Major species in the Oddworld franchise:
A race of highly spiritual bird-people who are native to the continent of Mudos. Long before the events of Abe's Oddysee they were once a supreme chosen race of Oddworld before Glukkons got jealous and enslaved their kind, forcing them into workforces.
- Death Is Cheap: They are one of the only known races who can actually be resurrected if killed, although this can only be done in Munch's Oddysee. This is because Mudokons turn into a flock of birds when killed which can then re-combine into a Mudokon form. As shown by Necrum, The Three Weirdos and both Munch's and Oddysee's bad endings however, they can't always come back.
- The Dog Bites Back: Invoked in the Exoddus bad ending, where they will knock you out and leave you to the Brewmeister if you didn't save enough of them. More generally, they're doing this to the entire Glukkon industries, bit by bit.
- Fantasy Counterpart Culture: Mudokons are seemingly inspired by the ancient Israelites of the Bible and indigenous cultures such as Native Americans and Australian Aborigines.
- Fragile Speedster: Despite their informed physical weakness, they can sneak past and run away from threats when necessary and in some cases even fight back. The shamans in Oddysee will use their slingshots if Abe gets too close before reciting a passcode, and in Munch's Oddysee we see Mudarchers and Tomahawkers who can dish out a lot of pain.
- Happiness in Slavery: Despite being enslaved by Glukkons, some Mudokons actually don't seem to mind this. In fact, they were willing to work for SoulStorm Brewery in exchange for all the SoulStorm Brew they wanted, and later in Munch's Oddysee they join some Glukkon facilities to make some cash.
- Mind Control: Chanting and possession is one such ability that this species possesses, although they have to train themselves spiritually in order to use it. Abe happens to be naturally gifted at this despite living his entire life inside a meat processing factory.
- One-Hit Point Wonder: Zigzagged; Mudokons are generally frail and it doesn't take much to kill them, so much so that a depressed Mudokon can commit suicide by tapping themselves on the forehead, yet they are able to withstand the same bees that can kill Abe. In Munch's Oddysee all Mudokons have a dedicated health bar, so they can take a bit more punishment against enemies but will still die instantly to drowning and explosions.
The leading industrial race of Oddworld. After attempting to use black magic and nearly driving their species to extinction because of it, the remaining Glukkons decided to move on to an industrial life, creating the Magog Cartel. Due to their weak state, they generally use Sligs to do the dirty work for them.
- Cigar Chomper: Several of them always have cigars in their mouths. This habit contributed greatly to the near extinction of the Gabbit race, as an unfortunate quirk in their biology meant that their lungs could be (in probably the vast majority of the cases, unwillingly) transplanted into Glukkons who had developed smoking related forms of cancer.
- Corrupt Corporate Executive: Almost all of them only care about money, and many are willing to do some supremely immoral stuff just to gain a profit.
- Didn't Think This Through: They're notoriously short-sighted in their business endeavors. Rather than try to conserve their resources, Glukkons prefer to drive them to extinction and move on.
- Glowing Eyes of Doom: Thanks to staying underground for extended periods of time, their eyes glow.
- Greed: Not so much the Fatal Flaw, as it is the Hat of their species.
- Immortality Immorality: The goal of the Glukkon queens is to make themselves immortal, and all of the greed driven into their species by them is trying to accumulate enough money to research enough biotechnology to let them accomplish that.
- No OSHA Compliance: It's not a Glukkon-owned establishment without a few bonesaws (regardless of if they have any use in that spot or not) and even landmines.
- Top-Heavy Guy: Exaggerated. As revealed in the good ending for Abe's Oddysee, Glukkons' legs are tiny, requiring them to walk on their hands.
- We Used to Be Friends: Glukkons used to be allies with the Mudokons, but after the arrival of the Mudokon Moon, leading the Mudokons to believe they were the superior race, Glukkons decided to hide underground and revolt against them.
A native species of Oddworld, the Vykkers are mad scientist that run the Vykker's Conglomerate alongside the Magog Cartel and specialize in medicine, surgery and artificial preservatives. They are well respected in the industrial ranks thanks to this research, even if it means the torture and extinction of many Oddworld wildlife.
- Chekhov's Gunman: Abe's Exoddus shows a room under construction labelled "Vykkers Lab". The Vykkers later appear in Munch's Oddysee, along with Vykkers Labs.
- Deadly Doctor: While they prefer sticking to their research, Vykkers are willing to attack using their medical equipment if an enemy is nearby.
- The Greys: Their appearance invokes this with the addition of being stumpy tripeds and having four pincer-arms. As if that isn't enough, they also use flying saucers to collect creatures they've captured in their traps, and have large variants that house their labs.
- Hidden Villain: The existence of Vykkers was only hinted in Abe's Exoddus, until they finally appeared in Munch's Oddysee as major villains.
- Mad Doctor/Mad Scientist: This is their species' defining trait.
- Sadist: Generally Vykkers get kicks out of inflicting pain onto other creatures. Some don't even mind having pain inflicted on themselves, as seen in the Gabbiar auction where some Vykkers in the audience have grafted skin on their faces.
- Truly Single Parent: Vykkers are self-fertilizing hermaphrodites. Something that's made them all into Narcissists since the only being a single Vykkers is capable of feeling love or sexual attraction to is themselves.
Henchmen and bodyguards of the Glukkons, the Sligs are a race amphibian/cephalopod creatures that reluctantly agreed to pledge their loyalty with the Glukkons in exchange for mechanical gear. Without them and their combat capabilities, the Magog Cartel would not have succeeded in their industrial revolution.
