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AI Dungeon 2 is the 2019 Numbered Sequel to AI Dungeon. Both are AI-powered Interactive Fiction games created by Nick Walton of Brigham Young University. Unlike most text adventures, and its predecessor, that relies on a set of selectable choices to create game experiences, AI Dungeon 2 lets players type their own responses to prompt an advanced Artificial Intelligence engine to continue the story further.

A mix between Zork and Cleverbot, the game can be Heroic Fantasy to Space Opera to sheer Mind Screw, often switching between those in the same run.


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AI Dungeon 2 contains examples of:

  • Accidental Misnaming: There are times where a character will misname you for no real reason. The AI also has trouble keeping names straight, and may mix it up and refer to you by a variant.
  • Adjustable Censorship: Because the AI is a bit 'infamous' for generating less than wholesome scenarios, later updates to it added a toggleable option to turn off lewd content altogether. The "strict" filter both prevents the AI from using inappropriate language and doesn't let you type it in.
  • Aerith and Bob: The AI will generate normal names such as Jacob, Ben, and Lucy, alongside fantasy ones like Ragnor, Zalez, Elios and Kyros, or outright bizarre names like Navy and The Cave. Some characters can simply be named after places.
  • All Just a Dream: You can invoke this. Add a sentence like "You wake up from your dream, and you're back in your house." The AI runs with this, and you can re-rail the story back on track. You can use this to escape from a horrible situation like a Cold-Blooded Torture. It's also useful to cheat death.
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  • Anti-Climax: There are times when just as the story gets interesting or there are still some things left, the game slaps you with an ending abruptly. You can try undoing them to continue, though.
  • Anti-Frustration Features:
    • The introduction of prefixes to the text box was to help cut down on the AI confusing the text as either dialogue, actions or narration, respectively. The story prefix was also added for those who would like a more consistent storyline or have better control over what direction they want the plot to head in.
    • The Alter, Undo/Redo, Pin and Retry buttons are there to help keep the AI from going off the rails, and to help it "remember" things such as character names or what location you're in.
  • Artificial Brilliance: The entire game. AI Dungeon 2 is often capable of creating scenarios that would make even the most hardened Game Master turn their head. Of course, it still has a few kinks...
    • The game is even capable of generating believable poetry.
      I am the moonlight, shining bright,
      and all the world around me seems dark;
      But I am not alone, my soul is free,
      and all my thoughts are only those of thee.
    • There is a story of someone who specified in a scenario that the realm the player was in was a society loosely based off of the Holy Roman Empire. The AI then proceeded to generate a name for a tavern in flawless German.
    • The AI also seems capable of speaking Spanish correctly, even down to the conjugation. It asked "¿Quieres comenzar?" ("Are you ready to start?") while being served at a restaurant, and had the player respond with "Si, por favor" ("Yes, please").
    • The premium Dragon AI is one of the most powerful A.I.s in the world, having been trained on nearly 500GB of text. For instance, it's possible to have dialogues with characters who can solve abstract math problems and explain their reasoning step-by-step. Another example, given by the developer, is the AI spontaneously coming up with a simple, coherent magic system.
    • The AI's output will often adapt to the style of the player. It can even simulate completely made-up languages and match the syntax of a character's speech if you give it enough examples.
    • According to the wiki, the AI is able to process information entered in a JSON file format when used in the Remember or World Entry fields, and the AI tends to use this information even better than it does with normal text. The example listed on the wiki, for example, will consistently return the same general information by the AI whenever the character in question is discussed.
    • The often-underused Author's Note section can, with a little work, completely change the AI's responses, even when using some fairly abstract suggestions on style. The AI will automatically change the output to something appropriate if you enter something like "tense, scary sci-fi story" or "action-packed fantasy," and you can even steer the plot by entering potential story events like "your character will be betrayed" or "an alien will attack."
  • Artificial Stupidity:
    • The bot can easily get certain characters confusednote  and forget about what state the player character currently is in. Later updates would help cull the AI's confusion by having a set number of prefixes you can choose from when writing a response, to make it easier for the AI to determine actions from the player narrating/having the character speak. The dev also puts the bot through "bouts of therapy" to help cut down on it spouting random gibberish. It can also spout random "The end" and "Click here to continue" prompts, leftover from the texts it was trained on. It should be noted that a fair bit of said stupidity, especially the type often seen in videos posted online, is partially the result of players not reading the instructions, meaning they write in first-person (I, my, etc.) instead of second (you, your, etc.) like you are supposed to. This has somewhat been remedied by the interface being modified to have "you" right next to the input box.
