Follow TV Tropes


Video Game / Slender

Go To

Slender (Slender: The Eight Pages as of version 9.7) is an independent, Unity-engine-based horror game, developed by Agent Parsec and released in 2012. The trailer can be watched here and a download link can be found here. The point of Slender is to scare you, but not through the usual methods. Instead of throwing tons of blood and gore at you, it puts you in the role of a helpless Slender Man Mythos protagonist desperately fleeing from the creature stalking your every footstep. You are armed with only a flashlight. It's pitch dark outside, you’re trapped in a fenced-in portion of the woods, and you’re searching for pages that look like they came right out of Alex Kralie’s notebook.

It gets worse. The pages you have to collect are randomly scattered through the huge area spanning the woods and each time you get another page, Slendy closes in on you a little more. He can strike at any time, your only warning being the sound of static. When the screen begins to tear up, the image grows snowy, and the sound becomes distorted, "it" is very near. Then you see it. Just standing there in the dark woods illuminated solely by your little flashlight’s glow. You want to look away. In fact, you have to look away, or else he’ll take you. So just run. Any direction will do. Switch off your precious guiding light, and book it. Run, run all you can until your lungs give up and you collapse. You're sure it hasn’t kept right up with you and isn't about to snatch you up. Right?


The game is very much inspired by Marble Hornets, the web video series that popularized The Slender Man Mythos, flawlessly recreating its most terrifying moments as you scamper through the forest looking for pages and praying to whatever deity you subscribe to that the game doesn’t generate the beast at an inopportune moment when you can’t readily escape. At this time, the game is just a beta, a proof of concept. The pages are randomly distributed in every new game, but there are certain places within the woods where they frequently spawn. The author is currently working on the ‘’real’’ thing and this little practice in terror is just the opening act.

He certainly wasn't kidding. On December 23rd 2012, a teaser trailer was released for the commercial expansion Slender: The Arrival. The game, itself a remake of the original, was released on March 26 2013 exactly at midnight. The Marble Hornets crew wrote the story for the game. You take control as Lauren, a friend of Kate's (the protagonist of the original game), who visits the latter's house just after the Slender Man attacked. She traverses through the scenery (which was remastered quite epically), finding notes of Kate and her friend CR, all the while avoiding the Slender Man and his proxy, a hooded, masked chaser.


Here is the character page.

Don't look... Or IT takes you

This game provides examples of:

