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Endless Daytime

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"Betafarl has perpetual day, did you know? It never sleeps. Perpetual light. All that energy. There are times when I miss the darkness. It is hard to live always in the light."
Warlord Zukan, Blake's 7

Sometimes the night just won't come. The daylight never ends, possibly because of an unusual planetary alignment, solar phenomenon, or even because of a kind of phlebotinum that is actually preventing the day from ending.


Powerful beings will occasionally threaten to invoke Endless Daytime as a punishment or a show of power. This is uncommon, though, and when this does happen, it's more in the vein of "Hah! Look what I can do!" rather than "You'd better do what I say or else". This likely has to do with the fact that humans are generally diurnal and psychologically associate daytime with positive things like warmth, happiness and growth. In fact, it's far more likely for godlike beings, the Big Bad, Sufficiently Advanced Aliens, and Eldritch Abominations to attempt to bring on eternal night instead.

Really long daytime hours are a staple of Science Fiction. The causes of the everlasting daylight could be anything from having multiple suns to having a Hollow World with a sun in the center. On Earth there is a phenomenon (pictured) that causes up to several months of nonstop sunshine in certain parts of the world, but this is rarely used as a setting in Sci-Fi. A common explanation is a Tidally Locked Planet, where one side of the planet will be in perpetual daytime while the opposite will be true of the other side.


Contrast The Night That Never Ends, which is the inversion of this trope, and Always Night, where daytime happens, just not onscreen (scenes only taking place in the day is not tropeworthy). This trope is not about Video Games where all levels are always illuminated by midday sun, regardless how long you stay there; see In-Universe Game Clock.


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    Anime & Manga 
  • In Dragon Ball Z, the planet Namek has three suns shining on it from all sides, keeping it in perpetual daylight. The same goes for the Supreme Kai's planet, which has even more suns.
  • The Cat Kingdom in The Cat Returns experiences perpetual noon. This is because the kingdom is its own mini-dimension (explicitly stated in the manga to be the cats' spirit realm), and time passes normally outside of it.
  • In One Piece, the judicial island Enies Lobby is always in the sunlight at all hours of the day or night, which is the reason for its nickname of "the nightless island". It's referred to as a type of island, one of many forms of Weird Weather in the Grand Line, suggesting there are other islands which never have night either.
  • In Jo Jos Bizarre Adventure Stardust Crusaders, while the heroes are traveling through the Saudi Arabian desert, they discover that the sun is continuing to brightly blaze despite it being 8 PM. Turns out it's not actually the sun that's shining, but a powerful enemy Stand; as soon as the user is defeated, the night sky becomes visible.

    Asian Animation 
  • Season 8 episode 33 of Happy Heroes takes place on Peace Day, meaning that for 24 hours anyone seen fighting will be arrested. Big M. has Huo Haha cast a spell on the sun to keep it from setting and thus making it so that Peace Day never ends. Not only are the Supermen forced to "fight" Big M. and his group peacefully, but the spell weakens Huo Haha since he absorbs moonlight to power his magic.
  • In Pleasant Goat and Big Big Wolf: Joys of Seasons episode 13, the sun apparently has a family that plans a reunion, and their presence in the sky causes it to become bright as day at 3:00 in the morning. Weslie mentions the suns will be around for the next few days, an unhappy announcement for Paddi and Wolffy since they just want to sleep.

    Comic Books 
  • Skartaris, the setting for The Warlord, is based on Pellucidar and has a similar 'eternal noon', save at the poles at the very edge of the world.
  • Angel: After the Fall has LA in hell, with both sun and full moon up at the same time, which makes things interesting for werewolves. And vampires. And, well, it's hell.
  • Dungeon Twilight: The Great Khan stopped the planet from spinning, making half of the world this and the other an Always Night with the Twillight being the Great Khan's kingdom. The always day region is a gigantic desert where people are sent to die.
  • In White Sand, the world of Taldain is a Tidally Locked Planet, so the dayside, where most of the story takes place, never sees a sunset.

    Fan Works 
  • A common trope in My Little Pony: Friendship Is Magic fanfics where Princess Celestia goes bad. The eternal day mirrors the eternal night her sister, Princess Luna, created in the show's backstory when she became Nightmare Moon.
    • In Solar Eclipse, Princess Celestia refuses to lower the sun and bring about everlasting day.
    • Corona Blaze does the same thing by subjecting her to the same transformation that befell her sister.
    • In Sunshine and Fire, a handful of characters end up stranded in a parallel world where an evil Celestia, known as Daymare Sun, began an eternal day a thousand years ago. Nobody in that world even has a concept of the night, let alone knows the word, and most of the planet has been turned to desert.
    • Shadow of the Sun includes this, although what this actually means as far as Celestia's status remains a mystery through AT LEAST halfway through chapter two.
    • A variant occurs in Twilight The Terrible, where Twilight receives Celestia's powers, but doesn't know how to use them. It's also more technically Endless Twilight, as while the sun is always visible, it's also always at the edge of the horizon, which means plants don't get enough sunlight and it's always cold, making this an odd mix of being this trope with the effects of The Night That Never Ends.
    • Specifically Averted in RainbowDoubleDash's Lunaverse. Corona doesn't want to bring about eternal day, she wants to rule every last detail of her ponies' lives.
      • This is heavily implied to be due to the differences in why the sisters fell. In the Celestiaverse, Luna felt that nopony appreciated her night, due to everypony's habit of sleeping through it, and so Nightmare Moon wanted to make the night last forever so ponies would have no choice but to appreciate its beauty. By contrast, Corona was driven to madness by the stress of trying to protect all her ponies from the evils of the world, until she snapped and become the Tyrant Sun, seeking to rule every detail of her ponies' lives so she can ensure that they are never in any danger from anything.
    • A non 'evil Celestia' version of this happens in Antipodes, where the princesses disappear, locking the sun and moon in the sky, leaving half the planet a desert thanks to this trope, and the other half a frozen wasteland due to The Night That Never Ends. Only a narrow strip of land known as the Temperate Zone can support ponykind.
  • Welcome to Blood Gulch. The sun never sets in this canyon.
  • The mirror world in In the Eye of the Beholder is almost always perpetually sunny no matter the time of day outside.
  • Ultra Fast Pony:
    • The episode "Ponynet Fight!" uses a "14 hours later..." transition card six times, and it remains day after every transition. It seems like a random joke at first, until the characters wonder aloud why the sun hasn't set yet. Twilight Sparkle realizes it's because of the two royal sisters who control the cycle of day and night; one of them's been kidnapped and the other is being lazy.
    • In "Purple Party Pooper", it happens again. This time, Princess Celestia is deliberately extending the day because it's her birthday.

    Films — Live-Action 
  • Insomnia, like its Norwegian original, takes place in a small community above the Arctic Circle during the summer, when the sun never sets.
  • In Last Night, some sort of unspecified disaster is about to end the world and as a result, the sun never stops shining.
  • The planet the protagonists crashland on in Pitch Black orbits three suns, such that it is always sunlight except once every 22 years, when the three suns line up and are simultaneously eclipsed. Bad things happen at that time. Guess what they land right in time for?
  • Star Wars' Ryloth, the Twi'lek homeworld, a tidally locked planet.

  • There's an old Italian folktale where the hero makes a bet with his brothers-in-law that the Sun will set at midnight. They laugh, and are glad to get all his stuff, but the hero made a deal with the Sun, and the Sun doesn't set until well past midnight.