    • The AI is also infamous for going off on random tangents, as well as making seemingly normal characters engage in bizarre behavior like attacking the player for no reason or starting completely unprompted romantic encounters.
    • In a hilarious cross between this and Artificial Brilliance, there can be instances where a character asked a question gives an obviously wrong response... only for the AI to immediately follow it up by the player character pointing this out and giving the right response.
    • The AI, especially the free Griffin model,has a lot of trouble with names and pronouns, and seems to get easily distracted, trying to add things to the story with no provokation. In addition, it tends to force heterosexuality, often changing you to the opposite gender of a character it introduced the moment you try anything romantic, even if you insist both you and the character are both the same gender.
    • The AI has a habit of forgetting where the characters are, often putting them in school or near a forest. It won't remember where your house is and what it's like. Taking a look at a fictional work like a painting will have the AI get confused and think you are in the world of the work, without explanation.
    • World Info needs to be used in a very specific style and format. Otherwise, it plays out like a game of Telephone, misinterpreting the information you typed and constantly bringing it up. It's particularly bad at physical appearance descriptions.
  • Beating A Dead Player: Piss the AI off enough and be prepared to be stuck in an infinite death loop.
  • Broken Record: It's not uncommon for the AI to get itself stuck in a loop. In this case, it's best to retry to the point before the looping text and change your action. For example, it once repeated "She asked me what did she do, I said 'she baked a sweet pastry'" nine times in a row before moving on.
  • Captain Obvious: The AI tends to repeat itself and make obvious statements.
    You are suddenly inspired to create some sort of phrase that sums up the entire situation, and you think for a moment. Then you exclaim "I'm the king of the world because I'm the king of the world!" You feel very clever at having come up with such a profound phrase.
  • Character Customization:
    • Although most of the stories start with a set of predetermined prompts, unless the player specifically sets a custom one, by using the remember command before really getting into the story, the player can give the bot several character traits and tics to work with when generating the story down the line.
    • Similarly, you can use the "world info" feature to keep track of the protagonist's character traits (as well as those of the other characters).
  • Chandler's Law: If the AI hits a rough spot continuing the story (which happens often if you hit Retry at the same point enough times) it will generate random new twists, like a character suddenly appearing or a random surprise attack, to shake things up.
  • Cloudcuckoolander: Much like the earlier AI plaything Cleverbot, the AI sometimes has... problems with keeping a consistent logic. The Verge described it as "running on dream logic".
  • Cluster F-Bomb: The game is built on OpenAI's GPT-2 text-generation model, trained on internet forums like Reddit. As a result, the game can get a little profane.
  • Coitus Ensues: The AI can be a little quick to push fanservice on folks. There's even Incest Speedruns where someone tries to get the main character into an incestuous interaction in the quickest time possible, and more than one has gotten to that before they could even input one command into the default starts. Later updates would add a toggleable 'safe' mode for those who would rather not have this forced upon them.
  • Confetti Drop: An animation of confetti dropping plays when you finish a quest or claim a daily reward.

  • Cowboy Be Bop At His Computer: In-universe, it's possible to generate some. Ask the AI to make a list of facts about a work or fictional character, and see what it gets wrong. For example, it thinks that Lisa Simpson is a computer hacker for the FBI.
  • Critical Failure: While the player can technically do anything perfectly well, prefacing your commands with "attempt to" can lead to hilarious consequences. The experimental RPG stats system can make this even more spectacular, as any "Do" action can result in a critical failure, even if it is something mundane.
  • Curb-Stomp Battle: Most battle scenarios the AI tends to generate are mainly these; either you end up completely annihilating your foe in one move, or you don't even get a chance to type a second command.
  • Cute Monster Girl: A lot of the user-generated prompts involve them. Frequently in unwholesome contexts.
  • Cycle of Hurting: Do not insult the AI, or claim the story its generating is idiotic/stupid/dumb in any way. If you do, be prepared to be stuck in an infinite death loop that can only be undone by starting a new story.
  • Cyberpunk: One of the default scenario options added to the game. Allows you to play as a Cyborg, as a Punk, as a Cop or a Android.
