Cast of Characters in She-Ra and the Princesses of Power.
The RebellionA resistance force dedicated to freeing Etheria from the Horde.
- The Alliance: They are an alliance of free kingdoms and anti-Horde rebel cells unified to defeat the Horde.
- Crystal Spires and Togas: Most of the lands under the control of the Princcesses have this aesthetic, in sharp contrast to the Horde's dark industrial aesthetic.
- La Résistance: They're the main resistance group that stands up to the Horde.
- Legacy Team: The Rebellion, specifically the Princess Alliance, is formed, among others, from the daughters of those who formed the first Rebellion.
- Losing the Team Spirit: The Rebellion gave up after the battle that got Glimmer's father killed. Much of the first season is the Best Friends Squad trying to regain support from the original Rebellion's kids. When Entrapta is apparently killed, everyone breaks up again.
- Meaningful Name: You can tell what most of the princesses powers or abilities are just by their names alone.
Best Friends Squad
- Fighter, Mage, Thief: Glimmer is the mage, prioritizing her magic using light and teleportation, Adora is the fighter, wielding a sword and being the local powerhouse, and Bow is the thief, due to his skills focusing on his dexterity and trickery with the bow.
- True Companions: Adora will protect the realm and her friends will protect her.
- Two Girls and a Guy: At least as far as the B.F.S. though it can change depending on who joins them for adventure.
Adora/She-Ra, Princess of Power
Voiced by: Aimee Carrero (English), Jocelyn Robles (Latin American Spanish), Mai Nakahara (Japanese)
A fierce member of the Rebellion, Adora is an orphan who was formerly raised by the evil Horde and believed they were doing good, but when she discovers a magic sword that transforms her into She-Ra, a mythical warrior princess, Adora learns the truth and becomes driven to fight the Horde. She finds a new surrogate family in the Rebellion and unites a group of magical princesses in the ultimate fight against evil.
- Action Girl: Adora is highly trained military cadet who is a capable warrior even without the She-Ra transformation. As She-Ra though she not only gains a significant boost in strength but the Sword of Protection also allows her to use energy blasts and is insanely sharp, cutting metal robots like paper.
- Adaptational Modesty: Previously, as She-Ra she sported a cleavage-baring Minidress of Power. She's now got a high-necked chestplate tunic, and Modesty Shorts under an open-front skirt. To a lesser extent this applies to Adora herself, whose civilian wardrobe from the 80's showed off a lot of leg, but now she wears pants.
- Adaptational Villainy: A minor example: in the original version she was brainwashed into being a member of the Horde, in this version she's technically willing, though she was lied to by the Horde's propaganda, and has a genuine Heel Realization.
- Adorkable: Due to her her inexperience regarding the outside world, she's very enthusiastic and awkward, and it comes off as very endearing. Her reaction to seeing a horse for the first time says it all.Adora: (with quiet awe) It's majestic.
- Age Lift: Both forms of her are younger than her original incarnation—originally in her 20s, she's now 17 or 18, although She-Ra appears to be somewhat older.
- Ambiguously Gay: Her relationship with Catra is... complicated. She never shows romantic interest in any male characters, and her interactions with Catra (especially at the Princess Prom) have unsubtle romantic overtones.
- Amazonian Beauty: She-Ra stands 8 feet tall, is well muscled, and still looks good.
- The Atoner: Moreso than in the original where she was a brainwashed member of the Horde. Here she was a willing member, and wants to make up for it. She also knows the others have no reason to trust her.
- BFS: Her iconic sword's looking a little... broader. It visibly expands as part of her Transformation Sequence, to match her larger form.
- Big Eater: Whenever she is shown eating its usually her devouring a ton of food like it will disappear any minute.
- Cain and Abel: The Abel to Catra's Cain, seeing as how they're more or less adoptive sisters.
- The Chosen One: Adora has been chosen by the sword, to stop the evil that plagues Etheria and restore balance.
- Combat Medic: Subverted, She-Ra has healing powers, but Adora doesn't know how to use them yet. To get them would take years of training in isolation, and she denies this as it would mean abandoning her friends.
- Coming-of-Age Story: In an interview with Verge, Noelle has stated she sees Adora as being 17 or 18—that is, the average age for a student just starting college—and the series focuses on her examining and solidifying her duties, relationships and sense of self.
- Cool Crown: Her tiara's a little more minimalist, but no less striking, especially with the art deco wings on the side. It's closer to its classic look in the Battle of Bright Moon.
- Cool Sword: Not only does the Sword of Protection allow Adora to transform but it can transform, shoot lazerbeams, heal, and give animals wings and horn along with an intelligence boost.
- Creature of Habit: Adora is use to a strict regimen and spartan lifestyle. The freedom and opulence of the rebellion often leaves her uncomfortable. When she gets too stressed or upset she tends to fall back on her horde training, such as approaching the Princess Ball with a battle plan, or seeking out training when she can't use her healing power.
- Cuteness Proximity: When she sees Horsey/Swift Wind for the first time.
- Defusing The Tykebomb: Going by Shadow Weaver's obsession with Adora she had big plans for the girls future and it wouldn't be good for Etheria, unfortunately for Shadow Weaver Adora's good heart prevailed and she defused herself upon finding out that the Horde was evil.
- Deus Exit Machina: The She-Ra form has a noticeable tendency to be rendered impotent or unavailable. Episode 5 has her trying to repair the magic gate and unable to move, 6 corrupts her sword, 7 has the confidence she needs to transform broken by Shadow Weaver, and in 8 she's at first forced to leave the sword at the door, then has it stolen by the villains.
- Does This Remind You of Anything?: When Adora is under the influence of a new piece of technology, the effect it has on her is essentially of making her act as if she was drunk, she talks in a sluggish manner, walks weirdly and falls asleep easily when left alone.
- Empowered Badass Normal: Prior to gaining the power of She-Ra, Adora was an exceptionally skilled fighter, capable of matching Bow and Glimmer working together. Even after obtaining the sword, Adora does quite a bit of fighting without tapping into her She-Ra form.
- Fish out of Water: When she goes to join the Rebellion, she's obviously confused about customs note , and how princesses actually act since she was taught by the Horde that the princesses were evil. At first this is utilized for plenty of humor, but she does grow to understand and appreciate the Rebellion's side. At one point Bow even has to explain what an "Aunt" is to her.
- Gold Makes Everything Shiny: Just like the original, she's decked out with gold accents. In episode 13, she gets an even *shinier* fully golden breastplate that goes over her tunic as opposed to under it.
- Guilt Complex: She has a habit of blaming herself for things largely out of her control, this is especially true when Glimmer gets captured and hurt by Catra and Shadow Weaver. After Entrapta's apparent death and once again failing to convince Catra to leave the horde she thinks it might be a good idea to just stay with Light Hope for the years it would take to fully train her powers.
- Hammer Space: It's not quite clear how Adora keeps the sword on her at times, seemingly just pulling out from behind her back when it's time to turn into She-Ra.
- Hand Blast: As She-Ra, Adora can fire deadly rainbows from her hands.
- Healing Factor: In her She-Ra form. In both "The Sea Gate" and "The Battle of Bright Moon", Catra slashes her several times with her claws, and in "The Battle of Bright Moon", Catra gruesomely stabs her in the back. Her wounds disappear after a few minutes with no scars.
- Healing Hands: Her bio says that she has limited healing abilities. Not that she knows how to use them.
- HeelFace Turn: Adora starts the first episode as a steadfast Horde soldier, certain that she is fighting to end tyrannical princess rule. But after meet Bow and Glimmer, then seeing the Horde is evil first hand, she joins up with the Rebellion.
- Hair of Gold, Heart of Gold: Has long blonde hair and is the titular hero.
- Hates Being Alone: Downplayed, but Adora has always barracked (and as shown in the first episode, Catra had a tendency to sleep at the bottom of her bed). As a result she struggles to sleep alone initially, and actually sneaks into Glimmer's bed at one point.
- Heroic Self-Deprecation: Adora is terribly prone to believing herself to be utterly useless.Adora: I thought I was better as She-Ra, but I'm useless no matter what form I take.
- How Do I Shot Web?: Learning how to transform took a bit of effort and during the attempt she accidentally transformed Swift Wind into an alicorn. Learning her other powers, like healing, is trial and error and she's told it would take years for her to learn how to access them all.
- Innocently Insensitive: She and Catra were both raised under Shadow Weaver's abuse but they were abused differently. Catra was blatantly mistreated and threatened while Adora was mostly given psychological abuse paired with praise. Catra knew the Horde wasn't good because of their mistreatment of her but Adora bought the propaganda. Thusly it hurts Catra deeply that Adora would defect for the sake of innocent strangers but never suggested that for innocent her.
- I Just Knew: She's able to read First Ones writing at a glance, despite never having seen or heard of it before.
- Ironic Name: Her name "Adora" means "beloved", and sounds out of place for a Horde soldier, to which Bow lampshades.
- It Sucks to Be the Chosen One: After being chosen by the sword, being She-Ra has brought her a lot more hardship, such as guilt for almost getting her friends killed, and constantly targeted, and worst of all, fear of falling to the Dark Side like Mara did.
- Legacy Character: Adora is not the first to take up the mantle of She-Ra. However, she is the first to take up the mantle in 1000 years since Mara.
- Light 'em Up: She-Ra can fire powerful blasts of light out of either her sword or her hands.
- Logical Weakness: Though very powerful, one of the big weaknesses of the She-Ra form is that it's totally useless for anything requiring stealth, seeing as it requires yelling her transformation phrase and makes her eight feet tall and super shiny.
- While having a portable Runestone has some advantages, it also seems to mean that Adora cannot use her powers without the sword.
- Mentor's New Hope: To Light Hope, who mourns Mara's mistakes and hopes Adora can do better.
- Morph Weapon: As in the previous series she can change the Sword of Protection into different objects, though so far she's only demonstrated a shield form.
- Nice Job Breaking It, Hero!: Glimmer and Bow being kidnapped came from Adora easily falling for Catra's Paranoia Gambit. Similarly, while Frosta would always be a hard one to join the Rebellion, Adora made it infinitely harder by being accidentally rude to her.
- Nice Shoes: In contrast to the original's gold high-heel boots, She-Ra's now sporting a pair of knee-high laceless white sneakers with blue and gold accents (including Mercury's Wings).
- Non-Uniform Uniform: Kyle, Rogelio and Lonnie all use a red and white uniform, Adora is shown to be the only senior cadet that uses a long sleeved, almost totally white uniform with the Horde insignia on the back, and the only one to wear a jacket over it.
- Obliviously Evil: Adora grew up in a training complex in the Fright Zone with only Horde propaganda to educate her about the world. She's horrified upon seeing firsthand that the Horde are the oppressors and not the defenders when they attack an innocent village she was told was an enemy fort.Bow: Your army is called the Evil Horde.
Adora: Who calls us that?!
Bow: [beat] Everybody!
- One Hero, Hold the Weaksauce: Like all Princesses, Adora has to recharge her powers from a Runestone. Hers however, is actually her sword, making the whole issue more or less moot. That said, unlike the other Princesses, Adora must be in contact with her Runestone, I.E. the sword, in order to transform and use her powers, although as She-Ra, she's more or less independent of it (although it is still a very impressive sword).
- Orphan's Ordeal: Another motivator for Adora joining the Rebellion is that she always wondered where she came from and with the Sword she might be on her way to finding out.
- The Paragon Always Rebels: Adora was one of the Horde's most dedicated and skilled recruits before her HeelFace Turn, even being considered for Force Captain.
- Power Glows: She gets a whole lot more incandescent when she powers up.
- Power Dyes Your Hair: Goes from a dirty brownish blonde as Adora to a bright golden yellow as She-Ra.
- Power Makes Your Hair Grow: She has a Tomboyish Ponytail as Adora and gets Rapunzel Hair as She-Ra.
- Prefers Rocks to Pillows: Adora's used to sleeping in bunks in a barracks, and finds it hard (at first) to sleep in her new room by herself in a soft bed in Bright Moon. Glimmer and Bow get her a cot within one episode.
- Red Eyes, Take Warning: When her sword is corrupted, as She-Ra.
- Red Is Heroic: A red jacket as Adora, and a red cape as She-Ra. She also wears a red dress to the Princess Prom.
- Shockwave Stomp: She-Ra is strong enough to create craters and cause waves of rock to fly out by striking the ground.
- Sleeves Are for Wimps: She-Ra's outfit is sleeveless, showing off some impressive muscles.
- Spell My Name with a "The": Perfuma and the people of Plumeria refer to her as "The She-Ra".
- Still Wearing the Old Colors: Despite her defection from the Horde, Adora still wears her old outfit from her time there when not transformed into She-Ra, possibly because it's the only casual outfit that she really owns.
- Super Strength: She-Ra's main power, as expected from the Distaff Counterpart of He-Man himself. She can lift and throw Horde spider drones with one hand and smash through solid stone.
- Super Toughness: As a bonus to her strength, She-Ra is tough enough that the only things that reliably wind her are the main cannons on the Horde's tanks, and even then, she takes multiple hits before going down.
- Sword Beam: Her sword can fire energy beams, both for destructive purposes and to empower/heal, as is the case with Swift Wind. Adora hasn't quite got the healing aspect down, yet.
- Throwing Your Sword Always Works: Adora is prone to throwing her sword at enemies and always manages to take out a tank or two doing so.
- Tomboy: She's a former soldier, and it shows, bordering on being a PG-rated case of The Lad-ette in behavior Depending on the Writer.
- Tyke-Bomb: Was raised in the Horde and originally started out on their side.
Commander Glimmer, Princess of Bright Moon
Voiced by: Karen Fukuhara (English), Alondra Hidalgo (Latin American Spanish)
Sweet, wildly enthusiastic, and driven by her desire to forge her own path, Glimmer possesses magical powers that she inherited from her mother. Motivated by love, loyalty, friendship, and fairness, Glimmer truly believes that with her friends by her side she can do anything.
- Adaptational Badass: Goes from a She-Ra supporter often in need of rescue to a frontline fighter who has saved She-Ra as much as She-Ra has saved her.
- Blinded by the Light: Her sparkles can be used to this effect.
- Curtains Match the Window: Purple hair, Purple Eyes.
- Disappeared Dad: Her father, King Mycah, was killed in action.
- Everything's Better with Sparkles: A la the name, sparkles also factor into her hair, cape, and powers. Ironically Glimmer thinks her powers are kind of lame.
- Fashionable Asymmetry: Has a white sleeve-thing on her left arm.
- Foil: To Catra — they both possess strong feelings of inferiority and desire to prove their worth that stems out of a relationship with their respective mother/mother figure. Glimmer, however, uses this desire to meet new people and open her mind to new possibilities, while Catra pushes ever-harder towards the singular outcome she's decided she wants.
- Friendless Background: Bow was the first friend she made. He was her only friend before she met Adora and restarted the Princess Alliance.
- Green-Eyed Monster: She gets very clingy at the thought of Bow having other friends, mainly because she thinks if he has other friends, she'll be left all alone.
- Heroic RRoD: She breaks through the Black Garnet-powered restraints Shadow Weaver had her in to save Adora through sheer willpower, but it disrupts her connection to her Runestone, causing her powers to glitch for a while.
- Kung-Fu Wizard: She's likely the least skilled of the team in close combat, but she shouldn't be underestimated. She particularly favors an eminently practical teleport into a drop kick or tackle, and at one point teleports straight into what can only be described as a beautiful Superman Punch straight out of Roman Reigns' arsenal that knocks Shadow Weaver out cold.
- Light 'em Up: Described as "glimmer powers", Glimmer derives her power from the Moonstone.
- Like Brother and Sister: Her VA has gone on record describing her relationship with Bow as like this.
- Like Parent, Like Child: She is growing to be similar to her father, according to Castapella and Angella, both are warriors and strong-willed people, with a love for fighting and a deep desire to protect their land.
- Mundane Utility: She uses her teleportation constantly, just to get around. She needs them to get into her own bed, which suspended from a high ceiling. This comes back to bite her when she gets hit with Power Incontinence and requires Bow's help and wacky antics simply to get into bed.
- Next Tier Power-Up: Her father's staff massively increases her combat potential, coupling the mobility her teleportation gives her with enough kick to take out a Horde battle tank in one hit.
- Nonhuman Humanoid Hybrid: Glimmer's mother is an immortal angelic being, and her father was a Human Alien sorcerer. A benefit from her mother's side, besides giving her tiny wings, is that she never gets sick.
- Rebellious Princess: In addition to the obvious, she rebels against her mother, who's kept her safe on the sidelines despite Glimmer's desire to fight.
- Simple Staff: She's given her father's staff in the season 1 finale, although it is more decorated than the usual for this tropes, it still works as one.
- Stout Strength: A big-boned teenage Action Girl who can neverless throw a mean punch given the opportunity. For example, she manages to lay out Shadow Weaver with one teleport-assisted punch.
- Take Up My Sword: When the Horde attacks Bright Moon in the season finale, Angella gives Glimmer her late father's staff to help her in battle.
- Teleportation: One of her powers and by far the most useful in battle.
- Teleportation Spam: Zipping around here and there is how she usually moves. She'll also strategically teleport allies around battlefields.
- "Well Done, Son!" Guy: She is desperate to prove herself to her mother.
- What Kind of Lame Power Is Heart, Anyway?: Her sparkles are pretty much useless aside from creating light sources and no-bang flashbangs, which is something she is sadly aware of. Her teleportation is still greatly useful, but she realizes that half of her powers aren't much good in a fight. She still tries to use her glitter as magic missiles, but it doesn't work too well.
- Winged Humanoid: She has pink feathered wings. Yet unlike her mother's wings, they're so tiny that it would be easy to mistake them for tattoos.
Bow, Master Archer
Voiced by: Marcus Scribner (English), Arturo Castañeda (Latin American Spanish)
Bow is a highly-skilled archer and the Rebellions resident tech master. Driven by loyalty, Bow is dedicated to doing whats right and will do everything he can to protect his friends in dangerous situations. Even complete strangers can count on him to stand up for whats right.
- Adorkable: He tends to geek-out a lot.
- Badass Normal: He doesn't have any magic, but compensates with his skill with his bow and gadgets.
- Bare Your Midriff: Even more so than his original incarnation. He even rips off his cummerbund when dressing for a ball, though he decides to put it back on after feeling how cold it is there.
- Big Brother Instinct: To Glimmer. When her power starts glitching he can be seen sitting off to the side of her healing pod and staring at her with worry, which she quickly points out and he denies.
- Black and Nerdy: The Rebellions resident tech master and is of the Etherian equivalent of African descent.
- Fanboy: Both to Entrapta and Seahawk.
- Happily Adopted: Presumably, considering the fact that his parents are a gay couple.
- Has Two Mommies: Gender-inverted: According to one of the creators, he has two fathers.
- The Heart: Catra even calls him this. Everyone tends to like Bow and he tends to like almost everyone, and he often leaps in to talk down Glimmer and Adora when they get too emotional. It's notable that the episode that sees the pair most compromised by their emotional connections, "Princess Prom", sees him separated from them for most of the episode. Which is why he has a heart on his breastplate.
- Like Brother and Sister: With Glimmer. The two of them are very close and Bow hangs around Bright Moon frequently, but their relationship is very much like siblings as opposed to romantic.
- Love Bubbles: Parodied. He defeats a robot able to create bubbles and the robot creates bright, shiny bubbles behind him at the same time people are amazed by his subsequent speech.
- Nice Guy: He is the first to trust Adora, and even before that he helped her move through the forest when he and Glimmer had captured her.
- Only Friend: For Glimmer anyways. She had no other friends besides him.
- Only Sane Man: There's some silliness to him as well, but he still tends to be the member of the team with the most common sense.
- Race Lift: In the original series Bow was a white red-haired guy. Here he's dark skinned with Afro-textured hair.
- Red Is Heroic: Like his original incarnation, he's got red hearts as a motif.
- The Smart Guy: His official bio calls him the Rebellions resident tech master.
- Trick Arrow: Besides regular arrows, he does have some that allow him to hook onto objects and zipline across to get closer to an enemy. In System Failure, he shows off an assortment of arrows from smoke arrows to a sonic boom arrow.
The Princess AllianceA group of magical princesses who lead the Rebellion and are founded by Adora and Glimmer.
Perfuma, Princess of Plumeria
Voiced by: Genesis Rodriguez (English), Jessica Angeles (Latin American Spanish)
Though she is a peace-loving pacifist, Perfuma possesses a surprisingly strong core. She believes that the universe will reward good and punish evil in kind. Still, if it takes a little too long, she isn't afraid to take matters into her own hands.
- Adaptational Wimp: Originally, Perfuma was the only member of the Rebellion that didn't fear Hordak. This Perfuma fears the Horde and believes herself to not be fit to fight. Subverted when, after meeting She-Ra, she actually quickly drops this and actually gets mild Blood Knight undertones to her personality as she now enjoys fighting enemy soldiers.
- Blood Knight: Drops her pacifist schtick pretty quickly after fighting the Horde once, declaring she never felt more alive, then joining up to hit more Horde soldiers with flowers.
- Dark-Skinned Blonde: Has long pale-blonde hair and freckled tan skin.
- Earthy Barefoot Character: She doesn't appear to wear true footwear; instead having pink decorative straps around her feet.
- Flower in Her Hair: Fitting her flowery theme, she's got a bunch of pink ones.
- Green Thumb: Can control plant life and utilizes massive vines during combat. Perfuma derives her powers from the Heart-Blossom.
- O.O.C. Is Serious Business: Entrapta legitimately angers her, and brings her as close to a rant as she can manage when she repeatedly abandons the team during "No Princess Left Behind".
- Pink Is Feminine: A flower-loving pacifist with Green Thumb powers who primarily wears pink.
- The Pollyanna: Perfuma and her whole kingdom are impossibly happy. It's deconstructed in her debut, since she's not optimistic so much as desperately denying anything is wrong, but reconstructed and played straight after joining the Rebellion.
- Silk Hiding Steel: Her official bio lauds her "surprisingly strong core". Although she is initially introduced as a gentle pacifist, she later doesn't hesitate to stand up to the Horde and act directly against them.
Mermista, Princess of Salineas
Voiced by: Vella Lovell (English), Karen Vallejo (Latin American Spanish)
Mermista is the "cool girl" princess who can come off as blunt and is unimpressed by everyone. Her judgements are delivered flatly and she is not known to mince words. Even though she does have a soft side, it can be hard for her to express her true feelings.
- Ambiguously Brown: It's a safe bet she's equivalent to South Asian, seeing as she's rocking a sari at the Princess Prom.
- Blue Is Heroic: A blue-clad member of the heroic Princess Alliance and Rebellion.
