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Nightmare Fuel / Pikmin

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Moments pages are Spoilers Off.

Sure, Pikmin looks like a charming little game, but just beneath the surface lies all sorts of horror...

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That's an eye....

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Please note that creatures exclusive to one game will be listed in that specific game's folder, not in general. If a future title adds a previous-exclusive, it will be moved to the general folder.

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    General 

  • The Sunset. Thinking about hordes of already dangerous enemies is unnerving enough, but if you left any Pikmin behind, you can see them as you fly away, desperately trying to flee the beasts but failing ever so miserably...
    • It gets better. These predators start showing up even if there's no Pikmin left behind. They're not being super persistent, either; they've been conditioned to associate a rocket and/or Onions departing with an easy food source. By desperately rushing to safety, left behind Pikmin put themselves right into the food bowl.
    • This even extends to creatures that normally don't eat Pikmin. In the Forest Navel, a Wollywog chases a Pikmin up the hill to the Onions just so it can squish it. While in the Distant Spring, several Sheargrubs suddenly and spontaneously dig out of a hole in the center of your landing site as soon as night falls meaning they've been there the whole time! The Sheargrubs are a particularly jarring case because out of all the things that can kill Pikmin they're among the weakest, only being able to take down one Pikmin at a time and a single solo Pikmin being able to put up a nasty fight one-on-one. Then you remember how Sheargrubs dispatch Pikmin, they decapitate them, slowly, they also ignore all damage done to them as this goes on so that's nightmare fuel in and of itself.
    • The fact that the Pikmin are sentient plants seems to imply that their predators are in fact herbivores! This may be an unusual and uncommon scenario where the plant eaters are what you should be afraid of...
  • The story of Pikmin involves Olimar getting stranded on an uncharted planet, and he resorts to using the assistance of aliens that may very well have attacked him on sight. The very idea of that is somewhat scary...
    • Olimar actually mentions this in a journal entry wondering why the Pikmin never bothered to attack him.
  • The Pikmin die in various ways, but the number one has to be when they get electrocuted in the sequel. They get shocked and reveal realistic skeletons!
    • Which invokes Fridge Logic. Why do sapient plants have skeletons?
  • The Uncharted Planet itself is called PNF-404, and players will notice the treasures collected are man-made items such as lipstick and bottle-caps. This also means that Olimar himself is tiny compared to humans but that raises the question, where are there people? In a populated city Olimar would be in danger of being stepped on or worse but there are no signs of any people other than the items, remains of buildings, garbage, and some still-functioning machinery. On top of that, the planet itself looks suspiciously like Earth from space. According to word of god, the Distant Planet is indeed Earth years in the future after Humanity has long since died out! And now the planet is dominated by strange and often dangerous creatures! Makes one wonder what really happened to humanity and whether or not there are any living humans left or they have left...
  • Many enemies' method of attack is to devour your Pikmin.
    • It's even worse when a large, dangerous enemy comes into view at the side of your screen, and you hadn't noticed it there before.
  • The Candypop Buds in both games are somewhat disturbing. You throw Pikmin into them, and they are mutated into the colour of the Bud.
    • In the second game, this is the only way to get Purple and White Pikmin.
      • The Pikmin make their death cries as they are thrown into the damn things!
      • The ship notes they seemed to be antsy to get into it. If that makes things worse or not is another matter.
      • It does. It's a scarily effective way of reproduction. The Pikmin, urging to get in at the mere sight of, mindlessly hurl themselves in, and are then KILLED and replaced with an exact replica... minus the color. Thinking about things too much can really send shivers down the spine.
  • The whole idea of slowly killing your enemies by throwing tiny ant-like things onto your foe's body until they die is some pretty bad Nightmare Fuel, especially if you assume the death by Critical Existence Failure is a case of Gameplay and Story Segregation; realistically, all those critters you kill would be getting gradually ripped to shreds by the swarm chipping away at their bodies. Not to mention that then your corpse will be taken to their hive and harvested for resources to make more Pikmin, who in turn will go on to kill all your friends. Granted, most of your foes want to kill you, but still... what a horrible way to die.
  • Land-based Blowhogs. They have blank, crescent-shaped eyes, and pretty much look like a cross between a pig, a fat white maggot, and a wrinkly...er...scrotum. The fact that the fire variant can easily kill Pikmin doesn't help.
  • The Armored Cannon Beetle is a miniboss from the first game who attacks by inhaling air and then shooting a giant freaking boulder out of its mouth.
    • In Pikmin 2, you encounter their larvae who are all over the freaking place, but you also encounter the Decorated Cannon Beetle. This thing has rocks that follow you around until they hit you or something else.
  • White Pikmin are poisonous. Olimar can take advantage of this by throwing them into the mouth of an enemy — the Pikmin, who adoringly and obediently follow him like children or pets.
    • Pretty much the Pikmin's downright suicidal devotion to Olimar, who very often marches them to their doom.
  • Some monsters tend to randomly fall from the sky or dig up from underground. Said monsters can be harmless like a Bulborb or dangerous like the freakin' Waterwraith. It doesn't help that almost half of the total number of bosses come out of nowhere, such as the Beady-Long Legs and Burrowing Snagret.
  • Arachnophobes are going to have a hard time playing these games since there are many spider-like monsters in each game. Especially Pikmin 2 which has four of twelve bosses, including the final boss, being giant, murderous spiders.

    Pikmin 

  • The premise of the game itself. Olimar is stranded on a hostile planet where even the air itself is out to kill him, no-one knows where he is, no-one is coming to save him, and - if he can't repair his ship - his life support will fail and his family will never know what happened to him.
  • The Emperor Bulblax from the first game. He is the largest enemy in the game by far, and can take the entire day to kill! The Emperor attacks by tongue lashing your Pikmin, jumping on them, and roaring at them to startle them. When half his health is gone, he will do this gigantic jump where he flies off the screen and then slams back down!
  • The Smoky Progg. Oh jeez, the Smoky Progg. A nearly unstoppable demon frog made of smoke (that leaves a trail of the same noxious smoke wherever it goes), who, upon hatching, makes a beeline for your Onions and TEARS YOUR PIKMIN OUT OF THE EARTH to disembowel them. That, and it's implied to be a larva of the already creepy Mamuta which has been mutated (and apparently pissed off) by you disturbing its egg. Its anatomy is perplexing to the point of it resembling a Eldritch Abomination, and upon dying, the entire thing MELTS, leaving nothing but a small pearl.
    • And those Pikmin it kills? They were still buried in the ground when it killed them. It's killing babies.
    • The baby of the Mamuta attempts to eat the babies of the creatures that smashed its egg. That's quite a drive for revenge there.
      • Or it could just be wracked with unimaginable pain and lashing out at the squishiest, most fragile thing nearby.
  • The Bad Ending of the original Pikmin was disturbing; Olimar's life support system fails, and he perishes on the planet, so the Pikmin take him back to an Onion and Olimar is turned into a Pikmin himself. Not to mention it's implied that THEY'RE NOT STRONG ENOUGH TO PULL HIM OUT, and if you remember that Pikmin that are left in the ground bloom into a flower and shrivel up back into a single leaf, it's not hard to imagine Olimar's ultimate fate is.
  • The Puffstool from the first game. You're walking along in the gloomy Forest Navel, when suddenly this bugger pops up. Right then, let's just attack it like any other enemy. Wait, what the-? Spores? OH GOSH, my Pikmin now have these creepy-ass mushroom caps instead of flowers, and they're attacking Olimar!
    • Mushroom Pikmin in general are incredibly creepy. They lose all facial features besides their eyes, which become white and soulless, with no pupils to be seen. On top of that, they admit a creepy, almost child-like giggle when walking around the Puffstool, and when attacking Olimar, they sound almost gleeful to be doing so. This can't but make one wonder if it's the effects of the spores, or if the Pikmin have darker feelings towards Olimar than what they express...
  • The Nova Blaster part from the first game. "What could you possibly mean," you ask? That thing is capable of blasting through and destroying STARS. It's a doomsday device. And it's the size of a bean can. Sweet dreams.
    • Fortunately, it's implied that the thing is fake and Olimar got scammed.
  • That's nothing. The Geiger Counter, a required part to complete the game, according to Olimar, is always letting off spontaneous clicks and buzzes. That means the Distant Planet has strong and constant RADIATION. Let that sink in for a while!
    • Some Background radiation is completely normal, and in every environment here on Earth (which is identical to the Distant Planet) a Geiger Counter is also clicking every now and then.
  • The bottomless pits in The Forest Navel. Aside from the sheer darkness, you can only see mushrooms. If your Pikmin fall down there, they'll die. Plus, there's a chance that the Libra can bounce into said pits and ruin your chances of escaping the planet.

