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Video Game / Brigandine

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Brigandine is a unique game that best fits into the Strategy RPG genre, but (even then) it's quite different from usual Strategy RPG fare.

Its most-praised qualities tend to be its music, gameplay, and replay value. Its graphics were considered good when when it came out in '97, but (needless to say) pale in comparison to modern games' graphics. Its main drawback is its minimal amount of story, which has resulted in many fans of story-heavy Strategy RPG s like Final Fantasy Tactics and Tactics Ogre being disappointed with Brigandine's minimal amount of story. So, in short, it's a game.


With that being said, Brigandine's story revolves around the mystical land of Forsena and its six countries' attempts to unite/conquer it:

  • Esgares: Regardless of which country you play as, the story starts with Esgares' ruler, Zemeckis, throwing a coup. Zemeckis first appears like a Take Over the World type of villain, but it later becomes clear that he actually does all this out of fear. Specifically, he fears a Blood Knight like him will become obsolete in a world without war. The player can play as Esgares by entering a simple cheat code - enter the Country Select Screen, press and hold R1 (keep holding it), press and hold L2 (keep holding it), then press start. However, it lacks story cutscenes. In Brigandine: Grand Edition (an expansion pack that was never brought to the U.S.), Esgares is a playable country with a story of its own (and the player can choose Esgares without having to enter in a code).
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  • New Almekia: Prince Lance manages to escape Zemeckis's coup, flees to the western country of Padstow, and asks the wise King Coel to help him avenge his father. King Coel quickly shows his wisdom by giving the teenage Lance control of his entire country for the best of reasons: Lance's eyes are special. King Coel also changes his country's name from Padstow to New Almekia.
  • Caerleon: Cearleon's "Silent Wise King" Cai realizes his own land is at stake thanks to the three ambitious warlords (Zemeckis, Dryst, and Vaynard) plaguing the land. He quickly forms an alliance with the bordering New Almekia and prepares for battle. His team primarily consists of mages.
  • Iscalio: Mad Monarch Dryst sees the chaos stirred up by Zemeckis as an excuse to attack other countries, and no matter how much the sensible Bishop Ulster tries to reason with him, Dryst never listens. The rest of Dryst's crew (besides Ulster) is made up of fools who count as Bunny-Ears Lawyer s. The only other character of special note in Iscalio is Dryst's personal aide Iria, an Emotionless Girl with a mysterious past who has earned the nickname 'Killer Doll' through her success in battle. The people suffer in this land thanks to Dryst's greed. The Knights, on the other hand, thinks Dryst is Crazy Awesome enough that they are still loyal to him, thinking that with people like Dryst around, it'll never get boring in Iscalio.
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  • Leonia: Leonia, a religious country led by a peasant-turned-Queen (named Lyonesse), is comprised of Technical Pacifist s. However, when the two bordering countries led by warlords (Dryst and Vaynard) attack, Leonia strikes back. Most of the characters who fight for Leonia are priests, clerics, and the like. This is the hardest country with which to win the game, despite the game's manual saying otherwise.
  • Norgard: Norgard is a snowy land in the north occupied by some of the game's strongest knights. It's led by the appropriately nicknamed "White Wolf" Lord Vaynard. Like Dryst, he sees the chaos as a chance to conquer more land. He also wishes to have his older sister, who has become Zemeckis's wife, to return to Norgard. Despite the game never outright stating that the people suffer in Norgard, Lord Vaynard's warlord mentality plus his never once mentioning anything having to do with economics (a.k.a. the well-being of his people) implies he's a badguy. On the other hand, he clearly has soft spots for certain members of his army (such as Noie). His most notable companions are the Rebellious Tsundere Princess Brangien and his ever-loyal right-hand man Guinglain. Almost all of his dudes and dudettes are named after characters from the Arthurian Legend .

When playing the game, you fight battle after battle with 12-15 Rune Knights (people who can summon and control monsters) until you conquer/unite the land of Forsena. The replay value comes from both choosing which of the six countries to play as and choosing which 12-15 Rune Knights to use.

Brigandine was released in the U.S. and has since gained cult status (a game from '97 costing $40 now is remarkable). As a result of its low U.S. sales, the expansion pack filled with goodies, called "Brigandine: Grand Edition," was never brought to the U.S. The Grand Edition of the game, however, did well enough in Japan that it's available as one of the PS1 Classics/Archive in the Japanese PSN, so you can always give this game a shot if you can keep up with the moonspeak. And if you're well-versed in patching and emulation... well there is an English patch, with some fan dub, though as of current, it will remove any voice acting outside movies, but the patchers are working on it.

Working on a Character Page

This game is not to be confused with the piece of armor worn by knights in real life or the Mecha Expansion Pack from Thunder Force V that both share the same name.

Tropes associated with Brigandine:

  • The Ace: "Knight Master" Dinadan and "Mr. Perfect" Asmit
  • The Archmage: Cai, the Warlock ruler of Caerleon, and Gish the Wizard.
  • An Ice Person: Most female spellcasters and Vaynard
    • Played around with Leonia Lancer Charlene. She doesn't use ice, but she has 'ice' written all over her theme, she's called "Ice Queen of Leonia", and she comes equipped with the Ice Javelin item.
  • Arrogant Kung-Fu Guy: Exemplified in Gereint's master Esclados, despite him being a samurai instead of a kung fu fighter
  • Asskicking Equals Authority: Kings of Norgard, as stated by Brangien, "The throne of Norgard has been passed down to those who were the strongest."
  • Authority Equals Asskicking: The leader of the country usually is the best fighter, though Lance is a double-subversion. He starts out as a wimpy Level 1 Prince, but when leveled up and becoming King, he will show a lot of ass-kicking. Lyonesse is similar, she started out as a Level 3 Queen.
  • Ax-Crazy: Dryst
  • Badass Bookworm: Cai. Although his physical damage is quite wimpy by leader standard, it takes quite a feat to make a book hurt.
  • The Beastmaster: Soleil, appropriately called 'Beastmaster Soleil'. He has one of the highest Rune Power in the game.
  • Black Knight: Cador fits this trope to a tee
  • Blood Knight: Zemeckis
  • Bodyguard Crush: Cierra feels this way towards Cai
  • Boisterous Bruiser: Bagdemagus and Dryst
  • Brainwashed and Crazy: Cador and (exclusively in Grand Edition) two Esgares minor characters Eniede and MelTorefas eventually get killed and then Bulnoil resurrects them as Death Knight-like characters.
  • Butt-Monkey: Ulster
  • Captain Ersatz: Looking back at Brangien now, one can't help but be reminded of Princess Natalia Luzu Kimlasca Landvaldear, a fellow Archer Princess who can get haughty, is blonde, and is voiced by Michiko Neya. Brangien came first though.
  • Card-Carrying Villain: Bulnoil
  • Chewing the Scenery: Vaynard is usually cold and aloof, but there is a reason why Zemeckis calls him "A man who loves his own voice very much." This is best shown upon beating Vaynard for the first time: he goes on a long rant about how he'll win the next battle against you. His confidence withers thereafter though, as evidenced by the less-than-enthused speeches he gives when you beat him again.
  • Chivalrous Pervert: Gilsus
  • Cool Big Sis: Carlota acts like this to Lance
  • Cool Mask: Cador, who wears a horned, four-eyed skull mask.
  • Crutch Character: Halley looks like a lifesaver for New Almekia, but you shouldn't use her much since she leaves New Almekia after a year. Cador of Esgares kind of qualifies too since he'll leave if Esgares gets down to only two bases (so you can easily keep him the entire game... but you can lose him). The Grand Edition is more blatant on Cador: He leaves not if Esgares is down to only two bases, but when you have captured a certain number of bases.
    • This also applies to some high-level Rune Knights. They may serve as good babysitters for weak monsters and low-level Rune Knights, but if they have low Rune Power, they'll likely become benchwarmers once your low-level Rune Knights with high Rune Power reach a decent level.
    • The Salamander that comes with Lance in the beginning of the game will probably be the best bodyguard of Lance and his army even before Halley's arrival. Just make sure not to lose it. Over time, however, other units will eventually catch up to it. The same, even if more downplayed due to level difference, goes to Lyonesse's Holy Gryphon.
  • Dark and Troubled Past: Iria.
  • Dragon with an Agenda: Cador.
  • Face–Heel Turn: Morholt, despite being Almekian, joins Norgard instead of New Almekia because "Lance isn't greedy enough" to conquer the continent. Of course, Zemeckis's coup at the beginning qualifies too.
    • In Grand Edition Multiplayer, if you choose the second and third scenario, Carlota is implied to pull one: rather than following Lance to Caerleon, she joins Norgard.
    • In a sense, if you're using Norgard, Langueborg would count as he's from Norgard but joins Leonia because he doesn't like Vaynard. Unlike Luintail, he doesn't come back. Luckily for Vaynard, he's usually considered a moron for him to bother.