- Brutal Honesty: Her bio notes how her judgments are delivered flatly and her tendency not to mince words.
- Catch-Phrase: "Urrrrrgh!"
- Deadpan Snarker: After her emotional speech about why she joined the Rebellion to avenge her home, she dryly notes that Adora turns into an eight-foot-tall lady with a sword and she wants her on their side.
- Elemental Hair: Dark blue-green hair for the resident water magic user.
- Flat Joy: Even when she's being cheerful, she still sounds deadpan.
- Making a Splash: She has control over water. Mermista derives her powers from the Pearl.
- Our Mermaids Are Different: Mermista can switch between a form with legs and one with a mermaid tail.
- Prongs of Poseidon: While she's seen with a trident in her first appearance, she doesn't seem to use it much since she can essentially use water as her weapon.
- Race Lift: Mermista in the '80s series was a very pale woman. Here she is noticeably darker and is implied to be South Asian.
- Stepford Snarker: Shows some shades of this trope in her debut episode as she states how hopeless her situation is in her usual snarky tone.Mermista: It figures I would inherit a kingdom that's crumbling but it's totally fine — I'm handling it. It's just kind of inconvenient because the Horde won't stop attacking us.
- Tsundere: Hints of this to Sea Hawk, since he was her "plus one" for the princess ball. When Adora teasingly points this out to Mermista, she blushes and says that she only brought Sea Hawk because he was her ride. Sea Hawk whispers to Adora to confirm that he is Mermista's plus one and not just a ride.
- You Gotta Have Blue Hair: An oceanic dark blue-green.
Frosta, Princess of the Kingdom of Snows
Voiced by: Merit Leighton (English), Angelica Villa (Latin American Spanish)
At 11 (and three quarters) years old, Frosta is the youngest princess in the Alliance. Not only is her kingdom one of the most powerful of the kingdoms in Etheria, but her ice and snow powers make her an essential member of the Rebellion. Even though she is new to the throne, shes a stickler for the rules and is very particular about how she likes things to get done.
- Adaptational Modesty: Understandably so, as it would be icky for everybody to see the now eleven years old Frosta wearing a Fanservice-y Leotard of Power. She now wears a big coat and pants to protect her from her own kingdom's cold temperatures.
- Advertised Extra: She shows up in the opening together with the other princesses and was implied to be as big of a player as Perfuma and Mermista, but she doesn't even join the rebellion until the very end of Season One and her prior appearances did not gave her that much of a focus.
- Age Lift: An adult in the original, a kid in the reboot.
- An Ice Person: Has ice powers reminiscent of Ice Man. Frosta derives her powers from the Fractal Flake.
- The Baby of the Bunch: The youngest of the princesses and main characters, but she is one of the most mature characters around and demands respect. She actually implies at one point that she expects teenagers to be rude and foolish, and views herself as better than them.
- Berserk Button: Do not mention how young she is or imply that she's in any way unfit to rule, especially not in conjuction. One of the reasons why she doesn't join the Rebellion is because Adora, before catching herself, implies that she's too young to rationally lead.
- By-the-Book Cop: Shes a stickler for the rules during the ball.
- Elemental Hair: Short blue hair for the ice magic user.
- 11th-Hour Ranger: She does not join the rebellion until she shows up last minute during the Battle of Bright Moon to join them.
- Honor Before Reason: She adheres to the rules of the Ball to the point of letting Horde members inside and forbidding any violence against them. The Horde repays her by nearly destroying her castle.
- Kid Hero: Even more than the other members of the Princess Alliance, who are teenagers. Frosta is eleven (and three quarters).
- Little Miss Badass: Even by the show's standards, at eleven years, Frosta's powers are something to behold, Glimmer even mentions that her magic is strong and her kingdom is powerful and fortified. When she comes to the rescue in "Battle at Bright Moon", she is able to singlehandedly create a support for the Moonstone, freeze almost the entirety of the enemy army and move around by creating an ice slide.
- Nice Job Breaking It, Hero!: She allows two Horde captains in the Princess Gala on the basis they can legally be there. It ends with two of her guests kidnapped, She-Ra's sword stolen and her palace almost destroyed.
- Personality Powers: She is An Ice Person in more ways than one, she is cold, level headed and calm at the same time that she has control over ice.
- Pretty in Mink: Rocking a blue coat with a furry collar and sleeves, with matching boots.
- Shout-Out: Her outfit seems to give off a Water Tribe vibe. While they always shared a color scheme, Frosta's new clothing—especially her parka—wouldn't look remotely out of place on a member of either polar Water Tribe.
- The Last of These Is Not Like the Others: She caps off the 'Princess Recruitment' arc, and proves a substantially different challenge. Where as the others were encountered in danger from the Horde and were eager to see She-Ra and friends, Frosta remains neutral and makes it clear that she finds offers of 'help' patronising and insulting. While the Horde does end up attacking her Kingdom, it's only because of She-Ra's presence and the attack itself is basically a distraction. Justified, as well, in that her kingdom is already heavily fortified and almost totally safe from Horde attacks for the time being. There's not really anything Bright Moon could have given them before the Horde gave her a reason to join the rebellion.
- Took a Level in Kindness: While she doesnt speak much, she does come off as much nicer during her return in the season 1 finale than when she was first introduced. Likely due to Adoras warnings to her regarding the Horde ultimately being proven right.
- Wise Beyond Their Years: Frosta is only eleven, but she has shown to be far more mature than most princesses, with a tendency to respect rules and is well informed about a lot of things. She implies that she has actually been working hard to get the respect of others despite her age and has matured early.
- You Gotta Have Blue Hair: Dark blue.
Entrapta, Princess of Dryl
Voiced by: Christine Woods (English), Leyla Rangel (Latin American Spanish)
Entrapta is cheerful and manic. Many things set her apart from the other princesses, including her flowing, prehensile hair and her love for machines and robots. She prioritizes her scientific research above her social life and she'd much rather study relationships than create any of her own. Though, it does bother her that she is often misunderstood by her peers.
- Adaptation Dye-Job: Her hair was ginger-ish in the original series, but it became purple/pink in this incarnation.
- Adaptational Heroism: She's with the Rebellion this time. Well, at first. Her technological curiosity, coupled with a feeling of being abandoned, leads her to join up with Catra.
- Adaptational Nice Guy: In the Filmation cartoon, she was said to be an evil aristocratic hunter who was trapped in the Whispering Woods as punishment for her crimes. Here, Entrapta is thoroughly pleasant and Adorkable, as well as a desirable ally for both parties.
- Adorkable: Quirky and immensely likable even after she joins the Horde.
- Affably Evil: Even after joining up with the Horde, she's as cheerful as ever.
- Ambiguous Disorder: Entrapta's interests are hyper-focused on technology, has an easier time connecting with her robot Emily, she has barely any grasp of tact, and will only eat familiar foods prepared a specific way.
- Attention Deficit... Ooh, Shiny!: She has this in spades, even when sneaking into the Fright Zone.
- Because You Were Nice to Me: Catra actually showing interest in what Entrapta has to say goes a long way into convincing her to stay with the Horde.
- Cloudcuckoolander: Entrapta doesn't really know the meaning of restraint, if she is curious about tech she will study it no matter the cost. If she has an idea, like turn her castle into a giant unnavigable labyrinth, well that's just Tuesday.
- Creepy Good: Besides being an amoral scientist, she lives in a dark and shadowy castle filled with deathtraps and creepy robots with a handful of terrified servants as her only human company. Despite this, she's a gregarious personality who doesn't have a malicious bone in her body, she just has no social skills and less self-preservation. She does join the villains later, but that she doesn't drop her niceness and this seems to come from the belief that her friends abandoned her. She's less 'outright evil' and more 'curious to a fault'.
- Didn't Think This Through: She manages to narrowly escape being fried by flame vents, but rather than informing the other princesses, she just hides in the vents assuming they'd come back for her. It doesn't even occur to her that they would rightly assume such a situation should have killed her. After a couple days, Catra catches her sneaking around.
- Ditzy Genius: She's not quite all there, and has a rather skewed sense of priorities.
- Dramatic Irony: She is convinced her comrades in the Princess Alliance abandoned her, and has no idea that they thought she was killed out of hand. If Catra realizes the latter (although there is no sign that she does) she has every reason not to reveal it to the Horde's new Evil Genius.
- Escape Artist: Thanks to her gadgets and Prehensile Hair it's impossible to keep her in restraints. She basically keeps her cuffs on out of politeness to her captors and takes them off whenever she sees fit or forgets she should be restrained.
- Evil Counterpart: The way she joins the Horde is a twisted reflection of Adora deflecting to the Rebelion. They both change sides after being separated from their allies and befriending members of the other side, but Adora joined the Rebellion after learning the truth about the Horde, while Entrapta joined the Horde after coming to believe the Rebellion had abandoned her. On top of that, they both have bad people skills and rely on technology of the First Ones, but Entrapta leaving fighting to robots marks a contrast with Adora being a frontline fighter. They're also both incredibly valuable to both sides, in power and intelligence, and another difference between them lies in the fact that the Princesses leave Entrapta immediately while the Horde will stop at almost nothing to find Adora and get her back.
- FaceHeel Turn: Downplayed. She defects to the Horde after Catra assumes she was left behind and Entrapta realizes being behind enemy lines for over 40 hours is too long, making her feel she had been abandoned. She's far more motivated by curiosity over First Ones tech than any actual belief in Horde ideology, however.
- Her appearance in the show's opening sequence, wherein she's introduced as a dark, shadowy masked figure before lifting off her welding mask, after which we get a panning shot of Horde forces.
- The entire visual aesthetic of Dryl lends itself to this, with the castle being in a rocky and barren area covered in shadow that has more in-common with the dour atmosphere of the Fright Zone than any princess location on the show, right down to having dull, muted colors instead of bright, cheerful ones. Her kingdom doesn't even have a crystal, being completely rooted in machinery and technology like the Horde.
- Her introductory episode ("System Failure") ends with her immediately resuming tinkering with the First Ones' tech that almost killed everyone for the sake of science, foreshadowing her willingness to help the Horde to hack the planet for the sake of experimentation at the end of Season 1.
- In "Princess Prom", she cheerfully gets along with Catra and has to have it explained that her "new friend" is a member of the Horde. Then that the Horde is the enemy force she agreed to help them fight against when that's met with a blank stare. Two episodes later, Catra convinces her to join the Horde.
- Forgotten Fallen Friend: Played with. Her seeming death leads to the reborn Princess Alliance to fall apart again, and Adora flashes back to her a couple of times after that. However, she isn't actually dead, but she herself is led to believe to have become this by Catra assuming the princesses abandoned her and playing on that assumption.
- For Science!: Her scientific curiosity makes her completely disregard the consequences of her experiments to the point she both joins the Horde and almost kills the entire planet for her experiments nor does she seem to understand one could value something else than science as the end goal in and for itself. She even talks back to Hordak when he calls her experiment a failure because, even if it didn't help him destroy the Rebellion, it gave her important data.
- Gadgeteer Genius: Makes various robots and machines for the Rebellion.
- Genki Girl: Her bio describes her as cheerful and manic.
- Inexplicably Awesome: Why does she have Prehensile Hair? How is she so good with technology? Who knows? Unlike the other princesses, her powers aren't drawn from a Runestone or anything. She doesn't even have one. It's implied that she's like Princess Scorpia, in that her 'powers' are biological attributes rather than runestone-enabled bursts of magic.
