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Mega Man X DiVE or Rockman X DiVE is a 2D action-platformer made with a modified engine from Mega Man: Maverick Hunter X and a game developed by Capcom Taiwan for iOS and Android. A "global" release handled by NebulaJoy was released in July 2021, officially only available in the US and UK, but planned for other western territories. Another English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.

Within the Cyber Space in a place called "Deep Log", which contains the game data information and the memories of the players who had played the Mega Man X games. There is a Deep Log for each game and player in the world, and they have been stored and managed for decades by RiCO, with the surge of unknown errors which are causing data corruptions. It is the job of the "Player" to repair the data and get rid of the errors in order to protect the Deep Log, using Hunter Programs to get rid of the Irregular Data.

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While the game began with solely Mega Man X characters, over time more and more interlopers from other Mega Man subseries such as Mega Man (Classic), Mega Man Zero, and more have been added.

    Playable characters include (in order of appearance with ranking, at the time of writing): 

Tropes present in the game:

  • 20 Minutes into the Future: The game takes place in the near future.
  • Achievement System:
    • There's one for your progress in-game such as completing certain tasks like finding hidden elements or beating a stage for the first time. This is the primary way to gain Elemental Metals without hacking up cash for it.
    • Each day brings a fresh set of daily achievements. These grant you bonus EXP and items.
    • Each character and weapon has their own achievements in the gallery section such as the number of times used and in what capacity. Each one completed buffs the gallery's level, which grants stat boosts the more it goes up.
  • Adaptational Badass:
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    • In the Classic Series, Roll was a household robot who was never meant for combat: well, in this game she's given almost the same skills as her brother, and some of her moves are references to her appearance as playable character in Marvel vs. Capcom and Tatsunoko vs. Capcom.
      • This was followed up by Dr. Light going from a complete Non-Action Guy to drawing from the hints of him having history as a martial artist to make him a a full on Shotoclone Ansatsuken practictioner capable of using ki.
    • Iris: In X4 she was a pacifist who constantly pleaded Zero and her brother Colonel not to fight, and later fought Zero using a Ride Armor-like body: well, in this game she's able to fight by herself on the same level as Zero without said Ride Armor-like body.
    • In Mega Man Zero, Ciel was also a pacifist who tried to find non-violent solutions and never engaged in combat. Well, that's not the case here, as she can also fight on par with anyone else.
    • In Mega Man ZX, Aile cannot fight at all in her human form, requiring the use of the Biometals to engage in combat. Like with Ciel, that's not the case, as her human form is more than capable of combat and even summons up giant versions of Models X and Z.
  • Addressing the Player: The game starts with RiCO referring to you as "Player".
  • Animation Bump: Final Sigma W manages to get one during the Raid Boss against him. Originally, he was just a static pre-rendered Uncanny Valley sprite of Sigma's giant head on Gamma's body that would often become a wireframe. During the Raid Boss, he's a bit more animated, tilting his head to follow the player as they chip away at his health and chuckling at their meager attempts to fight him.
  • Anti-Frustration Features:
    • After you get a character or weapon from the gacha, each subsequent pull of the same earns you patches you can buy memories with to buff the star rank. The patches apply to all memories equally, so you can keep increasing the star ratings without having to wait for a new banner to roll around and trying to draw the same thing again.
    • All playable characters share the same level, armor, and any bonus stat increases, so you don't have to build each one individually.
  • April Fools' Day: Barring the first one in 2020, the first proper April Fools Day occurred in 2021 with the announcement of an S-Rank MegaMan Volnutt (Alt.) and the Servbots as playable characters. The official page also lists a weapon called "Howling Storm", based on Jet Stingray, with a skill that can steal money from opponents in the PvP mode, as well as a Pokémon GO -like mode called "AR challenge", which involves sending X into the real world to defeat Mavericks.
  • Ascended Meme: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the "To Be Continued" arrow. This also acts as a call back to Capcom's three video games based on JoJo's Bizarre Adventure.
