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The Jackbox Party Pack is a series of collections of games created by Jackbox Games. Each game is unique in that instead of using a traditional controller, everyone plays using their cell phones, tablets, or computers. There are currently six games in the series (with a seventh currently in development), each with five games included:

    open/close all folders 
    The Jackbox Party Pack 
  • You Don't Know Jack 2015 note 
  • Fibbage XL note 
  • Drawful note 
  • Word Spud note 
  • Lie Swatter note 
    The Jackbox Party Pack 2 
  • Fibbage 2 note 
  • Earwax note 
  • Bidiots note 
  • Quiplash XL note 
  • Bomb Corp note 
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    The Jackbox Party Pack 3 
  • Quiplash 2 note 
  • Trivia Murder Party note 
  • Guesspionage note 
  • Tee K.O. note 
  • Fakin' It note 
    The Jackbox Party Pack 4 
  • Fibbage 3 note 
  • Survive the Internet note 
  • Monster Seeking Monster note 
  • Civic Doodle note 
  • Bracketeering note 
    The Jackbox Party Pack 5 
  • You Don't Know Jack: Full Stream note 
  • Split The Room note 
  • Mad Verse City note 
  • Patently Stupid note 
  • Zeeple Dome note 
    The Jackbox Party Pack 6 
  • Trivia Murder Party 2 note 
  • Dictionarium note 
  • Push The Button! note 
  • Joke Boat note 
  • Role Models note 
    The Jackbox Party Pack 7 
  • Quiplash 3 note 
  • The Devils and the Details note 
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In addition to the above, there is the standalone Drawful 2 note , and a standalone version of Fibbage XL and Quiplash.

Note that tropes pertaining to You Don't Know Jack 2015 and Full Stream belong on their series' page.


3... 2... 1... The Jackbox Party Pack contains examples of:

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     General 
  • Ascended Extra: Old Man from You Don't Know Jack is an employee of Bomb Corp and the mayor of Doodle Valley in Civic Doodle.
  • Adjustable Censorship: Every pack bar the first has a family filter mode that removes some of the more risque prompts and questions note . The Jackbox site still warns of player interactions (i.e. expletives and crude drawings). Later packs also have the option for hosts to censor answers that they deem offensive.
  • April Fools' Day: Everybody Help Grandma, a running joke in You Don't Know Jack, was teased for The Jackbox Party Pack 6 in April 1st.
  • Audience Participation: In most games, if a group of players are livestreaming, then anyone who enters the room code while they're playing will enter the game as part of The Audience, who can pool together their votes for the best choice, provide prompt ideas, or even compete alongside the main players.
  • Creator Cameo: Many of the games have the game's developers voicing incidental characters.
  • Deadpan Snarker: All of the hosts, to the extent that it'd be easier to list the ones that aren't snarky in some way.
    The Killer: "A totally respectable showing. I mean, BEFORE you messed up and ended up dead."
    M.O.T.H.E.R: "Apparently pressing a couple of buttons is more difficult than I had previously thought."
    Cookie: *in response to one of the correct answers* "No-one knows just how they got there... Oh wait, no, we do. A guy put them there to attract tourists. Never mind."
  • Do Well, but Not Perfect:
    • In Monster Seeking Monster many monster abilities are most effective (and sometimes only effective) when the player is disguised as a human. However, each night after the first, the highest ranking player will be unmasked. Many of these abilities are contingent on dating as many people as possible, which is what gives you points in the first place. Playing one of these roles is a balance between using them as an early game advantage and then playing the game normally, versus trying to play dumb and hoping you can score a big windfall at the end.
    • In Trivia Murder Party, the "Greed" minigame asks the involved players to take money from a big pile on the floor. Whoever takes the most or the least amount dies. This routinely leads to players making their bids based on what they think the other players will make.
  • Early Installment Weirdness: The first Jackbox Party Pack is essentially "You Don't Know Jack 2011 with some new questions plus some bonus games". The later packs would differentiate the games and expand upon the Audience Participation aspect.
  • Easter Egg:
    • Both Quiplash games have a hidden response by Schmitty if the player gives a specific answer in a prompt. This also nets an achievement.
    • Entering "Arnie" (a reference to Jackbox employee Arnie Niekamp) as your name in Bidiots will give you a specific sound when you bid, specifically him saying his name. Entering either "Jackbox" or "Cookie" will change your paddle to the Jackbox Games logo.
  • The Faceless:
    • Continuing the tradition from You Don't Know Jack, none of the hosts show their face. Averted, however, in Quiplash's "Quip Pro Quo" achievement, which features a drawing of Schmitty's head— particularly odd since he's a returning host from YDKJ.
    • Averted for Split the Room, where the host Mayonnaise is a talking cat.
    • Pack 6 averts this for both DODE (host of Push the Button!) and Chuck Hull (host of Joke Boat), both of which make a physical appearance.
  • Golden Snitch: While most of the games that use point-scoring systems generally amp up the number of points you can earn in the final round, two games in particular stand out in this regard:
    • Trivia Murder Party: The last player alive and the players with the three highest amounts of money get a head start, but the winner is solely determined by whoever makes it to the exit in the final round. Subverted in that the leading player can only move up to two steps for every question while alive, but those who are currently behind can move up to three steps. This makes it easy for anyone who didn't get a head start to catch up to those who did.
    • Tee K.O.: It doesn't matter how many showdowns you won prior to the last round, the only way to win is if your t-shirt wins the very final showdown.
  • Mythology Gag
    • One of the conversations overheard in the lobby for Guesspionage involves one co-worker noticing a portal behind a Burger King on one of the surveillance cameras. One of the co-workers casually dismisses it. Said co-worker is voiced by Arnie Niekamp, host of Magic Tavern. And adding on to that, the game's host is voiced by Magic Tavern co-host and voice of Chunt, Adal Rifai.
      • The Everybody Help Grandma reveal has the room code set at HFMT.
    • The screws from You Don't Know Jack make an appearance in Bidiots, which are used to force a player to bid on the current piece of art.
    • The You Don't Know Jack theme is used as one of the background songs in Trivia Murder Party.
    • The "Loser Wheel" from YDKJ Facebook returns in Trivia Murder Party. The overly large portion of the wheel is now death rather than earning $1.
    • A past You Don't Know Jack game can appear on the desktop in Survive The Internet.
