A complete list of characters and beasts in the three Pikmin games and Hey! Pikmin, as well as their tropology. Be aware of unmarked, very sensitive spoilers about the playable characters and the games' final bosses.
Due to the sheer length of characters in the franchise, this page has be split up into multiple parts, based on the species of families and when they first debuted in.
The reason for Pikmin 2's plot. The President took out a loan with them and it should be noted that he did so inadvertently; he somehow went there by accident instead of Happy Hocotate Savings and Loan, which was right next door and lacks the means to pay it back, forcing Olimar and Louie to go to PNF-404 and gather treasure to pay off the debt. They never actually appear in the game, though letters from the President indicate less than scrupulous debt collection practices...
- Big Bad: Can be considered this, despite being The Ghost.
- Card-Carrying Villain: That title there isn't just something the fandom calls them, it's their company name.
- Even Evil Has Standards: They're willing to hunt down, kidnap and even kill the President in order to get their money from him or make him pay for stiffing them, but they'll never ratchet up the debt by charging interest. That debt will sit pretty at 10,000 Pokos no matter how long you take to pay it back.
- Evil Counterpart: Presumably to Happy Hocotate Savings & Loans. The fact that they're right next door to each other is how the President managed to accidentally go to them.
- The Ghost: They're never actually seen in the game, only alluded to by the President's messages.
- Loan Shark: Former trope namer, no less.
- Names to Run Away from Really Fast: The only reason the President didn't was because he thought he'd gone into the insurance company next door, Happy Hocotate Savings and Loans.
- Take Your Time: Even if you take long enough that they find and kidnap the President, you still have unlimited time before they get rid of him.
- The Unfought: They aren't confronted directly, not even from a story standpoint.
- What Happened to the Mouse?: Once you pay off the debt, they aren't even mentioned. This is likely because they have no further need to communicate with you after they get their money.
The enemies and bosses (and plant life) encountered on PNF-404.
Families debuting in Hey! Pikmin
- Armless Biped: Their wings are vestigial and cannot be seen at all, despite looking like birds that usually have wings. This fact makes them roughly the same shape as Bulborbs.
- Feathered Fiend: They are hostile bird-like creatures.
- Suspiciously Similar Substitute: To the iconic Bulborbs. They share their attack pattern, rough shape and are in some way the mascot enemies of their games.
The most basic Mockiwi and one of the earliest enemies fought in the game, it looks like a yellow wingless duck. They can be defeated by throwing Pikmin onto their back, but can gobble up any Pikmin thrown at them from upfront. One has to wait until it turns around or send the Pikmin into the air to have them land safely on the Mockiwi's back. They are highly aggressive and attack on sight.
- Big Eater: If it spots a Pikmin, it will come after it to devour it.
- Mascot Mook: In Hey! Pikmin. They are amongst the first enemies encountered and one is prominently featured on the boxart.
A purple Palette Swap of the regular Mockiwi with a pink crest, it is the more aggressive of the two. Unlike the former, it has the ability to shake the Pikmin off.
- Big Eater: Just like the regular Mockiwi, it will come after whichever Pikmin it sees to eat it.
- Underground Monkey: A slightly more dangerous variation of the Mockiwi, and that's pretty much the only difference between the two.
A pink Mockiwi that looks like a flamingo with ludicrously long legs. Unlike the other Mockiwis, it is rather docile, and only walks around slowly, minding its own business.
- Accidental Murder: It doesn't intend to kill the Pikmin at all and means no harm, but it accidentally crushes them since it doesn't notice them.
- Giant Foot of Stomping: It can kill Pikmin by crushing them under its big feet.
- Giant Mook: Significantly taller than the other Mockiwis and far harder to defeat.
- Knee Capping: This creature is so absurdly tall that not even the yellow Pikmin can reach its main body. Olimar has to throw Pikmin at its feathered knees to make it crouch, so he can throw Pikmin on it.
- Non-Indicative Name: Despite its name, it isn't part of the Crushblat family.
- Unique Enemy: There is only one Elongated Crushblat appearing in the entire game, in a secret area from the Pollution Pool level.
