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P-P-P-P-PEPSI-MAAAAAN!
"There isn't enough Pepsi for everyone, and violence has flared up amongst those wanting Pepsi! Exhausted people are collapsing because they can't refresh themselves with Pepsi! If it continues like this, there will be a worldwide shortage of Pepsi, and we'll have a real problem!"
Large Ham Cop
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Pepsiman is a 1999 Licensed Game for the PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's Product as Superhero mascot, Pepsiman.

The player controls Pepsiman, who runs and jumps through four 3D stages on urgent missions to deliver Pepsi to thirsty American citizens. In between stages, Mike Butters sits at home guzzling Pepsi and saying wacky slogans (in English with Japanese subtitles).

Pepsiman previously appeared as a Secret Character in the Japanese Sega Saturn version of Fighting Vipers. The surprising resemblance between this game and the first stage of Sonic Adventure 2 is probably coincidental.


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This game contains Pepsi and examples of the following tropes:

  • And Your Reward Is Clothes: Pepsiman's previous design is an unlockable and you can unlock a wire-frame version of Pepsiman if you collect every Pepsi can in every level.
  • Bathos: This game does not take itself seriously at all. Between the increasingly absurd situations that require Pepsi, the slapstick situations Pepsiman can be in (such as having a trash bin over his head for part of a level), the live-action cutscenes with intentionally broken English, and other things, the game goes for a more comical approach of its mascot-based nature.
  • The Blank: Pepsiman lacks a face. He's still able to scream at times despite having no mouth.
  • Beggar with a Signboard: The sidewalk beggars are holding up "Give Me PEPSI" signs.
  • Book-Ends: The first and last "Boss" is the giant Pepsi can.
  • Advertisement:
  • Bottomless Pits: The stages have bottomless pits all over the place, including on city streets.
  • Checkpoint: All but the running-towards-the-camera scenes have spinning checkpoints. Each one sets the timer to a certain value when you die and restart from there.
  • Eagleland: The gameplay depicts the beautiful Eagleland which Pepsiman augments, while the FMVs have the stereotypical boorish Eaglelander depicted as fat and gruffy.
  • Edible Collectible: Pepsiman collects Pepsi cans he runs into along the way.
  • Engrish: Between each stage you are treated to a slogan in broken English. Unusual in that it's an American saying them.
    "Pepsi for TV Game"
    "Pepsi for Pizza"
    "Pepsi: Only My Choice"
    etc.
  • Everything Trying to Kill You: Including countless objects related to the very brand you're working for.
  • Inconveniently Placed Conveyor Belt: The first part of the Pepsi Factory area is entirely running along conveyor belts that run in either or neither direction while dodging things sliding along or falling onto them, as well as avoiding the inexplicably placed Bottomless Pits.
  • Indy Escape: Every stage ends with Pepsiman running towards the camera away from some unstoppable object, including giant Pepsi cans and the "Cave Pizza" truck (whose logo looks suspiciously like Coca-Cola's) that chases him in one of the commercials.
  • Interface Screw: The sequences where Pepsiman gets a garbage can stuck on his head, which inverts the player's right and left controls.
  • Iron Butt Monkey: Pepsiman will always get through hilarious harm from which not even playing perfectly will save him. It's still hilarious as Pepsiman takes it all like nothing, except for a few grunts.
  • Just Train Wrong: Despite being set in America, the trains in the subway stage are clearly Japanese models, and run on the 1,067mm narrow gauge track commonly used in Japan.
  • Level Goal: Scene I of every stage ends at a Pepsi vending machine, and Scene II ends in front of a large thirsty crowd.
  • Life Meter: The size of the Pepsi symbol near the number of cans collected indicates how many more hits Pepsiman can take.
  • Mercy Invincibility: The usual flashing invincibility from colliding with anything without dying.
  • Nintendo Hard: The game's difficulty skyrockets as it goes on. Instant kill hazards become more frequent and good twitch reflexes are increasingly more required.
  • Potty Emergency: The Stinger shows our Pepsi-chugging TV watcher finally getting up off his chair, grabbing his crotch, and running off to the bathroom. And with good reason, as the camera has also zoomed out to show exactly how much Pepsi he drank while he was watching you play through the game. Every surface in his living room is completely covered in empty cans.
  • Rake Take: Except with Shovels.
  • Roof Hopping: Pepsiman hops across roofs in the second stage, though Gameplay and Story Segregation forces him to miss the final jump. Note the player must actually try to jump to complete the stage.
  • Serial Escalation: The situation that requires Pepsiman grows from refilling a vending machine to helping people on a burning building to helping people who were left stranded in the desert to stopping a computer problem that threatens to cause mass-rioting.
  • Serious Business: Pepsi is considered very important in this world, down to having its own city.
  • Sigil Spam: Pepsi is everywhere. Pepsi for Everything. Exaggerated in the final level, which is literally Pepsi City.
  • Title Scream: Memorably, shouts of "PEPSIMAN!" can be found in abundance throughout the soundtrack.
  • Under the Truck: Pepsiman can safely slide underneath a truck due to athleticism and the material of his amazing suit.
  • Video Game Dashing: The player can dash to run faster, plow through light obstacles and jump over the larger Bottomless Pits, with a "whoosh" sound effect.

"Pepsi for TV-Game! Ha ha ha ha ha..."
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