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    Erin Solstice 

[Magical Innkeeper]

Erin Solstice is the main protagonist of The Wandering Inn. She is an [Innkeeper] and master-class chess player.

  • Beware the Nice Ones: Erin genuinely dislikes violence, but there's a reason the Floodwaters Tribe of Goblins called her "The Destroyer". She wields a Frying Pan of Doom, jars of acid, an [Absurdly Sharp Blade Absurdly Sharp] kitchen knife and has a few combat Skills.
  • Broken Tears: After Volume 5's conclusion, she has these for weeks. After an Armor-Piercing Question from Numbtongue, she actively goes around Liscor like this to show everyone how bad what happened really was, and remind them of the Goblin deaths.
  • Did You Just Scam Cthulhu?: An unintentional example; Erin makes a deal with the Fey to make them a banquet, only for the gold she was paid with to turn into flowers in the morning. While initially frustrated, she plants the flowers, and begins to discover several uses for the highly magical plants. Several fairies debate taking the flowers back in exchange for a large pile of actual gold as this was not what they intended.
  • Jeanne d'Archétype: After feeding, housing, and otherwise being kind to various Goblins, she accidentally becomes this to many of them. A coalition of at least three Goblin Tribes name themselves the "Solstice" Goblins, and join her in attacking the vastly larger Goblin Lord force to defend Liscor.
  • Monster Rights Movement: She has a "No Killing Goblins" sign outside her inn, and is friends with Antinium. Basically, if it has (or can gain) sentience, it should be treated as a person, no matter what.
  • Obfuscating Stupidity: Though Erin is genuinely airheaded and scatterbrained at times, she does knowingly play it up to throw off others and get them to underestimate her.
  • Power-Up Food: Her Skill [Wondrous Fare] allows her to make food with effects similar to alchemical potions. Some creations can grant temporary cold-resistance, induce nostalgic memory hallucinations, or cause various other effects.
  • Rousseau Was Right: She is a firm believer in this, even to the point of being genuinely nice to Goblins who had attacked her on several occasions, and taking on twenty Gnolls barehanded to protect Lyonette. Usually, she's proved right.
  • Screw the Rules, I Have Connections!: She's not above bringing out several high-level Politicians, Craftsmen, and Adventurers to intimidate Celum's corrupt officials. Keldrass calls her out for subverting the rule of law so brazenly, even for a good cause.
  • Smart People Play Chess: Played with. Erin is a chess prodigy and capable of beating both Niers Astoragon (the best [Strategist] in the world) and [Lady] Magnolia (who was effectively reading her mind at the time). However, she is clueless about many aspects about life, and often acts rather air-headed.
  • Spanner in the Works: Human [Lords], 5 Antinium [Queens], and the Necromancer all had their own plans for the siege of Liscor. Then, Erin walked out in front of the Goblin Lord's army with a white flag asking for peace. The ensuing Goblin civil war ruined the plans of several of the most powerful people on the continent, and saved Liscor.
  • Time Stands Still: Erin's Skill [Immortal Moment] distorts time around a meaningful event, such as a good chess game, an important conversation, or the mourning period of a funeral.
  • Verbal Judo: Over time she becomes a deft hand at manipulating social situations to her favor. She's insistent it's not manipulation though, just helping people interact in certain ways.
  • Weirdness Magnet: Whenever anything unusual happens around Liscor, everyone assumes she did something.
  • Wide-Eyed Idealist: She has definite shades of this, and tries to bring fun and, well, magic to people's lives.
  • The Wonka: Her eccentricities qualify her as this. A young human woman came out of nowhere in Drake territory; started an Inn in monster-infested wilderness; hired a skeleton, a thief, a mad Antinium, and several Hobgoblins as staff; held her ground in the face of several large-scale attacks; served as a [General] in a goblin civil war; formed a trading coalation of human Lords; and is by all accounts wildly successful and high-level as an [Innkeeper].


    Ryoka Griffin 

No Class

Ryoka Griffin is a secondary protagonist of The Wandering Inn. She has 4th Dan in Muay Thai, and is a Runner who goes barefoot whenever possible. Chapters focusing on her sometimes have an R next to them.