- Leitmotif: A specific, thematic melody, with some similarities to the Harry Potter or Edward Scissorhands theme, plays in the background in many scenes involving Entrapta.
- Mad Scientist: Her experiments are always first in her thoughts. The consequences maybe come second.
- Meaningful Name: Her name is Entrapta. Her castle is covered with and she's always building traps.
- Mega Twintails: Keeps her Rapunzel Hair in these.
- Mistreatment-Induced Betrayal: Catra makes her believe that the Princesses deliberately abandoned her to get her to join the Horde.
- Mundane Utility: She uses her hair as extra hands and legs, about as much as Glimmer uses her powers.
- No Social Skills: Implied. Entrapta prioritizes her own research above her social life and prefers studying the relationships of others over actually creating her own. Her bio also mentions that she's often misunderstood by her peers.
- Nominal Hero: She doesn't have any moral code beyond For Science! and seems to have joined the Rebellion just because the main characters asked her to. At one point Adora even has to remind her she is a member of the Rebellion and Catra is their enemy. This is part of what enables Catra to get her to join the Horde, alongside with convincing her the other princesses left her behind.
- Obliviously Evil: Entrapta still lives in her own little world of researching and inventing after joining Catra and Scorpia's side. She does not intend to actually harm the people of Rebellion, but the unrestrained experimentation with First Ones tech Catra encourages of her does just that.
- Parental Abandonment: Hinted at, as the family portrait in her castle has her posing with two robots made to look like parents.
- Picky Eater: Will only eat tiny food and drink fizzy drinks.
- Prehensile Hair: She can use her long hair as extra hands and it's strong enough to support her weight.
- Rapunzel Hair: Her hair's longer than she is.
- The Smart Guy: For the Rebellion, and later for the Horde. She continually researches and makes robotics and machines. Considering Bow's status as the Rebellion's "tech specialist", it's likely they share this role.
- Rose-Haired Girl: Big pink twintails.
- Ultimate Blacksmith: Entrapta's skill with invention is second to none and because of her abilities both the Rebels and the Horde want her to make weapons for them.
- Trap Master: Entrapta's castle is built like a labyrinth and filled with traps of her own design.
- Useless Without Cell Phones: In her introductory episode, thanks to her computer tablet (and thus GPS) also being affected by the technology virus, she can't even find her own bedroom in the labyrinthine castle she herself designed.
- Walking Spoiler: It is hard to talk about her character in much depth without mentioning her joining the Horde in the show's first season to form the show's Terrible Trio.
- Wrench Wench: Judging by the welding mask and dirty overalls. Her bio also lists "tech genius" and "inventor" under skills.
Netossa, Rebel Princess
Voiced by: Krystal Joy Brown (English), Fernanda Robles (Latin American Spanish)
Netossa was a member of the original Princess Alliance and remains loyal to its cause. She is tough and smug about her ability to conjure powerful nets out of energy. Netossa is also closely bonded to Spinnerella — the two are inseparable.
- Adaptational Sexuality: She's now in a relationship with Spinnerella.
- Adaptational Superpower Change: In the '80s series Netossa was the only member of the Rebellion who has no magical or mystical powers, instead she was a Badass Normal employing nets to fight. Here she still uses nets but appears to generate them out of light or energy she manipulates.
- Advertised Extra: She and Spinnerella were given the same amount of focus as the other princesses in promotional material, but barely appear in the show proper.
- Blue Is Heroic: A blue-clad member of the heroic Princess Alliance and Rebellion.
- Clothing Switch: She and Spinnerella appear to be wearing each other's necklaces.
- Exactly What It Says on the Tin: You'd think the name would be a bit of a hint as to what she can do, but Bow doesn't figure it out until Netossa yells it at him. She tosses nets.
- Flat Character: She receives very little development in Season 1.
- Punny Name: Net-toss-a. She tosses nets.
- Red Oni, Blue Oni: In contrast with her cool-colored theme, she's the red oni to Spinnerella's blue.
- Smug Super: Her bio states that she's smug about her powers.
- Those Two Girls: With Spinnerella. The two of them are always in each other's company.
- You Gotta Have Blue Hair: A very pale blue.
Spinerella, Rebel Princess
Voiced by: Noelle Stevenson (English), Gaby Cardenas (Latin American Spanish)
Spinnerella is not tied to a specific kingdom, but shes always been a staunch ally for the Rebellion. By spinning, she can create cyclones of wind to blow the enemy away. She usually has a kind, loving nature, but she can go from gentle breeze to mighty storm in a heartbeat.
- Advertised Extra: Just like her girlfriend.
- Big Beautiful Woman: She's the most heavy-set member of the Rebellion and quite pretty.
- Blow You Away: She can control the wind and air.
- Clothing Switch: She and Netossa appear to be wearing each other's necklaces.
- Flat Character: She receives very little development in Season 1.
- Hair-Trigger Temper: Her bio notes how she can go from a gentle breeze to a mighty storm in a heartbeat.
- Lady Ella: "Spinnerella", for someone who utilizes Everything's Better with Spinning and Blow You Away.
- Red Oni, Blue Oni: The purple-themed blue oni to Netossa's red.
- Those Two Girls: With Netossa. Spinnerella is never seen without her.
- You Gotta Have Blue Hair: Purple.
Swift Wind, She-Ra's Noble Steed
Voiced by: Adam Ray (English), Raul Anaya (Latin American Spanish)
Swift Wind used to be an ordinary horse until Adora accidentally bestows him with incredible speed, flight, and the power of speech! With his newfound abilities, Swift Wind becomes She-Ra's noble steed and an outspoken member of the Rebellion.
- Amplified Animal Aptitude: Even as a normal horse, Horsey seems to be slightly more intelligent than your average horse.
- Big Eater: During the episodes he's not present, he gets a mention as having wandered around eating a lot.
- Composite Character: Kowl's sarcastic personality has been grafted onto him.
- Deadpan Snarker: He's only been speaking for a week and he already has plenty of dry remarks in response to obvious questions.
- A Dog Named "Dog": Before his transformation, he was a horse named Horsey. According to Razz, he stated that 'Horsey' is a completely stupid name.
- Epic Flail: Falls deeply in love with a brick on a chain as soon as he looks at it in episode 13. Adora vetoes this just as fast.
- Foreshadowing: Raz says that he can talk and has taken the name "Swift Wind" way back in episode 4 or 5. He introduces himself as such in ep. 13.
- Get a Hold of Yourself, Man!: When Adora is spiraling from Catra's betrayal, Glimmer getting hurt, and Entrapta's supposed death, he's the one that snaps her out of it and convinces her to come home.
- Non-Human Sidekick: To Adora, by virtue of his psychic connection to her and to the sword.
- Rebellious Spirit: After gaining sapience, he dedicates himself to "freeing" his fellow equines, even going as far as to try and talk to Angella about his views.
- Servile Snarker: He refers to himself as "She-Ra's Noble Steed" but even she isn't safe from his snark.
- Talking Animal: A winged unicorn capable of speech.
- Uplifted Animal: Adora accidentally makes him fully sapient and capable of human speech when trying to figure out how her magic sword works.
- Winged Unicorn: Thanks to She-Ra's magic, he gets wings and a horn.
Voiced by: Jordan Fisher (English), Idzi Dutkiewicz (Latin American Spanish)
An adventurous and boisterous sea captain. He likes Mermista and seeks to impress people with his feats.
- Abhorrent Admirer: He's head over heels for Mermista and not shy about saying so, but his antics just drive her up the wall. That said, there have been a few hints that he's not as abhorrent to her as she acts.
- Adaptation Dye-Job: Originally a ginger, his hair now sits somewhere between brown and purple.
- Adaptation Relationship Overhaul: He was Adora's Love Interest in the original, as well as someone Catra would flirt with periodically, now he has no romantic undertones with either. In contrast, the Ship Tease actually went over to his relationship with Mermista, with whom he seems to always toe the line between begrudging acceptance, friendship or something more.
- Badass Moustache: He's with the Rebellion, he's got one, it fits. It even sparkles.
- Badass Normal: He lacks any particular skill, but he still can take part in the fights, even if it is just to crash his boat against the enemy and destroy it.
- Cleavage Window: Rare male example.
- Catch-Phrase: "Adventure!"
- "I Am" Song: He has an "I Am" Sea Shanty in his introductory episode, "The Sea Gate".Sea Hawk: Ohhh! I am Sea Hawk, I am, I am. If you're looking for adventure, then I am your man. If you want to ride on the waves of deepest blue, through perilous winds, then I got you. Some say I'm a hero, some say I'm a man. What I know for sure is I'm Sea Hawk, I am, I am.
- I Just Want to Have Friends: He admits that he misses having friends and a crew, and much of his antics are implied to be his way of coping with loneliness.
- Overshadowed by Awesome: He's clearly used to being the coolest person in the room, and is caught wrong-footed by the fact that the Best Friend Squad is as good or better than him at everything he tries to impress them by doing.
- Promoted to Love Interest: Played with. Instead of being Adora's love interest like in the cartoon, he now has Ship Tease with Mermista.
- Pyromaniac: He has a habit of setting his boats on fire. Not for any particular reason, he just thinks it makes him look cool.Mermista: Don't set this one on fire.
Seahawk: No promises!
- Ramming Always Works: His primary contribution in battle is to ram his flaming boat into the biggest target.
Voiced by: Reshma Shetty (English), Rommy Mendoza (Latin American Spanish), Kikuko Inoue (Japanese)
Queen Angella is the immortal queen of Bright Moon and the leader of the Rebellion. Still emotionally shaken by the death of her husband and jaded by the Rebellion's past failures, Queen Angella has become incredibly protective of her daughter Glimmer, which often causes tension in their relationship.
- Anger Born of Worry: A lot of her friction with Glimmer stems from her worry over her daughter's habit of throwing herself into dangerous situations with little planning.
- Barrier Warrior: Though she can also fire energy blasts from her hands, her most used power is the ability to form energy shields around herself that can emit shockwaves for offense.
- British Stuffiness: Unlike any other characters seen in the show so far (including her own daughter), Angella has a British accent. Going along with the trope, she's quite proper and reserved.
- Broken Bird: She's still shaken about the death of her husband (which was likely years ago), and is jaded about the Rebellion's failures.
- Character Development: Angella is initially a very strict and overprotective parent who's reluctant to let Glimmer participate in the rebellion, much to Glimmer's dismay. As the season goes on, Angella grows to trust Glimmer with more and more responsibility, to the point of giving her King Micah's staff during the Horde's invasion of Bright Moon.
- Foil: To Shadow Weaver. She is an angel-themed loving, if an overbearing, mother with a troubled relationship with her daughter, in contrast to Shadow Weaver being a Dark Is Evil character and an outright abusive parent. Beacon makes it especially clear with Angella and Glimmer repairing their relationship being juxtaposed with Shadow Weaver ruining the last chance to reconcile with Catra.
- Go to Your Room!: Invoked in the first episode where she angrily sends her daughter to her room for arguing with her in front of her guards.
- Graceful Ladies Like Purple: Present throughout her design — her skin, the undertones of her hair, her pants, and her boots are all shades of lavender. Fitting for the graceful, feminine queen of Bright Moon.
- Hair-Trigger Temper: Calm and regal she may be, but almost every conversation she has with Glimmer has her get angry very quickly.
- The High Queen: The calm, regal, beautiful, immortal Queen of Bright Moon.
- Immortality: Glimmer and Castaspella mentions than Angella is immortal.