    • One of the locations on the map in Civic Doodle is "Tim Simian Chimp Mechanic", one of the "sponsors" from YDKJ Facebook.
    • The name of the new game mode in Fibbage 3, "Enough About You," was a phony game mentioned by Jackbox CEO Mike Builder in some commercials in some of the recent You Don't Know Jack games.
    • A pop up ad for "Ubernostrum," an old YDKJ commerical, appears in Survive the Internet.
    • In the intro for The Jackbox Party Pack 5, a CD-ROM for You Don't Know Jack: Lost Gold is seen flying from the Jackbox box.
    • A piece of graffiti during the intro to Mad Verse City reads "cookie was here."
    • One of the possible emergency protocols in Push the Button is "Fifth Dementia Online", referring to the now-defunct fifth You Don't Know Jack entry.
  • Non-Standard Game Over:
  • No Kill Like Overkill:
    • The Super Quiplash (500/1,000 point bonus) in Quiplash 2 requires 90% of the audience and every participant (in a 5+ player game) to vote on the same response they liked.
    • The Shirtality in ''Tee K.O." has a similar requirement as above. It results in the losing player's shirt being burned to ashes.
  • Oddball in the Series:
    • Word Spud is the only game across all packs that lacks a host.
    • Bomb Corp is the only game in the series to have an actual plot rather than an Excuse Plot.
    • Zeeple Dome is a straight-up action game instead of a party game.
  • Packaged as Other Medium:
    • All the game boxes in Party Pack 4 are like this. Fibbage 3 is a 70's vinyl record cover, Monster Seeking Monster is a wooden coffin, Survive the Internet is a CD-Rom in its jewel case, Civic Doodle is a spray paint set, and Bracketeering is a Nintendo 64-esque game cartridge.
    • Party Pack 5 continues this tradition with its games, save for YDKJ: Full Stream. Split the Room is an old analogue TV, Mad Verse City is a toy robot package, Patently Stupid is a service poster with stubs where the phone number goes and Zeeple Dome resembles the box of an Atari 2600 game from Activision.
    • Party Pack 6 furthers this tradition. Trivia Murder Party 2' is a bottle of soap, Dictionarium is an actual dictionary, Push the Button is a bathtub drain, Joke Boat is a toy boat, and Role Models is an inflated rubber glove.
  • Retreaux:
    • Bomb Corp. has NES-esque graphics and music.
    • Mad Verse City has a very nineties hip-hop aesthetic, and the robots are Shout Outs to other things that were popular in that era.
    • The desktop and browser in Survive the Internet have a late 90s/early 00s look to them, with the desktop background being a parody of the standard green hill one in Windows XP.
    • Earwax's look is based on the Game Boy's palette and pixel art.
  • Rule of Funny: The winners of custom-answer games such as Quiplash or Joke Boat are usually the ones that can write the funniest answers, even (and sometime especially) when they don't fit the confines of the prompt. It's not uncommon to see an otherwise witty response to a prompt lose out to self-referential nonsense.
  • Running Gag: Each game in The Jackbox Party Pack 5 makes some reference to Binjpipe, the fictional streaming platform in You Don't Know Jack: Full Stream:
    • One of the question intros in Split the Room begins with "Binjpipe presents..."
    • Mad Verse City depicts a "Binjstore" in the cityscape.
    • The hotel seen in Patently Stupid is named "laBINJA."
  • Shout-Out:
  • Sudden Death:
    • Trivia Murder Party does this:
      • If at least two people are alive past the tenth round, those folks go to the "Loser Wheel," where they must spin the Wheel, and lower/lowest score starts first.
      • If every single player that isn't a ghost gets it right twice in a row, then they have to play a minigame anyway. Why? Because, according to the host, "you need to be taught a lesson".
    • Both Quiplash games have a running gag for every round where it advises players to use a comparative measure should people tie such as birthdates (not the player's, random ones), the softest hands, or the amount of butt crack currently showing.
  • Timed Mission:
    • All of the games have a time limit to enter a response. Failing to do so results in getting less points. The hosts have their own quips depending if one person or the whole group does not enter their responses.
    • In both Quiplash games, failing to enter answers results in the other player gaining the maximum amount of points for the round (1,000 in Round 1 and 2,000 in Round 2). That is unless neither answered, then the host skips the prompt and no one gets points.
  • Toilet Humor: There's a plethora of different farts and other toilet-related noises to choose from in Earwax. Some can also be heard in Fibbage and Drawful as player buzzes.
  • Video Game Perversity Potential: It would be easier to count how many matches of Drawful, Tee K.O., or any other games involving drawing don't have at least one player drawing ten-second penises.
  • Who Would Be Stupid Enough?:
    • Trivia Murder Party is pretty harsh on people who play it solo and then fail to win.
    • The host on Guesspionage will scold the player for guessing Much Lower or Much Higher (the actual answer is less or more than 15% of the player's guess) when their opponent guessed 0-15% or 85%-100% respectively.

