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Video Game A.I.

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According to The Other Wiki, a general Artificial Intelligence (AI) is an engineered system that perceives its environment and takes actions that maximize its odds of successfully achieving certain goals. While this definition is applicable to some game-playing AIs, such as the chess-playing Deep Blue and go-playing AlphaGo, "artificial intelligence" in Video Game Design instead usually refers to all sub-systems governing the behaviors of non-player characters and enemies. Whereas general AI is viewed as an end in itself by the academia, video game AI is just another design tool for game developers to craft gameplay experiences for the players, and a "mere" illusion of intelligence is, in most cases, more beneficial to their Willing Suspension of Disbelief than actual optimal decision-making.

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For more details, see our UsefulNotes.Video Game AI and the other wiki's Artificial intelligence in video games.


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Game design tropes that often apply to artificially intelligent characters in games, without directly concerning their behaviors:


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