  • In Michael Moorcock's A Cure For Cancer, the villain's attempts to impose more order on existence causes this.
    "The sun hasn't moved for an— for some t—" Mitzi gave up. "It isn't moving."
  • In Larry Niven's Draco Tavern series, the home planet of the alien Chirpscithra is tidally locked. The species evolved in the "twilight region" around the planet's terminator zone.
  • Sparhawk accidentally causes this in The Elenium, when he uses Bhelliom to help him catch up with Martel … but leaves the method up to the Troll-Gods. The method employed was Time Stands Still, as when the enchantment was removed about two days later (when an enemy actually managed to chase them within) no actual time had passed in the interim. Still, because of when the enchantment had been invoked, it was the trope for Sparhawk's party.
  • Beasts of Gor takes place in the far northern region of the planet, which has long times of sun and no sun respectively.
    "Come along," I said to Poalu. "It will soon be dark." That was true. In a few weeks the Arctic night would descend.
  • Isaac Asimov:
  • The Pellucidar novels are set in a Hollow World that has a sun at the centre. Thus it is always noon in Pellucidar, no matter where you are.
  • In Pyramids, after Reality Goes Out To Lunch, the competing sun gods turn the sun's arc into something akin to a spirited ballgame.
  • Ciaphas Cain: In The Traitor's Hand, all the action happens on a tidally locked planet (though Cain's regiment, made of Valhallan ice warriors, mainly operates on the "dark" side).
  • Shadow of the Conqueror: The sky is bathed in eternal light and it never becomes night. When there is a night, the night lasts for decades and monsters called Shade come out.
  • The Space Odyssey Series:
    • In 2010: Odyssey Two, monoliths self-replicate inside Jupiter, causing it to reach critical mass and become a star. This defrosts Europa, a tidally-locked moon of Jupiter, allowing it to support intelligent life. This also makes the other moons of Jupiter habitable to humans.
    • 2061: Odyssey Three reveals that due to the appearance of the second sun in the sky, because its far orbit meant Earth now often had a literal midnight sun, several species of nocturnal creatures on Earth ended up going extinct, while others suffered a period of disorientation before they eventually adapted.
  • In the Millennial Kingdom in the Left Behind book Kingdom Come, there's still a morning and an evening, but the only difference is that the evening sun is less bright than the morning sun.
  • In The Farthest Shore, one of the backstory's greatest heroes, Erreth-Akbe, is said to have gained eternal fame by defeating a being (a mage or possibly a dragon) called the Firelord who sought to stop the sun at noon so that there would be light unending.
  • The planet Chiaros IV, in Section 31: Rogue, is tidally locked, with endless day or night depending, naturally, on which side you're on. Life exists on the twilight band.
  • In The Silmarillion, Endless Daytime was the original plan for Middle-earth, lit perpetually by the cosmic lanterns Illuin and Ormal. After Big Bad Melkor destroyed them and plunged Middle-earth into The Night That Never Ends, the godlike Valar fled to Aman which they lit with the miraculous Two Trees of Light. These, like the Lamps before them, never went dark (although they did periodically fade into a twilight-like state) and so Valinor had Endless Daytime.
  • In The Memory of Sky (a Great Ship novel), the Hollow World is perpetually lit from below, though the light output varies as the hydrogen-breathing plants in the lower section of world (where the sun is) expands exponentially over the course of hours (darkening the world) before igniting into a blazing inferno, wiping everything clean at "noon". In the climax, when the light is shut off, the human population goes into a wild panic
  • One of the Floating Continent fragments Beorn visits in The Shattered World is a non-rotating one, so this trope applies. Thanks to the unfailing sunshine, it's covered with an impenetrable jungle of over-sized vegetation.
  • Villains by Necessity: As the forces of Light proceed to spread unchecked throughout the world, night is getting shorter and shorter, moving closer to becoming Always Day.
  • Half of Earth is heading for this in The Age of Miracles. The days get longer and longer and as the novel ends, people realize that before long, there won’t be any night at all.
  • In The Nevernight Chronicle the three suns only set every two and a half years during a week long period know as True Dark
  • A humorous example in The Restaurant at the End of the Universe: On Ursa Minor Beta it is always 3 O'clock on a Saturday afternoon, except in places where it is Saturday evening.

