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Video Game / Star Fox Command

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Star Fox Command is the direct sequel to Star Fox: Assault, published on Nintendo DS in 2006. Until the 2016 release of Star Fox Zero, it was the last non-Video Game Remake title in the series to be released, considering the time between this game and that one.

Tropes featured:

  • Action Girl: By the end of one route, your team consists of Krystal, Katt Monroe, Lucy Hare, and Amanda, who get to defend planet Corneria. It leads to a big feast prepared for the guys while they're off on Venom.
  • Airborne Aircraft Carrier: The bases may count, though they are mostly stationary.
  • Amazon Brigade: One branch of the story results in the team of Krystal, Katt, Lucy, and Amanda, who protect their home while the usual cast is attacking the enemy homeworld. Oddly for the usual approach to Multiple Endings, this squadron never becomes official.
  • Ambidextrous Sprite: Well averted, where character graphics in the briefing scenes can appear from their left or their right side, but have two separate graphics for each side — not only do asymmetrical features always appear on the proper side, but the cell shading always appears to come from the same lighting angle even for characters that would otherwise appear symmetrical.
  • And Now for Someone Completely Different: Happens in some paths, although there is usually some relevance. The only problem is that the game doesn't bother to explain why ROB and the Great Fox are suddenly commanded by someone else.
  • Anti-Rage Quitting: The now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused the entire match to end for all players, by the way) for any reason.
  • Babies Ever After: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in Ending 7, while in Ending 2, Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and elderly Falco.
  • Badass Grandpa: Peppy is still quite capable of flying an Arwing despite his age.
  • Balance, Power, Skill, Gimmick: Fox is balanced with single lasers, single lock, and a medium boost meter, but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Falco is a Fragile Speedster, having a huge boost meter and multilock but low HP; Slippy is a Mighty Glacier, having a lot of HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.
  • Big Bad: The Anglar Emperor.
  • Bittersweet/Downer Ending: Most of Command's endings fall in between these; Ending 1 is the only ending that seems truly happy, despite hinting at Dash's Start of Darkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely Bounty Hunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the Tear Jerker feeling of these endings.
  • Boss in Mook Clothing: In the Venom stages, some of the bases will only have one enemy ship, piloted by an Anglar general, functioning as a mini-boss. There is no warning beforehand that this will happen, and the bases have no indication that they're inhabited by these mini-bosses, even in hindsight.
  • Boss-Only Level: As said above, some bases in the Venom stages have a mini-boss as the only enemy at all.
  • Call-Back: While Fox uses an updated version of the traditional Arwing design and the other active members of Star Fox have acquired their own individualized Arwing designs, in routes where Peppy joins the fight, he is still using the Arwing design that appeared in Star Fox Assault.
  • Canon Discontinuity: Much (possibly all) of the game has been deemed non-canon; at the very least, all but one of the nine different endings is non-Canon, although early Word of God suggested that the next game would likely pick up midway through Command and follow an unseen tenth ending. Instead, however, Star Fox Zero ended up being another series reboot, rendering canonicity irrelevant for the foreseeable future.
  • Continuity Nod
    • The Lylat system should look familiar to anyone who's played Star Fox 64, as that is where the locations come from, though a few are missing from 64. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)
    • Both stages with a Star Wolf boss battle take place on Fichina, the same planet where they can make their earliest appearance in 64.
  • Create Your Own Villain: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.
  • A Day in the Limelight: Several of Command's branches follow characters other than Fox. Characters that benefit include Falco, Slippy, the whole of Star Wolf, and newcomer Lucy.
  • Disproportionate Retribution: So, Fox kicked Krystal off the team because he feared for her safety? Krystal's response to this was to join Star Wolf and elaborate a plan that would destroy Fox's heart, his career, and set him up to die against Pigma. Even Wolf felt sorry for him after going through with it.
  • Divergent Character Evolution: Both Team Star Fox and Star Wolf have gotten more diverse aircraft.
  • Fog of War: You can scribble a bit of it away with the stylus, but it grows back in after the end of a turn.
  • Gameplay and Story Segregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-Based Strategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB 64 always being present and participating in these scenes.
  • GPS Evidence: In Command, ROB is able to pinpoint Venom as the origin point of the Anglar army... because their ships are made out of a noncorroding metal, which means they can function in Venom's caustic seas. Kind of a leap of logic.
    • Unless you notice that, in the opening blurb, the Anglar Emperor had already declared that he and his army were from the Venom sea. Fox must not be able to get cable news aboard the Great Fox.
  • The Greatest Story Never Told: One of the first branches is simply "I wonder what Falco is up to?", which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at all, which causes him much grief when he realizes he missed out on all the fun and glory.
  • Happily Married: Fox and Krystal in one of the endings (having one child, Marcus). Slippy and Amanda in most of the endings (having a whole lotta children). And what little we are told about Vivian, Peppy's deceased wife, suggests that they also fit the trope when she was still alive.
  • It's Not You, It's My Enemies: Fox's concern over Krystal's safety is what causes him to kick her off Star Fox prior to the events of the game. She doesn't take it well.
  • Legacy Character: The game actually features three generations of the McCloud family in one. Fox is, of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.
  • Mana Meter: Once again there is a "boost meter" which slowly regenerates over time. This time it's not only used for braking and speed-boosting, but is also consumed by the laser-deflecting barrel roll.
  • Multiple Endings: No less than nine.
  • Operation: Jealousy: Why Krystal joins up with Star Wolf and begins a relationship with Panther to get back at Fox for kicking her off Star Fox.
  • Putting the Band Back Together: The game starts with Star Fox more or less disbanded with Fox on his own and a good amount of the plot involves getting the band back together in different ways.
  • Remember the New Guy?: Lucy, Peppy's daughter, is introduced. You would think that she would have been mentioned in previous games...
    • Same with Dash Bowman. Aside from Andrew Oikonny, the previous games never implied that Andross had any other family, and certainly not children or grandchildren of his own.
  • Remixed Level: The first level changes whenever you visit the level again.
  • Reused Character Design: Octoman from F-Zero appears as a boss. The Octoman here has pretty much nothing in common with the original, being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer, as he has only half as many limbs, which is pointed out in one of the paths.
  • Secret Character: James.
  • Speaking Simlish: And you can make your own!
  • Story Branching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission — these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct Multiple Endings.
  • Timed Mission: The game has a timer for combat in general (fuel) and a turn limit for each mission.
  • Turn-Based Strategy: More like Star Fox 2.
  • Underwater Ruins: Venom.
  • Wake-Up Call Boss: Star Wolf, the very first boss the player will ever encounter (due to them being locked on that path for their first playthrough). It's a 3-against-1 fight that, unlike the first Star Wolf fight in 64, cannot be skipped.
  • What Happened to the Mouse?: Of the four Anglar generals, Zoldge is strangely not present for a rematch on Venom.