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One Piece: Pirate Warriors (ワンピース 海賊無双 One Piece: Kaizoku Musou in Japanese, literally meaning "Unparalleled Pirates"/"Peerless Pirates") is a 2012 video game from Bandai Namco Entertainment, made by Koei Tecmo.
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After adapting Gundam and Fist of the North Star into Warriors games, Bandai Namco and Koei decided to give One Piece the same treatment. The game follows the standard Warriors formula: you run around a stage beating up waves and waves of enemies while achieving objectives to unlock the main opponent and defeat them. The story covers most of the manga's storyline, specifically some of the more important fights in the series (Don Krieg, Arlong, Crocodile, etc).

The game was released on March 1, 2012 in Japan for the Playstation 3. Much to the surprise of the fanbase, it was announced that Europe and North America would get the game too (released on September 21, 2012 and September 25, 2012, respectively). However, the former would be able to get it retail while the latter would only be able to obtain the game by download via PlayStation Network. Additionally, the English versions would retain the Japanese audio, with only the text being translated.

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A sequel was made, titled One Piece: Pirate Warriors 2, for the Playstation 3 and Playstation Vita. Unlike its predecessor, Pirate Warriors 2 has its own non-canon storyline. It also opted to omit the platforming and QTE elements that the original game had It also includes more characters from the series, as well as elements from after the Time Skip. A second sequel, One Piece: Pirate Warriors 3, was released for the PS3, PS4, PS Vita, and PC worldwide in 2015. A Switch port was released in Japan and Europe in 2017, and was released in North America in 2018. It, again, includes multiple new characters as well as some slightly updated move sets for certain existing characters. The game features two primary modes of play; In "Legend Log", players can go through a recreation of the entire manga's plot up until the Dressrosa Arc (although half of that arc is abridged in-game due to it still being ongoing during development) and in "Dream Log" mode, they can conquer islands with any character they want in a series of missions that feature random mixed and matched plot elements and enemies from the series. A third sequel, One Piece: Pirate Warriors 4, was released on PS4, Xbox One, Switch, and PC on March 26, 2020 with a campaign to include the Wano arc and 40 characters to control.

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One Piece: Pirate Warriors has the following tropes:

  • Aborted Arc:
    • The Kuro, Skypiea, Thriller Bark and Amazon Lily arcs are all left out of the first game unfortunately.
    • The second game brings some of those lost locations back, but still skips over a few, like Fishman Island.
    • The third game mostly averts this, as it goes out of its way to cover the entire manga, but still relegates some "minor" arcs to references in cutscenes, like Amazon Lily.
    • Aside from a DLC Mission in Pirate Warriors 3 using the title "Davy Back Fight", the Davy Back Fight arc is barely referenced at all in any of the three games. The only allusion it gets in one of the actual base games comes from 3, where the scene with Aokiji is used as an introduction to the Water 7 level.
    • The fourth game takes this to the next level. The only arcs adapted are Alabasta, Water 7, Enies Lobby, the return to Water 7, Sabaody, Marineford, the return to Sabaody, Dressrosa, Whole Cake Island, and Wano (which was an original Alternate Continuity ending as it was still ongoing when the game came out). The missing arcs are merely explained through cutscenes (in some cases not even shown, like Skypiea)
  • Adaptation Expansion:
    • You actually get to fight Akainu as Luffy and kick his ass.
    • Also Whitebeard's use of Conqueror's Haki was an Informed Ability in the manga and anime, whereas he actually uses it in this game.
      • Taken even further in the fourth game, when the special system was changed to give every character a list of possible specials, from which they can use up to four at time. Now, every character confirmed to have Conqueror's Haki is capable of using it as a special, even characters who have yet to be shown using it.
  • Adaptational Badass: Everyone. As in, characters (such as Nami, who is powerful but comparatively weak in comparison to the rest of the cast) that would realistically have very little chance of beating up powerful characters such as Logia and Haki users are perfectly capable of doing so in this. Some characters actually acknowledge this.
    Nami: (after beating a strong enemy such as Teach or Akainu) "No way... I won?"
  • Adaptational Wimp: Averted for Kaido in the fourth game, keeping up with what was already known about his threat level. In gameplay, he's incredibly powerful and only fought as the Final Boss. In narrative, said fight involves every allied character in the arc dogpiling his dragon form with their most powerful techniques just to open him up to one good hit from Luffy, and all that does is convince Kaido that holding Wano isn't worth the effort and he leaves of his own volition, unharmed.
    • Played Straight with Big Mom in terms of story. While she’s still plenty powerful, she doesn’t quite measure to Kaido here. In canon, she’s his equal in terms of power, yet Kaido effortlessly sends her flying in the prologue. Also unlike Kaido, Luffy and the others managed to definitively defeat her in Wano.
  • And Now For Something Completely Different: Pirate Warriors 4 changes the game significantly from past iterations of both its series and the "Musou" franchise in general. For starters, there's no Musou attack at all (you have up to four specials mapped to a tab, while the former Musou button is now a dash attack). Environments are less "boxy" so a "territory" you take over from an enemy can be anything, including a stretch of desert. It also fast-forwards the plot to much later in the continuities, unlike Pirate Warriors 3 which at least hit the highlights of how everyone met up and came together.
  • Alternate Continuity:
    • Pirate Warriors 2. Ace never quite found Teach in Part 1, so as such never fought him and never went to Impel Down. So the Marineford arc never happened, Ace and Whitebeard are both still alive and Teach doesn't have Whitebeard's power (yet...).
    • Pirate Warriors 3 averts this up until the Dressrosa arc. Because said arc was still ongoing by the time the game was released, the developers went for an alternate ending where Luffy and Law fight him in the arena.
    • Pirate Warriors 4 also does this with the Wano arc. However the Arc had been ongoing for a while, so certain story beats follow as close as they can and we get to see Kaido's devil fruit power.
  • And Your Reward Is Clothes: In the first game, beating the Main Adventure mode and the Another Logs of Sanji and Zoro unlocks the New World appearances for the Monster Trio. In the sequels, some costumes for characters are unlocked automatically after beating certain episodes, while others need to be bought from the Beli Shop.
  • Attack Animal: Boa Hancock's pet snake, Salome, is this. She even uses him as a bow for her Slave Arrow special attack.
  • Autobots, Rock Out!: As per Dynasty Warriors tradition, the battle themes rock hard.
  • Bait-and-Switch Boss: In an interesting twist, the Luffy vs. Usopp duel in the first game. The way the camera twists around gives the impression that you'll be fighting Usopp, then the camera quickly twists to behind Usopp, and you have to fight Luffy. Averted in the third game, though, where you do use Luffy to fight Usopp.
  • Big Bad Duumvirate: Blackbeard, Eneru, and Gecko Moria form an alliance in the story mode for Pirate Warriors 2.
  • Big Ball of Violence: In the sequel, this is actually one of Garp's attacks.
  • Big Damn Heroes: Multiple times in Pirate Warriors 2. The best two would be Whitebeard preventing Ace's death and Kuzan saving some pirates by freezing Akainu's Meteor Volcano.
  • Big Head Mode: Ivankov fully weaponizes this trope with his Emporio Face Growth Hormone. He can bounce enemies away by suddenly inflating his head or make the head of mooks so big that that they fall on their sides.
  • "Blind Idiot" Translation:
    • The sequel has several instances. The dialog is correct, for the most part (even remanizing each character's dinstictive laugh correctly), but system messages like mission objectives appear to have been done by translating the strings piecemeal without checking how they fit together, resulting in readable-but-garbled messions like "Support Nami Until The Labratory Entrance".
    • Pirate Warriors 3 is similar, with a lot of dialogue being technically translated correctly but making no sense in context. This is most notable with scene titles, which are often taken from lines said in the scene itself, but the translation makes them completely different. For example, one scene is titled "This Stage Is Too Fast," but the line it takes its name from is instead translated as "It's too early for you to stand on this stage."
