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Video Game / Thing Thing

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Project 154 will not be a slave to a demented corporation, no matter how many enemies he faces.

A series of platform Flash Run-and-Gun games created by Diseased Productions without a lot of the usual platformer tropes. You play as Project #154 fighting against the corporation who created him to control and use as a weapon. The "hero" uses a variety of high-powered guns and (in Thing-Thing 4) a lead pipe.

The line of games can be found here.

Trope Trope:

  • Ammunition Conservation: In Thing Thing Arena 3, the first two rewards for One Hit Polykills are called "Ammo Efficiency" and "Ammo Conservationist", since killing multiple enemies with one shot means you use less ammo.
  • Artificial Stupidity: Particularly jarring in Thing-Thing Arena 3, when mooks will rather try to shoot you through the wall/floor than walk around it to get a clear shot.
    • Also, every time you see a mook with proxy mine launcher, expect him to blow up himself and/or his companions.
    • Same with gas grenade launcher. Often its wielder first creates a large cloud of Hollywood Acid and then happily walks into it.
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  • Awesome, but Impractical: The arrow gun in Thing-Thing Arena 3. Sure, it shoots arrows. But they're about as weak as a standard pistol bullet, and you can't dual wield them.
  • BFG: As a result of the characters having weird proportions, the weapons they use are often larger than they are.
    • If this game from the same producer is any indication, Thing-Things are about three feet tall, and their hands are the same size as ours.
  • Being Tortured Makes You Evil: The behaviour modification treatment enabled 154's transformation into a sociopathic mass murderer to fully develop.
  • Boring, but Practical: Many of the best weapons in the games, mainly the pistols, shotguns and assault rifles, are not flashy or Systems Corp prototypes. Instead, they fire bullets, but they are solid, dependable and do reliable damage.
  • Boom, Headshot!: From Thing-Thing 2 onward, killing an enemy exclusively with headshots causes their head to explode. (In Thing-Thing 2 itself, body parts explode when destroyed, so their head will eventually pop regardless.)
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  • Bragging Rights Reward: The N.U.K.E. from Thing-Thing 4. One shot, and the entire screen is pretty much cleared of mooks. In order to even obtain it, however, you must get 100% Completion, meaning that you need every achievement in the game. By then, you've already seen most of what the game has to offer.
  • Corrupt Corporate Executive: Systems Corp., as run by the unnamed CEO, is an extremely amoral company specializing in the manufacturing of super soldiers and other bio-weapons. To make things worse, they seem to be in charge of the setting.
  • Determinator: Everyone.
  • Critical Existence Failure: When the enemies in Thing-Thing 2 die, their entire body turns into Pink Mist. Even if they were punched to death.
    • In addition, the enemies survive until either their head or their three midsection parts are destroyed, leading to situations where you can be chased by a dude consisting of a head, an arm and a pair of feet.
  • Downer Ending: Your Healing Factor is removed by a special gas, and your character puts up a futile Last Stand against endless waves of elite Systems Corp mercenaries. And if the Thing-Thing Arena series and Thing-Thing Classic/Pro is any indication, you've been resurrected to be a slave to the corporation and fight endless waves of various mooks as part of several tests.
  • Elite Mooks
  • Evilutionary Biologist: Systems Corp. is a company which creates super soldiers and other bio-weapons, conditioning their Projects into being cold blooded killers.
  • Evil vs. Evil: Project 154 is a sociopathic mass murderer who goes up against the evil, inhumanely experimental, Systems Corp. Neither side could be considered heroic by any stretch.
  • Failure Is the Only Option: The ending of 4. Not only is #154's Healing Factor removed, there's also a stream of endless mooks coming in to destroy him. The game's ending only occurs after they finally succeed in killing him.
  • Floating Limbs
  • Freudian Excuse: Considering the abuse that 154 suffered in the laboratory, it is hard to blame him for having such little regard for other lives.
  • Game-Breaking Bug: Good lord, the falling through the floor and teleportation glitch in the fourth one. It happens without warning and makes you have to reload the page.
  • Gone Horribly Right: Systems Corp. created Project 154 as a cold blooded killer. Unfortunately, he is too good at killing, and moreover is thirsty for vengeance regarding his mistreatment.
