Developed by Ludosity, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to "Princess Remedy In a World of Hurt". The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.
New to this game is the ability to date any healthy NPC to receive a special power that replaces Remedy's default flask.
This game provides examples of
- Collision Damage: Touching an enemy damages both Remedy and the enemy.
- Cool Crown: Remedy's bandage crown.
- Cosmetic Award: Defeating the hidden boss "That Guy" adds decorations to the ballroom in the epilougue.
- Everything's Better with Princesses: Princess Remedy, despite no indication of her position outside her name.
- Hearts Are Health: Collected from chests or from curing NPCs to increase Remedy's maximum health.
- The hidden "REALLYDAD" difficulty makes her health literal hearts
- Playable Epilogue: In the form of a rhythm minigame.
- Silent Protagonist: Subverted if you decide to go alone to the ballroom. She comments that even princesses need to learn to dance alone.
- Take a Third Option: It is entirely possible to not take anyone to the ballroom. Doing so will have Remedy dance by herself.
- Unexpected Gameplay Change: The rhythm-based Playable Epilogue.
- The secret "REALLYDAD" difficulty, which turns the game into a First-Person Shooter