     You Don't Know Jack (2015, Full Stream) 
  • See its standalone page for most of the tropes.
  • Mega-Corp: Binjpipe from Party Pack 5. They're your modern, omnipresent, datamine their customers to Hell and back, style streaming service and now they own and operate You Don't Know Jack.
  • Updated Re-release: 2015 is essentially the 2011 version with a few new questions to it. Likely this was done due to the four year time gap between games to get players re-aquinted with the series.
  • What the Hell, Player?: Go ahead, type "Fuck You" as your name then start it up. I dare ya
    • When you do it the first time:
    Cookie: Player [X]. You think you're real funny, don't ya? F**k me?! F**k you! I'm taking away $1,000 bucks!
    • The second time:
    Cookie: Player [X]. OK. Telling me to f**k myself once is one thing, but twice? Hey, guess what? Minus $50000! No, you know what? Not enough. Minus $50001. That's how you're starting. Minus $50001.
    • The thirdnote  time:
    Cookie: Player [X]. Ok look, I'm...I'm not just gonna be repeatedly told to f**k myself. So, tell you what I'm gonna do? You're getting a goat. Yeah, that's it, game over. Here's a goat. Enjoy.
    [Cut to a white screen showing a static goat, which bleats randomly until the player ends the game manually]
    • Yes, this game is one of the only ones in the series that doesn't boot you back to the Steam library if you do this, rather the menu of said game after you exit the goat screen.

     Fibbage (XL,2,3) 
  • The Cameo: Billy O'Brien appears in a question in Fibbage 2 where the answer involves ventriloquist dummies.
  • Later Installment Weirdness: Fibbage 3 uses a 1970s motif rather than the YDKJ motif, and the eyeballs from Fibbage 2 have a larger presence (now as "eye-flowers" than people looking around). Also, selecting the game's lie now earns the player nothing rather than losing points.

     Drawful 

     Word Spud 

     Lie Swatter 

     Earwax 

     Bidiots 
  • Auction: Bidiots revolves around one where player-made pieces of art are auctioned off, hopefully to make the buyer profit (especially when bought with a low bid)... or high, to hopefully make the art's creator half the bid in commission while making sure the buyer doesn't profit much if at all. If you're the creator, you want to just stop short of buying it yourself—if you buy it, the auctioneer tells you "This money's staying with the house," and you have to hope it's worth more than you paid.
  • Fake Brit: One of the Predatory Loans jingles claims the host of Bidiots isn't really British.invoked
  • Loan Shark: "Predatory Loans" offers buyers loans of $1000 in-game when they're low on cash; the catch is when the art is "cashed in" for true value, they take $1500 for each $1000 loan they offered — that's right, 50 percent interest.
  • Title Confusion: Painting titles are arranged into groups of similar but not quite identical things (such as 'Person from Texas,' 'Cowboy,' 'Rodeo Contestant.') This can make the value hints you're given useless if they're too similar and the artists didn't or couldn't differentiate them (for example, three different boy bands).

     Quiplash (XL, 2) 
  • Can't Take Criticism: One of the prompts is "The World's Most Boring Video Game." Of course, nothing's stopping you from typing in "Quiplash," but doing so prompts Schmitty to respond with some very choice words...
    Schmitty: "This game, really. You know what, f**k you. F**k you, f**k your mother, f**k your father... if you even have a f**kin' mother and father. You know how hard we worked on this f**king game? Piece of sh*t... You don't even know. You have noooo f**king idea. 'Oh, this game, ehh Quiplash euhhh it's boring' F**K YOU. What're you doing playing here, then?! And you wanna know what else? It isn't even f**king original. Somebody else answered the same g**damn thing yesterday. Ungrateful piece of sh*t... Alright, let's keep going!"
  • Developers' Foresight:
    • Certain quips will get custom responses from Schmitty, usually from obvious answers one would expect to see (e.g. "Name someone you'd want to hit with a wrecking ball." "Miley Cyrus"). Getting a response from Schmitty actually rewards you with an achievement/trophy.
    • Should two players give the same answer, it will be a "JINX", which means neither player gets any points.
  • Level Editor: Quiplash 2 has an episode creation mode for up to sixty-four prompts each. The only part that can't be edited is "The Last Lash" as it uses different types of prompts.