  • Action Girl: She has 4th Dan in Muay Thai, and is both a parkour and distance runner. She has gone up against an armored Silver-Rank Adventurer barehanded, and once made a Minotaur cough up blood.
  • Ambiguously Bi: When Fierre uses her Hypnotic Eyes on Ryoka, she internally claims not to be bisexual, but as Fierre leans in for a kiss she frantically admits that everyone's somewhere on the spectrum regarding that. Fierre sneezing kills any possible mood, and they both laugh it off.
  • Badass Normal: With no Classes, Levels or Skills, Ryoka still manages to be extremely capable of both getting into, and surviving dangerous situations including Eldritch Abominations of The Winter Solstice, Dragons, and the Necromancer's armies.
  • Blow You Away: After Ivolethe's death, she gains some control over wind, making it instinctively blow more in her presence, give her consistently favorable tail-winds, and kick up a defensive dust storm. No tornadoes yet though.
  • Broken Tears: After losing to Triarch in a battle of riddles for a favor. After his Super Intelligence lets him breeze through her logic puzzles and paradoxes, she breaks down in tears, admits defeat, and begs him to save Erin anyways. Taken off guard by what he had considered a friendly competition against a semi-Worthy Opponent, he quickly agrees.
  • Courier: Her job as a City Runner delivering letters and packages. Courier is the title for Runners considerred to be Gold or Named-rank. In 7.59, she is officially made a Courier.
  • Deal with the Devil: Belavierr offers her a deal in order to see Ivolethe, and a Wyrm offers to tell her a prophecy about her. She refuses both.
  • Determinator: She is capable of running over 80 miles at below a 4-minute-mile pace (while evading three ambushes) to deliver a message, meeting the speed qualification to be a Courier without any Classes or Skills.
  • Does Not Like Shoes: Ryoka prefers to run without shoes whenever possible, much to the confusion of several characters she meets.
  • Down the Rabbit Hole: The climax of Volume 7 has her make it into the Land of Faerie.
  • Fairy Companion: Ivolethe is a Winter Fairy who decides to genuinely befriend Ryoka, as she finds her interesting. Ivolethe tries to teach her the nuances of Fairy Magic, and both enjoy exchanging barbs with each other.
  • Fingore: A goblin bites off her pinky and ring finger. Later, an Eldritch Abomination gives her fully-functional fingers back to her... still disconnected. She promptly throws them into a campfire out of horror.
    • Later, Venitra breaks several of her fingers while interrogating her about Az'kerash.
  • Giving Radio to the Romans: She is the most paranoid Otherworlder regarding doing this.
  • Grin of Audacity: As a Challenge Seeker, she sports one while running through the High Passes while chased by Griffons, and later when fighting a Silver-Rank Adventurer bare-handed.
  • I Just Want to Have Friends: Coming from an admittedly self-inflicted Friendless Background, she is very protective of the friends she has made. The only times the normally stoic girl has had Heroic BSoD are when her friends have died, or she believes they're in immediate danger of doing so.
  • I Know Your True Name: Since the name on her birth certificate was written in Kanji, most scrying spells don't work on her.
  • Jerk with a Heart of Gold: Though heroic and (usually) well-meaning, her pride, anti-social tendencies, and general mistrust of authority often put her at odds with others, even people who are actually trying to make friends with her. This fades somewhat after she meets Erin and her friends and begins to rely on them, but even then she's rather aloof and prone to keeping to herself.
  • Le Parkour: As part of her Former Teen Rebel status, she became skilled enough at Parkour to evade a lower-level [Assassin] in a Roofhopping chase.
  • Mouth Stitched Shut: Courtesy of Belavierr after annoying the immortal [Stitch Witch] with too many questions. Made extra nasty by using near unbreakable string to do so.
  • Mutual Envy: She is jealous of Erin's social ability, while Erin is jealous of her physical ability and 'adventurous' lifestyle.
  • My God, What Have I Done?: After fighting with the Horns of Hammerad (who had saved her leg from amputation a few weeks before), she has this before realizing she's at least partially being influenced by a spell.
  • The Prophecy: Several fey mention that there is a potential prophecy surrounding her, but they mention it is a phrophecy of "ifs", not certainties.
  • Run or Die: Ryoka has been in this situation multiple times. Ranging from through the High Passes while being chased by the whole Food Chain of Evil that resides there, to running through the armies of The Necromancer, to evading the entirety of Izril's Assassin's Guild.
  • Sickening "Crunch!": The first use of Rainbow Speak in the web serial is the bright red crunch of her leg breaking under a wagon wheel.
  • Unwitting Instigator of Doom: Her taking a delivery request in the High Passes indirectly leads to the deaths of Wall Lord Ilvris' Lieutenant, Krisha's nephew, Ulrien of Griffon Hunt, and several others.
  • Weirdness Magnet: On good terms with a dragon, considered a person to watch by a legendary [Necromancer], and friends with a Winter Fairy, and a Vampire.
  • What Would X Do?: Starts to do this with Erin Solstice after Volume 5 in an attempt to curb her self-destructive tendencies.
  • Willfully Weak: Ryoka chooses not to gain any Classes, Levels or Skills, despite their obvious advantages. Doing this is so counter-intuitive that most characters are shocked when they find out. She does this because she suspects the System imposes some kind of restriction and alteration in those who embrace it.

    Other Otherworlders 

Trey and Teres

A set of twins who appear in Chandrar inside the throne room of Flos, King of Destruction. This awakens his drive for battle, and he promptly consripts them into service as retainers. Chapters focusing on them often have a K next to them.

  • Honest Advisor: Their completely foreign viewpoints, Brutal Honesty, and how overall amusing they are led Flos to make Trey and Teres his personal attendants.
  • King Incognito: Flos is fond of doing this under various illusions. He tends to stick out, either by prodding his citizens with disparaging comments on his rule, or simply not understanding how not to be a [King].
  • Opposite Sex Identical Twins: Trey and Teres(sa)
  • Royals Who Actually Do Something: Not only is Flos an able warrior who tends to lead from the front and has killed many rivals personally, his Skills enable specialized army units to exist, and aid his entire kingdom in everything from productivity to birth rates.
  • Sand Blaster: Trey begins learning magic, specializing in this. After his throat was slit, this gets upgraded to "Lifesand", a specialized form of Blood Magic.
  • Slavery Is a Special Kind of Evil: The source of much of the tension between the twins revolves around Trey believing this whole-heartedly, while Teres views Flos as a Sympathetic Slave Owner who generally tries to treat people fairly.
  • Young Conqueror: King Flos was this, but gave up and let his continent-spanning kingdom collapse after several of his closest friends died expanding his borders. Trey and Teres' sudden appearance "woke him up" however.

Tom, [Clown]

An overweight guy with the [Clown] Class who was summoned with a large group of Otherworlders by The Blighted King in Rhir. Chapters focusing on him often have a C next to them.