    • Also in 3, the game doesn't use gender-neutral pronouns, but Dream Story is randomly generated, so while story mode is fine because actions are usually scripted, in Dream Story and Free Story, female characters are referred to with male pronouns instead of "them" or female pronouns.
  • Brainwashed and Crazy: Anyone affected by a "Frenzy Dial" becomes an empowered Berserker that will obey whoever has the "Operational Dial". Teach ends up getting both.
  • Brick Joke: For Sanji's level opening, he cooks a steak before tossing it on a plate into the air to kick away an enemy. At the end of the stage, he kicks away an enemy, and catches the plate he tossed in the air earlier.
  • The Cameo: In the third game, Inazuma's scissor hands can pop out of Ivankov's afro to attack enemies. Likewise, Caesar Clown can summon pieces of his Blob Monster Smiley to attack enemies.
  • Charged Attack: Some characters, such as Luffy, can do this with certain attacks to increase the damage and/or range.
  • The Coats Are Off: Garp's taunt has him throw his Coat Cape away.
  • Combination Attack: The third game's Kizuna Rush feature allows you to summon up to four characters to perform powerful combination attacks, whose finisher is stronger the more warriors assist you.
  • Composite Character: The Pirate/Marine leaders have traits from various characters in the manga, such as Jozu's body and Alvida's mace.
  • Compressed Adaptation:
    • All the arcs (the ones that are covered anyway) are done in sort of a abridged version. It's cool to see it done in CGI, but you don't get the whole story.
    • Because the Dressrosa arc was still ongoing by the time the third game was developed, said arc especially suffers from this. Elements like Doflamingo's crew, the Riku royal family, the Corrida Colosseum gladiators and the toys and dwarves all get the shaft, and only Doflamingo, the Straw Hats, Law, Bellamy, Burgess, Sabo and Fujitora remain. The arc isn't even followed faithfully like the others, but instead given an alternate ending.
    • The Wano Arc suffers this same fate in 4, being given an alternate ending due to its ongoing status at the time of release. Thankfully though, the Wano Arc was much further along than Dressrosa was when 3 was developed, so several key elements from at least up to the middle of the arc (Raid Suit Sanji, Kaido's dragon form, the Straw Hats' alternate costumes, etc.) made it into the game.
  • Cute Clumsy Girl: Tashigi can sometimes trip and fall during her attacks in the third game. However, it only happens if the player doesn't follow through and finish certain combos, so fear not; her tripping is completely in your control.
  • Cutscene Power to the Max: When it comes to the boss battles.
  • Demoted to Extra: Vivi and Shanks, despite their importance to the story and potentially bringing unique fighting styles to the series, are not playable. Until the third game, where Shanks was made playable, though Vivi is still MIA.
  • Difficult, but Awesome:
    • Robin's Dos Fleur: Grab. Inaccurate and slow, and only targets one enemy, but is almost certain to instantly kill them or severely damage them in the case of a boss.
    • Perona's fighting style in general. Her regular attacks leave much to be desired, but she can use her powers to make the enemy depressed, then use her unique action (R1) to deal massive damage to them. She's pretty difficult to control, but can dispatch crowds of enemies very quickly if used well.
    • Law may count as well, due to his very stationary fighting style involving usages of his ROOMs for nearly ALL of his attacks; using his R1 skill to manually set one of them down for later is a vital cancel-skill for being able to change his attack direction effectively at any given time, and most enemies if not positioned correctly vs. them can easily slip out of Law's attack range; this especially hurts since Law's sword attacks without a ROOM on his target(s) effectively has less power than usual.
    • Technique characters in general in Pirate Warriors 4. They are not as straightforward as the other types, requiring a lot of setup to be as destructive as possible, meaning you'll need to spend some time learning the ins and outs of their mechanics before you take off to destroy those crowds.
  • Downloadable Content: All games feature small DLC packs consisting of a costume and a mission.
    • The first game's downloadable costumes are kimonos for Luffy, Zoro, Nami, Sanji, Usopp, Chopper and Robin, Nami and Ace's One Piece Film: Strong World costumes, and Hancock's Amazon Lily outfit.
    • The second game's DLC costumes are Luffy, Zoro and Sanji's outfits from One Piece Film: Z, and costumes for Nami, Robin, Hancock and Perona modeled respectively after the Dynasty Warriors 7 versions of Sun Shangxiang, Xingcai, Diaochan and Wang Yuanji and the Samurai Warriors 3/Chronicle 2nd versions of Kunoichi, Kai, Ii Naotora and Okuni.
    • The third game has Hancock's damaged 3D2Y outfit, Law, Robin and Nami's Dressrosa outfits, Strong World Shanks, pre-Time Skip Perona, Tashigi as she appeared after her "Freaky Friday" Flip with Smoker on Punk Hazard and Nami in her wedding dress from Thriller Bark all available as regular DLC, and Sabo as Lucy and Luffy's fish disguise from the Dressrosa arc as a pre-order bonus.
    • The fourth game has Luffytaro, Zorojuro, Onami and Soba Mask outfits as free DLC. For pre-ordering you get Law as Cao Pi and Hancock as Wang Yuanji (both from Dynasty Warriors) as well being able to unlock Ichiji, Niji, and Yonji early. A 9-character Season Pass was added, which also unlocked Katakuri early. As well as a "Music Pack" that featured various Openings and Insert Songs from the series.
  • Drunk with Power: Pirate Warriors 2. Teach when he finally gets Whitebeard's Quake powers. Taken Up to Eleven when he combines his own Darkness with the Frenzy Dial.
  • Enemy Mine:
    • Repeatedly occurs in Pirate Warriors 2, usually because both parties recognize that there is a far bigger threat to worry about. By the end, even the Marines are (mostly) agreeing to work with the Straw Hat - White Alliance to take down Blackbeard's forces.
    • Pirate Warriors 3s Dream Log let you pair with a rival character as an ally since this mode was generated randomly.
  • Fatal Flaw: In the sequels, just like in the main series, Sanji is completely helpless against female characters. The game even warns the player when the level has women in it. This means that Sanji can't do any damage to them and the only way for him to hurt them is to perform a Crew Strike Combo or Kizuna Attack and get someone else to do the job.
  • Final Boss: Akainu in the first game, a berserk Teach in the second, Doflamingo in the third, and Kaido's dragon form in the fourth.
  • Fighting Your Friend: In the second game, Luffy and Nami have to fight their Brainwashed and Crazy friends to return them to their senses.
  • Fire-Breathing Diner: One of the effects of the candies Caesar Clown can throw at enemies to incapacitate them (The other is making them grow huge and start dancing with joy).
    • The fourth game gives Usopp his Tabasco Star attack as one of his possible specials. Upon launching it into a single target's mouth, they promptly erupt into a fiery pillar that damages nearby enemies.
  • Flash Step: Some of Tashigi's attacks have her moving so fast that she disappears from view. It's convenient, as it makes such attacks harder to interrupt.
  • Foe-Tossing Charge: A staple move for any Dynasty Warriors game.
  • Fragile Speedster: Brook - plays similar to Luffy, Zoro, and Sanji but is quicker and frailier.
  • Gameplay and Story Integration:
    • Sanji will, just like in the main series, refuse to fight female characters, to the point that the game warns you ahead of time if you try to select him in a battle that features female enemies.
    • For a minor example, Tashigi's taunt has her lift her glasses; this turns the background slightly blurry to reference the fact that she's Blind Without 'Em.
    • For another taunt example, post-timeskip Franky's taunt has him press his nose; if the button is held for three second, it changes his hairstyle just like in the main series.
    • In 3, if you play as Luffy for the Water 7 episode, it starts with a one-on-one fight against Usopp, just like Luffy and Usopp have in the manga. Once you defeat him, it triggers a cutscene in which Luffy tells Usopp he can have the Going Merry and bids him farewell; only after this do you enter the main battlefield. If you play as someone else, this fight is skipped and this cutscene is part of the pre-battle scenes, with the battle beginning right on the battlefield as usual.
    • Luffy is immune to Hancock's Mero Mero Mellow, just like in the main series. Chopper and Fujitora are also immune, because of the former being simply uninterested in human females in general and the latter being blind, and thus not knowing what Hancock looks like.
    • In the main manga, Luffy suffers a severe mental breakdown after Ace dies, and has to be escorted out while his allies continue to fight. The corresponding episode in Pirate Warriors 3 likewise ends as soon as Akainu is defeated if you're playing as Luffy. If you're playing as anyone else, the episode continues, and Luffy and Ace are simply removed from the battlefield. Closely related to this, Whitebeard dies shortly after Ace does in the manga, which is adapted into this same episode; therefore, if you're playing as him, the battle will end after his death scene. If you're playing as anyone else (besides Luffy), the episode will still continue and Whitebeard will be removed from the battlefield as well.
    • Another minor example, but Law hates bread; having him pick up the sandwich item will make him complain (in Japanese) with an actual quote from the anime. Ditto for Nami, who loves tangerines; having her pick the tangerines item will have her exclaim how she loves them. Similarly, picking up the full-heal meat as Luffy will result in a delighted exclamation of how good it tastes and Shanks will make a happy comment when picking up the full-SP booze.
  • Gameplay and Story Segregation:
    • Any character you control can defeat any villain faced during the game, but once the enemy's life is depleted, Luffy will always be the one to give the finishing blow in a cutscene. It's even more jarring in the rare case of defeats in the series: for example, on Sabaody you are required to defeat Sentomaru and Kizaru, you do it... then the Straw Hats flee while Luffy states they just can't beat them.
    • One of the perks of Buggy's Devil Fruit is the ability to No-Sell slash attacks. That said, swordsmen like Zoro can take him down just as easily as Luffy.
    • Many characters have multiple costumes you can choose from for the gameplay sections; however, no matter which one you choose, cutscenes involving these characters will show them wearing whatever their default outfit choice is for that episode.
  • Glass Cannon: Usopp - Who is frail and swift but can attack rapidly from long-range.
  • Grievous Harm with a Body: Some attacks. Garp in particular has a lot of them, because of all his wrestling moves.
  • Groin Attack: Robin's level 2 special attack, Dos Fleur: Grab, though it comes with the drawback of only hitting one target at a time. It works on bosses, too! If the target happens to be a woman, she will be restrained and receive multiple spankings.
  • Hoist by His Own Petard: Blackbeard loses control of the berserkers and desperately uses Black Hole. This causes the Frenzy Dial "fog" to merge with his "darkness", turning himself and everyone around him into loose berserkers.
  • Impossible Hourglass Figure: The female characters. This is nothing new, as it is the case in the main series as well, but it is lampshaded in the sequel, with Whitebeard referring to Robin as "an extremely slender young woman".
  • Intangible Man: Logia users will become their element during their Super Mode (excluding Blackbeard) and are normally unfazed by regular attacks in this mode. The invulnerability can be bypassed with the skill "Power to Perceive One's True Form".
  • Interface Spoiler: On the character select screen and in the gallery of the sequel, non-Straw Hat Pirate playable characters are ordered according to when they become playable. However, they are unlocked in the gallery as soon as they're encountered, and not necessarily when they're properly playable. That means the gallery can spoil the order in which the characters are unlocked.
    • Avoided with the gallery in the fourth game, which continuously updates as the Dramatic Log is cleared. For instance, Ace's profile won't mention his execution until after the Marineford Arc is cleared, and the glossary entry on Luffy's Gear won't mention Gear Third or Gear Fourth until after they've been shown.
  • It's Personal: Pirate Warriors 2 has Ace's reason to find Teach. He finally finds him during the Marineford War, but unlike the canon story, this time he has Whitebeard with him.
