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Nightmare Fuel / Hearthstone: Heroes of Warcraft

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  • Take a closer look at Cabal Shadow Priest's artwork. Now compare it with Northshire Cleric's. Did you notice they both have black hair and wear the same clothings? Sure they may not be the same person, but at the very least they are from the same order. And the Cabal Shadow Priest's flavor text makes it all the more chilling.
    Cabal Shadow Priest: You never know who may be secretly working for the Cabal....
  • The boss fight against Vaelastrasz in Blackrock Mountain. He's depicted as being in very real pain because of Nefarian's experiments, and it just gets more and more pronounced as the fight goes on. It gets worse if you play Alexstrasza - you get an Easter Egg, but instead of something funny or cute, he tearfully begs her to save him.
  • The trailer for Whispers of the Old Gods. It still has it's moments of whimsy, like the frog with tentacles for a tongue, but it's largely a grim look at what Azeroth is like under the influence of the Old Gods. Made all the creepier by the excellently voice-acted Fortune Teller, who gloats about how hopeless it is to resist their influence, before revealing her true, frightening appearance at the end.
    • While some of the things he says are far from creepy, it's still startling when C'thun whispers in your ear after getting buffed and you're not expecting it. Especially if you're wearing headphones, which makes it sound like he's breathing down your neck.
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  • The Doppelgangster is a 2/2 Dwarf who summons 2 more 2/2 minions as a Battlecry. But considering his very unusual appearance (purple skin) and the minions he summoned are Faceless Ones, it's very likely that the 'Dwarf' is a Faceless himself. Another is the Darkshire Councilman; when you look closer at his shadow, they're very tentacle-y. What's particularly chilling is that Faceless Ones are usually found underground, or close to areas with significant Old Gods' presence. But these 2 cards showed that the Faceless Ones have started to infiltrate local organizations...
  • Abominations are very disturbing on their own, especially if you've played WoW and are familiar with their lore. However, Rotface, a Warrior legendary that summons a Legendary every time it survives damage, has a design even more horrific than the other abominations, with his face reduced to a lumpy, fleshy mass with no nose and one eye, and arms, eyes and gaseous pores growing out of his body in almost any place you can name. He also speaks like a Psychopathic Manchild with an extremely agonized voice (as opposed to the typical Abomination's Simpleton Voice). Even worse is that his quote implies you'll be stitched into an abomination like him if you die to him...
    Rotface: Daddynote  make toys out of you!
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  • The end of the Knights of the Frozen Throne campaign. After hundreds of tries, you've finally managed to defeat The Lich King, and your buddy Tirion congratulates you... when suddenly, your hero announces that there must always be a Lich King, as their portrait turns into their Death Knight counterpart and becomes the new Lich King. You're then given a short epilogue showing what your hero does with their newfound power, and it's almost always bad. Special mention goes to Bloodreaver Gul'dan reopening the Dark Portal.
  • The Kobold's You No Take Candle is a memetic Running Gag. But come Dungeon Run mode, and you find out exactly why they insist you don't take any candles. In fact, when the relevant card is in play, you will hope you don't take any candle.
    There's a reason to always keep a light on down here.
  • Enjoy using the spellstone cards? Read the poem made by combining the flavor texts of all nine of them in a certain order, and you'll discover some disturbing lore: they were created by Azari the Devourer to tempt mortals into corruption, and most come with nasty side effects: the Amethyst spellstone drew Rin the warlock in a frenzy for power that cost her family and her at the end their lifes, the Onyx spellstones are Artefacts Of Attraction so powerful that adventuring parties turn on each other to have it, the Mithril spellstones protected the dwaves from demons by entombing them alive inside stone golems, the Emerald spellstones turned the tauren hunters that used them into the same beasts they hunted, the Jasper spellstones turned night elves into satyrs, the Sapphire spellstones overwhelmed the shamans who used them with numberless murlocs, and the Diamond spellstones resurrect the dead at a cost unknown to its users...
  • The Witchwood's Monster Hunt involves fighting a number of creatures twisted by the influence of Hagatha the Witch, but there are some in particular that are more horrifying than others.
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