Jets'n'Guns (also called Jets N Guns or JnG) is a Horizontal Scrolling Shooter created by RakeinGrass, released in 2004.
It's 20 Minutes into the Future, and it's quite used. You are an ex-military space pilot taking mercenary contracts to make a living, when all of a sudden your former commanding officer, Colonel Troubleman, calls you up for immediate re-enlistment with the United Space Hero Force (U.S.H.F.) to hunt down and kill the evil dictator, Xoxx. Xoxx has captured Professor von Hamburger, the man behind the construction of a massive quantum cannon out in space. The professor's original intent was to use the cannon for peaceful purposes, but Xoxx obviously had other ideas and captured him, forcing von Hamburger to finish the cannon so that Xoxx can fire it and destroy the universe as we know it.
You and the crew of the space cruiser USS Impotence travel across the galaxy in search of clues that can hopefully lead you to the cannon and, ultimately, Xoxx.
You start off with a few credits and a small ship with only a basic gun equipped. In every level, you gain points and credits from killing enemies. Certain levels also contain checkpoints that, once reached, allows you to resume from that part of the level, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every level, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.
RiG originally made JnG as a sort of memoir to the scrolling shooters of old. Word of God as per The Other Wiki is that they were also inspired by other scrolling shooters like Tyrian, ProjectX and Walker. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won several awards from organisations that nobody knows about, but are still awards.
The game is also notable for its incredible original soundtrack by Machinae Supremacy.
In December 2006, RiG released an expansion, called Jets'n'Guns Gold, which has since replaced the original Jets'n'Guns in every regard. Gold featured additional ships, levels, weapons and even a reworked ending.
A sequel is now in the early works, after a long period of Development Hell.
The official web page for the game is located here, and the soundtrack for both the original game and Gold Edition can be located and downloaded for free here and here. The Gold Edition also has a Steam page following a successful application on Greenlight.
Jets'n'Guns provides examples of:
- Abnormal Ammo: Everything fades in comparison to the Omnigun, which fires universes. By a strange coincidence, it also kicks ridiculous amounts of ass.
- Ancestral Weapon: The legendary Plop Fragmentation Gun.
- Ascended Glitch: Two in-universe examples. The history of the Hexagun and Demijohn reek of Epic Fail, with the former originally meant to facilitate chess games by shrinking people down to the size of the chess tokens (it vaporised them instead), and the latter originally meant to be a forward-firing plasma gun (that, due to a design flaw, not only fired forwards, but backwards through itself and the ship that was mounting it). In both cases, instead of fixing the faults, the guns were remade around them (the Hexagun was marketed as a weapon, and the Demijohn was retooled into a disposable missile with an additional hole at the back), and these flaws were what ended up setting these two weapons apart from most of the others. It is also worth noting that these two weapons are two of the most powerful and useful in the game.
- Apocalypse How: Xoxx wants to achieve Physical Annihilation on a Universal scale. He succeeds.
- A Taste of Power: The Gold Edition features a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain levels where they, upon your first visit, are far stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.
- Attack Drone: These come in both airborne varieties that float near your ship, and spider-legged ground ones.
- Awesome, but Impractical: There are a number of extremely powerful guns that you can buy that can easily overwhelm enemies as easily as they can overheat your ship's cooling system.
- Back from the Dead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an Emergency Weapon in the form of a small gun. Not as useful as it sounds, given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, but it can speed things up by saving you a trip back to the previous checkpoint or the start of the level, especially if your ship was destroyed near the end.
- Badass Boast: The description of the S.T.Y.X.. Sort of."The gun was developed for disinfestation of space stations and parts overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still quite sensitive. Just try and see."
- The Bad Guy Wins: In the original JnG, Xoxx fires the cannon and destroys the universe. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive the destruction of the universe and are left wandering the remains of it until you accidentally get sucked into a time warp and end up at ... the start of the game, this time with everything you bought.
- In the Gold Edition, you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him.
- Battle Aura: Your ship gives this off whenever it picks up a Quad Damage powerup.
- Beam Spam: The VX-Quattro. At the maximum upgrade level, this gun fires four lasers simultaneously and continuously at seizure-inducing speeds.
- BFG: The Kaiser Franz 650, which can be mounted on fighters despite being made for battleships. Even the projectile it fires looks physically huge coming from your ship.
- Big Bad: Xoxx, although this is only mentioned and maintained till the end of the game after the first few missions.
- Big Creepy-Crawlies: One level involves flying (and shooting) through the nest of spaceship-sized bugs.
- Bonus Level: There are many bonus levels scattered throughout the game.
- Boring, but Practical: Daisycutter Mk III (one of the first weapons you get), when upgraded, becomes a cost-effective mid-end weapon.
- Boss Arena Recovery: Lord Krutor drops a hull integrity bonus once you destroy enough guns on his ship.
- Boss Subtitles: There are three of them; the latter two are unique to one boss each in the Gold Edition.WARNING!
- Bottomless Magazines: All missiles, bombs and cartridge-based weapons exhibit this. Especially missiles.
- Brick Joke: In the early-game, when the U.S.H.F. breaks into the FeX Labs to steal the TMiG-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the FeX Labs and giving the U.S.H.F. the window of opportunity they needed to steal the TMiG-226. Mid-game, the player finds out who was responsible for the initial intrusion: themselves. Through an unstable time warp, the player was sent to that point in the past and had no choice but to blast their way through the FeX Labs in order to return to their present time.
- Bullet Time: The Time Compressor.
- Climax Boss: Xoxx's backup time washing machine in the Gold Edition.
- Cores-and-Turrets Boss: The Supercomputer Core, and Xoxx's Backup Time Washing Machine
- Commercial Pop-Up: Happens twice during the Carnage TV Fun Centre mission in the Gold Edition.
- Creator Cameo: One level has the player gatecrashing a Machinae Supremacy concert.
- Deflector Shields: The Power Shield. Careful, successive hits cause a massive heat spike.
- Denial of Diagonal Attack: Gleefully averted. Not only are there weapons specifically for diagonal attacks, the Rotary Cage add-on allows you to change the firing angle of your normally forward-facing guns to shoot diagonally.
- Description Porn: Everything that's sold in the shop. This basically means every gun, missile, bomb and ship you can buy.
- Disintegrator Ray: The Vulcan Disintegrator. The Hexagun falls under this as well if its Ascended Glitch history is taken into account.
- Diesel Punk: Much of the technology that isn't futuristic enough for lasers and rayguns appears to take heavy influence from World War II era tech. Many of the lower-class enemies share heavy design cues with WWII fighter and interceptor planes, just with enough tubes and rivets retrofitted to make them 'fit' for space travel, including the TMiG-226 and -310 player ships that show up in all the game's promotional art.
- The Dragon: There is a certain vessel in the game called the Dragon by Word of God. While it doubles up as an Elite Mook as you see several of these vessels throughout the game, it also shows up just before you confront Xoxx at the Lord Chaos Mk. I quantum cannon.
- Ejection Seat: The Jetpack Rescue System is essentially an armed version of this, where if your ship blows up your character continues in a tiny jetpack armed with an even tinier peashooter.
- The End... Or Is It?: In the Gold Edition, the credits roll as your ship wanders the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.
- Escort Mission: There is one such mission in the original, and three in the Gold edition. Rest assured that you will not forget them in a hurry because of what you're escorting.
- Final Boss, New Dimension: The final boss fight of the Gold Edition takes place in time.
- Fragile Speedster: The Crocker Cr-2 in the Gold Edition. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even provides advice on how to avoid overheating. It is, however, one of the more agile and faster ships in the game.
- Frickin' Laser Beams: Starting off with the VX-Masterblaster Laser, and then adding Beam Spam with the VX-Quattro.
- Fun with Acronyms: Apart from U.S.H.F., there's also the L.E.D. (Large Enemy Device) Zeppelin and Z.W.A.T. (Zogrim Weapons And Tactics).
- Gatling Good: Starts with the DaisyCutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the Hydra Machine Gun, whish is ''seven'' gatlings bolted together.
- Gatling guns are also the weapon of choice for several enemies and bosses.
- Giant Space Flea from Nowhere: Most of the bosses are like this. The player only knows about them when they see the boss-class warning appear on their screen.
- Gimmick Level: Some missions restrict you to having a certain ship, either modifying/restricting your weapons loadout (often by forcing you into a spacesuit/scuba suit), or for one level, having you partake in a racing course.
- In the Gold Edition, two levels require you to collect items throughout the level to fill out a research bar.
- Harder Than Hard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the New Game+ starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... right up to "Mission Impossible".
- Harpoon Gun: The Kraken 2000 Harpooner.
- Healing Factor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond.
- Heroic BSoD: After the universe is destroyed, the player character does this by attempting to get drunk in a restaurant that he flies past.
- Hyperspace Arsenal: The Weapon Set switcher allows you to change up weapons/configurations on the fly. That means you can cram multiple full loudouts on your ship, although you have to switch between them.
- Idiosyncratic Difficulty Levels: The Easy difficulty setting for the Gold Edition is called "Too Fat To Die".
- Infinity +1 Sword: The TMiG-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to five forward mounted weapons. It's only available at the last level, but you'll need it for those higher difficulties once you complete the game.
- Jack-of-All-Stats: The TMiG-226 Koala Killer is this in the Gold Edition.
- Joke Item: The Punisher, which is a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game. It is one of the most powerful weapons in the game, but it's hardly worth using because of its ridiculously short range.
- It is also 37.182% cooler.
- Karl Marx Hates Your Guts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between levels.
- Kill It with Fire: The F-8000 Cremator, essentially a space flamethrower.
- Kinetic Weapons Are Just Better: This is actually an official game tip for players who experience overheating issues.
- Lethal Joke Item: The Tomator Deluxe, yet another secret weapon. Mounting it on your ship will make you an Improbable Weapon User, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.
- Made of Explodium: Your ship, once its hull integrity reaches 0. And pretty much everything else.
- Mad Scientist's Beautiful Daughter: Professor Von Hamburger's daughter, Erecta, accompanies you, growing increasingly frustrated with the slow progress of the team's investigation.
- Mega-Microbes: You battle your way through an entire colony of these things.
- Mighty Glacier: The L.E.D. Zeppelin in the Gold Edition. It has the same heat sink as the TMiG-310 Atomic Emu, allowing it to comfortably mount and fire several BFGs at once. However, it is as slow as the speed of the living dead.
- Mind-Control Device: The RemCon can be used on hostile RoboTrucks and rockets, causing them to work for you rather than being obstacles to avoid.
- The Gold Edition also adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the The Paralyzer entry. As for the videotape, the Gold Edition's plot has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon.
- Money Spider: Shooting down enemies earns you cash, but sometimes blowing up an enemy has them drop some gold, which you can pick up for instant extra cash.
- More Dakka: In spades. Many of the guns that you can mount on your craft have ridiculously high fire rates.
- New Game+: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the Gold Edition on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships.
- Nintendo Hard
- No "Arc" in "Archery": Averted with the Tomator Deluxe and Plop Fragmentation Gun.
- No Ending: The original game was this, with New Game+ slapped onto it.
- The Gold version has an ending where the player finally confront and kill Xoxx, but the scene loops back to the very beginning, implying that there is no such thing as Ripple Effect-Proof Memory and the player character lost his memory of the game's story.
- No Fair Cheating: Typing in a cheat code just once during the game will earn you a nice red ! CHEATER ! in your Federal Hero License below the current difficulty setting, and it will remain there forever for that particular game.
- No Federal Hero Discount: You're out to save the universe from the evil plan of an Omnicidal Maniac, so naturally you have to foot the cost for your ship, weapons, and equipment.
- Oh, Crap!: Your character says this after getting through the whole of the Abacus-I Artificial Asteroid."Oh, shit! Something's gone really bad...
Let's haul our ass outta here..."
- One-Man Army: The player, of course. The player even raids the FeX Labs in order to snag a ship capable of taking on a whole army. By the end of the playthrough, you'll probably have enough firepower to wipe the whole screen clean.
- Orbiting Particle Shield: The Circulous add-on, which can be upgraded to a maximum to four orbiting particles.
- Overclocking Attack: The RemCon can be used to overheat (ie. violently explode) some enemy missile launchers.
- Overheating: Fire your weapons continuously for too long and they shut down to cool off.
- The Paralyzer: The RemCon is used to "Jesterize" the Dragon, causing it to drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The RemCon is also used in the Gold Edition to turn on a radio tower, causing all Mooks within range to drop their weapons and dance on the spot, allowing you to kill them.
- Power Levels: Each weapon in the game has a bar of skulls that represent the amount of damage it does per shot. A weapon with no skulls does almost no damage, whereas a weapon with seven skulls (the maximum) does the most amount of damage. Keep in mind, however, that the overall usefulness of a weapon is subjective, and may also be influenced by its other "power levels" for heat generation and refire rate.
- Precision-Guided Boomerang: The Boomerang Blaster.
- Quad Damage: Comes in the form of a silver fist-shaped powerup that grants a Battle Aura and four times damage per shot for twenty seconds. Combine with More Dakka for maximum satisfaction. It also stacks with itself.
- Ramming Always Works: The Banzai Rammer. Also, as a rule of thumb, if something is extremely small, not meant to do damage on impact and can be shot down, you can ram it to smithereens with your own ship. There are absolutely no exceptions to this, not even when killing Xoxx.
- Ray Gun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and Skywalker Hypergun.
- Recurring Boss: The first variant. Crtex flees when you deal sufficient damage to him the first time. Near the end of the game, he returns with upgraded weapons.
- Recursive Ammo: The Banjo missile plays this trope straight and true, but the projectiles generated by the CHAOS Particle Generator takes this Up to Eleven, with an individual particle cloning itself upon hitting something, and the clones cloning themselves upon impact, and the cycle repeating itself again, and again, and again...
- Rockers Smash Guitars: The Machinae Supremacy concert has one of the players smacking his guitar on the stage.
- Secret Character: The L.E.D Zeppelin and Airworm Helicopter, requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the Punisher to the Omnigun) scattered throughout the game.
- Shock and Awe: The Charge Generator, ElectroBall, and TESLA Devastator come into mind.
- Shout-Out: There are enough shout outs in JnG to warrant a separate article.
- Shows Damage: Your ship starts emitting smoke once its hull integrity drops below 30%.
- Soundtrack Dissonance: The ending theme is something upbeat and triumphant, reminiscent to "We Are The Champions" by Queen, however it plays over you being the Sole Survivor after Xoxx successfully destroyed the universe.
- Space Is Noisy: Oh yes it is.
- Spread Shot: Starting off with the Pink Panther and then diversifying from there.
- Stuff Blowing Up: Check.
- Swirly Energy Thingy: The Time Portal that dumps you in the FeX labs. In the original game, said Swirly Energy Thingy also dumps you back to the beginning for the New Game+
- Took a Level in Badass:The La Fontaine is the cheapest and weakest gun you can buy in the game, and even with full upgrades, it's only half-decent. Even the first three words in its promotional description says it: Cheap toy gun. Come the Gold Edition, and the La Fontaine Mk. II, which costs 4 100 000 credits for the base model and is one of the strongest and most expensive guns in the game.
- In the original game, the Daisycutter was in its Mk. II variant and, with full upgrades, became a decent early-game machine gun with an equally decent area of fire but cannot match up to any of the late-game guns. The Gold Edition upgrades the Daisycutter to its Mk. III variant, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.
- Video Game Cruelty Potential: There are so many ways to maim enemies in this game. Ships that you shoot out from the sky will fall towards the ground and destroy everything below it, and radioactive waste and fire will instantly disintegrate any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood or green ooze, in the case of zombies in the Gold Edition, from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a Wave Motion Gun, or fly into them. There's even a secret level in the Gold Edition where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were made for this trope..."This terrible gadget was designed especially for use against living beings."
— Description of the Acid Gun
- With the Carnage TV Transmission Set, you get instant cash for killing enemy troops in large numbers at once, among other unarmored humanoids; the more killed at once, the more money you get.
- Violation of Common Sense: Flame and gas weapons work exactly the same underwater as they do above water.
- Wake-Up Call Boss: The first boss in the game, the Coffinator, isn't very difficult, but only if you've been keeping the hull integrity of your ship in check.
- Wave Motion Gun: The Chroniton Riffle in the original. The Gold Edition of JnG adds the Armageddonator.
- With This Herring: We want you to save the universe from destruction! Here's an entry-level ship and a bit of pocket money.
- Vulgar Humor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". The Gold Edition removes the subtitle completely, but leaves the teddy bear intact.
- Zerg Rush: The Swarm gun is essentially based on this trope.