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** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter.]]\

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** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter.]]\]]
* WelcomeToCorneria: Averted; not only does every single NPC in the game have unique dialogue for Remedy taking them out on a date and for facing a boss, but [[spoiler: they also have their own individual theme songs for the ending dance minigame.]]
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* SilentProtagonist: Subverted if [[spoiler:you decide to [[TakeAThirdOption go alone to the ballroom]]. She comments that even princesses need to learn to dance alone]].

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* SilentProtagonist: Subverted if Downplayed again. If [[spoiler:you decide to [[TakeAThirdOption go alone to the ballroom]]. ballroom]], She comments that even princesses need to learn to dance alone]].alone]]. Aside from that, the Saturnian Princess remains silent throughout.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/princess_remedy_in_a_heap_of_trouble.jpg]]

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* OneHitKill: Can be done to some enemies if strong enough, in [[spoiler:the secret "REALLYDAD" difficulty]].



* SaveGameLimits: 3 slots, except that [[spoiler:The secret "REALLYDAD" difficulty]], does not allow saving.



** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter.]]

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** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter.]]]]\
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* MultipleHeadCase: The boss has two heads, well, skulls. The boss of [[spoiler:The secret "REALLYDAD" difficulty]], that is.
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* CosmeticAward: Defeating the [[spoiler:hidden boss "That Guy" adds decorations to the ballroom in the epilougue.]]

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* CosmeticAward: Defeating the [[spoiler:hidden boss "That Guy" adds decorations to the ballroom in the epilougue.]]epilogue]].



** [[spoiler:The hidden "REALLYDAD" difficulty makes her health literal hearts]]

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** [[spoiler:The hidden "REALLYDAD" difficulty makes her health literal hearts]]hearts.]]



* SilentProtagonist: Subverted if [[spoiler:you decide to [[TakeAThirdOption go alone to the ballroom.]] She comments that even princesses need to learn to dance alone.]]
* TakeAThirdOption: [[spoiler:It is entirely possible to not take anyone to the [[PlayableEpilogue ballroom.]] Doing so will have Remedy dance by herself.]]

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* SilentProtagonist: Subverted if [[spoiler:you decide to [[TakeAThirdOption go alone to the ballroom.]] ballroom]]. She comments that even princesses need to learn to dance alone.]]
alone]].
* TakeAThirdOption: [[spoiler:It is entirely possible to not take anyone to the [[PlayableEpilogue ballroom.]] ballroom]]. Doing so will have Remedy dance by herself.]]



** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter]]

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** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter]]FirstPersonShooter.]]

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Developed by Creator/{{Ludosity}}, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to ''VideoGame/PrincessRemedyInAWorldOfHurt''. The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.

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Developed ''Princess Remedy in a Heap of Trouble'' a.k.a "[[https://store.steampowered.com/app/522040/Princess_Remedy_2_In_A_Heap_of_Trouble/ Princess Remedy 2: In A Heap of Trouble]]", by Creator/{{Ludosity}}, "Princess Remedy in a Heap is the second game of Trouble" is the ''VideoGame/PrincessRemedy'' series and the 2016 sequel/prequel to ''VideoGame/PrincessRemedyInAWorldOfHurt''. ''VideoGame/PrincessRemedyInAWorldOfHurt''.

The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.


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* NumberedSequels: On the [[https://store.steampowered.com/app/522040/Princess_Remedy_2_In_A_Heap_of_Trouble/ Steam store page]], and an [[http://ludosity.com/2016/06/princess-remedy-2-a-brief-overview/ official blog post]], it's sometimes called "Princess Remedy 2", with or without subtitle.
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* HeartsAreHealth: HeartContainers are literally HeartSymbol-shaped, and collected from chests or from curing [=NPCs=] to increase Remedy's maximum health.

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* HeartsAreHealth: HeartContainers {{Heart Container}}s are literally HeartSymbol-shaped, and collected from chests or from curing [=NPCs=] to increase Remedy's maximum health.

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Developed by Ludosity, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to ''VideoGame/PrincessRemedyInAWorldOfHurt''. The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.

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Developed by Ludosity, Creator/{{Ludosity}}, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to ''VideoGame/PrincessRemedyInAWorldOfHurt''. The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.



* HeartsAreHealth: Collected from chests or from curing [=NPCs=] to increase Remedy's maximum health.

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* HeartsAreHealth: Collected HeartContainers are literally HeartSymbol-shaped, and collected from chests or from curing [=NPCs=] to increase Remedy's maximum health.


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* PrincessProtagonist
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Developed by Ludosity, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to "VideoGame/PrincessRemedyInAWorldOfHurt". The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.

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Developed by Ludosity, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to "VideoGame/PrincessRemedyInAWorldOfHurt".''VideoGame/PrincessRemedyInAWorldOfHurt''. The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.
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* EverythingsBetterWithPrincesses: Princess Remedy, despite no indication of her position outside her name.
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Developed by Ludosity, "Princess Remedy in a Heap of Trouble" is the 2016 sequel/prequel to "VideoGame/PrincessRemedyInAWorldOfHurt". The player controls the titular Princess Remedy, a student at the Saturnian healing school who has been called back from her vacation to aid the suddenly ill residents of Saturn. Some time before, a boss tower sprouted from the ground, lifting entire towns with it. While the residents eventually got used to it, it seems to be the root of the widespread disease. Remedy must travel from area to area to heal the people of Boss Tower and find the origin of the illness.

New to this game is the ability to date any healthy NPC to receive a special power that replaces Remedy's default flask.
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!! This game provides examples of
* CollisionDamage: Touching an enemy damages both Remedy and the enemy.
* CoolCrown: Remedy's bandage crown.
* CosmeticAward: Defeating the [[spoiler:hidden boss "That Guy" adds decorations to the ballroom in the epilougue.]]
* EverythingsBetterWithPrincesses: Princess Remedy, despite no indication of her position outside her name.
* HeartsAreHealth: Collected from chests or from curing [=NPCs=] to increase Remedy's maximum health.
** [[spoiler:The hidden "REALLYDAD" difficulty makes her health literal hearts]]
* PlayableEpilogue: [[spoiler:In the form of a [[UnexpectedGameplayChange rhythm minigame.]]]]
* SilentProtagonist: Subverted if [[spoiler:you decide to [[TakeAThirdOption go alone to the ballroom.]] She comments that even princesses need to learn to dance alone.]]
* TakeAThirdOption: [[spoiler:It is entirely possible to not take anyone to the [[PlayableEpilogue ballroom.]] Doing so will have Remedy dance by herself.]]
* UnexpectedGameplayChange: [[spoiler:The rhythm-based PlayableEpilogue.]]
** [[spoiler:The secret "REALLYDAD" difficulty, which turns the game into a FirstPersonShooter]]
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