroes one last time.
  • Leaning on the Fourth Wall: Michelangelo says "Feels like we're in a video game, dude" at the start of Episode 13.
  • Lone Wolf Boss: Outside of the Foot Clan, the Turtles and their allies also have to deal with bosses unaffiliated with them — namely Groundchuck and Dirtbag, the Rat King, Leatherhead, and the Triceratons.
  • Macross Missile Massacre: Groundchuck, Wingnut, Metalhead, and Chrome Dome launch volleys of missiles as part of their attacks. Groundchuck fires several volleys of three missiles horizontally that fan out from one of his horns, Wingnut releases vertical waves of missiles that need to be jumped or positioned in a gap to dodge, and Metalhead and Chrome Dome fire missiles straight up that then target the heroes' positions and rain down.
  • Magic Pants: Just like in case with Secret of the Ooze, Shredder's entire costume (including cape and spiked armor) grows with him after he transforms into Super Shredder. Some of his animations seem to indicate that the costume became part of his body.
  • Mecha-Mooks: The Foot Soldiers, Roadkill Rodneys, Tubular Transports, Mousers, Large Mousers, Knuckleheads, Mouser Model 3s, and A6 Annihilators are mechanical enemies that explode on defeat.
  • Mic Drop: April drops her mic during her victory celebration after beating the stage.
  • Mighty Glacier:
    • Out of all the playable characters, Splinter has a high power stat but a low speed stat.
    • The hot pink Foot Clan ninjas use a powerful axe attack that has a long charge-up time, during which they're Immune to Flinching.
    • The Statue of Tyranny's attacks are extremely hard-hitting, with the mouth laser even being a One-Hit Kill. Its weakness is that almost all of its attacks have a very long telegraph and charge-up time, giving ample time for players to get out of the way.
  • Mini-Boss: Episode 13 has General Traag, who is the only boss fought halfway through a proper level. The actual boss fought at the end is Chrome Dome.
  • Minored in Ass-Kicking: April is portrayed this way. While she still does her reporter duties, she fights the Foot Clan alongside the Turtles the rest of the time.
  • Mirrored Confrontation Shot: One piece of art shows a confrontation with the turtles and their allies on one side, and the Foot Clan on the other.
  • Mook Maker: Large Mousers will create regular Mousers if you give them the time to cough them up.
  • Ms. Fanservice: April is a family-friendly version, much like in the cartoon. The moves she pulls and some cutscenes show off her tight jumpsuit lovingly emphasizing her curves and toned legs.
  • Multiple Endings: The ending will have different epilogue scenes depending on which character(s) you beat the game as.
  • Mythology Gag: Has its own page.
  • Near Victory Fanfare: When the health of a boss is reduced in half during a standard boss fight, the music switches to a remix of the series' theme song.
  • New Game Plus: The story mode offers a variant in that if you choose to start a new game in order to reset the challenges and collectables, it will ask you if you want to retain your current progression on the characters or reset them back to zero.
  • Nintendo Hard:
    • Good luck trying to clear a stage that challenges you to not get hit even once.
    • Gnarly difficulty is exactly what the average players can expect from previous TMNT installments. Certain enemies hit much harder than they would have on Chill and Okay levels, and the bosses take a lot of punishment. With Arcade Mode offering only 3 continues as well as only one Ninja Power bar to use, these issues become significantly worse.
  • Nostalgia Level: Episode 13, appropriately titled "Technodrome Redux", acts as a revisit to the Technodrome stage added in the SNES version of Turtles in Time. While the Technodrome is in a dilapidated state, it still consists of two sections separated by an Elevator Action Sequence (this time in reverse, with players starting on the upper floor and taking the elevator downwards), and has two boss fights, one of which involves throwing Foot Clan ninjas at the screen just like the Shredder fight from that stage in Turtles in Time.
  • One-Hit Kill:
    • In Episode 11, one section near the end has a portal machine that will instantly suck in any enemy that's knocked down regardless of their health, which temporarily makes all knockdown moves from the players into this.
    • The Statue of Tyranny's laser which is shot from its mouth. Thankfully, it can be easily avoided by moving up or down the arena.
  • One-Hit-Point Wonder:
    • Tubular Transports take a single hit from any attack to go down.
    • Rat King's rat minions scamper away from the fight after taking a single hit.
  • One-Winged Angel: Shredder shatters a vial of mutagen for the Final Boss battle, turning into Super Shredder.