    • This was later done for Bit becoming playable for the Christmas Event, which references the manga adaptation of X3, where he gleefully and nearly executes X, while mockingly and creepily wishing him a Merry Christmas.
    • After the fight with General during the "Supreme Commander of Repliforce" event, he commands Iris -another- that she has her data be studied by RiCO, so that she may join the Player, referring to how certain NPC characters and Bosses in the game have later become playable characters, starting with Copy-X, Omega, the Servbots, Magma Dragoon, and Colonel.
  • An Axe to Grind: Massimo's Whirlwind skill, where he steps forward swinging his battleax in three consecutive Spin Attacks.
  • Badass Adorable: Ciel is a teenage Token Human who is capable of fighting on par with the rest of the playable cast. To say nothing of Roll who has the frame of a 10-year old girl and yet can put up a fight with just her broom.
  • Bare Your Midriff: Iris's Monster Hunter form consists of an outfit that bares her stomach.
  • Battle Theme Music: Occurs mainly during Boss fights.
    • Miniboss fights: "Boss 2" (From X2)
    • Boss intro: "Boss 1" (From X1)
    • Boss fight: "Boss 2" (From X1)
    • Goliath intro: "Vile 1" (From X1)
    • Goliath fight: "Vile 2" (From X1)
    • Rex-2000 (Fireworks) intro: "Boss" (from X4)
    • Pumpkin Head Dark Man and Christmas Bit: "Boss" (from Mega Man 5)
    • Cyber Peacock (Battle Network Event): "Net Battle" (from MegaMan Battle Network)
    • Sigma Final Form: "Sigma 2nd" (from X4)
    • Colonel & General: "Colonel & General" (from X4)
    • Final Sigma W: "Sigma 2nd" (from X5)
    • Copy-X (rerun): "Crash" (from Zero 1)
    • ViA: "X vs. Zero" (from X5)
    • Sigma Virus: "Sigma 2nd" (From X2)
  • Big Bad: Turns out the one behind the game's Terrible Trio and presumably the Irregular Data in the Deep Log is none other then Sigma.
  • Blade on a Stick:
    • The Elite Lance, an A-Rank melee weapon.
    • Leviathan has the Water Circle skill which has her attack anyone within range with her lance.
  • "Blind Idiot" Translation: The Steam release, apparently having its localization handled differently compared to NebulaJoy's global mobile version, suffers from this from time to time.
  • Boobs-and-Butt Pose: Marino's Quicksilver skin art has her doing this, because, well, fanservice.
  • Boring, but Practical: Cinnamon has a fairly simple kit - a projectile (that does damage, inflicts a debuff (or does extra damage, depending on the chip used) and increases her stock of hearts when they hit an enemy), and an area of effect buff for attack (and defense in exchange for a heart). But at rank 2, you can add an additional effect to the second ability at the cost of two hearts per use to heal yourself and any nearby allies, with the healing bonus being usually about 15-20% of your HP. Considering sources of health are virtually nonexistent outside of certain events and the Arena, this is not insubstantial and can be a godsend, especially for players who aren't so good at avoiding damage. If you unlock the Protective Shield passive skill at rank 3, she can also gain a shield that will mitigate damage (if you have three hearts, but you'll only lose two hearts per use if you use the healing chip), which buys her even more time to stock up on hearts and heal while she's doing damage, and overall increases her survivability on higher difficulties and challenge stages. There's a reason why she's a S-Rank character, but thanks to the S-rank ticket that all new players get after logging in for a week straight and through certain events that only has her, First Armor X and Black Zero as part of the draw, there's a good chance you'll get her anyway.
    • The Biochemical Buster is one of the few S-rank weapons you can get easily for free. It's also regarded as one of the best buster weapons, because it works simply but does its job well - all it does is fire large projectiles at a decent rate of fire that do damage, poisons targets for a bit, and if upgraded can split off into multiple scatter shots. And one of its hidden skills basically ensures that you barely have to wait at all for the buster to reload when you run out of ammunition. That's really about it, but it works well.
