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Webcomic / The Mansion of E

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The Mansion of E is a daily fantasy webcomic created by Robert Cook, AKA Troper Geoduck. The eponymous structure is a large cactus-shaped edifice mysteriously perched on the side of a high cliff overlooking a Specific Ocean, surrounded by a ruin-strewn forest. Underneath is the "Basement", a collection of caverns and tunnels and such, going deep into the earth. The strip painstakingly details the activities of the Mansion/Forest/Basement's many and diverse inhabitants; including a few Humans, who technically own the entire place. The plot is set in motion by the sudden arrival on the scene of the wandering heroine Rosemary Ripley, who sets off a long series of events disrupting the established order.

The strip is currently hosted on ComicFury (after a long stint on the now mostly defunct Comic Genesis.) There's also a fan-run wiki and a fan-made backup and mega-summary.

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On hiatus since November 2021.

Contains examples of:

  • Abusive Precursors: Ettins, the original builders of the mansion (and many other things in the wider world). The Basement used to be their zoo and a POW camp. Humans have this reputation in the Basement after having run the Mansion for centuries, thanks to basement dwellers being so short-lived.
  • Action Dress Rip: Rosemary rips off the base of her skirt at one point.
  • Aerith and Bob: Humans (and Boogiemen) have 'normal' names. Everyone else..
  • After the End: See below under The Magic Goes Away. The comic is set two decades after a cataclysm destroyed every Magitek device, killing the majority of trained magicians.
  • Apothecary Alligator: Crazy Rhid has a crocogator hanging from the ceiling in his chemical workshop.
  • Aristocrats Are Evil: Sylvester and Mortimer are nice enough. Some of their ancestors, on the other hand..
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  • Art Evolution: Color is eventually added, and used as an indicator of the level of magic available in a particular locale.
  • Art Shift: Silhouettes are used to depict memories/flashbacks/speculations.
  • The Dreaded: The Woman of Mystery tends to provoke this reaction, as do the demons Chauncy and Edgar. (It turns out she's a demon as well.)
  • Exact Words: Anyone interacting with the Spindizzies has to be careful about this. (Though it's because they are so literal-minded, not malicious.)
  • The Faceless: Mr. Hand. Digger Odel wears so much protective gear he is essentially this. The Boogiemen and Ichyoids start out like this.
  • Four Lines, All Waiting: The plot is glacially slow and keeps branching with every new character the known groups meet and leave behind.
  • The Ghost: Skibble, "God", plus the entire race of Sneeches; it eventually turns out the last have left the Basement entirely.
  • Impoverished Patrician: The Emans, essentially, thanks to frivolous spending of the previous few generations. Though, Sylvester is slowly digging the family out of its financial hole.
    • Taken a bit further in their backstory. A few centuries earlier the Earls of E led a ragtag alliance of small princedoms that challenged The Empire and at its peak controlled a quarter of their continent.
  • Jigsaw Puzzle Plot: Thanks to Four Lines, All Waiting. There are the three main human characters in the Mansion, there are consequences of their actions in the Basement, the forest and Eetown, there is The Weirdo Who Lives In the Attic reporting everything to mysterious higher-ups, there are Sylvester's and Mortimer's relatives traveling far away for unclear purposes (uncle Frederick with Scary Lady; brother Ace with a Nome; mother and sister somewhere south). There's Rosemary's backstory that should catch up with her in a few weeks. There are Frowgler and other powerful observers, who know much more than they reveal. Then there are Puppeteer Parasite Fixits running some ominous facility, which seems unrelated to the rest of the plots. And then there are completely out of left field SubShaft 44f and The Fuzz & The Robot, which appear on weekends and stopped making sense years ago. And that's forgetting all the numerous meaningful remarks, each of which can develop into years-long side story.
  • Killed Mid-Sentence: Villipend the Trog dies like this, getting chomped from behind by the Beaver Shark.
  • Killer Robot: Guardbots permanently mounted in various spots in the Mansion.
  • Loads and Loads of Races: Features, among others, Humans, Gnolls, Nomes, Ghasts, Oozes, Wyrms (large and small), Troglodytes, Saurs, Motihauls, Ichyoids, Helipaths, Gobules, Pales, Jibjibs, Spyders, Robots, Killer Trees and Talking Rocks.
  • Meaningful Name: Many character names are actually obscure English words. It's (very) eventually revealed the Mansion itself was named by its Human inhabitants after its original creators, the race of the Ettins.
  • The Magic Goes Away: And not gradually, either. About 2 decades ago all active magic devices exploded, killing their users.
    • The Magic Comes Back: However, the inactive devices survived just fine. And the new generation of humans has its usual share of magicians, who only need someone to teach them. Mortimer is a magician.
  • Neck Lift: Happens to various Gnolls; they are small and light enough it's not an automatic sign of super-strengh.
  • Nice Hat: Rosemary gets a Cool Helmet from Sylvester. The forest Nomes also have a great appreciation for these, as do the "Mark 4" Fuzzes in some Sunday strips.
  • No Name Given: The Woman of Mystery AKA the Scary Lady. Eventually revealed to be Myrrh.
    • Also the Human country where the Mansion is located, also eventually revealed as Yurpsland.
  • Ret-Gone: The possible fate of everyone who ever messed with the time twistpoint. Because despite its long-standing mysteriousness, nobody has ever messed with the time twistpoint.
  • Shout-Out Theme Naming: Most of the Forest Nomes are named after spells from the Zork series. Many of the Motihauls working in Sidestep Hall are named after shopkeepers from NetHack.
  • Webcomic Time: Since 2003. Roughly two days.
  • Weirdness Magnet: Mortimer. He and his family are well aware of it. It is eventually revealed that he is an unknowing wizard.


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