    Pikmin 2 

  • The Titan Dweevil... Oh God, the Titan Dweevil. You reach the final floor of the Dream Den, Louie is sitting on this huge pile of treasure, so you approach him to help him and collect the treasure, when this bastard rises out of the ground and begins to use those treasures as deadly weapons. His attacks include throwing electric beams, spraying water to drown Pikmin, firing a flamethrower, and poisoning the ground. All of these you can rescue Pikmin from, except the electric attack. But that's not all: after defeating the Dweevil, Louie drops on the ground and remains motionless, and Olimar writes in the entry on the Titan Dweevil that he actually wonders if Louie was controlling him.
    • It gets even worse when you think more into it. Dweevils only replicate that which is latched onto them. So, let us ignore all of the firepower for a moment — no, seriously. Because really, most of those tools aren't seriously even meant to be weapons in the first place. ...But then you add Louie. You add a human-like mind to it all. Now, you have one of the most massive creatures in the series not only armed more effectively than even the Waterwraith, but has the intelligence to use the tools to their full potential. Jesus, how badly would the ecosystem be thrown out of whack if this living war machine ever left the Dream Den?!
  • The Man-At-Legs. At first, it appears to be a subspecies of Arachnorb- spherical central body, long legs, check. But then you notice the fact that well over half of it is mechanical parts meshed with tissue. Already unnerving, but then you also notice that it can't crush your Pikmin- its legs and feet are far too spindly. So what is its trick? It stops scuttling around, stands dead still, and then its underside folds away. It briefly projects a laser, aiming at your Pikmin, and then opens fire with an honest to god machinegun. Absolutely NOTHING else in the game attacks this way (minus perhaps the Gatling Groink), and what's more, it's extremely accurate; if you don't take cover behind some of the terrain in its boss arena, you and your pikmin are absolutely dead. The thing is just nightmarishly strange for a game largely filled with wildlife as enemies; who created the damn thing, for what reason, and why is it buried underground in a time-stopped cave waiting for something to disturb it so it can shoot them? There are just so many disturbing questions associated with the thing.
  • The Dweevils in this game attack using elements which most Pikmin are injured by, but there is one type that takes the nightmare to another level: Volatile Dweevils. They carry bomb rocks on their backs, and kamikaze attack anything nearby.
    • Even worse, these guys love to fall out of the sky when you pick up treasure.
  • The Segmented Crawbster smashes into the arena and starts stomping around furiously. Get to close to it, and the beast will dash and roll at you at full speed.
  • The God damn Waterwraith. In concept, it shouldn't be weird or disturbing at all: a giant clear flubber-looking thing on stone steamroller wheels. But mainly it was the fact that it couldn't be killed. Or damaged. At all (at least not until the final level of the cave it's found in). And if you took too long on a floor, it would suddenly drop in out of nowhere and start chasing after you. The unearthly gargling noises didn't help things, either, nor did the fact that your ship freaks out when it first appears, yelling "RUN! RUN AWAY!"
    • And the music! Oh God the music! The Submerged Castle already has spooky music, than the freaking Waterwraith SLAMS INTO THE ROOM, makes noises, and the tense chase music begins. Most gamers panic as soon as the music starts.
      • Correction: Gamers tend to panic once they hear the loud whistle of the Waterwraith's wheels randomly falling from the sky and smashing to the ground with an audible *SMASH* and then along comes the creature itself on top with another *SMASH*. Then the terrifying music starts.
    • Even worse, the Waterwraith has really good enemy A.I. It will attack wherever it can deal the most damage and it never stops chasing you. The thing is like the Pikmin version of Michael Myers.
      • Don't forget that it's implied that the damn thing is just a hallucination.
    • Also, while most boss characters will leave you be if you leave their arena on the final floor, the Waterwraith will be like "haha, NO!" and chases you OUTSIDE THE ARENA. There is no escape. This creature is full of nope.
    • Though as an amusing bit of Nightmare Retardant, once the Waterwraith loses its stone rollers it pretty much just panics and runs around like a headless chicken, then curling up into a terrified little blob as the Pikmin whale away on it. If you've lost most of your crew to the damned thing, seeing the final beatdown can be hilariously satisfying.
  • The Empress Bulblax, a huge bloated sausage of a Bulborb (resembling a termite queen) that constantly gives birth to these little larvae from her rear end, and when you kill it, it violently explodes, leaving just the saggy head and legs.
    • The best way to kill the swarms of larvae that she produces? Have her roll on top and crush her own children to death.
    • The larva death animation is rather disturbing as well, as it screams in terror as its body slowly melts away into a yellow puddle of slime.
  • Some of the treasures from Pikmin 2 are slightly odd. There are multiple everyday objects such as jewels, vegetables, and container tops (like shoe polish and Snapple jar tops), and Nintendo objects (like a Game & Watch, a controller d-pad, and a Famicom Disk System game) but there are also oddities like a lobster claw, action figures, and even a pair of false teeth. Its believed this is meant to suggest that the planet is actually Earth.
    • This actually brings up some creepy thoughts...
    • One of the treasures is called the "Silencer". It is an undead-like doll head, and it constantly blinks while being moved. In the Japanese version of the game, it is worth 666 Pokos.
  • Any Metallic underground stage. The Pikmin that accidentally sail over the edge, fall into an eternal abyss, you can actually hear them cry as they fall down! Some enemies can be tricked into walking off, and if they do, they disappear. If they were carrying treasure, it reappears near where it fell off.
  • Two enemies, the Gatling Groink and the Spotty Bulbear, will get back up after being defeated if left alone for too long.
    • The Gatling Groink is some type of goldfish that has been converted into a mobile artillery platform. It attacks by launching mortars at your Pikmin, attempting to blow them into oblivion. It also has some kind of shield on its forehead. The Spotty Bulbear is easily one of the more vicious non-boss enemies, but there is a Challenge Mode stage with scary music that makes you fight 3 of them at the same time, with Dwarf Bulbears. As mentioned, if left dead for too long, all 3 will get right back up.
    • More horrifying, the only way to stop these creatures for good is to take them back to an Onion. Whatever it is that Onions do to turn dead enemies into Pikmin, these enemies are STILL ALIVE when it happens.
      • If you are in a dungeon when fighting a Gatling Groink or Spotty Bulbear, you need to take them to the ship instead. It's never explained how the ship deals with this, so one can only imagine what it would need to do to keep them from getting up.
  • The Challenge Mode in Pikmin 2 contains some interesting quests, and many of them are hard, but some of them are scary. The worst offenders are:
    • Red Chasm, which makes you fight 5 Red Bulborbs and several Dwarf Bulborbs in a series of small passages.
    • Concrete Maze, a seemingly empty maze that on the second sublevel becomes populated with Kamikaze Volatile Dweevils that drop from the sky to blow you up.
    • Subterranean Lair, which contains 3 Spotty Bulbears and several Dwarf Bulbears. Even if you kill the 3 Spotty Bulbears, if you don't bring them back to the ship, they can get right back up and cause even more problems.
    • Secret Testing Range, which has you fight 2 Gatling Groinks on the first sublevel, and the Man-at-legs on the second sublevel.
    • Cave of Pain, which is a very narrow cave with boulders and enemies of various kinds falling from the roof.
    • The Bully Den, which is without a doubt the worst offender. When the timer hits 270, not one, but TWO WATERWRAITHS ENTER THE DUNGEON. 1 has the key, while the other has the creepy Silencer treasure.
  • Now just look at the PAL boxart for Pikmin 2, back on the main page. AWWW look at the Pikmin holding a BERRY!!! And then just look at the background for little bit..... OH SHIT!!!