    • Due to a lack of healing items found in the game, any kind of healing is very important for getting through the more difficult parts of the game without going into your supply of extra lives. Some hunters like the above mentioned Cinnamon have a heal or Life Drain baked into their kit, there is the Sub Tank skill which gives a one time 25% heal, and the Batton M-501 card when paired with a green card will automatically heal the player when they defeat an enemy (with a relatively minor cooldown before the effect can be activated again).
  • The Cameo: A few characters appear as supports for certain events or playable characters. These include Rush, Eddie, Beat, the ServBots, Cyber-elves, Models X and Z, Lan Hikari, and Eugene Chaud.
  • Canon Foreigner: RiCO and ViA, who acts as your navigators (though both were eventually Promoted to Playable), as well as the What If? characters Iris -Another-, Rathalos Armor X, and X-Kai-.
  • Cap:
    • Skills cap at a relatively low twenty-five to fifty.
    • The cap of weapon, chip and card levels is always equal to the player's level, so you can't jack your new S-Rank weapon to Lvl. 140 while you're still at Lvl. 25.
    • Likewise, increasing the levels of the character's unique attacks requires you to increase your overall level after a certain point to keep building them.
  • Chainmail Bikini: Iris' Zinogre costume makes her look like a Cute Monster Girl, although the torso part of the outfit isn't much more than metal underwear.
  • Chainsaw Grip BFG: The strongest Machine Gun-style weapons are massive beasts held with two handles, starting with the Gatling Gun and moving up into the S Rank weapons.
  • Cheaters Never Prosper: If a player is caught playing with cheats during a PvP match, they will be banned from playing. This can sometimes happen by accident, as sometimes these players are too skilled for other players and can easily overpower them.
  • Christmas Episode: The "Farewell to 2020" event, taking place over the course of December, culminating in a stage set in Blizzard Buffalo's stage from X3 and a boss fight with Christmas Bit.
  • Crossover: From 23rd of June 2021 to 6th July 2021, the game has a crossover with Monster Hunter: Rise, with a reskinned Wolf Sigma as the stage's boss.
    • On September 22nd, 2021, it was announced that Ryu and Chun-Li would be joining the cast in a collaboration with Street Fighter V, from September 29th to October 13th.
  • CyberSpace: The game takes place on it. Taken a step further with the Cyberspace stage (Cyber Peacock's stage) lifted from Mega Man X4. The stage is reskinned to resemble the Cyberworld from the Battle Network series.
  • Decoy Damsel: In the "Summer Treasure Hunt" event, Tron Bonne is at Flame Mammoth's mercy as she is without the Gustaff or her Servbots. When the player shows up to rescue her, it turns out this is exactly what she wanted; while the player fights Flame Mammoth, Tron grabs the treasure and flees. ViA comments that she usually screws up, but this proves she's worthy of being an air pirate.
  • Dualvertisement: On June 16th, 2021, it was announced that the game would be collaborating with Monster Hunter: Rise with two new weapons based on the series, as well as three new characters, one wearing Sinister armor, one wearing Kamura Armor, and X wearing armor based on signature wyvern Rathalos.
  • Dual Wielding: Aside from Harpuia who has this by default, Zero wields two sabers with his DiVE Armor.
  • Easter Egg: A few can be found with at least four characters:
    • First Armor X will throw a Hadouken on the CSS if the player watches his animation 5 times, backing out to see other CSS animations each time. Upon the 6th time, he will throw the Hadouken.
    • Third Armor X does a similar take to this, but with a Tatsumaki Senpuukyaku instead, making reference to how the first two titles had a traditional Street Fighter move as the Secret Capsule while the third gave the Hyper Chip instead.
    • If you beat a boss with Aile, you can quickly have her M.E.G.A. Merge and play her animation out while in Model ZX instead of as a human.
    • Tron Bonne has two different animations depending on if she beats the boss with or without the Gustaff.
