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Video Game / Tiny Toon Adventures

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A Licensed Game based on Tiny Toon Adventures, released by Konami in 1991 for the Nintendo Entertainment System.

While watching TV in his burrow, Buster Bunny gets a message from Montana Max, informing him that he's captured Babs Bunny and is planning to feed her to the sharks. Now, Buster has to act fast to save his best friend from becoming fish food. He's not alone in his quest, as his friends, Plucky Duck, Dizzy Devil, and Furrball the Cat are there to assist him.

The game is a platformer where Buster, Plucky, Dizzy, and Furrball have to find five keys hidden in five different worlds. Once they have all the keys, they can use them to unlock the doors in the sixth and final world, Montana Max's Mansion, leading to the final battle with Monty in order to save Babs.

With Konami at the helm, Tiny Toon Adventures was generally well received by fans, especially compared to the mixed reception of Kemco's Bugs Bunny games on the NES. A sequel, Tiny Toon Adventures 2: Trouble in Wackyland, a proto-Machinima making spin-off Tiny Toon Adventures Cartoon Workshop, and a similar Game Boy title Tiny Toon Adventures Babs Big Break all followed this game in 1992, with Konami continuing to release new Tiny Toons games through 1994.


This game provides examples of:

  • Adaptational Villainy: Sweetie Pie is a good guy in the cartoon (though she might be a bit of a jerk). Here, she's an enemy.
  • Anvil on Head: Dr. Gene Splicer tosses anvils in the battle against him, and there are also clones of Roderick Rat in Stage 2-3 that toss anvils.
  • Bee Afraid: Bees appear as enemies in Stage 3-2. The best way to take them out is to destroy their hive first.
  • Big Boo's Haunt: Stage 1-3 is a dark laboratory filled with ghostly enemies, where Dr. Gene Splicer is fought at the end.
  • Blackout Basement: At the beginning of the final stage, Montana Max's Mansion, Monty's butler Grovely will briefly turn out the lights.
  • Bonus Boss: If the number of carrots the player collects after clearing a world is any multiple of eleven, the player will battle Duck Vader and his Stormtwoopers. If they can defeat Duck Vader without losing a life in the process, they will recieve three extra lives (assuming they don't exceed the life limit).
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  • Boss Arena Idiocy: The final boss, Montana Max, would be impossible to defeat if he didn't provide ways up to his balcony, whether it be extendable boxing gloves, or giant coins you can bounce off of.
  • Cap: You can have no more than nine lives.
  • Character Select Forcing: This game allows Buster to switch places with Plucky, Furrball or Dizzy. The character to whom he switches is chosen before the level. Not only are many levels easiest with a specific character, but the game even tells you which character that is if you sit on the character select screen long enough. That said, Plucky's ability to fly provided he can get a running start allowing the player to skip large portions of a level makes him generally the best character to use in order to simply get through most stages.
  • Construction Zone Calamity: The very end of Stage 4-3 takes place on top of a skyscraper, where a gorilla is fought as a boss. Defeating the smaller gorillas he summons causes the girders he is standing on to fall.
  • Continuing is Painful: Losing the Elmyra minigame doesn't cost you any lives, but you're sent way back to the beginning of the world you're in.
  • Cool Board: Dr. Gene Splicer rides a skateboard in the battle against him.
  • Damsel in Distress: Montana Max has captured Babs Bunny, and the goal of the game is to rescue her.
  • Down in the Dumps: Stage 4-2 takes place in a junkyard. Enemies include cats that throw tin cans, and Rhubella Rat, who jumps from behind the fence. There are also barrels in it that hurt you if you stand on them.
  • Extendo Boxing Glove: Montana Max uses these in the final battle against him. These actually lead to his downfall, as the player can hop across them to get high enough to jump off his head.
  • Falling Chandelier of Doom: In Montana Max's Mansion, these fall when you get too close to them.
  • Game Mod: A frequent sight in the NES/Famicom bootleg community is a ROM hack of Tiny Toons where Mario replaces Buster (well, for most sprites.) This hack is just a swap of the lead character, with no attempt whatsoever to explain why Mario is now collecting carrots in Acme Acres and trying to rescue Babs from Montana Max.
  • Gangplank Galleon: Stage 2-3 takes place on a pirate ship, where a pirate captain is fought at the end.
  • Goomba Springboard: The bonus boss, Duck Vader stands atop a floating platform, and the only way up to him is by bouncing off his Stormtwooper minions. Jumping on the Stormtwoopers doesn't kill them, but it does briefly stun them.
  • Goomba Stomp: Your basic method of attacking enemies is by jumping on them.
  • Green Hill Zone: Stages 1-1 and 1-2 take place in ACME Acres.
  • Hearts Are Health: Everything kills the player with one hit, unless the player has a Heart Container in their inventory. If they already have one in their inventory when they find another, they will get an extra life (of which, they can hold up to nine).
  • The Lost Woods: Stages 3-1 and 3-2 take place in a forest.
  • Money Mauling: Some of the hazards in the final stage include cannons that shoot bags of money. In the final battle with Montana Max at the end of the stage, Monty will try to attack you by tossing a giant gold coin, which you can bounce off of to reach one of the two balconys he is standing in.
  • Non Standard Game Over: After the Second stage of each of the first four worlds, you have to play a little minigame where your character has to evade Elmyra Duff until the exit door appears. Get caught by Elmyra and you're going all the way back to the beginning of the world.
  • One-Hit Point Wonder: Your character dies after one hit unless they have a Heart Container in their inventory.
  • Shark Pool: Montana Max holds Babs over one in the opening cutscene.
  • Shifting Sand Land: Stage 2-1 takes place in a desert, with an oaisis in the second half.
  • Shout-Out:
  • Single-Use Shield: The heart Power-Up protects the player from one hit and one hit only.
  • Tactical Suicide Boss:
    • The boss of Stage 4-3 summons smaller gorillas. Defeating enough of them causes the girders he is standing on to fall. He would be impossible to defeat if he didn't summon the smaller gorillas.
    • The bonus boss, Duck Vader, can only be reached by bouncing off his Stormtwooper minions. He would be impossible to defeat if he fought just by himself.
  • Take That!: In Stages 3-1 and 3-2, one of the enemies is a black hedgehog who defends itself with a roll attack.
  • Under the Sea: Stage 2-2 takes place underwater. If enough power is stored up in the POW meter, a spin move can be performed to knock out enemies with an underwater tornado. The level is also much easier if you play as Plucky, due to his enhanced swimming abilities.
  • Underground Level: Stage 3-3 takes place in a dark cave, where The Wolverine is fought at the end.
  • The Very Definitely Final Dungeon: Montana Max's Mansion, which serves as the sixth and final world in the game.
  • Video Game Sliding: The game features a Baseball Slide and a Downhill Slide for Buster, Furrball, and Plucky.
  • Wackyland: The Trope Namer appears as the fifth world, home of Gogo Dodo and his friends.
  • You Dirty Rat!: Roderick Rat is a common enemy in the game, and Rhubella Rat is an enemy in Stage 4-2.


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