    • Heel–Face Turn: Cador at the VERY END. He bites it shortly after, though
  • Faction-Specific Endings: The game features an ending for each of the nations which can unite the continent of Forsena.
  • Five-Man Band:
  • For the Evulz: Bulnoil really has no discernible reason to summon Ouroboros other than HE'S EVIL
  • Four Is Death: The four Esgares generals - Esclados, Gish, Shred and Cador
  • The Empire: Esgares
  • Emotionless Girl: Iria
  • Evil Mentor: Esclados is this to Gereint
  • Gameplay and Story Segregation: Noie is inflicted with a fatal illness, but she won't die until you finished the game as Norgard (or being in the 3rd scenario for Multiplayer, where she's be nonexistant from get-go). Also if you defeat Norgard, she will also vanish, implying that she died.
    • Also Langueborg of Leonia originated from Norgard, but sticks with Leonia because he doesn't like Vaynard (and unlike Luintail, he doesn't return once Vaynard shows his worth). However, he'd still rejoin Vaynard if Norgard beats Leonia. This is fixed in Grand Edition, as Norgard will get Charlene instead of Langueborg for defeating Leonia.
    • And despite Leonia being a very peaceful, pacifistic country, there is no option for allying with New Almekia and Caerleon in story-wise (even if both countries are good). Leonia must crush all countries in order to win.
  • Genki Girl: Merriot
  • Gratuitous Ninja: Brigandine's setting is that similar of medieval Europe... which suddenly has two ninjas in form of Shiraha and Kazan.
  • Ill Girl: Noie
  • Killer Rabbit: Fairies (evolved form of Pixies) are primarily support units whom you'll most often use for their React.note  They're small, cute, and squishy, and it's not unheard to kill them in one hit from a high-end unit such as Dragon. Yeah, well, good luck hitting the cute little fairy with their ungodly evasion, and if they counter, there's a good chance it will apply Charm on your big badass dragon.
  • Lady of War: Most Lancers, Halley, and Iria
  • The Lancer: Most countries have their main 'Number Two' play this role, including Gereint from New Almekia, Dinadan from Caerleon, Guinglain from Norgard, Kiloph from Leonia and Iria from Iscalio
  • Late Character Syndrome: A lot of characters can be obtained via quest and quite late to the game at that. By the time you get them, unless you performed badly, you probably already have a set of core parties that they end up being sent to quests mostly.
  • Let's Get Dangerous!: Dryst upon promotion to Super Tyrant
  • Loads and Loads of Characters: Five countries, each of which have about fifteen unique characters. In addition, there are Rune Knights gained via "Quests" available to every country (except Esgares). There are also some recruited in specific ways like Shutleis and Aldis.
  • Magikarp Power: Lance starts as a wimpy Level 1 Prince, but when he becomes a Level 30 King, he's one of the most powerful units in the game. This can also apply to low-level Rune Knights with high Rune Power (200+). Also, Ghouls start off lousy but become powerful Vampire Lords after a lot of leveling-up.
  • Man Behind the Man: Bulnoil
  • Morality Kitchen Sink: Overall, this game offers a lot of shades of morality. While New Almekia, Caerleon and Leonia are squarely good with no signs of bad guys, the designated bad guys are filled with people with varying cases of morality. Vaynard overall is a ruler who wants peace, but is very aggressive to achieve it, making him an Anti-Villain. And the Knights of Norgard can range from chivalrous men like Guinglain or downright nice ladies like Noie. Dryst is a selfish hedonist along with a lot of his men, but aside of Ulster that actually gave a damn on Iscalio's welfare, some of his knights like Lucia are actually decent, if troubled, person. And then there's Esgares, which runs gamut from a megalomaniac like Paradoll manipulating the Priest Corps, bloodthirsty generals like Esclados to actually nice and personable twins Mira and Millet who are just feared due to superstitions about twins bringing bad luck, not saying something to Zemeckis who's capable of acts of decency despite overthrowing Almekia. And then there's Bulnoil who's just plain evil, period.
  • Morality Pet: Vaynard's sister, Esemeree, serves as this for Zemeckis
  • My Greatest Failure: All defeated country leaders usually suffers from this. From which their most trusted vassal usually give You Did Everything You Could speech.
  • Ninja: Shiraha and Kazan
  • Not Blood Siblings: Cai and Merriot
  • Obvious Beta: The original game is missing a lot of plot points, Bulnoil is The Unfought, and when you beat all opposition, the story ends with how the land prospered in peace, even if you play as Esgares. Grand Edition feels like the game Brigandine should have been, but No Export for You unfortunately.
  • Royals Who Actually Do Something: All country's leaders.
  • Pet the Dog: Zemeckis's treatment to Esmeree is this. Vaynard's soft spot for Noie is too.
  • Pimped-Out Cape: A few characters wear fur-lined capes.
  • Planet of Hats: Caerleon and Leonia are notable for having disproportionate number of spellcasters and white-aligned units, respectively.
  • Punch-Clock Hero: In Story Mode, the only Hero that counts is Schutleis, who joins the first country to take one castle from Esgares. In Multiplayer, Halley can join any country provided that they're currently the strongest country. In Multiplayer Scenario 3, Kiloph can become one, provided that you're not Norgard (he's to Norgard what Schutleis was to Esgares).
  • Rebellious Princess: Merriot and Brangien, the later of which is extra bitter because...
    • Stay in the Kitchen: Vaynard only became Norgard's ruler, instead of Brangien, because he's a man.
  • Risking the King: The ruler of a country usually is the strongest knight. Which makes sense to use them a lot in battlefield. But if they go down in battle ... it means full retreat for the rest of the party.
  • Red Baron: "Mad Monarch" Dryst, "White Wolf" Vaynard, "Silent Wise King" Cai, "Knight Master" Dinadin, "Goddess of the Night" Brangein, "Silver Knight" Guinglain, "Killer Doll" Iria, "Shooting Star" Halley, and "Death Knight" Cador
  • Red Oni, Blue Oni: the friendship between Palomides (Red Oni) and Yvain (Blue Oni)
  • Sealed Evil in a Can: The Snake of Chaos Ouroboros
  • Sibling Yin-Yang: The Belferes twins Mira and Millet
  • Sinister Scythe: Dryst
  • Sliding Scale of Idealism vs. Cynicism: It varies based on which country you play as... In "Brigandine: Grand Edition," it depends on which country you play as in Story Mode, but the extended endings suggest New Almekia (Idealism) to be the eventual victor. In Multiplayer Mode, however, it primarily leans toward Cynicism, as evidenced by how, in the second scenario, both New Almekia (Idealism) and Leonia (Idealism) start out defeated by Esgares (Cynicism) and Norgard (Cynicism), respectively. This leaves Caerleon as the only remaining country of good guys. However, Idealism stood a better chance because in a further latter scenario, Caerleon still stands while Norgard defeated Esgares.
    • Also in the Multiplayer Scenario 1, Halley no longer joins New Almekia by default. She'll join whichever country is currently the strongest, which makes her a Punch-Clock Hero.
  • Small Name, Big Ego: Langueborg
  • Smug Snake: Camden, subverted by how he can actually kick butt when necessary
  • Squishy Wizard: Caster type characters tend to be squishy; Priests are notably less squishy than Mages. You can avert this by multiclassing your character, but it's not recommended due to their stat growth going out of whack.
    • Notably, Caerleon is the Squishy Wizard kingdom, they have a disproportionate number of caster knights and their king is The Archmage. Perfect for those who like playing a mage army.
  • Technical Pacifist: Lyonesse
  • Throw the Book at Them: How the "Silent Wise King" Cai manages to have a weaker physical atttack than the White Magician Girl
  • Took a Level in Badass: Promoting Lance to King will do this, as will promoting Dryst to Super Tyrant or anyone to Necromancer/Witch.
  • Tsundere: Brangien.
  • Two Guys and a Girl: Caerleon's Wild Knights (Eloute-Gush-Lecarra) and the Rand family team (Miguel-Castor-Liguel)
  • Wise Beyond Their Years: Elaine, despite being Roadbull's daughter, talks Roadbull into accepting Vaynard's new ways - ways that are better but different - than the established norm.
  • With Us or Against Us: Vaynard says this to Lyonesse. She chooses the latter.
  • You Killed My Father: Both Lance and Brangien say this to Zemeckis


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