Unmarked SpectralidsFenestari prismatus (Unmarked) / Fenestari albaprismatus (White) / Fenestari jaunoprismatus (Yellow) Fenestari russoprismatus (Red) (Flitterbie family)
Butterfly-like creatures, these will sometimes be released when brushing against certain plants. They can also be found fluttering around some rest floors of deeper caverns. Though cruel, you should attack them quickly, as they'll flee once disturbed and can yield some nice rewards. In Pikmin 3, they're more persistent and don't appear in groups, and white spectralids have replaced the purple kind.
- Color-Coded for Your Convenience: In Pikmin 2, yellow drops nectar, red drops Ultra Spicy Spray, and purple drops Ultra Bitter Spray, but only some of the time. In Pikmin 3, white drops nothing, yellow always drops nectar, and red always drops Ultra Spicy Spray.
- Harmless Enemy: Completely. They have no way to harm Pikmin directly or indirectly. Their chief purpose gameplay-wise is to be living scenery and to be killed as a source of nectar or ultra-spicy spray (or in the white ones' case, a single Pikmin seed).
- Metal Slime: Killing them nets you nectars and sprays, but if you're not quick, they'll flutter away. Red Spectralids are definitely this in the third game, always giving you a spicy spray if you can kill them, and are much rarer than the yellow variety.
- Palette Swap: In all their appearances, the variants of spectralids are physically identical to each other in everything save color (and, in Pikmin 3, size, number and arrangement of their black spots).
- Unique Enemy: In 3, the only place that Red Spectralids are set to spawn is the corpse of the Quaggled Mireclops in the Garden of Hope; every other Spectralid is of the white or yellow varieties.
A truly weird creature, it won't attack or really interact with your Pikmin at all, but attacking it can yield you a drop of nectar (in Pikmin) or an egg (in Pikmin 2) that can contain nectar, sprays, or Mitites.
- Airborne Mook: They are constantly airborne, and never land. Throwing Pikmin at them is the only way to interact with them, though Pikmin holding bomb rocks will attempt to throw them in their direction.
- Bizarre Alien Biology: They fly without any means of lift or floatation, and they're only creature on the planet that can actually teleport.
- Helpful Mook: Their only purpose in the game is to provide you with a source of nectar (in 1) or eggs (in 2).
- No Body Left Behind: Their body instantly crumbles on death, leaving only their nectar or egg to harvest. Olimar even points this out in his notes, remarking that the inability to actually obtain a dead specimen has hindered his ability to study them.
Nobody knows what this thing is. It's quite bizarre-looking, but can be useful to you, as it can quickly turn your Pikmin into flower Pikmin. Just be careful not to let Olimar get smacked by them too.
- Gentle Giant: In the first game, these large, powerful creatures are content to stand by themselves and calmly watch you pass by, attacking you only if you do so first or if you pluck any Pikmin it has planted. This is changed in Pikmin 2, where they become more aggressive.
- Gonk: Blank, unblinking eyes and a lumpy asymmetrical body.
- Helpful Mook: They will cultivate your Pikmin into Flower Pikmin for you.
- Tastes Like Chicken: According to Louie. He also states that they're inedible.
- Unique Enemy: There's only two Mamutas in Pikmin; one in the main game that appears on even-numbered days past Day 9 in The Impact Site, and one in Challenge Mode's version of the Distant Spring. In Pikmin 2, it becomes a recurring enemy in caves.
A large amoeba-like creature with two nuclei suspended in its blue fluid body. Its main form of attack is to smother and drown Pikmin, but this doesn't work for blue ones. Damaging the nuclei seems to be most effective. It only appears on odd-numbered days after day 8 at the Impact site.
- Attack Its Weak Point: Both of the nucleus-like objects are weakpoints. The smaller blue one can be swarmed, killing it slowly but easily. The larger beige one can only be damaged by direct throws, but deals heavy damage based on how far away it is from the blue core.
- The Bus Came Back: Played with. Though it doesn't appear itself in Pikmin 3, the form the Final Boss chases you around in before the actual fight is highly reminiscent of it.
- Blob Monster: It resembles a living puddle of water or transparent goo as much as it does anything else. While it is based on an amoeba, it's amorphous even by protozoan standards.
- Boss in Mook Clothing: Compared to the Mamuta (which is unable to hurt Pikmin and is pretty easy to beat, and gets turned into a recurring enemy in Pikmin 2), the Goolix is more of a proper mini-boss, having a lot of health and requiring a trick to make the fight go faster.