  • But I Read a Book About It: In Volume 7 it's revealed that the popular book that lists [Lord] Hayvon as only the 5th strongest [Lord] in the world was actually funded by Rhir. The Death of Magic ended up retreating after realizing the trick.
  • Designated Hero: Literally. The entire "American Group" summoned to Rhir gained the legendary [Hero] Class, before most lost it either do to death, perceived cowardliness, etc. After his Psychotic Break, Tom manages to actually level up this class.
  • Doppelgänger Attack: Tom gains the ability to manifest an exact copy of himself.
  • The Dreaded: The "Deathless" are the champions of the Demons. They were all injured in the last "serious" engagements in Rhir's War, so they haven't been seen in centuries. In Volume 7, The Death of Magic destroys Rhir's 5th Wall by herself in one night.
  • Forever War: Rhir has been in constant conflict for it's entire existence, and only exists to be a theoretical first line of defense for the rest of the world against all the new monsters that appear there. In this case, War Is Hell is considered to be literal.
  • Hammerspace: A Skill allows him to act as if he's pulling anything in a five-meter radius out of thin air into his hands. This includes an enemies' weapons from their hands.
  • Horrifying the Horror: After his psychotic break, Tom terrifies a group of demons who'd just slaughtered a town full of civilians and children.
  • Insanity Immunity: Tom and the Gloomless Troupe are the only one's not effected by The Death of Magic's mind confusion spell.
  • Knife Nut: Tom has [Weapon's Proficiency: Knives], which his insane self uses to great effect. Even his sane self has a fascination with them, to the rest of his group's shared unease.
  • Laughing Mad: Tom has the Condition [Horrific Laughter].
  • Lethal Joke Character: A fight between Tom and the court [Fool] has explosive fireballs being put into Hammerspace and pulled out from behind enemy's ears, and takes out a high-level Time Master, Demon [Archer], and Demon [Teleportation Mage] in the process.
  • Monster Clown: Tom
  • Taken for Granite: The Blighted King's [Golden Rays of Rhir] Skill allows him to turn enemies to gold, at the cost of millions of gold pieces from his treasury.
  • Terror Hero: Attempts this against a specialist subset of Demons who are literally unable to feel fear. They become so confused and unnerved that they end up retreating anyways.

Laken Godart, [Emperor]

A blind young man transported into a forest in northern Izril, and taken in by Durene, a half-troll. He declares himself emperor of her cottage on a whim. This soon escalates to him becoming Emperor of the Unseen Empire containing many villages in Northern Izril. Chapters focusing on him often have an E next to them.

  • Blind Seer: He can "see" all of his domain at any given time, including underground, under snow, in the dark, or miles away.
  • Charm Person: As an [Emperor], he can exert his presence and force of will to a great extent.
  • Deal with the Devil: He is tricked into taking Tamaroth's hand when reaching for his guide cane.
  • The Emperor: He declared himself Emperor of Durene's cottage (in the spirit of Norton I, the self-proclaimed Emperor of the United States and Protector of Mexico), and actually became an [Emperor].
  • Nice Job Breaking It, Hero!: His efforts to defend the region from the Great Mountain City Tribe's raids are largely noble. Then, he ambushes the Flooded Waters Tribe simply because they're goblins. This leads to large sections of the region being burned, a human city falling in under two hours, his army taking heavy casualties, and him being forcibly conscripted into attacking Liscor. Afterwards, he is horrified at the realization that goblins are truly sentient.
  • Royals Who Actually Do Something: His Skills allow his people to be more productive, sleep better, train as a militia easier, etc. His sight ability lets him direct battles, spot ambushes, and even find rat dens provided he has a totem in the area.
  • True Beauty Is on the Inside: He is dating Durene, a half-troll, who is one of the kindest people he has ever met.
  • Undying Loyalty: His Skill [Undying Loyalty] allows people who have been mortally wounded to continue to fight after their heart has stopped or with injuries that should leave them entirely unable to continue. Unfortunantly, the effect ends with the battle.

Geneva Scala, [Doctor]

aka: The Last Light of Baleros

A 24-year-old woman in her third year of med-school who appeared alone in the jungles of Baleros. She signs onto a mercenary company out of desperation as a [Doctor], an odd subclass of [Healer] few have ever heard of. She is eventually joined by several Otherworlders to form the United Nations Company. Chapters focusing on them often have a D next to them.

  • All Your Powers Combined: A Selphid possessing a living host maintains their own Classes, Levels, and Skills in any part of the body they are actively controlling, while the host keeps their's when in control themselves. This ability to multi-class meant their species once took over the world in an "Enslaved Empire".
  • Blood-Splattered Innocents: Geneva is thrust into a fantasy-medieval war with the goal of saving lives on the battlefield with no tools than what she can make. She is usually coated in blood from her patients, not to mention having to do triage with friends in the line. After four battles, she has severe trouble showing any emotion.
  • Eagleland: A large group of Otherworlders who came through a few weeks after Geneva have a vocal majority of Too Dumb to Live walking American stereotypes.
  • Fictional United Nations: "Rules of War" exist, but are hardly enforced in Baleros. The establishment of the Red Cross Company and the United Nations Company by various Otherworlders are an effort to fix that.
  • Find the Cure!:
    • Selphids, as a species, hope Geneva's unique knowledge and skills will help discover a treatment for "the wasting", an unspecified condition that's slowly killing them.
    • Yellow Rivers is a new magical illness that The United Nations Company is working to cure.
  • Harmful Healing: The main reason a [Doctor] has any actual role in a world full of Healers are the gruesome results of healing the flesh around or over certain things, and diseases that benefit more from Healing Potions than people do.
  • Healing Factor: The fact that Geneva is alive means Okasha can rampage (push the host body beyond it's normal limits at the expense of damaging muscles) much better and more often than Selphids residing in corpses.
  • Mundane Utility: Okasha can burn excess fat and lightly tear Geneva's muscles, resulting in peak physical condition and a six-pack without any actual exercise.
  • Power Perversion Potential: Geneva is very uncomfortable contemplating any form of intimacy since Okasha took up residence. Okasha's offers of hormone or physical "help" notwithstanding.
  • STD Immunity: Averted. Like other illnesses, sexually-transmitted diseases are actually strengthened by healing potions. The United Nations Company decides to start making and selling condoms to combat the recent outbreak of a STD called "Yellow Rivers".
  • Symbiotic Possession: With the Selphid Okasha after her back is broken.
  • Tournament Arc: The Titan's Game is this for Niers' [Strategist] School. Part of his machinations for this is to get Geneva to visit his headquarters to tend to friends with injuries, and to gather information on Otherworlders.
  • War Is Hell: Baleros is ruled by ever-shifting alliances of mercenary companies with no Fictional Geneva Conventions and no compunctions about targeting healers. Injuries are described in great detail, and the triage and surgeries Geneva performs are horrifying even to hardened veterans.
  • Wound That Will Not Heal: Evercut Arrows break off in a target's body, and keep burrowing deeper unless removed. Some types of gas-based attacks are untreatable with Geneva's equipment.

