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The Glukkons were scared 'cause profits were grim.
Paramites and Scrabs had been turning up thin.
But Molluck was cool; he had a plan.
This new kind of meat? IT WAS US!
Abe's Oddysee and its remake New 'n' Tasty
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A series of games starting on the original PlayStation, the Oddworld series (the only series made by the aptly-named Oddworld Inhabitants) are fournote  games that take place on the alien planet of Oddworld. Revolving around either Almighty Janitor Abe and his friends or the Bounty Hunter Stranger, the games typically involve their protagonist going up against The Man in an anti-corporate, pro-environment plotline that is surprisingly not too anvilicious. Oddworld was originally intended to be a fictional universe consisting of an epic pentalogy of games (dubbed the Oddworld Quintology) that would have starred various different heroes and villains, as well as bonus titles to expand the universe's mythology. However, the ambitious project was left abandoned for a while until its recent reboot.

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In Oddworld: Abe's Oddysee (1997), the first game of the unfinished Oddworld Quintology, Mudokon cleaner Abe spies on an executive board meeting at RuptureFarms, a slaughterhouse/factory, where he learns profits are dwindling due to livestock sources reaching extinction. The execs, known as Glukkons, decide then and there that the way to drive profits up is to chop up the Mudokon slaves they have cleaning the factories. Naturally terrified, Abe escapes from RuptureFarms 1029 while rescuing as many of his fellow slaves as possible and, after meeting native Big Face, Abe must save the remaining wildlife, regain a lost ancient power, and return to RuptureFarms to liberate his people.

Oddworld: Abe's Exoddus is a bonus game that was created in response to the popularity of Abe's Oddysee, and it isn't part of the Oddworld Quintology. Starting exactly where Oddysee ended, Abe goes an a quest to take down SoulStorm Brewery, a distillery that makes highly addictive drinks from the bones of the Mudokon dead. Fundamentally similar to Oddysee, Exoddus adds Mudokon emotions and states (including angry, sad, excited and blind to name a few) and expands the dialogue options as well as the chanting ability (including the ability to possess your own farts). It also tripled the Mudokon slave total as Abe topples the SoulStorm Mining Co., Bonewerkz, Slig Barracks, and FeeCo Depot.

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Oddworld: Munch's Oddysee (2001) is the third overall game and also the second chapter of the Quintology. The game introduces Munch the Gabbit, who is the Last of His Kind. Gabbits are hunted to the brink of extinction for their eggs (sold as product Gabbiar) as well as their lungs. Munch is captured by a species of mad scientists known as Vykkers (whose existence was briefly foreshadowed in Abe's Exoddus), but escapes and teams up with Abe in an attempt to infiltrate Vykkers Labs, manipulate the Glukkons, win the last remaining can of Gabbiar in existence through an auction, and rescue the remaining Mudokons. Not only is it the first 3D game in the series, Munch's Oddysee introduces an additional race for saving (the Fuzzles), allows the player to control two heroes, lets the Mudokons level up and fight back (to an extent) and adds an anti-animal testing message to its range of anvils.

Oddworld: Stranger's Wrath, like Abe's Exoddus, is a bonus game in the series. Set in a Wild West far from Rupture Farms, the story follows a bounty hunter called "Stranger" as he tries to make enough cash for a mysterious, life-saving operation. Released as an expansive title,note  Stranger's Wrath is more of a First/Third-Person Shooter that gives the player a critter-firing crossbow, as well as a more combat-based (and less platform-based) experience.

Every Oddworld title achieved outstanding critical acclaim for their plot and gameplay (with the exception of Munch's Oddysee, which was invoked forcibly rushed in production by Microsoft and received a more generic reception). Unfortunately, despite the highly positive reception of Stranger's Wrath, it had very poor sales (a result of EA's failed marketing), which caused Oddworld Inhabitants to quietly disappear from the video game industry - leaving Oddworld's story hanging and many long-awaited games unreleased (a third chapter in the Quintology titled Squeek's Oddysee, a sequel to Munch's Oddysee titled Munch's Exoddus, a real-time strategy game titled Hand of Odd, and a dark and violent action game titled The Brutal Ballad of Fangus Klot). However, in December 2010, the formerly Xbox-exclusive entries finally received a cross-platform Updated Re-release in the form of the OddBoxx, including every entry so far in the series, up for download on Steam and the Play Station Network.

In mid-2011, the company made an unexpected (but by no means unwelcome) return to the industry, and promptly announced high-definition remasterings of Stranger's Wrath and Munch's Oddysee, which are to be released via digital distribution for PC, PS3, PS4, Vita and Wii U, and developed by Just Add Water Ltd.

The Oddworld Quintology was rebooted with a ground-up 2.5D remake of Abe's Oddysee, dubbed Oddworld: New 'n' Tasty, and was released on July 22, 2014 for PS4 and later for Steam, PS3, Xbox One and Wii U.

A second game in the rebooted Quintology, titled Oddworld Soulstorm, was released on April 6, 2021. It's a re-imagining of Oddworld: Abe's Exoddus as it was originally envisioned, as opposed to a straight remake like New 'n' Tasty was for Abe's Oddysee.


