When there's danger all about?
Mortal Kombat: Special Forces is an action game released for the Playstation in 2000. A spin off of the popular Mortal Kombat fighting series, the game revolves around Jax and his quest to avenge the deaths of his special combat unit at the hands of the Black Dragon.
Taking place before the events of the first Mortal Kombat, the game begins with Black Dragon leader Kano breaking his gang out of jail and Jax out for revenge. Soon Jax discovers that they're after the "Eye of Shitian", a powerful relic and aims to stop them getting their hands on the artifact.
The game suffered development problems, including half the original Midway team leaving (along with series co-founder John Tobias), the story being rewritten halfway through and being rushed out to release.
The game has examples of the following tropes:
- Blaxploitation: Cheesy '70s style intro, Scary Black Man, outdated Jive Turkey sounding dialogue, distracted by the "honeys" and even owns a purple muscle car.
- Canon Discontinuity: It seems that with the rebooted timeline, the events of this game just disappeared (despite the events of this game happening long before Mortal Kombat), as evidenced by Tasia and Jareks survival in the Mortal Kombat X comics. and Tremor's inclusion in Mortal Kombat X.
- Foregone Conclusion: Kano's plan will be taken down, it's only the how that's in question.
- Murder, Inc.: The Black Dragon.
- Plot Hole: If this game takes place before the first MK game, how does Jax already have the cybernetic arms? Sure, in the original timeline, they were shown to be removable rather than prosthetic, but we also know he didn't think of using them until Mortal Kombat 3 to prepare for Shao Kahn's invasion.
- Undying Loyalty: Save for maybe Jarek, the Black Dragon clansmen are very devoted to Kano. He's merely using them as cannon fodder for any Special Forces members following his trail.