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* CanonName: The player character didn't have one, but he's named Welltaro in ''VideoGame/{{Fraymakers}}''.


* CanonName: The player character didn't have one at first, but got one in ''Fraymakers'': Welltaro.

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* CanonName: The player character didn't have one at first, one, but got one he's named Welltaro in ''Fraymakers'': Welltaro.''VideoGame/{{Fraymakers}}''.

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* CanonName: The player character didn't have one at first, but got one in ''Fraymakers'': Welltaro.


* AllThereInTheManual: The first and currently only time the protagonist's name is ever given is in a [[VideoGame/IndiePogo third party crossover game]].[[note]]It's Welltaro.[[/note]]

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* AllThereInTheManual: The first and currently protagonist is only time ever named and gendered in the protagonist's crossovers noted above.[[note]]His name is ever given is in a [[VideoGame/IndiePogo third party crossover game]].[[note]]It's Welltaro.[[/note]]



* AntiFrustrationFeatures: Objects such as ceramics in the Caverns or air-filled barrels in the Aquifer can be bounced off of to reload the Gunboots, given that they aren't shot before the player lands on them. The objects in Limbo, however, won't get destroyed if they're shot; given that Limbo's gimmick is hosting [[TheSpiny Spiny-type enemies]] nigh-exclusively and coating almost every inch of floor with spikes, this is appreciated as otherwise, hard-to-control projectiles like Hot Casings or the Noppy would be a death sentence in this area.



* ArrangeMode: The aptly named "Hard Mode", only available after beating the game, takes things up a few notches and massively increases the difficulty of the game. You thought it was hard before? You'll think it's a cakewalk by the time you beat this mode.
** All areas boast a lot more enemies than before, making it more difficult to navigate without getting hurt, but you can get some crazy rewards due to the ability to land bigger combos.
** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.
** Oxygen in the Aquifer drains faster, and you have to pick up free-floating bubbles instead of stomping on objects that contain them.
** Limbo now features a multitude of enemies from other areas, and fewer floating objects. This means you'll have to stomp on enemies to recharge instead!
** The final boss now fires two shots per hitpoint lost instead of one.



* FeaturelessProtagonist: Depending on which platform you buy the game on, the player character is either "a young boy" or "a young person." [[WordOfGod The official website calls them "a young person",]] [[FlipFlopOfGod but the Steam page uses the term "he."]]



* TheGoomba: The weakest enemy of the game is the worm. Exclusive to the Caverns and Catacombs, it barely poses a threat, as it doesn't do anything but slowly move from side to side and its hitbox is too small for the player to normally take damage from it by walking at it from the side; it needs to be on a ledge and the player needs to touch it from the low ground in order to actually take damage.



* HarderThanHard: The aptly named "Hard Mode", only available after beating the game, takes things up a few notches and massively increases the difficulty of the game. You thought it was hard before? You'll think it's a cakewalk by the time you beat this mode.
** All areas boast a lot more enemies than before, making it more difficult to navigate without getting hurt, but you can get some crazy rewards due to the ability to land bigger combos.
** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.
** Oxygen in the Aquifer drains faster, and you have to pick up free-floating bubbles instead of stomping on objects that contain them.
** Limbo now features a multitude of enemies from other areas, and fewer floating objects. This means you'll have to stomp on enemies to recharge instead!
** The final boss now fires two shots per hitpoint lost instead of one.



* MadeOfExplodium: The heart balloon appears to be made of this, since it explodes when an enemy touches it, making it good for defending yourself from enemies that attack you from above. In addition, the Rest in Pieces upgrade turns enemy corpses into this, causing them to explode if you shoot them.

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* MadeOfExplodium: MadeOfExplodium:
**
The heart balloon Heart Balloon appears to be made of this, since it explodes when an enemy touches it, making it good for defending yourself from enemies that attack you from above. In addition, the above.
** The
Rest in Pieces upgrade turns enemy corpses into this, causing them to explode if you shoot them.


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* {{Minimalism}}: Game mechanics-wise, ''Downwell'' compresses a lot of mechanics into only a few working parts. A few examples: the Gunboots can be used to break blocks, kill enemies, and slow your descent; gems are used as a currency, count as points for the palette/style unlocks, and contribute towards the Gem High mode; enemies pose a threat to the player, but also function as parts of a combo, and a means to reload the Gunboots. [[https://www.youtube.com/watch?v=i5C1Uj7jJCg You can watch Mark Brown's analysis on it here]].


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* SkillGateCharacter: Levitate Style lets the player fall at a reduced speed, making it easier to avoid damage and keep the Gunboots reloaded. However, falling slower also makes it harder to keep up a Gem High for long durations of time.



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[[caption-width-right:329: This is certainly not the usual TimmyInAWell.]]



Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita and UsefulNotes/NintendoSwitch.

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Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.



* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[labelnote:*]]roughly meaning "wow"[[/labelnote]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[labelnote:*]]meaning "wasteful"[[/labelnote]], for completing a level without shooting the gunboots.

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* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[labelnote:*]]roughly Sugoi[[note]]roughly meaning "wow"[[/labelnote]] "wow"[[/note]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[labelnote:*]]meaning "wasteful"[[/labelnote]], Mottainai[[note]]meaning "wasteful"[[/note]], for completing a level without shooting the gunboots.



* ChallengeRun: While it's never stated that it exists within the game itself, if you decide to take a {{SelfImposedChallenge}}[[labelnote:*]][[spoiler: said challenge being progressing through every area without entering any side rooms]][[/labelnote]], the room before the final boss fight will [[spoiler: feature a tomato that grants 8 health and 10 charges instead of a shop.]]

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* ChallengeRun: While it's never stated that it exists within the game itself, if you decide to take a {{SelfImposedChallenge}}[[labelnote:*]][[spoiler: SelfImposedChallenge[[note]][[spoiler: said challenge being progressing through every area without entering any side rooms]][[/labelnote]], rooms]][[/note]], the room before the final boss fight will [[spoiler: feature a tomato that grants 8 health and 10 charges instead of a shop.]]



* FlunkyBoss: The boss spawns a few enemies every time it gets hurt. These enemies drop lots of gems, making it perfect to maintain Gem High[[labelnote:*]]Since the duration between phases is so long, your Gem High will likely run out, even with the Gem Sick upgrade, so you'll have less firepower until you can get it back up[[/labelnote]].

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* FlunkyBoss: The boss spawns a few enemies every time it gets hurt. These enemies drop lots of gems, making it perfect to maintain Gem High[[labelnote:*]]Since High[[note]]Since the duration between phases is so long, your Gem High will likely run out, even with the Gem Sick upgrade, so you'll have less firepower until you can get it back up[[/labelnote]].up[[/note]].



* RocketBoots: The safety jetpack upgrade turns your gunboots into this when you are out of ammo.

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* RocketBoots: The safety jetpack {{jetpack}} upgrade turns your gunboots into this when you are out of ammo.



* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color, named "GBOY"]]. The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".

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* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color, color]], named "GBOY"]]."[[UsefulNotes/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".


* EnergyWeapon: The Laser gun module shoots a piercing laser downwards.



* FrickinLaserBeams: The Laser gun module shoots a piercing laser downwards.


Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch.

to:

Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, UsefulNotes/PlaystationVita and UsefulNotes/NintendoSwitch.



* ShoutOut: The third palette you unlock is a gray-green color, named "[[UsefulNotes/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".

to:

* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color, named "[[UsefulNotes/GameBoy GBOY]]"."GBOY"]]. The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".


* BottomlessPits: Limbo is an area with next to no solid ground to stand on, forcing free-fall. The only ways to recharge your gunboots are to either land in side-areas or stomp on random floating objects.



* ChallengeRun: While it's never stated that it exists within the game itself, if you decide to take a {{SelfImposedChallenge}}[[labelnote:*]][[spoiler: said challenge being progressing through every area without entering any side rooms]][[/labelnote]], the room before the final boss fight will [[spoiler: feature a tomato that grants 8 health and 10 charges instead of a shop.]]



* EldritchLocation: The Abyss. Most of the terrain is hazardous, the enemies are floating black blobs, and there are random objects floating in the air that you can jump on.

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* EldritchLocation: The Abyss.Limbo. Most of the terrain is hazardous, the enemies are floating black blobs, and there are random objects floating in the air that you can jump on.