- Damage-Sponge Boss: Even if you have a group of one hundred Pikmin Attack Its Weak Point, it'll still likely take much of the day to beat unless you throw Pikmin onto the bigger orb. This has the chance to deflower Pikmin, though, and since it can't do anything to Blue Pikmin, many prefer the former method. Having Pikmin attack the smaller orb multiplies the damage inflicted by throwing Pikmin at the bigger orb, and if you make the Goolix spread itself out, hitting the large orb will slingshot it into the core for greater effect.
- Mega-Microbes: It looks like a huge amoeba with two nuclei. While it may not be huge by human standards, given the scale the games operate at, it's still a lot bigger than any amoeba, and certainly plenty big as far as Olimar and the Pikmin are concerned.
- Unique Enemy: Like the Mamuta, the Goolix only spawns in The Impact Site after enough days have passed. It doesn't even appear in Challenge Mode!
It is very unusual to see a bivalve in the middle of the forest, but here they are. They keep their shells open and reveal a pearl sitting in the middle. When it is attacked, it'll clamp down and any Pikmin hapless enough to get stuck inside will be devoured. But the rewards outweigh the risks, as killing it will net you its pearl, which can be taken back to an onion to produce fifty Pikmin.
- Clam Trap: This is the only way they can attack — when your Pikmin start attacking its pearl, the Clamclamp will stretch its shell open wide and then snap it shut, eating any Pikmin caught inside.
- Metal Slime: They're quite rare — only three appear in the main game — and can be tricky to kill, but those pearls are worth fifty Pikmin each.
- Misplaced Wildlife: They're in most respects perfectly normal marine bivalves, without any of the gimmicks Pikmin enemies sometimes have. The only really odd thing about them — besides how they eat Pikmin caught between their shells — is how they're found sitting incongruously in the middle of the forest, two of them out in the dry on the forest floor. Lampshaded in-universe, as Olimar notes the strangeness of this in his notes on the Clamclamps.Olimar: "One would expect this creature to be a mollusk of the sea, but the fact that it is also found in the forest is typical of this planet's oddities."
- Perplexing Pearl Production: Their main feature is producing valuable pearls, despite being based on clams and looking like scallops, while oysters are the only bivalves to produce round, shiny pearls in real life. Even more bizarrely is the fact that one of them seems to have started gestating one of Olimar's ship parts.
- Spell My Name with an "S": For whatever reason, it bears the name of "Pearly Clampshell" in the New Play Control! rerelease.
- Terrestrial Sea Life: Out of the three clamclamps that appear in the first game, two found sitting incongruously on the forest floor, well away from water. Some of the Clamclamps in Challenge Mode are a bit better about this — those in the Distant Spring are fairly close to water — but others aren't. Why in god's green name would a bivalve be sitting on a ledge surrounded by an incredibly deep pit?
- Unique Enemy: Downplayed. While only three appear in the main game — in the same location, no less — they're a bit more plentiful in Challenge Mode, with a total of six appearing across the Forest of Hope, Forest Navel, and Distant Spring.
A bizarre walking mushroom-like creature. It appears to be rather silly, but looks can be deceiving: It constantly produces spores which have the unique property of turning your own Pikmin against you by brainwashing them and turning them into "mushroom" Pikmin — purple Pikmin who bear mushrooms instead of leaves or flowers. Luckily, this is only temporary, but it's still a situation you want to avoid.
- Armless Biped: Its only limbs are a pair of small, stubby legs.
- Boss in Mook Clothing: Like the other pseudo-bosses of the first game, there's only a single Puffstool to be found and it carries a ship part, so it doesn't respawn after death. It also has the unique ability to take control of your Pikmin, but otherwise can't hurt them very well.
- Festering Fungus: Its spores infect and infest any Pikmin unfortunate enough to breathe them, turning them into zombie-like Mushroom Pikmin under the Puffstool's control.
- Harmless Enemy: A bit of an odd example. It can't directly harm either the captains nor the Pikmin — what it can do is release clouds of spores that will brainwash Pikmin and turn them into "mushroom" Pikmin under its control, with which it will then attack the player and the still-loyal Pikmin. This, however, relies enitrely on Pikmin being present — it's possible to seek a Puffstool out with only a captain and punch it to death. This will take a long time, because a captain's punching attack doesn't deal a lot of damage, but the Puffstool will have no way of fighting back or retaliating.
