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Video Game / Ratchet & Clank: All 4 One

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The series' first foray into the world of co-op gameplay, set after the comic book series and the Future trilogy.

Nefarious, eager to stir up trouble again, baits Galactic President Qwark out under the premise of an award ceremony where he will receive a 'Tool of Justice Award'. Qwark, being Qwark, drags Ratchet and Clank along with him. Eventually, Nefarious's plan to unleash a Light Eating Z'Grute goes pear-shaped as it draws the attention of the Creature Collector, which captures the four playable characters and strands them on planet Magnus.

All 4 One was not as critically adored as the past Ratchet & Clank's, although the reviews were mostly positive: it has a score of only 70 on Metacritic, compared to 87 for A Crack in Time. Many of the criticisms were toward the predictable and bland storyline, the auto-camera, and the focus on multiplayer, offline and online.


This game contains examples of:

  • 10-Minute Retirement: Difficult to say where this falls into this trope. Apparently, Ratchet and Clank are still retired throughout the game... but it doesn't seem like much of a retirement. By the ending, Ratchet comments on how it didn't exactly work out and the both of them agree that they prefer hero work. Still, they claimed to be retired throughout two separate adventures...
  • Abandoned Laboratory: Not of the standard variety. There are several of Dr. Croid's labs scattered throughout the levels and, if you have enough creatures, you can enter them and complete challenges for RYNO parts.
    • The Exploratorium Power Station may count, as well.
  • All Myths Are True: The fairy tale about the Loki and the Cragmite hero.
  • Always Chaotic Evil: The Loki. Interestingly, the Big Bad goes on to subvert this where the Cragmites are concerned. During the final battle, he even laments the fact that they're gone. He wanted to take revenge on them for the Cragmite hero who sealed the Loki away in the first place.
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  • Apocalyptic Log: The egg-shaped... things are actually journal entries from Dr. Croid.
  • Art-Shifted Sequel: Downplayed. While the aesthetic is the same, the art style looks much more simplified than previous games, altering the protagonists' portions to look "rounder" (Ratchet's facial features, Quark's general body), thinning or shortening certain characters (the titular duo themselves, being almost the same height), and color coding the characters a bit more overtly (Nefarious loses a lot of the red color scheme in favor of a purple one, although the player can unlock those colors). This artstyle would see use in most of the later games, up until the 2016 reimagining.
  • Awesome, but Impractical: The RYNO VI. It's got a high rate of fire and does insane damage...but has an ammo capacity of 12.
  • Aw, Look! They Really Do Love Each Other: Qwark and Nefarious get a moment like this late in the game. Subverted in that Nefarious is insulting Qwark even as the latter is apologizing... and throughout his own apology. Possibly played straight by the very end, when Nefarious is thoughtfully looking at a photo of the group.
    • There's also an instance in the ending cinematic. After the Loki is expelled from the Z'Grute enhanced body of the Grivelnox, he desperately looks for a new host and finds Qwark. Nefarious bats the Loki away from him without any visible hesitation.
    • Becomes a Crowning Moment of Heartwarming when you look back to to the time Qwark saved Nefarious from falling to his death.
    Nefarious: Why did you save me?
    Nefarious: Yeaaaaah!
  • Bait-and-Switch Boss: Turns out that the Big Bad isn't Nevo. It's Mr. Dinkles, who's been using Nevo.
  • BFG: The Warmonger.
  • Blatant Lies: Nefarious's trap for the heroes— a ceremony for Qwark to receive the Tool of Justice Award.
  • Book-Ends: The entire first level is spent taking down a Z'Grute, and the final boss absorbs a Z'Grute's light-eating powers, possibly even the same one that you fought.
  • Breather Episode: This game's simpler, more light-hearted plot is in contrast to Tools of Destruction and A Crack in Time.
  • Brick Joke: Ratchet comments on how well Dr. Croid seems to be doing, after being reunited with Nevo.
    Ratchet: Well, Dr. Croid seems to be doing better. Still keeps feeding me those treats... but otherwise, he seems surprisingly sane.
    • In the same cutscene, Ratchet proceeds to snatch the bag of treats away from Croid.
    • There's also the Octonok Bay Tharpod, as listed down in Tempting Fate.
  • Bystander Syndrome: There's a short instance of this, right after the group gets free of the Creature Collector. Fortunately, Ratchet decides that (true) retirement can be put off a little while longer.
  • Call-Back: There's an indirect one in one of the later cutscenes, when Susie (whose parents are missing or dead, thanks to Ephemeris) is about to 'lead an assault' on the station. Ratchet immediately seems to get what it's about and convinces her not to continue with the ill-advised attack.
    Ratchet: A few years ago, I'd be doing the same thing. But running into something you're unprepared for isn't going to bring them back.
  • Casual Danger Dialogue: Happens a few times during combat, when characters will take the time to talk. Fairly common when the player characters are Ratchet and Clank.
    • There are also one liners tossed about whenever a certain character achieves (or fails) something. For instance, every now and then you can hear Clank say "My father would be so proud" when he completes something first or kills x enemies. Once in a great while, Ratchet will tease Clank when he dies instead of shouting for him.
  • Censored Title: Originally, it was supposed to be "Ratchet & Clank: 4-Play". This is referenced in the platinum trophy, "4-Play".
    • If "4-Play" failed, Insomniac had planned "Bros b4 Foes", "Fiends With Benefits" and "Multiple Organisms".
  • Chekhov's Gunman: Lawrence, who comes back after his Screw This, I'm Outta Here! moment and helps Cronk and Zephyr down onto Magnus.
  • Comically Missing the Point: Even after it's become obvious that the Tool of Justice award was a fake, Qwark still thinks it's real fairly late into the game.
    • Then there's Dr. Croid. Oh boy. Turns out that he's not entirely sane, and fancies himself a Lombax Whisperer. This ends as well as one might expect. He translates Ratchet's request for help as "He's hungry".
  • Commuting on a Bus: Cronk and Zephyr make a reappearance.
  • Continuity Nod:
    • Some of the throwaway lines during gameplay make nods to earlier installments. Somebody in Luminopolis makes a comment about Stunderwear, for instance, and then there are a few of the trophies or skill points. (Upping Your Arsenal and Deadlocked and Loaded stand out, in particular.)
    • The arthopods from Sargasso make a reappearance in Terawatt Forest, too. There are even mentions of creatures whose habitats are scattered throughout Polaris (Reepor, Sargasso, etc)
    • The escape pod used to leave Dr. Croid's lab is the same model used in Tools of Destruction to get from The Hall of Knowledge on Kortog to Fastoon. It, like the pod before it, crashes. Much more spectacularly, though.
    • When the group finds the first holo-journal you can clearly see Body By Qwark sitting in the background. What it was doing in the Deadgrove is anybody's guess...
  • Coop Multiplayer: Though the game has been specifically designed to be playable with friends or alone.
  • Cover Drop: In the "Memoirs of a Savior" shorts, Qwark declares the title of the game to be Copernicus Qwark's Awesomely Epic 3D Adventure Through Time & Space (co starring, but not important in any way, Ratchet & Clank) before being alerted that the actual title is Ratchet & Clank: All 4 One. However, look on the back of the cover jacket of your game, and you will find an alternate cover with that very title, scribbled awkwardly by Qwark himself.
  • Curse Cut Short: Barely 3 minutes into the game.
    Dr. Nefarious: "Son of a- BAAAAAAGH!"
  • Cryptically Unhelpful Answer: Ratchet is puzzled by the lack of this when the Plumber makes his appearance.
  • Damn You, Muscle Memory!: For those already used to the controls from the Future trilogy, this game may be a pain to re-adjust to, such as the Triangle button being used for the Swingshot instead of selecting a weapon, as that's assigned to the Right Stick instead, and the game won't pause when you select a weapon (unless you're playing in Single-Player mode, or everyone opens the wheel in multiplayer mode).
  • Deadpan Snarker: Ratchet demonstrates this even in the trailer.
    "Ladies and gentlemen, your president!"
    • The act of sticking the playable characters in the same area is basically guaranteeing monumental levels of snark.
  • Deflector Shields: The Reflector and the Qwark-exclusive Quantum Deflector.
  • Derelict Graveyard: The latter half of Octonok Cay.
  • The Dog Was the Mastermind: The true Big Bad isn't Nevo, but Croid's pet Mr. Dinkles, who was posessed by the Loki Master.
  • Dramatic Irony: Qwark refers to Nefarious in "Memoirs of a Savior" as, "someone they'd never enter into a shaky alliance in a bout of desperation."
  • Dreamworks Face: Very noticeable on Nefarious in 'A Nefarious Affair' after Qwark asks "You would've done the same for me, right?" Quite interesting to see on a robot.
  • Dug Too Deep: The Access Shaft in the Deadgrove— the Wigwump was not amused.
  • Enemy Mine: The basis of the game, with four 'enemies'. (Obviously averted in Ratchet and Clank's cases, being friends and all.)
    • Especially notable with Ratchet and Nefarious, who, at one point, seem to bond through a mutual hatred of Qwark.
  • Fluffy the Terrible:
  • Foregone Conclusion: We're shown the last of Dr. Croid's logs first. It's kind of sad to find the first of the lot, knowing what's going to happen in the end.
  • Foreshadowing: In one of Dr. Croid's logs, he mentions using a "vectomorphic tricilloscope" on his pet, Mr. Dinkles, and discovers a strange form of energy inside of him. It's actually the Loki Master, the final boss of the game, possessing the pet for now.
  • Friendly Enemy: Nefarious seems to be moving toward this. Particularly if The Stinger was anything to judge by.
  • Glory Hound: Qwark's reason for setting out to collect the 'Tool of Justice Award'. Actually a trap.
  • Heel–Face Revolving Door: Nefarious. First he's evil, then he's forced into being not-so-evil, then he's just there, then he's helping to defeat another galactic threat, then he's evil again. And then maybe not.
  • Hoist by His Own Petard: The Light Eating Z'Grute's presence is what led the Creature Collector to Luminopolis. Well done, Nefarious.
  • Hypocritical Humor: In the final cutscene, it sounds like Ratchet is complaining about the whole treats thing. Less than a minute later, he steals the bag of treats from Dr. Croid.
  • Kill It with Fire: The Pyroblaster
  • Kill It with Ice: The Frost Cannon
  • Lampshade Hanging: Ratchet's response to the Plumber's appearance. Makes sense that it was Ratchet who was puzzled by the lack of "cryptic advice that will help us beat Nevo", considering how that turned out last time.
  • Let Us Never Speak of This Again: When Clank convinces Nefarious to fix Spog, the bad doctor growls, "But speak of this to no one!"
  • Lighter and Softer: Compared to the PS3 games and the comic.
  • Lighthouse Point: The end of Octonok Cay.
  • The Lost Woods: The Deadgrove, Terawatt Forest.
  • Make It Look Like an Accident: In 'A Presidental Retreat', Nefarious asks Ratchet if he can kill Qwark, and Ratchet says no. Nefarious then says that he can do this when he kills Qwark, and Ratchet is interested.
  • Meaningful Name: The Loki share a name with a Norse entity closely tied with mischief and mayhem.
  • Noodle Incident: It turns out the Z'grute is only the latest in Qwark-related monster attacks.
  • The Only One Allowed to Defeat You: When you play as Qwark and Nefarious, if Qwark is killed, Nefarious will yell, "No one kills Qwark but me!" Also, the ending cinematic where Nefarious backhands the Loki away from Qwark.
  • Only Sane Man: Doesn't show up often, but 'A Presidential Retreat' gives us Qwark, fantasizing about the eponymous retreat-slash-waterpark, Nefarious cajoling Ratchet to let him kill the Captain, Ratchet considering the plea and Clank trying to keep things moving along. Poor little guy.
  • Percussive Maintenance: Appears to be part of how Nefarious repaired Commander Spog.
    • Applies to Nefarious himself, as per usual. Qwark is beyond willing to give him a smack when he freezes up.
  • Port Town: What the Tharpod Fishing Village in Octonok Cay was before the W.A.S.P messed everything up.
  • Power Fist: The Blitzer seems to fall into this category.
  • Promoted to Playable: This game marks the first time both Qwark and Dr. Nefarious are fully playable characters, discounting the Qwark Vid-Comics from Up Your Arsenal.
  • Punctuated! For! Emphasis!: It doesn't show in the subtitles, but the emphasis on "This is the future!" squarely falls into this trope.
  • Retirony: Subverted. The player is lead to believe they'll be doing this to Commander Spog, but you end up fixing him after the boss fight.
  • Rewarding Vandalism: As per usual.
  • Russian Reversal: One of the skill points is "On Planet Magnus, Vegetables Eat You"
  • Screw This, I'm Outta Here!: The very instant things go bad, Lawrence runs away . . . then again, this wouldn't be the first time he's done it.
  • Secret Weapon: Dr. Croid's "Last Resort" project. The game doesn't even try to hide the fact that you're just assembling a new RYNO.
  • Shout-Out: It's got a section on the page for the franchise as a whole.
  • Shock and Awe: The Arc Lasher and Thundersmack.
  • Single-Biome Planet: Magnus actually averts this— it's where most of the game takes place (with the exception of one segment up above the planet's stratosphere), but still features the usual array of themed levels.
  • Slippy-Slidey Ice World: The Polar Sea.
  • Splash Damage: Whenever overload occurs.
  • Status Quo Is God: "Sometimes it feels like the universe just rights itself."
  • Stealth Insult: The "Intergalactic Tool of Justice" award Nefarious uses to lure Quark at the game's beginning.
  • Strawman News Media: Kip Darling and Pepper Fairbanks make their return on the airways of Luminopolis, continuing the not-so-proud tradition set by Darla Gratch way back in Ratchet & Clank.
  • Stylistic Suck: The "Memoirs of a Savior" videos, being written and animated by Qwark himself. He's not very good at it, like always.
  • Take That!: See Voice with an Internet Connection for one, but another comes up right away in Luminopolis:
    Kip: The depravity of this creature knows no bounds, folks. He just destroyed Rusty Pete's Healthy Hamburger Shack! His wheat grass and tree bark burger was a favorite of hipsters everywhere!
    • Your reward skill point for beating the game in single player counts, too. It's "Forever Alone".
  • Techno Wreckage: Uzo City, the Exploratorium Power Station.
  • Teeth-Clenched Teamwork: The only ones who don't have some kind of issue with one another are Ratchet and Clank. Nefarious and Qwark butt heads, Ratchet and Nefarious briefly team up and entertain the idea of getting rid of Qwark (before being scolded by Clank) but end up on the same old footing once that fails, and even Clank scoffs at some of the dumber ideas or lines that come up.
  • Tempting Fate: The Tharpod who steered the boat toward the lighthouse in Octonok Cay. Here's the gist of what he says:
    Tharpod: Well, I'm off to go live a life free of Sepiads and tragic irony!
    • It will surprise nobody to hear that, roughly 30 seconds later, the King Sepiad eats him. Subverted after the fight with it, when the Tharpod comes crawling out of its mouth, raving about the horrors he's seen inside the Sepiad.
  • Toilet Humor: An example of Doctor Croid's Lombax whispering skills.
    Ratchet: Dr. Croid, we're going to stop Nevo from hurting anyone else but we could really use your help. Do you understand what I'm saying?
    Croid: I think he needs to poo! I'll go get a baggie.
    Qwark: Hey doc, make it two. 'Been a looong trip.
  • Token Evil Teammate: Dr. Nefarious.
  • Took A Level In Bad Ass: Captain Qwark, thanks to the player.
  • Very Definitely Final Dungeon: Again, Uzo City.
  • Video Game Cruelty Potential: It's a co-op game, and you're handed vacuums that let you suck up your friends early on. People are going to go flying everywhere. Including into the incinerator. Not to mention that if you turn "grief mode" on you can suck up other players whether they want to or not.
  • Voice with an Internet Connection: Played hilariously straight. You even get to hear Cronk subscribing to the Hall of Knowledge online database.
  • Weapons That Suck: The Vac-Us, which play a major role in gameplay.
  • Whip It Good: The Arc Lasher, which is a spiritual successor to the Plasma Whip and Lightning Ravager.


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