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A quadrilogy of shooter games developed by Arcade Town. Some of the few original games to come out of the site, and most likely the best. The games are, in order-

  • Antaris Realspace
  • Apocalypse Outpost (Chronologically the first in the series, taking place before Antaris)
  • Realspace 2: Emperor's Revenge
  • Realspace 3: Apocalypse Returns (Shareware)

They chronicle the war between the United Fleet and the Katuri Empire in the year 2357. After taking to the stars, humanity believed it was their right to rule the galaxy, and crushed any alien forces that would not succumb to their rule. With the human army, the United Fleet, powering their drive for war, no one could hope to stand up to them. After rampaging through half the galaxy, they came across the Katuri Empire, another race that refused to obey the human army. Humanity then wasted no time in invading the outer worlds of the Katuri Empire, believing them to be another easy target.


However, humanity underestimated the Katuri. The Katuri responded by obliterating the United Fleet's offensive force, and destroying all the human space stations in their path (Referred to as "outposts"). Only one outpost survived: Apocalypse.

With the United Fleet hanging on by a thread, a resupply mission was needed to fortify the forces on the front lines. But due to the Katuri Juggernaut Carrier blocking the route to the 5th fleet (The main offensive force of the United Fleet), no one could reach it. After many failed attempts, one final group, led by a gunner named Antaris, managed to smash the Katuri blockade and reach the 5th fleet. With the newly reinforced United Fleet combined with the power of Apocalypse, Humanity managed to turn a desperate situation into victory.

The United Fleet managed to regroup and struck back against the Katuri Empire, barreling through the heart of the empire. With the blood of their comrades now spilled, they fought against the Katuri with renewed rage. No world was safe. They eventually reached Sirius Prime, the Katuri homeworld, and mounted one final assault against the Katuri. The Katuri attempted to fight back with the remnants of their army, but failed, and the United Fleet began to devastate Sirius Prime. In a final act of desperation, a group of Katuri suicide bombers struck the United Fleet assault force, forcing them into retreat. With the Katuri now hanging on by a thread, one Katuri commander, Vengeance, led a massive assault against the United Fleet, single-handedly regrouping the Katuri army and leading a massive attack against the human homeworld- Earth. At the end of the second game, the Katuri manage to destroy Earth and annihilate the United Fleet.


With humanity all but destroyed, Antaris alone regrouped the United Fleet and began to lead them back to Apocalypse, the only place the Katuri could never conquer. As the United Fleet slowly regained some of its former power, they began to strike back against the Katuri army in the final phase of the war. During this long series of battles, Vengeance, leading the Katuri army, seeks to destroy Antaris and cripple the United Fleet's resolve, whereas Antaris and the fleet must survive at their last base and defeat the Katuri. Throughout the third game, the United Fleet slowly beats the Katuri back and eventually ensures victory over them. In the final battle of the war, Antaris duels against Vengeance in the middle of a nebula in deep space, destroying him and ending the Katuri forever.

The first three games were spread around the internet in the early 2000s, but faded into obscurity until 2007 with the release of the Shareware Realspace 3. The series briefly enjoyed a surge in popularity, before quietly fading into obscurity, where it looks like they'll stay. The series has a small but loyal fanbase and speedrun community, as well as a few Lets Plays.


Tropes in this series include:

  • Dude, Where's My Respect?: Antaris's reward for saving the United Fleet? A very small pay raise.
  • Earth-Shattering Kaboom: At the end of the second game, sets the stage for the third.
  • Escort Mission: Technically, the entirety of Antaris Realspace and Realspace 2, as losing all your other ships in these games is an instant Game Over.
  • Explosions in Space
  • Featureless Protagonist: Both Antaris and Vengeance. The games are all about the ships, which means we don't get to see what anyone looks like.
  • Fixed Forward-Facing Weapon: Averted in the earlier games, where ships could shoot in all directions. Played straight later on with Vengeance, Antaris, and the fighters and bombers in Realspace 3.
  • Fricking Laser Beams: All over the place. Some of them are even homing.
  • Friendly Fireproof: Ships can simply shoot through their allies.
  • Glass Cannon: Antaris. His firepower is brutal, but his shields aren't much stronger than an advanced fighter's.
  • Giant Space Flea from Nowhere: In the second game, as the Katuri attack Earth, an enormous black space station sits right by the planet, with no explanation as to what it is or why/ how it got there. It's never even mentioned again after Earth is destroyed. The obvious answer is that it's the Moon, but no one comments on it.
    • It doesn't even appear in the third game's opening cutscene, which reviews the second game's ending, right where it was!
  • Gray and Grey Morality: The war was started when humanity invaded the Katuri worlds in an effort to expand their empire through conquest. The Katuri want to destroy every last human in response.
  • Heroic Sacrifice: The Katuri suicide bombers who saved Sirius Prime.
  • Humans Are the Real Monsters: If humanity hadn't charged into the Katuri worlds thinking they could own them as they please, the war wouldn't have started to begin with.
  • Laser-Guided Karma: Emperor's Revenge opens with the United Fleet destroying Sirius Prime's defenses easily, prompting the Katuri to surrender... only for the United Fleet to open fire on the planet instead. Not only do they get driven back, but the Katuri fleet led by Vengeance proceed to destroy Earth in retaliation.
  • Late to the Tragedy: Antaris shows up just minutes after Earth is destroyed.
  • Lightning Bruiser: Vengeance is FAST, and has the firepower to back it up.
  • Macross Missile Massacre: One of Antaris' secondary weapons is this. The second game also lets Vengeance indulge in this with an upgrade.
  • Meaningful Name: Vengeance.
    • Apocalypse Outpost as well, as it becomes the staging point for the United Fleet after Earth goes kablooey.
  • Mighty Glacier: The Heavy Torpedo secondary weapon in the third game. It's the slowest projectile in the game, but has a bigger punch than the beam lasers.
    • Any ship bigger than a heavy bomber also qualifies as this.
  • My God, What Have I Done?: As the Katuri charge through the human empire and head towards Earth, this is more or less humanity's reaction, since they only have themselves to blame for incurring the Katuri's wrath.
  • Nintendo Hard: Antaris Realspace and Realspace 2, past the first few levels of each, largely because your fleet carries over between levels (with a few reinforcements added each time) and you lose if all of them are wiped out, meaning that slipping up in an early level can make the later levels that much harder. Ships in these games also tend to be quite fragile; for instance, a cruiser doesn't take much more damage than a fighter, and it's not helped by the heavy firepower of the enemy. Finally, there are no save points in either game.
  • Not So Different: Both Antaris and Vengeance were normal fighter pilots who ended up saving their respective races. Both are also seen as the strongest attribute in their armies. Both pilot smaller-than-average, yet unique ships. And both are dedicated to destroying the opposite race. The main difference between them is that Antaris saves his side twice.
  • Oh, Crap!: Vengeance flees in absolute terror when Antaris and Apocalypse destroy the Katuri Flagship.
  • One-Hit Kill: Do NOT get caught in Vengeance's beam lasers.
  • The Only One Allowed to Defeat You: Vengeance views Antaris as this.
  • Pendulum War: Each game sees the war going another side's way.
  • Planet Terra: The Katuri call the humans Terrans in the second game, though they never refer to Earth as Terra.
  • Proud Warrior Race: The Katuri are implied to be this.
  • Pyrrhic Victory: For humanity.
  • Ramming Always Works: Obviously used by Katuri suicide bombers. Vengeance can also destroy enemies in the second game by ramming them, but doing so causes Vengeance to take damage proportionate to the target's hull armor. As such, while it can survive ramming a Dreadnought, it's probably not a good idea to do so, and attempting the same on an outpost ends exactly how you'd expect it to.
  • Recurring Boss: Vengeance, again.
  • Redemption Demotion: Of a sort. The Katuri Juggernaut Carrier in Realspace 2 (where the player is on the Katuri side) is nowhere near as powerful as the one that served as the Final Boss of Antaris.
  • Roaring Rampage of Revenge: Both sides have at least one.
  • Sapient Ship: Though never directly shown, Katuri flagships have an enormous brain in them, with several wires and tubes attached. It's unknown if those brains are actually the flagships' minds or if they're simply for show.
  • Screw This, I'm Outta Here!: At the end of Realspace 3, Antaris quits the United Fleet after finding himself lost in a nebula.
  • Space Is an Ocean
  • Space Is Noisy: In larger battles, things will get very noisy. And flashy.
  • Space Station: Apocalypse and other outposts. Both sides have them.
  • Standard Human Spaceship: For the United Fleet.
  • Standardized Leader: The only real things we know about Antaris are his name and that he's a spectacular pilot. Hell, Antaris could be a girl for all we know.
  • Story-Driven Invulnerability: In the third game, Vengeance is invulnerable in all missions where he appears, with two exceptions, both one-on-one dogfights between him and Antaris. In the first, he flees after taking enough damage; in the second, Antaris takes him down for good.
  • Stuff Blowing Up: Oh so very much.
  • The Battlestar: Katuri Juggernaut Carriers are a subversion; despite their formidable status and ability to soak up a lot of damage, they only launch fighters and have no offensive capabilities otherwise. They have guns in 3, but pack much less firepower than a dedicated battleship.
  • The Empire: Each side sees the other as this. The Katuri are called the Katuri Empire, though.
  • The Federation: The United Fleet seems to see itself as this, but they're most definitely not.
  • The Ghost: The Katuri Emperor.
  • Took a Level in Badass: Vengeance went from a normal fighter pilot to the savior of the Katuri race in one game.
  • United Space of America: The human faction here is called the United Fleet and they have a banner very reminiscent of the Stars and Stripes.
  • Villain Protagonist: Vengeance and the Katuri are the playable characters of the second game.
  • War Is Hell
  • Wave Motion Gun: Beam Lasers in the third game.
  • We Will Meet Again: The result every time Vengeance fights Antaris except the last one.
  • What Measure Is a Non-Human?: Humanity has NO problems exterminating a race it happens to encounter on its quest for expansion.


Example of: