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    Erin Solstice 

[Magical Innkeeper]

Erin Solstice is the main protagonist of The Wandering Inn. She is an [Innkeeper] and master-class chess player.

  • Beware the Nice Ones: Erin genuinely dislikes violence, but there's a reason the Floodwaters Tribe of Goblins called her "The Destroyer". She wields a Frying Pan of Doom, jars of acid, and is a mean bar brawler, and has been known to take on Hobgoblins and Shield Spider Nests (Silver-Rank targets) by herself.
  • Did You Just Scam Cthulhu?: An unintentional example; Erin makes a deal with the Fey to make them a banquet, only for the gold she was paid with to turn into flowers in the morning. While initially frustrated, she plants the flowers, and begins to discover several uses for the highly magical plants. Several fairies debate taking the flowers back in exchange for a large pile of actual gold as this was not what they intended.
  • Jeanne d'Archétype: After feeding, housing, and otherwise being kind to various Goblins, she accidentally becomes this to many of them. A coalition of at least three Goblin Tribes name themselves the "Solstice" Goblins, and join her in attacking the vastly larger Goblin Lord force to defend Liscor.
  • Monster Rights Movement: She has a "No Killing Goblins" sign outside her inn, and is friends with Antinium. Basically, if it has (or can gain) sentience, it should be treated as a person, no matter what.
  • Power-Up Food: Her Skill [Wondrous Fare] allows her to make food with effects similar to alchemical potions. Some creations can grant temporary cold-resistance, induce nostalgic memory hallucinations, or cause various other effects.
  • Rousseau Was Right: She is a firm believer in this, even to the point of being genuinely nice to Goblins who had attacked her on several occasions, and taking on twenty Gnolls barehanded to protect Lyonette. Usually, she's proved right.
  • Smart People Play Chess: Played with. Erin is a chess prodigy and capable of beating both Niers Astoragon (the best [Strategist] in the world) and [Lady] Magnolia (who was effectively reading her mind at the time). However, she is clueless about many aspects about life, and often acts rather air-headed.
  • Time Stands Still: Erin's Skill [Immortal Moment] makes it feel like a moment has lasted for a long time. This doesn't let her do much in this literal moment, but it has interesting effects on status effects. Specifically, Erin uses this while under attack from Skinner, allowing her to grow numb to its [Terror] Spell in just a few minutes.
  • Weirdness Magnet: To the point where it's played for laughs that whenever anything unusual happens around Liscor, everyone assumes she did something.
  • Wide-Eyed Idealist: She has definite shades of this, and tries to bring fun and, well, magic to people's lives.


    Ryoka Griffin 

No Class

Ryoka Griffin is a secondary protagonist of The Wandering Inn. She has 4th Dan in Muay Thai, and is a Runner who goes barefoot whenever possible. Chapters focusing on her sometimes have an R next to them.