  • Gotta Catch 'Em All: You really don't have to, but in Thing-Thing 4, collecting every new gun you find makes it available in the armory for future playthroughs.
  • Hand Cannon: ALL the guns are huge, but the Magnum is this compared to the rest of the pistols.
  • Healing Factor: Only in the second and fourth games; the first and third operates on Heal Thyself instead.)
  • Insurmountable Waist-High Fence: In 2 and 4 especially. At certain points, a large number of enemies must be killed in order to open doors. Thing-Thing 2 has a kills tracker by the door, 4 does not.
  • Karma Houdini: The CEO is able to continue profiting off of the unethical experiments of his company.
  • Karmic Death: Downplayed with 154, who ends up dying for all the lives he has taken, considering what caused him to snap.
  • Ludicrous Gibs
  • Made of Iron: Explained in Thing-Thing 3 where the stranger who contacts you reveals that you're the perfect infantryman, able to take lots and lots of bullets without detriment to your fighting ability.
  • Mook Maker: Pretty much every area in Thing-Thing 4 has one. It's never really described WHAT they are, but they nevertheless send wave after wave of Mooks at you.
  • Moral Myopia: Project 154 kills numerous employees without remorse, and yet laments his original purpose as a bio-weapon. That said, they are trying to kill him, so his viewpoint is understandable.
  • More Dakka: The Jackhammer is an automatic shotgun which fires 5 pellets for every press of the trigger, and has the second highest fire rate of all the guns of Thing-Thing Arena 3, only second to duel wielding the Glock 18c.
    • Unfortunately, damage per shot is rather dismal compared to the other shotguns in TTA3. It won't stop you from hosing down everyone you meet however. The achievement for 100 kills with the Jackhammer is appropriately called "Buckshot Firestorm".
  • Never My Fault: Project 154 refuses to take responsibility for all the employees he has killed. To be fair, Systems Corp. is an extremely unethical company that abused him.
  • Offscreen Teleportation: Particularly jarring in Thing-Thing Arena 3. Enemies have to keep coming from somewhere to attack you, otherwise the game doesn't work. But it gets ridiculous sometimes, when enemies spawn behind you when you move the camera ahead a bit.
  • One-Man Army
  • Phlebotinum Rebel (#154)
  • Punch-Packing Pistol: The starting pistol, the M1911, is pretty damn powerful on its own.
  • Rated M for Manly: The game especially appeals to men who like playing action games.
  • Self-Imposed Challenge
  • Short-Range Shotgun: Played straight in Thing-Thing 4. Unless the enemy is very close to you, most of the shot will miss.
  • Shout-Out: The Skull Drill in Thing-Thing 4 is basically the Cerebral Bore from Turok 2, being a weapon that targets the enemy's head and fires a lethal homing drill into their brain which then explodes their head.
  • Smoldering Shoes: In Thing-Thing Arena 3 gibbing enemies tends to leave only shoes behind.
  • The Sociopath: The reason 154 initially hesitates to meet up with 153 is that he knows he will encounter hostile forces; he has no moral qualms about killing the mercenaries, but does have pragmatic reasons for his reluctance, mainly, not wanting to expose himself. He doesn't so much morally object to the purpose of his creation, as he does object for selfish reasons. Though after all of the abuse he had been put through, it's kind of hard to blame him.
  • Spinoff: A Stinky Bean got its own game with art that looks like it's straight out of Johnny the Homicidal Maniac.
  • Stripped to the Bone: Effect of the gas grenade launcher in Thing-Thing Arena 3. Surprisingly, the dead mook's weapon is unscathed.
  • There Can Only Be One: 153 strongly believes this, and repeatedly tries to kill 154 over it.
  • Throw-Away Guns
  • Too Awesome to Use: Some weapons fall under this trope due to ammunition scarcity.
  • Unusable Enemy Equipment: Thing-Thing 3 has your enemies using a wide assortment of guns, but you only get guns at the end of levels.
  • Villain Protagonist: Project 154 himself falls into this territory, considering that he does not have any regard for the lives of anyone else, and yet has the gall to complain "Why did it have to be me who was created for this?" It doesn't help that literally everyone he meets is trying to kill him in the game, but nonetheless, he did shoot his way out of the facility he in which was held, and therefore they have cause to view 154 as a threat. Complicating matters, there are no civilians to speak of in the game.
  • You ALL Look Familiar: Averted in 1, 2, and 3, as the mooks have randomly generated appearances. In 4, they have templates.
  • Weapons Kitchen Sink

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