- Abusive Parents: Their mean demeanors come from the harsh and loveless manner in which they are raised. Slig queens are noted to have no emotional attachment towards their offspring and willingly sell them off to buyers. On occasion, they also eat their newborns.
- Artificial Limbs: As they have no proper legs they wear mechanical legs called Slig Pants to get around. Without them they cannot fight back and are effectively harmless.
- The Dog Bites Back: In Soulstorm, the Glukkon Boss' Sligs are so fed up with being cheated out of their pay and putting their necks on the line that, when Molluck's own Slig Chauffeur sneaks into the Brewmaster's meeting with the others, and after being assured that Molluck will let them tag along in his escape, they turn on their bosses and kill them in cold blood.
- Electronic Eyes: The Sligs sport heads-up-display and pilot visors, the former of which were ditched as the series went on because they lacked depth perception. They are also made to wear them because Sligs are too ugly to work with in upper management otherwise.
- Freudian Excuse: Slig queens giving birth is excruciating, and it's something that they have to do constantly with five ovipositors. As a result, all of the Slig queens hate and abuse their children.
- Hoist by Their Own Petard: It's entirely possible for the flying variants to blow themselves up with their own grenades.
- Imperial Stormtrooper Marksmanship Academy: Because of their informed poor vision, it takes Sligs three shots to hit and kill a running target before they hide under cover.
- My Species Doth Protest Too Much: Apparently Abe and Alf used to have a Slig buddy who didn't beat them and would hang out with them for drinks as long as he could mooch a free drink off of them. The other Sligs beat him to death with his own arms for getting too chummy with the workers.
A Sligs' best friend, Slogs are attack dogs that will chase anything down that gets too close or tries to escape.
- Bizarre Alien Senses: Contrary to how real dogs use their sense of smell for hunting, Slogs instead use echolocation by barking. When they've found their target, it's chow time.
- Evil-Detecting Dog: Some Slogs are capable of detecting when a Slig is possessed and will attack it as viciously as they would attack Abe.
- Eyeless Face
- Killer Rabbit: Their puppy variants are this. They make up for their lack of size by hunting in packs.
Paramites and Scrabs
Native species of Oddworld and inhabitants of Paramonia and Scrabania respectively, the Paramites and Scrabs are highly revered amongst the Mudokon species. In Oddysee, they were being hunted by RuptureFarms to near-extinction until Abe began his journey to shut the meat-processing plant down.
- All There in the Manual: According to one Dear Alf entry, Paramites have a queen similarly to Mudokons, Glukkons and Sligs. Scrabs also have a "queen", though this is actually just the leader of the pack rather than a proper biological queen.
- Bizarre Alien Senses/Super Senses: Lacking eyes, Scrabs sense electrical impulses to find their prey, and Paramites navigate primarily through smell, rather than vision.
- Lured into a Trap: Some Paramites will deliberately not attack Abe and run away from him if chased, only to ambush him at a dead end with a group of Paramites waiting.
- Mix-and-Match Critters: Paramites are of the Spider People variety; their face resembles that of a boney human hand with an extra digit and the mouth located in the "palm". The spider side stems from their ability to spin webs. Scrabs are of the Centaur variety; four legs attached to a muscular human-like torso with a bird beak head thrown in for good measure.
ElumA species of bipedal beasts whom Abe saddles up and rides on in Oddysee.
- All There in the Manual: Zigzagged; in the Playstation demo of Abe's Oddysee, you can find posters around RuptureFarms marketing a meat product called "Elum Chubs". This was later removed in the retail versions of the game and could only otherwise be found in the art book "The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004". Later it was re-implemented in pre-alpha footage of New 'n' Tasty and can now be found in the retail release on billboards, albeit only at certain times.
- Sdrawkcab Name: Their species name is backwards for Mule.
- Trademark Favorite Food: They absolutely love honey, so much so that if they spot some on the ground they will stop listening to Abe and won't budge until they're chased away by bees.
Small, leech-like species that mostly rests in the vaults of Mudomo and Mudanchee. It was raised by Vykkers to be the "perfect Glukkon pet", but they accidentally added an Overly Long Tongue to it. Fleeches are still kept as pets, but are flushed down a toilet when they become too large to cuddle.
- A Head at Each End
- Balloon Belly: They gain this for a split second when swallowing a creature.
- Hyperactive Metabolism: Things they swallow seem to digest almost immediately.
- Just Eat Him: Their main form of attack is swallowing other creatures whole, usually at least four times larger than them.
- Overly Long Tongue: Long enough to grab onto ledges, and to hang on the ceiling to sleep.
- The Symbiote: Fleeches are the Mutualism kind with Slurgs. Slurgs can alert the Fleeches of invaders, and the Fleeches allow the Slurgs to eat their dropplings as a result (But how do Fleeches poop?)
A species of small fuzzballs, the Fuzzles are generally used as guinea-pigs in Vykker experimentation and as stress-balls for executive Glukkons in the industry. Behind that innocent-looking appearance however lies a vicious nature.-
- All Animals Are Domesticated: Averted. The Fuzzles in Stranger's Wrath are raised in nature, and they appear to be more vicious and violent, communicating only with threatening growls. By contrast, the Fuzzles in Munch's Oddysee are raised under captivity; they are more tame and they communicate with cute noises (that Abe and Munch can apparently understand).
