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Video Game / Tiny Toon Adventures

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A Licensed Game based on Tiny Toon Adventures, released by Konami in 1991 for the Nintendo Entertainment System.

While watching TV in his burrow, Buster Bunny gets a message from Montana Max, informing him that he's captured Babs Bunny and is planning to feed her to the sharks. Now, Buster has to act fast to save his best friend from becoming fish food. He's not alone in his quest, as his friends, Plucky Duck, Dizzy Devil, and Furrball the Cat are there to assist him.

The game is a platformer where Buster, Plucky, Dizzy, and Furrball have to find five keys hidden in five different worlds. Once they have all the keys, they can use them to unlock the doors in the sixth and final world, Montana Max's Mansion, leading to the final battle with Monty in order to save Babs.

With Konami at the helm, Tiny Toon Adventures was generally well received by fans, especially compared to the mixed reception of Kemco's Bugs Bunny games on the NES. A sequel, Tiny Toon Adventures 2: Trouble in Wackyland, a proto-Machinima making spin-off Tiny Toon Adventures Cartoon Workshop, and a similar Game Boy title Tiny Toon Adventures: Babs' Big Break all followed this game in 1992, with Konami continuing to release new Tiny Toons games through 1994.

This game provides examples of:

  • Adaptational Villainy: Sweetie Pie is a good guy in the cartoon (though she might be a bit of a jerk). Here, she's an enemy.
  • All There in the Manual: The game's instruction manual explains Montana Max's reason for capturing Babs; Monty had made a film for the local animated film festival and bribed the judges to pick his film as the winner. However, Buster's film had won the award for Best Student Film, so as retribution, Monty had captured Babs when she was on her way to Buster's burrow to congratulate him on his success.
  • Anvil on Head: Dr. Gene Splicer tosses anvils in the battle against him, and there are also clones of Roderick Rat in Stage 2-3 that toss anvils.
  • Barbell Beating: Arnold the Pit Bull appears as an enemy in Stage 1-2. He attacks the player by tossing dumbbells at them.
  • Bee Afraid: Bees appear as enemies in Stage 3-2. The best way to take them out is to destroy their hive first.
  • Big Boo's Haunt:
    • Stage 1-3 is a dark laboratory filled with ghostly enemies, and it's where Dr. Gene Splicer is fought at the end.
    • Stage 3-3 takes place in a spooky cave where the Wolverine is fought at the end.
  • Blackout Basement: At the beginning of the final stage, Montana Max's Mansion, Monty's butler Grovely will briefly turn out the lights.
  • Boss-Arena Idiocy: The final boss, Montana Max, would be impossible to defeat if he didn't provide ways up to his balcony, whether it be extendable boxing gloves, or giant coins you can bounce off of.
  • Cap: You can have no more than nine lives.
  • Character Select Forcing: This game allows Buster to switch places with Plucky, Furrball or Dizzy. The character to whom he switches is chosen before the level. Not only are many levels easiest with a specific character, but the game even tells you which character that is if you sit on the character select screen long enough. That said, Plucky's ability to fly provided he can get a running start allowing the player to skip large portions of a level makes him generally the best character to use in order to simply get through most stages.
  • Construction Zone Calamity: The very end of Stage 4-3 takes place on top of a skyscraper, where a gorilla is fought as a boss. Defeating the smaller gorillas he summons causes the girders he is standing on to fall.
  • Continuing is Painful: Losing the Elmyra minigame doesn't cost you any lives, but you're sent way back to the beginning of the world you're in.
  • Cool Board: Dr. Gene Splicer rides a skateboard in the battle against him.
  • Damsel in Distress: Montana Max has captured Babs Bunny, and the goal of the game is to rescue her.
  • Down in the Dumps: Stage 4-2 takes place in a junkyard. Enemies include cats that throw tin cans, and Rhubella Rat, who jumps from behind the fence. There are also barrels in it that hurt you if you stand on them.
  • Extendo Boxing Glove: Montana Max uses these in the final battle against him. These actually lead to his downfall, as the player can hop across them to get high enough to jump off his head.
  • Falling Chandelier of Doom: In Montana Max's Mansion, these fall when you get too close to them.
  • Foul Waterfowl: Danforth Drake appears as a flying enemy in Stages 1-1 and 1-2.
  • Game Mod: A frequent sight in the NES/Famicom bootleg community is a ROM hack of Tiny Toons where Mario replaces Buster (well, for most sprites.) This hack is just a swap of the lead character, with no attempt whatsoever to explain why Mario is now collecting carrots in Acme Acres and trying to rescue Babs from Montana Max.
  • Gangplank Galleon: Stage 2-3 takes place on a pirate ship. Enemies include pirates and Roderick Rat clones that toss anvils. The boss is a pirate captain that resembles Captain Hook, though considering what movie came out the same year, this may have been intentional.
  • Goomba Springboard: The bonus boss, Duck Vader stands atop a floating platform, and the only way up to him is by bouncing off his Stormtwooper minions. Jumping on the Stormtwoopers doesn't kill them, but it does briefly stun them.
  • Goomba Stomp: Your basic method of attacking enemies is by jumping on them.
  • Green Hill Zone: Stages 1-1 and 1-2 take place in ACME Acres. They're wide, grassy hills with few obstacles, and aside from the walking pink mice and hovering yellow enemies the bestiary is a non-issue as well. The second level has a cave area, but it's easy to traverse.
  • Hailfire Peaks: Stage 3-3 meets at the intersection of Underground Level and Big Boo's Haunt, as it takes place in a dark cave filled with bats and reuses the same spooky music used in Stage 1-3.
  • Hearts Are Health: Everything kills the player with one hit, unless the player has a Heart Container in their inventory. If they already have one in their inventory when they find another, they will get an extra life (of which, they can hold up to nine).
  • Jump Physics: Research on the game's code has found that the game features the exact same physics and general controls of Super Mario Bros. 3, possibly due to Konami reverse engineering that game during development.
  • The Lost Woods: Stages 3-1 and 3-2 take place in a dense forest with thick tree trunks and branches that can be used as platforms. The local bestiary is plentiful and hostile, and includes black hedgehogs that roll into the player's character, owls that feint onto them on sight, and squirrels that run fast. The second level has a creepier atmosphere, featuring trees with menacing grim faces that can unleash swarms of bats, as well as beehives from which bees come out to attack. Uniquely, there are no carrots to collect in these levels, but green apples; regardless, Hamtom will still accept them when you trade them for extra lives.
  • Metropolis Level: Stage 4-1 takes place in an urban city where enemies look out the buildings' windows to throw empty cans onto the player's character. Stage 4-2 combines the setting with Down in the Dumps, while 4-3 takes place inside one of the buildings where the player has to climb upward to meet the world's boss, an angry gorilla at the top of a construction zone.
  • Money Mauling: Some of the hazards in the final stage include cannons that shoot bags of money. In the final battle with Montana Max at the end of the stage, Monty will try to attack you by tossing a giant gold coin, which you can bounce off of to reach one of the two balconys he is standing in.
  • Non-Standard Game Over: After the Second stage of each of the first four worlds, you have to play a little minigame where your character has to evade Elmyra Duff until the exit door appears. Get caught by Elmyra and you're going all the way back to the beginning of the world.
  • One-Hit-Point Wonder: Your character dies after one hit unless they have a Heart Container in their inventory.
  • Shark Pool: Montana Max holds Babs over one in the opening cutscene.
  • Shifting Sand Land: Stage 2-1 takes place in a desert, with an oasis featuring spiky aquatic enemies in the second half. The quicksand is surprisingly strong, requiring the player to quickly jump out of it should their character fall onto it to avoid losing a life. There are red crustacean enemies that can jump fairly high as well.
  • Shout-Out:
  • Single-Use Shield: The heart Power-Up protects the player from one hit and one hit only.
  • Spikes of Doom: In the Gangplank Galleon level, there are blue-colored spikes in parts of the floor as well as parts of the ceiling. Some from the latter can fall down as soon as your character approaches it, so beware.
  • Stock Money Bag: One of the areas in the final level, which takes place inside the mansion of the wealthy Montana Max, requires Buster (or one of his friends) to climb a vertical shaft while dodging round money bags (marked with the $ symbol) shot by cannons. Their speed makes them difficult to evade.
  • Superboss: If the number of carrots the player collects after clearing a world is any multiple of eleven, the player will battle Duck Vader and his Stormtwoopers. If they can defeat Duck Vader without losing a life in the process, they will receive three extra lives (assuming they don't exceed the life limit).
  • Tactical Suicide Boss:
    • The boss of Stage 4-3 summons smaller gorillas. Defeating enough of them causes the girders he is standing on to fall. He would be impossible to defeat if he didn't summon the smaller gorillas.
    • The bonus boss, Duck Vader, can only be reached by bouncing off his Stormtwooper minions. He would be impossible to defeat if he fought just by himself.
  • Take That!: In Stages 3-1 and 3-2, one of the enemies is a black hedgehog who defends itself with a roll attack.
  • Under the Sea: Stage 2-2 takes place underwater. If enough power is stored up in the POW meter, a spin move can be performed to knock out enemies with an underwater tornado. The level is also much easier if you play as Plucky, due to his enhanced swimming abilities.
  • Underground Level: Stage 3-3 takes place in a dark cave, where The Wolverine (from the TV series episode, "Buster and the Wolverine") is fought at the end. Bats attack the player's character from the ceilings, and there are spiky pink balls that move vertically and must be avoided.
  • The Very Definitely Final Dungeon: Montana Max's Mansion, which serves as the sixth and final world in the game. It features guards that run onto the player's character, butlers who periodically turn the lights off and make everything harder to see, spiky corridors, cannons that shoot money bags, muscular enemies that run very fast, and moving metallic platforms. It all culminates with the Final Boss battle against Max.
  • Video Game Sliding: The game features a Baseball Slide and a Downhill Slide for Buster, Furrball, and Plucky.
  • Wackyland: The Trope Namer appears as the fifth world, home of Gogo Dodo and his friends.
  • Wall Crawl: Furrball can climb walls, which is useful less often than Plucky's flight, but irreplaceably so when it is useful. World 4, which features vertical stages, is tailor made for him.
  • You Dirty Rat!: Roderick Rat is a common enemy in the game, and Rhubella Rat is an enemy in Stage 4-2.