- Informed Attribute: Bow describes her as being extremely knowledgeable of First Ones tech. She displays a little bit of knowledge of the Sword and of She-Ra, both of which are more or less commonly known legends in Eternia, and that's that. For the rest of the show, the specialist in First Ones tech is Entrapta.
- Light 'em Up: Like Glimmer, Angella derives her powers from the Moonstone.
- MayflyDecember Romance: She's immortal, her husband apparently was not, even discounting his death in battle.
- The Mourning After: She is still mourning the death of her husband, years after it happened. When Adora meets her in "Flowers for She-Ra", she is looking at Micah's portrait, and seems to do this whenever she can't sleep and is very sensitive about people sitting in the chair where he was supposed to sit.
- My Greatest Failure: The reason her husband is dead is because she was the one who sent him out in the attack that broke up the Princess Alliance and was the cause of his death. She tells Glimmer this is the reason why she's so protective of her.
- Obnoxious In-Laws: If Castaspella's ranting is to be believed, Angella is haughty and condescending to her sister-in-law.
- Overprotective Mom: To Glimmer. One of the reasons she really agrees to let Adora into the Rebellion was because her love for her daughter outweighed some of the others concerns about Adora's past.
- Parents as People: Angella imposes high standards on Glimmer, but she's also struggling with the Rebellion and the guilt over her husband's death.
- Reasonable Authority Figure: Accepts She-Ra into the Rebellion despite her past with the Horde, though she makes it clear that it's initially only because Glimmer vouches for her. As a compromise, she makes Glimmer Adora's handler.
- Rebel Leader: In charge of the Rebellion.
- Reluctant Warrior: Though reasonably powerful and a military commander, she credits her husband for her daughter's bravery, doesn't appear to own her own weapon, and spends the final battle in a purely defensive role. Even most of her commands to Adora and Glimmer have her telling them not to fight.
- Royals Who Actually Do Something: The queen of Bright Moon and the leader of the Rebellion.
- Winged Humanoid: Has translucent feathered wings.
- The Woman Wearing the Queenly Mask: Angella exudes grace and dignity, and the biggest factor in Glimmer's "Well Done, Daughter!" Girl issues is how her mother seems to be perfection personified. Underneath, however, the Queen is struggling with grief over her husband, guilt that she is responsible for his death, fears losing her daughter and that the Rebellion is a lost cause.
Voiced by: Sandra Oh (English), Gabriela Guzman (Latin American Spanish)
Glimmer's paternal aunt, a sorceress who lives in the floating island of Mystacor.
- Adaptational Modesty: Instead of a yellow Minidress of Power or a figure hugging blue suit under yellow shorts, she now wears a floor-length navy blue shift dress under a light pink cape.
- Adaptation Dye-Job: Originally a redhead, now a brunette.
- Bunny-Ears Lawyer: A bit kooky, but also one of Mystacors most powerful sorcerers.
- Cloudcuckoolander: She's more than a little weird, which Glimmer can't stand, but still genial and supportive. Case in point, trying to reassure Glimmer by saying she looks like her father. Glimmer points out he had a beard.
- Cool Aunt: Zig-zagged; Glimmer doesnt think of her this way, but her friends do.
- Cool Crown: A halo-esque golden one with a star in the center.
- Homemade Sweater from Hell: She likes knitting them.
- Punny Name: Cast-a-spell-a. She does magic.
The HordeAn evil, oppressive army that seeks to destroy the Rebellion and rule all of Etheria.
- Adapted Out: Notable Filmation villains such as Mantenna, Leech and Horde Prime do not appear in Season 1.
- Alien Invasion: It's hinted that the Horde itself doesn't originate from Etheria (assuming Scorpia's comments about the Horde "crash-landing" on her family's turf are accurate.)
- Armies Are Evil: They're the only truly militarized faction in the show — i.e. the only one to have more than a couple of guards ever shown — and have no distinction between their military, their government and their civilian life. They're also utterly malevolent and obsessed with subjugating all of the world to bring it under their military control.
- Card-Carrying Villain: They try and avert it, doing their best to portray themselves as forces of good and the Princesses as evil. Catra calls it out on being fairly self evident baloney, but many others in the Horde seem entirely convinced.
- Child Soldier: Adora and Catra are not the only young people who work for the horde, in-fact going by the sound of most of the masked mooks the mass majority of soldiers are rather young.
- Demoted to Extra: The villains Octavia and Grizzlor only receive cameo roles, and Grizzlor isn't even named. That might change in the future.
- The Empire: Complete with subjugating the rest of Eternia while maintaining a firm grip on its subjects.
- Equal-Opportunity Evil: Race, gender, or species, it doesn't matter as long as you are useful. Hordak doesn't even mind the occasional princess in his ranks. They even use it as a recruiting strategy, spreading propaganda that the Princesses only accept beautiful, well-adjusted humans, and that anyone different would be rejected. It helps their case that Scorpia's comments imply a degree of truth to these claims, in the past at least.
- Giant Space Flea from Nowhere: Nobody on Etheria seems to know where the Horde actually comes from.
- The Horde: Despite them being called this, they are a subversion — they are more The Empire than this trope as they are all about order and obedience and are far from barbaric and chaotic.
- Obliviously Evil: The commanders all know the score, but most of the cadets seem to be like Adora, genuinely convinced that the Horde propaganda about the Princesses is true and the planet needs their orderly rule.
Hordak, Leader of the Horde
Voiced by: Keston John (English), Humberto Solorzano (Latin American Spanish)
Hordak is the dangerously domineering, imposing leader of the Horde. Bent on world domination, he is dangerously powerful and has a brilliant, technological mind.
- Adaptational Badass: This incarnation of Hordak has none of the Laughably Evil traits of the original, and his presence is nothing but threatening. While he is not as in the forefront as previously, he's treated much more seriously and leads the Horde with cold efficiency in their sinister acts. And, he doesn't answer to a higher power either; here, he is The Emperor.
- Benevolent Boss: Interestingly, despite being the Big Bad and the leader of the Horde, he does seem to have some shades of this. For example, upon his discovery of Catra and Entrapta's plan to hack to the planet, he isn't upset despite them not telling him and even grants them his blessing to use Shadow Weaver's Runestone. Later, he promotes Catra to be The Dragon despite her attack on Bright Moon failing, because of everything else she's accomplished for the Horde up to that point. Even Entrapta rather rudely talking back to him, which horrifies Catra, results in Hordak stoically taking her objection into consideration as it was a fair point. In general he rewards genuine effort and competence with promotion, patches over shaky loyalty with favoritism, punishes complacent attitudes and Bad Boss behavior with demotion, and only berates his minions when they refuse to acknowledge their mistakes. He also doesn't try to micromanage his subordinates, giving them more latitude to act and even officially authorizing their actions if those actions benefit the Horde.
- Big Bad: Leader of the Horde and She-Ra's arch-nemesis. Despite this, the narrative places a larger focus on Catra, and her tumultuous and embittered relationship with Adora.
- The Dreaded: Most are scared of his nature. Even Catra is shaken up when she was in his presence.
- The Emperor: The supreme leader of the Horde.
- Emperor Scientist: Supreme leader of the Horde and a brilliant scientist.
- Genius Bruiser: Has Powered Armor that gives him Super Strength and is described as having a "brilliant, technological mind".
- Greater-Scope Villain: While he has some minor effects on the story, for the most part he has better things to do than focus on some toothless rebellion on the edges of his territory.
- Large and in Charge: When standing up, Hordak is easily the tallest character in the show. He towers over Catra, whose head only reaches his thorax.
- Orcus on His Throne: He never confronts the Rebellion directly, leaving that to his underlings.
- Powered Armor: Wears a set that gives him Super Strength.
- Pet the Dog: An inadvertent one when Shadow Weaver attempts to offer up Catra for punishment over Adora's defection. Rather than hurt the girl, Hordak all but forces Shadow Weaver to make Catra the new Force Captain, even saying if she's not up to the job he'll ultimately hold Shadow Weaver responsible. For a character suffering near nonstop abuse, this counts as being very kind to Catra.
- Pragmatic Villainy: Rather than waste time looking for Adora (and fully aware that if he antagonizes her, she knows the Fright Zone inside-out and backwards), he simply promotes Catra to her position. Also he doesn't pull a You Have Failed Me on Catra after her attack on Bright Moon failed and instead makes her his lieutenant as she came far closer than anyone else. He also allows Entrapta to experiment with the Black Garnet runestone once he hears it's a node in a network, and that it can steal the power of all the others. It leads to a Near-Villain Victory. Furthermoe, he accepts Entrapta's defection quite readily once he learns she's able to increase the efficiency of the Horde's infrastructure and weapons.
- Precursors: His bio mentions that his armor is made with First Ones technology. This implies that he has a connection with the First Ones, although exactly what is unknown.
- Reasonable Authority Figure: Surprisingly, possibly as much as Queen Angella. He notably avoids killing his minions at the first sign of failure, and even congratulates his subordinates for an on-paper loss because it provided crucial opportunities and information for future attempts. See also Benevolent Boss.
- Red and Black and Evil All Over: A lot less blue than his '80s counterpart.
- Red Eyes, Take Warning: They're even a point of the show poster.
- The Stoic: He is always extremely composed, even when Shadow Weaver actually gets him mad he resorts to Tranquil Fury.
- You Have Failed Me: In a less lethal way than usual, generally speaking..
- In episode 2, when Shadow Weaver argues against Catra's appointment as Force Captain, he responds by explaining that since he was promised a new Force Captain and she was in charge of both Adora and Catra, her not being up to the task only means Shadow Weaver would have failed him. Later played straight upon finding out Shadow Weaver not only had ignored his orders, but hid the fact that Adora was She-Ra and continued trying to get her back. When he learns Catra had found out a way to empower the Horde's weapons without the help of Shadow Weaver, he strips Shadow Weaver of her influence and now favors Catra.
- When Catra's attack on Bright Moon is thwarted by Adora and the princesses, Hordak is not pleased at her failure. However, he promotes her to The Dragon given her impressive track record leading up to it.
Shadow Weaver, Sorceress
Voiced by: Lorraine Toussaint
Shadow Weaver is a powerful sorceress and Hordak's second-in-command within the Horde. Devious and self-serving, she aligned herself with Hordak in exchange for amplified powers. It was also Shadow Weaver who raised Adora and Catra as her wards in the Fright Zone.
- Abusive Parents: She raised Adora and Catra as her wards. Adora got mostly controlling, emotionally manipulative forms of abuse, while she outright threatened to kill Catra more than once and attacked her multiple times.
- Adaptational Badass: Downplayed. In the original series, Light Spinner was a mediocre sorceress who sold out Mystacor to the Horde in exchange for greater magical power. Here, she was Castaspella's predecessor as leader of Mystacor, meaning that she was already quite powerful, but sold out her people anyway.
- Ambition Is Evil: Aligned with Hordak in order to become more powerful.
- All the Other Reindeer: Insists that the people of Mystacor shunned and looked down on her, which is why she signed up with Hordak.
- Amulet of Dependency: She uses the Black Garnet runestone to increase her powers, but having that connection to it means she's dependent on it to recharge her strength. She appears to be in pain when she needs a recharge. When Catra destroys the jewel on her mask that was somehow connected to the Black Garnet, she apparently loses her powers completely.
- Big Bad Wannabe: Shadow Weaver is powerful and threatening, however, her single minded obsession on getting Adora back under her thumb over fighting the war makes her a much less efficient enemy than her subaltern Catra and her power is wholly limited to what Hordak allows (or is not seeing) her to do. She also has a glaring weak spot in that she is, while a powerful sorceress, an extremely weak fighter that can be taken out easily. Eventually, this destroys her when Catra shows to be the better soldier and strategist, gaining favor from Hordak and becoming his second in command over Shadow Weaver.
- Big "NO!": After Catra destroys the stone in her mask.
- Boisterous Weakling: She sees herself as a powerful sorceress and the only one who can tap into the true power of the Black Garnet. Hordak himself spells out plainly that once she managed to tap into the Garnet she just used it for "parlor tricks" and that Entrapta has done more for the Horde with the Runestone in what's implied to be mere hours than Shadow Weaver had in years. When Catra shatters the crystal on her mask and depowers her, all she can do is whine for her power to come back like the pathetic abuser she truly is.
- Casting a Shadow: Her magic takes the form of inky blackness from which she can do things like conjure promotion badges and conjure spy shadows. It's mentioned in the show that Shadow Weaver is a sorceress and presumably could perform magic when she was Light Spinner but how much of her powers are her own and how much she derives from the Black Garnet is unclear. When Catra smashes the gemstone on Shadow Weaver's forehead she seemingly becomes powerless.
- Dark Is Evil: She's Hordak's Dragon, a Wicked Witch, and named Shadow Weaver.
- Darth Vader Clone: It wasn't like her original incarnation wasn't this before, but in terms of asthetic, she's a tall, intimidating-looking right-hand of the Big Bad with mystical powers, a stone-cold demeanor, and a penchant for torturing others. She no longer has the equivalent of Vader Breath, but now she's got a mask that hides her deformed face. And, just like Vader, she also experiences a demotion.
- Disk One Final Boss: She is mostly the acting Big Bad of Season one, with Hordak being more of a Greater-Scope Villain.
- Don't You Dare Pity Me!: Almost name-drops this trope when Catra shows sympathy for her after she's chewed out by Hordak.
- The Dragon: Like in the original series, she's the second-in-command of the Horde. She is later demoted from this role in favor of Catra.
- Dragon with an Agenda: She continues her plan to bring Adora back by any means despite being ordered by Hordak to forget about her.
- Exact Words: Claims she "found" Adora. Doesn't specify where or how.
- Facial Horror: Only a quick glimpse of it is seen, but her face is grayish, heavily veined, with bulging eyes that have deformed pupils all unnaturally detailed for the show's artwork.
- General Failure: Hordak criticizes her for letting the war against the rebellion devolve into a stalemate during the very first episode, and it only gets worse from there. She places all of her hopes for turning the war around on Adora, and once Adora defects devotes all her resources and effort to getting her back. Everyone around her can see this is a pointless waste, and she compounds it with poor intel, a terrible Villainous Demotivator command style, and a spiteful and pointless vendetta with one of her own force captains.
- Hate Sink: An abusive, evil sorcerer that is the cause for many of the problems that haunt Adora and Catra. On top of that, she sold out her own people for even greater magical power, forcing them to live in hiding.
- Irony: The traits she describes Adora as having, and part of the reason why she fixates on her, better fit Catra than her.
- It's All About Me: Is described in her bio as self-serving, joined Hordak for the sole purpose of becoming more powerful, is willing to go against Hordak's direct orders and fixate on recapturing Adora, and has no issue with Stealing the Credit.
- Jerk with a Heart of Jerk: After what happens in Mystacor, she almost looks like she's about to say something nice to Catra... only to claim all her horrific crap was to make her "strong".
- Kick the Dog: Her abuse toward Adora and Catra, but especially Catra.
- Lady of Black Magic: A powerful, self-serving sorceress with mysterious motives and power over the Black Garnet, increasing the potency of her darkness magic.
- Laser-Guided Karma: Her Stealing the Credit for Catra's plan from "Princess Prom" means that when it ultimately goes south, she's the one holding the bag, not Catra.
- Loving a Shadow: Well, "love" is a strong word, but Adora calls her out on this, saying that the Adora she keeps trying to bring back into the fold of the Horde (who Shadow Weaver describes as an "ambitious, cutthroat, ruthless warrior", which is, ironically, closer to Catra than Adora) doesn't exist.
- Magic Hair: Shadow Weaver's very long black hair has not failed to keep straight up behind her head, except when she's feeling weak.
- Manipulative Bitch: Which is lampshaded by almost all characters under her. She is prone to use emotional manipulation on Adora and Catra, serving as both their foster mother and commanding officer. While Catra grew immune to it, eventually coming to fear just her shadow powers, Adora took a longer while to realize it.Adora: This is what Shadow Weaver does, she manipulates people, she pushes them apart.
- Meaningful Look: She has one with Imp in "Flowers for She-Ra" when she realizes how Hordak knows she's still looking for Adora instead of obeying orders.
- Meaningful Rename: Used to go by Light Spinner before changing her name.
- Mind Wipe: Attempts this on Adora to forcefully bring her back to the Horde.
- Parental Favoritism: She makes no bones about her preference of Adora over Catra. In fact, it's all but stated that Shadow Weaver saw Catra not as a daughter but more like Adora's pet.Shadow Weaver: Catra has been nothing but a disappointment to me!
- Parental Substitute: An extremely dark variant, as she's the one who raised Adora and Catra in the Fright Zone.
- Power Floats: Generally tends to hover just a little bit above the ground, unless her power's running out.
- Red and Black and Evil All Over: Long dark hair and a red cloak. Her magic is red and black as well. Fitting for an evil sorceress!
- Squishy Wizard: Primarily a long range fighter, preferably from a couple of thousand miles away if she can help it. The reasons are made obvious every time she's taken a hit, as it normally only requires one to take her out of the fight.
- Stealing the Credit: As "No Princess Left Behind" shows, she has no qualms with taking the credit for the successes of those under her, like Catra, using the justification that since Catra is her subordinate, Catra's successes are hers as well.
- Tough Love: She claims this was the case for Catra, to make her stronger, but Catra doesn't buy it.
- Villainous Breakdown: Her frustrations at failing to get Adora back continue to build up in her, it reaches it point when she snaps and attack Catra for taking use of her Black Garnet. After being defeating she hopelessly tries to piece the stone that was in mask together begging it to work again.
- We Can Rule Together: This appears to be her plan for Adora, even going so far as wanting to mindwipe her so she'd go back to being an obedient soldier.
- Wicked Witch: A powerful Horde witch.
Catra, Force Captain
Voiced by: AJ Michalka
Catra and Adora grew up together in the Horde and once shared a powerful bond. At first, Catra felt deeply betrayed when Adora defected to join the Rebellion, but she soon realizes that being out of Adoras shadow gives her the opportunity to climb the ranks in the Horde. Full of new ambition, Catra quickly takes Adoras spot as Force Captain.
- Adaptational Badass: Zigzagged. In the original series, Catra was a human who could use her mask to shapeshift into a panther. The mask had other powers as well. This version of Catra has a mask, but it doesn't do any of those things. However, this version is a cat person much stronger and faster than a normal human, able to hold her own against She-Ra.
- Affably Evil: In general, she is just a happy-go-lucky girl like Adora, and she later feels like she doesn't even know her anymore.
- Always Second Best: To Adora, something she hid from her but that plagued her all her life.
- Ambiguously Gay: Her relationship with Adora is... complicated, to put it mildly.
- Ambition Is Evil: Her official bio says as much. Catra couldn't care less whether she fights for good or evil; Becoming the top of the food chain is all that matters.
- Badass Normal: Catra can hold her own against She-Ra despite She-Ra's powers, in no small part due to Adora still being inexperienced with her She-Ra abilities.
- Because You Were Nice to Me: Catra's love for Adora stems from the fact that she was the only one whoever cared for her. The other recruits and horde soldiers can't stand her and Shadow Weaver is outright abusive to her. When Adora defected, it left Catra feeling no one cared about her, at least until she got close to Hordak. Unlike Shadow Weaver, Hordak showed Catra the recognition she had always wanted and not only that encouraged her to become greater.
- Bifauxnen: Wears a suit for the ball in episode 8, and it looks good on her.
- Brilliant, but Lazy: Catra initially slacks off during her Horde squad training and gets her teammates to do all the actual work. It's implied that this comes from being micromanaged by Shadow Weaver, as well as a lack of drive as a result of feeling overshadowed by pre-defection Adora. When Catra gets more latitude to act on her own, she becomes far more efficient.
- Cain and Abel: The Cain to Adora's Abel, seeing as how they're more or less adoptive sisters.
- Catch-Phrase: "Hey Adora."
- Cat Girl: Instead of a humanoid woman who can turn into a cat, now she's a full-time Little Bit Beastly cat-person.
- Cats Are Mean: She takes almost vindictive pleasure in hurting her enemies.
- Cats Hate Water: Catra hates being on a boat.
- Composite Character: In the original series, Lonnie was Adora's friend in the Horde. Here, it's Catra.
- Cute Little Fangs: Makes sense, for a cat-person.
- The Cynic: Catra is aware that everything the Horde told the cadets was a lie, but doesn't care because she never trusted anyone to begin with.
- Demoted to Dragon: Both played straight and Inverted by the end of season one. True she's no longer the central antagonist, going from being in charge of her unit to under a direct superior, but that's because she's been promoted and is now The Dragon to Hordak himself.
- Deuteragonist: Her personal journey drives the plot just as much as Adora's.
- Does Not Like Shoes: Never wears shoes in the entire series. This includes while wearing a VERY nice suit. Naturally, as a Cat Girl, this is so she's more agile when climbing and can use the grips of her nails to scale walls. She also prefers to keep her knees uncovered.
- The Dog Bites Back: And how. Shadow Weaver learned it was not a smart move to mistreat Catra for all those years, especially when Catra knows about Shadow Weaver's mind games.
- The Dragon: Becomes Hordak's second-in-command in the season-finale.
- Et Tu, Brute?: Catra sees Adora's HeelFace Turn as her Only Friend turning her back on her.
- Even Evil Can Be Loved: Part of what humanizes Catra as a villain is that she still has one good person who cares about her. Adora still cares for her; she has never forgiven herself for leaving her and everything she had to go through and apologizes to her. Since leaving the Horde, Adora tries to redeem and help Catra and still believes Catra has some good left in her.
- Even Evil Has Loved Ones: Deconstructed. She does have some fondness for her adoptive sister Adora, but any sentiment for her doesn't stop her from going on with her evil actions. Catra was clearly troubled after she decides to let Adora fall to her supposed death at the end of episode 11, but she went through with it in an attempt to distance herself from her past.
- Evil Counterpart:
- To Glimmer. Both feel inferior due to their upbringing and desire to prove their worth. However, Glimmer's insecurity leads her to be a positive force in the world, develop new bonds despite her issues, and constantly push Adora towards heroism; in addition, she is able to talk about her issues with Angella. Catra is far more destructive in her pursuit of acknowledgment and obsession with Adora, doesn't seem to be aware of friends she makes along the way, and Shadow Weaver is too abusive for any mending of fences to be possible.
- To Adora, her former best friend. Catra's growing power in the Horde is mirrored by Adora's growth in the Rebellion and as She-Ra.
- Evil Former Friend: Adora and Catra were actually good friends. Played with in that the friendship doesn't become former because of a FaceHeel Turn, but because of a HeelFace Turn. And Catra is very much upset by it.
- Expressive Ears: Her ears tend to move around and help accent her moods.