    Live-Action TV 
  • One episode of Northern Exposure (set in Alaska) takes place during the Midnight Sun. People go a little crazy. er.
  • In the Stargate SG-1 episode "The Broca Divide", the heroes visit a planet that is tidally locked. While the inhabitants of the "light side" have a Bronze Age culture bearing similarities to the Minoan civilization, the dark side is infected with a plague that turns people into savages.
  • The Twilight Zone (1959)
  • When the cosmic balance is thrown off in Charmed, the main and predominantly good universe becomes too good. One of the side-effects of this is that it is always sunny, with everyone being repulsed at the mere thought of the sun going away for any length of time.

  • Ozzy Osbourne: "Waiting for darkness, you gotta believe, you gotta believe it's true — I'm waiting for darkness, I just can't conceive why darkness is overdue..."

    Myths & Religion 
  • The Bible:
    • God causes the sun to stay stationary in the sky for an entire day until the battle between the Israelites and the Amorites is over.
    • There's constant daylight in the New Jerusalem because the Lamb produces the light.
  • In The Book of Mormon, as a sign of Jesus Christ's birth the Sun sets but it doesn't become dark.
  • In Melanesian mythologies it is common for there to have always been day before night was introduced. For example, in the Banks Islands there is a myth where the folk hero Qat retrives night from its land for the benefit of our world, because everyone was tired and bothered by the heat.
  • According to The Qur'an, Heaven does not know night. It is daytime forever.

    Tabletop Games 
  • Dungeons & Dragons: Planescape has Krigala, the first level of the Beastlands, which in an eternal afternoon. The only way to mark the passage of time is through the gentle rains that occur once a day. Krigala is mostly home to diurnal animals, and the constant heat has covered the plane in a patchwork of deserts and savannahs in the drier uplands and thick rainforests in the more humid areas.
  • Exalted
    • This is the condition in Hell, and since the Demon Sun is made of radioactive green hate this isn't fun. The closest it ever comes to night there are those occasions when the Ebon Dragon (who flies through the skies at all times) briefly eclipses the Demon Sun.
    • In Creation, this trope is one reason for the creation of the moon and Luna, its goddess. The Unconquered Sun's eternal presence in the sky stunted life and caused it to burn up in emulation of him, so night was created to give both the Unconquered Sun and Creation rest, and the moon and Luna were created to be night's guardian.
  • Magic: The Gathering: There are several places where this is the case.
    • The plane of Mirrodin has five suns. There is night time, but it's brief and exaggerated. Basically the only reason this is worth mentioning is the flavor text on Grasp of Darkness.
    • Serra's plane is bathed in the light of a perpetual sunrise.
    • In Lorwyn "the sun never quite dips below the horizon". This is because Lorwyn is the "Day" in a really messed up Day-Night cycle, while Shadowmoor is the "Night".
    • The plane of Amonkhet has two suns. The "normal" sun moves around the day as one would expect, but the Second Sun moves slowly across the sky as it is manipulated by Nicol Bolas. As such, Amonkhet is generally cast in daytime barring rare occasions, to the point that bats can't stand it. At the end of the plane's storyline, it experiences the first night it's had in years as the Second Sun sets.
  • Reign: The sun is in a fixed position in the sky, so you have this trope everywhere that's exposed to direct sunlight, and The Night That Never Ends anywhere that's in shadow or otherwise out of view of the sun.
  • RuneQuest: In Glorantha, the sun stopped in the sky, which halted time. Every culture has a myth explaining why their gods/enemies stopped the sun, and how they or their gods started it again.


