- You'll blow chunks.—The back of the box.
Off-World Interceptor is a third-person Vehicular Combat game, developed by Crystal Dynamics and originally released in 1994 for the 3DO Interactive Multiplayer, and ported the following year for Sega Saturn and Playstation with the Totally Radical name change to Off-World Interceptor Extreme. The main draw - at least nowadays - are the supremely Narmtacular Live Action Cutscenes, which are curiously MSTed in the game itself.
This game contains examples of the following tropes:
- Bunny-Ears Lawyer: Colonel Fancy (yes, really) considers your recklessness to be an asset, as his own men don't take as many risks.
- Chewing the Scenery: The guy playing Fancy must've been picking the scenery out of his teeth for weeks...
- Cool, but Impractical: You know, instead of that giant viewfinder... periscope... thing, they could've just put the information on one of the many monitors!
- Defrosting Ice Queen: You and Helga.
- Dramatic Pause: Colonel Fancy... well, he... he has so many of these ...
- It's Up to You: ... even though they could quite easily order a full squadron to take care of this at pretty much any time.
- Justified Extra Lives: All of the player characters are clones.
- Live-Action Cutscene: This game used live-action for most of its cutscenes. In the Extreme port, the cursing was censored.
- Professional Killer: Your character, and pretty much the whole basis of this game's Excuse Plot.
- Red Shirt: See all those other "trash men" with you at the start of the game? Take a guess as to what happens to them.
- Reformulated Game: The "Extreme" port has different level design and subtle tweaks to the basic gameplay.