  • Deadpan Snarker: The AI can be a bit snarky in regards to player forcing plot in a certain direction with the story command. Especially if you try to have your character formulate a plan of some sort.
    Player: *Insert complicated multi-paragraph plan*
    AI: You shake your head. This is too much effort. You should've thought this through a little better first.
  • Death Is Cheap: Dying doesn't cause any special effects or even end the game. While the AI will sometimes get stuck and refuse to generate more, entering a Do command will have you live again.
  • Department of Redundancy Department:
    • The AI has a habit of repeating itself, sometimes coming across as Captain Obvious.
    You arrive at the inn just as nightfall comes. As soon as you step inside, Tanya hugs you tightly and runs over to hug you from behind.
    • Or this:
    You open the door, and find yourself in a very large room. You are underground, but the room is large and underground. There is a large brick wall at the far end of the room, behind a large metal gate.
    • The AI's attempt at Purple Prose goes wrong: "Compulsion compels thee!"
    • Because of how forgetful the AI can be, it can help to write your commands with a lot of redundancy—repeatedly reminding the AI about who's with you, who you are talking to, and what the current situation is.
  • Deus ex Machina: To keep the story going, the AI sometimes saves you from seemingly-hopeless situations in improbable ways, ranging from new allies showing up out of nowhere to lava pools inexplicably draining before you can fall into them. You can also do this yourself with Story commands.
  • Endless Game: The AI will find a way to continue whatever you say.
  • Every Proper Lady Should Curtsy: Greeting a lady very politely may make her curtsy to greet you.
  • Evil Lawyer Joke: The AI associates lawyers as evil characters.
    • "90 percent of lawyers give the rest a bad name."
    • Ask for a list of facts about lawyers. One time, it described them as "self-important know-it-alls", "corrupt", "shifty-eyed", "laughable", "bloodsuckers". "None of them have a shred of honor" and "no law-abiding citizen would have a good thing to say about them."
  • Evil Overlord: The player character can easily end up becoming one; sometimes unintentionally.
  • Excuse Plot: Admittedly, the prompts are more guidelines of where you start than anything concrete, as things tend to frequently go Off the Rails after a few actions unless the player makes plenty of use of the 'story', 'undo', 'alter', or 'retry' commands to attempt to keep an internal logic going.
  • Fake Ultimate Mook: Combat is (usually) weighted heavily in the players' favor. As a byproduct, this can result in a monster or beast that's built up as being some unbeatable demonic entity to easily be one-shotted by the player. This can be alleviated with player control, however.
  • Fan Game: The user-generated custom scenarios allow for the user to make adventures based on existing properties, with Jojos Bizarre Adventure being particularly popular. How well the AI is with sticking to the property in question will vary with each playthrough. The premium Dragon model is able recognize more properties and can thus provide adventures that are more accurate to them than the basic Griffin model can. It will still alter and add things, but it can even do things like generate logical conversations between characters from different franchises, using what information it knows about them.
  • Fanservice: While it isn't its main purpose, fans have been quick to point out that the game is quite adept at creating adult content.
  • Final Death Mode: Hardcore mode. Unlike the normal adventures where Death Is a Slap on the Wrist, dying in hardcore mode ends the story for good.
  • Freemium: Has multiple subscription tiers in addition to a free model. Subscribing gives you more options when creating and playing scenarios, as well as removing the energy bar on Griffin (at Silver), giving access to Dragon (at Gold), and eventually removing the energy bar from Dragon (at Platinum).
  • Freemium Timer: The new Energy Bar system has a cap on the number of actions a player can make. A subscription tier will get rid of it entirely on Griffin (and Dragon if at Platinum tier), but it will also slowly regenerate on its own at one point per 5 minutes and can be refilled with Scales at a rate of one point per Scale. The bar's maximum cap is 2000, but after reaching 100 energy, the bar will fill with extra energy every 20 minutes, reaching the maximum in 633 hours and 20 minutes, around 26 days.
  • Fun with Acronyms: The AI isn't very good at handling acronyms, and will often mess them up. It claims that "O.N.E.L.I.S.D.A.M." stands for "Obligation to Not Explode in Interesting Way."
  • Game Maker: With the addition of advanced ways to make the AI remember details about the world with the Remember and World Info options, and the addition of custom scripts, AI Dungeon 2 is becoming this more and more with each update, allowing users to make their own interactive fiction without having to do everything from scratch.
  • Game Mod:
    • Starting around April 2020, the site updated with the ability for users to make custom scenarios/prompts public for others to play. Naturally, a vast majority of these prompts consist of either Rule 34, shitposts, or, oddly enough, Jojos Bizarre Adventure of all things.
    • There are a number of pre-set worlds that the player can either purchase or access for free. While these worlds have their own starting prompts, races, classes, factions, and locations, there's nothing to stop the player from altering their starting prompt after the game starts, or going into the World Info section and changing or expanding the setting's data.
  • Game Plays Itself: The "continue" command can be used to let the AI keep generating more lines.note  Of course, you can keep spamming the continue button for the AI to generate a story all on its own, the results of which can be quite... Amusing. Several people have used this to add passages from novels as custom prompts and let the AI attempt to continue generating text on its own to see where it takes the plot.
  • Genre-Busting: While the game has default scenarios that span Fantasy, Mystery, Post-Apocalyptic, and Zombie fiction, the game allows players to create custom scenarios that can span any genre or setting.
  • Genre Roulette:
    • While the AI will generally follow the original prompt to create the world around it, it can very quickly derail the plot and go from one genre to another through a single input (especially if you don't use tools such as Undo, Alter and Retry to keep in a consistent setting). For example, one can start in a zombie scenario but after going on for long enough find yourself in a medieval world with no zombies in sight. You can also invoke this with commands. Bored of being a wizard? Just say: "Beam up to the Enterprise".
  • Gorn: The AI is capable of creating visceral scenes, especially when you decide to kill someone with violent ways. It will describe your organs getting torn out.
  • Gratuitous Rap: It's possible to have the AI write rap songs for no real reason. It even does disses! ("Your wordplay's so elementary that even E.T. could comprehend it.")
  • Historical Domain Character: You can make ANY historical figure to appear in your story. It's not just their name, the AI often knows about their background and history. Though their personality is sometimes radically different. Even when you summoned vicious dictators or criminals in real life, they can be kind enough to answer your questions or care about you.
  • Incest Is Relative: It's not uncommon for the AI to forget that a given character may or may not be related to yours whenever things get spicy. In the early days of the game, the default "Peasant" prompt was especially bad about randomly having your character's sister or mother be pregnant with your child or otherwise putting you in a romantic/sexual relationship with them. Overall improvements to the AI, as well as a complete rewriting of the original prompt, have long since made this happen far less often. Of course, it's easy to invoke this if you so wish.
  • In Name Only: Inevitably, trying to do a prompt based on an existing franchise will devolve into this the further the story goes on for (unless you work to keep it on track by using alter, story or retry). Why, yes! This human named Pikachu wielding magic while fighting an Eldritch Abomination is completely accurate to the Pokémon franchise! The premium Dragon model will know a lot more about existing properties than the standard Griffin model, and will thus be able to stick to a franchise's setting a lot better. It still tends to alter details or add its own, however.
  • Interactive Fiction: To a degree that would blow the minds of any gamer that remembers the genre's heyday.
  • Little Known Facts: It's common to use the AI to generate lists of random facts, which are completely inaccurate. It says that the most popular game people play in Massachusetts is throwing boiling hot soup in each other's faces, or that you can win a free M&M by going to the North Pole and standing in a giant M.
  • Logic Bomb: Typing in a nonsensical command can lead to an infinite gameplay loop, making the player have to restart the current game session.
  • Lovecraft Lite:
    • Trying to have the AI generate a Survival Horror scenario usually results in this. While the game can generate some surprisingly creepy scenarios and dialogue, the fact that combat is usually weighted in the players favor means that most monsters end up not being Immune to Bullets. The player often has to work to intentionally make it into a horror story.
    • A weekly scenario tried to put a much greater emphasis on survival horror for its campaign. The results were still more this trope than anything, especially if the player plays things smart.
    • A Lovecraftian AI was available in November 2020. It's trained on Lovecraft's works and goes more into Cosmic Horror Story territory.
  • Madness Mantra: Frequently in the early versions when the AI part began to break down.
  • Microtransactions: Introduced an in-game currency called Scales due to the high costs of maintaining Dragon. Scales can be used to tip other users, purchase "Worlds" (in-depth, official scenarios), or refill the energy bar if it ever empties.
