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* BottomlessMagazines: Well, more like infinite magazines: You have to reload your gun after a number of shots, but there's no limit on how many times you can reload. [[WordOfGod This might be changed at some point in the future, requiring players to restock when they run out of ammo.]]


* CharacterClassSystem: Each team has two classes: The guards have the Scout and the Assault, and the thieves have the Shadow and the Cobra.

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* CharacterClassSystem: Each team has two free classes: The guards have the Scout and the Assault, and the thieves have the Shadow and the Cobra.Cobra. They also have three paid classes, being the Medic, Guardian, and Carrier for the Guards, and the Medic, Juggernaut, and Saboteur for the Thieves.



%%zombie mode, classes, maps, future additions, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outs

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%%zombie mode, classes, maps, future additions, sandbox, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outs


[[http://www.ofguardsandthieves.com/ The game can be found here]], and is completely free. It's in beta, with new updates being released frequently. It was also recently [[http://steamcommunity.com/sharedfiles/filedetails/?id=146300701 Greenlit on Steam.]]

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[[http://www.ofguardsandthieves.com/ The game can be found here]], here,]] and is completely free. It's in beta, with new updates being released frequently. It was also recently [[http://steamcommunity.com/sharedfiles/filedetails/?id=146300701 Greenlit on Steam.]]


[[NeedsMoreLove Needs More Love]]- This page ''and'' the game.


* DarknessEqualsDeath: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like [[{{Thief}} Garrett]], rely on the darkness and shadows to hide them.

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* DarknessEqualsDeath: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like [[{{Thief}} [[VideoGame/{{Thief}} Garrett]], rely on the darkness and shadows to hide them.


* TheGuardsMustBeCrazy: Averted, by way of the guards being players.

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* TheGuardsMustBeCrazy: Averted, by way of Averted- the guards being are players.


Not only does this page [[NeedsMoreLove Need More Love]], but so does the game!

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Not only does this page [[NeedsMoreLove Need Needs More Love]], but so does Love]]- This page ''and'' the game!
game.


* ShoutOut: The majority of the items being fought over are references to other games. %elaborate%

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* ShoutOut: The majority of the items being fought over are references to other games. %elaborate%[[ShoutOut/OfGuardsAndThieves See the Shout Out page.]]

Added DiffLines:

* BottomlessMagazines: Well, more like infinite magazines: You have to reload your gun after a number of shots, but there's no limit on how many times you can reload. [[WordOfGod This might be changed at some point in the future, requiring players to restock when they run out of ammo.]]


* ConcealmentEqualsCover: Averted. Hiding in a bush leaves you completely vulnerable to being shot.



* ShoutOut: The majority of the items being fought over are references to other games. %elaborate%



*


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*

* TreeCover: Thieves can hide in bushes to avoid being seen by the guards. Of course, the guards can pull the same trick to get the drop on the thieves...




%%zombie mode, classes, maps, future additions, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outs ConcealmentEqualsCover TreeCover

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%%zombie mode, classes, maps, future additions, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outs ConcealmentEqualsCover TreeCover


* DarknessEqualsDeath: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like [[Thief Garrett]], rely on the darkness and shadows to hide them.

to:

* DarknessEqualsDeath: Guards usually make turning the lights in a darkened room back on their first priority. Subverted for the thieves who, like [[Thief [[{{Thief}} Garrett]], rely rely on the darkness and shadows to hide them.


''Of Guards And Thieves'' is a [[TopDownView top-down]] [[CompetitiveMultiplayer team-based multiplayer]] shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: [[BlatantBurglar The Thieves]] are trying to steal something. [[PatrollingMook The Guards]] are trying to stop them. [[StealthBasedGame Sneaking]] and [[SoMuchForStealth shooting]] ensue. Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: [[EverythingsDeaderWithZombies Zombie Rush]].

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''Of Guards And Thieves'' is a [[TopDownView top-down]] [[CompetitiveMultiplayer team-based multiplayer]] shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: [[BlatantBurglar The Thieves]] are trying to steal something. [[PatrollingMook The Guards]] are trying to stop them. [[StealthBasedGame Sneaking]] and [[SoMuchForStealth shooting]] ensue. ensue.

Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: [[EverythingsDeaderWithZombies Zombie Rush]].

Added DiffLines:

Not only does this page [[NeedsMoreLove Need More Love]], but so does the game!


''Of Guards And Thieves'' is a [[TopDownView top-down]] [[CompetitiveMultiplayer team-based multiplayer]] shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: [[BlatantBurglar The Thieves]] are trying to steal something. [[PatrollingMook The Guards]] are trying to stop them. [[StealthBasedGame Sneaking]] and [[SoMuchForStealth shooting]] ensue. Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: Zombie Rush.

to:

''Of Guards And Thieves'' is a [[TopDownView top-down]] [[CompetitiveMultiplayer team-based multiplayer]] shooter, developed by Subvert Games for Ludum Dare 26. The concept is simple: [[BlatantBurglar The Thieves]] are trying to steal something. [[PatrollingMook The Guards]] are trying to stop them. [[StealthBasedGame Sneaking]] and [[SoMuchForStealth shooting]] ensue. Light plays a major part in the gameplay: The thieves can see in the dark, whereas the guards rely on flashlights with a limited cone of effect. Both sides can turn the lights in a room on and off to suit their purposes. Both sides have two classes at the moment, with different weapons and slightly different stats. A second game mode was also added recently: [[EverythingsDeaderWithZombies Zombie Rush.
Rush]].


Added DiffLines:

* EverythingsDeaderWithZombies: The [[ExactlyWhatItSaysOnTheTin Zombie Rush]] gamemode.


%%zombie mode, classes, maps, future additions, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outs

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%%zombie mode, classes, maps, future additions, zombie mode was a unofficial game type played by having few guards and several thieves using only knives, shout outsouts ConcealmentEqualsCover TreeCover

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