- Not-So-Harmless Villain: It looks docile and silly, and tends to trip over its feet when it waddles around. It can't even directly attack. However, the spores it releases are quite dangerous if you don't call your Pikmin away...
- Smashing Survival: The best way to have Pikmin under the Puffstool's control let go of you is to wiggle the control stick and mash buttons.
- Unique Enemy: It's a special boss-like enemy that doesn't respawn after being killed, since it holds one of the Forest Navel's ship parts. Challenge Mode features two in its version of The Distant Spring.
- The Virus: Any Pikmin exposed to its spores will become zombie-like and obey the Puffstool.
- Zero-Effort Boss: It's a timesink, but Olimar can slowly punch the Puffstool to death by himself if you have three in-game hours to spare. The Puffstool in turn cannot damage Olimar at all and is too slow to run away.
An extremely enigmatic animal. Encountering it is a bit difficult, since you'll need to get to a certain area before day 15, find its egg, and either touch it or damage it without destroying it. Once released, it will crawl towards your base camp, uproot Pikmin by simply roaring, and instantly kill them by smothering them in its poisonous fog. What kind of reward do you get from killing such a dangerous monster? A gold pearl that produces 100 Pikmin, probably to make up for the huge number you likely lost fighting it.
- Bonus Boss: It does not hold a ship piece, and disappears if you don't find it before day 15. The pearl it drops on defeat is worth 100 Pikmin, however.
- Boss in Mook Clothing: The Smoky Progg only exists in one area, has to be activated in a unique way, and is disproportionately powerful compared to anything else in the Distant Spring. Instead of a ship part, it drops the most lucrative Pikmin-producing item in the game.
- Compelling Voice: Its roars can make Pikmin uproot themselves, usually leading to the Pikmin's demise. Make sure you have no sprouts waiting to be plucked at the landing site, and account for any Pikmin that were snagged by a Swooping Snitchbug.
- Eldritch Abomination: Double-literally, since it was supposed to hatch into a Mamuta before its egg was damaged, and since its technical name in the game guide roughly translates to "God of Pikmin".
- Enfant Terrible: It's a creepy-cute larval Mamuta, but still one of the most destructive enemies in the franchise.
- Walking Wasteland: Pikmin will die instantly if they touch the foggy trail it leaves.
- Unique Enemy: The strongest and rarest of the singular enemies in Pikmin, only appearing before the halfway point of the 30-day limit, and it doesn't appear in Challenge Mode, either.
Ravenous WhiskerpillarLepidoptera pluckieus (Whiskerpillar family)
A caterpillar-like grub that feeds on Burgeoning Spiderwort berries. It doesn't attack Pikmin, but it is still a nuisance to deal with since those berries can be made into sprays. It is one of the few creatures that isn't "killed" when defeated by Pikmin, as it is still squirming when taken to an onion to be processed. Oddly, its adult form is not seen in the game.
- Bandit Mook: It eats the berries that produce sprays, so it's necessary to take them out at the start of a day before setting Pikmin to start harvesting them.
- Harmless Enemy: They are incapable of harming your Pikmin. They will only eat berries that grow on Burgeoning Spiderworts, preventing you from processing them into sprays.
Antennae BeetleMesmeri raiocontra (Kettlebug family)
This bug is a member of the Kettle-bug family. When one is on the same level that you are on, your treasure gauge will go haywire due to its call. Its call is also capable of confusing Pikmin. While it doesn't harm them itself, its antics will cause Pikmin to blunder into other dangers, another reason to get rid of it.
- Armless Biped: Antennae Beetle go beyond being a Four-Legged Insect like other arthropods in the games, and possess only one pair of limbs in the form of their long cricket-like legs.
- In a Single Bound: Instead of walking or flying, Antenna Beetles move by springing away on their legs.
- Interface Screw: While it's emitting the frequency, your meter detecting treasure will go crazy, making it much harder to find treasure until you kill it.
- Mass Hypnosis: Their emitted frequency will confuse the Pikmin into following the offending kettlebug. Thankfully, they will not turn against you. They'll just be distracted until the beetle is killed or leaps away. Olimar himself notes that the Antennae Beetle uses its Pikmin-confusing ability purely as a defensive mechanism, compelling the Pikmin to leave it alone, but not actually turning them against Olimar.
This strange pest is incredibly dangerous due to the fact that it throws bomb-rocks around willy-nilly. It can be attacked by throwing Pikmin and popping its balloons, but beware of the bombs it may produce.
- Airborne Mook: They float around in the air and out of reach, and you'll have to pop their balloons and bring the to earth to dispatch them.
- Bombardier Mook: They cannot attack Pikmin directly, and instead produce an endless supply of bomb-rocks from their mouths to toss at Olimar and Pikmin mobs below.
- Mad Bomber: The only enemy in the series that creates bomb rocks on demand, and it will frequently toss them down if Pikmin are in its sight.
- Our Monsters Are Weird: Forming bombs? Unnatural for our world, but not that out of place in Pikmin. Floating on air sacs? Not too odd, though it does bring up some confusion in regard to how the sacs can pop yet be reinflated. Those air sacs each being a different vibrant color, essentially artificial balloons in all but name? Now it's weird even by Pikmin standards.
- Stomach of Holding: They can form an endless supply of large bomb rocks from their bellies.
MititeMitivius infiltratus (Unknown family)
A parasite that lays its eggs in other creatures' eggs. A group of about ten have a small chance of popping out of an egg when it is smashed. For some reason, most Pikmin apart from purple ones will be sent into a panic. A well placed Purple Pikmin will kill the lot instantly, leaving behind lots of nectar blobs.
- Brown Note: The pheromone they release has a scent that is normally meant to entice females of other species to swallow them whole, allowing the Mitite to infest its eggs and lay its own in them. However, this pheromone's scent will send Pikmin except Purples into a panic and a frenzy for undisclosed reasons.
- Chest Monster: Eggs normally contain nectar or sprays, but will occasionally hold a group of Mitites that scare off Pikmin instead. They'll also fall out of the body of the Raging Long Legs on refights.
- Piñata Enemy: Managing to kill them before they dig away nets you a lot of extra nectar.
- One-Hit Polykill: Tossing a Purple Pikmin in proximity of a swarm will kill all ten of the Mitites at once.
Creeping ChrysanthemumTaraxacum rovinia (Chrysanthemum family)
Be wary around Margaret flowers, as they may be one of these in disguise. Huge and ravenous, it can be difficult to face, though if it whiffs its attack it will manage to stun itself for a while, giving you an opening to attack.
- Man-Eating Plant: Or Pikmin-eating, at least, but regardless of their specific diet Creeping Chrysanthemums are still aggressive and mobile predators.
- Planimal: They're similar to Pikmin in that they're something of a plant-animal hybrid, but they're far less humanoid than the Pikmin are.
- Self-Damaging Attack Backfire: If a Creeping Crysanthemum tries to eat Pikmin but misses, it'll smack itself in the face and fall over for a short time.
- Stealthy Mook: Normally, they stay buried in the ground with only their eyestalks and disguised mouth visible. As these look a lot like their harmless relatives, the Margaret flowers (the only differences are that Chrysanthemum flowers lack leaves and the smaller two flowers have an eye each in their center), it can be difficult to realize one of these things is around until a seemingly harmless plant bursts out of the ground and starts gobbling Pikmin.
Gatling GroinkMeagplod calibesi (Groink family)
This bizarre creature is one of the weirder creatures in a game already chock-full of weird creatures. This bipedal fish actively seeks out your Pikmin so it can blow them to smithereens using its built-in mortar cannon. Frontal attacks are pointless, but if you can sneak behind it, you can damage it. Once defeated, though, it will revive itself before long, so bring it back to your pod or onion ASAP.
- Boss in Mook's Clothing: Much like the Bulbear: it actively wanders the entire map, and when defeated, it can revive itself. It is not quite as threatening, however, due to its slow speed, telltale walking noise preventing ambushes from behind, and its attack being somewhat weak. They should still be the first enemy to go, however.
- Cybernetics Eat Your Soul: It's implied that the mechanical portions of its body have taken over its entire biological processes, as it is one of the only obviously flesh-based enemies to not leave a soul upon death, as evidenced when you kill it in petrified form.
