
Rockman No Constancy is a ROM hack of Rockman 2 by Japanese ROM hacker IKA. Its features are awesome graphics, great music, and insane difficulty, making it one of the most well-known ROM hacks out there.
Comes in Normal (normal difficulty for Mega Man) and Hard (no Mercy Invincibility; have fun) versions.
Tropes present in this game:
- Advancing Boss of Doom: The Mecha Dragon chase becomes an insanely fast version of this.
- An Ice Person: Wood Man. Yes, seriously.
- Blackout Basement: One section of Flash Man's stage. Particularly infuriating in that it ends up hiding several blocks.
- Blow You Away: Air Man.
- Boss Rush: As per series tradition, though with slippery floor.
- Bullfight Boss: Heat Man.
- Chekhov's Gun: Early on in Flash Man's stage, you come across a boss gate that's blocked off.
That same gate leads to the final boss much later on.
- Color-Coded for Your Convenience: Mega Man's default color in the Hard version is green, which removes the Mercy Invincibility you normally would get when hit.
- Eternal Engine: Metal Man's stage and most Wily stages.
- Floating Continent: Air Man's stage seems to be this.
- Gusty Glade: Air Man's stage.
- Harpoon Arm Cannon: Bubble Man.
- Hitbox Dissonance: In later versions, Mega Man's sprite was made thinner to replicate the poses and posture of Mega Man X. His hotbox was not shrunken down to accommodate the sprite change.
- Kill It with Fire: Delay Flame (Quick Man's weapon) and Proto Charge (Heat Man's).
- Kill It with Ice: Ice Circle (Wood Man's weapon).
- Lethal Lava Land: Downplayed with Metal Man's stage, which has molten metal that one-hit kills you.
- Mercy Invincibility: Averted in the Hard version. This tends to turn Nintendo Hard sections into pure Platform Hell.
- Mirror World: Wily 6 is this to Flash Man's stage.
- Nintendo Hard: Oh yes.
- One-Hit Kill: Za Warudo towards Clash Man.
- Playing with Fire: Heat Man and Quick Man.
- Power Fist: Instead of enveloping himself in flames and leaping at you in retaliation to getting hit, Heat Man ignites his hand and lunges forwards for a Megaton Punch.
- Remixed Level: Again, Wily 6 is this to Flash Man's stage.
- Scenery Porn: Among others, Air Man's level, with its sunset views and cool-looking palace.
- Shifting Sand Land: Heat Man's stage.
- Slippy-Slidey Ice World: Wood Man's stage is a forest in the middle of winter, with snow and ice platforms everywhere.
- Shout-Out:
- Flash Man's weapon is named Za
Warudo.
- Air Man's portrait on the stage select screen is taken from I Can't Defeat Air Man.
- Several stage graphics are ripped, either partially or fully, from other games:
- Bubble Man's is from Donkey Kong Land.
- Flash Man's is from Yoshi's Island.
- Air Man's is from Kirby's Adventure.
- Quick Man's is from Mega Man X2.
- Not to mention about the BGM playing throughout the stages. Just like the
Dummied Out example above, all musics are remastered in 8-bit:
- Metal Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, X2, Mega Man Zero 2, and Zero 4's intro stages.
- Air Man's is from the Famicom RPG Valkyrie no Bouken.
- Bubble Man's theme is The King of Fighters '96's. Goenitz's, of all people...!
- And speaking of King of Fighters, Crash Man's theme is taken from the series's Japanese spinoff, Gals Fighters's Arch of Triumph.
- Quick Man takes his stage theme from Namco × Capcom's opening theme, Brave New World / Subarashiki Shin Sekai
.
- Wood Man manages to get his theme from even more obscure sources: the Little Chaser game from the Japanese Shoot 'Em Up series, Dezaemon.
- The first and second Wily stages, however, used Super Robot Wars Advance's theme from Vindel / Zweizergain, the game's final boss. That's right,
That One Final Stage takes inspiration in That One Final Boss! Goes unsaid that SRW fans playing Rockman no Constancy get an ominous feeling once that tune started playing right at the final set of stages...
- The Mecha Dragon has Kamina shades now.
- Flash Man's weapon is named Za
- Super Mode: Wily, of all people, has one in the final boss battle. Or at least his hologram does.
- Tank Goodness: The Wily Tank, as in the original.
- The Lost Woods: Flash Man's stage, as well as Wily 6 (a Palette Swap of the former).
- Time Stands Still: Flash Man, like the original.
- And of course Za Warudo/The World, his weapon.
- Title Theme Drop: Done in Wily Stage 6.
And it is awesome.
- Under the Sea: Wily stages 1 (at least the first part) and 4.
- Underwater Ruins: Bubble Man's stage.
- Weaksauce Weakness: Crash/Clash Man is killed in one hit by Za Warudo (a weapon that isn't even offensive). However, Za Warudo now damages all bosses in this game (albeit to varying degrees).
- Word Salad Title