     Bomb Corp 
  • Black Comedy: Jokes are frequently made about how your predecessors have died due to failure to properly disarm bombs.
  • Hating on Monday: The game frequently takes jabs on Wednesdays. The worst moments of Greg's life all happened on a Wednesday.
  • Made of Explodium: Everything has the nasty habit of exploding the whole company, including unkempt bombs, filing cabinets, keypads, coffee machines, broken copiers, and one of your alien employees. Greg's home is also full of bombs.
  • Posthumous Character: Trevor, the previous intern of Bomb Corp who died some time before the players joined. Turns out that Old Man's real name is Trevor, and most of the company never knew who Trevor was according to a whiteboard in the background. An employee names her newborn child "Trevor", not in honor but because it means "raccoon" in her alien language.

     Trivia Murder Party (1, 2) 
  • Advancing Wall of Doom: The darkness in the final part of the game. It's an instant One-Hit KO if it touches you and puts more urgency in the race.
  • Affably Evil: The host, who's pretty jocular and humorous yet also a cheerfully Ax-Crazy Serial Killer.
  • All for Nothing: In part 2, it is possible for no one to win the game, thanks to the new barrier trap which forces you to get all the questions right to escape. Whereas you could escape easily in the first game as long as you got at least one answer correct each turn, the barrier trap means you HAVE to do perfectly at the end to get out. Too many failed attempts by whoever's closest to the door means the darkness will swallow the entire party.
  • Black Comedy: The host loves this, mostly due to, y'know, being a murderer.
  • The Cameo:
    • Every now and then, the voice distortion feature will "fail" and reveal that the killer is actually Cookie Masterson, Schmitty, and the host from Guesspionage.
    • In 2, the Frankensteinnote  doll from YDKJ: Full Stream is used in the "Dumb Weighers" mini-game.
  • Comeback Mechanic:
    • In the escape round of the first game, those not in the lead get a third choice so that they can more easily steal the lead.
    • The sequel adds this in several ways. Killed players can be resurrected during the quiz rounds (provided they have the most cash and everyone else is dead). It also adds a barrier to the exit in the escape round, forcing those near it to answer the trivia perfectly (including the third choice) in order to escape. Wrong answers bar you from doing so and allows other players to catch up.
  • Darkhorse Victory: In the final round of part 2, the audience can now be the ones to escape and win the game (In the first game they lived or died if by the amount of money they had gained once the winner escaped). When it comes to the last question, they only need 76% or higher to be able to escape the barrier, as opposed to getting a perfect on the question for a single player.
  • Deadly Game: Played for Laughs in both games. The victims are dolls stuffed with cotton, and the killer is an Affably Evil trivia nerd.
  • Death Is a Slap on the Wrist: If you're good at the trivia section, being killed is a pretty minor hindrance.
  • Dwindling Party: The purpose of the game is to progressively kill players in the Killing Floor's minigames until only one stays alive. This survivor can die too if they answer too many questions incorrectly in the final round.
  • Evil Sounds Deep: The host comes with a very deep pitch-shifted voice. It makes his inflections sound funnier.
    "Wait, you thought you were going to do it alone? Aw, that's cute~!"
  • Even Bad Men Love Their Mamas: If you get the mother’s wig in a gifts minigame, the killer will mistake you for his mother and will save you from one killing floor. In the intro credits, his mother’s picture has a halo and hearts around it.
  • The Faceless: In the first game the host is just The Voice, but the sequel gives the player a view of his naked back during the tattoo minigame, upgrading him to this.
  • Fair-Play Villain:
    • In-universe, the host is actually quite sporting about giving his victims a chance to survive. None of his survival minigames are unwinnable (although a few like the Loser Wheel are heavily skewed in favor of death), and he always adheres to his rules regarding how his victims survive or die, letting them put their survival in their hands. Even his forcing the players to repeatedly spin the Loser Wheel after Question 9 has rationale behind it, as the host is doing it more for the sake of speeding the game along rather than out of malice or spite. The only time he acts out of pettiness is if every player answers the questions correctly twice in a row (three times in a row for single player), as he gets annoyed and forces them to play a minigame to "teach them a lesson." Just hope that the minigame he doesn't pick is the Loser Wheel if you're in a Single Player game...
    • Played With in TMP2, while he mostly follows the rules (and indeed, even makes things easier for the players in some circumstances), he throws this trope completely out of the window if the Father's Hat is in play, as he hates his father so much that he will repeatedly send him to the Killing Floor even if the player wearing the hat gets the question right. And if a player wearing the hat escapes the Final Round, he will pursue the player all the way to the hospital and force them to answer one final question since he hates his father so much he is willing to break his own rules.
  • Fingore: One of the minigames, "Fingers", forces you to choose a finger to cut off. The good news is that, unlike other minigames, you are guaranteed to survive this minigame unless you don't participate (in which case you only have yourself to blame). The bad news is that you cut off a finger, which prevents you from selecting certain answers relative to which finger you chose - even if it's the right answer. The sequel game kicks this up a notch by making it possible for all survivors except for one to have to play the minigame at the same time.
  • 555: A variant in the "Telephone" mini-game in 2, where players have to use a rotary phone to call a number before any other player does or time runs out — all of the numbers start with 666.
  • Foreshadowing: The sequel opens with the killer's String Theory wall. Some of the pieces being the scratch ticket in "Lottery" and a picture of, presumably, his mother and father. While his mother has hearts drawn around her, his father has devil horns on him.
  • Hope Spot: "Gifts" in the sequel brings this effect into the game. If you get this mini-game, there is a chance you'll end up with an odd object, nothing, or the knife, which turns it into a "Fingers" game for everyone else. Do note that if the wearer of any objects die in The Killing Floor, they can "will" the object to another living player. The objects' effects are as follows:
    • The Father's Hat and The Time Bomb both pretty much make the game tougher for the wearers. The former forces you into a killing game regardless of if you get the question right (because the host has Daddy Issues), while the latter counts down while you're answering questions, and will blow up if it reaches zero. The countdown does not reset between questions, either. Win the Final Round wearing either them? You escape the hotel...only to end up in the hospital, where either the killer has chased you down due to his absolute hatred of his father or you come to the realization that you're still carrying a bomb around your body. Either way, you have to answer one last question, and you know what happens if you get it wrong...
    • The Mother's Wig item from the same game is arguably an even bigger example. Unlike the two options listed above, the Mother's Wig has the beneficial effect of protecting the player wearing it from being forced into the Killing Floor once. Sounds like a good thing to have... until the player who wears it is the one who wins the Final Round. After which the player will wake up in the hospital with the killer, who begins to suspect that the player isn't his real mother and, similarly to the above examples, forces them to answer one final question correctly. And the consequences for getting it wrong are exactly the same.
    • The knife wielder gets to cut off a finger of the other players who had to pick a gift with them, though if they escape the Hotel with the knife they get interrogated by the police in the hospital on suspicion of being the killer. In order for the winner to pull a Clear My Name they need to answer a question correctly.