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     General 
  • Aerith and Bob:
    • You have Abe, Alf, Lady Margaret and Humphrey alongside Molluck, Phleg, Skillya and Aslik.
    • The creatures of Oddworld, which can be as exotic like Mudokon/Glukkon/Paramite, blatant like Meep/Slog/Slurg, or flat out lazy like Bat/Rat/Bird.
  • Aborted Arc: As revealed by Abe's Exoddus' complete ending, Munch's Oddysee was originally going to have Abe rescuing his mother, Queen Sam. Also in Munch's Oddysee, Lady Margaret, the Queen of the Glukkons, was supposed to hold Molluck on trial for the destruction of Rupture Farms. Soulstorm's perfect ending sets this up as the Sequel Hook.
  • A.I. Is a Crapshoot: Subverted with the Greeters. They were originally meant to greet visitors to Magog Cartel, but eventually started electrocuting visitors. This caused the cartel to turn them into security guards instead.
  • Aliens Are Bastards: And how! Once upon a time the Mudokons were a race of avian humanoids who arrogantly declared themselves the chosen people after seeing a giant crater in the shape of a Mudokon's paw in the surface of the moon. The Glukkons, an industrial race who were spited by this declaration, defeated the Mudokons in war, enslaved and brutalised them and destroyed most of their heritage to spite them back. As if that wasn't bad enough, they drove most of the critters of their planet to near-extinction and their last-ditch plan to keep profits up is butchering their Mudokon workforce.
  • Alignment-Based Endings: How many Mudokons (and in Munch's Oddysee, Fuzzles) you rescue affects your "quarma". Good quarma will result in an upbeat ending, whereas bad quarma will give you a significantly more unpleasant ending where the surviving Mudokons/Fuzzles effectively leave you to die.
    • Soulstorm adds a tally for the number of Sligs killed in a level. This doesn't count against the quarma rating from the number of Mudokons rescued, but there are badges and achievements that encourage the player to spare as many as they can.
  • All There in the Manual: Most of the stuff we know about Oddworld is from the website, Art Book or Word of God.
  • Always Chaotic Evil: Mostly averted; Sligs have a Freudian Excuse of having a mother who intentionally beats them to make them mean, Lulu is, at worst, a Harmless Villain, and the Mudokons are shown to have some rather racially supremacist notions in the backstory, giving the Glukkons a reason for their hatred. The sole exception are the Vykkers, who are seemingly sadistic by nature, while lacking the backstory to explain such a mindset, though Doc from Stranger's Wrath notably doesn't exhibit such behavior despite being part of the same species.
  • Ambiguously Jewish: Mudokons have many Semitic elements to their history, in particular as a slave race who were delivered from their bondage to former allies by a chosen one, historical claims of being The Chosen People and penchant for the Yiddish insult "schmuck".
  • American Accents: The vast majority of Oddworld's inhabitants (save for Ze Brewmaster and Headley the Vykker auctioneer) sound American. Kept fresh, however, through variety in race and location (such as Clakkerz speaking in Southern Yat).
  • American Kirby Is Hardcore: Inverted. In the Japanese release of Abe's Oddysee, Mudokon Pops are popsicles shaped like Mudokons, rather than the severed heads impaled on popsicle sticks from the American version. From Abe's Exoddus onward, the toned-down version of the image was used in English-speaking areas as well.
  • Anti-Frustration Features:
    • In some levels, you're required to find and listen to a bell tune and then repeat it at another part of the level to continue, using the chant to possess bells. Luckily however, you're not required to remember the tune, when Abe possesses the bells they will play it automatically.
    • New 'n' Tasty adds a few, some taken from previous installments and some new:
      • The bats are no longer invincible and can be killed by throwing bottle caps or rocks at them.
      • As in later games, several Mudokons can be interacted with at the same time, instead of one at a time, making some puzzles and sequences much less frustrating and needlessly hard.
      • A quick save feature was added. Saves can be made or loaded quickly with the press or hold of a button, which makes the game's trial-and-error aspects a lot more forgiving and less frustrating.
      • There are easier difficulty modes, which add visible checkpoints and a health meter a la Munch's Oddyssee that can be refilled by chanting when birds are nearby (Not to be confused with the bird portals).
  • Artificial Limbs: The Sligs have cybernetic legs.
  • Asbestos-Free Cereal: Most forms of advertising are brutally honest, but twist it into a positive:
    SoulStorm Brew... twice the flavor... twice the bones... twice the price!
  • Bad Boss: The Glukkons, who have a habit of treating their guards as horribly as the slaves; even sligs caught sleeping will be executed then court-marshaled.
    V.P. Aslik: Uncle Aslik's been takin' good care o' ya, right? I love all-ya like you was my own, right?! But if we don't catch this Abe guy... IT'S THE BREW VATS FOR ALL-YA! Now, what're ya waitin' for?! Get back ta work!
  • Badass Adorable: Abe and Munch, to a certain extent. Also, the Fuzzles.
  • Bag of Spilling:
    • Oddysee and Exoddus have frequently doors marked No Shrykull or No Farts that will remove the Shrykull power or explosive farts after drinking Soulstorm Brew, should you cross them, to prevent Sequence Breaking. Some passages also remove grenades, if you had them, for the same reason.
    • In Soulstorm all items except the Antidote are removed from your inventory after completing a level. Why Abe ditches that flamethrower or explosive drinks after quitting from location is anybody's guess.
  • Beast Man: Clakkerz are essentially humanoid chickens.
  • Bee People: The Mudokons, Sligs and Glukkons are all eusocial species, with the only known Mudokon queen being held captive, the Slig queen abusing and then selling her children as low-cost security, and the Glukkon queen residing in a palace. Paramites are apparently eusocial as well.
  • Behind the Black: Secret areas are typically hidden behind foreground objects, through tunnels, and down drops that should be in plain sight for Abe.
  • Beware the Nice Ones: Abe seems like an amiable little goofball, but get in his way and he'll have no qualms about taking over your mind and making you run into a meat saw.
  • Bizarre Alien Biology: This is Oddworld, after all.
  • Black-and-Gray Morality: While Abe has generally good intentions, his main method of rebellion is blowing stuff up, and he not only kills countless Sligs and Glukkons, but laughs about it afterwards. To be fair, the Sligs can often be seen abusing Mudokon slaves for no other reason than because they find it fun and how they laugh when they kill Abe or another slave. With that in mind and the fact that Abe was once a slave himself meaning he probably experienced or saw this on a regular basis, it's no wonder he feels a bit of enjoyment in turning the tables. It still reflects the whole Black-and-Gray Morality.
    • The other Mudokons also have no qualms about leaving him to die if he doesn't save enough of their pals, and the Mudokon race as a whole has a history of being somewhat supremacist and holier than thou.
    • The appearance of the moon with the Mudokon handprint led the Mudokons to believe themselves to be racially superior to their Glukkon allies. The Glukkons responded to this by shunning magic, moving underground and indoors where they wouldn't have to see the sky, becoming industrialists, enslaving the Mudokons, and eventually seeing them as food.
    • Munch's Oddysee is notable in that, in order to enter Vykker's labs, Abe and Munch give harmless oaf Lulu riches and fame, only to take it away for their own ends and ruining his life on a whim. The kicker? Despite being justified the good ending still shows Lulu begging for money on the street.
      • But then again, Lulu got rich because of a fake charity he created so him losing all of that money to help an actual good cause can very easily feel like poetic justice.
    • Soulstorm downplays it by offering for the first time non-lethal ways to deal with the Sligs.
  • Black Comedy: Much of the humour in this series is very dark, once you get past the Toilet Humor and occasional slapstick.
  • Bland-Name Product: Several in-game products appear to be this. Expresso, a power-up from Munch's Oddysee, is a clear parody of the drink espresso. While Blastos, a crafting item from Soulstorm is an obvious parody of Mentos.
  • Blatant Lies: The Glukkon propaganda, which not only labels Abe as a terrorist (despite the fact they own slaves), but consists of contradictions.
    Sign: It has come to my attention that some employees believe that Bonewerkz can be shut down by turning off the five main boilers. Rubbish! This filthy lie is spurious, reprehensible and completely untrue! Furthermore, any employee who turns off all five workwheels and shuts down Bonewerkz will be immediately down sized.
  • Broken Aesop:
    • In Abe's Oddysee, we're told that Scrabs and Paramites are sacred creatures that lost respect after being farmed for food. So what's the best way to show your respect for them? By trampling through their sacred grounds and killing any that provoke you or stand in your way. To be fair, in Exoddus Abe doesn't make them explode after possessing them, and most puzzles involving them can be solved without killing them.
    • In general, there are massive Take Thats to corporations as part of the Green Aesop. This is done using a high quality commercial product of Oddworld Inhabitants Incorporated.
      • The developers have noted this, and defended themselves via Fourth-Wall Mail Slot by claiming that they're not strictly anti-corporate, but more specifically the series's message is against putting profits before ethics.
  • By the Lights of Their Eyes: Both Sligs and Glukkons; though the Sligs have their masks to explain it, the Glukkons can do it because it's creepy.
  • Call a Rabbit a "Smeerp": The more normal creatures of Oddworld suffer from this, such as Meep, Slurgs, Chippunks and Oktigi to name a fewnote 
  • Capitalism Is Bad: The Magog Cartel embodies many of the negative traits of capitalism associated with this trope, including unsafe working conditions, the destruction of Oddworld's ecosystems, and employees who are treated as slaves.
  • Chekhov's Gun: Abe's Exoddus shows a room under construction labelled "Vykkers Lab". Vykkers Lab later appears in Munch's Oddysee as a giant airship.
  • The Chosen People: The Mudokons believed themselves the chosen people after the appearance of a moon with the shape of a mudokon hand on its face. They became arrogant and this alienated their former allies the Glukkons who eventually underwent an industrial revolution and enslaved them.
  • Cinematic Platform Game: The first two games, at least. Soulstorm returned to it.
  • Cool Airship/Flying Saucer: Vykker's Labs and smaller Vykker aircraft are an odd mix of these. Lulu has one of the former. As does Molluck, come Soulstorm.
  • Corrupt Corporate Executive: The Glukkons.
  • Crapsack World: Oddworld in general is an extremely industrialized hellhole. Hundreds of species are on the brink of extinction because of greed (And one species, the Meeches, are extinct), and one species has been reduced to one singular member from Sekto's overhunting. Mudokon workers are treated as slaves and valued just as much as the animals they process. Sligs encroach on and deface sacred landmarks to process more of these animals. Some places are so polluted that you can't even see the sky. Suffice to say, nobody will be wanting to take a vacation anywhere near here.
  • Debut Queue: The initial plan for the franchise was a five game series, starting with Abe - each additional game would add another new character to the playable party and be titled "Oddworld: Newcharacter's Oddyssee". The other mentioned character who would have joined the team would have been "Squeek", a tiny and friendly parasite-like creature. A character named "Nod" was rumored to join the team after Squeek, but Word of God confirmed this to be a hoax.
  • Does This Remind You of Anything?: Oddworld contains various allusions to the Bible. Divine fate apparently made the Mudokons the chosen people. Abe is a messiah who rescues his people from slavery. The title Abe's Exoddus is an obvious reference to the Book of Exodus in the Bible. Various characters and entities have biblical names such as Abe (named after Abraham), Molluck (alternate spelling of Moloch, a false deity condemned by God), the Magog Cartel (named after one of the sons of Japheth), Mudos (tweaked anagram of Sodom), and Nolybab (unseen city which is Babylon spelled backwards).
  • The Dog Bites Back: The whole point of the games, besides the Green Aesop. The protagonists are members of races that have been oppressed and/or hunted to near-extinction, and manage to get back at their victimizers at the end of the games. Even the Fuzzles apparently get some vengeance.
  • Dragon Their Feet: Molluck was defeated in the first game, but was revealed to be the overseer to the Big Bads in the second game.
  • The Dreaded: Scrabs are considered extremely dangerous, to the point that even Fleeches (Which are able to effortlessly swallow sligs and mudokons) want nothing to do with them whatsoever.
  • Dystopia: Most of Mudos on Oddworld is a series of industrual wastelands with a species-based caste system, with the eating of sentients being commonplace.
  • Electronic Eyes: The Sligs sport heads-up-display and pilot visors. Their inherently poor eyesight is a strategic point.
    • Their poor eyesight is arguably Truth in Television - Sligs have compound eyes, which have an inherently low resolution in comparison to lens eyes.
  • Even Bad Men Love Their Mamas: The Glukkons are very fond of Lady Margaret, as evidenced in Munch's Oddysee ("Momma's gonna be so proud of her Glukkon!"). In New 'n' Tasty, the Sligs even get some of this (in spite of the fact that Skillya is absolutely horrible to her offspring) - some of them yell "mommyyyyy!" when they hear Abe chanting.
  • Everyone Calls Him "Barkeep": The Brewmaster from Exoddus. He retains the name in Soulstorm as well.
  • Evil-Detecting Dog: An inverted case with the Slogs. Some of them are capable of detecting when a Slig is possessed and will attack it as viciously as they would attack Abe.
  • Evil Matriarch: Maggie and Skillya, the Glukkon and Slig queens.
  • Extremely Short Timespan: New 'n' Tasty and Soulstorm occur over the course of roughly two days.
  • Eyeless Face: Many of the fauna of Oddworld is eyeless.
  • Fantastic Racism: The critical event that sparked everything in the story was a crater the shape of a Mudokon hand appearing on one of Oddworld's moons; since the Mudokons believed themselves to be the chosen race, the Glukkons nearly wiped themselves out trying to compete, resulting in their industrial revolution and the enslaving of the Mudokons as retaliation.
  • Five-Man Band: What the series would have ended with, had it not been nixed.
  • Fourth-Wall Mail Slot: Alf's Rehab and Tea.
  • Fragile Speedster: The Mudokons; granted, they can outrun and out-sneak Sligs with ease, but they die fantastically easy (as they can commit suicide by slapping themselves on the forehead a few times).
  • Freudian Excuse: The Sligs' are that their queen is highly abusive towards them, and beats them constantly to make them evil.
  • Gaia's Lament: All of the games take place in both barren environments decaying from over-harvesting and the sinister factories of the respective Big Bad(s).
  • Gameplay and Story Segregation: The fact that Rupture Farms, Necrum Mines, FeeCo Depot, Slig Barracks, Bonewerkz and Soulstorm Brewery are all vastly larger than the facilities in Munch's Oddysee may qualify. Also, all Glukkons sound the same in Exoddus, despite Dripik, Phleg and Aslik all having different voices in cutscenes.
  • God Save Us from the Queen!: Maggie and Skillya, the Glukkon and Slig queens, the former being The Man Behind the Man and the latter of which is the Slig race's collective Freudian Excuse. On the flipside, there's poor old Sam, the Mudokon Queen.
  • Good Smoking, Evil Smoking: Glukkons are generally seen puffing on cigars or cigarettes - with the exception of General Dripik, who smokes a pipe with a cigar in it.
  • Greater-Scope Villain:
    • Lady Margaret, Queen and mother of the Glukkons. She has thus far never appeared directly, but is the superior of Molluck, Abe's Oddysee's Big Bad, who in turn is the deceased superior of the Big Bad Triumvirate of Abe's Exoddus; General Dripik, Vice President Aslik and Director Phleg, along with the Brewmaster (who seems to be lower ranking than the Triumvirate). Munch's Oddysee's' Big Bad Duumvirate, Humphrey and Irwin, are part of a separate species and likely a separate entity, but are motivated by the desire to capture Munch to give his lungs to her.
    • The Uggae Estate (which includes Margaret), which seems to be a government of sorts for the Glukkons and/or Magog Cartel, may also be this to Molluck and his underlings.
    • Apparently, Munch's Exoddus would reveal Lady Margaret's grandmother to have been this to her granddaughter.
    • Background material implies the Khanzumerz may be this to the Magog Cartel as a whole, and presumably at least some other Oddworld businesses. It is ambiguous if they are just normal customers or if the Glukkons work for them.
    • Soulstorm has Molluck mention the Magog Cartel's investors. Details regarding them are sparse (confined largely to the newspapers in the game's pre-menu title sequence and Molluck's own comments), but what's clear is that they think Molluck burned down RuptureFarms, and Molluck is understandably terrified of them catching up with him as a result of it.
  • Green Aesop: Pretty much the theme behind most of the the games.
  • Hollywood Evolution: The Hand Wave given for Glukkon backstory implies generations spent indoors somehow caused them to not only devolve, but is what causes their eyes to glow.note 
  • Humanoid Aliens: To varying degrees, Mudokons, Clakkerz, Grubbs, Outlaws and Wolvarks.
  • Killer Rabbit: The fuzzles; they're small, fuzzy, and absolutely adorable, but man, will they mess you up if you cross 'em.
  • Lighter and Softer: Zig-Zagged. Abe's Oddysee is a generally dark game. Abe's Exoddus is noticably filled with more comic relief, though still maintaining a dark atmosphere. Munch's Oddysee is much more silly and comedic than the previous two games, but its bad ending is also much more dark and disturbing. Stranger's Wrath returns to total darkness and seriousness. New n' Tasty is more lighthearted compared to Abe's Oddysee, while Soulstorm appears to be darker than Abe's Exoddus.
  • Last of His Kind: Many of the "good" species find themselves in their predicament, pushed to extinction by the Glukkon's industrial parks, and then you have to just barely save them. This is especially true with Munch and the Stranger.
Magical Native American: The Mudokons are a Fantasy Counterpart Culture race of these.
  • Malevolent Architecture: Of course Rupture Farms and Soulstorm Brewery have No OSHA Compliance.
  • The Man Behind the Man: Inverted, via Dragon Their Feet: Molluck, the Big Bad of Oddysee, is revealed to have been the superior of all of Exoddus' Big Bads. Played straight with Queen Margaret and Molluck, and another possible example comes with the Khanzumerz, a nebulous group who are the purchasers of Magog products.
    • The reboot timeline plays it straight with the Magog Cartel's investors, whose displeasure about RuptureFarms being torched at the end of New 'n' Tasty has sent Molluck scrambling to find Abe and clear his name of any wrongdoing before they get ahold of him.
  • The Many Deaths of You: Seriously, the number of (often humorous) ways Abe or a Slig/Glukkon could get killed in the first two games would fill a book: being shot, ground up, crushed, mauled, blown up, falling into a bottomless pit or too far to land safely, just to name a few!
  • Meaningful Name: Abe. Could reference the biblical Abraham or Abraham Lincoln (who freed the slaves). The Magog Cartel is also a biblical reference.
  • Mistreatment-Induced Betrayal: The basis of Abe's Oddysee; Abe only escapes slavery and overthrows RuptureFarms because he didn't want to be made into snacks.
    • In the Good Ending of Soulstorm Molluck's Slig Chauffeur is able to bribe Morger and Aslik's Sligs to turn on their bosses because the Glukkons have been withholding pay and bonuses.
    • Also the plot basis of the cancelled SligStorm, where the player would control an imperfect Slig trying to escape being killed at infancy.
  • Mooks but No Bosses: The first three games. Since Abe is a One-Hit Point Wonder in the first two, has no weapons apart from occasional stones or grenades and isn't exactly an expert fighter, that's fortunate.
  • Multiple Endings: Each game has Good, Bad, Angelic, and Black endings. You get the Good Ending by saving about half of whatever you're meant to save, the Angelic by saving all of them, the Black if you not only don't save but actually kill most of them, and the Bad otherwise. In the first game, getting the Angelic ending unlocks a cutscene menu, while getting the Black ending gives you a replay with infinite grenades. In the second, the Angelic ending gives you a view of some concept art, and the Black ending gives you a replay immune to all damage (apart from falling). In the third, Getting Angelic or Black rewards the player with additional editions of the Daily Deception showing the aftermath of either ending.
  • Nice Hat: Glockstars wear fancy pimp hats. In addition, Lulu's Slig Valet wears a purple top hat.
  • Nintendo Hard: You have infinite lives, and you will need them.
    • Many of the secret areas are particularly cruel.
      • It's been pushed up to 11 for New 'n' Tasty. If you want to get the Platinum, you have to save all the Mudokons as usual... but it has to be done in three hours or less. Good Luck!
      • Evem more so in Soulstorm, where getting Platinum requires things like not dying once in a level, sparing as many Sligs as possible and collecting all badges in a level.
  • No Final Boss for You: Both Munch's Oddysee and Oddworld Soulstorm will deny you access to last two levels if you have bad Quarma at that point, because Fuzzles blow your cover in the former and the facility where two last levels take place kinda blows up in the latter. Downplayed in Exoddus which doesn't give you an access to an extra room with 4 more mudokons to save.
  • Non Standard Game Over: The bad endings of the Abe/Munch games, in which the protagonists die horribly and a developer message taunts you, before sending you back to the mid-point to play the game exactly right or entirely again.
    • The ending of Oddysee has a gameplay equivalent by dropping you right into the boardroom; failing to use Shrykull but shutting off the gas gets you shot and captured, but using Shrykull leaves you in an empty boardroom with the timer still ticking, forcing you to either suffocate when the gas timer reaches zero or to shut off the gas and get captured anyway.
  • No OSHA Compliance: Working at Chernobyl in high-heeled shoes during the 19th century would be safer than working at the facilities in Oddworld.
    ONLY 1236 WORK RELATED ACCIDENTS THIS MONTH. KEEP UP THE GOOD WORK!
  • No Pronunciation Guide: The name of Shrykull is never said in the games, so whether it is "shrykol" or "shreekuhl" or something else is anyone's guess.
  • One-Gender Race: Vykkers, as hermaphrodites. As we haven't seen the queens yet, other races also give this impression. In Soulstorm you finally do meet a mudokon woman though - The Keeper.
  • Only One Name: Most of the characters. Some may be on First-Name Basis, but Abe, Alf and other former slaves appear to just have one name.
    • Only Known by Their Nickname: Since Exoddus onwards has multiple characters, some nicknames were added; Abe notably gets referred to as "that Abe guy" or "stitch-lips", and villains are given titles like "Director Phleg" rather than surnames.
    • No Name Given: "Big Face" and "The Weirdos", both of whom are only named by their appearance in cutscenes.
  • Overly Long Tongue: The Fleech was given one by accident while being designed to be "the perfect Glukkon pet". It's stated to be six feet long, and able to stretch across both of the creature's mouths.
  • Pimp Duds: The Glockstars.
  • Planet of Hats: Glukkons, a whole race of money grubbing jerks; Vykkers, a race of sadistic surgeons; Clakkerz, a race of lazy, intolerant hillbillies ...
  • Planetary Romance: The different races and creatures of the planet of Oddworld
  • Power-Up Mount: Elum, which is a cross between a horse, a snail, and a cow.
  • Punch Clock Villains: The Sligs and, to a lesser extent, the Interns, who pretty much serve the Glukkons for the various job perks. Being a jerk is quite literally part of the job. In fact, Alf's Rehab and Tea at one point had the aforementioned Mudokon mention a Slig getting beaten to death with his own arms for not being a complete jerk to the Mudokons and an Intern being suspended from work for petting a Fuzzle.
    • Arguably most of the antagonists in the series. Even the Glukkons exploit the natural world merely in an effort to make a profit, rather than to be intentionally malicious. The notable exception is the Vykkers, who do their jobs because they enjoy inflicting pain on others.
      • Even Vykkers developed their sadism to serve their desperate research into Longevity Treatment.
  • Punny Name: Vice-President Aslik.
  • Quarma Meter: Oddysee, Exodduss, New and Tasty and Soulstorm work on these with how many Mudokans you save or kill determining what ending you get.
  • The Revolution Will Not Be Vilified: Ubiquitous and anvilicious thought the series (to an extent that would make Karl Marx blush.)
  • Rule of Symbolism: The entirety of the series is an anvilicious Green Aesop as far as plot basis is concerned; they all have the player controlling a Gaia's Avenger who eventually helps the cosmic and/or endangered natives fight back against sinister corporations and, in extension, The Man.
  • Scenery Porn: The first two games have beautifully rendered backgrounds, especially for a PlayStation game.
    • New 'n' Tasty and Soulstorm continue the trend, with the 2.5D gameplay over beautiful vistas.
  • Scenery Gorn: The death factories that make up the Magog facilities are dirty, gritty, and highly dystopian. They are all very lovingly rendered.
  • Science Fantasy: Elements of both sci fi and traditional fantasy are found in the game.
  • Sdrawkcab Name: Elum.
    • Also, Nolybab, a city where the Glukkon queen Lady Margaret resides. It's also the home (or prison) of the Mudokon queen in the reboots.
  • Sequel Escalation: Abe's Oddyssee has 99 Mudokons to rescue. Abe's Exoddus has 300.
    • New 'n Tasty offers 300 Mudokons to rescue too (299 + Alf), making it Remake Escalation too.
    • Soulstorm is both with more than 1300 Mudokons to rescue!
  • Sissy Villain: Many of the Vykkers.
  • Starfish Aliens: The sentient races usually have a mix of weird anatomy and unorthodox reproductive strategies.
  • The Starscream: Vice President Aslik is implied to be this.
  • Stepford Smiler: The Greeters are an unintentional example in-universe- they were originally Exactly What It Says on the Tin for the Magog Cartel, until they started zapping visitors. The Cartel converted them into security guards, keeping their smiles.
  • Stuff Blowing Up:
    • From storytelling perspective, the facilities you escape blow up surprisingly often. It even gets a lampshade in Munch's Oddysee:
    Abe: You know, most of the time, when I leave a mean place like that, it blows up.
    • From gameplay perspective it also happens often given the various bombs are the most frequent obstacles you encounter. You can also arm yourself with grenades or possess a Flying Sligs with grenade launchers. In Soulstorm even soft drinks violently explode when thrown and when mixed with Blastos their explosion is strong enough to breach a metal floor. You can also assemble stun mines.
  • Toilet Humor: The series as a whole loves fart jokes. In every game where Abe is playable, there's a button you can push to make him fart at will. Curiously, farts are a key part of Mudokon communication.
    • Fleeches are flushed down the toilet once they become to big to be kept as pets.
    • Vice President Aslik appears to be in a toilet when you finally confront him.
    • A product of the Vykkers Conglomerate is the amusingly-named Butt-Flo laxative.
  • Took a Level in Badass:
    • Just about everyone from the first two games in Munch's Oddysee. Abe is much better at possession (mainly due to Spooce), nobody dies in one hit, Native Mudokons are highly efficient at defending themselves, and Sligs now can come in the form of steroid-pumped "Big Bro" sligs.
    • The same applies Soulstorm when compared to New 'n' Tasty. Abe got Double Jump and is able to use and craft various items as well as being able to sneak-jump and sneak-crouch, Mudokons can now jump and climb ledges, Sligs finally learned to aim above or below their floor and can now man stronger weapons such as shotguns and rocket-launchers, the list goes on ...
  • Trial-and-Error Gameplay: After getting accustomed to the game, expect several traps that give no warning whatsoever. For example, Oddysee's Scrabania has levers that drop a boulder onto a marked spot; cue one random lever that crushes you to death and sends you back several minutes for no reason beyond "Screw you".
  • Truly Single Parent: Vykkers do this naturally.
  • Vapor Ware: Hand of Odd, some kind of multiplayer strategy game.
  • Vengeful Vending Machine: Greeters are the result of an experiment in creating self-promoting vending machines, which was deemed a failure because they kept electrocuting their customers. The Magog Cartel decided to exploit their psychotic tendencies and had them redesigned as security guards for their factories.
  • Vertebrate with Extra Limbs: Vykkers have a grand total of seven limbs. Inverted with Sligs, whose vestigial back legs appear to have fused into stumpy tail.
  • Variable Mix: Really sets the mood, especially during possession.
  • Vocal Evolution: Abe's voice is much lower in Abe's Exoddus than it was in Abe's Oddysee, to symbolize how Abe has grown as a character following the first game. Lorne Lanning later realized that Abe's soft voice from the first game was essential to his essence and charm, and in Munch's Oddysee, his tone is a mixture of the two, but closer to his voice from the first game.
  • What the Hell, Hero?: The bad endings involve copious amounts of this.
  • Widget Series: Most definitely a WHAT (Weird Humorous American Thing).
  • Xenofiction: There's not a human in sight in Oddworld.
  • Xtreme Kool Letterz: BoneWerkz in Abe's Exoddus and the Splinterz facility in Munch's Oddysee

     Abe's Oddysee and Exoddus / New and Tasty 
  • Almighty Janitor: Abe; Savior of the Mudokons, Avatar of the Shrykull, Janitor of Rupture Farms, Butt-Monkey of the Mudokon people.
  • Artistic License – Biology: In the first two games, getting gored by a saw/drill (or shot excessively by a slig) will cause the character to shatter like a clay model and leave behind no viscera, blood or organs. Granted, ratings and graphical limitations exist, but the fact they are games based around industrial animal processing makes their absence questionable.
  • Attract Mode: The original game includes several short demos that tell you the basics of the gameplay while simultaneously showing off just how many different ways Abe can die.
  • Award-Bait Song: New ‘n’ Tasty has one of those with the ending credits theme ‘’Born to Love You’’.
  • Bee Afraid: The bees that chase Abe in the first game. They will kill you if you stand still. The only way to get rid of them is to run past another Mudokon or Elum and pass the swarm off onto them - strangely enough, they won't be killed by them.
  • Better to Die than Be Killed: Failing to console a Mudokon who has witnessed two deaths will result in him losing hope and trying to kill himself.
  • Big Bad: Molluck, the owner of Rupture Farms in the first game. Ironically it's his trying to turn the Mudokons into food that kicks off everything.
  • Big Bad Duumvirate: General Dripik, Vice President Aslik, Director Phleg, and the Brewmaster in Exoddus, each who own a factory that Abe has to get through to continue his quest.
  • Big Red Button: At the end of Exoddus in Soulstorm Brewery's boiler: "ABSOLUTELY POSITIVELY NEVER EVER TURN THIS WHEEL!" Guess what your mission is. Similarly in Abe's Oddysee, a literal big red (hand-shaped) button with a "DO NOT PUSH" sign. Story-wise you're supposed to press it but if you don't you just miss a cut-scene.
  • Colour-Coded Emotions: In Abe's Exoddus, Mudokons change color based on how they feel. Red ones are angry, blue ones are depressed, green ones are sick, and yellow ones are "wired".
  • Continuity Nod: New 'n' Tasty features several nods to the rest of the series:
    • One of the scrolling messages in RuptureFarms mentions a "Boombat infestation".
    • Lulu is seen on one of the slides during Molluck's board meeting in the intro.
    • In the wilds of Paramonia, "coming soon" signs for Splinterz Manufacturing can be seen.
    • During the introductory cinematic for Scrabania bolamites can be seen crawling over scrab bones.
    • A scrolling message mentions Wildum the Slig, who up until now was only mentioned in the "Dear Alf" section on the official website.
  • Deadly Euphemism: New N' Tasty is never a good sign in a slaughterhouse without morals.
  • Early-Bird Cameo: A sign for the then under-construction Vykker's Labs appears in Abe's Exoddus.
  • Early Installment Weirdness: In Abe's Oddysee, you can only have command over one Mudokon at a time (which notably makes several puzzles much harder than they need to be), most of the cutscene dialogue is in rhyme and very few characters outside of Abe have speaking roles (and those that do are usually muffled and indistinct), Abe's voice sounds completely different than in later games, the Sligs have a different visual design, and you can't possess Scrabs and Paramitesnote , among other things.
    • Interestingly, the remake for that game, New n Tasty, has both the old and the new visual design for the sligs, often visible on screen together. The game keeps the other early-installment weirdness intact.
  • Eternal Engine: The majority of Abe's Oddysee
  • Everything Trying to Kill You: Justified, given that Abe is a wanted fugitive and, in the case of the guardian wildlife, is trespassing on sacred ground.
  • Eye Scream/Mouth Stitched Shut: In order to maximize productivity, Mudokons may be subject to lips being stitched shut to prevent talking and eyes sewn shut to keep miners compliant.
  • Face Death with Dignity: Averted in Oddysee's ending. When Abe's suspended over a meat grinder he thrashes about and begs Molluck to spare him.
  • Fartillery: After drinking brew, Abe can fart explosively, and even possess his farts.
  • First-Episode Twist: Oddysee has the reveal that Mudokon slaves are next on the menu at RuptureFarms, Exoddus has the twist that SoulStorm Brew is made from Mudokon bones.
  • Flip-Screen Scrolling: In Abe's Oddysee and Abe's Exoddus.
  • Funny Background Event: When each of the Glukkon Soulstorm Executives calls in to have the security deactivated, you can seem them each begin their Death-By-Abe Throes the instant the Slig technician looks away to carry out the request
  • Gaiden Game: Abe's Exoddus was designated as outside the quintology. Essentially it's the second half of Oddysee that was big enough to be it's own game.
  • General Failure: It's a wonder how General Dripik got his position, considering he cannot remember his own name. Either that, or he has stage fright.
    • Dripik's standing was actually answered in a past edition of Dear Alf; His role as a General is pretty much a blatant lie, since all those medals that are on his outfit? It's because of how much money he's got. He's as much of a "General" as the Magog Cartel is an honest and trustworthy organization.
  • Genre Blindness: In Exoddus, Abe is finally imbibed with the power of invisibility. Cue the Glukkons coming up with locking their places up so tight that Abe "would have to be invisible to break in."
  • Getting Smilies Painted on Your Soul: The laughing gas in Exoddus, which makes even depressed Mudokons so overjoyed only a smack to the head will fix them.
  • God Mode: Your reward in Exodus for getting the Black Ending.
  • Guide Dang It!: Saving all the Mudokons is hard enough as it is... so of course there are secret screens hiding even more. And in both Oddysee and Exoddus, one of them is on the first screen of the game.
    • Hell, in one instance there is even a secret area hidden inside another secret area.
    • In Abe's Exoddus, screens with access to secret screens have brew bottles lying around, making it slightly easier. Oddysee is not so consistent (although you can often hear snoring Sligs, and sometimes see falling debris).
    • Novice players beware - in Abe's Oddysee you are never told in-game that you should rescue your co-workers, or precisely how (although they do explain some of it in the manual). In fact, the first time a sign instructs you how to save anyone, you've already passed ten of the 99 mudokons you can save.
  • Happiness in Slavery: Abe, who was perfectly happy being a slave until he found out about "Mudokon Pops".
  • Human Resources: The game begins in Abe's Oddysee when Abe finds out the Glukkons are planning to launch "Mudokon Pops", and in Abe's Exoddus he discovers that Soulstorm Brew contains the bones and tears of Mudokon workers.
    Abe: First our meat, then our bones, now our tears?!
  • Homage: This game is highly influenced by Orwell's ideas of dystopia and the game itself contain several homages to his works, e.g. quotes from 1984 appear in Abe's Exoddus' scroll signs.
    Abe: I saw what their next product was going to be: IT WAS US!
  • Immediate Sequel: Exoddus picks up immediately after the good ending to Oddysee. Abe gets knocked off the platform and falls unconscience where the spirit of the Three Weirdos comes to him in his dream and plead for his help to save other Mudokons enslaved in other factories as well as stop the Glukkons from further desecrating their burial grounds.
  • Industrialized Evil: The Rupture Farms are all about slaughtering sapient beings for meat on an industrial scale.
  • Iron Butt-Monkey: Abe (in cutscenes, at least).
  • Kent Brockman News: The "Magog on the March" flash news you can watch in Exoddus. Of course, Hilarity Ensues.
  • Law Enforcement, Inc.: SligBarracks.
  • Ludicrous Gibs: In the first two games, releasing control after possessing something made it explode violently, and that's excluding many other gruesome kinds of death.
  • May Contain Evil: Exoddus has the Glukkons offering free SoulStorm Brew samples; it then turns out the brew is so highly addictive that Mudokons will drink it to the point of hangover and dependence, forcing them into slavery to meet their addiction. Abe is the only character who can handle it, and even he suffers the side effect of explosive farts.
  • Mind Control: Chanting allows you to possess Sligs. In Exoddus, you gain the ability to possess Glukkons, Scrabs, Paramites, and exploding farts as well.
  • Mook Horror Show: The last cutscene before the ending of Abe's Exoddus has the junior executive Glukkons of the Brewery freaking out because Abe, the guy who destroyed Rupture Farms and killed the top Glukkons of the company is now loose inside the Brewery.
  • Multiple Endings: The first games ends with Abe captured by Mullok and hanging over a grinder. and, depending on how many Mudokans you saved, results if he's rescued or not.
    • Bad: Since Abe left so many of his kind for dead, no one comes to his aid and he's dropped to his death while Mullock and his Slig laugh at his demise.
    • Good: Save enough and the Mudokans repay Abe's efforts by using their magic to summon lighting that strikes the building. Hitting Mullock and his sling and knocking them out. An elder Mudokan then comes in and transports Abe to safety where his fellow Mudokans cheer for him.
      • Exoddos
    • Bad: Don't save enough, Abe's fellow Mudokans knock him out and leave him stuck on a tear extractor where the Brewmaster kills him.
    • Good: Save enough and the factories are destroyed and he's once more praised as a hero, with him vowing to free more of his kind. What's more one of his friends opens a rehab clinic to help those addicted to the brew.
  • One-Hit Point Wonder: Just about anything slightly dangerous will kill Abe.
    • Somewhat justified though, since being shot by trigger-happy guards, blown up by a bomb, carved by a buzzsaw, attacked by various ferocious creatures, crushed by a giant carcass, or falling from a 20 meters high ledge would likely kill anyone not Made of Iron. And this is actually averted with Fleeches, that only kill you after their tongues hit you ten times or so, as well as the bees in the first game.
    • Perhaps Mudokons are very weak physically in general. Some of them can kill themselves by slapping their foreheads. Some are more resilient (won't die by the bees that can kill Abe) but perhaps they're stronger due to meditation.
    • Subverted in a way with Sligs - they have such bad aim that it always takes them three shots to hit and kill Abe, so that basically translates to three hit points per Slig encounter.
  • 100% Completion: Rescuing all the Mudokons.
  • One-Winged Angel: A heroic version in Oddysee when you can turn into Shrykull, a Scrab/Paramite/Mudokon hybrid that shoots Lightning!
  • Our Slogan Is Terrible: In the first two games, if you stop and read the LCD signs you will often see rather curious ads, generally joking on the ridiculous price of Glukkon products.
    Scrab cakes: Mmmm mmmm! They'll cost you an arm and a leg!
  • Power Tattoo: Abe's hand tattoos from Big Face allow him to use the Shrykull power, while his chest tattoo from the Weirdos allows him to heal Mudokons sick from brew.
  • Press X to Die: In Abe's Exoddus. FeeCo Depot has an info station in the very first room where a Slig (Enemy Guard) hosts an infomercial for the player. At the end, he refers to a lever right next to the player should they have any questions. If the player pulls the lever, a boulder drops and kills the player instantly. Thankfully, this is done right at the start of Fee Co Depot so as not to undo progress. And considering the game so far, it should be obvious to players.
  • Property of Love: Flavor D in Abe's Oddysee and Exoddus; the Mudokon race is kept complacent by the higher-ups with the products they create, such as Abe discussing RuptureFarms products in Oddysee, and SoulStorm workers typically being addicted to brew in Exoddus.
  • Psychic-Assisted Suicide: One of the ways you are required to dispose of enemies. This can vary from simply making them spontaneously explode, to making be eaten by carnivorous wild-life, shot by their co-workers/underlings, run off a cliff or into a saw/drill.
  • Putting on the Reich: General Dripik's outfit bears a strong resemblance to an Allgemeine SS uniform.
  • The Reveal: Minor example in Abe's Exoddus, where Mudokon tears are revealed late in the game to be the other secret ingredient of Soulstorm Brew.
  • Rhymes on a Dime: Most of the voice-over narrative in Abe's Oddysee is done in rhyme.
  • Sapient Eat Sapient: The Glukkon-designed Mudokon Pop, which is made of Mudokon meat. The Soulstorm brew may also count, since it's made out of Mudokon bones and tears.
  • Schmuck Bait: Quite a few in the first two games. There is even one in the manual of Exoddus, but in all honesty, if you trust a manual that tells you to kill all Mudokons for a reward, you're pretty gullible to say the least. Subverted with that last one, as you DO get a reward for killing as many Mudokons (and Fuzzles in Munch's Oddysee) as possible in the first 3 games, in the form of infinite grenades, invincibility and an extra newspaper after the Bad Ending respectively. New 'n' Tasty doesn't give you anything for killing all the Mudokons you possibly can, though.
    Oddysee - (RING FOR SERVICE)note 
    Exoddus - "If you have any further questions, please feel free to pull the lever to your right."
    Exoddus - Only a fool or a murderer would pull this lever.
  • Screw This, I'm Outta Here!: The "Magog On The March"'s Slig News Anchor, when management's attempts at damage control over how much chaos Abe is causing become too ludicrous for even him to take seriously, downs his mic and storms off set.
  • Shock and Awe: Abe eventually learns how to transform into a Shrykull, which will then zap all on-screen enemies and hazards, disintegrating them and blowing them up respectively.
.* Shoot the Dog: Literally. An advised tactic when controlling Sligs is to shoot their Slog pets so they can't cause you problems.
  • Sickening "Crunch!": Expect hearing this sound very frequently with most deaths (bar those resulting from explosions).
  • Squad Controls: A staple of the Abe games.
  • Squishy Wizard: Abe, and by extension the other mudokons.
  • Timed Mission: At the ends of Oddysee and Exoddus, you must escape from Rupture Farms and Soulstorm Brewery before you and your fellow Muddokons are gassed.
  • Temple of Doom: The Paramonia and Scrabania temples are dedicated to animals held sacred to Mudokuns, and are meant as tests of mind and body, respectively. You'll still die if you hesitate for even a second, though.
  • Top-Heavy Guy: Played for laughs in the Good Ending of Abe's Oddysee, in which the attack on Molluck strips him of his outfit (Glukkons' outfits usually make them look like tall, physically imposing Bad Bosses), revealing that his species are actually midgets with exceptionally long arms, due to their lack of physical activity since becoming Corrupt Corporate Executives who never go outside. (because of this limb problem they "walk" hilariously from Exoddus onwards).
  • Trees into Toothpicks: Splinterz Manufacturing, a logging and toothpick-manufacturing venture that's part of the Magog Cartel.
  • Unwinnable by Design: Abe's Oddysee and Exoddus both qualify as Nasty; failing to save at least 50% of all Mudokons makes the good ending impossible to obtain, forcing the player to reload or restart entirely for the good ending.
    • The developers have technically countered this through making the bad ending more of a Non Standard Game Over; the game taunts your incompetence, and leaves you at the half-way point in the game, giving you the choice of saving every mudokon between then and the end without fail (READ: 50 in the first (in New 'n' Tasty, 200 more Mudokons were added, meaning that you need to save 150 Mudokons for the good ending), 150 in the second, most of which are well hidden) or starting entirely again.
  • Video Game Caring Potential: Trying to rescue all 399 Mudokons (99 in the first, 300 in the second)
    • Leading the blind Mudokons into bird portals, and preventing them from hurting themselves on the way.
    • Cheering up depressed or angry Mudokons.
  • Video Game Cruelty Potential: Finding new and interesting ways to kill Abe and co.
    • This game is notable for it! Try possessing a Slig and killing one of the Mudokons. If there were other Mudokons nearby, they will start hitting themselves in a suicide attempt. Unless you go back to Abe and apologize to them, they will succeed in killing themselves.
    • In the first two games, if you slap a Mudokon, he'll slap you back. Place two Mudokons next to each other, stand on the same space as one of them and slap the other. Then duck and roll away. The two Mudokons will exchange slaps until one of them dies.
    • As an extension to the above, in Exoddus you can set up full scale brawls in areas with many Mudokons clumped in a group. When one of them dies, the rest will all become depressed. Slapping one of them will then lead to all of them committing suicide. In one area close to the end of the game, this is even used as a legit puzzle mechanic.
    • Letting blind Mudokons walk into walls, or if you're particularly cruel, into a bone-saw.
    • Possessing enemies and making them commit suicide in various horrible ways. They may deserve it, but still ...
  • Video Game Cruelty Punishment: Did you enjoy killing or ignoring all those Mudokons? Enjoy the "bad ending"...
  • Villainous Breakdown: Director Phleg, after Abe has destroyed pretty much everyone else:
    Phleg: There ain't no bones anywhere! No bones, no brew! I am totally screwed! My career is over! (sobbing) AND IT'S ALL THAT BLUE BASTARD'S FAULT!
  • Weak, but Skilled: Sure, Abe's not a physical powerhouse, but he's still the biggest threat to the Glukkon industrial monopoly and is slowly liberating the Mudokon species.
  • Wham Line: A minor example; first time players following the LED tutorials (which recommend running straight for the exit) will be shocked to be met with a sign stating those they failed to save will be executed should you fail to backtrack for them all.
  • X Days Since: Inverted in the first game: One of the scrolling information bars in Rupture Farms, a meat packing plant, reads "Only 1,234 work related injuries this month! Keep up the good work!"
  • Your Terrorists Are Our Freedom Fighters: Abe is labelled a terrorist by the Industrialists. And considering some of the stuff he's done, it's kinda understandable.

     Munch's Oddysee 
  • Airborne Aircraft Carrier: Vykker's Labs.
  • Auction: The Glukkons hold an auction for the last can of Gabbiar (Gabbit eggs) where are the richest (aka a Glock Star) will be about to buy it. The goal of Abe and Munch is to get Lulu rich enough so they can have the funds to bid for it through him.
  • Big Bad Duumvirate: Humphrey and Irwin in this game, two scientist are are trying to dissect Munch to harvest his organs for the Glukkon's Queen, as well as endangering the Fuzzies.
  • Big "NO!": Lulu does this in the good ending after Abe possesses him to bid pretty much all his money to get the last Gabbiar can; some Mudokons outside of Vykkers' Labs hear it and respond "Somebody's really pissed off!". Invoked again with it being a newspaper quote.
  • Even Evil Has Standards: The Vykkers reportedly gross out their corporate partners with their Mengele-like medical experiments. Keep in mind, that some of their partners are individuals willing to murder 30 employees for a single's escape and gas an entire factory to death to prevent a meltdown. It's also implied in Soulstorm that there are members of the industrial races that are sympathetic to the plight and mistreatment of the natives; considering that the tape Abe plays has the Brewmaster explicitly mention whistleblowers and Union Representatives.
  • Lampshade Hanging: In the good ending, Abe remarks, "Usually when I leave a mean place like that, it blows up."
  • Multiple Endings:
    • Bad: Abe and Munch get jumped by the Fuzzles, angered they didn't save their kind. Abe is killed and his head mounted as a trophy, Munch is taken back to Vykkers labs where he is dissected and his lung extracted for Lady Margaret, the Gabbiar is eaten, completely wiping out the Gabbit species and the Mudokon eggs are born as a new work force for the Gulkons. Easily the darkest ending in the series.
    • Good: The Mudokon eggs are rescued to which Abe and Munch go on to use Lulu to buy the Gabbiar eggs in a Gulkon auction though it ends up taking all the money they have, ultimately bankrupting Lulu and sending him back to poverty. Still the Gabbit eggs are saved and, if achieve Angelic Qurama, Vykker Labs is destroyed completely and the Gulkons society is thrown into utter disarray.
  • Polygon Ceiling: The game had this as a criticism with reviews citing the puzzle formula did not really work as well in three dimensions. This is likely why Stranger's Wrath was more action-oriented.
  • Product Placement: The energy drink Sobe is a health power-up in Munch's Oddysee... which kind of wrecks the anti-corporate theme. Averted in the HD remake, where they're all replaced with standard Expresso machines.
  • Superpowered Evil Side: One was planned for Munch called Roid.

     Stranger's Wrath 
  • All for Nothing: Stranger busts his rump hunting bounties and trying to save up enough for his life-saving operation. But once he had the money needed, the doctor that was meant to do it is found hanged by a rival bounty hunting group who then ambush him and reveal his true form as a Steef.
  • Bittersweet Ending: Sekto is defeated and his factory destroyed, finally freeing the river he was damming. But it turns out his “body” was really the Elder Steef who used to protect the Grubbs of the area. After Stranger tells him the water is freed, he dies in peace. However Sekto, revealed to a be some parasite-like octopus creature that was controlling the Steef's body, gets away in the confusion.
  • Bounty Hunter: Stranger's profession, he soon becomes The Dreaded because of his reputation.
  • Darker and Edgier: This game focused around the eponymous stranger's capturing of bounties, dead or alive, with a moodier atmosphere compared to the prior games despite the comedy.
  • Genre Shift: From a puzzle-platform to a platform shooter. This also applies within game, for most of it it has a western theme. But that gets dropped in the latter half where it takes on a medieval bent.
  • From Nobody to Nightmare: Sekto. Who turns out is an Oktigi, a parasetic octopus like race who grafted himself on to the Elder Steef and wiped out most of the tribe, building his factory over river, gaining money off it.
  • Kinetic Weapons Are Just Better: Granted, possession is cool, but Stranger and the Sligs make a good case for this trope.
  • Oddball in the Series: Pun-aside, it's the only game so far that allows you to fight enemies directly as, unlike Abe and Munch, Stranger is more then capable of holding his own in a fight. Likewise you don't have to save any of your kind and there's only one ending.
  • The Reveal: The operation Stranger needs? It's to cut off his hind legs so he won't be revealed to be a Steef which are hunted and endangered around the area. Far as he knows, he's the last one.
  • Sequel Hook: Sekto swims off into the unknown after losing the body of the Elder Steef he was controlling.

