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For the Enclave is a mod for Fallout: New Vegas that, as the title suggests, reintroduces the Enclave rather than just the Enclave Remnants as an in-game faction (that, unlike the rest of the series, the player can join) while remaining consistent with the established Fallout lore. Complete with their own fleshed-out missions, fully voiced characters and potential repurcussions for the Mojave.

After the numerous defeats across all remaining fronts, the Enclave has splintered into their own factions with their own ideologies. Two factions are about to go head to head in the Mojave Wasteland, and General Jamison is turning to the Courier for help. Will he join the Enclave, or leave them to their fate?

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  • The Atoner: Mixed with Heel Realization. The Enclave, according to General Jamison abandoned the genocidal plots of President Dick Richardson and John Henry Eden long ago, and are more committed to winning back America. Though that doesn't stop some of the hardline splinter cliques from pursuing them anyway.
  • Blatant Lies: Enclave Radio insists that the kidnapping of Vault 13's residents and the Arroyo tribals in Fallout 2 was for medical treatment. And that the Enclave totally did not make suspicious drug deals with the mobsters of New Reno.
  • Continuity Nod:
    • Apparently Drill Sergeant Dornan's son not only survived, but has taken after his father's footsteps.
    • Quite a few references are made both to the "Presidencies" of Richardson and Eden. With Enclave Radio even attempting to deny that Liberty Prime had anything to do with their Capital Wasteland counterparts' downfall.
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  • Defector from Decadence: General Jamison's Enclave tend to see themselves as this. The defectors who wound up joining the NCR discreetly after Navarro might think themselves as this also.
  • Dude, Where's My Respect?: While General Jamison recognizes the Courier's reputation, he still treats the PC as an upstart at least at first.
  • Elaborate Underground Base: Unlike the Enclave Remnants bunker, which was a refueling outpost, the Enclave's Henderson Bunker is reminiscent of both the Oil Rig in Fallout2 and Raven Rock in 3.
  • Enemy Civil War: The infighting can be seen as this From a Certain Point of View.
  • Enemy Mine: It's possible for the Enclave to sign a cease fire with both the Brotherhood and NCR.
  • Fantastic Racism: Subverted this time around. The Enclave under General Jamison have not just dropped the old "Final Solution" policies of Richardson and Eden but also have Ghoul scientists in their ranks, though that could just be exceptional cases rather than the norm. Not to mention are more open to bringing in more recruits than even in Fallout 3.
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  • Not So Different: To the Mojave Chapter of the Brotherhood of Steel, after a fashion. Both claim some direct descent from the Pre-War United States, suffered from costly defeats in the hands of the NCR and are based in secluded if elaborate underground bunkers. Unlike the Brotherhood however, the Enclave are more open to change and reform, to the point of forsaking rigid, inflexible adherence to old dogmas. In their case, it's abandoning the "Final Solution" plans pursued by Richardson and Eden.
  • Nothing Is Scarier:
    • One early questline involves investigating an underground lab for Chinese stealth armor. Once you get there, there are Feral Ghoul sounds that pop up every now and then but otherwise, nothing happens. The lab is empty. Turning the power off however...
    • Another has the Courier joining a commando named Operative Killian and infiltrating a military bunker suspected to belong to the Richardson Elite. Save for some turrets and robots, the place is dimly lit and abandoned. One half expects there to be some dark secret lurking within. Except that nothing happens.
  • Propaganda Machine: Enclave Radio, though unlike in President Eden's time, there's a lot more punditry.
  • Renegade Splinter Faction: The combined impact of the Enclave's crushing defeat both in California and the Capital Wasteland has led to infighting. Aside from desertions, this has also resulted in a rogue clique known as the Richardson Elite claiming legitimacy that also want to finish what both Richardson and Eden started. And part of the mod's main quest involves bringing said clique back in line by all means necessary.
  • Shout-Out: Some of the Enclave characters are named after certain figures from the Metal Gear franchise.
  • Sympathetic P.O.V.: As with the main game's Enclave Remnants, the Enclave is depicted much more sympathetically even while refusing to whitewash the atrocities attempted in previous games.
  • Vestigial Empire: After their defeat against the NCR and failure to secure the Capital Wasteland from the Brotherhood of Steel, the Enclave under General Jamison (who were already the remnants of the Pre-War US government and elite) are definitely this. It doesn't help matters that infighting has led to various rifts within the Enclave, with some defecting outright to fashion themselves as warlords among hapless tribals. And like the Mojave Chapter of the Brotherhood, they can't afford to risk exposing themselves to either the NCR or Legion.
  • Well-Intentioned Extremist: The Enclave might be distancing themselves from their sinister actions in the past, but they're still commited to reclaiming their country, one wasteland at a time.
  • Worthy Opponent: General Jamison seems to have a begrudging respect of how far the New California Republic's come from its origins. After all, the NCR did defeat them.
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