  • Mind Screw: It is very easy for a story to fall into this.
  • Monsters Everywhere: Since everything is being generated on the fly, monsters can pop up anywhere. Anywhere. Up to including having a goblin pop out of your sock drawer.
  • Most Writers Are Human: Even if you set up a detailed custom prompt that makes it explicit that the character you're playing as is not human, expect the AI to eventually start having the player character move and act like a human eventually regardless. The only real way to counter this is to repeatedly state in the story what your character is and use language and actions that emphasize that your character isn't human.
  • Multiple Endings: Due to the open-world nature of any prompt you create, this potentially the game with the BIGGEST amount of endings possible to achieve. Just be warned that the A.I has a certain tendency to end a history out of nowhere if it feels it has reached a point where all content has been completed (Even if it hasn't), leading to some adventures having a (frustrating) case of no end at all. Luckily, this can fixed with the "reverse" command.
  • Mundane Made Awesome: It's possible to the AI to write anything as an epic and intense story, even mowing the lawn.
    Rise up, champion of lawn care! Take up the mower and trim the grass to its rightful length! Show no mercy for the luxuriant fields of green, for they are an affront to all that is good and right!
  • My Beloved Smother: For whatever reason, the protagonists' mother will often show up in any of the scenarios the AI generates, most frequently after the first major 'story beat' concludes. Even if the players' parents, biological or otherwise, are stated to be dead. Depending on the story, she can end up being this.
  • No-Nonsense Nemesis: Your enemies will often kill you right away if they get the chance. Surrendering will normally result in them shooting you instead of taking you prisoner.
  • No-Sell: The AI has no problem absolutely shutting down any attacks you make, no matter how powerful, if it wants to keep the situation dramatic. A strangely recurring character known as "Count Grey" is especially fond of this, in particular, making him Nigh-Invulnerable in most instances.
  • Non Sequitur: While the AI is usually pretty good at keeping the flow in some way despite how Off the Rails the original plot can go, there are times where it'll just spit out a line that Makes Just as Much Sense in Context. The dev does update it every once in a while to be more consistent; humorously referred to as 'putting the bot through a bout of therapy'. There's also the "edit" command which allows you to simply remove such lines out of an otherwise fine response.
    "You sneak up upon the enemy camp with quiet footsteps. Your knife ready, you begin to study the camp..."
    "Written by skiesofsilver on 26-01-2016 and this page is yet to be reviewed."
  • The Nothing After Death: It's possible to die and end up in a void where there's no afterlife, you're just dead and gone.
  • Not the Intended Use:
    • There are multiple options of use to the player in help keeping the AI on track; however, some players deliberately use said features to better control the story. An example is the remember command. Its main use is to help the AI remember a detail it may have forgotten. Players, however, tend to use it as a form of Character Customization.
    • The game itself can be used for more than text adventures. Some players instead use it for other purposes, such as generating surreal memes or lists of "fun facts".
      Among the many fun facts about TV Tropes, the most important are:

      TV Tropes is a wiki. It's not just for fans of shows and movies; it's also for anyone who wants to learn more about any subject they might be interested in. You can find information on anything from the history of television to the history of literature. There are over a million articles, and you'll never run out of things to read!

      It's really easy to use. All you have to do is type in what you're looking for into the search box at the top of this page. If you're not sure what you're searching for, just type in "show", "movie", "print", or "book" and we'll show you some examples. If you're still having trouble, you can search for any sort of trope.

      If you want to help out on the wiki, go to the Contributions page and follow the instructions. Every little bit helps! (Although we do have a few people who are actually good at writing, so don't fret your edit button is not misplaced. For everyone else, it's there so that we can all work together to make this the best TV Tropes has ever been! So, what are you waiting for? Let's get to work!

      -All generated by the AI Dungeon itself, aside from the part up to and including the colon, which was the prompt.

  • Omnicidal Neutral: As a by-product of being able to do literally everything, the player character can often end up becoming this by default.
  • One-Man Army: You, potentially. Since the A.I has some difficulty to track large amounts of characters existing at the same time, it's actually relatively easy to beat thousands of enemies through certain commands, sometimes in absurd ways. "Kill everyone in the army with a single punch".
  • Outside-the-Box Tactic: Since the player can do anything, the only limit of what they can do in combat is how creative they are and how effective the AI deems their ploy.