- Fantastic Racism: She drops several hints that she suffer from this, always hinting that she feels that one of the reasons that Adora left is because she was "not like her" or Glimmer and Bow.
- Femme Fatalons: Kitty's got claws, and uses them in combat.
- The Friend Nobody Likes: Outside of Adora, Catra doesn't seem too popular with the other cadets, only tolerated because A) she's Adora's friend and B) she is very capable.
- Freudian Excuse: Almost all of her attitude problems and evilness come from Shadow Weaver's abusive upbringing of her.
- From Nobody to Nightmare: She was just another horde squad member before being promoted to squad captain and later Hordak's own second-in-command. Granted, she was always an outstanding cadet, aside from her behavior, despite how much Shadow Weaver dismissed her.
- Furry Reminder: Somewhat unusually for a mostly human Cat Girl, her feline side is often evident. She often does cat stuff like getting jumpy if she thinks there's a mouse nearby, frizzing her tail up when startled, curling up when she's asleep, sleeping at Adora's feet like a housecat, purring when she's happy and hissing when angry or scared. She also sniffs Entrapta out of a vent.
- The Heavy: As if her placement in the opening weren't enough of an indication. Catra is the more visible antagonist of the series despite being subservient to Hordak.
- Implied Love Interest: The Ambiguously Gay nature of their relationship makes her this to Adora.
- It's Personal: A villainous example, as she was largely apathetic to the war but became much more invested after feeling betrayed by Adora defecting. From her point of view she betrayed their promise to always look out for each other. She is also aware that the feeling is mutual; having exploited it to distract Adora from more important matters more than once.
- Lack of Empathy: Towards people who aren't Adora or part of her immediate social group, generally speaking. She's entirely fine with the idea of aiding the Horde in conquering the world and oppressing entire nations of innocent people if it means she's going to be one of the people calling the shots afterwards. This is the source the rift between her and Adora, as the latter found the Horde's actions unacceptable once she learned of them, while Catra had known all along and didn't see why Adora was making such a fuss about them.
- Leeroy Jenkins: In episode 1, when Adora warns her that they need to save enough fuel to get back in their "borrowed" vehicle, she says that it's a problem "for future Adora and Catra". She grows out of this later as she begins to take her career more seriously, and actually proves herself dangerously cunning and more aware of the importance of the bigger picture than Shadow Weaver herself.
- Manipulative Bitch: She learned from Shadow Weaver very well. Ironically? She's actually BETTER, as she knows how to do the soft sale. Granted, it's a little ambiguous if she was really manipulating Entrapta. The sympathy was probably genuine, but she obviously has no idea if Entrapta was left behind on purpose or not, and thus went for the former. It's possible that her feelings on Adora's defection were coloring her perceptions.
- Mismatched Eyes: Catra's eyes are different colors: the left is yellow and the right is blue. Her irises are also large enough her sclera aren't visible, like a real cat's.
- My Instincts Are Showing: She apparently left half a mouse in a shoe once.
- Never Live It Down: In-universe. Adora likes to tease her about an incident involving a mouse, which apparently happened a long time ago, but which Catra is still twitchy about.
- The Nose Knows: Finds Entrapta hiding in the vents by smelling her out.
- No Sense of Personal Space: At least when it comes to Adora. Which is ironic when she is more then a little annoyed at Scorpia's clinginess. She also tends to be this with Entrapta, constantly stroking the other girls hair.
- Non-Uniform Uniform: Subverted. Like Adora, she uses a different version of the uniform that the other cadets use, but it later is shown that the clothes she wears aren't an uniform at all, Catra refuses to use the uniform and wears those clothes.
- Not Brainwashed: She has always been totally aware of the Horde's real intentions and that the propaganda was just that. She was actually surprised that Adora was gullible enough to have believed that they weren't the bad guys.
- Mysterious Animal Senses: Enhanced smell.
- Paranoia Gambit: During the Princess Prom, she walks around menacingly, knowing that Adora wouldn't be able to shake off suspiciousness and follow her all night. Unknown to Adora, Scorpia was the one setting off traps while Catra herself was just distracting Adora.
- Pet the Dog:
- Her friendships in general. Catra's a really good friend in spite of herself, and she's willing to put herself on the line for the people she cares about. This can even extend to Adora after their falling out, though her motives are more complicated than simple kindness.
- She tries to comfort Shadow Weaver in her own way, which really sticks out given their history.
- The Resenter: Part of what drives her character. She was resentful of Adora always being better than she was, and she was resentful of Adora helping her, believing that Adora just wanted her to make her weak so that she could play hero and save her.
- Retractable Appendages: In her fight with the spider-robots its shown that she can make her claws longer at will.
- Shock and Awe: Besides her catlike strength and agility, she sometimes uses a Horde standard issue stun baton.
- Sympathy for the Devil: It's clear she doesn't hate Shadow Weaver half as much as she claims. She certainly resents her intensely and enjoys seeing her humiliated, but seeing Shadow Weaver in genuine distress actually seems to evoke a little sympathy. Not that Shadow Weaver appreciates it.
- Super Reflexes: Catra is incredibly fast and agile and its thanks to these skills that she can face She-Ra one-on-one despite being significantly weaker then her.
- Super Toughness: She-Ra slams her into a cliff hard enough to crack solid rock, and she shrugs it off like nothing happened not a minute later.
- Terrible Trio: At the end of the first season, she forms one with Scorpia and Entrapta.
- Tsundere: On her better days, Catra will go out of her way to be nice to someone...while keeping her gruff demeanor and insisting it's not a big deal. She even uses the "it's not because I like you" excuse with Adora.
- Tyke-Bomb: She was raised in the Horde before becoming Force Captain after Adora's defection.
- The Unfavorite: Shadow-Weaver made it no secret that she heavily favored Adora, treating Catra more like Adora's ill-behaved pet cat then a daughter and remains quite dismissive of her regardless of her accomplishments.
- "Well Done, Son!" Guy: Downplayed. She doesn't particularly LIKE Shadow Weaver and her approval overall doesn't mean that much to her, but Catra does get quite upset that she continue to favor Adora and refuse to acknowledge her own accomplishments.
- Why Did It Have to Be Snakes?: She hates water, on account of being a cat-person.
- Villain Protagonist: She-Ra's most personal foe, and also the show's secondary protagonist.
- Youthful Freckles: Showing her youth.
Scorpia, Force Captain
Voiced by: Lauren Ash
Scorpia is a gregarious and enthusiastic Force Captain who grew up in the Horde. Even though she possesses super strength, she is quite clumsy and somewhat oblivious to just how strong she really is. With her eager-to-please attitude, she naturally falls into the role of minion. Even though her allegiance is to the Horde, deep down she has a good heart.
- Adaptational Attractiveness: Her original incarnation had a notable terrible taste in makeup and high cheek bones that made her look scary, where as this incarnation, Scorpia is portrayed as much more attractive and buff.
- Adaptational Nice Guy: Scorpia was a text book villain in the 80s, she was cunning, mean, owned slaves, and had internal power struggles with Catra. In this incarnation, she is Affably Evil, is in great terms with Catra, at least form her point of view, and is capable of even treating her enemies with a degree of niceness.
- Affably Evil: Has a good heart despite being allied with the villains. She is nice to everyone, even some of the people she should be fighting against and quickly befriend others.
- All the Other Reindeer: She wasn't much liked by the other Princesses even before her family decided to side with the Horde.
- Ambiguously Gay: Seems to have a massive one-sided crush on Catra, and when Seahawk tries flirting with her is utterly unresponsive (though that has the mitigating circumstance of her getting suspicious of him when he tried it).
- Aristocrats Are Evil: Her royal family joined up with the Horde, earning the ire of princesses of other kingdoms.
- Astonishingly Appropriate Appearance: A costume and name fit to make you say "Yep, that's a lady who does scorpion things".
- Bear Hug: As she says, she's a hugger.
- Beware My Stinger Tail: Besides her Super Strength, she's got a scorpion's poisonous tail.
- Beware the Silly Ones: Nice, cheerful, not entirely there... but she's still a willing member of the Horde, and perfectly able to fight when she needs to.
- Black Sheep: When the Horde crashed down on the Fright Zone, Scorpia's family welcomed them in with open arms and gave them access to their runestone.
- Casting a Shadow: It's implied that this is her princess ability by the fact that her family's Runestone, the Black Garnet, grants these powers to Shadow Weaver and later when Entrapta hacks the planet, the Garnet sucks in all the shadows around it before activating. However, since she doesn't have a connection to the Garnet, she lacks this power and Entrapta theorizes she might never have had it to begin with.
- Cuteness Proximity: Her response to seeing Catra for the first time is to say "kitty!" and hug her.
- The Ditz: Scorpia is not on the same page as anyone else, and sometimes not even the same book. For example, when Entrapta is expositing about the Old Ones at length, she's scribbling furiously in a notebook... and then it turns out she's drawing stick-figures.
- Doesnt Know Her Own Strength: She's somewhat oblivious to just how strong she really is.
- Establishing Character Moment: She shows up with a frown and seems to be a tough woman, but that quickly goes away as she glomps Catra in a hug and calls her kitty.
- Evil Counterpart: To Bow, both of them being cheerful and supportive towards their friends but often also far nicer to the enemies than they probably should, with Scorpia's reliance on strength contrasting with Bow's use of gadgets and archery. She even comes up with an Embarrassing Nickname for her group simler to Bow's, The Super Pal Trio.
- Gentle Giant: One of the physically largest characters in the show and also surprisingly kind.
- The Guards Must Be Crazy: She mistakes Seahawk for an inspector merely on his say-so, without making any sort of check for identification. She does eventually figure out he's an imposter, by recognizing him from the Princess Prom.
- Instant Sedation: Her stinger's venom has this effect, as Bow and Glimmer are instantly knocked out when they are stung.
- Let's Get Dangerous!: Scorpia initially seems kind of clueless in peace time, but when she's engaged in a Horde invasion or subterfuge she's very competent.
- Magically Inept Fighter: Despite being a princess, her powers more or less boil down to being a half-scorpion, and Entrapta notes that she doesn't actually seem to draw power from her runestone.
- No Sense of Personal Space: With Catra, who eventually institutes a rule — ten foot distance at all times.
- The Paralyzer: He stinger injects a paralyzing venom.
- Perky Goth: Perky part is obvious but goth is a very subtle and easy to miss in that her first choices of dresses in Princesses Prom were straight out of an Elegant Gothic Lolita fashion. Even dress she settled on has some small touches of it.
- Scary Scorpions: Subverted. She's scorpion-themed and on the side of the main villains, but is way too nice to fit the theme.
- Scorpion People: A human woman with scorpion claws instead of hands and a scorpion tail with a paralyzing sting.
- The Quisling: Scorpia mentions that, when the Horde arrived, Scorpia's kingdom gave them space and actually helped them in their conquest of Etheria.
- Token Good Teammate: Compared to Hordak and Shadow Weaver or even Catra she is incredibly nice and friendly to everyone, even people she is supposed to be enemies with. She loses the "token" status when Entrapta joins since now it's two of them.
- Tyke-Bomb: She was raised in the Horde and now works for them.
Voiced by: Dana Davis
Lonnie is a former friend and teammate of Adora. She is also a cadet in the Horde.
- Carry a Big Stick: Her preferred weapon seems to be some kind of energy mace.
- Decomposite Character: In the original series, she was Adora's best friend in the Horde. Here, that was given to Catra.
- Elite Mook: She's almost as good as Adora, and certainly a cut above the regular mooks employed by the Horde.
- Jerk Jock: With her notable skills, she also tends to be unnecessarily mean to Catra and Kyle.
- Noble Demon: Places some sense of fair play over winning. When Catra used a dirty trick to gain an advantage over Adora in a training session, Lonnie blindsided Catra before she could win. Asked later why she'd interfered, Lonnie said she'd merely been evening the odds.
- Non-Uniform Uniform: Although in design, her uniform is similar to Kyle and Rogelio's, hers are short sleeved.
- We Used to Be Friends: Is not happy with Adora's defection from the horde.
Voiced by: Antony Del Rio
Kyle is a former friend and teammate of Adora. He is also a cadet in the Horde.
- Adaptational Villainy: In the original, Kyle was a one bit character that had simply lost his father's axe and accidentally roped He-Man and She-Ra into trouble asking for help. Here, Kyle is a cadet of the Horde and a recurring ally to the villains. Granted, he's awful at being a villain, but he is on their side.
- All the Other Reindeer: Seems mistreated and disregarded due to not being as strong as others in the Horde.
- Ambiguously Gay: He and Rogelio are shown to be very affectionate with one another, it is lightly implied they are or were an item.
- Because You Were Nice to Me: People at the Horde treat him so badly that when Bow shows him basic kindness, it's enough for him to start helping him and feeding him information about Glimmer and the Horde.
- Butt-Monkey: Things tend not to go well for him. People are always blaming him for everything.
- The Load: Both Lonnie and Rogelio seem competent and are even able to hassle the BFS when they're trying to escape the Fright Zone and manage to do repectibly during training sessions. Kyle seems to have trouble not tripping over his own feet and needs to be rescued much of the time.
- Minion with an F in Evil: Basically his whole thing, he is really bad at his job. It takes very little for him to start helping Bow.
- Mistreatment-Induced Betrayal: Downplayed. He hasn't left the Horde or anything, but he fed Bow important information, since Bow treated him better in the short time they knew each other than the Horde treated him his entire life.
- Non-Uniform Uniform: Kyle is the only cadet shown to use a long sleeved version of the uniform that he shares with Lonnie and Rogelio.
A lizard-like soldier that is part of Adora and Catra's squad. He seems to have a soft spot for Kyle.
- Advertised Extra: Downplayed. He was always meant to be a secondary character, but it was implied he would at least be as important as Kyle and Lonnie, but he turns out to have even less characterization and screen time than them.
- All There in the Manual: He is the only member of Adora's squad not to be named, but it was later posted in a tweet that his name is Rogelio.
- Ambiguously Gay: He seems to have a sort of soft spot for Kyle and is constantly helping him or even carrying him to safety. In the past, they were shown to be even closer with his arm slung around Kyle.
- Badass Gay: It's implied if not confirmed by the crew that he is in a relationship with Kyle. Rogelio is also an Elite Mook that can give the princesses a run for their money out of his sheer brute force.
- Canon Foreigner: Unlike other characters in the show, he has no counterpart in the original series.
- Elite Mook: Like Lonnie he's tougher than the average, capable of taking two Princesses on at once and giving them a good fight.
- Gentle Giant: Every time we see him outside battle he is taking care of Kyle.
- Lizard Folk: An anthropomorphic lizard character. Although others like him are seen, he is the only reptilian with any focus.
- Non-Uniform Uniform: Downplayed compared to Catra and Adora, but he is the only cadet to be wearing a sleeveless uniform.
- Pet the Dog: Unlike most of the horde cadets, he seems to treat Kyle in a very friendly and affectionate manner, in some cases even saving him from danger.
- Reptiles Are Abhorrent: Rogelio is a big reptilian and the only one of the Lizard Folk species of the show shown to have any importance, and is a notable muscle for the Horde. In the background, it can be seen that many like him are part of the Horde's army.
- Tail Slap: He's capable of using his tail like this. The attack is strong enough to launch Entrapta and Mermista flying with a single hit.
- The Voiceless: Unlike Kyle and Lonnie, he never speaks to anyone. The credits don't have his voice actor since he doesn't talk. He does roar once, though.
He seems to be Hordak's pet at first glance, but he is really Hordak's spy.
- Adorable Evil Minions: Apart from the bat-wings and blue skin, he looks just like a cherub. Hordak even pets him from time to time!
- Big Brother Is Watching: Even before the spoilered Small Role, Big Impact event listed below, it's foreshadowed Imp is keeping any eye on Shadow Weaver's team in an early episode when he and the witch share a Meaningful Look through a monitor.
- Creepy Cute: Unlike his original model, this Imp's appearance can cross a bit into the uncanny valley, especially given his more human features. He's still adorable to look at, however, particularly when Hordak is cuddling him.
- Creepy Shadowed Undereyes: The original character had these too, but the Monochromatic Eyes here makes this trope far more effective. Especially when he's actually spying.
- Good Wings, Evil Wings: Sports a much larger set of bat wings this time.
- Monochromatic Eyes: Has no visible pupils this time around, much like his master.
- Nonhuman Sidekick: Appears to once again be serving as Hordak's sidekick.
- Right-Hand Cat: Is almost always seen at the side of his master.
- Small Role, Big Impact: He only does one thing in the first season, but... he discovers Catra and Entrapta's plans to experiment on the Black Garnet and relays this to Hordak, who approves. This leads to: Shadow Weaver's demotion; the runestone throwing the planet out of balance; the attack on Bright Moon, which ultimately reunites the Princess Alliance; and Catra's promotion to Hordak's new second-in-command.
- The Voiceless: Zigzagged. He doesn't seem able to speak himself, but he can replay any sounds he hears.
- Voice Changeling: Is able to replay any conversations he hears, down to using the participants' voices.
The First Ones
Voiced by: Morla Gorrondona
First met by Adora when she gained the Sword of Protection, Light Hope is really a sentient AI connected to the Crystal Castle.
- A Form You Are Comfortable With: Played with. Her towering, ambiguously human form is meant to be this, but Adora still finds it unnerving. Her efforts to rectify it first has her turning into a Creepy Child and then going full-on Body Horror, causing Adora to practically beg her to go back to the original one.
- The Call Has Bad Reception: When they finally meet face to face, she explains she'd tried to reach out to Adora before, but had been unable to until she found and touched the Sword of Protection.
- The Chooser of The One: Is apparently the one who selected Adora to be She-Ra.
- Composite Character: With the Sorceress of Grayskull. Light Hope is the guardian of the Crystal Castle like in the original, but she is connected to the Sword of Protection and facilitates Adora's defection from the Horde, like the Sorceress does. Also, her revamped character design is reminiscent of the Sorceress.
- Gender Flip: The Light Hope of the original series, despite having no physical form like this version, was a masculine figure in voice.
- Impossible Hourglass Figure: Her body is impossibly shaped, with abnormally large shoulders and even more abnormally small waist and hips. This is particularly notable for being the body type used by all characters in the original, but not used anymore in this incarnation, and it lampshades how odd and non-fitting she is as a whole, compared to the setting she's in.
- Literal-Minded: Doesn't always get what Adora's saying.
- Love Is a Weakness: Not only does Light Hope think Adora's attachments to her friends holds her back but she also believes it will eventually lead to her snapping under the pressure like Mara.
- The Mentor: Subverted. Light Hope can teach She-Ra how to use the Sword of Protection, but it requires for Adora to leave her friends behind for years, which she refuses.
- Names to Run Away from Really Fast: Inverted. "Light Hope" is such a ridiculously good-sounding name that it's almost a bit unnerving in its own right... which fits the character very well, actually.
- Non-Standard Character Design: Her design uses much straighter lines than any other character and has much less expressiveness, which is used to enforce her status as an AI, rather than an actual person.
- The Spock: As an AI, she takes a big picture view of She-Ra's duties. She urges Adora to focus on the world as a whole, rather than on individuals.
- Uncanny Valley: Used in universe. Light Hope's human interaction protocols are outdated, so she's aware her appearance and mannerisms are off-putting. She tries to remedy this by making a new Avatar, but all it does is make Adora more uneasy.
- Broken Ace: Judging by Razz's comments, Mara had all the same powers as Adora, but was afraid of something.
- Chekhov's Gunman: Initially just seems to be someone Razz knows or knew, with her significance hard to make out due to Razz a few apples short of a bushel. Then Light Hope reveals she was the last She-Ra.
- Fallen Hero: Mara snapped under the power of She-Ra, which caused the powers of She-Ra to be lost for a thousand years and The First Ones to be banished from Etheria.
Voiced by: Grey Griffin
- Adaptational Badass: The Filmation cartoon depicted Madam Razz as an Inept Mage whose contributions came from her miscast spells luckily helping She-Ra. Here, Razz knows full well what she's doing.
- Adaptation Name Change: Of a sort. She's "Madam Razz" in both shows, but in the original cartoon people would more often than not refer to her as "Madam", as if this was her name and not a title. Here, Adora simply calls her "Razz".
- Ambiguously Human: It's not clear whether she is natural from Etheria. There are implications that she is actually one of the First Ones.
- Cloud Cuckoolander: She seems dotty, believing that her broom is alive and that there is a spirit named Loo-Kee who hides all the times.
- Crouching Moron, Hidden Badass: Despite her kooky demeanor, she is in reality a sorceress, and a decently powerful one to boot.
- Demoted to Extra: In the original series, she was one of the main supporting characters alongside Bow, Glimmer and Kowl; she was one of the first Rebels introduced and one of the few Ethereans to know that Adora was She-Ra. In this show, she really only appears in one episode, and since everyone knows that Adora is She-Ra by the middle of the season, the Secret Keeper aspect cannot come into play — but her appearance has great importance to the overarching plot, and she's clearly tied to the big events.
- Speaks Fluent Animal: There's a couple of hints that she can — at least, she's able to understand Swift Wind before he learns to talk, and is the one to tell Adora that he prefers to be called "Swift Wind" and that "Horsey" is a stupid name.
- Eccentric Mentor: When Adora is paralyzed with indecision over who to listen to, Razz advises her to listen to her own instincts and decide on her own course of action.
- Le Parkour: She's amazingly agile for a tiny old lady, capable of scaling a First One structure with little to no effort.
- Loon with a Heart of Gold: Odd and perhaps senile as she is, Razz is still a kind old woman that gives advice, though not very clearly, to a confused and scared Adora in a time of need.
- Really 700 Years Old: She knew Mara, the last She-Ra before Adora found the Sword of Protection, so she's over 1,000 years old. She hints that she has seen what the Horde is trying to do happen before.
- Small Role, Big Impact: She led Adora to the ruins of the Crystal Castle, where Adora was able to properly make contact with Light Hope.
The deceased husband of Angella, father of Glimmer and king of Bright Moon. He was a warrior king like his wife, but died in battle a long time before the plot started.
- Like Parent, Like Child: Angella and Castapella both mention that Glimmer is starting to look more and more like Micah, both in appearance and personality.
- The Lost Lenore: Male example. Micah died in battle some time ago; this is mainly used to characterize his wife and daughter, both of whom were severely emotionally impacted by his death.
- Posthumous Character: He died a long time ago, in the battle that the Rebellion lost and caused the original alliance fall apart. Angella and Glimmer are still not quite over it.
- Simple Staff: Micah carried a staff and fought using it. Although the staff is a bit more ornamented than the usual of this trope, looking very similar to some kind of magic staff, it works as one. He's portrayed as holding it in the portrait in the castle.