    • The glasses are the inverse of this. As the effects of it happen should the wearer die, which then affects the other players. After the final round, the winner is taken to the hospital where the doctor informs you you're under a madness curse and on the verge of succumbing. Again, one last question determines if you break it or not.
    • Get the mirror and win the game with it? Turns out you're possessed by one of the ghosts. In this case though, you don't get a question. Rather it's up to the other players to decide if you get possessed or not by loaning you their money. And it has to be a unanimous decision.
  • Interface Screw: The "Fingers" mini-game has the player choose which finger to cut off. For the rest of the game, the player can't select that option on any question, even if it's the right answer. The question choice on the player's device is replaced with a drawing of a finger.
  • Kill It with Fire: At the end, the players still trapped in the house when the winning player exits it are killed in an explosion, and if the audience's combined winnings can't beat the total of the winning player, they're killed too.
  • Leaning on the Fourth Wall: One of the random things the host talks about is how popular the game is on certain streaming websites; he then complain about the lag one usually gets between the video feed and real time. It plays when the option for extended timers is selected prior to the start of the game, done so that players watching the game via stream don't have an inadvertent advantage in memory games by getting both the answer and the question available to them at the same time.
  • Loony Fan: The host LOVES Quiplash, so much so that he abducted Schmitty in the sequel to make quips for his own game.
    Schmitty: "A good substitute for human contact... ugh, will I ever see the sun again?"
  • Lured into a Trap: In the sequel, your character apparently was lured to the hotel the killer is running through various means (from faked reviews in the magazine to equally fake conferences).
  • Mythology Gag:
    • The You Don't Know Jack theme is used as one of the music samples.
    • In the sequel, there is a chance that you will play a round of Quiplash in the killing floor segment. This could be a reference to one of the Easter Eggs in the original, in which the murderer's voice changer breaks, revealing his natural voice either sounds exactly like the host from Quiplash, Guesspionage, or You Don’t Know Jack...
  • Nothing Is Scarier: The darkness that begins to envelop the room in the final round. If a player falls behind by answering too many trivia questions incorrectly, they're completely devoured by the shadows with a terrified scream, leaving no trace remaining.
  • Number of the Beast: One of the killing rooms in 2 is room 666.
  • One-Hit KO:
    • Playing in single-player pretty much turns the game into a tightrope walk. You got one life, no extras, and failing in "The Killing Floor" ends the game instantly. Likewise if you make it to the end; you're trying to stay ahead of the darkness (which now moves 3 spaces per turn instead of 2 in a multiplayer game). If it catches you, that's it.
    • Both averted and played straight in TMP2. While the darkness in the final round will still kill you instantly and end the game if it catches you, during the regular rounds the host will rewind time once if you die before the Final Round, effectively giving you two lives instead of one.
  • Prisoner's Dilemma: The Killing Floor uses this with the "Decisions, Decisions" mini-game. The host leaves a pile of money on the floor, and victims have the option of taking the money or leaving it alone. If no one takes the money, no one dies. If some players take the money, the host will kill everyone who didn't. If everyone takes the money, everyone dies (occasionally, the host will kill everyone if everyone did or didn't take any money). While collaboration to keep everyone alive is possible, you better hope that whoever you're playing with doesn't have Chronic Backstabbing Disorder. And it's not uncommon to see every player involved in the minigame get killed from taking the money, especially if lots of people are involved, since it's unlikely for one player to be magnanimous enough to "take one for the team." If you're going to die anyway, you might as well take as many people down with you, right?
  • Screw This, I'm Outta Here!: As mentioned above under Non-Standard Game Over, if all the players are dead before Question 5 is reached, the host will lament the fact that he apparently abducted a bunch of talentless morons and will immediately terminate the game without playing the final round.
  • Seven Deadly Sins: As shown in the Halloween trailer, the doll avatars in Trivia Murder Party 1 (except for the pink one and the one used for the audience) all represent one of these.
    • The red one is based on wrath, due to its angry expression and raised arms.
    • The orange one is based on gluttony, since its that fattest doll of them all.
    • The yellow one is based off of lust. It’s probably better we don’t discuss why it is based off of lust.
    • The green one is based on envy, likely because of the phrase “green with envy”.
    • The blue one is based off of greed. Likely due to it looking similar to a shark, and the predatory loans icon in Bidiots is a shark.
    • The purple one is based on pride. Due to its smile and its one eye probably being used as a metaphor for “only sees oneself.”
    • The white one is based on Sloth, because its eyes are closed and is shaped like a pillow.
    • The pink one represents despair, which isn’t a deadly sin, but its frowning face likely represents the despair of the dolls since they probably are expecting to die.
    • The brown doll used for the audience has multiple heads, which obviously represents multiple people playing in the audience.
  • Sequelitis: Played for Laughs In-Universe in the first game. If you decide to "Play the Sequel" (i.e play with the same players), the title screen will usually be a numbered sequel and given a subtitle (The Reckoning, Revenge of..., Return of..., etc)
  • Shout-Out:
  • Sore Loser: The host gets annoyed if the players get two trivia questions right back to back so much so that he forces any living players into Killing Floor game regardless cause hey, he's gotta kill someone.
  • Stalked by the Bell:
  • Suspiciously Specific Denial:
    • The first game recycles Drawful and Quiplash as Killing Floor minigames, with the twist that whoever gets the most votes dies. The murderer denies this reusage.
      Murderer: "And no, this isn't Drawful. I'm using it in a totally different context."
    • Any pretense is completely thrown out the window in the sequel, in which the killer can outright force two players to play a game of Quiplash, commenting on how hard it is to make new games all the time.
  • Time Bomb: One of the "gifts" in the sequel, which gives the player a total of 20 seconds to answer the remaining questions in the game before it explodes. Like a lot of the gifts, if you die with it on in the mini-games, you can "will" it to another living player, making it their problem. Should the player survive the final round while still possessing the bomb, a bonus scene is enabled during the credits and the player must answer one last question to defuse the bomb.
  • Time Skip: If you continue with the same players in TMP2, the following games take place some time after the last one. It can range from a week to a million years into the future!
  • Too Kinky to Torture: One of the minigames in the sequel task you to tattoo the host's back. Throughout the minigame he will make pleased noises as the players draw on him, including an amused "yeah, harder".
  • Win to Exit:
    • The final game involves this. The last living player left has to answer correctly the final questions to reach the exit chased by the ghosts of the other players as well as the darkness. If a ghost overtakes that living player, they steal their lifeforce and gains the lead.
    • The sequel adds a new caveat to this. Once you're near the exit, you have to get a perfect on the final question, lest a barrier put in place prevents you from escaping. Wrong answers giving time for other players and the darkness to catch up. And if you're carrying certain items from the "Gifts" minigame, even escaping in the Final Round may not guarantee your victory...
  • You Didn't See That: Occasionally, when the killer's voice filter fails, after they turn it back on, the person tells the players to forget about that reveal.
    Murderer: "Okay, umm... Let's just pretend we did not just hear my normal, sexy speaking voice."

     Guesspionage 
  • All or Nothing: "Much Higher" and "Much Lower" choices for the players not guessing the percentage. If the actual percentage is more than 15% higher or lower than what the primary player guessed, the choosing player gets double points. Otherwise, if the actual answer is within 15% higher or lower, the choosing player gets no points.
  • Flawless Victory: if a player guesses the question's percentage exactly right, they get all of the points for that question, and their opponents get nothing.

     Tee K.O 
  • Animesque: The art in Tee K.O., with a particular resemblance to the art in Taiko no Tatsujin.
  • Healthcare Motivation: The nekomata in Tee K.O. enters so they can get treatment for their ailing mother. If they win, the Mayo clinic would be so moved by the victory that they perform an operation to cure the mother free of charge...and give her bionic thumbs and a bluetooth spleen.
  • Shaped Like Itself: T-Shirt Island in Tee K.O. is shaped like a T-Shirt with a volcano in the middle.
  • Youkai: Tee-KO's selection of fighters are various youkai, most of them donning only T-shirts, with the exceptions of a karakasa and a (fully-clothed) futakuchi-onna.

     Fakin' It 

     Survive the Internet 
  • Dragged Off to Hell: The winner of the games has the ground of the desktop opening up under the avatar and dropping them down into it. Hey you are a "master troll" after all.
  • Mythology Gag:
    • A icon of You Don't Know Jack Vol. 2 appears on the desktop.
    • One of the many pop ads is one for "Ubernostrum," an old You Don't Know Jack commercial.
  • Quote Mine: The point of Survive the Internet is to take another player's answer to an unrelated question and create a new context for it to make it sound ridiculous, embarrassing, or mean-spirited.
  • Self-Deprecation: Survive the Internet pokes fun at the lack of popularity of other Jackbox games, mainly Word Spud and Word Putz.

     Monster Seeking Monster 
  • The Cameo:
    • Billy O'Brien appears as one of the monsters, the Ventriloquist Dummy.
    • The Drawful Owl is rendered as a pin on the sign-in monster.
    • Octoputtz from Word Puttz appears in a painting during the instructions.
  • End of the World as We Know It:
    • If a zombie manages to infect all the other players, then a zombie apocalypse immediately ends the game due to the zombie's power to turn other players they date into zombies. This is an Alternate Win Condition for the original Zombie.
    • A similar event occurs if the NPC Robot character comes in last place, causing them to flip out and destroy humanity. Unlike the previous example, this is a case of Non-Standard Game Over as EVERYONE loses.
  • Everyone Is Bi: All the monsters in Monster Seeking Monster freely date any of the other monsters, regardless of their gender.
  • The Last of These Is Not Like the Others: Some of the monsters in Monster Seeking Monster include a mummy, zombie, vampire, and mother.
  • My Beloved Smother: The Mother from Monster Seeking Monster is randomly assigned another player as her child, and gains bonus hearts every night they don't get a date, incentivizing them to go out of their way to sabotage their child.
  • Nightmare Face: The Mother from Monster Seeking Monster looks sweet and innocent, but reveals razor-sharp teeth whenever she ends up on a date (or is rejected). The Two-Faced Creep is similar, peeling off his disguise to reveal a hideous visage.
  • Stealth Pun: The Two-Faced Creep from Monster Seeking Monster is a handsome-looking man who gains extra hearts by two-timing the other players. Whenever he gets a date (or is rejected), he peels off his disguise to reveal his true form... as a fat, hairy pig-monster.
  • The Virus: A main mechanic in Monster Seeking Monster; no less than four monsters have the ability to infect other players with curses or viruses, gaining various bonuses for doing so. Of note are the Zombie (who can achieve an alternate win condition if they infect every other player) and the Mummy (who gets bonus hearts for cursing other players, but gets no bonus if every single player in the game is cursed).

     Civic Doodle 
  • Mythology Gag: A number of businesses from You Don't Know Jack commercials - such as "Vance Van Van's Van Lot," "Tim Simian: Chimp Mechanic" and "Carpet: The Musical: The Experience" - appear as landmarks on the Doodle Valley map.
  • Round Robin: The game is an artistic version of this, with players taking turns adding on to a drawing and other players voting on whose addition they like more.

     Bracketeering 
  • Button Mashing: In the event that two choices tie for the win, everyone who voted for the winners must rapidly tap on their device to push their choice towards victory.

     Split the Room 
  • All There in the Manual: The feline host is not named in the game, but a T-shirt sold in the official Jackbox store refers to the character as "Mayonnaise." Doubles as a Mythology Gag, as this was the name of one of Cookie's cats in You Don't Know Jack 2011.
  • The Cameo:
    • The host turns into Billy O'Brien at one point.
    • One of the men from Fakin' It flies past in the background.
  • Casting Gag: Tim Sniffen voices the host of Split the Room, an other-dimensional, all knowing being who's a bit of a Deadpan Snarker, a character that he's played before in another medium.
  • Doing In the Wizard: The game presents itself like you're in a weird dimension with Mayonnaise as your host. The credits, however, show Mayonnaise filming his head though a cardboard, painting one of the chess pieces that act as your avatar and floating the final choice doors via string against a miniature backdrop. Showcasing the whole thing is just a really elaborate presentation.
  • Furry Reminder: The host, a feline Funny Animal, will lick the winning playing piece in a catlike manner.
  • Groin Attack: Discussed in a possible question from the Decisive Dimension round. It asks what insomnia cure you would prefer from a renowned doctor. The choice given by the game is "genital acupuncture".
  • Shout-Out: The game's style is clearly gleaming from The Twilight Zone.