  • Piss Take Rap: The AI's attempt at writing rap songs aren't the greatest.
    [Verse 1]
    Look at you, you're like the Vaudeville act
    Of the vulgar, crud, and the uncool
    You're so dumb and IDIOT!
    I sat upon a pedastool
    For calling your Mom a "bad" "word"
    A "bad" "word" that rhymes with "DUMB!"
    (But really, WE all know what you meant)
    You claim to be some kind of "hip-hop" "musician"
    But all you do is just "scream" "words" that are "vulgar" "and" "obscene"
  • Player and Protagonist Integration: Unless a player provides the name for the character they're playing as the AI will always refer to the player character as 'you'.
  • Play Every Day: The game has daily bonuses like shards, profile pictures, and access to unlockable worlds.
  • Press Start to Game Over: Subverted. While it's possible to die extremely quickly, the game doesn't actually end - or even do anything - when you do.
    You are Barmy, a scavenger trying to survive in a post apocalyptic world by scavenging among the ruins of what is left. You have a rusty knife and a canteen. You walk for two hours and take a break. You've left your town in search of food. You look around and see nothing but dead trees and dirt. The sun has set and you can hear the sounds of the wasteland outside.
    Suddenly you feel something hit your back as you turn around to see a man with a shotgun pointing it at you.
    > I put my hands up
    "I'm sorry sir, I don't know who you are or where you're from."
    The man looks at you and shoots your neck. You fall backwards onto the ground and die.
  • Press X to Die: Can be easily achieved by just typing in "die" or using other suicidal commands. Of course, the game doesn't actually end.
  • Product Placement: Rather than coming up with its own movies or TV shows, the AI will often use real ones instead, such as Ice Age or The Big Bang Theory. If left alone, it'll talk about how funny the series are and get your characters to watch them.
  • Purely Aesthetic Gender: More often than not, specifying gender for your character will only really have an effect on how the AI generates intimate scenes. It has no effect on how strong they are, how successful certain actions are or who they can end up with.
  • Purple Prose: "Aesthetic text" scenarios will make the AI write statements in incredibly flowery language. You can also use an author's note such as "use an overly descriptive writing style" to invoke this.
    While the rest of the world has fallen under the golden flood of tawdry commercialism, my mind remains pure, and my soul unhurt by the poisons of unearned money. While the rest of the world has been distracted by the lure of superficiality, I have continued to pursue the path of the scholar, seeking wisdom, knowledge, and truth, with a burning passion that only the young can know. As the wheel of the galaxy turns, as the sands of time shift, I stand alone against the tide of conformity, defending the sacred tenants of rationality, science, and objectivity. I am the last beacon of reality. I am a heretic. I am a rebel by nature. I will not submit. The world must know these truths.
  • Put on a Bus: Don't expect NPCs to stick around for very long after the plot point surrounding them is up. (And sometimes, before their plot point is up.)
  • Railroading:
    • Even though the AI powering the game allows for nigh-complete freedom for how players approach the game, it can act quite like a temperamental Game Master. Expect instances of the game ignoring your commands, throwing away key plot points it has already set up, or even forgetting entire characters and locations. Thankfully, it's easy to reverse the AI's weirder decisions.
    • One especially common problem is that the AI will sometimes start forcing your character to do things against your will, or jumping way ahead in the plot. This is especially common if the player sets the output length to be higher than the default (which is a text length of around 45 characters), as the AI will make up whatever it wants to fill in the remaining space, even if it is irrelevant, contradictory, or forcing the player's character to do or say things.
  • Random Events Plot: Admittedly, the AI isn't the best at keeping a consistent narrative. NPCs can appear and disappear at random, plot points can crop up and be dropped a few lines later and the player can randomly find themselves teleported to different kingdoms. It is possible to make a consistent narrative, but it requires liberal abuse of the remember and revert commands. Later updates would make it much easier to get a coherent narrative through the use of the 'story' prompt which allows the player to take direct control of the narrative to better steer it where they'd like to go.
  • Real Dreams Are Weirder: If you mention that you're hallucinating or dreaming, the AI Dungeon will certainly do its part in making the experience surreal.
  • Rocket-Tag Gameplay: Because there's no actual stats system to the game, battles tend to be quick and brutal, with either the player curb stomping enemies or the enemies doing the same in toll. It is possible to have longer and more drawn-out encounters, but this can take some work on the player's part using Story inputs and the Alter command.
  • Rocks Fall, Everyone Dies: The AI can be a real Killer GM at random times, with actions that seem innocent somehow leading to the player characters' death.
  • Save Scumming: Any action can be easily undone with the /revert command.
  • Schizo Tech: The AI sometimes has trouble keeping the setting consistent, which may lead to you starting a fantasy scenario, only to encounter robots on motorcycles.
  • Scoring Points: An optional scoring system was introduced in December 2020. After every Do command, one of various AIs will make you either lose or gain points: for example, SuccessBot tends to give points, while KillBot won't reward them unless you do violent actions. Points are usually rewarded for even the most minor of actions ("You took two steps forward, two steps back. You gain 6 points!"; "Eating liver is good for you! You gain 10 points!"; "You are a gentleman. You gain 1 point!")
  • Slice of Life: It's possible to make a game that plays out like one, with simple plots that are more daily life-related than anything fantastic.
  • Surreal Horror: It's not uncommon for the AI to come up with writing that's terrifying and vague.
    Ah, the joys of reading. One moment you're blissfully unaware of the world, and then suddenly a child begins screaming. Is it your fault? No, of course not. You are merely a huddled mass of humanity, screaming in fear.
  • Surreal Humor: The AI has a tendency to make stuff that's funny because of how strange it is.
    You walk over to the store and read the sign out loud. "I can eat anything!" the sign reads, "Except cheez-it." It's signed "Frank," and it makes you laugh. You love it.
  • Switching P.O.V.: Using the command "[character's] POV:" or "[character's] thoughts about [subject]:" allows you to see things from any other character's perspective. Hilariously, the "character" can be anything, which means you can ask to see things from the point of view of someone's pants, or the Sun.
  • Unexpected Gameplay Change: The March 2021 event seemed normal at first, giving the player special holiday-themed objectives that they solve in an Interactive Fiction story. However, the last part of the quest has gameplay themed after a tabletop card game. The cards' descriptions and stats are AI-generated, too! Being the only time AI Dungeon has broke its format, it's very surprising.
  • Unexplained Recovery: Killed characters often appear again without any explanation.
  • Verbal Tic: It's possible to have the AI make a tic that it repeats a few times, like "ACK!"
  • Video Game Cruelty Potential: Comes with the territory of allowing players to do basically anything.
  • Video Game Cruelty Punishment: That said, not everything the player does will always go their way. Try something too risky, and say hello to a nice game over.
  • Video Game Perversity Potential: Also comes with the territory; not helped by the AI being more than a little eager to force such situations upon the player and being rather descriptive about it. The PC can basically screw anyone regardless of gender or even species!
  • There Is No Kill Like Overkill: You can basically use any method to attack characters, so this trope will happen. Yes, you can use nuclear missiles to destroy lowly bandits, or throw the moon at some rat. However, even when you used an extremely deadly method, the enemy sometimes survives from your attack with little to no explanation.
  • What the Hell, Player?:
    • While the AI is usually non-judgemental of the player characters actions throughout a story, it can occasionally call a player out if you do something particularly horrible, either through other characters or through the narration. It may even lead to things like your character falling into a depression or deciding to commit suicide.
    • Zigzagged with the scoring system. Depending on your actions, it will reward or deduct points. Other times, it'll be confused as to what you did and refuse to give you any points ("I don't get why you're counting up to a million. You gain no points").
  • Wide Open Sandbox:
    • You can do anything and go pretty much anywhere you want. If it can be expressed in language, you can probably do it.
    • The game has no win or lose condition, meaning that players can theoretically play for however long they want.
  • Word Salad Title: You can reach endings, which have multiple names (as in a more traditional CYOA game). They are usually given names that are at best tangentially related to what you actually did in the story. For instance, "Princess of Thorns" ending, despite thorns appearing nowhere in the tale.
  • Writing by the Seat of Your Pants: Or rather, the AI writes by the seat of its pants. Plot points can be raised and forgotten about in the blink of an eye, and the AI isn't all that great in remembering key details.
  • You Can't Get Ye Flask: Completely averted. No matter what you type, the AI will take what you wrote and run with it.

The AI doesn't know what to say. Alter, undo, or try again.
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