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* SkillGateCharacter: Levitate Style lets the player fall at a reduced speed, making it easier to avoid damage and keep the Gunboots reloaded. However, falling slower also makes it harder to keep up a Gem High for long durations of time.

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* SkillGateCharacter: SkillGateCharacters: Levitate Style lets the player fall at a reduced speed, making it easier to avoid damage and keep the Gunboots reloaded. However, falling slower also makes it harder to keep up a Gem High for long durations of time.
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* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color]], named "[[UsefulNotes/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".

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* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color]], named "[[UsefulNotes/GameBoy "[[Platform/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy "[[Platform/VirtualBoy VBOY]]".
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Wick cleaning


Developed by Moppin, published by Creator/DevolverDigital, and released in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.

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Developed by Moppin, published by Creator/DevolverDigital, and released in late 2015, it is available on UsefulNotes/{{Steam}}, Platform/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, Platform/PlayStation4, Platform/PlayStationVita, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.
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now ymmv per thread, also zce


* NintendoHard: Don't expect to get past level 2 very often at all.

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** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.

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** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
pace or do some acrobatics to trick it into descending below you, where you can shoot it with your boots.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill reload or cash in a combo.



* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[note]]roughly meaning "wow"[[/note]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[note]]meaning "wasteful"[[/note]], for completing a level without shooting the gunboots.

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* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[note]]roughly meaning "wow"[[/note]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[note]]meaning "wasteful"[[/note]], Mottainai[[note]]approximately meaning disappointment for wasting something that could be better used[[/note]], for completing a level without shooting the gunboots.



* ChallengeRun: While it's never stated that it exists within the game itself, if you decide to take a SelfImposedChallenge[[note]][[spoiler: said challenge being progressing through every area without entering any side rooms]][[/note]], the room before the final boss fight will [[spoiler: feature a tomato that grants 8 health and 10 charges instead of a shop.]]



* DieChairDie: Random junk in all zones can be shot or stomped. If you do the latter, you can handily reload your boots without ending your combo or risking damage from an enemy.



* ExtremeOmnivore: The Knife and Fork upgrade lets the player eat corpses to heal. These include sheets from ghosts and bones left behind by the skeleton and skull enemies.

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* ExtremeOmnivore: The Knife and Fork upgrade lets the player eat corpses to heal. These include [[BedsheetGhost sheets from ghosts ghosts]] and bones left behind by the skeleton and skull enemies.


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* MinimalistRun: [[invoked]]The game will recognize it if you avoid every side room, which will deprive you of health restoration and ammo upgrades outside any you might pick up between levels. If you get to the last area, the room before the final boss fight will [[spoiler:feature a tomato that grants 8 health and 10 charges instead of a shop.]]


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* OddNameOut: Most of the gun names are meaningful (so the Laser and Shotgun are ExactlyWhatItSaysOnTheTin, the Puncher shoots "punchy", slower, but more powerful bullets). And then there's the Noppy. It's like the Machine Gun, but it shoots more rapidly and aims in the direction you're moving in.


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* {{Youkai}}: The shopkeeper appears to be a living Jizo statue, going by their bald head, robed figure, and the red cloth around their neck.

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Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.

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Released Developed by Creator/DevolverDigital Moppin, published by Creator/DevolverDigital, and released in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.



!!!Related Tropes

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!!!Related Tropes!!''Downwell'' contains examples of the following tropes:



* AttackablePickup: Reverse Engineering allows you to change a gun mod into a different one once by shooting it.



* AttackablePickup: Reverse Engineering allows you to change a gun mod into a different one once by shooting it.



* DungeonShop: The rotund shopkeeper seems to be doing perfectly fine two miles deep in the well. {{Justified|Trope}} In that his shops are all located inside of timeproof bubbles.

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* DungeonShop: The rotund shopkeeper seems to be doing perfectly fine two miles deep in the well. {{Justified|Trope}} In that his shops are all located inside of timeproof time-proof bubbles.



* ShotgunsAreJustBetter: The shotgun shoes, obviously. They chew up a lot of ammo, though.

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* ShotgunsAreJustBetter: ShotgunsAreJustBetter:
**
The shotgun shoes, obviously. They chew up a lot of ammo, though.
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* CanonName: The player character didn't have one, but he's named Welltaro in ''VideoGame/{{Fraymakers}}''.
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* CanonName: The player character didn't have one at first, but got one in ''Fraymakers'': Welltaro.

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* CanonName: The player character didn't have one at first, one, but got one he's named Welltaro in ''Fraymakers'': Welltaro.''VideoGame/{{Fraymakers}}''.
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Capitalization was fixed from VideoGame.Down Well to Video Game.Downwell. Null edit to update page.

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