- Bilingual Dialogue: In-universe: Despite speaking only in murmurs and meeps, both Abe and Munch seem to understand them completely, as do the Fuzzles when given commands from Munch. For the audience it is all conveniently subtitled.
- Deadpan Snarker: In the opening cutscene they are surprisingly sassy when they ask Munch for help.
- The Dog Bites Back: Fail to save enough Fuzzles from their fate as lab rats, and they will be more than happy to brutally attack Abe and Munch, then hand them over to the Vykkers.
- Killer Rabbit: Do not underestimate Fuzzles. Given enough of them in a group, they will quickly take down any creature that attacks or has harmed them.
- More Teeth than the Osmond Family
- Ridiculously Cute Critter: Until they show their teeth, that is...
- Smarter Than You Look: The ones in Munch's Oddysee are smart enough to help Munch realize his new power to help them escape, and even rig a bomb up in Vykkers Labs to prevent any more experimentation.
Small, grey creatures with glowing red eyes occupying the deepest parts of The Necrum, though their presence is also hinted at in abandoned mine caves of Sorrow Valley. They're terrified by light, but in darkness they're relentless predators able to kill a mudokon in few seconds. Their guano has healing properties that helps to counter the withdrawal effects of Soulstorm Brew.
- Blackout Basement: Being afraid of light, this is their natural habitat.
- Collision Damage: They don't have any form of ranged attack, but touching them for more than a split second will kill you.
- Improbable Antidote: Who would have think that its guano would be one of ingredients necessary to cure the dependence on Soulstorm Brew?
- Killer Rabbit: Similar to a Fuzzle in size, yet they can kill a grown mudokon in a second or two if he touches them.
- Red Eyes, Take Warning: The only warning you're given about their presence on screen when plunged in darkness.
- Replacement Mooks: Not in the usual sense, but they do take the place of the Fleeches from Exoddus.
- Weakened by the Light: They fear light, be it from natural sources, flashlight or flares.
Characters that debuted in Abe's Oddysee:
The most iconic mascot of the Oddworld franchise. Abe comes from the native race called the Mudokons and had lived his whole life as a slave worker for RuptureFarms... That is until one night, he discovers RuptureFarms' upcoming "New 'N' Tasty" food product to be Mudokons themselves. After this terrifying revelation, Abe makes a break for it out of the meat processing plant.
Abe later learns from some Big Face that Oddworld's ecosystem has been disrupted by the industry, and is tasked with rescuing his fellow Mudokons as well as shutting down RuptureFarms to restore the land.
Abe becomes something of a messiah amongst his bretheren, and a notorious terrorist to the industry by Glukkons around Oddworld. He's made it his mission to rescue all of the Mudokons in slavery and restore the lost land.
- Almighty Janitor: Savior of the Mudokons, Avatar of the Shrykull, Janitor of Rupture Farms, Butt-Monkey of the Mudokon people.
- Blue Is Heroic: Abe's skin color is notably purplish blue instead of the neutral green the rest of the Mudokons sport. This netted him more beatings from Sligs than the rest.
- Butt-Monkey: If there's comedy to be had and it's not at the expense of his enemies, it's almost certainly the poor hero getting battered and bruised all around. Even when he tries to do a Power Walk after gaining his Semi-Divine power, he stumbles all over himself and ruins the moment.
- Classical Anti-Hero: Even after he saves all the Mudokons, he still gets flack, even from his own people.
- Dude Looks Like a Lady: By Mudokon standards, according to Word of God, Abe is unusually feminine and androgynous for a Mudokon male. Lorne Lanning has roughly compared him to the "two-spirit" or third gender traditions of North American indigenous cultures.
- Dude, Where's My Respect?: Even though he is the savior of his fellow Mudokons, they still mock and disrespect him. Only Munch has genuinely thanked him.
- Fartillery: After drinking brew, Abe can fart explosively, and even possess his farts.
- Early Installment Weirdness: A few of this in Abe's Oddysee. Abe initially spoke with a creepy monotone voice that become deeper and more expressive in later games. He narrated cutscenes with rhyming, which was also abandoned in later games. Any possessed Slig would have been immediately killed by other Sligs on site, and he was unable to possess Scrabs and Paramites.
- The Gift: Chanting requires a lot of concentration, but according to Dear Alf, Abe first discovered his power to chant by doing impressions of the meat saws while on work shift. Abe's such a natural at it that the shamans envy him.
- Guile Hero: Without Shrykull powers, Abe can't fight anything head on. Instead he uses stealth, cunning, explosive mind control and a healthy dose of running like hell.
- Heroic BSoD: The events of New 'n' Tasty and Soulstorm drive him into one near the end of the latter game, as a mixture of his last couple days, the weight thrust upon him by being the savior of his race, and revelations about his mother all pile up. He finally breaks down on the train to Soulstorm Brewery, isolating himself in the compartment behind the train's engineering cabin. His actions leading up to it determine whether he snaps out of it successfully or if it proves a lethal distraction.
- Meaningful Name: Abe. Could reference the biblical Abraham or Abraham Lincoln.note
- Messianic Archetype: The chosen savior of the Mudokons, and the one to restore the natural order of Oddworld.
- Mouth Stitched Shut: Had it stitched shut at a young age to discourage talking to fellow workers. They have since loosened to the point that he can talk again. This is changed in Soulstorm; the Mudokon queen is the one responsible for this treatment, and not even Abe knows why she did this to him.
- No Respect Guy: Doesn't matter how many times he saves everyone's butts, the Mudokons will still turn and call him Stitch Lips and give him flack if he so much as disagrees with them.
- Power Tattoo: Has one on his chest from the events of Exoddus that heals Mudokons sick from SoulStorm Brew, and represents the planned Oddworld Quintology. Also while not strictly speaking tattoos, he gains a pair of hand scars in Oddysee from Big Face after completing the trials of the Scrab and Paramite temples, allowing to turn into a demigod known as Shrykull, which has aspects of both species.
- Semi-Divine: Abe inherits the ability to transform into the Demigod Shrykull and to heal sick Mudokons after passing the sacred tests in Oddysee and Exoddus respectively.
- Super Drowning Skills: In Munch's Oddyssee, he sinks like a rock in water.
- Took a Level in Badass: At the start of the series, Abe was just a slave way in over his head that managed to escape and rescue his people along the way. By the end of the first game, he's gained the power of Shrykull and takes the fight to Molluck. And the sequels have him personally leading his people in the rescue of the rest of the Mudokons, even despite being a No Respect Guy.
- Tragic Keepsake: Soulstorm reveals the straps sewn into his lips are this, as they were done by the mother that he seemingly is the only one to remember.
- Vocal Evolution: Abe's voice is much lower in Abe's Exoddus than it was in Abe's Oddysee, to symbolize how Abe has grown as a character following the first game. Lorne Lanning later realized that Abe's soft voice from the first game was essential to his essence and charm, and in Munch's Oddysee, his tone is a mixture of the two, but closer to his voice from the first game.
- Weak, but Skilled: Sure, Abe's not a physical powerhouse, but he's still the biggest threat to the Glukkon industrial monopoly and is slowly liberating the Mudokon species through wit, determination and a fair bit of magic.
- Authority in Name Only: Downplayed; According to Dear Alf, while he is a shaman who has duties to attend, the only reason he got the job being a leader is because he carved out a mask. This implies his abilities aren't any different from your standard shaman Mudokon, and is supposedly why Abe turns to the Raisin instead in Munch's Oddysee.
- The Faceless: We never once see his face throughout the franchise.
- Race Lift: He's the same shade of blue as Abe in the original Oddysee but in New 'n' Tasty, his skin is a reddish brown.
- Token Good Teammate: While the other Mudokons aren't evil per se, they do tend to fall into Ungrateful Bastard territory because of the way they treat Abe even after he's saved all of their lives. Big Face, on the other hand, is never anything but supportive of Abe; even in Oddysee's bad ending, he can be heard trying to convince the other Mudokons to save Abe.
Head of RuptureFarms, member of The Magog Cartel and Abe's boss. Molluck The Glukkon's only desire is to make more and more wealth. To do so he has hunted down The Meeches, Scrabs and Paramites and turned them into Snack Food, driving The Meeches into extinction as a result. When he hears that Scrabs and Paramites are no longer turning up, he decides to make something "New N Tasty", Mudokon Pops out of his own workers and make a fortune off of them. Molluck seemingly died at the end of Oddysee with RuptureFarms' destruction, but it was revealed he had survived and gone into hiding. When learned that he may still live the Glukkon Queen ordered his capture to be put on trial and executed for Abe destroying RuptureFarms.
- Bad Boss: Molluck takes the cake, to make up losses over his excessive slaughter of the races above, he decides to chop up his Mudokon slaves and turn them into a new treat. The reboots also have him pull this on his former subordinates when they start blaming him for the revolt Abe started. Molluck bribes their sligs to kill them, then promises to take them with him to the Yaymans when he flees the Magog Cartel.
- Big Bad: Of Oddysee
- Cigar Chomper: Like all Glukkons' he's never seen without one.
- Clear My Name: His goal in Soulstorm is to do this by getting ahold of Abe (or, at the very least, Abe's corpse). Preferably before the Cartel's investors get ahold of him.
- Corrupt Corporate Executive: All Molluck cares about is making more moolah, and he'll be damned if two species' dwindling numbers and another species extinction through overhunting will stop him.
- Disney Death: Thought to have died at the end of Oddysee with the destruction of RuptureFarms' but it was revealed he had survived, gone into hiding and was to face trial. It may have been better if he had perished in the explosion.
- The latest trailer for Soulstorm confirms that he is alive.
- Eye Scream: He's visibly blind in one eye come his return in Soulstorm, likely a result of him being struck by lightning.
- Fall Guy: In both the original games and the reboots, Molluck winds up this for the destruction of RuptureFarms at the very least. The original games also heaped the blame on him for the destruction of Soulstorm Brewery, while in Soulstorm he's instead blamed for the brew's seemingly sudden inability to control the Mudokons as the other bosses refuse to believe that Abe exists.
- Glowing Eyes of Doom / Red Eyes, Take Warning: Whereas the Glukkons as a whole lost their glowing eyes in the Soulstorm redesign, Molluck's remaining eye now glows red.
- Horrifying the Corrupt Corporate Executive: Molluck's comments to his slig pilot in Soulstorm imply he's just as scared of the Magog Cartel's investors as the pilot.
- No OSHA Compliance: His company is run like this. Heck, when Paramites and Scrabs (two of his main meat products) start running thin, his "solution" is to slaughter his Mudokon workforce for a New 'n' Tasty product.
- Pragmatic Villainy: He displays this trait during Soulstorm's best ending: He gives in to the Slig soldiers' demands to compensate them and take them with him to the Yayman Islands, in order for them to join him and turn on their former masters (who were planning to use him as a Fall Guy). The newspaper articles reveal he kept his promises too! That being said, his facial expressions and tone of voice show that he is not happy about having to do this.Molluck: Tell them...(angry)... We're in this... (disgusted)...together.
- Purple Is Powerful: Wears a purple a suit, and is the CEO of Rupture Farms as well as superior to the Glukkon bosses of Exoddus. Averted in Soulstorm, where he's switched to a grey suit.
- Starter Villain: Of Soulstorm. Though he continues to appear in cutscenes in pursuit of Abe, the forces of the other Glukkon bosses are the real threat following the opening.
- Wrongfully Accused: Of the destruction of RuptureFarms and Soulstorm Brewery in the original games' timeline. Partial aversion in the reboots, with only the RuptureFarms accusation being false. The Soulstorm Brewery proper doesn't get destroyed in Soulstorm, and the deaths of Aslik, Morguer and Brewmaster were done on his orders instead of by Abe's doing in the new timeline.
The Demigod of the Mudokons and Abe's Eleventh Hour Super Power.
- Invincibility Power-Up: As soon as Abe transforms into Shrykull, he is impervious to all damage.
- Mix-and-Match Critters: An in-universe example being the combination of Paramite and Scrab features.
- Semi-Divine: Shrykull is listed as a Demigod, presumably because he can only physically exist channeled through mortal Mudokons that have passed its tests.
- Stuff Blowing Up: Lightning bolts shoot off his body, landing onto the nearest enemy which results in this.
Characters that debuted in Abe's Exoddus:
The Three Weirdos
A trio of Mudokon shaman spirits who are naturally upset about their remains being disturbed. They come to Abe in a dream and ask for his help in destroying the SoulStorm Brewery.
- Half the Man He Used to Be: An interesting example, since this particular wound on one of the Weirdos has been inflicted onto their spirit post-death.
- Jacob Marley Apparel: They still wear their sacred headdresses in death. Possibly subverted with their wounds, as it's implied they represent their physical remains being extracted rather than being inflicted before their deaths.
- No Name Given
- Posthumous Character: The Weirdos have been dead for some time before Exoddus, by which point the only reason they contact Abe is because their bones are being dug up.
- Spirit Advisor: They come to Abe in a vision and beg him to put a stop to SoulStorm Brewery's desecration of Necrum. When they next meet Abe, they provide him with the means of healing Mudokons that fell ill from drinking the brew in the form of his chest tattoo.
- Ascended Extra: Alf is one of mudokons that accompany Abe at the beginning of Exoddus. During that time the game does not single him or any other Mudokon from the group, and he is only given a name at the end of the game. Taken further with the New 'n' Tasty reboot, where an entire DLC revolves around saving Alf, and he's essentially Abe's right hand in Soulstorm.
- Fourth-Wall Mail Slot: He is the host of the "Dear Alf" segment at the Oddworld Inhabitants' webiste, where he answers questions from email.
- The Lancer: To Abe in Soulstorm.
- Precision F-Strike: "A Glimpse of a Cinematic" gives the Soulstorm continuity's version of Alf a fairly spectacular "Holy shit!" when he sees the Soulstorm Brewery.
- Tropaholics Anonymous: Starts "Alf's Rehab and Tea" by the end of Exoddus to help other Mudokons recover from Soulstorm Brew addiction.
As a whole:
- Beware the Silly Ones: They're still as comically uptight in Soulstorm as they are in Exoddus, but their atrocities are shown more in graphic detail, coinciding with Soulstorm's darker tone.
- Big Bad Triumvirate: Aslik, Dripik and Phleg are the main villains of Exoddus.
- Contrasting Sequel Antagonist: The Aslik, Dripik and Phleg trio displays this dynamic with Molluck. While Molluck was a singular villain, presented as a serious, terrifying and overbearing character who was also competent in his own way, Aslik and co are a group, and shown from the get-go as a bunch of comically inept dimwits.
- Co-Dragons: They're this to Molluck in Soulstorm. That being said, their loyalty is wavering by that point as they believe Molluck was responsible for their problems, not believing that Abe is real.
- Entertainingly Wrong: They all assume that Molluk is the one responsible for the Brew failing and all their problems, all because they don't believe that Abe is real.
- Mistreatment-Induced Betrayal: They're gunned down by their own underpaid Sligs after Molluck offers them a better deal.
- Terrible Trio: Aslik is very clearly the dominant voice in the group, with the others quickly reigned in into the roles of his henchmen.
- Vile Villain, Laughable Lackey: They serve Molluck in Soulstorm while still keeping their comically inept characterization from Exoddus.
The administrator of FeeCo Depot, an industrial transport hub in Mudos. He's also a high-ranking executive of SoulStorm Brewery. He appears as an antagonist in Exoddus and it's reboot Soulstorm.
- Bad Boss: Despite his attempt to paint himself as kindly "Uncle Aslik" who takes good care of his stinking slaves--um, "fellow employees", he says that if they don't catch Abe, he'll throw them all in the brew vats.
- Big Bad: Of Abe's Exoddus. He may not be the final glukkon boss Abe takes down but he is the overall head of glukkons' operations in that game.
- Big Bad Wannabe: He has his eyes on Molluck's position in Exoddus after the latter disappears, but he's nowhere near as competent or as menacing as his predecessor and dies before the endgame.
- Dragon with an Agenda: In Exoddus he sets his sight on usurping Molluck's place now that he's gone.
- High-Class Glass: He sports a monocle in Exoddus as part of his attire, though the affect is ruined by his general weaselly behavior. He loses it for his redesign in Soulstorm.
- I Can Rule Alone: Alsik's would-be plan. He obviously intends to use the current situation to boost his own career with no regard to Dripik and Phleg, but they are too stupid to realise it and so he convinces them to throw their lot with him. He does not get to actually follow through because Abe gets rid of him and other bosses before that.
- Faux Affably Evil: Tries - very poorly - to project an image of a benevolent boss who looks after his mudokon employees.
- Punny Name: His name is a play on "ass-lick".
- Smug Snake: He's all ego and no brains, barely able to hide his contempt for either his mudokon slaves or his glukkon co-conspirators. Yet even as Abe runs rings around him, he thinks he can usurp Molluck's position.
The officer of the Slig Barracks where new Slig recruits were trained to become corporate security personnel.
- Adapted Out: He's an antagonist in Exoddus who never appears in the remake Soulstorm.
- Armchair Military: Exagerrated - it is hinted that his rank and awards were actually something he bought with corporate money for his own vanity, and he doesn't have any real military experience.
- Bling of War: Has his whole chest covered in medals.
- General Failure: He's easily the most dimwitted one of the main glukkon trio of Exoddus.
- Hypocritical Humour: One moment he says that no mudokon will make him look like a fool, only forgetting his own name the very next moment until some mudokon has to remind him that, making him look like a complete idiot on live news broadcast.
- Punny Name: Dripik, as in "drool-dripping moron".
- Running Gag: On several occasions he seems to forget his own name, with someone else having to remind him.
The "head boner" of the Bonewerkz, the factory where mudokon bones are ground up into powder to serve as the main ingredient in Soulstorm Brew.
- Adapted Out: He's an antagonist in Exoddus but never appears in Soulstorm.
- No Indoor Voice: He seems to have only one voice setting, and that is "shouting". In all of his appearances he talks exclusively in screaming, even when Abe's the one possessing him.
- Punny Name: Following the theme with his fellow bosses, his name seems to be a pun on "phlegm".
- Social Climber: The glukkon most overtly worried about his career and how Abe's activities in the two games can impact it, to the point that's pretty much the only thing he talks about.
- Villainous Breakdown: A very public one during a press conference where he blames Abe for all his failures and breaks down crying at how his career is ruined and "[He] is screwed!"
The header of SoulStorm Brewery. In Exoddus he's made the temporary Head of Soulstorm Brewery after Abe kills the Brewery's three top executives, while in the reboot Soulstorm he is the inventor of the Soulstorm Brew.
- Big Bad: He's upgraded to the main antagonist of Soulstorm being the mastermind behind Soulstorm Brew, a beverage that is addictive to mudokons and kills them within hours if they don't keep drinking it, ensuring the mudokons have no choice but to stay on as slave labor or die.
- Entertainingly Wrong: In Soulstorm, he comes to the conclusion that Molluck is responsible for the damages happening in the game, under the believe of trying to save himself. This actually leads to his and the other business Glukkon's death because Molluck overhears their plan to pin it all on him and he has them killed.
- Famous Last Words: In Exoddus, just before he dies in the Brewery's boiler explosion.Brewmaster: It's no fair, we had twice ze flavor.
- For Science!: In Exoddus he's more obsessed with perfecting the flavor of his brew than maintaining its addictive qualities.
- Funetik Aksent: Speaks with a vaguely german- or french-sounding accent.
- Labcoat of Science and Medicine: His outfit resembles one, fitting for his Mad Scientist-esque occupation (though according to Dear Alph it's actually a chef's jacket).
- Mad Scientist: He's in charge of developing the recipe for the Soulstorm brew as well as its production, making him not quite this but pretty close.
- No Name Given: He's only ever referred to as "brewmaster", and we never learn his proper name.
- Post-Final Boss: He appears in the story for the first time and is dealt with after the overall Big Bad of the game - vice-president Aslik - has already been dispatched by Abe.
Characters that debuted in Munch's Oddysee:
The second character in the proposed "Quintology". Munch is the Last of His Kind. He is captured one day by Vykkers labs mistaking a trap for another Gabbit. He escapes and meets Abe and together, the two work to win the last can of Gabbiar, unborn Gabbit eggs in order to save his race.
- All There in the Manual: In supplementary sources, his full name is Latamire Munch.
- Badass Transplant: The sonar device planted in his head by Humphrey and Irvin. After drinking a Zap! drink, Munch is temporarily able to produce a powerful shock which will stun enemies. In regular use, he can even operate machinery through their terminals by zapping them.
- Last of His Kind: The last living Gabbit, who must save the last remaining can of Gabbiar so that his race doesn't become extinct.
- Logical Weakness: Gabbits are a sea-dwelling race, so Munch is obviously much slower on land. He can get a wheelchair to counteract this, at the cost of being unable to use his sonar.
- Meaningful Name: His full name, which is derived from Latimeria Chalumnae, also known as the Coelacanth. Like the Coelacanth, Munch's species was also thought to be extinct.
- Super Not-Drowning Skills: Being a sea creature, he's at his best in water.
- Ugly Cute: As per the norm with Oddworld protagonists.
- Weak, but Skilled: Like Abe, though he's not as weak thanks to the sonar on his head granting him a minor means of defense.
- Wheelchair Antics: He's normally slow as hell on land, but he can use a wheelchair to get around even faster than Abe.
Humphrey and IrvinA pair of Vykkers scientists. They create and research all kinds of items and products to sell, not caring of any harm or negative consequences it creates for anyone as long as they profit. They're the ones who install Munch's sonar in the beginning of the game.
- Big Bad Duumvirate: Of Munch's Oddysee.
- Dr Jerks
- Greed: The main reason they do and create anything, regardless of how it affects others.
- Hoist by Their Own Petard: They ultimately set up their own demise by the hands (err, fuzz?) of their research Fuzzles, led by their sonar tracker Munch, no less.
- Nice Job Fixing It, Villain!: If they had just given Munch to the Glukkon Queen who needed his lungs, none of the events would've happened. Instead they performed surgery on him and gave him the means to control and give commands to other animals.
- This Is Gonna Suck: The two weep and hug one another upon seeing the bomb that Munch and The Fuzzies have left behind before it goes off.
LuluA pathetic Glukkon who's looked down upon by all. Lulu is lazy, dim witted and would rather spend all his time sleeping than doing work. The Almighty Raisin tells Abe and Munch that Lulu is the key to reclaiming the last can of Gabbiar.
- Big "NO!": Lets out one that is heard all over Oddworld when he loses his fortune
- Cigar Chomper: Upgrades to this the more wealthy he becomes over the course of the game
- Harmless Villain: The only Glukkon who's not interested in destroying the environment
- Lazy Bum: Spends all of his time sleeping.
- Rags to Riches: He becomes very wealthy over the course of Munch's Odyssee, thanks to Abe and Munch controlling other Glukkons and make them give all their money to him, becoming a Glockstar.
- Purple Is Powerful: Starts wearing purple suits once he gets enough money.
- Riches to Rags: Loses it all when Abe and Munch use it to buy the last can of Gabbiar
- Unwitting Pawn: He spends the whole game unaware that Abe and Munch are using him.
The Almighty RaisinA large seed creature that possesses a wide range of knowledge and wisdom, the Almighty Raisin is an ally and spiritual advisor to the Mudokons, and seeks to restore balance to Mudos.
- Animal Eye Spy: He has the ability to see through the eyes of ratz, which ends up being his only view into the surface of Mudos and everything that transpires.
- His Name Is...: Will always trail off to sleep at "And then... and then..."
- The Strategist: Thanks in no small part to his immense knowledge and access to the eyes of ratz. This allows him to formulate a plan that helps both Abe and Munch further their goals, while simultaneously ruining more Glukkon companies and Vykkers Lab.
- Wise Tree: Or rather, wise seed. Part of his life involved being an elder tree before he became the creature he is now.
Characters that debuted in Stranger's Wrath:
- AcCENT upon the Wrong SylLABle: While he does speak in complete and proper sentences, he clearly seems to have trouble getting out words and pauses here and there between them. This is because Steefs are known for not talking, so clearly Stranger had to learn as best he could to survive.
- All of the Other Reindeer: He is a Steef. Steefs have a reputation as violent savages in the game's region, and there is a large bounty placed for their heads. Because of that Stranger is forced to hide his nature, since revealing it means he'll be attacked on sight by pretty much everyone around.
- Anti-Hero: He is a bounty hunter going after various criminals, but he's not a nice guy and does not care about any kind of heroics. His primary motivation is getting money for his surgery, and he's show to be willing to act underhanded to do so - a great example occures when he arrives to a Clakkerz farm where he is mistaken for a courier to deliver a large sum of money to town. As soon as he's given the money and leaves the farm Stranger simply pockets the money without any second thoughts. He also has no intention of assuming the mantle of protector towards Grubbs, and only does so after outed as a steef, since now it's his only chance of survival.
- Automatic Crossbows: His weapon of choice.
- Bag of Holding: Carries some sort of contraption that allows him to store still-alive bounties in some kind of Hammerspace for easy delivery. Trades it in the second part of the game for another bag that allows him to generate his Abnormal Ammo on the fly - by sticking still-living enemies in there to serve as a food for his ammo. That one also can fit in much larger entities than its' size would imply.
- Bounty Hunter: By profession.
- Contrasting Sequel Main Character: The Stranger, unlike Abe or Munch, is fully capable of open combat by himself, for one. He's also a Lightning Bruiser and Guttural Growler, in comparison to Abes physical weakness and high pitched voice
- Darker and Edgier: Unlike the physically weak and plucky Abe, The Stranger is a hardened Bounty Hunter not afraid to get his hands dirty.
- Does Not Like Guns: Says so in the opening cinematic, implicitly it's because he can't stand the smell of gunpowder. Hence he uses a crossbow.
- Guttural Growler: Has a very low raspy voice.
- Handicapped Badass: Stranger is a tough bounty hunter but early on in the game he is seen visiting a doctor trying to arrange a surgery he desperately needs, implying he suffers from sort of condition. Subverted when it's revealed he is a steef, and the surgery he needs is not to treat any sort of sickness but to modify his body so he could blend in.
- Hoist Hero over Head: Villain actually. Stranger does this to Sekto in the ending cinematic after he defeated him.
- Last of His Kind: Stranger is the last of the Steef after the death of the Olden Steef.
- No Name Given: We don't know Stranger's name at all.
- Nice Hat: Starts out in a spiffy wide-brimmed hat. Later trades it for a Cool Helmet as a part of a steef suit of armour.