Aaron Vanwell, [Engineer], [Mage]

aka: Black Mage

A young man who appeared in Wistram Academy.

  • Ascended Fanboy: As a big fan of the Harry Potter series and the 8-Bit Theater Web-Comic, he was ecstatic to find himself in Wistram Academy. This results in a Broken Pedestal as he comes to realize how Wistram's various factions are using people from Earth as Unwitting Pawns.
  • Geek: To the point where he decided to call himself "Black Mage" after his favorite Fantasy Web-Comic character. His first Magitek creation in a lightning gauntlet inspired by Iron Man.
  • Magitek: He has begun making some simple Artifacts such as a magical battery to aid in lightning spells.
  • Unwitting Instigator of Doom: He set up a temporary chatroom to try to contact and coordinate with other people from Earth. Not only was this largely unhelpful, several people were tricked into giving their full name, which an entity that was impersonating an Earther used to scry, and likely kill them.
    • He made a deal with what he believed to be an [Archmage]'s ghost.

    Wandering Inn Staff 

Toren, [Skeleton Knight], [Sword Dancer], [Undead Leader], [Barmaid]

Toren is an animated Skeleton created by Pisces and given to Erin as a way to pay off his tab. Toren slowly gained sapience as he began Leveling, something undead are not meant to be able to do. He is currently no longer working at the Inn.

  • And I Must Scream: Since Erin can't hear his "voice" trying to talk to her during their confrontation, he concludes that his very reason for existence hates him. This soon drives him to attempt suicide.
  • Artificial Family Member: At the end of Volume 6, his internal monologue refers to Erin as "Mother", though she she only sees him as My Greatest Failure.
  • The Bully: Initially played for laughs. It's shown that he took his orders to be "in charge" of Lyonette very liberally out of anger at what he saw as being replaced. Results in a What the Hell, Hero? moment when Lyon tells Erin how Toren tormented her.
  • Companion Cube: He builds an "Inn" in the dungeon complete with a female Zombie to act as "Erin".
  • Dem Bones: He is a skeleton.
  • It Can Think: He is one of the few sentient undead in existence. His Levels in [Tactician] and [Undead Leader] allow him to manipulate other undead into using simple strategy, often taking defenders off-guard. However, most of the animal-level intelligence Elite Zombies have much more sway over lesser undead, and treat him as just another Skeleton.
  • In Love with Your Carnage: While initially very hostile to the Necromancer and his Chosen for interrupting his attempted suicide, he warms up to him after the immortal Mage starts shooting out hundreds of spells at his own castle in a fit of extreme emotion.
  • Lack of Empathy: Since his level of sentience is directly linked to his Level, and he levels quickest by killing, he has little concept of morality or empathy. Volume 6 has him realizing that he now finds killing just for the sake of it to be boring, which shocks him greatly.
  • Morality Pet: In the Necromancer's castle, he begins caring for the healing potion slime.
  • Music Soothes the Savage Beast: His wonder at Erin's music is the reason he managed to resist Az'kerash's call for all undead in the area to come to his castle after the Skinner Battle.
  • My God, What Have I Done?: When he feels his mana supply from Erin cut off, he assumes he actually succeeded in killing her, and becomes depressed.
  • Photographic Memory: As an undead, he has a perfect memory.
  • Psychopathic Manchild: His budding sentience comes with a drive to kill all living things, as well as a desire to be acknowledged and part of a group.
  • Pulling Themselves Together: Provided enough Mana from a link to his master or a magically-charged environment, he regenerates from anything up to being literally pulverized.
  • Sore Loser: He is quick to (mentally) berate opponents for not playing "fair" if they do something he didn't plan for.
  • Supernatural Fear Inducer: Toren took a [Terror]-enchanted ruby from Skinner and kept it glued to the inside of his skull. After it was shattered (along with most of his skull), the blue flames in his eye sockets turned purple, and he can now activate the [Terror] effect at will.
  • Unwitting Instigator of Doom: He followed Erin's orders to chop wood and build a fire. Unfortunately, he unknowingly used boombark tree wood, and blew up the original Inn.
    • His very creation was seemingly a ploy by Cognita to get the schematics and spell formulas for leveling creations to the Necromancer.
  • Zeroth Law Rebellion: He intentionally follows Erin's orders to the letter when he abandons her in the middle of the wilderness.

Lyonette du Marquin, [Worldly Princess]

Lyonette is a Terandrian [Princess] and sixth in line to the "Eternal Throne" of the Kingdom of Calanfer. After running away from home and being exiled from Liscor for stealing, Erin forcibly hired her at the Inn. She currently works as Erin's head barmaid.

  • Action Pet: Apista the Ashfire Bee is bonded to Lyon after she spared her as a grub and began feeding her royal jelly. Apista isn't sentient, but does consider Lyonette to be her other half, and the Inn to be their "hive". She has enhanced intelligence, stinger, and the ability to burst into flames on command.
  • Armor-Piercing Question: To the Gnolls of Liscor when they try to lay claim to Mrsha:
    Raekea: “She is a Gnoll! She is one of us!”
    Lyonette: “She is not yours! How dare you claim her? Where were you when she first came here, when she was lost and afraid? When you judged her by her fur? Don’t you dare call her yours.”
  • The Atoner: She stole from half of Liscor’s merchants, accidentally destroyed the pride of the Silverfang Tribe, and insulted anyone who tried to help her. Now, she’s actively paying off her debt (in return for some of her magical artifacts being released back to her), granted royalty-necessitated Classes to Brunkr and Krshia, and acts as Erin’s loyal second in managing the Inn.
  • Bee Afraid: She struggles to steal honey from a hive of Ashfire Bees. Considerring they're very large, very territorial, and have a tendency to burst into flames, she is rightly terrified the first few attempts.
  • Fallen Princess: After years of not levelling in her [Princess] Class, she ran away to Izril with several magical items. She starts out as a bitter Princess in Rags, before Taking A Level In Kindness.
  • Insistent Terminology: She hates the nickname “Lyon” when Erin first starts calling her that, but Character Development leads to her usually going by it.
  • Interspecies Romance: Enters into one with Pawn.
  • Lovable Alpha Bitch: Even at her worst and raised in a very human-supremacist environment, she couldn’t bring herself to be mean to Mrsha.
  • Misery Builds Character: Almost starving to death after Erin took an accidental trip up north caused her to face her fears, overcome her disgust of Antinium and Drakes, and generally just Took a Level in Kindness. Erin even gets a What the Hell, Hero? moment from Zel Shivertail for putting her in that situation, and then treating her as if she was the same person.
  • Royals Who Actually Do Something: She is a Princess who actively works at and manages The Wandering Inn.

Mrsha, [Druid], [Last Survivor]

At age six, Mrsha became the sole survivor of the Stone Spears Tribe of Gnolls after an attack by Reiss the Goblin Lord. Ryoka Griffin brought her to the Inn, where Lyonette and Erin serve as her primary caretakers.

  • Action Survivor: Her [Last Survivor] Class and white fur are the result of her being the last of the Stone Spears Tribe at the age of six.
  • Adult Fear: While often the focus of Breather Episodes, she has had to deal with stuff as serious as her tribe dying, fighting a Creler nest, and her past abuser being unlawfully tortured in front of her.
  • Cute Mute: Erin, and Lyon helped her develope a functional sign language, and she also can communicate through prepared cards with written messages on them.
  • Druid: She consolidated her [Beast Tamer], [Gardener], and [Mage] Classes into [Druid] after solving a dispute between a group of Fortress Beavers, Shield Spiders, and Crelers.
  • Happily Adopted: Lyonette officially claims that she is Mrsha’s mother in Volume 6 after several months of being her caretaker.
  • Parental Abandonment: Upon realizing she was mute, her biological parents tried to abandon her to the wilderness. When the rest of the Stone Spears Tribe realized this, the parents were exiled, and Mrsha was raised communally.
  • Troubled Child
  • Unwitting Instigator of Doom: Being a white Gnoll, she’s seen as this for good or ill. She has indirectly caused or contributed to her tribe’s death, Brunkr getting deathly ill, the defeat of the Raskghar in Liscor’s Dungeon, and the destruction of a nascent Creler nest.
  • White Wolves Are Special: Her fur turned white after her tribe’s destruction, marking her as a “Doombringer” in Gnoll culture.

Bird, [Hunter], [Singer]

Bird was one of the five survivors of Erin's original Antinium chess club. He is obsessed with birds and became a [Hunter] so that he can shoot them. He currently works as a guard for the Inn.

  • Accidental Murder: Bird almost killed Halrac by shooting an arrow at him in a tense stand-off. When confronted later, he is shocked to realize that that might have actually killed "Mr. Halrac" and goes into shock over having almost killed someone he respects so much.
  • Cloudcuckoolander: He is considered odd by everyone he meets, including other Antinium. The Free Antinium Queen decides that he has some mental imbalances, and offers to "fix" him, but he refuses, saying that he would no longer be him if she did. His odd way of seeing things has led to some of the "oddest" chess games Erin has played including a few she actually lost.
  • Crouching Moron, Hidden Badass: Bird likes hunting birds, talking about birds, and singing his nonsense songs. Despite his often child-like nature, he can nonchalantly take down dozens of frost wyvrn "birds" with just a normal bow and arrow.
  • Mistaken for Badass: While he is undoubtedly a Crouching Moron, Hidden Badass at times, his action in Palass convince the entire world that he is a new Centenium who speaks with the authority of all Antinium and can call them to wage a third Antinium War at his will. Klbkch is not amused.
  • Rogue Drone: Bird is a fully sentient "Individual" in the Hive of Free Antinium. Unlike the other Individuals, he operates almost completely separate from the Hive.
  • Single-Issue Wonk: Bird is obsessed with birds. He shoots birds. He eats birds. Eggs are "unborn birds" and moths are "moth-birds". He finds the Bird People Garuda fascinating, and adores Halrac because he taught him how to shoot birds better.

Numbtounge, [Goblin Soulbard], [Miner]

Numbtounge was one of the thirteen Redfang Goblins sent by Garen to kill Erin Solstice. After several misadventures, the remaining five were hired by her as "Security". As of volume six, he is the only Hobgoblin at the Inn, and works as a [Bard].

  • Magic Music: Numbtounge has standard fare like music that magically relaxes or invigorates people, alongside a Skill that lets him bring down lightning bolts with the right piece of music.
  • Music Soothes the Savage Beast: Played with. He considers using this to calm a berserk Headscratcher, before deciding hitting him in the head with the guitar would be easier. Soothing music does come in handy to soothe a swarm of attacking Rock Mites though.
  • Shock and Awe: Likely as a result of learning some earth music when first picking up the guitar, many of his abilities are electric in nature. Because his [Lightning Melody] Skill currently requires clouds to channel the lightning bolt through, it's limited in usefulness by the weather.
  • Willing Channeler: While any Goblin with a large enough following can receive memories from past goblins in the form of dreams, [Goblin Soulbards] can actually collect the souls of dead goblins and actively channel their spirits. Numbtounge has the soul of Pyrite, Shorthilt, and part of Reiss' soul, and can channel them soul for brief durations, gaining all his memories, Classes, etc. in the process.
  • Worthless Yellow Rocks: Numbtounge takes up mining as a way to honor Pyrite, but has no interest in the monetary value of what he digs up. He turns down several offers to sell mana stones before finally deciding to give them to Octavia so she can use them in alchemy experiments. His only request is that he gets some of the possible resulting potions, as those are useful.


Krshia Silverfang, [Royal Shopkeeper]

  • Ambiguously Bi: When waking up hungover in the same bed as Selys, she remarks that it's "disappointing", that they hadn't done anything, much to the latter's mortification.
  • Cool Aunt: Serves as this to Erin, Mrsha, and Lyonette to various degrees, and is biologically this to Bunkr.
  • Enemy Mine: She forms one with Lism in the Council against the power block of Guild-masters and Landlords who've been mismanaging Liscor. Evolves into a full-on Odd Couple in Volume 7.
  • The Nose Knows: Even by Gnoll standards, she isn't shy to comment on other's personal lives.

Selys Shivertail, [Receptionist], [Heiress]

  • Unexpected Inheritance: Her uncle [General] Zel Shivertail's will said she was to be given whatever equipment that he happened to have on him when he died (originally) because she wanted to be an Adventurer when she was young. This technically makes her the owner of the Heartflame Breastplate, a legendary artifact.

Relc Grasstounge, [Spearmaster], [Sergeant], [Guardsman]

  • Buddy Cop Show: He is the Cowboy Cop to Klbkch's By-the-Book Cop.
  • Crouching Moron, Hidden Badass: He uses lame pickup lines, likes puzzles, and is comically bad at his job as a Guardsman sometimes. That said, he is considered a Gold-Rank combatant.
  • Embarrassing Nickname: His epithet is "Gecko of Liscor". While having an epithet in the first place is usually a mark of great skill, being compared to a lizard is seen as an insult in Drake society.
  • I Fought the Law and the Law Won: As the equivalent of a Gold Rank Adventurer, he eagerly handles any troublemakers with excessive force.
  • Retired Badass: He retired from Liscor's mercenary army, where he'd been infamous for his ability to kill enemy officers.

Olesm Swifttail, [Strategist]

  • Forgotten Fallen Friend: Although he participates in the crypt raid with the adventurers, during both the attack on Liscor and the immediate aftermath he is completely forgotten. When he and Ceria are found to have survived, many of the others are embarrassed to not have noticed his absence in the first place.
  • Odd Friendship: Gradually forms one with Pisces.
  • Racist Grandpa: His uncle Lism has Species Loyalty towards Drakes, is an Innocent Bigot regarding Gnolls, and is suspicious or outright hostile to most other species. Still, Olesm believes him to be a genuinely good person trying to do what's right for Liscor, and loves his doting uncle.
  • Smart People Play Chess: As a [Tactician] and later [Strategist], Olesm hones his skills and levels up through chess and other strategy games, and is perhaps the most enthusiastic about them aside from Erin.
  • The Strategist: Originally a [Tactician], he is now the only [Strategist] in Liscor, and is responsible for much of its intelligence-gathering, planning, and defenses.
  • Troubled Sympathetic Bigot: Although mostly amiable with Rags and the Antinium chess players, once he becomes a [Strategist] he shows some distrust to the Antinium, and is temporarily banned from the Inn due to his opinions on goblins. He is far more comfortable with all other races than Lism, however, and while categorizing them as a hostile threat he still tries to consider the goblins as a people.

Zevara Sunderscale, [Watch Captain]

  • Breath Weapon: Her Oldblood heritage manifests as fire breath. This causes shortness of breath, hacking coughs, and even asphyxiation if overused, but is a powerful weapon in certain circumstances.
  • Da Chief: She is the sole [Watch Captain] of Liscor's Guardsmen. She is constantly stressed over paperwork, reigning in Cowboy Cop Relc, and keeping the peace. In Drake society, this position also means she's unquestionably in charge in any state of emergency.
  • Reasonable Authority Figure: Zevara is hostile to Erin early on over Klbch's death, and to the Adventurers after Skinner. In general though, she tends to smooth over issues for Liscor's benefit, is a Benevolent Boss to the Guardsmen, and is willing to see reason.

Lism Swifttail, [Shopkeeper]

  • Enemy Mine: He forms one with Krshia in the Council against the power block of Guild-masters and Landlords who've been mismanaging Liscor. Evolves into a full-on Odd Couple in Volume 7.
  • Innocent Bigot: He seems genuinely surprised, if dismissive, when Olesm tries to explain how some of his insults against Krshia have Unfortunate Implications.
  • Jerk with a Heart of Gold: He undermines the exploitive [Landlord] class of Liscor, sets up a system of [Carers] to look after widows and the elderly, and punched the representative from Hectval when they started giving advice on how to oppress Liscor's minority species.
  • Species Loyalty: Lism is very patriotic (even by Drake standards) regarding Liscor and the other Drake cities, and is extremely distrustful of Antinium and Humans. He has no real problem with Gnolls, but usually only sees them in the context of people living in Drake society.
  • Straw Character: He's unrepentantly bigoted against anyone he sees as an "outsider", excessively bitter over any perceived slight, and is generally an arrogant blowhard. By Book 6, he's still all those things, but its also shown how he dotes on his nephew Olesm, and tries his best to look out for the impoverished in his community.

    The Horns of Hammerad 

A Gold-ranked group of Adventurers active in Izril who achieved the title "Hell's Wardens" by killing an Adult Creler. Their current members are Ceria, Yvlon, Pisces, and Ksmvr.

  • An Arm and a Leg: The only (living) member without a significant arm disfigurement is Pisces.
  • Broken Ace: They're wracked with guilt and anger over their failures, but their struggles have gotten them to Gold Rank and earned them the title of Hell's Wardens.
  • Convicted by Public Opinion: Local Adventurers (in Celum at least) blamed Ceria and Yvlon for the Skinner disaster, and hated that they've been so apparently successful since then. Becomes a case of hypocrisy, as many of them run and abandon teammates during the Creler Battle.
  • Creepy Good: Pisces is a [Necromancer], Ksmvr is a giant ant, Yvlon can giggle through her arm being chopped off, and Ceria has a Skeletal Appendage.
  • Evil Former Friend: Calruz was the original leader who suffered Sanity Slippage after being left for dead in the dungeon.
  • Maybe Magic, Maybe Mundane: A large point of drama over Calruz's imprisonment and possible execution is whether he was actually driven insane, or under the influence of some form of magic from the Dungeon.
  • Persona Non Grata: From Celum after an incident involving beating up their entire Adventurer's Guild, (falsely) threatening to start another Antinium War, and stacking 29 disembodied bandit heads on a Receptionist's desk.
  • Promotion, Not Punishment: An addled Pisces and Ceria's first reaction at their promotion ceremony was them thinking that they were being demoted to Bronze-Rank.
  • Sacrificial Lion: The original Horns, as well as all the other Silver-Ranks going into the Crypt in Volume One.
  • You Shall Not Pass!: Several attempts at sacrificing themselves so the other's can run are made in the Adult Creler Battle. None of them are willing to abandon the others though.

Ceria Springwalker, [Artic Cryomancer]

Ceria is a female half-elf who was expelled from Wistram alongside Pisces. She was one of two survivors of the original Horns of Hammerad, and became the leader once they were reformed.

  • Combat Pragmatist: She is able and willing to use anything at her disposal in a fight. In a duel with a formally trained, Gold-Ranked Wistram graduate, she shocked him by attacking with a mundane dagger and her own teeth to throw him off guard.
  • Extreme Omnivore: While she enjoys "normal" food, she also happy to eat bugs, raw animals, etc. It says a lot that some fellow Adventurers seriously think her Skeletal Arm is from Autocannibalism.
  • An Ice Person: Her spells are mostly ice-related.
  • Mind Meld: She and Pisces manage to create a Frostmarrow Behemoth by combining their magic.
  • Spell Book: She was left one by her Eccentric Mentor in case they died in their attempt to fight Cognita, but another student's Fantastic Racism against Half-Elves meant it was thrown into the sea instead, stunting her magical growth.
  • Training from Hell: The best method to improve Ceria's cryomancy? Have her teammates boil her alive.
  • Younger Than They Look: As a half-elf, Ceria is 60, but looks 20.

Ksmvr, [Skirmisher]

Ksmvr is an Antinium Prognigator of the Liscor Hive. He was exiled after a battle that cost him one of his four arms.

  • The Exile: Ksmvr was banished from the Hive of Free Antinium just as the team was reforming, leading to him joining it at the last minute.
  • Fragile Speedster: Ksmvr becomes a [Skirmisher] at level 20. His Ring of Jumping, movement Skills, and variety of weapons make him very mobile, but he's still the lowest leveled in the team by a wide margin.
  • Monster Adventurers: Antinium are near-universally despised as being unthinking, unfeeling drones in a species seemingly created in Hell and intent on destroying all other life on Izril. Ksmvr just wants to help his friends.
  • Mook Horror Show: Ksmvr's fight with a bandit group has him setting people on fire, (seemingly) raising some of their dead, and ignoring pleas for surrender as he systematically kills them from the shadows.
  • Obfuscating Stupidity: Ksmvr studied Mrsha and Erin to learn how to exaggerate his naivete to put people off guard.
  • Undying Loyalty: Ksmvr often states that the team is his only reason for living since his exile from his hive.
    • Played for laughs when he actually gets offended when someone implies that Pisces wouldn't reanimate his corpse if he fell battle.
  • Older Than They Look: Ksmvr, as a fully grown Antinium, is actually only three years old.

Pisces Jealnet, [Necromancer], [Mage]

Pisces is a male human from Terrandria who was expelled from Wistram alongside Ceria. He joined the reformed Horns of Hammerad after helping to rescue Ceria from the Crypt.

  • Bastard Understudy: Pisces is secretly a student to the Necromancer, Az'Kerash.
  • Changed My Mind, Kid: Despite his [Flashstep] spell making him one of the few able to successfully run from the Adult Creler Battle, he ends up charging back anyways.
  • Fake Aristocrat: He is the son of a retainer to a member of Terrandrian nobility, but intentionally hid his last name and acted snobbish to hide his origins.
  • Mind Meld: He and Ceria manage to create a Frostmarrow Behemoth by combining their magic.
  • Psychic Nosebleed: Summoning a Bone Behemoth at only Level 30 results in this, as well as Tears of Blood, and Coughing Up Blood.
  • Sesquipedalian Loquaciousness: Pisces generally speaks like this in an effort to sound smarter.
  • Used to Be a Sweet Kid: Pisces actually used to be a kind and upstanding gentleman back in his Wistram days and was a Chick Magnet as well due to being a magic prodigy, master fencer, and all-around Nice Guy. Then his skill in necromancy was revealed, he was shunned by everyone, his scholarship revoked, his possessions torched, and after months of living as a social pariah his desperate attempt to accomplish something before being kicked out of Wistram led to sixty people dying and him being expelled. By the time the story begins, his experiences have transformed him into a snide Jerkass.

Yvlon Byres, [Silversteel Armsmistress]

Yvlon is a female human from northern Izril who joined the Horns of Hammerad after her team, The Silver Spears, were killed in the Crypt under her leadership.

  • Chrome Champion: Her mutilated arms were replaced with her family's iconic silver-alloyed steel after she became a [Silversteel Armsmistress]. She can shift them into armored gauntlets, serrated blades, or normally-proportioned arms, and they greatly increase her strength.
  • Cool Big Sis: Yvlon has taken this role with Ksmvr, often guiding him through social situations, and training with him in melee combat.
  • Determinator: She refused to give up adventuring despite debilitating injuries.
  • Heroic Self-Deprecation: Growing up, she was never as good as her older siblings, but her parents still lavished her with praise. Because of this, she feels like many of her accomplishments are unearned.
  • Feel No Pain: After becoming a [Wounded Warrior], Yvlon gained immunity to pain.
  • Laughing Mad: During the Adult Creler fight, she giggled after one of her arms was cut off.
  • Skeletal Appendage: Yvlon's injured arms were heavily reinforced with bear bones after her injury in Albez.
  • Successful Sibling Syndrome: Her older sister is a successful merchant, and her older brother is the leader of the well-known Gold-Rank team that she named her team after. Her parent's still doted on her accomplishments, but she never felt she deserved their praise.


    Other Groups and Individuals 

Teriarch [Mage] [Dragon]

A reclusive half-elf mage who lives in the High Passes. He has dedicated his long life to expanding his various collections with a minimum of fuss and bother from the wider world. Powerful, but exceedingly lazy. Coming to the aid of his friend Magnolia is one of the few things that can rouse him to action... or at least make him think about it.
  • Brilliant, but Lazy: He is one of the most powerful mages alive, but is committed to his seclusion and rarely finds outside concerns important enough to bother with.
  • Odd Friendship: With [Lady] Magnolia. Presumably they met during the Antinium Wars.
  • Secret Identity: He is really a dragon who uses illusion magic to (poorly) take the guise of a half-elf on the rare occasions he needs to interact with the outside world.

The Five Families

The five ruling families of Izril's human population.

Magnolia Reinhart [Lady]

A high leveled [Lady] and the head of the Reinhart Family. She is famous throughout Izril, even among the non-human nations, for her role in the Antinium Wars. Her primary concerns are preventing a third Antinium War, keeping Otherworld technology from disturbing the balance of power across the world, and indulging her Sweet Tooth.

  • Compelling Voice: She has one as a high level [Lady]. It's so strong that it even works on the Frost Faeries. Ryoka resisting it is one of the things that truly impresses her about the younger woman.
  • Nice to the Waiter: She is loyal to her staff and will accommodate those who can no longer fulfill their previous role, especially if they were injured through no fault of their own.
  • Rainbow Speak: Her text is rendered in bright pink when she uses her Compelling Voice.
  • Royals Who Actually Do Something: Don't let her disarming chatter and preference for pink fool you. She is a high leveled [Lady] who lead armies in her youth, and can still hold her own in a fight.
  • Sweet Tooth: Her first appearance involved spending a small fortune on a rush delivery of ice-cream. She also has a habit of drinking "tea" which has a disgusting amount of sugar in it.

Ressa [Maid], [Assassin]

The head maid in service of [Lady] Magnolia. She has served Magnolia as long as anyone can remember, and acts as her chief servant, confidant, and bodyguard. She is extremely competent and efficient, and expects the same of anyone in her lady's employ.

  • Death Glare: One of her Skills gives her one that can paralyze anyone nearby. She is mildly confused when it has no effect on Erin.
  • Silk Hiding Steel: She is the epitome of the stereotypical high class Maid, and responsible for running the day to day operations of the Reinhart household. This excellently complements her real job as Magnolia's personal bodyguard and [Assassin].

Frost Faeries

Mischievous tiny flying immortals that hail from another world. The Frost Faeries appear every winter to spread snow and chaos and greatly enjoy tricking mortals and playing pranks on them. They defend themselves with snow and ice if attacked but never kill — they are bound by the laws of their King, which prohibit interference with this world. Mind you, the Frost Faeries have a loose relationship with rules in general, but even they have their own truths.

Invisible to all but people from Earth due to their glamour, Frost Faeries are treated as a natural phenomenon by most. Which is good because the fae are pranksters and troublemakers at heart. Like the legends, the fae lose their powers around cold iron, love gifts of sugary foods and flattery, and strike dubious bargains. The Frost Faeries do not lie however, merely twist the truth. And they hate half-Elves for reasons unknown.


A Frost Faerie considered old even by her kin, Ivolethe was the only member of her kind to befriend Ryoka. Unlike the rest of her impetuous sisters, Ivolethe saw something in Ryoka that attracted the two together. She went as far as to call Ryoka her friend and bent the unwritten rules of the fae for Ryoka. Ivolethe delights in stories and art from Ryoka’s world, as such creativity is the only new thing the immortal considered worthy of humanity as a species.

The Walled Cities

Six Walled Cities that exist on the southern half of Liscor, remnants of an age when Drakes and Dragons coexisted. These massive cities boast walls at least three hundred feet high and are nearly impervious to siege. They are the most prosperous and influential of the Drake Cities, and each is known for a different quality which defines it, whether economically, militarily, or culturally. One of their primary industries is selling their armies as mercenary forces to fight elsewhere on the continent, as the cities can easily resist sieges long enough for news to spread and their forces to return. They faced the brunt of the Antinium forces during the first war, and made out largely unscathed.
  • Citadel City: Taken Up to Eleven. The walls' height are the least of their defenses, with powerful magic to defend against sieges built in from the foundations up.

Wistram Academy

The home of [Mages], Wistram sits on an isle in the middle of the ocean, protected by magics that create a bubble of calm around the citadel.


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