  • The Only One Allowed to Defeat You: Groundchuck, Dirtbag and Leatherhead all get Foot Clan members out of the way solely so they can get to fight the Turtles and their allies.
  • Outside-Context Problem: Several of the bosses aren't related to the Foot's scheme, instead simply getting in the way.
    • In Episode 4, Groundchuck and Dirtbag abduct Bebop and Rocksteady and steal Krang's head for seemingly no reason while they're setting the animals free at the zoo.
    • In Episode 5, Krang's head comes into the possession of Rat King after the events of the previous episode, and is promptly taken back by Rocksteady.
    • In Episode 9, the Turtles battle Leatherhead while searching for the rest of Krang's body at Coney Island.
    • In Episode 11, the Triceratons invade the Natural History Museum and the Turtles force them to retreat. While they aren't related to the greater plot, it does allow the Turtles to find Baxter Stockman's hidden laboratory underneath the museum, where he managed to reassemble Krang's full body.
  • Ow, My Body Part!: Bebop, Rocksteady, and Wingnut will complain about their snout, horn, and wings respectively when they go down.
  • Powers Do the Fighting: Tempestra never makes any physical attacks, only using an electrical shock that hits everything near her or summoning digital knockoffs of Tokka and Rahzar to attack you in her sted.
  • Power Up Letdown: Sometimes, the pizza pick ups are replaced with a box of sushi. It gives you no health back and only grants 10 points. For an added bonus, the Turtles groan about it when you pick it up.
  • Pragmatic Adaptation:
    • In the cartoon, Splinter has expressed distaste for pizza. For his playable appearance here, pizza can be used as a health pickup like with the rest of the roster, though his dislike for it is referenced in how he's seen eating sushi during the ending.note 
    • Rat King's rat-controlling music doesn't affect Splinter as a player character, despite demonstrably doing so in the show. You even get an achievement for beating Rat King as Splinter, called "Ineffective!"
  • Pre Ass Kicking One Liner: Each boss throws one of these. If the right character is picked before the encounter, he'll have a response to the line.
    Bebop: "Sign-off time!"
    Rocksteady: "Say your prayers!"Leo 
    Bebop & Rocksteady: "It's turtle-smashing time!" "We're gonna stomp you wimps!"Raph in Episode 7 
    Groundchuck & Dirtbag: "You're gonna get the horns, pardner!" "Can you dig it, suckers?"
    Rat King: "I am the Rat King. You're trespassing on royal grounds." Mike 
    Tempestra: "Behold, the might of Tempestra!" Leo 
    Wingnut: "Get ready for some winged warfare!" Don 
    Leatherhead: "You don't be escapin' old Leatherhead!"
    Metalhead: "DELETE THE TURTLES." Don 
    Captain Zorax: "Glory to the Triceraton Empire!"Leo 
    Baxter Stockman: "Buzz off, turtles! I'll have my revenge!"Don 
    General Tragg: "Lord Krang's will shall be done!"
    Chrome Dome: "INTRUDER ALERT."
    Slash: I'm gonna trash you, mutants!"
    Krang: I am invincible! I'll teach you some manners!Raph 
    Shredder: I will show you how a true ninja fights! Ah ha ha ha ha ha! The world is mine!
    Statue of Tyranny (Krang): "I shall rule the Earth with an iron fist!"Mike 
    Super Shredder: "I will get my revenge!" Leo 
  • Production Foreshadowing: The box art for the Radical Edition distributed by Limited Run Games contains some easter eggs that referenced IDW Publishing's forthcoming Teenage Mutant Ninja Turtles: Saturday Morning Adventures spin-off comic (namely posters of Donatello wearing VR glasses and a Rock Soldier dressed as a rocker), since its artist Tim Lattie was involved with both.
  • Remember When You Blew Up a Sun?: The NPCs who give you collectible sidequests occasionally make reference to memorable moments from the cartoon.
    Irma: (wistfully) Remember when I became a giant?
  • Retraux: The game uses pixel art akin to the original arcade games (and Scott Pilgrim vs. the World: The Game), but with much more fluid animation and an expanded color palette. The music is also CD quality, and the opening is a fully-animated video, making it closer to a late '90s console game.
  • Recurring Boss:
    • Bebop and Rocksteady are fought as bosses three times in total; individually for Episodes 1 and 2, driving the Turtle Tenderizer in Episode 3, and finally together for Episode 7.
    • Krang and Shredder are fought twice and back-to-back in Episodes 15 and 16 — with Krang piloting his fully-assembled android body and using the Statue of Liberty the same way while Shredder is conjuring clones and undergoing transformation into Super Shredder respectively.
  • Recurring Riff: Bits of the cartoon theme song pop up in most of the game's music. The jingle of "Heroes in a half-shell!" is easy to catch.
  • Refuge in Audacity:
    • April finishes her Metronomic Man Mashing attack by taking a picture of her downed enemy just to humiliate them further.
    • Splinter delivers powerful bites at the end of his combos.
  • Revenge of the Sequel: This game is more of a conceptual sequel to Turtles in Time rather than a direct one, yet the titular villain's desire for revenge is stronger than ever before. Shredder pulls all the stops to make Turtles pay for his previous defeats. He even goes as far as to use mutagen on himself in order to give Heroes in a Half-Shell the fight of their lives.
  • Run the Gauntlet: This game involves the Turtles and their allies having to fight the entirety of their main rogues gallery, including both major and minor villains, as they try to prevent the Foot Clan from reassembling Krang's android body while foiling their latest takeover.
  • Secondary Adaptation: The game is based on the 1987 cartoon specifically, which was itself loosely based on the Mirage comics. It's also worth noting that the game was inspired by the Konami beat-'em-ups, which themselves were based on the 1987 show.
  • Secret Character: Casey Jones. He can be unlocked by beating the Story Mode once.
  • Sequel Hook: The game ends with the heavy implication that Krang will be back to cause more trouble, since he ran off following the destruction of the Statue of Tyranny, while Shredder has essentially been left for dead when he's defeated in his Super Shredder form.
  • Sharp-Dressed Man: More like Sharp-Dressed Mutant in his case, but Bebop is rocking a clean three-piece suit during Episode 1, "Jaw-Breaking News!"... which he promptly rips to pieces before the boss battle.
  • Shout-Out:
    • According to the developers on their Discord server, they took inspiration from the female fighters in the Street Fighter games when designing April's moveset, with one example being in that April's rising attack is based on Chun-Li's Tenshokyaku.
    • Splinter has a Hurricane Kick special move very clearly inspired by the Tatsumaki Senpukyaku.
    • Raphael's rising attack is a Shoryuken, though his pose when performing it more specifically resembles Sol Badguy's Volcanic Viper.
    • Michelangelo's super flying attack bears resemblance to Liu Kang's Bicycle Kick.
    • Donatello's fighting stance, which includes him twirling his bo staff at one point and also spinning it real fast for his ground super attack is reminiscent of Billy Kane from both Fatal Fury and The King of Fighters (specifically Billy's appearance in KOF '97).
    • Casey's rising attack is animated identically to Zero's Ryuenjin/E-Blade, itself a reference to the aforementioned Shoryuken.
    • In Episode 1, you can spot Bebop on a TV screen similar to how Damnd looked in the intro of Final Fight when he called Haggar on TV.
    • The arcade in Episode 6 includes games similar to OutRun and After Burner II.
    • One segment in Episode 9 involves pumping balloons shaped like the Punk Frogs, as a nod to the balloon-pumping bonus stage in The Simpsons, another cartoon beat-'em-up by Konami.
    • There's an achievement called "Mode 7", which is accomplished by throwing a certain number of enemies at the screen. This references the Mode 7 graphics mode the Super Nintendo had which allowed for scaling and rotating effects and became a sort of shorthand reference for their use in games, though the SNES port of Turtles in Time didn't actually use said mode.
    • Chrome Dome’s intro is based on Krauser’s from The King of Fighters '98: Ultimate Match.
    • Along with being a throwback to Turtles in Time's original plot, the Statue of Tyranny fight is likewise similar to Gideon's second boss form in Scott Pilgrim vs. the World: The Game.
  • Shows Damage: Both the playable characters and the bosses begin flashing red when low on health. The flashing becomes more intense the lower their health gets. Enemies that are beaten have their body darkened out to show that they're definitely out (but can still be juggled to build meter and combo count).
  • Slapstick Knows no Gender: By virtue of becoming playable, April can now suffer from the same comical injuries as everyone else.
  • Squashed Flat: The characters are flattened when they're run over by obstacles such as cars in the Big Apple, 3 PM level.
  • The Stoic: Splinter, true to form. His taunt has him sitting down to meditate in the lotus pose, he puts away his cane and bows solemnly at the end of a stage, and he betrays almost no emotion apart from the small, contented smile of an experienced sensei. While the other playable characters' reveal trailers show off their comical injured animations, absolutely nothing in his trailer manages to land a hit on him.
  • Studiopolis: Episode 1, Jaw-Breaking News, takes place at Channel 6 Studios. The Turtles make their way through multiple film sets, including a cooking show, an exercise program, and the news, where Bebop has taken control.
