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This is just a small sampling of Shout-Outs featured in Fallout: New Vegas, a game which carries the proud tradition of its series' tendency of being heavily Reference Overdosed. Here is a more complete list.


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    Base game 

    Wild Wasteland 

    Dead Money 
  • In a wine cellar filled with Ghost People, the phrase "I AM NOT YOUR MUMMY" can be seen scrawled on the wall. Well, looks like we know where the ghost people came from!
  • With Wild Wasteland, Dog will OM NOM NOM on Ghost People.
  • Again with Wild Wasteland, the first time you kill a ghost person with Dean present, he'll remark: "He's not dead, it's a trick. Get an axe." The best part is that this isn't just idle chatter, it's solid advice — Ghost People will come back to life if you don't dismember the corpses somehow after taking them down.
  • The plot involves robbing a great treasure from the Sierra Madre Casino. Bonus points for it causing previously amicable seekers to grow greedy and kill each other over it.
    • Besides that, the casino contains the Tampico Theatre (named after the town Bogart and company set out from in the film) and the Cantina Madrid (where Bogart and his partner... negotiated aggressively with their fraudulent boss). The "Police Pistol" added in the DLC is also the same model of revolver used by some characters in the film.
  • The entirety of the Sierra Madre itself — an abandoned 'town' surrounded by an ominous fog, populated almost exclusively by unkillable Humanoid Abominations, and people who're trapped there without realizing they're dead, where radio static warns of imminent danger — will seem very familiar to certain players.
    • Don't forget the very, very unsettling ambient music.
  • Sinclair's revenge plan for Dean Domino is a reference to Edgar Allan Poe's short story, "The Cask of Amontillado." In it, a man entombs a fellow nobleman alive. Sinclair even refers to Dean as Fortunato, the nobleman from the story, in the note he leaves in the vault, which is programmed to slam shut and lock after it's read.
  • One that was actually missed by Obsidian was the eerie similarities between Dead Money and Hotel California's lyrics. When someone pointed this out to J.E. Sawyer, he was actually rather upset, since they lost an absolutely amazing chance to explore that reference.
  • Elijah's speech to the Courier through a circular green screen in the vault is also, much like your introduction to House in the main game, obviously based on the eponymous wizard of Oz.

    Honest Hearts 
  • With Wild Wasteland, one of the tribals is named "Two-Bears-High-Fiving." It's a reference to a rather peculiar New Vegas mod. The mod's author was apparently very bothered by the fact that there's no dialogue that states one of the Rorschach ink blots Doc Mitchell examines you with looks like two bears high-fiving. Said mod is solely dedicated to adding that single dialogue line in.
    • Also with Wild Wasteland, asking White Bird the shaman to clarify what you do for the Rite of Passage causes him to say "Take drugs, kill a bear," a reference to the Advice Dog Image Macro.
  • Joshua's line "If you harm Daniel or any of the Sorrows or Dead Horses, I will find you. Make no mistake. God willing, you will not leave this valley." sounds a lot like the iconic line from Taken said by a man sharing many traits with Joshua.
  • According to Chris Avellone, Joshua Graham's design was based on DC Comics' Unknown Soldier.