  • Late-Arrival Spoiler: Pirate Warriors 3 has a few from the then-ongoing Dressrosa arc:
    • The fact that Sabo is alive and has eaten the Flame Flame Fruit is spoiled right on its cover art.
    • In terms of some of the coins and missions, it also subtly spoils the fact that Law is a D.
    • One cutscene in the final Legend Log level doesn't outright reveal, but strongly hints at the fact that Doflamingo is a former World Noble. When questioned by Law about it, Doffy merely dismisses it as a much more complicated story than Law thinks, and the story moves on.
  • Later Installment Weirdness: The fourth game bucks a lot of trends, not just with its prequels, but with the Musou/Warriors game formula in general:
    • Musou attacks are completely absent, not even present under a different name. The game instead expands on a special attack system, meaning even one's Limit Break and Super Mode can be unusued or unequipped. This also means being at critical health offers no Desperation Attack benefits.
    • Numerical Character Level is abolished and about half of the available base stat progression is character-agnostic, which cuts out a huge amount of Stat Grinding for unlocked characters.
    • Post-victory cutscenes are also completely absent, instead of being present but with the option to disable them. When you win, it just cuts to the results screen right away.
  • Lightning Bruiser:
    • Luffy, Zoro, Sanji, Ace - all extremely fast, fairly durable, and strong.
    • From the third game, the fastest characters (and arguably the best, since any character can have their strength stat maxed out, but only certain characters have superior speed and combo capability as well) include the above four, Mihawk, Enel, Shanks, Tashigi, Rob Lucci, Marco, Doflamingo, Fujitora, and Sabo.
  • Limit Break: It wouldn't be a Dynasty Warriors without those. Some of them in the first game were a Super Mode, but all of them are attacks in the sequels. Unlike those games however, using one during its startup only slows down time, and offers little invincibility until only the attack is successfully unleashed. From 2 onwards, everyone has two unique Musou attacks.
  • Loads and Loads of Characters: Not so much in the first game, which only included thirteen playable characters (The Straw Hats, Ace, Jimbei, Hancock and Whitebeard), but the second game added fifteen more characters to the rosternote , and the third game added ten more characters on top of that.note  The fourth game continues the tradition with thirteen new characters revealed so far note 
  • Magikarp Power: In the fourth game, Straw Hat characters who are playable pre-timeskip have a weaker moveset, and unlock their stronger combo tree after reaching that point in the Legend Log. This is particularly noticeable with Zoro, who has very slow and underwhelming combos in the early game.
  • Marathon Level: One of the DLC challenges is an all-out brawl in which you're alone and have to defeat 9999 enemies.
  • Mechanically Unusual Class: Robin, Nami - Robin's fighting is totally indirect and Nami's is based around debuffing.
  • Meganekko:
    • Nami's taunt in the first two games has her putting on glasses. Also, Tashigi, who always wears glasses, is playable in the third game.
    • In the third game, pre-timeskip Robin can tie her hair in a ponytail and put on glasses, a la her appearance in Strong World.
  • Mighty Glacier:
    • Whitebeard moves pretty slowly, but can dish out a lot of damage and his Conqueror's Haki has a wide range that can knock out a lot of Mooks and stun bosses.
    • This also applies to Franky: his attacks are slow and his pre-timeskip self needs to refuel on cola every now and then, but he hits hard, and has a decent range.
    • Jimbei attacks slowly, moves slowly, and overall feels heavy, but he hits like a darn tank, and many of his attacks are very wide.
  • Multiple Endings: The second game. You're at first stuck on the normal ending route, but fulfill certain conditions and you'll be able to go for the true ending.
  • Mythology Gag: The games have a ton of references to the manga, ranging from attacks (some of them even hailing from filler material) and quotes to trophy names, poses and indirect cameos.
  • Off-Model: Because of gameplay limitations, the sizes of some of the characters are very different from their official manga stats. Whitebeard in particular is far shorter while Doflamingo is taller than he should be, seeing as how Whitebeard should be approximately 12 feet taller than Doflamingo based on their official manga measurements (10" vs 21'10"); yet Doflamingo towers over him and everybody else in the 3rd game. Blackbeard was also dramatically shortened; he's actually a foot taller than Doflamingo according to the manga, but here he's barely even taller than Luffy!
    • A particularly jarring example occurs with Moria's Shadow's Asgard form. When he briefly uses it as his level-2 special, he grows to the same size as he does when he uses it canonically (at least 3 stories tall), but when you fight him in this form as a regular boss in the Legend Log, he's only about the size of an elephant.
    • Finally averted in 4 with the introduction of "giant" charatcers. Kaido and Big Mom in particular are made true to size- Which is, to say, goddamn huge and with screen-filling attacks to match. Some older characters like Whitebeard have also finally been made to scale to match their manga counterparts.
  • Old Save Bonus: Starting up the second game with a save file of the first game in the PS3 will net you 500,000 Berries and a rare golden coin right off the bat.
  • One-Man Army: The playable characters, as per Dynasty Warriors tradition. Many of them are one-man armies in the manga itself, but this game especially allows their status as such to shine. Whitebeard specifically has a move called "One Man Army".
  • Power Creep, Power Seep: As is traditional with these types of combat games that take place in worlds with large power-scales, you can defeat the strongest characters in One Piece's canon with any of the weakest if you so choose. Wanna use pre-timeskip Usopp to take down Akainu, Whitebeard, and Doflamingo in one level? Feel free.
  • Press X to Not Die: The first game has QTEs in the Main Log levels.
  • Promoted to Playable: Some characters who only appeared as bosses or cameos in the first game are playable in the second, like Kuma, Garp, and the Admirals. Likewise, some more characters were promoted to playable in the third game, like Rob Lucci, Emporio Ivankov and Gecko Moria.
  • Puzzle Boss: In Usopp's battle against Luffy, he's severely outmatched, understandably. You have to lure Luffy into traps to lower his health. While you do have some useful techniques to do good damage to him, the traps do the most damage.
  • Rare Random Drop: The coins start to become a real pain to find the less there are left. The Straw Hats' New World Marks are only capable of being found if the player does exceptionally well in a level note , and even then they still might not get them. To say nothing of the Marks of characters such as Sabo and Marco... Fortunately, the second game shows what type of coins are likely to drop from each stage, making things a touch easier.
  • Red Eyes, Take Warning: Those affected by a Frenzy Dial.
  • Ryu and Ken: Some of the non-playable boss characters are simply copies of playable characters in, examples include Sentomaru as Jimbei and Vista as a pre-timeskip Zoro.
  • Sad Battle Music: In the third game, the music turns sad and somber after Ace dies, and remains that way until the battle with Teach.
  • Say It with Hearts: Sometimes. In the third game, this is mostly done by Sanji. If he is paired with a woman in a Kizuna Rush and is being played as, the ending of the attack name will have a heart next to it.
  • Set Bonus:
    • In the first game, by putting three coins together on a board that are linked in some fashion, (i.e: members of a crew, devil fruit users, noses) their usual stat boosting abilities are negated for a special effect.
    • In the second game, putting two coins with a relationship next to each other(e.g. A Nami coin and a Clima-Tact coin) increases the stat boost for that board, and filling in themed bingo cards with coins is how you unlock skills.
    • The third game revamped the coin system, but features another example: pairing certain characters during a Kizuna Rush, such as friends or enemies, will give the player given bonuses.
  • Speed Echoes: Your character will leave an afterimage behind if you do a perfect dodge.
  • Stance System: Rob Lucci's fighting style in 3 is built around switching between his swift human form and his powerful leopard-man form. Unlike other Zoan users who always revert to their default form, Lucci will remain in whatever form he last used to attack with.
    • 4 has Form Change special attacks, which allow certain characters to use their Super Mode complete with new moveset and possibly specials.
  • Super Mode: The fourth game has the Full-Force Burst!, a skill every character can use that improves their speed, attack, and defence, makes them Immune to Flinching, and occasionally activates special properties (for instance, Carrot gets her Shock and Awe powers applied to her default combo). It has additional affects depending on the character type:
    • Power-type characters hit even harder with knockback and demoliton attacks.
    • Speed-type characters attack even faster and use less stamina for their power dash.
    • Sky-type characters get the ability to hover in mid-air, and a new combo tree that takes full advantage of this.
    • Technique-type characters activate individual properties that enhance their usual playstyle, such as Usopp automatically spreading landmines as he moves.
  • Taken for Granite: Some of Hancock's attacks petrify the enemies for a short while, making them vulnerable to more hits. As a funny nod to the main canon, they also freeze in a silly, lovey-dovey pose.
  • A Taste of Power: The Tutorial Level for the first game takes place after the Time Skip, and gives you all of your moves and an exclusive SP attack.
  • Taunt Button: Select. (Options on the PS4.) Some characters merely perform a taunt, but others can put or remove accessories (Nami puts on glasses, Smoker puts on Cool Shades, Luffy puts on his straw hat...).
  • That Russian Squat Dance: In the sequel, Buggy does this before using his first Limit Break, Bara Bara Festival.
  • To Be Continued:
    • Every Main Log level ends with one, mirroring the main series. Also just like the main series' first half, the first game ends with "GO TO NEW WORLD" instead.
    • The third game features a variation on the latter phrase. When the credits are done rolling, the Legend Log concludes with "GO TO NEW ADVENTURE".
  • True Ending: Unlocked after clearing the first ending and a select few of the available crew missions in the second game, where Whitebeard survives and things go south for Teach.
  • Units Not to Scale: The mooks are way tinier than the main playable cast (even Luffy is taller than them, in most media, he's about as tall as your standard human), even with most of the characters already being large it's noticeable. Kuzan for example, he's taller than the main cast, but not by a significant amount, in his victory animation his foot is larger than the chest of the frozen pirate he threatens to shatter.
    • In the third game, even the 10 foot tall Doflamingo somehow manages to have his height exaggerated a bit. He towers over the 9'1 Brook even though Brook should only be a bit below his neck.
  • Victory Pose: One for each character (Usopp gets an extra one for Sogeking), which are obviously loaded with references to the manga. Franky's pose in the first game, for example, is directly lifted from his introductory speech. Pirate Warriors 3 sadly axes them.
  • Villain: Exit, Stage Left: In the third game's alternate storyline, Doflamingo is defeated with a group effort (the Straw Hats appear to take care of his string clones, Kuzan blocks him with ice, and Luffy and Sabo knock him out with a combined attack) but he gets up, admits his defeat, and just flies away.
    • It happens again in the fourth game's alternate storyline. Kaido is defeated by the Straw Hats and their various allies, only for him to get up and say he's leaving Wano to prepare for the war he wants.
  • Weak, but Skilled:
    • Nami's playstyle. Her attacks are generally the weakest of all the playable characters, but are used as setups (by making clouds over enemies heads) for the powerful Thunderbolt Tempo.
    • Perona in the sequel. She has a hard time when it comes to building her Special Meter and her attacks don't do much damage but she can send out ghosts to inhabit/depress the enemies, which then enables her to deal meaty amounts of damage by removing ghosts from the depressed enemies(blowing them up).
    • Technique-type characters as a while in the fourth game. They don't have much in the way of direct damage, but each has their own properties that can be used to control the fight.
  • Wrestler in All of Us: Garp's fighting style in the sequel.
  • We Cannot Go On Without You: In the other characters' stages in Another Log, if a certain character (usually Luffy) is defeated, it's an automatic Game Over. Many stages in the sequels also cause an instant Game Over if (a) certain character(s) happens to fall in battle.
  • Zerg Rush: As per Dynasty Warriors style.

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