Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.
Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, four of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.
More info on the story and characters can be found on this Japanese website.
Tropes used for this game
- Animesque: The character designs.
- A Winner Is You: The ending just shows a wall of text and then the credits, sadly.
- Battleship Raid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it was accompanied by annoying indestructible orange ships that spewed out lots of bullets.
- "Blind Idiot" Translation: Pretty much all the text.
- Bullet Hell: Especially in the last two levels. Good luck surviving, especially when your hitbox is larger than that of a Bullet Hell...
- Button Mashing: Your primary rapid-fire attack gets stronger if you mash the attack button.
- Charged Attack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of Charged Attack). Every time you get a Power-Up, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which always has four charge meter segments.
- Cyborg: JB, the pilot of Aryustailm.
- Difficulty Spike: The first five levels shouldn't be too hard if you can kill the enemies before they attack (and even then, they don't shoot too much). The 6th stage however, introduces enemies that fill the screen with loads of shots, a the boss has helpers that spam bullets.
- Enfant Terrible: The Big Bad Brawshella is... a giant baby. Who then grows two BFGs, and then a One-Winged Angel form. And it will kick your ass in more ways than one.
- Frictionless Reentry: Averted with the third boss- both you and it have a flame on re-entry to Earth.
- Guide Dang It!: The last of the LUCKY panels in Stage 3. You need to draw out the Mini-Boss battle long enough for the enemies carrying the 'Y' to appear.
- Hard Mode Perks: Playing as Peplos, the designated "Difficult" ship with weak firepower and no powering up capability, grants you a permanent four-segment Charged Attack meter rather than requiring you to pick up powerups. Additionally, each time you clear a stage you get a big secret bonus.
- Hell Hound: The name of one of the ships, its Charged Attacks are called "Deathflame" and "Hell Burst".
- High-Altitude Battle: Stage 3's boss (in a space station), once you destroy most of it, the remaining part drops down to Earth.
- Humongous Mecha: All the bosses (except the last). Some of the regular Mooks may count as well.
- Jack-of-All-Stats: Hell Hound, a ship with average speed and decent attacking stats. (The type of ship is stated as "Standard")
- Japanese Ranguage: Remuria or Lemuria.
- Lightning Bruiser: Aryustailm, a ship with high attack power (and a painful sword Charged Attack!) and high speed. It also gets a Deflector Shield to absord bullets as its other Charged Attack.
- Macross Missile Massacre: Hell Hound shoots homing missiles as its normal attack. Some enemies also attempt this on you.
- Marathon Boss: The Stage 5 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.
- Mighty Glacier: Windina, a ship with strong attack power but has slow speed.
- Mook Maker: Several enemies are able to do this.
- One-Hit Point Wonder: All the ships. Although the Dino 135 and Dino 246 are able to get Attack Drones that can block shots.
- One-Winged Angel: Brawshella's 1st 3 forms shouldn't be too difficult. Then it transforms into this grotesque organic thing with a baby's head, and then it uses loads of near-impossible to avoid moves.
- Our Mermaids Are Different: Leefa, the pilot of Windina.
- Science Is Bad: The creation of the Big Bad was due to combining organic weapons and alien technology, the result was a being that assimilated humans and forced them to do its bidding.
- Spelling Bonus: The L-U-C-K-Y items, all of which appear once per stage.
- Spread Shot: Hellhound, Windina and Peplos have some form of this. And of course, the enemies.
- Time-Limit Boss: Each boss is on a timer. Running out of time will cause the stage to end, but you won't get as many end-of-stage bonuses.
- Transforming Mecha: Stage 4's boss, an aircraft thing that transforms into a robot once its main weaponry has been blown off.
- Underground Monkey: The Humongous Mecha regular enemies. Their colour indicates what attacks they will use or the attack pattern they will use.
- Unwilling Roboticization: Three of the main characters (Caster, Leefa, Asayuki) had this happen to them by Brawshella. They get restored to normal after the ending.
- Warm-Up Boss: The first boss, a Spider Tank thing. It doesn't attack much and its attacks are all very easy to avoid. Plus, it dies quite quickly.
- Wave-Motion Gun: A few bosses will use this on you.
YOUR SKILL IS GREAT!