  • Evil Laugh: Vile cackles madly in both his character select animation and his victory pose after a boss battle.
  • Exponential Potential: Hoo boy.
    • For each character, you can increase the level of their special skills and increase their Star Ratings, which unlocks passive buffs you can also increase.
    • Weapons can be independently leveled up, given buffs to certain stat areas, increase their Star Ratings for levelable passive skills and equip chips to grants special weapons.
    • Armor can be modded to increase its defensive abilities.
    • Skills can be leveled up - with each new set of skills requiring all skills having a certain level total - as well as bumping up their stars.
    • Chips can also gain levels as well as stars to make to them stronger, as well as undergo analysis to make them more effective.
    • Cards can gain levels to boost stats and buff their star ratings to increase their bonus effect.
  • Fake Crossover: Characters from other sub-series such as Mega Man (Classic) and Mega Man Zero appear but like the Mega Man X-era characters, they're only digital recreations and not the actual ones.
  • Fake Shemp: Although Yuka Imai retired on August 31, 2018 due to family reasons a year before this game was announced, she is still credited for Fairy Leviathan since her voice clips were recycled from her debut game, Mega Man Zero.
  • Festival Episode: The Matsuri Event runs through August, representing the Bon festival.
  • Fire-Breathing Weapon: The Burning Spray Gun, a B Rank spray gun that, when upgraded, can leave a Damage Over Time burn on an enemy.
  • Friendly Enemy: Some of the Event bosses have shades of this, most notably with Colonel, General, and the New Years version of Storm Eagle.
    • Magma Dragoon reveals himself to be one after he is fought the first time. He even requests that he join the Player's team as a Hunter Program.
  • Freudian Excuse Is No Excuse: During the X-kai- event, X-kai- insists he was Forced into Evil because of why he was made and his lot in life. X himself tells him that doesn't change how many people X-kai- hurt and that he still has to pay for his crimes.
  • Gameplay and Story Segregation: Cutscenes don't factor in which Hunter the player is controlling. During the first Valentine's Day event, some Mavericks get angry if you block their view of a poster of Valentine's Day Ciel, even if the player is using Valentine's Day Ciel herself.
  • The Ghost: Despite being mentioned a few times, Dr. Cossack and Dr. Wily have yet to make an appearance in-game. note 
  • Halloween Episode: The Halloween Scare Challenge runs from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "Franken Armors", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with Pumpkin Head Dark Man.
  • Hotter and Sexier:
    • Not only do some characters like Aila and Cinnamon get rather fanservicey "White Day" costumes, but Layer actually has Jiggle Physics, as demonstrated at the start of her showcase video.
    • All of the female characters get swimsuits as either skins or additional characters,note  and every one of them except Roll (who is designed to look like a child) gets bouncier body parts as a result - mainly their chests, but also the backsides of a few of them.
    • Iris -another- from the "Supreme Commander of Repliforce" event, a more mature version of Iris with Colonel's AI perfectly integrated into hers. What's notable is not only does she have a Fanservice Pack, but her Tareme Eyes have been changed to Tsurime Eyes, showing her as a more capable and proud Lady of War.
  • Identical Stranger: ViA is almost identical to Zero as he appeared on the first Mega Man X game as a result of the errors in the Deep Log.
  • Irony: In her home game, Harp Note's civilian identity is an idol, yet she has no voice lines in this game.
  • Jiggle Physics: Several of the bustier female characters have at least one variation or costume to adds some bounce to their chests. Layer in particular wears a skin-tight body suit even in her regular costume, while the rest of the adult-bodied female characters get this when in a swimsuit.
  • Jive Turkey: Lampshaded. The Mad Joey piloting the Rex-2000 (Fireworks) found during the Matsuri event talks like this, but even he doesn't know why.
  • Kaizo Trap: Unlike other games in the series, in X Dive you can still be damaged by a boss's remaining projectile attacks while he's blowing up and before you teleport out of the stage. This extends to stage hazards in the arena as well.
  • Lightning Gun: The Electric Current Spray Gun, an S Rank spray gun that can hit two at once in an electric arc, three with an upgrade.
  • Loony Fan: The Armored Soldiers and RT-55J found in the Valentine's Day event all worship the central females, Iris, Ciel, and Ferham. This is averted with Colonel, who is instead in "My Sister Is Off-Limits!" mode when you encounter him.
  • Megaton Punch: Zero(Z)'s Z-Knuckle ability is a point-blank ranged punch with his hand wreathed in green energy.
  • Microtransactions: Being a mobile game featuring tons of content, this is inevitable. However, it is far less egregious than other games of its kind, and is easily playable without spending real money. In fact, the only real purpose for doing so is unlocking guaranteed drops faster, as the available characters for direct purchase are either part of the newcomer login bonuses or story progressing rewards. Anything else is bought with Element Metal or Zenny, and only includes either consumables or additional Memory shards for ranking up things that have already been unlocked.
  • Mirror Match: Barring the potential of facing other players using the same character as you in the PvP section, it's possible to play as Vile and fight against Vile in the Goliath Ride Armor, as well as having the possibility of having Sigma present in the Raid Boss fight against Wolf Sigma / Phantom Sigma / Final Form Sigma, Zero (Z) present to fight against Omega during the ZX Event, Bit fighting against himself, or even Magma Dragoon in the traditional Street Fighter sense of the word, ala Ryu and Ken. Interestingly enough, there is a bit of Developers' Foresight found in the game's data, which suggests (at the time of writing) that the Goliath version of Vile will have a different skin while fighting as the playable Vile.
  • My Future Self and Me: With the addition of the Zero series characters, it's possible for a match or co-op to have both the X series Zero and "Zero (Z)" present. The same goes for the potential Developers' Foresight mentioned above.
  • Mythology Gag:
    • When selecting one of the males from the X or Zero series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese boxart of X4 when it was released on the Sega Saturn, and Pose 3 is the same pose that X makes on the boxart of X6. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.
    • Bit's details prior to fighting him mention that he has a shield, but he usually leaves the shield behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of X5.
    • Pumpkin Head Dark Man has vague memories of fighting a blue robot in a castle, when encountered during the Halloween 2020 event, referring to the four boss fights against the Dark Man line in Mega Man 5.
    • Several weapons are based on other Robot Masters, Mavericks, and boss characters from the main games. These include at the time of writing:
    • On the flipside, a few of these weapons are based on playable characters or returned from previously seen weaponries:
    • Both the fights with Mega Scorpio and Goliath invoke Zero's most well-known scenes from X1. The Mega Scorpio battle ends with the boss blindsiding you, followed by ViA one-shotting it, complete with Zero's Leitmotif playing. In the Goliath fight, the first attempt at fighting him has Vile completely invulnerable, until ViA once again appears and blows himself up to knock out the barrier surrounding the Ride Armor. Unlike Zero, ViA survives this Heroic Sacrifice.
    • Magma Dragoon's announcement video has him throwing a Hadouken at the camera, much like Ryu in the opening demo for Super Street Fighter II. This later became his character select animation.
    • X in his three SNES-era armors all have his Character Select Screen animations end with him posing much like artwork for his games of orgin. First Armor has him pose like the North American boxart before getting into a second pose seen in art for him. Second Armor does the same after his Giga Crush. The Third Armor takes this up a notch by having him replicate the animation used in the FMV opening for the CD-Rom versions of X3 and then get into the pose seen on the North American boxart.
    • The intro to the fight with Bass sees him make reference to three of his playable appearances, notably his aversion to Gosh Dang It to Heck! in MM7 in Shade Man's stage, his Sir Swears Alot portrayal in the Aeon Genesis Fan Translation for MM&B, and lampshading the fact that ViA is an Identical Stranger to Zero, having seen his blueprints in Wily's Castle, much like in Mega Man 2: The Power Fighters, even calling ViA as being girlie-looking much like Zero.
      • During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in MM&B and MM10, Charged Shots much like in MM7 and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from MM&B.
    • Fourth Armor X is equipped with the Stock Charged Shot ability by default, to distinguish him from Ultimate Armor X (who has the Plasma Shot) and has the white arms with blue gloves as in X4.
  • Non-Dubbed Grunts: The game uses voice clips recycled from previous Mega Man games and features no new lines for returning voice actors. The only characters so far with new voice actors in their voice lines are RiCO, Iris, Ciel, Bass.EXE, Bit, and Classic Bass.
  • Not Himself: Lampshaded. During the intro to the "Supreme Commander of Repliforce" event, Iris and Colonel mention chipsets that have them behave much differently than they normally do. RiCO is quick to point out that this has to do with their CPUs being created from the same AI, and causes them to behave like the other sibling.
  • Offscreen Moment of Awesome: It's heavily implied by Bass that he once faced down Zero and at least ended the fight in a draw. Notably, this contradicts the most famous prediction of what would happen if a Classic character were to fight him.
  • One-Handed Zweihänder: All melee weapons use the same attack animation, so everyone can swing the largest, most intimidating swords around with the ease of the Beam Saber.
  • Play Every Day: There's a daily log-in bonus that grants you items and metals with increasing rewards for up to a week before resetting.
  • Promoted to Playable: Considering all the other playable characters, this game marks the first time that Ferham, Iris, Dynamo, Sigma, Pandora, Copy X, and Bit are playable. Technically you can play as something close to Leviathan and Harpuia by using Models L or H in Mega Man ZX and Advent, but this is also the first time any of the Four Guardians have been playable outside of minigames. The same can be said for Colonel by way of his NetNavi counterpart in the Battle Network series, but this is the first time that the original Reploid is playable.
    • Magma Dragoon was later added as a playable character after he foreshadowed his potential playability. He also has the honor of being the first animal-themed reploid in the entire series to finally be playable (outside of copy forms).
    • Dr. Light became playable as "Dr. Light the Martial Artist". That gi he put on in Mega Man X wasn't just for show, he can actually use ki.
  • Reluctant Fanservice Girl:
    • Alia in her alternate fanservice costumes has animations in the menu where she looks down and immediately covers herself with her hands when she sees what she's wearing. She then strikes a confident pose, meaning it might not be quite so reluctant.
    • Layer also gets this with her default outfit. It's just as fanservicey as it was in Mega Man X8, but this game has Jiggle Physics, and she's shocked by how much bounce she now has. When she puts on a swimsuit, she doesn't seem to mind it anymore.
  • Retraux: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from Mega Man 4, both he and Roll use the landing effects from the NES games, and all three Armors use the jumping, landing, and charge effects from the original trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.
  • Ridiculously Human Robots:
    • The alternate costumes for many characters show that Reploids and Robot Masters are actually mostly human in design, with their trademark bulky boots and armor being removable. The only thing that really shows them off as different from actual humans are seam lines on their skin. Of course, that's putting aside the fact that they are data clones of the real characters inside of Cyberspace.
    • Tron Bonne and Roll Casket are Carbons, exceptionally human robots with flesh as part of their components. That said, they still contain robot parts, making them more like cyborgs if not for the fact that their species was artificially created.
  • Scunthorpe Problem: The profanity filter of the game chat is rather... overzealous to say the least. Just try to say "Steel Massimo".
  • Shotguns Are Just Better: The Shotgun weapon is technically a Short-Range Shotgun, but the spread and the ability to extend the range substantially with just a single rank upgrade means chances are you're still going to hit something, and even a single pellet hitting per shot can do quite a bit of damage, meaning you can do extremely high damage at close range. Players hold it in extremely high regard, some even saying it's the only machine gun weapon worth using.
  • Shotoclone:
    • Magma Dragoon, both during the boss fight with him and while playing as him. His two Active Skills involve throwing Hadoukens and Shoryukens.
