An unusual coin-op made by Capcom in 1991, composed of three different games among which the player could choose: a Puzzle Game (Don't Pull), a Platform Game (Midnight Wanderers: quest for the Chariot) and a Shoot 'em Up (Chariot - adventure through the sky). Strangely enough, Chariot was also the direct sequel to Midnight Wanderers.
Since Don't Pull has no plot to speak of, here's the story behind the world of Midnight Wanderers and Chariot: the demon Gaia stole the legendary Chariot of Light, symbol of the Kingdom of Ashtar, and turned all the inhabitants of Ashtar into wooden statues. Lou and Siva, the wanderers of the title, are the kingdom's only hope: they must enter Gaia's castle, defeat the demon and use the magical Card of the Dawn to re-awaken the Chariot. After having recovered the artifact, Lou and Siva must use it to fly into the sky and save the princess of Ashtar who was kidnapped by Gaia's superior, Lar.
The game(s) was ported to Sega Saturn and PlayStation in 1998, and later included in Capcom's Classics Collection for PlayStation 2 and Xbox. Lou and Siva made only a few appearances in subsequent Capcom games, most notably in Marvel vs. Capcom: Clash of Super Heroes as helpers.
Don't Pull provides examples of:
- Exactly What It Says on the Tin: It's a puzzle game where you only can PUSH blocks (think like Pengo), so what do you expect?
- Punny Name: The player characters are named Don and Pull.
Midnight Wanderers provides examples of:
- All Trolls Are Different: The most common enemy type, here they are very goblin-like rogues.
- Automatic Crossbows: Lou uses one, shaped like a gun.
- BFS: The third boss, Dougar, uses a huge sword that he tries to stab you with.
- Big Bad: Gaia, the god of the earth itself.
- Crossover: Gaia and Laru (swordsman from the Terror Twins) appear in the quiz game Adventure Quiz: Capcom World 2. In Capcom's Crossover shooter game Cannon Spike, the character of Shiba Shintaro is based off Siva. Lou also appears as one of several Assist Characters in Marvel vs. Capcom: Clash of Super Heroes.
- Clothing Damage: Just like in Ghosts 'n Goblins, a more well-known Capcom production, getting hit in Midnight Wanderers doesn't kill you, but strips you to your underwear. One more hit and you're history, though.
- Degraded Boss: The flamethrower guy from the Terror Twins and Dumpty return as generic enemies in the later stages.
- The Dragon: Moeban, a sun-like demon who is Gaia's right hand man and the penultimate boss. He is often seen ordering the other bosses around.
- Dual Boss: The second boss are a pair of skie pirates, fittingly named, the Terror Twins. The Dumpty Mini-Boss may count as well.
- Dumb Muscle: The first boss, Balgoss. A huge terrifying giant that is nevertheless quite dim-witted, making him easy to outmaneuver.
- Evil Laugh: Some Mooks have a comic book-like "HA HA HA" over their heads while attacking you.
- Funny Animal: The frog in the intro that gives the heroes the summoning card.
- Gaia's Vengeance: A rare case where Gaia herself (or himself in this case) is a purely malevolent being and is attacking more out of a hunger for power than actually protecting the environment.
- Grandpa God: A mysterious though highly benevolent spirit that looks like this appears leading the forces of good at the beginning and gives the Midnight Wanderers special chariots in the ending, leading up to the sequel.
- Green Hill Zone / The Lost Woods: The first stage is a big lush mystical forest.
- High-Altitude Battle: The Terror Twins are fought aboard a flying machine.
- Inexplicable Treasure Chests: They come out of the ground and are dropped off by friendly fairies.
- Knife Nut: Siva, who duel wields some sharp knives.
- Playing with Fire: The Firestorm helper, it will set enemies on fire with its flaming breath.
- Recurring Boss: Balgoss and Dougar are fought again in the last level, revived by Gaia.
- Recycled IN SPACE!: Ghouls n' Ghosts in a magical kingdom.
- Spiritual Successor: The previously unreleased SNES game Nightmare Busters appears to have been heavily influenced by Midnight Wanderers, right down to the chests appearing from the ground and the pointy-eared enemies.
- Taken for Granite: Instead of stone, everyone in Ashtar is turned into wooden statues by Gaia's magic.
- Villainous Demotivator: Gaia threatens his minions just as the Wandereres are reaching the top floor.
- Waddling Head: Dougar is just a head with a very long arm.
- Western Zodiac: Stage 5 has a building with a circle of the signs of the zodiac, surrounded by a circle with unknown symbols.
- When Trees Attack: Golem Wood, the first Mini-Boss.
Chariot provides examples of:
- Backup Twin: Possibly in the case of sixth boss Alcazar, which is identical to Midnight Wanderers Moeban.
- Big Bad: Lar, a mysterious sun-themed spirit who was Gaia's superior.
- Dual Boss: Unsurprisingly Gemini, the third boss, is this. Two huge maidens who start beautiful, but steadily deteriorate into gruesome skeletons.
- Floating Continent: The scenery in Stage 06 shows several chunks of land (and castles) floating around.
- Giant Enemy Crab: The fourth boss, Cancer, is naturally a giant crab. In this case a giant flying enemy crab.
- Inexplicable Treasure Chests: These ones fly with little bat wings.
- Losing Your Head: Halfway through the boss fight, Lar loses his body and becomes a flying sphere-throwing head.
- Man Behind the Man: Lar was behind Gaia's stint.
- Mini-Boss: The trio of big-gun totting techno-devils Bazz, Dazz and Jezz. Also a sort of Recurring Boss, as they are mostly Palette Swaps of each other.
- Non-Indicative Name: The Chariot is more like a hang-glider.
- Religious and Mythological Theme Naming: Bosses are named after either deities (Aeolus, Hypnos) or zodiac symbols (Gemini, Cancer, Sagittarius).
- Schrödinger's Player Character: Siva only appears in the ending in a singleplayer game.
- That's No Moon!: Second boss Hypnos◊ appears to be some crescent-shaped, steampunk-ish creature shooting lasers.