  • Action Girl: She has 4th Dan in Muay Thai, and is both a parkour and distance runner. She has gone up against an armored Silver-Rank Adventurer barehanded, and once made a Minotaur cough up blood.
  • Badass Normal: With no Classes, Levels or Skills, Ryoka still manages to be extremely capable of both getting into, and surviving dangerous situations including Eldritch Abominations of The Winter Solstice, Dragons, and the Necromancer's armies.
  • Blow You Away: After Ivolethe's death, she gains some control over wind, making it instinctively blow more in her presence, give her consistently favorable tail-winds, and kick up a defensive dust storm. No tornadoes yet though.
  • Broken Tears: After challenging Triarch to a battle of riddles for a favor. After his Super Intelligence lets him breeze through her logic puzzles and paradoxes in seconds, she breaks down in tears, admits defeat, and begs him to save Erin anyways. Taken off guard by what he had considered a friendly competition against a semi-Worthy Opponent, he quickly agrees.
  • Courier: Her job as a City Runner delivering letters and packages from city to city qualifies her for this trope, but she is not a true Courier yet. They are considered the Runner-equivalent to Gold and Named-Rank individuals.
  • Determinator: She is capable of running over 80 miles at below a 4-minute-mile pace (while evading three ambushes) to deliver a message, meeting the speed qualification to be a Courier without any Classes or Skills.
  • Does Not Like Shoes: Ryoka prefers to run without shoes whenever possible, much to the confusion of several characters she meets.
  • Fairy Companion: Ivolethe is a Winter Fairy who decides to genuinely befriend Ryoka, as she finds her interesting. Ivolethe tries to teach her the nuances of Fairy Magic, and both enjoy exchanging barbs with each other.
  • Fingore: She gets her pinkie and ring finger bitten off by a goblin when rescuing Mrsha. Later, an Eldritch Abomination gives her fully-functional fingers back to her... still disconnected. She promptly throws them into a campfire out of horror.
  • Giving Radio to the Romans: She is the most paranoid Otherworlder regarding doing this, as she actually knows the basics of most technologies. She is so terrified of introducing Earth weapons that she would literally amputate her leg rather than make a deal to give information.
  • Grin of Audacity: As a Challenge Seeker, she sports one while running through the High Passes while chased by Griffons, and later when fighting a Silver-Rank Adventurer bare-handed.
  • I Just Want to Have Friends: Coming from an admittedly self-inflicted Friendless Background, she is very protective of the friends she has made. The only times the normally stoic girl has had Heroic BSoD are when her friends have died, or she believes they're in immediate danger of doing so.
  • I Know Your True Name: Since the name on her birth certificate was written in Kanji, most scrying spells don't work on her.
  • Jerk with a Heart of Gold: Though heroic and (usually) well-meaning, her pride, anti-social tendencies, and general mistrust of authority often put her at odds with others, even people who are actually trying to make friends with her. This fades somewhat after she meets Erin and her friends and begins to rely on them, but even then she's rather aloof and prone to keeping to herself.
  • Le Parkour: As part of her Former Teen Rebel status, she became skilled enough at Parkour to evade a lower-level [Assassin] in a Roofhopping chase.
  • Mutual Envy: She is jealous of Erin's social ability, while Erin is jealous of her physical ability and 'adventurous' lifestyle.
  • My God, What Have I Done?: After fighting with the Horns of Hammerad (who had saved her leg from amputation a few weeks before), she has this before realizing she's at least partially being influenced by a spell.
  • Run or Die: Ryoka has been in this situation multiple times. Ranging from through the High Passes while being chased by the whole Food Chain of Evil that resides there, to running through the armies of The Necromancer out for her death.
  • Sickening "Crunch!": The first use of Rainbow Speak in the web serial is the bright red crunch of her leg breaking under a wagon wheel.
  • Unwitting Instigator of Doom: Her taking a delivery request in the High Passes indirectly leads to the deaths of Wall Lord Ilvris' Lieutenant, Krisha's nephew, Ulrien of Griffon Hunt, and several others.
  • Weirdness Magnet: On good terms with a dragon, considered a person to watch by a legendary [Necromancer], and friends with a Winter Fairy, and a Vampire.
  • What Would X Do?: Starts to do this with Erin Solstice after Volume 5 in an attempt to curb her self-destructive tendencies.
  • Willfully Weak: Ryoka chooses not to gain any Classes, Levels or Skills, despite their obvious advantages. Doing this is so counter-intuitive that most characters are shocked when they find out. She does this because she suspects the System imposes some kind of restriction and alteration in those who embrace it.

    Other Otherworlders 

Trey and Teres

A set of twins who appear in Chandrar inside the throne room of Flos, King of Destruction. This awakens his drive for battle, and he promptly consripts them into service as retainers. Chapters focusing on them often have a K next to them.

Tom, [Clown]

An overweight guy with the [Clown] Class who was summoned with a large group of Otherworlders by The Blighted King in Rhir. Chapters focusing on him often have a C next to them.

  • Designated Hero: Literally. The entire "American Group" summoned to Rhir gained the legendary [Hero] Class, before most lost it either do to death, perceived cowardliness, etc. After his Psychotic Break, Tom manages to actually level up this class.
  • Hammerspace: A Skill allows him to act as if he's pulling anything in a five-meter radius out of thin air into his hands. This includes an enemies' weapons from their hands.
  • Horrifying the Horror: After his psychotic break after Wilen's death, he terrifies a group of demons who'd just slaughtered a town full of civilians and children.
  • Laughing Mad: He has the Condition [Horrific Laughter].
  • Lethal Joke Character: A fight between Tom and the court [Fool] has explosive fireballs being put into Hammerspace and pulled out from behind enemy's ears, and takes out a high-level Time Master, Demon [Archer], and Demon [Teleportation Mage] in the process.
  • Monster Clown
  • Terror Hero: Attempts this against a specialist subset of Demons who are literally unable to feel fear. They become so confused and unnerved that they end up retreating anyways.

Laken Godart, [Emperor]

A blind young man transported into a forest in northern Izril, and taken in by Durene, a half-troll. He declares himself emperor of her cottage on a whim. This soon escalates to him becoming Emperor of the Unseen Empire containing many villages in Northern Izril. Chapters focusing on him often have an E next to them.

  • Blind Seer: He can "see" all of his domain at any given time, including underground, under snow, in the dark, or miles away.
  • The Emperor: He declared himself Emperor of Durene's cottage (in the spirit of Norton I, the self-proclaimed Emperor of the United States and Protector of Mexico), and actually became an [Emperor].
  • Nice Job Breaking It, Hero!: His efforts to defend the region from the Great Mountain City Tribe's raids are largely noble. Then, he ambushes the Flooded Waters Tribe simply because they're goblins. This leads to large sections of the region being burned, a human city falling in under two hours, his army taking heavy casualties, and him being forcibly conscripted into attacking Liscor. Afterwards, he is horrified at the realization that goblins are truly sentient.
  • True Beauty Is on the Inside: He is dating Durene, a half-troll, who is one of the kindest people he has ever met.
  • Undying Loyalty: His Skill [Undying Loyalty] allows people who have been mortally wounded to continue to fight after their heart has stopped or with injuries that should leave them entirely unable to continue. Unfortunantly, the effect ends with the battle.

Geneva Scala, [Doctor]

A 24-year-old woman in her third year of med-school who appeared alone in the jungles of Baleros. She signs onto a mercenary company out of desperation as a [Doctor], an odd subclass of [Healer] few have ever heard of. Chapters focusing on her often have a D next to them.

  • All Your Powers Combined: A Selphid possessing a living host maintains their own Classes, Levels, and Skills in any part of the body they are actively controlling, while the host keeps their's when in control themselves. This ability to multi-class meant their species once took over the world in an "Enslaved Empire".
  • Blood-Splattered Innocents: Geneva is thrust into a fantasy-medieval war with the goal of saving lives on the battlefield with no tools than what she can make. She is usually coated in blood from her patients, not to mention having to do triage with friends in the line. After four battles, she has severe trouble showing any emotion.
  • Eagleland: A large group of Otherworlders who came through a few weeks after Geneva have a vocal majority of Too Dumb to Live walking American stereotypes.
  • Fictional United Nations: "Rules of War" exist, but are hardly enforced in Baleros. The establishment of the Red Cross Company and the United Nations Company by various Otherworlders are an effort to fix that.
  • Find the Cure!: Selphids, as a species, hope Geneva's unique knowledge and skill as a [Doctor] will lead her to discover a treatment for "the wasting", an unspecified condition slowly killing them as a species.
  • Harmful Healing: The main reason a [Doctor] has any actual role in a world full of Healers are the gruesome results of healing the flesh around or over certain things, and diseases that benefit more from Healing Potions than people do.
  • Healing Factor: The fact that Geneva is alive means Okasha can rampage (push the host body beyond it's normal limits at the expense of damaging muscles) much better and more often than Selphids residing in corpses.
  • Mundane Utility: Okasha can burn excess fat and lightly tear Geneva's muscles, resulting in peak physical condition and a six-pack without any actual exercise.
  • Power Perversion Potential: Geneva is very uncomfortable contemplating any form of intimacy since Okasha took up residence. Okasha's offers of hormone or physical "help" notwithstanding.
  • STD Immunity: Averted. Like other illnesses, sexually-transmitted diseases are actually strengthened by healing potions. The United Nations Company decides to start making and selling condoms to combat the recent outbreak of a STD called "Yellow Rivers".
  • Symbiotic Possession: With the Selphid Okasha.
  • War Is Hell: Baleros is ruled by ever-shifting alliances of mercenary companies with no Fictional Geneva Conventions and no compunctions about targeting healers. Injuries are described in great detail, and the triage and surgeries Geneva performs are horrifying even to hardened veterans.

    The Horns of Hammerad 

A Silver-ranked group of Adventurers active in central Izril. Their current members are Ceria the [Cryomancer], Yvlon the [Wounded Warrior], Pisces the [Necromancer], and Ksmvr the [Skirmisher].

  • An Arm and a Leg: The only (living) current or former member without a significant arm disfigurement or amputation is Pisces.
  • Broken Ace: The surviving members have all gained several Levels since their introduction, and as of 6.18 H, three of them are able to easily subdue an Adventurer's Guild full of fellow Silver-Rank Adventurers. They're also reviled by many other adventurers, disfigured, and wracked with guilt and anger over their failures.
  • Convicted by Public Opinion: Local Adventurers (in Celum at least) blame Ceria and Yvlon for the Skinner disaster, and hate that they've been so apparently successful since then.
  • Creepy Good: Pisces is a [Necromancer], Ksmvr is a giant ant, Yvlon feels no pain from horrific injuries, and Ceria has a Skeletal Appendage.
  • Evil Former Friend: Calruz was the original leader who suffered Sanity Slippage after being left for dead in the dungeon.
  • The Exile: Ksmvr was banished from the Hive of Free Antinium just as the team was reforming, leading to him joining it at the last minute.
  • Feel No Pain: After becoming a [Wounded Warrior], Yvlon gained immunity to pain.
  • Fragile Speedster: Ksmvr becomes a [Skirmisher] at level 20. His Ring of Jumping, movement Skills, and variety of weapons make him very mobile, but he's still the lowest leveled in the team by a wide margin.
  • Persona Non Grata: From Celum after an incident involving beating up their entire Adventurer's Guild, (falsely) threatening another Antinium War, and stacking 29 disembodied bandit heads on a Receptionist's desk.
  • Sacrificial Lion: The original Horns, as well as all the other Silver-Ranks going into the Crypt in Volume One.
  • Skeletal Appendage: One of Ceria's hands lost its skin and flesh after fighting Skinner. Yvlon's arms have been heavily reinforced with bear bones after her injury in Albez.
  • Training from Hell: The best method to improve Ceria's cryomancy? Have her teammates boil her alive.
  • Undying Loyalty: Ksmvr often states that the team is his only reason for living since his exile from his hive, much to his teammates' discomfort. Played for laughs when he actually gets offended by the idea that Pisces wouldn't want to use his corpse for necromancy should he fall in battle.
  • Younger Than They Look: Ksmvr is actually three years old.


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