  • Once the debt is repaid in 2, Louie gets left behind on an alien world filled with hostile critters. A world whose air he can't even breathe, and he doesn't even have a ship to take refuge in. He's found at the lowest level of a dungeon, riding an enormous armed monster. Once retrieved, Louie is one of the treasures, labeled King of Bugs. Unlike most items, he moves, but just to rock back and forth.
  • The Glutton's Kitchen in the sequel seems bright and cheerful at first, but it raises a lot of questions...how did an entire playroom get buried beneath the planet's surface? Furthermore, it becomes somewhat unsettling without the Solar System upgrade, as the entire cavern is dark (except for the last floor) and may also have a Spotty Bulbear hunting you down...
  • The bulbmin. First, you kill their mother right in front of them. Next — hmm, you're a little low on Pikmin — you use your whistle to make them do whatever you want. And guess what? Most of the enemies they will fight are other Bulborbs. THEIR OWN FAMILY. Finally, after everything you put them through, you leave them behind to die, since they can't leave the dungeon you find them in.
    • Not to mention, the Bulbmin (technically Pikmin) are willing to eat other Pikmin and Bulbmin...
    • Chuggaaconroy actually lampshades this — "Olimar, you're a dick!"
    • That's not even getting into their nature. Those who haven't seen them may be thinking they are some oddly colored Pikmin. No. They are bulborbs with Pikmin sprouts. Those sprouts come from Pikmin who have become parasitic and buried into the beasts. Not only that, but young ones are as aimless as Pikmin, adults are like bulborbs. That implies that the Pikmin control them when they are young, but as they grow, their brain matures normally while still being controlled, effectively suppressing childhood and forcing them to grow up by taking orders, and very confusing to tell if the parasite is in control the whole time or if they slowly give up control of the higher brain functions of mature bodies.
  • The Segmented Crawbster has probably the most disturbing death in the whole game. It lays on its back, writhing and screaming while its soft underbelly steams, shrinks, and disappears.
  • There is one type of Bulborb that is called the Fiery Bulblax, which is a giant Bulborb that is on fire and is half melted from its own heat. However, some players consider its derpy expression to be Nightmare Retardant..
  • There is something rather disturbing about Louie's notes being all recipes for the various creatures they encounter, with gross-out entries describing how he favors the eyeballs of Bulborb Larvae as a delicacy.
    • He has a recipe on Bulbmin. Yes, the very own Pikmin that he commands and has helped him out a lot actually ends up in his own novelty dishes!
  • The Ranging Bloyster can be creepy. It's eyes glow red or blue, and it makes that weird bloyster noise when it attacks.
  • The Creeping Chrysanthemum. Any of those sunflowers could be one of these monsters in disguise. And when you approach too closely, they'll pounce right at you! Sadly, there's no way to make a preemptive attack on them, or burn them permanently.
  • The shadow overlay texture for the Valley of Repose. Just take a look for yourself.
  • The President's emails start out funny as he realizes how much of a hole of debt he is in but past the halfway mark they start to get a little sad with him having to run from debt collectors, having to be forced to live under a bridge, and then kicked out of that. Then there seems to be a brief Hope Spot where it seems the President manages to avoid the collectors for good. Only for his emails to turn extremely dire as he explains that the collectors found him and plan to drown him in the swamp if he doesn't immediately pay up. He then starts getting really angry at Olimar for being so slow but then starts pleading with him to come save him. And his final message:
    The President: "I wonder how many days have gone by since I was captured by the debt collectors. Olimar... Louie... I'm almost done for... Repay...debt! P...l...e...a...s...e..."
    • If one looks into the game's files via hacking, there exists data for GAME OVER splash text. It's very likely that this email would have marked the final day you could be on PNF-404 before the President is killed and Olimar and Louie lose their jobs.

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    Pikmin 3 
  • The Armored Mawdad, the first boss encountered in the game. Resembling a cross between a lobster, a centipede, and a snake, the boss is first encountered in a rotting tree stump, right next to Olimar's first log entry...which says "to anyone who finds this, tell my son that I didn't make it..." Brrr. The foreboding atmosphere and scary-looking entrance to the Mawdad's lair don't help either.
    • When you first enter the arena, it seems empty and desolate, until some wood fragments start falling off of the ceiling, and the camera pans around, revealing that the Mawdad was actually on the ceiling and watching the entire time!
  • This footage of the third game shows, among other things, the Vehemoth Phosbat, a glowing, roaring moth-like creature in an area dark enough to make it next to invisible before it lights itself and attacks. It might not seem bad in the video, but imagine actually playing the game and encountering it. It doesn't help that it seems the player needs to activate the light sources by walking in the dark over to said sources.
    • The baby Phosbats, encountered in the same dark cave, are less nightmarish than their parent and are actually rather Ugly Cute. That is, until they're exposed to bright light, and they start wildly thrashing in agony as their skin sizzles and smokes under the light, and upon dying their heads explode and their eyeballs pop right out of their sockets and roll on the floor. Ugh.
  • The plot of 3, which involves a food shortage. There's also the fact that if you don't get enough fruit to sustain the captains, they'll have to cut their mission short and return home to a dying world. Except that they can't return home, because their ship is missing a part that lets them travel fast enough to make it. The Game Over screen shows them in their ship, too hungry to go out again.
    • It also means that Olimar and Louie will be left on the planet to die.
  • Thanks to the upgraded graphics of the Wii U, Pikmin 3 is visually gorgeous. Unfortunately, this update is also applied to the enemies of this game, and the realistic graphics combined with their cartoonish designs creates an Uncanny Valley feel to them.
  • The Sandbelching Meerslug is an enormous subterranean Sand Worm that tunnels underneath the ground and occasionally surfaces to spit boulders. Not really too bad...until it creates an inescapable funnel of dirt, with its chomping maw directly at the bottom like a Sarlaacc. And when it's low on health, it creates a pit nearly as big as the entire arena.
  • The final boss is a seemingly immortal shape-shifter that chases you through the final area. Bad enough, you may think, but what's really disturbing is that it's chasing you so it can keep Olimar for no determinable reason; the first time you see it, it's lovingly stroking Olimar's helmet.
    • What makes it worse is the level of intelligence this thing has in conjunction with its ability to phase shift. What is phase shifting? Altering states of matter. It can be a solid, a liquid, or gaseous state, as well as imbue all these states with different elements. And this creature, with this godlike power, isn't even angry at Olimar. It thinks it's protecting him. So, take all that you've read, and apply a Papa Wolf mentality. Finally, see all the enemies fought there? All of whom are natural predators of Pikmin? They're made of the Plasm Wraith. It's intelligent enough to recognize how to stop the creatures most likely to come for Olimar, probably because some attempted to save him before. In conclusion? Imagine, being trapped by a creature that can literally do anything, holds every single card, can render you unconscious for days at a time if it so chooses — and you're its only focus. Nothing else matters. Meaning every ounce of this abomination's power is being used solely to keep you. Brrr.
    • The sounds it makes and the background music as it chases you through a maze is scary as hell.
    • Not to mention the music before the encounter when you first arrive to (or return to retry saving Olimar) Formidable Oak is haunting on its own.
    • At the top of the stump at the beginning, there's a dirt mound. Getting Pikmin to dig through it reveals a rather disturbing data file:
      Journal Entry #10
      Captured again... over and over. No matter how many times I try to escape, I find myself atop this tower. Each time, I awake to see that another day has passed. The grip of this wretched beast is taking its toll on me. My only hope is for someone to save me from this torment... Going dark again...
      - Captain Olimar
    • As if all this wasn't enough, when you're fighting it, if you use the map function on the game pad and look around the area, in addition to :the Plasm Wraith you're fighting, the radar will show the blip of another major boss in the area, somewhere far off and out of bounds of the map. Considering the enemies in the Formidable Oak are made of the same goop as the Plasm Wraith, this begs the question if what you're fighting is the Plasm Wraith's true form, or if its real form somewhere far off, watching the entire time as you fight one of its creations...
  • The Arachnorbs manage to be not-spider enough to not trigger arachnophobia, but Pikmin 3 introduces the Arachnode, that spins a web and will actually eat trapped Pikmin; even worse, the fact they spin their webs in places where your Winged Pikmin are guaranteed to carry items through means that if you don't deal with them first, your entire squad of fliers can be made to be at its mercy.
  • The Dessicated Skitter Leaf, like its harmless cousin, pretends to be a dead leaf lying motionless on the ground. Except this one actually eats Pikmin, so sometimes if you're not looking carefully you might march your Pikmin straight into a death trap...
  • Aww, it's a widdle baby hamster! Oh, that beard looks so cute! Maybe it won't be so ba-OH SHIT! RUN!
    • The way the Bearded Amprat devours Pikmin, grabbing them in its forepaws and gnawing away at them foot-first. The Pikmin are very much alive and screaming as they're chewed up by this horrific hamster from hell...
  • Pikmin 3 gives us the Quaggled Mireclops, a giant colossus that has a very long tongue that can easily lick all of your Pikmin in one go.
    • Just the appearance of the thing itself, it's a freaking Eldritch Abomination! Basically, it's a living chunk of land walking upon three hoofed, root-like legs, with a crystal-encased head resebling an orange pear with three stalks ending in leafy eyeballs (as shown in the page image). Most disturbing though is its mouth, which goes all the way around the bottom of its head and has a brightly-colored tongue that can lick in a full circle! This thing is just all kinds of bizarre and horrific.
      • And given that it's implied that PNF-404 is Earth millions of years in the future, just exactly WHAT did this thing evolve from? Is it a plant, an animal, a mineral, or some strange fusion of all three?
    • Ingame, after Louie escapes from the ship, it's completely unknown where he went.... Until this hidden video confirms it.

    Hey! Pikmin 

    Pikmin short movies 

  • In the official trailer submitted for the shorts after the 11/5/14 Nintendo Direct, it shows Olimar mixing up some juice and drinking it while the Pikmin look on from the door way. Out of curiosity, the Pikmin enter in to see what's going on... only to catch a glimpse of a chopped up Pikmin body, and then Olimar turning around and giving a Psycho Smirk! The worst part? The juice from the Pikmin body is red! Sure, it turns out to be Pikpik carrot juice, but it's a shockingly dark scene from what's normally considered a family friendly developer like Nintendo...
  • During 'Occupational Hazards', after the Bulborb wakes up, it manages to eat two Pikmin one by one, the first is simply Swallowed Whole, but the other one's top is spit out and the ghost doesn't pop up until afterwards, meaning it felt being chewed up, crushed, swallowed, and didn't even realize it died until it's top was spit out! Painful in the highest extreme!
    • The Pikmin show a surprisingly dark capacity for revenge in this short too, as they descend on the Bulborb once it's died and start pummeling it so bad it's censored by a mosaic when they get off it. Sure it's mostly a case of Censored for Comedy but jeez!

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