  • Swarm of Rats: Rat King's main gimmick in his fight is summoning waves of rats that the players have to maneuver around or jump over (with a few individual rats also engaging the players), getting caught in the swarm will cause a Personal Space Invader rat to grab onto the player's hand and must be shaken off, spawning an additional enemy.
  • Tactical Suicide Boss: Super Shredder will use a green forcefield attack that makes him temporarily tired and vulnerable to damage after it ends, and at half health he uses a similar move but with four purple shadow clones that must be taken down to end the attack and also render him vulnerable. He's immune to all damage at any other point.
  • Tastes Like Friendship: Parodied. After the gang has beaten Metalhead and ended his reprogramming by Shredder, Mikey is shown offering him a slice of pizza.
  • Taunt Button: Pressing this button will fill one whole level of the special meter, but it leaves you wide open. Each character has a unique taunt animation: Leo takes a breath, Donnie plays a handheld video game, Raph laughs, Mikey dances, April asks her opponents "Any comments?", Splinter meditates, and Casey threatens his enemies.
  • Team Member in the Adaptation: Wingnut never had any connection to the Foot Clan in the cartoon, yet he's openly working for them here.
  • Technicolor Fire: The Final Boss utilizes green, due to mutagen augmentation.
  • Techno Wreckage: The Technodrome in Episode 13 is a downplayed version. While the area's in ruins and disrepair, as evidenced by the broken hull as well as soil and plants covering several of the areas, it's still functional. General Traag and his Rock Soldiers still man the area, there are operational machines and guns, and there's a functional lift on the area where Traag is fought. As noted at the end of Episode 12:
    Raphael: The old Dome has seen better days.
  • Totally Radical: Embraced, in keeping with the original aesthetic, with gnarly catchphrases up to and including the ultra-powerful "Radical Mode". The Neutrinos also retain their strange mix of then-contemporary and 1950s' slang in their cameos.
  • Traversible World Map: In Story Mode, New York City is navigated via the Turtle Van (which changes to the Turtle Blimp when not on land), with the stages themselves laid out as icons.
  • Trick Boss:
    • Episode 13 has General Traag as a boss, but the battle occurs suspiciously early in the level and his silhouette doesn't match the one shown at the start of the level. Sure enough, the level keeps going afterward, and its real boss is Chrome Dome.
    • Think you've finished Episode 15 after defeating Krang? Shortly after you defeat him, he claims he has a "surprise" for the Turtles and Shredder promptly appears as the real boss of the stage. This one is more unexpected than Episode 13's considering the boss silhouette shown is that of Krang's, not Shredder's.
  • Truer to the Text: In general, the game is far closer to the '87 cartoon than past TMNT games from the same era, not only by having an irreverent comedic tone kept throughout, but also by bringing in the supporting characters from it, such as Burne, Vernon, and Irma. Furthermore, the levels are all set in locations featured in the cartoon.
  • Turns Red: The bosses switch up their attack patterns when they reach half their health. The standard boss theme kicks into high gear when this happens.
  • Ungrateful Bastard: The first level had our heroes saved Vernon from Bebop. At the end of the game, Vernon credits the Punk Frogs on air for stopping Shredder to the annoyance of his saviors.
  • Unique Enemy: Many enemies are encountered in more than one part of the game, including those that were encountered in only one level beforehand but make a reappearance in Episode 15. However, there are three that do not:
    • Rats, which are functional reskins of the small Mousers, only appear as minions for the Rat King during his fight in Episode 5.
    • The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites. Oddly, the game doesn't consider them as part of the "trap" category, as getting hit by them doesn't increment the associated challenge's counter.
    • The floor turrets in Episode 14. There are only five of them in the entire game in the section right before the boss.
  • Underground Monkey: There are several instances where the game introduces new variants of existing enemies. There are sixteen different versions of the basic Foot Soldiers alone: purple, cyan, navy, blue, hot pink, yellow, magenta, green, pink, indigo, lime green, white, red, teal, black and orange.
  • Unlockable Content: The game must be cleared once before Casey Jones can be used as a playable character.
