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YMMV / Crash Twinsanity

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  • Accidental Innuendo: Cortex's "Give it to me!", especially if you've watched the Mashed Bandicoot YouTube Poop.
  • Awesome Music: The entire soundtrack is performed acapella, and much of it can be described as this. Notable examples include Ant Agony, Tikimon, and Rockslide Rumble. Yeah, all of the music is people's voices.
  • Badass Decay:
    • Uka Uka has one brief boss fight before being soundly thrashed (offscreen) by the Evil Twins.
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    • This game is where Cortex was really cemented as comic relief and a Butt-Monkey. That said, as a playable character, he gets more wins in this game than all of the previous ones combined.
    • Coco is reduced to a minor Running Gag and The Millstone. This is more justified as most of her role had to be cut from the game due to time restraints.
  • Base-Breaking Character: While some regard Nina Cortex as an Ensemble Dark Horse for her unique design and playing style, others thinks she lacked any real character or purpose in the story, lacking the bratty attitude she would later possess.
  • Best Boss Ever: The Final Boss is considered one of the greatest bosses in the entire series.
  • Best Level Ever: Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple minigames, and just being the first taste of free roaming Crash. Crossdressing Cortex helps too.
    • Slip Slide Icecapades is rather well liked as well for being one of the funniest moments in the game.
  • Big-Lipped Alligator Moment:
    • Spyro's cameo. First off, it's completely unexplained. He appears right out of nowhere, at the end of a long path with zero foreshadowing. In fact, he almost comes off as an Ass Pull just as a way to easily dispose of the other antagonists of the game. Once the scene passes by, it's never brought up again and the plot moves onward as if nothing ever happened.
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    • Madame Amberly's boss fight can count as this. It shows up towards the end of the Academy of Evil with almost no foreshadowing, has nothing at all to do with the plot nor does it further the story in any meaningful way, and once it's finished, nobody speaks of it again.
    • The walrus chase that happens near the end of High Sea Hi-Jinks. It comes out of nowhere and has very little to do with the overall plot.
  • Broken Base:
    • The acapella soundtrack, some really like it, others despise it as they find it annoying and/or feel it sounds extremely out of place in a Crash game in comparison to the more serious soundtracks in previous entries in the series.
    • While the game stays thoroughly loyal to the series in terms of aesthetics, a lot of the characters have been retooled both in design and characterization, which was polarizing. The fact that they ended up being the contemporary renditions for a while didn't help.
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  • Contested Sequel: A lot of fans adore the game for being loyal to the mythos of the series while still making fresh changes with the gameplay after a pair of rehashed titles. Others loathe it for feeling unfinished and making alterations to the standard mechanics, often for the sake of Fake Difficulty.
  • Critical Dissonance: The game received mediocre reviews from critics. However, this game is very well-received by die-hard Crash fans who consider it to be both the best post-Naughty Dog Crash game and the last good Crash game to ever come out until the N. Sane Trilogy in 2017.
  • Cry for the Devil: It's pretty easy to feel sorry for the Evil Twins, they used to be innocent parrots before Cortex's experiment irrevocably changed them. When they get eaten by Evil Crash in the end, it's not hard to feel pity toward them.
  • Cult Classic: With the critical dissonance and rushed production, Twinsanity failed to make enough for a proper sequel. Many fans, however, see it as their favorite Crash game regardless of its flaws due to its solid writing, memorable soundtrack, experimental additions to the formula and its sense of humor.
  • Ensemble Dark Horse: Evil Coco is this to an extreme: she doesn't even appear at all in the finished project, but a lot of fans see this as a missed opportunity and she has been the subject of a lot of fan art. Evil Crash also gets a lot of love, even though bar a skin in Crash Tag Team Racing that vaguely resembles him as well as passing references in Crash Team Racing: Nitro-Fueled, he disappeared after this game.
  • Franchise Original Sin: A common complaint about the Radical Entertainment games was the series getting increasingly Denser and Wackier, and many characterization changes. However, at least some of it can be attributed to this game starting it, since the game itself is more humor-based than the previous titles. The difference is that many argue that this game wasn't as immature about its humor, and this game managed to play with the character personalities in ways many felt added to them.
  • Fridge Brilliance: Why is it that Dr. Cortex steals the show as the game's funniest character? ...His profile in the official guidebook for The Wrath of Cortex mentions that he was born to a family of circus clowns. Of course he'd have been taught to be a comedic gold mine while he was growing up before being transferred to the Academy of Evil.
  • Heartwarming Moments
    • A very brief moment in the ending cutscene when Cortex seems to have changed his mind about Crash. Despite the many, many times Cortex has tried to kill him and conquer the world, Crash just gives him a big ol' smile, apparently delighted that Cortex has had a change of heart. Of course, that isn't really what Cortex had in mind...
    • Another brief one, after defeating Uka Uka, Aku Aku tells him about the Evil Twins' plans and offers an Enemy Mine to deal with them. Uka Uka accepts Aku Aku's offer and teams up. It ends with Aku Aku saying that the brothers are together again. Given how they are both on the sides of good and evil, it's nice to see them work as a team for a change.
    Aku Aku: "The Aku Uka brothers, together again."
  • Hilarious in Hindsight: When Cortex is trying to convince Crash to ream up with him against the Evil Twins, he claims that he had been like a father figure to Crash. Come Crash Bandicoot 4: It's About Time, the Flashback Tapes reveal that Cortex did have fatherly affection towards to Crash when training him to be his general.
  • Memetic Mutation:
    • There's a video of a Stormtrooper pelvic thrusting on loop to the tune of the song that played in the native village.
    • The theme song. If someone has a Crash video, there's a good chance they'll use this games theme over any other song in the franchise.
    • A certain face Cortex makes in Totem Hokum became the basis of a meme involving Cortex threatening to say a racial slur.
  • Most Wonderful Sound: The "ding ding ding!" when you collect a gem.
  • One-Scene Wonder:
    • That skunk in the beginning who rants about his role as a perpetually-moving video game enemy, only to be pushed towards a wall of nitro crates by Crash right after.
    • Spyro's appearance near the end.
    • The walrus chef who chases Crash after the boss fight with N. Gin.
  • Scrappy Mechanic:
    • A lot of the game's challenges stem from adding restrictions that weren't in the previous titles:
      • Nitros and TNT crates are now a One-Hit Kill, even with three Aku masks, and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
      • Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even cost you a life.
    • The free roaming world is mostly praised, though its accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse, there are points you cannot backtrack, meaning you cannot leave without playing a level or even two or three all the way through.
    • In-engine cutscenes are unskippable. Due to them replaying if you die and go back to the last checkpoint, as well as when you revisit areas you've already beaten, cutscenes that are initially funny and charming are going to wear out their welcome very quickly.
  • Signature Scene: The entire Slip Slide Icecapades sequence. It's the cover of the game for a reason.
  • That One Boss: This game actually has some of the hardest bosses in the franchise once you approach the halfway point. N. Tropy and N. Brio alternate with each other; N. Brio's not that bad, but N. Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
  • That One Level:
    • Due to Checkpoint Starvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a very difficult gem leading up to a fight with N. Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
    • Slip Slipe Icecapades has a 'unique' claim to aggravation, and that's making you hate checkpoints. There are several points in the stage where there's a gem, followed by a checkpoint with no way to kill yourself if you miss the gem, forcing you to restart from the beginning if you miss one and hit one of them. You might also have trouble mounting the rail that has the crystal on it, and again the rail that has the Yellow Gem. The yellow gem is one of the ones where if you miss it you can't kill yourself before the next checkpoint, by the way. Finally, there's a rather unfair trap directly after the 'Moulin Cortex' building. You'll see a short wall of TNT crates you can barely jump over that looks like a gem would be behind it. Nope! The gem is actually to the left. It very well might be one that you can't die if you miss, too.
    • Ant Agony is the final level of the game, and it is brutal, mostly for the same reasons as Hi-Seas Hijinks. It's a long trek with new gimmicks from beginning to end (most notably the colored vanishing platforms), and the only World Box is right before the Final Boss.
  • They Wasted a Perfectly Good Character:
    • N. Gin could have been one of the very few villains that actually helped Crash and Cortex, due to his Undying Loyalty to the latter and the fact that he was on Cortex's side in Mecha Bandicoot at the fake birthday party. Instead, he vanishes after Mecha Bandicoot crashes, isn't seen until High Seas Hi-Jinks with a rather easy fight up on his crow's nest, lands on some TNT crates which end up sinking his ship, then isn't seen yet again until right at the end, where he's now on N. Tropy and N. Brio's side with no explanation whatsoever to why he's sided with them instead of Cortex, and, after being burnt by Spyro, isn't seen again for the remainder of the game.
    • You'd expect some kind of boss rush after Cortex reveals he's gathered almost all of Crash's old enemies together, but most of them completely disappear after their cameo, apparently satisfied just watching the fight.
    • Despite making her big entrance into the series, Nina only gets two playable segments in the game, one right after she is introduced, and one during the final boss. Cortex himself fares slightly better, but ultimately their playability comes off as more a distraction from the Crash segments. Nina also is a Silent Protagonist, lacking any sort of characterisation or agency outside being playable (though the later titles would rectify this).
    • After being a major character in The Wrath of Cortex and seemingly appearing as part of the main cast in N-Tranced and Nitro Kart, Crunch Bandicoot is significantly Demoted to Extra in this game, only making one non-speaking cameo in a cutscene that was used for comedy.
  • They Wasted a Perfectly Good Plot: Not even counting the plots removed from the game, the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. N. Brio had no voice, N. Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with N. Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with one flame from Spyro.
  • Ugly Cute: Nina. She has a blue-grey skin color, buck teeth, a large forehead, Boyish Short Hair and mechanical hands, but she retains enough girly traits to make her visually appealing. It helps that future installments made her Progressively Prettier to an extent and she also gets a lot of fan art.

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