  • Abandoned Area: The woods show signs of human activity through some of the randomly placed objects, though their purpose is unclear.
    • An abandoned building is one such place. It looks like a shower house, but there are no pipes, water nozzles, or even a pool or lake nearby, so who knows. Either way, try to make this the first place you collect a page from, since it's unlikely you will get cornered in there if you do.
    • A handful of parked trucks.
    • A tool shed with the door barred shut.
    • Some giant gas tanks lined up.
    • Some lined up trees with their upper halves sawed up to perfect height.
    • A pile of stones that resemble Stonehenge.
    • A great big concrete tunnel.
    • A large, cylindrical silo (similar to the one featured in Marble Hornets) without any entrances, and more.
    • The other version of the game take place in an abandoned area, a hospice note , a sanatorium, prison, a carnival...
  • Ascended Meme: 20 Dollars mode.
  • Adaptation Distillation: Basically every freaky Slender Man encounter from Marble Hornets can be reenacted here.
  • Always Night: To keep your range of vision limited (and you feeling appropriately sandwiched in).
  • Apocalyptic Log: The notebook pages.
  • Backing into Danger: This is a good way to crash into Slendy's shins if he wasn't in your field of vision already.
  • Badass in a Nice Suit: If we have to tell you at this point....
  • Being Watched: After about the first or second page, anyway.
  • Bittersweet Ending: In later versions of the game, if you got all eight pages, the Slender Man would still find the Player Character... but she would wake up in the forest the following morning. It's ambiguous whether or not she's really in the clear, though.
  • The Blank: See Badass in a Nice Suit.
  • Camera Screw: Both the protagonists are holding literal cameras, and both times the Slenderman screws with them while he is in proximity.
  • Cheat Code: Several.
    • Daylight mode: Slender Man chases you during the day. Once you collect all 8 pages, you wake up at night. You get this by completing normal mode.
    • 20 Dollars mode: Plays the song "Gimme 20 Dollars" whenever you get close to Slender. You get this when you complete Daylight Mode. Sadly, been removed from recent releases, because of copyright claims.
  • Claustrophobia: The bathhouse. The halls are very narrow and the roof not particularly high, and one particular hallway seems to absorb whatever light you beam on it. The entire experience leaves you feeling like there could be anything waiting around the corner. In fact, there often is.
  • Combat Tentacles: Have been added to Slendy since the initial release.
  • Creepypasta: The game originated from the Creepypasta story.
  • Daylight Horror: There's now a Game Mode for the daylight hours, and it is just as scary as the original.
  • Difficulty Levels: The production blog says the randomness and frequency of the Big Bad's teleportations is based on these, with a max level of 7. The difficulty goes up with each page you collect or every minute you go without getting a new page. Slendy gets less random and more frequent the higher it goes.
    • This can seriously trip up new players who take too long finding the pages because they don't know their way around yet — it's possible that Slenderman can get to the difficulty level where he can turn you around to look at him if he gets too close behind you after pages one and two if you take too long because of this.
  • Don't Go in the Woods: Zigzagged, depending on your strategy. For players who prefer to keep the Slender Man out of sight and run when he gets too close, it's played straight. But for players who prefer to lock him in place by facing him while using the trees to block their line of sight, this trope is inverted.
  • Enemy-Detecting Radar: Your camera will go crackly and fuzzy when Slendy's getting close.
  • Failure Is the Only Option: Collect pages? Slendy gets you. Do nothing? Slendy gets you. Find all pages? Slendy gets you, but you wake up the next morning.
    • Unless you play game mods where you have to go back to the starting point after collecting all items. You win the game.
  • Featureless Protagonist: You learn nothing about who it is you're playing as.
  • Foreboding Architecture: Pretty much everything in this game that isn't a tree or Slendy is this. And even then, those sawed-off trees mentioned above are, at the very least, pretty unnerving.
  • Foreshadowing: The first page you find will warn of Slendy's coming, and by the second or third page, you'll will probably have seen him for the first time.
  • Freeware Games
  • Hope Spot: Get all eight pages, and the ominous music stops. Congratulations, you beat the game and survived a close encounter with the Slender Man! Except that a few seconds later, he appears right before you once more. And this time, there is no escape. Subverted however as you wake up the next day seemingly alright.
  • Infinite Flashlight: Subverted. Your flashlight lasts long enough for an entire game (assuming you don't backtrack or have to turn around), but it's by no means unlimited either.
  • Invincible Boogeymen: The Slenderman pursues you for the entire game. You can't fight it, hinder it, or even look at it (or else it'll kill you instantly). Your one defense is to run from it while collecting the 8 pages scattered through the woods, with each page collected making it more aggressive. The kicker is, even when you win complete the objective the game, Slenderman still catches you and kills you.
  • Jump Scare: Yep. Everytime Slendy pops out of freakin' nowhere!
    • Even worse in the newer versions, if you get 5 or more, Slendy can teleport right in front of you. Fortunately, he does it very rarely, so you needn't worry.
  • Lean and Mean: Very, very lean. Very, very mean.
  • Luck-Based Mission: The pages' locations are all generated randomly and you won't know where they are until you stumble upon them. Meanwhile, the Slender Man's movements are unpredictable, and sometimes he'll come in so close outside your cone of vision that you won't realize he's there until it's too late!
  • Madness Mantra: A few on some of the cryptic pages you find.
  • Meaningful Background Event: At least until he starts getting right up in your face.
  • Minimalism: So, so much. There's not much to this game, other than pants wetting terror.
  • No Plot? No Problem!: You do not start off as an ordinary person who becomes haunted by Slender Man or gradually uncovers secrets surrounding the haunting. No, all you're given is some dark woods and the instructions "Find the 8 pages".
    • Changed in the remake, where it has a full-fledged story, complete with set pieces and named characters.
  • Nothing Is Scarier: The Game. Most of the gameplay will be spent simply waiting for the moment you need to panic. And much like other entries in the mythos, you never actually see Slendy doing much. Just standing there. Menacingly.
  • Now, Where Was I Going Again?: You have no clues concerning where the pages will turn up. Your only option is to wander around aimlessly trying to avoid Slendy until you get all eight pages.
  • One-Hit Kill: Can happen randomly if you're moving among the trees. Best to stick to the path.
    • Also, if you go for too long without seeing Slendy, he teleports behind you and instakills you.
  • One-Hit-Point Wonder: You get one chance to get all 8 pages. If you get caught, it's all over.
  • "Psycho" Strings: The background music is accompanied by these whenever the Proxy is nearby.
  • Random Event: Both encounters with Slendy and the placing of the pages are this.
  • Read the Freaking Manual: The rules behind running are not anything like normal first person shooters. The readme file has info, but sadly hardly anyone bothers to read it, so they end up screwing themselves over.
  • Right Behind You: While the Ominous Pipe Organ is groaning, Slendy will teleport as needed to invoke this if he thinks you're turning around to Look Behind You.
  • Scare Chord: Blares whenever you-know-who comes within sight not far from you. And sometimes, when he doesn't.
  • Schmuck Bait:
    • It seems that collecting the pages themselves is what draws him to you.
    • Hear an Ominous Pipe Organ? Then Look Behind You - Slendy will gladly show up if he isn't there already.
  • Scrapbook Story: If you pay attention, the pages actually do tell the story of a previous victim of Slendy's.
  • Silent Protagonist: The most you'll ever hear of the main character is exhausted panting if you've been jogging for five seconds or more.
  • Silliness Switch: 20 Dollars mode replaces the static that plays when Slenderman is close with this. It's removed in version 0.9.7 due to copyright issues.
  • Seeker Archetype: The Protagonist, though we have no idea who this person is or why they're out of the woods in the middle of the night.
  • Shoot the Shaggy Dog: In early versions of the game, if you managed to collect all eight pages, the Slender Man will find you anyway!
  • Shout-Out:
    • The entire game is basically one big love letter to Marble Hornets.
      • Doubly so with the unlockable MH mode, which makes the game look like it is yet another entry in the series and removes all music.
    • The static warning of Slender Man nearby sounds like giant footsteps.
  • Slow Walk: How you will be moving for the most of the game, since your character seems to be unable to jog for more than a few seconds before running out of breath.
  • Snowy Screen of Death: If you're caught by Slender Man, things will go really fuzzy, and then fade to black.
  • Super-Persistent Predator: Especially after you get six pages.
  • Stalker Without a Crush: Slender Man most likely. Nothing is known about what he does to his victims, but not knowing makes him even more intimidating.
  • Survival Horror
  • Who Forgot the Lights?: The game is absolutely pitch black without your flashlight or daytime mode, including the complex in the center of the woods. You can sort of navigate based on the sky, if you can figure out which way is which.



Video Example(s):


Slender Man

Taking place within the perspective of a camera, the game interface would begin to distort into static the closer the Slender Man is to you. And should the Slender Man gets too close to you before you could even escape it, it's game over.

How well does it match the trope?

4.8 (5 votes)

Example of:

Main / StaticScrew

Media sources: