Thanatos: Only the fire of life can melt the chains of death.
Percy: Without the riddles, please?
Whenever the heroes, and by extension the audience, have a question, it's generally good form for it to be answered at some point, lest the audience get pissed and demand their money back. These questions can vary in importance, but when it comes to the Cryptically Unhelpful Answer, they sometimes have one thing in common: The answers are cryptic. As well as unhelpful.
Sometimes "answers" don't really answer your question. Sometimes they leave the heroes and the audience even more confused than they were before. It's intentional on the part of the author, but not intentional on the part of whoever's doing the answering.
Contrast the Cryptic Conversation, where the Eccentric Mentor purposely makes the answer cryptic and unhelpful. Often overlaps with the Mathematician's Answer, where the answer is technically correct, but not helpful in the slightest. Compare Ice-Cream Koan.
- In the anime of Ouran Highschool Host Club: Haruhi's confusion as to where a grand piano seemingly appeared out of nowhere is brushed aside like this.
Haruhi: When did that grand piano get there?
Kyoya: Well it is a music room.
- The Matrix and its sequels are notorious for this, especially during Neo's conversations with The Oracle. Although this is likely intentional, in order to give the viewer the choice between multiple interpretations.
- Happens in Pirates of the Caribbean: At World's End when Jack is studying Sao Feng's navigational charts. Even lampshaded.
Jack: "Up is down"? Well, that's maddeningly unhelpful. Why are these things never clear?
- The Mystery Man from Lost Highway gives several examples of this trope. He IS the Mystery Man, after all.
Fred: How'd you get inside my house?!Mystery Man: You invited me. It is not my custom to go where I'm not wanted.
- The Sphinx from Mystery Men gives these out if the form of a vague Ice-Cream Koan. Justified in that one of his powers is that he's terribly mysterious.
- Played for Drama in Prisoners, when a mentally ill man who appears to be involved in the kidnapping of two girls can only give unhelpfully cryptic responses; he has No Social Skills to the extreme and has difficulty conveying even the simplest of things. He actually tells Keller the real identity of the Big Bad and where the girls are early on, but the strange way he phrased it caused Keller to think he was the kidnapper.
- In Cold Days, Harry asks the Fae Summer Mother if she's talking about him, prompting her to reply, "We are. And we are not." This only confuses him further.
- In David Edding's Belgariad and Malloreon these are abundant, leading to various characters (mostly Beldin and Belgarath) remarking how they hate riddles. When asked of one character why this is the only answer she gives, she tells them that it makes people think more about her words. Plus she knows it irritates people.
- Found in the epilogue of The Orphan's Tales. The Girl has wondered her entire lonely life about the mysterious woman who gave her a knife and told her to tell stories. When the Girl meets her again, she asks her why the woman left her alone for so long? The closest Aerie gets to answering is "The world is wide, and the raising of children is a delicate matter." Helpful stuff.
- The Lord of the Rings: Both Lampshaded and Justified: Frodo frustratedly Lampshades this when asking advice from an elf named Gildor, who merely responds that Frodo can choose one of two options (of which Frodo was already well aware). "It is also said: go not to the elves for counsel, for they will say both no and yes." Gildor finds this amusing, but clarifies that he isn't really sure what Frodo should do either, and doesn't want to give advice that might possibly lead to a poor decision.
- Star Trek: Deep Space Nine: Worf refuses to explain why 23rd-century Klingons don't look like their 24th-century counterparts, saying only, "We do not discuss it with outsiders!" It wasn't until Season 2 of Enterprise that we got a canon explanation (which happened to be a combination of all the WMG the characters engaged in during this exact scene).
- The X-Files: This is the job of every one of Mulder's Mysterious Informants. Mulder would snap at them from time to time when their vagueness would get unbearable.
- Ambassador Kosh of Babylon 5 has dialogue consisting of almost nothing but this trope. It's even lampshaded in the series.
Sheridan: (sighs) Well, as answers go, short, to the point, utterly useless, and totally consistent with what I've come to expect from a Vorlon.
Ta'Lon: That was a stirring reply, Citizen G'Kar. Unfortunately, while all answers are replies, not all replies are answers.
- He's far from the only one, although the ambassadors usually only resort to this when they need to rather than as a habit.
- Lampshaded by Daniel Jackson in Stargate SG-1, when conversing with Oma Desala, who generally speaks in koans:
Oma: If you're seeking truth that applies to all, you will not find it. Only truth that applies to you.Daniel: That is so amazingly unhelpful...]
- In at least one case there's a good reason for it: "Oma" is actually Repli-Carter trying to pick Daniel's brain; she doesn't understand any of the stuff herself, and she's really looking for Daniel to provide her an explanation.
- One episode of Star Trek: Voyager has a visiting investigator using an unfamiliar device to help the crew discover the identity of an alien that seriously injured Tuvok. The investigator is more than a little excited when his scanner indicates something of significance.
Janeway: What is it?
Investigator: The sound of history being made.
Janeway: Less poetry, Mister Naroq, more facts.
- In Star Trek: The Next Generation, Q does these excessively in order to troll Picard. A particularly shameless example was in the series finale, when he agreed to help Picard find a way out of his predicament by unhelpfully answering a series of yes or no questions. Turned around slightly in that, this being a battle of wits, Picard does manage to ask a few unexpected ones and glean some useful facts out of it.
- Dungeons & Dragons
- The spell Augury told the user whether committing some act would be a good idea or not. The Dungeon Master was advised to only give a vague and general answer to the caster's question.
- The spell Legend Lore would provide information about a specified person, place or thing, but the data would be in some cryptic form (an anagram, cipher, code, rhyme, riddle, etc.).
- In Koan of the Day, the guru makes a habit of this.
- A common theme in Gunnerkrigg Court anytime someone asks Coyote a question. He is, afterall, a Trickster God. Even lampshaded here.
Antimony: Coyote, can you tell me, what is Gunnerkrigg Court?Coyote: Why... It is man's endeavour to become god!Coyote: How is that for an enigmatic answer?Ysengrin: Very enigmatic. It barely answers anything at all.Antimony: In fact, it raises more questions than before.
- My Little Pony: Friendship is Magic: Zecora's insistence on rhyming when she speaks means that her speech is usually very convoluted and hard to understand. In her introductory episode, she tells the protagonists "Beware, beware, you pony folk; those leaves of blue are not a joke!" Somewhat more helpful would have been if she'd said "Don't go near the blue flowers, they're dangerous." But then we couldn't have had a full episode ending with learning not to judge by appearances.
- Dungeons & Dragons: The Dungeon Master constantly provided support to his chosen heroes on how to survive the episode's central situation... in the form of riddles. It was not unusual for them to snark about it.
Eric The Cavalier: Oh, great, the Dungeon Master gave us a riddle again! And in other news, the sky is blue!