Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* SkillGateCharacter: Levitate Style lets the player fall at a reduced speed, making it easier to avoid damage and keep the Gunboots reloaded. However, falling slower also makes it harder to keep up a Gem High for long durations of time.
to:
* SkillGateCharacter: SkillGateCharacters: Levitate Style lets the player fall at a reduced speed, making it easier to avoid damage and keep the Gunboots reloaded. However, falling slower also makes it harder to keep up a Gem High for long durations of time.
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color]], named "[[UsefulNotes/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy VBOY]]".
to:
* ShoutOut: The third palette you unlock is [[GreenBoyColor a gray-green color]], named "[[UsefulNotes/GameBoy "[[Platform/GameBoy GBOY]]". The one after that is shades of red, and is named "[[UsefulNotes/VirtualBoy "[[Platform/VirtualBoy VBOY]]".
Is there an issue? Send a MessageReason:
Wick cleaning
Changed line(s) 6 (click to see context) from:
Developed by Moppin, published by Creator/DevolverDigital, and released in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.
to:
Developed by Moppin, published by Creator/DevolverDigital, and released in late 2015, it is available on UsefulNotes/{{Steam}}, Platform/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, Platform/PlayStation4, Platform/PlayStationVita, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.
Is there an issue? Send a MessageReason:
now ymmv per thread, also zce
Deleted line(s) 68 (click to see context) :
* NintendoHard: Don't expect to get past level 2 very often at all.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to refill or cash in a combo.
to:
** The Caverns introduces a new enemy that looks like a clam, floating side by side in the air. Can only be killed by stomping, similar to the turtle. It also introduces an enemy that homes in on you from above, forcing you to pick up the pace.
pace or do some acrobatics to trick it into descending below you, where you can shoot it with your boots.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when torefill reload or cash in a combo.
** The Catacombs' spikes function on a timer instead of activating when you land, forcing a different approach on when to
Changed line(s) 28 (click to see context) from:
* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[note]]roughly meaning "wow"[[/note]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[note]]meaning "wasteful"[[/note]], for completing a level without shooting the gunboots.
to:
* BilingualBonus: Two of the achievements contain Japanese in their names. One of them is Sugoi[[note]]roughly meaning "wow"[[/note]] Combo, for getting a hundred-enemy streak, and the other is Mottainai[[note]]meaning "wasteful"[[/note]], Mottainai[[note]]approximately meaning disappointment for wasting something that could be better used[[/note]], for completing a level without shooting the gunboots.
Deleted line(s) 32 (click to see context) :
* ChallengeRun: While it's never stated that it exists within the game itself, if you decide to take a SelfImposedChallenge[[note]][[spoiler: said challenge being progressing through every area without entering any side rooms]][[/note]], the room before the final boss fight will [[spoiler: feature a tomato that grants 8 health and 10 charges instead of a shop.]]
* DieChairDie: Random junk in all zones can be shot or stomped. If you do the latter, you can handily reload your boots without ending your combo or risking damage from an enemy.
Changed line(s) 43 (click to see context) from:
* ExtremeOmnivore: The Knife and Fork upgrade lets the player eat corpses to heal. These include sheets from ghosts and bones left behind by the skeleton and skull enemies.
to:
* ExtremeOmnivore: The Knife and Fork upgrade lets the player eat corpses to heal. These include [[BedsheetGhost sheets from ghosts ghosts]] and bones left behind by the skeleton and skull enemies.
Added DiffLines:
* MinimalistRun: [[invoked]]The game will recognize it if you avoid every side room, which will deprive you of health restoration and ammo upgrades outside any you might pick up between levels. If you get to the last area, the room before the final boss fight will [[spoiler:feature a tomato that grants 8 health and 10 charges instead of a shop.]]
Added DiffLines:
* OddNameOut: Most of the gun names are meaningful (so the Laser and Shotgun are ExactlyWhatItSaysOnTheTin, the Puncher shoots "punchy", slower, but more powerful bullets). And then there's the Noppy. It's like the Machine Gun, but it shoots more rapidly and aims in the direction you're moving in.
Added DiffLines:
* {{Youkai}}: The shopkeeper appears to be a living Jizo statue, going by their bald head, robed figure, and the red cloth around their neck.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
Released by Creator/DevolverDigital in late 2015, it is available on UsefulNotes/{{Steam}}, mobile phones, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita and UsefulNotes/NintendoSwitch. The game's lead would also become a fighter in ''VideoGame/IndiePogo'' and ''VideoGame/{{Fraymakers}}''.
to:
Changed line(s) 8 (click to see context) from:
!!!Related Tropes
to:
* AttackablePickup: Reverse Engineering allows you to change a gun mod into a different one once by shooting it.
Deleted line(s) 24 (click to see context) :
* AttackablePickup: Reverse Engineering allows you to change a gun mod into a different one once by shooting it.
Changed line(s) 38 (click to see context) from:
* DungeonShop: The rotund shopkeeper seems to be doing perfectly fine two miles deep in the well. {{Justified|Trope}} In that his shops are all located inside of timeproof bubbles.
to:
* DungeonShop: The rotund shopkeeper seems to be doing perfectly fine two miles deep in the well. {{Justified|Trope}} In that his shops are all located inside of timeproof time-proof bubbles.
Changed line(s) 77 (click to see context) from:
* ShotgunsAreJustBetter: The shotgun shoes, obviously. They chew up a lot of ammo, though.
to:
* ShotgunsAreJustBetter: ShotgunsAreJustBetter:
** The shotgun shoes, obviously. They chew up a lot of ammo, though.
** The shotgun shoes, obviously. They chew up a lot of ammo, though.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 31 (click to see context) :
* CanonName: The player character didn't have one, but he's named Welltaro in ''VideoGame/{{Fraymakers}}''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* CanonName: The player character didn't have one at first, but got one in ''Fraymakers'': Welltaro.
to:
* CanonName: The player character didn't have one at first, one, but got one he's named Welltaro in ''Fraymakers'': Welltaro.''VideoGame/{{Fraymakers}}''.
Is there an issue? Send a MessageReason: