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Video Game / Of Guards And Thieves

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Of Guards And Thieves is a top-down team-based multiplayer shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: The Thieves are trying to steal something. The Guards are trying to stop them. Sneaking and shooting ensue.

Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: Zombie Rush.

The game can be found here, and is completely free. It's in beta, with new updates being released frequently. It was also recently Greenlit on Steam.


This game provides examples of:

  • Air-Vent Passageway: The thieves can use passages the guards can't. This includes air vents, windows, and simple holes in the wall.
  • Blackout Basement: Light and shadow are very important. Thieves can see in the dark, but guards can only see what they're flashlight reveals. Turning the lights on and off to make things easier for your team is a major gameplay element.
  • Blatant Burglar: The Shadow class thief is dressed as a Ninja, and the Cobra class is an old guy with a black jumpsuit and a headband.
  • Character Class System: Each team has two free classes: The guards have the Scout and the Assault, and the thieves have the Shadow and the Cobra. They also have three paid classes, being the Medic, Guardian, and Carrier for the Guards, and the Medic, Juggernaut, and Saboteur for the Thieves.
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  • Concealment Equals Cover: Averted. Hiding in a bush leaves you completely vulnerable to being shot.
  • Darkened Building Shootout: Happens frequently, given the light-based mechanics. Generally, the guards involved spend most of the firefight trying to get to the light switch.
  • Darkness Equals Death: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like Garrett, rely on the darkness and shadows to hide them.
  • Everything's Deader with Zombies: The Zombie Rush gamemode.
  • Highly Visible Ninja: Usually subverted; the all-black outfits worn by the thieves hide them excellently in the darkness. When a guard turns the lights back on while you're standing in the middle of a large room, however...
  • Hollywood Darkness: Averted. Guards can't see at all in the dark without their flashlight. Played somewhat straight with the Zombie, who can see everything as if they had blue-tinted night vision goggles on.
  • Infinite Flashlight: Mostly used by the guards, but the thieves have them as well.
  • Knife Nut: The Cobra class thief uses a knife instead of a gun, making him good for stealthy players.
  • Muzzle Flashlight: Firing your weapon lights up the area near you for a second. This mostly comes up as a way for guards to spot the thief firing at them.
  • Night-Vision Goggles: One of the most important advantages the thieves have over the guards.
  • Ninja: The Shadow class thief appears to be one. Curiously, they're the ones who use rifles, not knives.
  • Stealth Run: Some thief players will try to accomplish the objective without killing or being spotted at all. It rarely goes as planned.
  • Tactical Door Use: Doors can be a hindrance and a help to both sides: On the one hand, they provide cover for thieves from both bullets and light; and the other hand, guards can see the orange top of the door even with the lights off, so they can see where thieves are by watching for doors opening.
  • The Guards Must Be Crazy: Averted- the guards are players.
  • Tree Cover: Thieves can hide in bushes to avoid being seen by the guards. Of course, the guards can pull the same trick to get the drop on the thieves...


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