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More Perks Mods adds hundreds of new perks to Fallout: New Vegas, including traits, companion-related perks, and a couple of perks which require having finished a specific DLC (the mod doesn't require any DLC to work, but some perks require them).

Traits are explicitly mentioned as such. If there is no such mention next to a perk's name, it's a perk selected at level-up instead of a trait.

  • Action Bomb: One with Martyrs gives a random chance for spawning a friendly kamikaze tribal near you when your health is less than 50%.
  • Awesomeness by Analysis:
    • Sharpshooter: Increases long-range accuracy, thanks to the Courier's ability to calculate bullets' trajectory on the fly.
    • Tactical Strategist increases all damage inflicted in VATS mode. The justification is that the bonus comes from a perfect mastery of the tool.
  • Back-Alley Doctor: The Fake Physician trait implies this. It makes you start with more medical items than usual, and a negative Karma score.
  • Back Stab: Knife in the Shadows allows you to perform a fatal hit if you inflict a sneak attack with a one-handed bladed weapon.
  • Badass in a Nice Suit:
    • Civilized Bravery increases your Strength and damage when you are wearing gambler suits or pre-war clothing.
    • It can also be accomplished with the Steel Behind Suits perk, which allows you to augment any pre-war clothing with Powered Armor.
  • Batter Up!: Big League Slugger increases greatly the damage you inflict with baseball bats.
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  • Blasting It Out of Their Hands: First Thing First allows you to open a fight with this.
  • Blessed with Suck: The Ranger With a Big Iron trait. As a Ranger/former Ranger (the description text isn't very explicit), you start with +1 in Agility and a pretty powerful revolver but suffer from more damage from the various Raider factions.
  • Booze-Based Buff:
    • Too Drunk to Die: Increases you Damage Threshold when you’re drunk.
    • Toast to Victory: The companions receive a buff similar to the one given by alcohol during fights.
  • Boring, but Practical: Drink to Last! allows to convert most of the empty bottle-type items (minus the milk bottles) into bottles of dirty water when interacting with functional toilets (the ones you can drink in). Since empty bottles are very easy to find lying around and functional toilets aren't exactly hard to find, this adds up very quickly and makes trivially easy to get water in hardcore mode (even in non-hardcore mode, it provides a way to hoard healing items for free). Then, once the survival skill reaches 50, you automatically unlock a Vanilla recipe which converts 5 dirty water bottles into 4 purified water bottles, entirely eliminating the perk's only drawback.
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  • Bounty Hunter: The High Value Target trait makes you suffer random attacks from a squad of bounty hunters.
  • Combat Pragmatist:
    • Merciless: Gives an higher critical chance if you shoot a fleeing enemy in ironsight/scope mode.
    • Persistent Manner: Gives critical hits with VATS when you target an enemy while he is reloading his weapon.
  • Counterfeit Cash: Dubious Craftsman allows you to craft NCR banknotes from pre-war money, and Legion Denarii from scrap metal.
  • Cursed With Awesome:
    • The Diabetic trait. You’re less healed by medical items and food, but your Medicine and Survival skills start at a higher level.
    • Cancerous Growth. This perk with a rather unappealing name gives a constant regen effects to limbs, and thus is invaluable in Hardcore mode.
  • Death from Above: Special Ops allows you to order a missile launch.
  • Famed in Story: The In-Universe justification of Famous Survivor (which results in +1 Charisma and a 10% discount when bartering).
  • Fun with Acronyms: E.P.I.C., AKA "Eternal Partners In Crime", which increases the probability of a Mysterious Stranger/Miss Fortune intervention if you have negative karma.
  • Half the Man He Used to Be: Invoked in the description of Double-Slash, though in-game it only makes a swordsman in a Vault suit show up during some combat enounters.
  • Hand Cannon: The Big Iron revolver earned when taking the Ranger With a Big Iron trait uses the asset of the Vanilla Ranger Sequoia revolver.
  • Hated by All: The Banned for Life trait starts you off with this, giving you a Vilified status with all major factions in the Mojave. Of course, you get two raider companions to help you out in exchange!
  • Human Resources: Chemical Engineer allows you to craft energy ammunition from the ashes and goo that results from scoring a critical hit with an energy weapons.
  • Infinity +1 Sword:
    • The "Friendless" Perk can be this, provided the player takes it early enough. Getting a baby Deathclaw that needs to be fed pieces of meat seems like it won't go anywhere, but feed it enough, and it will evolve into an ultra-tanky Companion who will utterly wreck anything in its path. Due to scripting errors, you can also bring it to any DLC environment with you, even in cases where it's not supposed to be there (like Dead Money or Lonesome Road).
    • Several high-end Perks utterly break the challenge in the game, and/or trivialize a normally-tough component. Two of the Perks from the (later-removed) "More Perks for Lonesome Road submod add the ability to craft a suit of Tunneler-hide leather armor (which generates an automatic stealth field — in essence, it's the original version of the Chinese Stealth Armor from Fallout 3, with lower usage requirements and a permanent invisibility function), and a separate Perk allows the player to replenish their health to 100% at the end of every combat encounter, making healing items nigh-useless.
  • Mecha-Mooks: The Grease Monkey perk allows you to build a whole army!
  • The Medic: Field Medic allows you to use Super Stimpaks to attempt to resurrect a freshly dead (less than one hour ago) ally.
  • Mundane Utility: Radiohead allows to use ED-E as a radio (and makes it more resilient to EMP weapons).
  • No Points for Neutrality: Averted with Neutral Party, which makes you more charismatic as long as you have neutral karma.
  • Noodle Incident:
    • You'll never know why bounty hunters are after a Courier cursed with the High Value Target trait.note 
    • Where's My Pants?: You wake up in the middle of nowhere, without your clothes, and with a lot of money. No explanation of what happened, either.
  • Percussive Pickpocket: Exaggerated with Kleptomaniac Punch, which gives a chance of automatically stealing when you succeed at an unarmed strike.
  • Permanently Missable Content: A few perks have the completion of a DLC's main quest as one of their requirements. Since perks can only be earned at level-up, completing DLCs after reaching the level cap makes those perks impossible to obtain.
  • Playing with Fire:
    • Burning Sunlight: Your fire-based attacks inflict more damage during the day.
    • Play With Fire: Higher fire resistance, more damage while using fire-based weapons.
  • Team Pet: Friendless and Bear In Mind confer a Deathclaw and Yao Guai companion, respectively.
  • Technical Pacifist: The mod adds several traits and perks which give bonuses to your companions.
    • Army of One: Companions inflict more damage and are more accurate.
    • Brothers in Arms: The more members on the team, the higher everyone's damage reduction.
    • Buff by Chems: Companions can use chems during fights.
    • Furious Flank: Followers gain a damage bonus against an enemy who is directly attacking the Courier.
    • Group Reflexes: Each party member moves and attacks faster.
    • Iron Mules: Increases the carrying capacity and Damage Threshold of your companions.
    • Learn by Observation: Kills performed by companions grant more experience to the player.
    • Lethality: The more companions you have, the more damaging the team’s critical hits.
    • Ne'er-Do-Well (trait): You start with a large penalty to your fighting skills (-25), while companions benefit from the opposite bonus.
    • Patch me up, Doc: While Arcade is in the party, everyone is slowly but continuously healed during combat.
    • Toast to Victory: See Booze-Based Buff.
  • Rummage Sale Reject: The bounty hunters showing up if you have High Value Target can wear rather random outfits, like Jailhouse Rocker with a raider wastehound helmet (i.e. a striped prison uniform and a serial-killer style burlap sack as headgear).
  • Shoot Out the Lock: Doorbuster allows you to open locked doors with a cherry bomb.
  • There Is No Kill Like Overkill: One Way or Another grants a huge damage bonus for scoring a headshot with a launcher through VATS.
  • This Looks Like a Job for Aquaman: Jump to Conclusions is useless outside of very specific conditions. It turns all attacks into critical hits for the next 10 seconds after a failed Speech check, which is only useful if a failed Speech check triggers an immediate fight.
  • Violation of Common Sense: In most games, being on fire is detrimental. It's still true in New Vegas, unless you have this mod and the Baptized by Fire perk, which allows to get a Holy Frag Grenade once a day if you're ablaze.
  • You Have Researched Breathing: You have to select the perk Drink to Last! (which itself requires at least 20 in Survival) to be able to fill empty bottles with water from toilets (you can drink in toilet bowls from the start). And no, More Perks Mods still doesn't add perks which allow to fill bottles from sinks, ponds, lakes...
  • Your Head A-Splode: Superior Mind allows you to blow up someone's head via dialogue.


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