* FlunkyBoss: The boss spawns a few enemies every time it gets hurt. These enemies drop lots of gems, making it perfect to maintain Gem High[[labelnote:*]]Since the duration between phases is so long, your Gem High will likely run out, even with the Gem Sick upgrade, so you'll have less firepower until you can get it back up[[/labelnote]].



* HarderThanHard: The aptly named "Hard Mode", only available after beating the game, takes things up a few notches and massively increases the difficulty of the game. You thought it was hard before? You'll think it's a cakewalk by the time you beat this mode.
** All areas boast a lot more enemies than before, making it more difficult to navigate without getting hurt, but you can get some crazy rewards due to the ability to land bigger combos.
** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.
** Oxygen in the Aquifer drains faster, and you have to pick up free-floating bubbles instead of stomping on objects that contain them.
** Limbo now features a multitude of enemies from other areas, and fewer floating objects. This means you'll have to stomp on enemies to recharge instead!
** The final boss now fires two shots per hitpoint lost instead of one.



** Buying Curry increases your health by 1.
** Collecting any item that refills your health (including heart gun mods and 25 combo bonuses) when you're at full health will instead fill a meter below your health. The meter grants you 1 extra health if you do this 4 times.

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** Buying Curry increases your maximum health by 1.
** Collecting any item that refills your health (including heart gun mods and 25 combo bonuses) when you're at full health will instead fill a meter below your health. The meter grants you 1 extra maximum health if you do this 4 times.



** Played straighter with the shops, which will sell you rice balls, sushi and energy drinks that heal you, as well as curry that increases your health.

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** Played straighter with the shops, which will sell you rice balls, sushi and energy drinks that heal you, as well as curry that increases your maximum health.



* RecoilBoost: In addition to helping you defeat enemies, the gunboots also slow your descent as you fire. How much it slows your descent is dependent on what module you have equipped.

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* RecoilBoost: In addition to helping you defeat enemies, the gunboots also slow your descent as you fire. How much it slows your descent is dependent on what module you have equipped. The Laser and Shotgun modules can even increase your height.



** The Puncher is like a diet version of this, consuming significantly less ammo, but firing a tighter spread of three pellets.



* UnderTheSea: Complete with OxygenMeter You aren't any slower in the water, however. It's between two other areas, the one below it being [[ArtisticLicensePhysics devoid of water even though it should flow down.]]

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* UnderTheSea: Complete with OxygenMeter OxygenMeter. You aren't any slower in the water, however. It's between two other areas, the one below it being [[ArtisticLicensePhysics devoid of water even though it should flow down.]]

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* ImmuneToBullets: Some enemies won’t take damage from gunfire. A stomp is the only way to kill them.


Downwell is a game about [[ExactlyWhatItSaysOnTheTin falling down a well.]] Numerous enemies and a few hazards make this trip more dangerous than your standard falling down a well, which is why the [[NoNameGiven unnamed protagonist]] brought their gunboots along. Gameplay is centered around making your way to the bottom of the well, shooting or jumping on anything that tries to get in your way.

Released by Devolver Digital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch.

to:

Downwell ''Downwell'' is a game about [[ExactlyWhatItSaysOnTheTin falling down a well.]] Numerous enemies and a few hazards make this trip more dangerous than your standard falling down a well, which is why the [[NoNameGiven unnamed protagonist]] brought their gunboots along. Gameplay is centered around making your way to the bottom of the well, shooting or jumping on anything that tries to get in your way.

Released by Devolver Digital Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch.


* AttackablePickup: Reverse Engineering allows you to change a gun mod into a different one once by shooting it.



* FeaturelessProtagonist: Depending on which platform you buy the game on, the player character is either "a young boy" or "a young person." [[WordOfGod The official website calls them "a young person,"]] [[FlipFlopOfGod however the Steam page uses the term "he."]]

to:

* FeaturelessProtagonist: Depending on which platform you buy the game on, the player character is either "a young boy" or "a young person." [[WordOfGod The official website calls them "a young person,"]] person",]] [[FlipFlopOfGod however but the Steam page uses the term "he."]]



