- The intro. The moment Uka Uka is free, he lets out multiple unsettling evil laughs. If that wasn't enough the first time we set our eyes on him is the scene where he scolds Cortex for failing twice in the past, all while done in darkness with his creepy voice.
- Think the Game Over screen of the second game was bad? The third game has Uka Uka screaming GAME OVER right on your face while he's very close to the screen making a demonic expression, with Clancy Brown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom. Add to the fact that the usually blue hyperspace background is now colored a sinister red.
- In the "continue?" screen, if you select "no", Dr. Cortex suddenly appears and says "Goodbye for now" rather creepily.
- The two-headed giants from the Middle Age levels. To make matters worse, when Crash gets hit by one of them, he gets thrown into the camera!
- In the prehistoric levels:
- A Triceratops with Black Eyes of Evil plays the role of the polar bear and the classic boulders in the chase stages. Unlike the previous two threats, however, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway. If he catches you, he'll repeatedly trample you.
- In the chase you might meet some frightened pteranodon. Even if they are frightened of the giant horned creature, they will take Crash with them if he gets close enough. Not all are bad though.
- The Lab Assistant mooks with black capes waiting for Crash like a predator patiently waits for its prey.
- The futuristic levels contain ovaloid machines that will disintegrate you with a single touch, giant skull-faced robots, robotic shells with spikes and Lab Assistants with UFO-like abduction beams.
- The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a very loud buzzing noise while Crash is suddenly phased out of existence. Barring perhaps the macabre drowning animation from Cortex Strikes Back (which also appears here), it's probably the most unsettling death animation of the entire series.
- The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look very human and aren't clearly your typical Lab Assistant mook (barring their redesign in N-Sane Trilogy).
- If you are arachnophobic or scared of any of their arachnid relatives, there are scorpions hanging upside down in said levels.
- The level "Bug Lite". If you don't have a firefly with you, you'll be left in complete darkness with many of the scary enemies about.
- The secret warp room, which reveals the true nature of Cortex's Lab Assistants: they're a mass-produced android army that the factory provides with human-like appearances and costumes depending on the levels they're sent to.
- When Dingodile is defeated, he growls that Crash will soon be up against much worse. Its really unnerving and can deflate your sense of victory.
- The final battle against Cortex, where you have to dodge Aku-Aku and Uka-Uka's Beam-O-War or else you will disintegrate, regardless of which beam you touch. It's quite creepy that you can be killed by the attacks of your biggest ally in the games.
- When you arrive at the final battle, Uka Uka roars at you to surrender the crystals. If youve gotten all the crystals and gems before entering the level? He giddily squees that you brought them all to him, and declares that the world is about to end. It really drives home the bigger, more epic feel to this game in the series and how menacing Uka Uka really is.
- The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e nowhere. A "gentle" yet unusually brutal way of finishing villains.
- Certain cutscenes begins with Uka Uka immediately appearing, controlling Cortex.Uka Uka: Why, why must you continue to be a thorn in our side?!(Uka Uka floats off of Cortex's head)Cortex: Who...what?! Where was I?
- Before the final boss, one more hologram cutscene begins. You expect a tantrum from Cortex like you got from the previous four bosses, but instead Cortex just chuckles in a rather eerie tone for a lengthy while. Given you've collected all 25 crystals, he laments he probably ''should'' be rather angry...
- Due to the rather ugly and primitive graphics and the somewhat distorted-sounding audio, some of the timewarp cutscenes jump straight into the Uncanny Valley region. A pretty significant example is Tiny, whose floating head model looks nothing like his in-battle appearance with tiny pupils and a freaky-looking face. This is more noticable with the advent of the remake, where the cutesy cartoony characters and fluid animation in these scenes really hit home how eerie their original incarnations were in comparison.
- Another example is the scene immediately before the final boss battle; Cortex begins the dialog by laughing maniacally, which means he has a freaky grin on his face the moment he warps in, taking up the whole screen.
Nightmare Fuel / Crash Bandicoot 3: Warped