     Mad Verse City 
  • Attack of the 50-Foot Whatever: Essentially you're playing destructive robots destroying a city that fight... by rapping.
  • Battle Rapping: The robots in Mad Verse City partake in these. Players can create verses and have them judged by the other players.
  • The Cameo:
    • One robot has a Tamagachi-like device for a head, depicting a stylized version of the Drawful Owl.
    • Should there been an odd number of players, Gene from Survive the Internet fills in.
  • Cyber Cyclops: The yellow robot.
  • Mythology Gag:
    • Graffiti during the intro reads "cookie was here."
    • One of the buildings is named after Mike Builder, CEO of Jackbox Games. Another is named after Guy Towers, one of the previous You Don't Know Jack hosts.
  • Shout-Out:
    • One of the robots has a Tamagotchi for a head.
    • Several of the robots resemble the Transformer Soundwave, but replacing his tape deck motif with a Walkman, a video cassette or a Gameboy.
    • Billboards visible in the city advertise, among other things, Eye Robot Optometry, and a TV series called Real Housewives of Stepford.

     Patently Stupid 
  • Amicable Exes: Toby and Leena. The most aggressive they really get with each other is when Leena says (as part of the tutorial) "Now you're stuck with someone else's problem" and Toby cheerfully remarks "Been there!". Other than that, if not for them introducing themselves as exes, you'd think they're still married or just coworkers.
  • The Cameo:
    • The figure of the Faker from Fakin' It is one of the trophy toppers.
    • A pin of Mark the Bookmark from Survive the Internet is sometimes seen on the bulletin board in the sign-in screen.
  • Mythology Gag:
    • The sign in screen takes place at "Tim Simian's Coffee," referencing the YDKJ commercial from the Facebook game.
    • In the sign in screen, the coffee shop table is the one used for the "Octopus, Coffee, Queen Elizabeth or Frankenstein" questions in You Don't Know Jack: Full Stream. The Queen Elizabeth and Coffee dolls are seen.

     Zeeple Dome 

     Dictionarium 
  • Motor Mouth: The credits song has the host doing a pretty impressive job singing like this.

     Push the Button 
  • It Only Works Once: All human players only have one button when accusing who the aliens are. If the group isn't unanimous on the vote to throw them out the airlock, the game resumes, but the player who initially pushed the button isn't allowed to do so again. If all the human players lose the ability, the aliens automatically win.
  • Race Against the Clock: The game is on a constant countdown as the ship has been infected by a virus that threatens to shutdown all the systems, putting urgency into finding the impostor.
  • Spot the Imposter: Basically the point of the game. Aliens sneak aboard a spaceship and disguise themselves as humans. The goal of most of the players is deduce who is the aliens are through a series of tests. While the alien players have to try and convince the others they're human and keep suspicion off themselves.
  • Taking You with Me: The ship's computer pretty much says as such when warning the crew of what'll happen if the virus erases her completely. Namely, everyone goes down with her. Though it's an empty threat, if the timer runs out, the aliens automatically take over the ship.
  • Thrown Out the Airlock: Once the button is pushed, the humans put in who they think the aliens are into an airlock and vote to eject the accused. If all are in agreement, the accused are sucked out into space and reveal whom is an alien and who isn't. Though if the human players guess wrong or miss one, the alien(s) will eject them out not shortly after.

     Joke Boat 
  • The Cameo:
    • The feline host from Split the Room is one of the dummy avatars. His image is also seen on a mug during the score screen.
    • One of the dummy avatars is one of the human disguises from Monster Seeking Monster.
    • Gene from Survive the Internet is a dummy as well.
    • The spy dolphin avatar from Guesspionage turns up on one of the Captain's Logs.
    • The moon from Monster Seeking Monster is used in the game as well.
  • Creepy Doll: Downplayed. The avatars are designed like wooden dummies but naturally look a little off.
  • Sad Clown: Several entries in the Captain's Log hint that he's not entirely satisfied with his lot in life.
  • Skewed Priorities: The second round of the game has the ship hit a...rubber duck. And start sinking. While the Captain does say women and children first, he insists the stand up contest continue.
  • So Unfunny, It's Funny: It's hard enough writing a joke that works, even more so when you're forced to work within the confines of a pre-selected lead-in and subject. Therefore, unless you're in a group of talented improvs, most of the "jokes" players come up with will likely amount to this.
  • There Can Only Be One: In the final round, you're competing to get the last life vest.
  • Vaudeville Hook: The loser of a round will sometimes be hauled off by a hook.

     Role Models 

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World's Most Boring Video Game

In Quiplash, if you input "Quiplash" for the Prompt "The Worlds Most Boring Video Game", then Schmitty will talk back, swearing at you. Cluster Bleep Bombs inbound.

How well does it match the trope?

5 (9 votes)

Example of:

Main / CantTakeCriticism

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