* GoombaStomp: Landing on an enemy's head is a one-hit kill with [[TheSpiny few exceptions.]] It's also the only way to kill turtles. The Blast Module upgrades this so that stomping on enemies also causes an explosion that can hurt other enemies.

to:

* GoombaStomp: Landing on an enemy's head is a one-hit kill with [[TheSpiny few exceptions.]] exceptions]]. It's also the only way to kill turtles. The Blast Module upgrades this so that stomping on enemies also causes an explosion that can hurt other enemies.



* HyperactiveMetabolism: Somewhat downplayed by the Knife and Fork upgrade. You can eat corpses to heal if the upgrade is equipped, but you need to eat 10 bodies to restore 1 health.

to:

* HyperactiveMetabolism: Somewhat downplayed HyperactiveMetabolism:
** Downplayed
by the Knife and Fork upgrade. You can eat corpses to heal if the upgrade is equipped, but you need to eat 10 bodies to restore 1 health.health.
** Played straighter with the shops, which will sell you rice balls, sushi and energy drinks that heal you, as well as curry that increases your health.
** There's also the Apple upgrade, which heals 4 health after you eat it, as indicated by it being shown as an apple core afterwards.



* MercyInvincibility: You get some for a brief moment when you take damage. The Candle upgrade makes it last much longer.



* PaletteSwap: One of the main types of unlockables you earn. Initially, you only unlock minor changes like making the main color green or blue instead of red, but several dozen unique color schemes are available.



* PowerUpMagnet: The Gem Attractor, as its name implies, pulls gems to you from farther away.



* ShoutOut: The third palette you unlock is a gray-green color, named "[[UsefulNotes/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".



* TurnsRed: The Floating Skulls in the catacombs do this after you shoot them once; their red, ([[CosmeticAward or blue, green, pink, etc.]]), color indicating you can't GoombaStomp them anymore. They also abandon their aimless wandering to rush you.

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* TurnsRed: The Floating Skulls in the catacombs do this after you shoot them once; once, their red, red ([[CosmeticAward or blue, green, pink, etc.]]), ]]) color indicating you can't GoombaStomp them anymore. They also abandon their aimless wandering to rush you.



* VariableTerminalVelocity: Levitate style has you fall slower than normal, while Boulder Style makes you fall faster.

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* VariableTerminalVelocity: Levitate style has you fall slower than normal, while Boulder Style makes you fall faster.faster.
* WallJump: The player can do one in a fashion similar to ''Franchise/{{Metroid}}'', by pressing away from the wall and hitting the jump button. Since the object of the game is to go down, this is mostly useful if you missed something right above.
----


* NintendoHard

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* NintendoHard NintendoHard: Don't expect to get past level 2 very often at all.


Released by Devolver Digital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita.

to:

Released by Devolver Digital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4 UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/PlayStationVita.UsefulNotes/NintendoSwitch.


* AntiAir: Certain upgrades function exclusively to guard the protagonist's upper area against flying enemies they might have passed by.
** Gunpowder Blocks cause destroyed blocks to explode and shoot bullets straight up, the former of which can cause chain reactions in clusters of blocks.
** Popping Gems functions on the same principle as the above, but the shooting of bullets is triggered by collecting gems.
** In addition to slowing your fall, the Heart Balloon pops explosively if an enemy touches it.



* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[labelnote:*]]roughly meaning "wow"[[/labelnote]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[labelnote:*]]meaning "wasteful"[[/labelnote]], for completing a level without shooting the gunboots.



* DenialOfDiagonalAttack: Almost all of the guns shoot straight down, with no ability to aim. The exceptions are the Triple and Shotgun, which shoot in a fairly narrow cone, and the Noppy, which angles slightly in the direction the player is moving.



* EldritchAbomination: [[spoiler: The final boss]]

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* EldritchAbomination: [[spoiler: The final boss]]boss.]]


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* ExactlyWhatItSaysOnTheTin: All the gun modules are this, with exception to the Noppy.


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* MoneyMauling:
** Entering Gem High mode increases the range and damage of the player's weapons. The Gem Sick upgrade makes the duration last longer and appropriately changes the name at the top of the screen.
** Popping Gems turns all money collected into upwards-firing bullets.
** Gem Powered adds to the player's ammo whenever they pick up a gem.

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