  • Victory Pose: Leo poses with his katanas, Donnie pogo-jumps on his staff, Raph takes a slice of pizza, Mikey jumps with excitement, April does a Mic Drop, Splinter bows, and Casey throws his arms up in jubilation.
  • Villain: Exit, Stage Left: After the Statue of Tyranny is defeated, Krang makes a clean getaway.
  • Villain Song: "We Ain't Came to Lose", a Boastful Rap by Ghostface Killah, from the perspective of Shredder, about how the Turtles and Splinter don't stand a chance against his strength. The second half hands it off to Raekwon the Chef as the Turtles, who raps that they and their friends can beat insurmountable odds if they work as a team.
  • Villains Out Shopping: The Foot Soldiers that aren't already attacking busy themselves with background activities: working at an office, preparing food, doing car engine maintenance/stealing, actually shopping, etc.
  • Vocal Evolution: Due to 35 years passing between the cartoon and the game, the Turtles sound deeper, reflecting their older voice actors. However, this also means that the naturally deep Rat King, Bebop and Rocksteady barely sound any different at all.
  • Wake-Up Call Boss: In two consecutive levels.
    • Episode 3's boss, the Turtle Tenderizer, is the first boss that fights in a less conventional way. Bebop's ball-and-chain counterattack can quickly catch players off-guard, Rocksteady pelts shots as the truck moves vertically, and the truck itself bounces all over the screen every so often. Studying this boss' patterns is crucial to win, especially on Gnarly difficulty.
    • Episode 4 has Groudchuck and Dirtbag, the game's first Dual Boss. Neither of them leave much room to breathe with their attacks (which are pretty elaborate by themselves), so micromanaging damage output to both of them is the best way to win, lest you get crushed.
  • Weaponized Camera: Several of April's attacks involve hitting enemies with camera equipment.
  • Weaponized Stench: The digital clone of Rahzar summoned by Tempestra leaves clouds of bad breath as an obstacle that causes the players (and Tokka) to recoil in disgust.
  • We ARE Struggling Together: While the rest of the villains related to the Foot Clan have no issue assisting with the latest scheme, Groundchuck, Dirtbag and Leatherhead immediately attack whoever has Krang's body pieces to claim them for themselves. Additionally, the Mouser remains in Rat King's boss area strongly imply that he's been defending his lair from Baxter Stockman for some time. The Triceratons are the only villains to avert this, as they don't attack any members of the Foot Clan at any point.
  • Whack-a-Monster: Leatherhead's boss fight has attack phases where he dives in and out of one of the five drain covers on the floor, requiring you to guess where he'll end up in order to hit him and to avoid taking damage when he jumps out.
  • Wham Shot:
    • At the end of Episode 12, right after Krang's android body activates a portal to Dimension X, the team arrives at the Technodrome, in ruins. This puts Krang and Shredder's scheme in an entirely new perspective: the Turtles' war with the Foot Clan has taken such a toll on them that they're pulling out all the stops to conquer New York City at this point.
    • After the heroes defeat the Statue of Tyranny, Shredder descends from the sky and, upon landing, pulls out a mutagen vial and smashes it on the ground, transforming into Super Shredder. All bets are off at that point.
  • Would Hit a Girl: None of the villains have any qualms about harming April. Likewise, the male heroes won't hesitate to hit Tempestra directly.
  • Wrestler in All of Us: Raphael's choice for a throw is the German Suplex.
  • Writing Around Trademarks: The Museum of National History, which is used as the location for Episode 11, is instead referred to in-game as the National History Museum.
  • You Can't Thwart Stage One: Despite all the turtles' efforts at keeping Krang's head away from the Foot Clan, the villains successfully manage to retrieve Krang's head, body, and legs before reassembling them and allowing Krang to get his robot body back once more.
  • You Have GOT to Be Kidding Me!: At the end of the game, Vernon announces that Shredder has been defeated by the city's protectors, the green guardians of good, the web warriors themselves... the Punk Frogs. The turtles and April let out a collective "Aw come on!" while Splinter just facepalms.

Leonardo: Looks like another victory for the forces of good!
Donatello: Way to go!
Raphael: Easy-peasy.
Michelangelo: Outstanding, mon frère!
April O'Neil: What a scoop!
Splinter: I trust I have made my point.
Casey Jones: Job well done.
All Turtles: COWABUNGA!


Video Example(s):


Super Shredder

Shredder uses a mutagen gas to take on the Turtles.

How well does it match the trope?

5 (13 votes)

Example of:

Main / OneWingedAngel

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