    Old World Blues 
  • Yet another Oz reference: the Courier has his brain, heart and spine replaced with cybernetic prothetics and is given the corresponding perks "Heartless", "Brainless", and "Spineless", referencing (respectively) the Tin Man, Scarecrow, and Lion's predicaments.
    • When you finally confront Mobius to get your original body parts back, he says it reminds him of a story about "a band of murderous thugs" went on a journey to get "brains, a heart and courage...spine." For bonus points, the interior of Mobius's lair is emerald-tinted.
    • And finally, because Old World Blues plays it just close enough to the hip to not be a Whole Plot Reference to The Wizard of Oz, you're pulled up out of nowhere to Big MT in manner similar to the twister that snatched Dorothy and took her to Oz; and yes, that is a faded yellow road that leads from where you start the DLC all the way to Mobius' lair.
  • With Wild Wasteland, Dr Mobius will mention that he has several 'Plan 9s in place.'
  • The Y-17 Trauma Override Harnesses (with Wild Wasteland) will occasionally say, "Hey, who turned out the lights?"
  • The Book Chute telling you how to do your own "re-indoctrination" which needs "a cage that fits over your head and a bag full of mole rats." You also find his backup Personality Module in House #101. Plus, he's one big shout out to Fahrenheit 451.
  • Once again with Wild Wasteland, Kilroy was here.
  • Quite a bit of Old World Blues makes subtle reference to The Venture Bros., with Dr. 0 being voiced by James Urbaniak (the voice of Rusty Venture) and having his personality and many of his lines lifted directly from the show.
    • With the Wild Wasteland trait, you can even find miniature versions of the Walking Eye in the magnetohydraulics complex. Dr. 0 will also sometimes announce over the loudspeaker a request for the Lobotomites to wash the walking eye.
    • Dr. Klein, although not voiced by the same actor, sounds suspiciously like Jonas Venture from the same show.
  • Dr. Borous said he created Nightstalkers and Cazadores back before the war, he can't remember exactly when, but he remembered it was Tuesday.
  • In the doghouse behind Dr. Borous's house with Wild Wasteland, you can find a miniature Deathclaw named Stripe.
  • With Wild Wasteland, in one of the research labs, you can observe a room with Cyberdogs sitting around a table... playing poker.
  • The food source of the Think Tanks is Salient Green, although it's made from plant matter, not people.
  • X-13: A stealth training course with a familiar-looking sneaking suit, patrolling Robobrains, laser tripwires, and landmines.
  • The revealed origin of Cazadores; they were genetically modified to be giant deadly creatures, but were never intended to leave the lab, nor did the scientists acknowledge they were still able to breed. Sound familiar?
  • The Big Empty may be a reference to a 2003 film of the same name, which takes place in Baker, CA, halfway between LA and Vegas. note 
  • A minor one, but if one searches, they'll find that there are three locations within the US referred to as Big Mountain. One of them is Black Mesa.
    • The sort of experiments and "SCIENCE!" mindsets going on within the Big MT also make it a more twisted version of Aperture Science.
  • The Think Tank regularly mispronounce impossible as "unpossible," which is what Ralph Wiggum said in The Simpsons when told he was failing English.
    • Dr Mobius also says "raisins" instead of "reasons," like the brain in Fry's crummy novel from Futurama.
  • A cave can be found (and you're required to visit it for an optional side-quest) that's home to a number of toaster-worshipping Lobotomites, including the first Lobotomite test subject. The name of the cave? The Cuckoo's Nest.
  • One perk introduced here makes it so you can never get addicted to chems and they last twice as long, but your level cap is set to 30. The perk's name? Logan's Loophole.
  • The DLC contains several references to the original Wasteland:
    • The Proton ax was the single best melee weapon in Wasteland.
    • Doctor Mobius sends robotic scorpions after the player, while in Wasteland there was a single powerful similar enemy called Scorpitron.
    • The Toaster is a reference to the odd "Toaster Repair" skill. Successfully repairing toasters would provide the player with valuable energy weapon ammunition, which is also what the Toaster produces upon tearing up other toasters.
    • "Them's Good Eatin'" perk gives a random chance to find a blood sausage or thin red paste on defeated enemies. Both of these items reference death messages in combat in Wasteland.
  • The code to unlock the container for an advanced hazmat suit is a string of hexadecimal numbers, which translated to ASCII spells out "dontpanic".
  • If you have the Wild Wasteland trait, you might find a sign reading "WOLVERINES" hanging in the high school testing area of X-8 Research Center.
  • The creepy eye on the movie screen could be a reference to the cover(s) of Roger Waters' Concept Album Amused to Death.
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    Lonesome Road 
  • The Other Wiki claims the title and general plot of the DLC are based on a line from Coleridge's The Rime of the Ancient Mariner:
    "Like one that on a lonesome road / Doth walk in fear and dread, / And having once turned round walks on, / And turns no more his head; / Because he knows a frightful fiend / Doth close behind him tread.”
  • Nuking both NCR and the Legion at the end of Lonesome Road with Wild Wasteland on will turn a part of Ulysses' closing narration into an almost word-for-word reference to the infamous ending of Planet of the Apes, as well as showing the Mojave Outpost Monument half-buried in sand like the Statue of Liberty.
  • With the Wild Wasteland trait, the Fist of Rawr Deathclaw Gauntlet becomes the Fist of the North Rawr.
  • You can find Seymour with Wild Wasteland.
  • The bad guy from Ralphie the Robot, General Winter, in addition to being an Internal Homage to Fallout 3's Colonel Autumn, is also a Russian figure of speech referring to the harsh Russian winter's ability to stymie invading armies, most notably those of Napoleon and Hitler.

    Gun Runner's Arsenal 
  • Fan Film Fallout: Nuka Break got a nod in the DLC — before the fan film was even released! — a new unique rebar club, called the Nuka Breaker, with a special VATS move called Nuka-Break.
    • The Nuka Breaker then went on to appear in the background of one scene in the Nuka Break sequel series as a shout-out to New Vegas, because the creators didn't realize that the Nuka Breaker was actually a shout-out to them and thought the name was just an amusing coincidence. After they found out, they had the main character use it in the second season finale.
  • One of the One-Star Challenges added is A Slave Obeys. For those who never played BioShock, you kill Mr. House with a golf club, which is how Andrew Ryan met his end.
    • Another assassination-related Challenge is "Even A God-King Can Bleed," which you get for nailing Caesar in the head with a throwing spear.
  • invoked Two of the other One-Star Challenges added — namely, "The Same Could Be Said of All Religious Weapons" and "You Don't Belong In This World!" — are taken from the (in)famous intro of Castlevania: Symphony of the Night.
  • The special move for the Katana is called Unlabored Flawlessness. Unlabored Flawlessness is one of the most powerful weapons from the first game of the Xbox Ninja Gaiden series.
  • One of the challenges is "A Benefit or A Hazard," for destroying robots with That Gun and the 5.56mm Pistol, which were designed to resemble Deckard's gun from Blade Runner.
  • There's a challenge for killing either NCR or Legion assassination teams with cowboy-style weapons called "Dyin' Ain't Much of a Living."
  • The challenge for killing Caesar with a knife is called "Historical Propriety," as it's a repeat of how the original Caesar went down. Bring Arcade Gannon for added bonus, as he has the historical knowledge to appreciate your effort.
  • Everything from the White Line Nightmare unmarked challenge — kill 20 Fiends, Vipers, or Jackals with tire irons, baseball bats, lead pipes, machetes, .44 Magnum revolvers, and/or sawed-off shotguns — is a reference to Mad Max 2: The Road Warrior: killing punkish-looking post-apocalyptic raiders in cobbled-together leather armor with the movie's most iconic weapons. The name of the challenge comes from the introduction:
    Narrator: Their world crumbled, the cities exploded... A whirlwind of looting, a firestorm of fear... Men began to feed on men...On the roads it was a white-line nightmare. Only those mobile enough to scavenge, brutal enough to pillage would survive. The gangs took over the highways, ready to wage war for a tank of juice.
    • It goes back even further to the base game, where Raul's default weapons are a .44 magnum and a lead pipe.

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