    Video Games 
  • In the 24-hour races of Gran Turismo 4 the sun never sets. It's fixed for Gran Turismo 5.
  • Twilight Town from Kingdom Hearts is eternally bathed in the afternoon sun. The town sits right in the middle of the Realm in Between, where light and darkness collide, and receives an equal amount of both.
  • Need for Speed: Most Wanted, specifically the 2005 version, has a timecycle that starts out in midday, goes to sunset, skips to sunrise, and goes back to midday, in an inversion of Need for Speed: Underground.
  • Metroid Prime Trilogy:
    • Aether from Metroid Prime 2: Echoes is a rogue planet with no sun where it is always "daytime" due to a natural planetary energy called the Light of Aether. Though the regions that have been deprived of this Light by the Ing of Dark Aether are covered in a Perpetual Storm.
    • In Metroid Prime 3: Corruption, the backstory of the planet Bryyo reveals that the Magic Versus Science war that destroyed the dominant civilization resulted in their planet having one half perpetually in sunlight (reduced to an uninhabitable scorched desert), the other in perpetual darkness (reduced to an uninhabitable frozen wasteland), and only the narrow border between the two sides is still livable.
  • In Pokemon Ruby and its remake Pokémon Omega Ruby, this is a side effect of Groudon intensifying the sun's rays.
  • In one of the Ages of Uru, the sun moves horizontally across the sky, never dipping beneath the horizon as it circles.
  • The world of NieR has perpetual daylight. It's believed that the cataclysm that destroyed the world also disrupted the day/night cycle, which helpfully keeps the Shades at bay.
  • In Dominions it's possible for a sufficiently powerful fire mage to pull this off with the global enchantment Second Sun.
  • In The Legend of Zelda: Oracle of Ages, Veran possesses Nayru and uses her powers as the Oracle of Ages to create perpetual daytime and manipulates Queen Ambi into making the residents of Lynna Village work on the Black Tower 24/7.
  • While never stated outright, this is most definitely the case with Twinsun in Little Big Adventure, as both hemispheres of the planet are constantly warmed by a separate sun.
  • The first 15 missions in Rescue on Fractalus! take place near the planet's south pole during the summer, so you don't yet have to worry about the sun setting.
  • In the original PlanetSide, it never becomes dark. The sun sets, but the sky remains lit by luminous nebula, ensuring it never goes darker than twilight. Averted in the sequel, which has true night courtesy of an In-Universe Game Clock.
  • In The Banner Saga, this is a major part of the setting that sets morale so low.
  • In Chrono Cross, at one point you traverse the Dead Sea, a frozen wasteland full of objects from timelines longer exist (it's pretty weird). At the center is the town's square and bell from Chrono Trigger, except the sun is eternally just about to set.
  • The angelic plane of Elysium in Nexus Clash experiences endless day, which doesn't cause the problems that one might expect because the god of physics isn't part of the angels' coalition. Its Evil Counterpart, the demonic plane of Stygia, is Always Night instead.
  • The Final Fantasy XIV expansion Shadowbringers involves the Warrior of Light and their companions being transported to the First, an alternate version of Hydaelyn that is slowly being consumed by all-encompassing light. As such, it is constantly daytime regardless of the in-game clock - even when the in-game time reaches 6, the time when every other map in the game switches between daytime and nighttime music tracks as the sun begins rising or setting, all that happens in the First is that shadows are cast in a slightly different direction - and the storyline involves the Warrior of Light becoming the Warrior of Darkness and bringing the darkness of night back to the First.
    Skywatcher: (if asked about the weather forecast in Norvrandt) The weather...? Have you not seen the sky? Today, tomorrow, and every day henceforth will be plagued by everlasting light.
  • In the Dark Souls series, particularly the first two games, areas being stuck at a given time seems to just be how the game works: Firelink Shrine in Dark Souls is in perpetual daylight, Majula in Dark Souls II has a Scenery Porn sunset and so on. Usually, these are chosen to create a sense of passing time: for example, in II, you go from the sunset in Majula and Heide to night in places like the Lost Bastille and Huntsman's Copse. However, one place where the unchanging time seems to actually mean something is Archdragon Peak in Dark Souls III, where the perpetually blue sky (until you summon the Bonus Boss and start a rainstorm, anyway) would normally be fine...except that, by the time you can access Archdragon Peak, all the other daylight areas in the world are lit by a Darksign eclipse that gives them a sky like dimming coals, making Archdragon Peak's endless daytime somewhat jarring.
  • Dungeons & Dragons: Warriors of the Eternal Sun: As the title suggests, this is baked into the main story. The characters' city is transported to a strange land where the sun never sets, forcing them to find a way to teleport everyone back home. As the game progresses, the townsfolk slowly start going insane from the unceasing daylight.
  • In Quake IV, every level in the game (where the sky is visible) is at daytime, even in levels that you revisit (hours later, in-game), the sky looks the same. Apparently, Stroggos doesn't have a day-to-night cycle.

    Web Animation 
  • Homestar Runner: In the Halloween cartoon "Happy Hallow-Day", the gang investigates why it's still daylight out on Halloween night.
  • Red vs. Blue: The denizens of Blood Gulch (and later Valhalla) occasionally complain that the sun never sets in their canyon. This is mostly a bit of meta-humor pointing out that the maps in Halo don't have a day/night cycle.

    Western Animation 
  • "Beep Prepared" is the only Wile E. Coyote and the Road Runner cartoon that averts this trope, in the final two gags (though it was seen in the first and last scenes of Adventures of the Road Runner, a full-length pilot project from the following year).
  • In Twelve Forever, Endless Island has no night time. This makes it look like a very bright, cheery world, but (along with causing clocks to malfunction) makes it very easy for outsiders to lose track of time until it drives them insane.
  • In Pixar short Day & Night, it's always daytime in the scenes shown inside the anthropomorphic personification of Day. Conversely, it's always nighttime in the scenes shown inside his opposite number, Night.
  • Futurama:
    • One episode has extraterrestrial cats come to Earth to transfer all of its momentum to their home planet, resulting in extremely hot weather and perpetual daytime (or night for the half of the planet not shown).
    • There's also the planet from "My Three Suns," where it's rare for all three suns to be down at once.
  • In The Smurfs episode "Queen Smurfette", Father Time fails to bring the close of the day on Smurfette's birthday, resulting in the day never ending until Papa Smurf brings it to Father Time's attention.

    Real Life 
  • At certain times of the year in the polar regions of the earth, the sun will be visible for months at a time. This phenomenon is known as midnight sun. Other parts of the year, these regions stay under The Night That Never Ends, where there's no sunrise for up to 4 months and at best there's a bit of twilight to color the sky for a few hours.
  • Truth in Television for tidally-locked planets. So far, only theoretical, since none of the Solar System's planets are tidally locked to the Sun, but some exoplanets supposedly are.
  • Mercury, due to its closeness to the Sun, was for a long time thought to be tidally locked to our parent star, as the only observations that could be made far from the star's glare showed the same surface features. However in the 60s, radioastronomy showed a 3:2 rotation/orbit resonance which complicated the scenario. While the planet's low inclination affords the poles a perpetual day, areas of the equator can experience the sun rising, stopping in its tracks, going back below the horizon and rising again.
  • The Moon has a mountain near its south pole that is bathed in near perpetual sunlight (it gets dark there during a total lunar eclipse).
  • Interestingly not Truth in Television for planets with multiple suns. If the planet orbits both of the stars in a binary system, the suns will always be close together in the sky, and night will still fall. If the planet orbits one of the stars and the other is farther away, it is indeed possible for the two suns to be on opposite sides of the sky and cause almost constant daylight, but...
    • An almost full 24 hours (or whatever the planet's rotation period was) of light wouldn't happen all the time, just when the suns were in opposite parts of the sky (in short, only at the right time of year).
    • When it did happen, it wouldn't be full daylight all day. There would still be a period of twilight as one sun set and the other rose.
    • If the planet and companion star had significantly different orbital inclinations and/or the planet had a high axis tilt, endless day could occur on one hemisphere for decades, but as the other star crossed the ecliptic to shine on the other hemisphere, or moved so that one pole or the other always pointed towards it, just as much time would pass without an endless day.
    • In most cases, the other star would be bright enough to see by, but not enough to affect the planet's temperature significantly or allow photosynthesis.
  • Reasonably this should be the case given the amount of stars and other light-emitting objects in the universe. The fact that it's not is a paradox. note 


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