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Video Game / Three Wonders

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An unusual coin-op made by Capcom in 1991, composed of three different games among which the player could choose: a Puzzle Game (Don't Pull), a Platform Game (Midnight Wanderers: quest for the Chariot) and a Shoot 'em Up (Chariot - adventure through the sky). Strangely enough, Chariot was also the direct sequel to Midnight Wanderers.

Since Don't Pull has no plot to speak of, here's the story behind the world of Midnight Wanderers and Chariot: the demon Gaia stole the legendary Chariot of Light, symbol of the Kingdom of Ashtar, and turned all the inhabitants of Ashtar into wooden statues. Lou and Siva, the wanderers of the title, are the kingdom's only hope: they must enter Gaia's castle, defeat the demon and use the magical Card of the Dawn to re-awaken the Chariot. After having recovered the artifact, Lou and Siva must use it to fly into the sky and save the princess of Ashtar who was kidnapped by Gaia's superior, Lar.


The game(s) was ported to Sega Saturn and PlayStation in 1998, and later included in Capcom's Classics Collection for PlayStation 2 and Xbox. Lou and Siva made only a few appearances in subsequent Capcom games, most notably in Marvel vs. Capcom: Clash of Super Heroes as helpers.

Don't Pull provides examples of:

  • Punny Name: The player characters are named Don and Pull.


Midnight Wanderers provides examples of:

  • Crossover: Gaia and Laru (swordsman from the Terror Twins) appear in the quiz game Adventure Quiz: Capcom World 2. In Capcom's Crossover shooter game Cannon Spike, the character of Shiba Shintaro is based off Siva. Lou also appears as one of several Assist Characters in Marvel vs. Capcom: Clash of Super Heroes.
  • Clothing Damage: Just like in Ghosts 'n Goblins, a more well-known Capcom production, getting hit in Midnight Wanderers doesn't kill you, but strips you to your underwear. One more hit and you're history, though.
  • Degraded Boss: The flamethrower guy from the Terror Twins and Dumpty return as generic enemies in the later stages.
  • The Dragon: Moeban, a sun-like demon who is Gaia's right hand man and the penultimate boss. He is often seen ordering the other bosses around.
  • Dual Boss: The second boss are a pair of skie pirates, fittingly named, the Terror Twins. The Dumpty Mini-Boss may count as well.
  • Dumb Muscle: The first boss, Balgoss. A huge terrifying giant that is nevertheless quite dim-witted, making him easy to outmaneuver.
  • Evil Laugh: Some Mooks have a comic book-like "HA HA HA" over their heads while attacking you.
  • Knife Nut: Siva, who duel wields some sharp knives.
  • Shout-Out:
    • The Midnight Wanderers title is written in the iconic, red-and-yellow Indiana Jones font.
    • Balgoss has a splitting jaw that looks like the one Predator has.
  • Spiritual Successor: The previously unreleased SNES game Nightmare Busters appears to have been heavily influenced by Midnight Wanderers, right down to the chests appearing from the ground and the pointy-eared enemies.
  • Taken for Granite: Instead of stone, everyone in Ashtar is turned into wooden statues by Gaia's magic.

Chariot provides examples of:

  • Backup Twin: Possibly in the case of sixth boss Alcazar, which is identical to Midnight Wanderers Moeban.
  • Big Bad: Lar, a mysterious sun-themed spirit who was Gaia's superior.
  • Dual Boss: Unsurprisingly Gemini, the third boss, is this. Two huge maidens who start beautiful, but steadily deteriorate into gruesome skeletons.
  • Floating Continent: The scenery in Stage 06 shows several chunks of land (and castles) floating around.


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