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Nightmare Fuel / Final Fantasy X

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Keep in mind, this thing is Seymour's mother.

Out of all the games in the hair-raisingly popular Final Fantasy series, this one is possibly the most frightening.

By the time you finish reading this, you'll be wanting to play with the lights on. And Final Fantasy XII is no better.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

  • Just the transition into random encounters can be heart racing. At first there's calming peaceful music and lush beautiful landscapes, then without warning CRASH!!! The screen shatters and the battle begins.
  • Jyscal talking about Seymour's plan to kill him, with the fittingly cold, haunting music of Macalania temple playing in the background.
  • It may be more funny or sad to some, but Rikku's Thunder Plains laughing breakdown and then spider-crawling towards Tidus and clutching his leg, begging to find shelter from the storm, can be seen as a little creepy to some.
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  • The Fayth just before Zanarkand sound like they're wailing or moaning in agony. It's a slightly faint background noise but there if you listen closely.
  • Yunalesca's profoundly creepy One-Winged Angel, where her hair of all things has the ability to manifest into a gigantic, Meduasa-like head, complete with a horrible wail.
  • Yu Yevon. He created Sin as sort of an "object lesson"; it was never meant to be permanent. He also created Dream Zanarkand. Unfortunately, he did both at once and it wiped his mind clean, overwriting it with his instructions for Sin. He can't stop. Ever. He's been rendered braindead to the extent that he's essentially a machine following a program. He died at some point. He never noticed.
  • Fiends used to be people. For added Squick, consider that when you hear Wakka and Rikku's humanitarian jokes about eating Behemoths and Dark Flans.
  • Sin itself. A human soul, changed into a monstrous summon to defeat the previous Sin, then forced to kill the person that summoned them, someone they loved enough to die for. And this goes on for a thousand years. The sound it makes is unnerving.
    • It does some pretty frightening terraforming right before the multi-part battle with it.
      • ...and then in the final phase of the fight, it can unleash an attack that destroys the entire airship you're on for a Non-Standard Game Over.
      • There's also the small matter of it vaporising the crusaders and Al Bhed during Operation Mi'hen. Which, by the way, is the same attack it uses to cause the aforementioned Non-Standard Game Over. One can assume that the party then suffers a similar fate.
  • The summoners go on long, dangerous journeys with their guardians and cheerfully — almost to the point of brainwashing — accept that they will die by the end of it and will need to kill one of their beloved guardians. What they're not aware of is that all of this will only serve to continue a vicious cycle. And people celebrate it; even children seem excited about it. Made worse by the fact that half of the highest ranking people in the church are dead and unsent, give no care to the sacrifices and pain of the living, AND are only two pegs above being a Nietzsche Wannabe convention.
    • The knowledge that one of your guardians has to die is withheld until you get to Zanarkand, unless you are a Maester or another prominent Yevonite.
  • The Dark aeons, corrupt versions of Yuna's regular aeons. Specifically:
    • Dark Shiva. She will give anyone nightmares with her ridiculous speed and attacks.
    • Dark Yojimbo. You're just exploring the Cave of the Stolen Fayth, when it starts CHASING YOU.
    • Dark Ifrit. A trap set by a summoner disguised as an Al Bhed looking for her lost child. She asks Tidus to look over by the cliff. He looks over the edge and. BAM!, Dark Ifrit is right in his face!
      • The fate of that summoner after defeating Dark Ifrit isn't pretty either, as she runs into a monster and gets torn apart.
    • Dark Anima. Just seeing it appear at the base of Mt. Gagazet is unnerving. And the fact that you have to the be one to approach it rather than it chasing you down takes guts to even initiate the fight.
    • The Dark Magus Sisters. You're walking along Mushroom Rock road, minding your own business, when three summoners trap you in a pincer attack and sic the sisters on you. You can run away and try to fight each one individually, but if you get caught early, you're stuck in a battle against all three and you cannot flee!
  • Anima, which is also depicted above. Just... every last thing about her. A massive, twisted humanoid giant, chained and hideous. Its appearance is disquieting, but the real nightmare fuel comes when you learn what Anima is: Seymour's mother, who gave herself as Seymour's aeon because she saw no other way to redeem Seymour in the world's eyes — and later, when Seymour made his Face–Heel Turn, she couldn't stop him from using her as a weapon. Now look at Anima again, and see the pain and helplessness in her face... and then watch her Overdrive, and see her anger...
    • Seymour summoning her in Luca. When she kills the monsters in the arena, she's crying tears of blood! Her mannerisms are also pretty heart-rending in a disturbing sort of way.
  • Speaking of Anima: Baaj Temple, the abandoned, ruined temple you can find her at, and also at which Tidus ends up at after being removed from Zanarkand early on in the game. Creepy music and absolutely no one present save for the resident Fayth (the aforementioned mother of Seymour) as well as Geosgaeno, which terrorizes Tidus at the beginning of the game and nearly succeeds in swallowing him.
    • And if it wasn't for Rikku and her Al Bhed friends finding Tidus in Baaj Temple, or Sin coming to collect him and take him to Besaid Island, Tidus would have been trapped in Baaj Temple for a long time as he was bascially lost in the sea miles, miles, away from civilization.
  • Watching Crusaders get reduced to black particles at Operation Mi'ihen is extremely disturbing. Then Tidus does their autopsies if you examine the bodies.
    • Made worse by how quickly it happens. One moment you hear the telltale sounds of battle, and then those sounds stop without so much as an echo as crusader and Sinspawn alike are vaporized. It's practically one of Sin's defining moments — a testament to how insignificant any human (besides a summoner) really is.
      • Gatta or Luzzu. One will die. And you are the one who has to choose who it will be.
