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Downwell is a game about falling down a well. Numerous enemies and a few hazards make this trip more dangerous than your standard falling down a well, which is why the unnamed protagonist brought their gunboots along. Gameplay is centered around making your way to the bottom of the well, shooting or jumping on anything that tries to get in your way.

Released by Devolver Digital in late 2015, it is available on Steam, mobile phones, PlayStation 4 and PlayStation Vita.


Related Tropes

  • All There in the Manual: The first and currently only time the protagonist's name is ever given is in a third party crossover game.note 
  • Armed Legs: The gunboots.
  • Attack Drone: The drone upgrade has a drone follow you around, shooting bullets downwards as you do.
  • Awesomeness Meter: Killing strings of enemies without touching the ground grants you a combo bonus. 8 gives you 100 gems, 15 adds in 1 extra gunboot charge, and 25 comes with 1 extra health.
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  • Balloonacy: Downplayed example, but the Heart Balloon makes you fall more slowly.
  • Big Boo's Haunt: The second area of the game.
  • Buffy Speak: The trophies/achievements refer to the enemies in the fourth area as "stuff".
  • Cosmetic Award: Collecting a certain amount of gems gives you a palette swap for the game.
  • Dem Bones: Skeletons that throw bones at you are one of the enemy types in the Catacombs.
  • Discount Card: Comes in two varieties:
    • The Member's Card upgrade guarantees that you find a shop at the start of each level and makes shop items cost 10% less.
    • Handstand Style passively guarantees a shop every floor and makes shop items cheaper for the whole run. The main downside to it is that you do not get any upgrades.
  • Dungeon Shop: The rotund shopkeeper seems to be doing perfectly fine two miles deep in the well. Justified In that his shops are all located inside of timeproof bubbles.
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  • Eldritch Abomination: The final boss
  • Eldritch Location: The Abyss. Most of the terrain is hazardous, the enemies are floating black blobs, and there are random objects floating in the air that you can jump on.
  • Extreme Omnivore: The Knife and Fork upgrade lets the player eat corpses to heal. These include sheets from ghosts and bones left behind by the skeleton and skull enemies.
  • Featureless Protagonist: Depending on which platform you buy the game on, the player character is either "a young boy" or "a young person." The official website calls them "a young person," however the Steam page uses the term "he."
  • Frickin' Laser Beams: The Laser gun module shoots a piercing laser downwards.
  • Goomba Stomp: Landing on an enemy's head is a one-hit kill with few exceptions. It's also the only way to kill turtles. The Blast Module upgrades this so that stomping on enemies also causes an explosion that can hurt other enemies.
  • Healing Potion: The Apple upgrade heals you by 4 HP, but you can only take it once. Shops also sell items that recover your health. Youth also slightly fits this trope, but it only heals you by 1 HP.
  • Heart Container:
    • Buying Curry increases your health by 1.
    • Collecting any item that refills your health (including heart gun mods and 25 combo bonuses) when you're at full health will instead fill a meter below your health. The meter grants you 1 extra health if you do this 4 times.
  • Hyperactive Metabolism: Somewhat downplayed by the Knife and Fork upgrade. You can eat corpses to heal if the upgrade is equipped, but you need to eat 10 bodies to restore 1 health.
  • Macrogame: Throughout your runs, you slowly gain new color schemes for the game and different styles to play.
  • Made of Explodium: The heart balloon appears to be made of this, since it explodes when an enemy touches it, making it good for defending yourself from enemies that attack you from above. In addition, the Rest in Pieces upgrade turns enemy corpses into this, causing them to explode if you shoot them.
  • More Dakka: The machine gun, burst, and noppy gun modules.
  • Nintendo Hard
  • No Plot? No Problem!: There's no reason given as to why the main character jumped down the well until the end of the game, where they rescue a cat that's stuck at the bottom.
  • One-Word Title: Also a Portmantitle.
  • Oxygenated Underwater Bubbles: In the Aquifer area.
  • Power-Up: The gun modules that you find in caves generally fill this trope, changing how your gunboots fire until you collect another one. In addition to the different weapon types, they can either permanently increase your gunboots' charge by 2 or heal you by 1 HP.
  • Recoil Boost: In addition to helping you defeat enemies, the gunboots also slow your descent as you fire. How much it slows your descent is dependent on what module you have equipped.
  • Rocket Boots: The safety jetpack upgrade turns your gunboots into this when you are out of ammo.
  • Rocket Jump: The aptly named Rocket Jump upgrade. It creates an explosion around yourself when you jump off the ground and increases your jump height.
  • Shotguns Are Just Better: The shotgun shoes, obviously. They chew up a lot of ammo, though.
  • The Spiny: Several enemy types will hurt you if you try to jump on them, indicated by having a different color on the outside.
  • Spread Shot: The spread module has your gunboots fire out three bullets in a cone, despite only using two charges to fire.
  • Stone Wall: In a sense, Boulder Style. It gives you 6 Max HP at start instead of the usual 4, but you can only pick between two upgrades between levels instead of 3 and you fall at a faster speed.
  • Super Mode: Collect enough gems, and you enter "Gem High", increasing your damage output. This period only lasts for a limited time, but you gain more time in Gem High by collecting gems. The Gem Sick upgrade makes this last longer.
  • Swiss Army Weapon: The same gunboots fire off several different types of bullets, but the only way to switch between types is finding a gun mod.
  • Time Stands Still: In areas where you find power-ups or shops, there is a bubble that stops time for everything outside of it when you enter. You can also get a power-up that creates one whenever you take damage.
  • Turns Red: The Floating Skulls in the catacombs do this after you shoot them once; their red, (or blue, green, pink, etc.), color indicating you can't Goomba Stomp them anymore. They also abandon their aimless wandering to rush you.
  • Under the Sea: Complete with Oxygen Meter You aren't any slower in the water, however. It's between two other areas, the one below it being devoid of water even though it should flow down.
  • Universal Ammunition: The gunboots use charges as ammo, which can shoot out any type of bullet.
  • Unorthodox Reload: Gunboots automatically recharge whenever the player's feet hit something, regardless of whether it was solid ground or bouncing off of an enemy.
  • Variable Terminal Velocity: Levitate style has you fall slower than normal, while Boulder Style makes you fall faster.
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