     Soulstorm 
  • Adapted Out: Outside of Abe's hand tattoos and the Shrykull, this game does not feature Scrabs or Paramites like in Abe's Exoddus. The Necrum Vaults and Bonewerkz don't appear either (although if one looks closely enough, the Bone Powder items have the Bonewerkz logo on them, implying Bonewerkz still exists in some compacity).
  • Arson, Murder, and Jaywalking: The Brewmaster has employee regulations to prevent the collapse of SoulStorm Breweries, which forbid "tampering with the main boiler", "following mudokon terrorists", "entering shrykull portals" and "criticizing the full, rich flavor of SoulStorm™ brew".
  • Blackout Basement: One stage has some caves where you need to use flare to see more than few steps around you. You can also use chant orb to explore your vicinity. Later you'll find a flashlight that can temporarily light your path, but recharges when not in use.
  • Cavalry Betrayal: Ironically done on the villains end in the Good ending. After Mullock overhears Morguer, Aslik and Brewmaster are going to blame him for the destruction of their factories despite Abe being the real culprit (they think he was a fabrication Molluck cooked up to cover what happened at his factory, going off a rumor he did it for insurance money). He has his Slig chauffeur convince their security forces to turn against the three and kill them, albeit Molluck having to agree to their demands to his reluctance. So when the three Glukkons call for their officers to come receive their orders, they find themselves facing a firing squad.
  • Cash Gate: A quite literal example in Soulstorm: some gates can be opened only by paying required amount in moolah.
  • Charged Attack: The Eye laser in the last level of Soulstorm. It hurts a lot but it takes a few seconds between it locking on a spot and actually firing. You'll appreciate this down-time a lot.
  • Chuck Cunningham Syndrome: Despite Slig Barracks still being in Soulstorm, General Dripik is nowhere to be seen in the game.
  • Darker and Edgier: Compared to Oddysee which, ironically put more emphasis on comedy, this one goes full tilt into darker territory, and practically revels in it. Not to say it doesn't have levity but it's completely devoid of slapstick.
  • Heroic BSoD:
    • The events of the game apparently result in Abe having a pretty spectacular one we see in the intro. He's so out of it that he's not only ignoring Alf pounding on the door of the train car with enough force to crack the glass and screaming his name in a frustrated near panic, but the gatling fire from the flying sligs perforating the walls of the car as well. Subverted, he's trying to activate the amulet's power and deep in concentration.
    • Abe gets an earlier one when, after getting the Shrykull power, was also given a vision that changes everything he knew about his species. In the Perfect ending, he reveals to Alf and Toby that all the Rupture Farms Mudokons were born under one mother but she left them there and likely others at various factories. Plus gave Abe his stitches for some reason. If they want to find out why, they have to infiltrate where she's being held: the Glukkon's capital, Nolybab.
  • How We Got Here: Like Abe's Oddysee/New 'n' Tasty, the game opens with the Mudokans having already hijacked one of the Glukkons trains and heading toward the Soulbrew Factory while tying to outrun some security Sligs. Alf, who was using the Soulbrew as fuel for the furnace, runs out and, seeing they're about to run full tilt into the factory, goes to the door of the next compartment and bangs on it. Revealing Abe in the next car, oblivious to what's happening and huddled over a glowing object. As Alf calls out to him, the scene cuts to black and the game goes back to a few days before, starting proper and the following stages revealing how they got into that situation.
  • Immediate Sequel: Same as Exoddus, it picks up immediately after the good ending to Oddysee. In this case though, it's after Abe and his Muddokans have found temporarily refuge with a Mudokan elder after escaping Rupture Farms. Their rest is cut short when some of Molluck's Sligs manage to find their hiding place, forcing everyone to run.
  • Kill It with Fire: Soulstorm allows you to do this. First by throwing the bottles of Solstorm Brew then setting the puddles on fire, and later you can repurpose Fire Extinguisher into a flamethrower which makes disposing of enemies much easier, if you're not trying to spare them at least.
  • Locomotive Level: There's an entire level spent on train which you try to hijack.
  • May Contain Evil: Same as Exoddus but with a much more sinister catch. Not only does the Soulbrew make the Mudokans addicted to it, but also dependent on it as if they go off it after a certain time, the withdrawal will kill them. The Mudokans that escaped Rupture Farms only avoided it because they managed to bring a good chunk of the brew with them when they left. but with more joining them, the realization hits there won't be enough to sustain them all. Once Abe, Alf and Toby come to this conclusion, they know they have to hurry with their plans before their stock runs out.
  • Multiple Endings:
    • Bad: Abe fails to tap into the amulet's power with the creature inside it shattering, and accidentally burns Alf, Toby and himself alive when he trips and drops some of the Soulbrew they had near the train furnace and an ember sets it aflame. With no way to stop, the train plows into the Soulstorm factory and kills everyone inside. Not only that but the connected pipes also ignite and destroy the neighboring factories as well. Molluck, who was following the train in his blimp, kills his Slig chauffeur in rage and is forced to go into hiding since he can no longer clear his name.
    • Good: Abe taps into the amulet's power and the divine lighting kills the Sligs guarding the train entrance, allowing the protagonists to get inside without harm and unlocks the final level. As Abe goes to put the cure in the brew, Molluck sees his fellow Glukkons, Morguer and Aslik , arriving at the factory. He sends his chauffeur to go spy on their meeting with the Brewmaster who blames Molluck for the destruction of the Necro Mines and FeeCo Depot Abe and his Mudokans took out, thinking he made up the story of Abe to cover for what happened to Rupture Farms in an insurance fraud scheme. Overhearing this, Molluck has his chauffeur pay off Morguer, Aslik and Brewmaster's security Sligs to side with him and kill the three so as not to get in trouble with the Glukkon Queen. Helped along that the Sligs were getting stiffed on payment and bonuses from their bosses, with the promise that he'd fly all of them to the Yamens (a tropical spot in Oddworld) if they do it. Mullock reluctantly agrees and the Sligs happily do the dirty deed. This allows Abe to complete his task and everyone to depart safely. If you got a perfect, you get an extra scene of the Mudokans having had to stop in a valley due to finally running out of fuel on their train but surprised no one's coming after them. Abe reveals to Alf and Toby that the mother of the Rupture Farm Mudokans is still alive but in Nolybab, the Gulkkon's capital. Just as he does, the amulet starts glowing over the map again.
  • Oh, Crap!: Soulstorm has two; the first is Abe verbally processing the issue of having a limited supply of brew and an increasing amount of Mudokons with Alf due to the fact that withdrawl will likely end up killing them, resulting in a very subdued one of these. The other is Molluck in the bad ending; this trope is written all over his face when Soulstorm Brewery explodes. It's also present in his dialogue until his pilot says just a bit too much.
  • Pacifist Run: Possible in Soulstorm. Among other ways to non-fatally deal with the Sligs, you can knock them out when releasing them of possession (instead of making them explode), or tie them up with duct tape.
  • Precision F-Strike: In the intro, Alf's reaction to seeing the train Toby, Abe and he are on is hurtling towards the titular brewery is to bellow "Holy shit!".
  • Pyrrhic Victory: The bad ending of Soulstorm is this. While Abe and his friends are killed, they do manage to blow up Soulstorm Brewery, with the Brewmaster, Aslik and Morguer being killed in the explosion and the fires spreading through the pipelines to the other factories all around Mudos, blowing them up and killing everybody in them as well, and Molluck's name is further dragged through the dirt as he is blamed for it and forced to go into hiding the Yaymans, with him killing his chauffeur in a fit of rage.
  • Sequel Hook: The best ending tees up the Aborted Arc about saving the Mudokon queen.
  • Spider Tank: Slig Mama tanks, though they're not actually seen moving.
  • Suspiciously Similar Substitute: Morguer is this to Director Phleg from the original Abe's Exoddus.
  • Wave-Motion Gun: The titular Eye in Eye of the Storm level in Soulstorm. It's essentially a giant laser that tracks you and periodically shoots at you, hurting really bad if it connects while setting the platform it touched on fire. The gist of the section is to destroy anti-chanting orbs there so you can open chant lock.
  • Weakened by the Light: Sleeches in Soulstorm (which are scared by the light, to be precise).
  • Wham Episode: Soulstorm is this.
  • Wham Line: The game, being what had been originally envisioned for Abe's Exoddus, has a number of these. Most of them are related to the mother of Abe and the other Rupture Farms mudokons, but in particular is Abe's conversation with Toby and Alf in the ending.
    Abe: And she's not dead, she... she's just...
    Alf: She's what, Abe?
    Abe: She's in Nolybab!

Alternative Title(s): Oddworld Abes Oddysee

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