  • The Chocobo Eater. The idea that there is something out there that eats chocobos is terrifying, and just before the fight, it picks one up. Thankfully, the chocobo manages to break free and escape to safety, but seeing those otherwise adorable chocobos fleeing and struggling in fear really tugs at your heartstrings, on top of being a frightening thought (and an extra reason to want to kick the Eater's ass).
  • Once you finally get inside Sin, there's a cutscene where the characters marvel at how surprisingly beautiful it looks in there... then suddenly it turns dark, an Evil Laugh is heard and you see a brief-but-horrible extreme close-up of Seymour, complete with Giant Eye of Doom.
  • Listen carefully to the Hymn of the Fayth in each shrine. Near the end of the game, it becomes clear that the singer is the Fayth itself. Now listen to the version that plays in Yunalesca's chamber. It's not only being sung by a full chorus, but they're off-key. It's all the guardians who sacrificed themselves to create the Final Aeons. And they're in despair.
    • Anima sounds like the singer is just barely holding back tears
    • Even worse is the version that plays before you fight your Aeons + Yu Yevon. It's the same as the previous, except even more distorted, with a creepy echo effect.
  • The fact that the Fayth of Bahamut is just a kid. Remember that the Fayth are actual people who sacrificed themselves to become weapons.
  • Seymour is a Maester, a powerful Summoner and a calm and collected leader. Then why is the music that plays when the party goes to meet him in Guadosalam, his home, so strangely unsettling? And why is that pendulum so freaky, reminiscent of "The Pit and the Pendulum" by Edgar Allen Poe? It's because he actually was barely hiding the fact that something was a little wrong with him by that point, and indeed, it doesn't take long after that for the truth to be revealed about him. His theme is called "Seymour's Ambition" and later "The Unsent Laugh".
  • Occasionally in the Sanubia Desert, you run across a GIGANTIC SANDWORM that is only rivaled by the Nintendo 64 Peahats for scariness.
    • The worst part is that whilst everything else in the area has anything from a couple hundred to around twevle thousand hit points, the Sand Worm has 45,000. note 
  • Talk to Maechen at Mount Gagazet after getting the airship. If you take the time to listen to his exposition and put things together, you realize that Yu Yevon basically rules the entire world with the power of fear and death... and he's been doing this for a thousand years, with no one able to stop him completely until Yuna's party comes along.
  • Seeing the characters get Swallowed Whole by the Worm type enemies is really disturbing. Seeing them get regurgitated back out is even more disgusting and nightmare fuel inducing. Before they get spit back up though one might panic and think they were gone forever.
  • Sometimes when Petrified characters get hit, they shatter. They're not dead forever (somehow) so it's just a gameplay thing, but it's still horrifying to see someone burst into a million pieces.
  • Freaking Malboros and their relative Great Malboros. Giant desert worms are relatively common. Giant flesh-eating tentacular blobs with dozens of eyes? Not so much, outside H. P. Lovecraft.
    • Malboros are a common enemy across all FF games. The regular Malboros are at least manageable, as they attack normally and only use Bad Breath about 1/3 of the time. The Great Malboros found in the Omega Ruins, however, always strike first (unless you have someone specifically equipped with a First Strike weapon), and always open with Bad Breath. And their Bad Breath attack causes many more status ailments (including ones that make you lose control of your character, like Confuse and Berserk). Pretty much the only guaranteed way to survive one is to have at least one character have Confuse-proof AND Berserk-proof armor on, or to have a first strike weapon and then have Tidus use his Flee ability to get everyone out of the battle right away, or else face an easily prevented Game Over. There's also no explanation as how in Spira this creature has the ability to ambush its prey in spite of its sheer size and sluggish speed...
  • The Farplane. First time through it could seem... only sad. But it's a place where people can see their dead loved ones, or at least their memories of them. It's a Mirror of Erised or Resurrection Stone type situation. It could be possible that some Spirans have been so broken about losing loved ones that they spend all their time in the Farplane, forgetting their lives for possible mere memories they can't even have a mutual conversation with. The forms of lost loved ones just... stare. It's like looking into the abyss more than seeing a loved one.
  • The second half of the final dungeon, especially if you use No Encounters to prevent random battles from breaking the suspense. The sudden blocks that shoot up to bar your path don't help.
  • Auron's rather chilling explanation of how everything in Spira revolves around people dying:
    Auron: Summoners challenge the bringer of death, Sin, and die doing so. Guardians give their lives to protect their summoner. The Fayth are the souls of the dead. Even the maesters of Yevon are unsent. Spira is full of death. Only Sin is reborn, and then only to bring more death. It is a cycle of death, spiraling endlessly.
  • "The Scar" in the Calm Lands: A huge tear in the land, caused by a previous battle between Sin and the Final Aeon. A terrifying reminder of just what kind of monsters you're dealing with.
  • Yojimbo's Zanmato attack. It's a One-Hit Kill to the entire enemy party...and any non-boss enemies that get hit with it are shown being chopped in half!
  • While inside the core of Sin just moments from the final battle in Jecht/Yu Yevon's version of Dream Zanarkand, after sharing some warm words with his son and begging Tidus and his friends to kill him and put an end to Sin, Jecht falls completely under Yu Yevon's control once again. The entire party is freaking out, then Auron shows visible concern and makes a slight gasp of unease at the situation. Auron.
    • Then, breaking the deathly silence that has fallen over the party, up pops a humongous mutilated hand covered in flames, as Jecht pulls himself up and reveals his gigantic final aeon form, complete with pulling out a sword from his abdomen as blood sprays and he groans in pain.
  • In the Omega Ruins, you can find treasure chests as part of random encounters. Sometimes the chests give out rewards when stolen from, as usual. But some other times, you'll gain nothing and it will turn into a Mimic with powerful attacks and prevent you from escaping battle, even with the Flee skill.


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