- Our Centaurs Are Different: He's a Steef who is seeking an operation to turn himself into a biped.
- One-Man Army: Takes on more enemies than both Abe and Munch put together. And in comparison to both of them, he does it with almost no outside help.
The Big Bad of Stranger's Wrath. Head of Sekto Industries and owner of the power plant that dams the Mongo River.
- Big Bad: Of Stranger's Wrath.
- Corrupt Corporate Executive: Per the series' tradition. Notable in that this time he's not a Glukkon.
- Evil Sounds Deep: He has a deep voice rivaling Stranger's.
- Karma Houdini: Stranger succeeds in defeating him, but all this does is mortally wound Sekto's Olden Steef host body. Sekto himself escapes into the river and makes a Villain: Exit, Stage Left, albeit having lost his financial empire and being reduced to his bodyless parasite form.
- Orcus on His Throne: Spends all his time in his office at the dam. Justified, as being a rich Corrupt Corporate Executive he does not need to get his own hands dirty, he has henchmen for that.
- Puppeteer Parasite: What he is in reality. Sekto itself is an octopus-like creature called Oktigi the size of a head, that attached itself to a head of a steef and controlled the still-living steef as his own body. It is hinted he's been doing this for years.
- Red Eyes, Take Warning: Has yellowish-orange eyes. Combined with faintly Glowing Eyes of Doom for additional effect.
- The Speechless: Alluded to in a Fridge Brilliance way. His voice sounding so similar to Stranger's implies he was using Olden Steef's body not only to move but to speak. Hinting that Sekto's oktigi body is incapable of speech on its own.
- Sharp-Dressed Man: Wears a black business suit.
- Trophy Room: His office doubles as one with all those steef heads mounted on the walls.
D. Caste Raider
An outlaw active in the Mongo river region. He and his gang are contacted by Sekto to do occasional work for him.
- The Brute: Sekto contacts him to catch and interrogate Stranger. Considering how familiar they sound with each other, it must not be the first time Sekto called him.
- Knight of Cerebus: The game's tone turns more serious once he and his gang catch up to Stranger.
- Punny Name: Doubling with Names To Run Away From Very Fast. Would you trust someone whose name sounds like "The Castrator"?
- Small Role, Big Impact: He is only seen twice - when Sekto calls him and when he catches Stranger, and by the end of his second appearance he's killed. However, in that short span he manages to reveal Stranger as a steef, show us why exactly Stranger needed that operation as well as out Stranger to others in the Mongo region. This episode acts as a Point of No Return, after which the game irrevocably changes both in structure and in story.
A Vykker doctor. Stranger needs him to perform a certain surgery on him, and finding money to pay for it serves as the reason to look for all those bounties.
- Dropped a Bridge on Him: When Stranger returns to his clinic for the operation he finds the clinic burned and the Doc hanged by D. Caste Rider's gang.
- Morally Ambiguous Doctorate: Averted. Despite being a Vykker the Doc is never implied to be especially evil or morally ambiguous. At most he can be accused of stinginess for demanding a large sum of money upfront, and even then it's for an actually difficult surgery so it's justified.
- My Species Doth Protest Too Much: Vykkers previously shown in the series were all amoral Mad Scientist jerks with fixation on profit above all. The Doc does not display such traits in that he agrees to simply perform Stranger's operation as offered and does not seem to intend to reveal him as a Steef, even though doing so would earn him a lot of money from the bounty rewards, more than he would've gotten from Stranger. This puts him as a neutral figure at worst.
Grubbs' protector and guardian of the river.
- And I Must Scream: He was Sekto's host throughout his life.
- Dying as Yourself: His final echoing "free..." seems to refer to himself just as much as to the river.
- Fallen Hero: He must have been the previous guardian of the river until Sekto took control of his body.
- Prophet Eyes: His real eyes, revealed to be completely covered in cataracts from his age.
- Walking Spoiler: His very existence is revealed only during the ending of the game and sheds a whole new light on its events.
Characters that debuted in Soulstorm:
The proposed hero of The Brutal Ballad of Fangus Klot. He was a shepherd. He was captured and forced to compete as a pitfighter before escaping and being infected with rabies. Now he needs to free his home before he succumbs to his rabies.
The proposed third protagonist of the Oddworld Quintology. He's an alien of indeterminate origins who has been "evicted" from his body by Vykkers when his organs were repossesed.
- Brain in a Jar: His true species would've been kept a secret for most of the game.
- Grand Theft Me: His story would've been reclaiming his body parts.
- Organ Theft: Everything but his brain was reposessed.
- Tin-Can Robot: He would've started out at least, in a very rickety barely functional robot body.
The current Glukkon Queen. Has only been mentioned in the newspaper articles of Munch's Oddysee.
Lady Margaret's Grandmother
- The Man Behind the Man: Lady Margaret, who is herself powerful, needs to answer to her.
The current Mudokon Queen. She has only been seen as a caricature on the Mudokon egg cartons in Munch's Oddysee.
- The Ghost: As mentioned, she's only appeared in caricature in Munch's Oddysee. Her presence also hangs over the plot of Soulstorm.
- Parental Abandonment: Assumed to be in effect by Abe (and by extension Alf and Toby, once Abe fills them in) as of the end of Soulstorm, though it's left as part of the Sequel Hook.
- Sequel Hook: She is one to Oddworld: Soulstorm.
The current Slig Queen.