    • Rising Fire X has shades of this with his Active Skills have him use Wave Flame, appearing as a fireball shot, and performing Shoryukens.
    • Taken to its literal extreme with the inclusion of Ryu, the original whom all Shotoclones are derived from in some way. Same with Akuma.
    • Dr. Light's playable debut is as one of this, wearing a gi like Ryu's, and his first ability is basically a combo attack first of his own "Budo Hadouken" followed up with him teleporting to the target to unleash a fearsome "Budo Senpukyaku".
  • Sinister Scythe:
    • The Crimson Scythe, an S-Rank melee weapon.
    • Sigma (X4 2nd form) has the Scythe Throw skill where he hurls an energy scythe like a boomerang at his enemy.
  • Splash Damage: Weapons that deal "Bombard" type damage like the Extraordinary Mortar. The explosions hit multiple targets at once and is great for clearing out groups of small enemies. Also, the explosions penetrate physical objects, so enemies on the other side of walls, or enemies carrying shields can still be hit.
  • Suddenly Speaking: Rangda Bangda W, who never spoke a word in X5, gets a line before its boss fight... It's basically a rehash of CWU-O1P's speech.
  • Suddenly Voiced: Magma Dragoon is the first boss in the game to have voice clips, all lifted from X4. This is if you exclude Vile riding the Goliath, only making a sound upon his death throes.
  • Super-Deformed: In the "Children's Day! Mega Man X Powered Up" event, X and Zero's data apparently got mixed up with another game's, causing them to turn into chibi forms.
  • Super Mode: Aile's gimmick; she starts out in her Humanoid form, but as long as her Biometal Gauge is even partially filled she can use one of her skills to transform into Model ZX, providing her with two new offensive skills and lasting until the meter runs out or she dies and revives. The other skill in her normal form restores some of the Biometal gauge at a tap, and the gauge naturally builds up over time. Upgrading her or getting her unique Cards will provide or enhance various bonus effects to her transformation or affect the gauge's filling/depletion.
  • Sword and Gun: Well, Sword and Buster, but Rathalos Armos X has this as his default weapon set.
  • Terrible Trio: Droitclair, Angie and Erato are all explicitly in opposition to the efforts of the Player and their navigators, due to being Irregular Data themselves and being infected by the Sigma Virus.
  • Token Heroic Orc: It turns out RiCO herself is Irregular Data, and correcting the Deep Log may lead to her own deletion. Eventually, she is upgraded into a Hunter, so that she can continue to aid the player as a proper program.
  • Token Human: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett push this further since they are Carbon, which are Artificial Humans that border on Ridiculously Human Robot.
  • Trial-and-Error Gameplay: As per series tradition, though a combination of factors makes it more egregrious in this particular game.
    • Many gameplay segments are scored based on how much HP you have left at the end of the stage. However, not only are enemies capable of simply spawning on top of you, but they can aim at you from off-screen and attack before they've even fully materialized. You can't aim at them until they're on-screen, and only through getting hit will you know where they'll spawn to shoot at manually.
    • Several stages require you to find a certain number of objects within a time limit to finish above a certain rank. More often than not, each change in difficulty shuffles their locations, and you have a limited number of completions per day.
    • The entire concept of Jakob's Tower, which are stages consisting of waves of enemies interspersed with rather tanky boss encounters. Many of these are designed with wildly fluctuating degrees of difficulty, and it only gets worse the higher you go. Worse, if you run out of time or die, you can't use that character again in ANY Tower stage until the next server reset. At least on the boss stages, the boss's health doesn't refill between tries.
  • Valentine's Day Episode: "Colonel's Valentine Challenge".
  • What If?: Iris -another- entertains the idea of what if the single Reploid unit that ended up being forced to be separated into two as Colonel and Iris, due extreme circuit clashing during their creation, actually came to exist.
  • Wolfpack Boss: The Servbots during the Legends event.
  • Zerg Rush: One of Tron Bonne's abilities is "Lunch Rush", which involves the Servbots running enmasse towards targets.

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