- Luck-Based Mission: Its shots will either kill your Pikmin in one hit or knock them over but do no damage. It is better not to get hit either way, but if you are surprised by one, you may get lucky, making it slightly less dangerous than the Bulbear.
- Our Monsters Are Weird: It's a fish. With legs. And a cannon near its mouth. And a natural glass visor on its forehead.
- Reviving Enemy: If left alone for too long after being brought down, they will start to regain their health and get back up to attack your Pikmin.
- Sentry Gun: Much like the Armored Cannon Beetle Larva, there are some variants that will walk in place on top of a thin tower, and will launch explosives down at you. Also like the Armored Cannon Beetle Larvae, these ones have more health for some reason.
One of the game's more hidden features, these tiny little bugs appear in the Wistful Wild under very specific circumstances. They can be extremely useful for gaining sprays and nectars if you know what to do. They can release a toxic gas, so white Pikmin are preferred.
- Easter Egg: They only appear in the back of the Wistful Wild (around the Hole of Heroes or stone slab across the old landing site from the Hole of Heroes) every 30 days starting at day 31note . They drop a ton of nectar and sprays when attacked.
- Mini Mook: They're smaller than the Pikmin. On our scale, they would be almost, if not, microscopic.
- No Name Given: The only source of their name is from a Japanese E-Reader card.
- Poisonous Person: They occasionally release poison.
One of the few mammalian enemies in the Pikmin series, this hamster/gerbil-like creature sports long fur over its face and can use it to generate electrical currents to shock whatever invades its territory.
- Animals Lack Attributes: Zizagged, when laying on their side dead, they have visible buttholes, but while the Piklopedia mentions they suckle their young like real-life mammals they have no visible nipples.
- Ridiculously Cute Critter: They're quite adorable for video game enemies, especially when they close their eyes and rub their faces with their front paws. Or at least, they're adorable until their "beard" is pulled back and we see their face◊.
- Rodents of Unusual Size: Compared to you, at least. They're probably not much bigger than a real-life gerbil, but they tower over the adventurers and the Pikmin.
- Shock and Awe: They achieve this by rubbing the fur on their face to generate static electricity.
An odd new enemy in Pikmin 3, this creature throws nearby crystal chunks at Pikmin to crush them. Rock Pikmin, however, can render their "ammo" useless.
- Abnormal Ammo: It picks up and flips chunks of crystal.
- Armless Biped: A bit of an odd example: it appears to be an insect, meaning it would normally have six legs. However, the only limbs it has are its hind pair of legs, with the two pairs of anterior legs nowhere to be seen.
- Misguided Missile: If you stand very close to the Skutterchuck, it is possible to trick it into crushing itself with its own crystal. In areas where you can find two of them, you can trick them into smashing their crystals together (and destroy them) or, with good timing, trick them into crushing each other.
- One-Hit Kill: Breaking the crystal it's holding will stun it briefly, and another Pikmin throw will deplete its health in one hit if it's stunned.
- Shield-Bearing Mook: As long as it carries a crystal, it can't be directly attacked except by throwing Rock Pikmin.
An odd, bulbous frog-like mollusc that walks on bird-like legs, this creature can form a crystal-like shield to protect itself from attack. Needless to say, only Rock Pikmin can break it.
- Armless Biped: Its long, stick-thin legs are its only limbs.
- Boss in Mook Clothing: Shares a lot of the characteristics of the old minibosses in Pikmin. It's encountered in an out-of-the-way area, doesn't even get the normal mini-boss music like the Shaggy Long Legs or Bugeyed Crawmad, and requires a specific Pikmin (Rock Pikmin) to beat. On top of that, if you're not careful, this guy can do some serious damage to your Pikmin squad if it gets a good hit in.
- Broken Armor Boss Battle: It's entirely encased in a solid shell of thick, bumpy crystal that makes it completely impervious to attack unless you destroy it with bomb-rocks or Rock Pikmin.
- Dishing Out Dirt: According to the Piklopedia its shield is made from silica it absorbs.
- Luckily, My Shield Will Protect Me: Not from Rock Pikmin, though. Interestingly, while Rock Pikmin are needed to break the shell, they're ill-suited for attacking the Crushblat proper; their impact deals less damage than other Pikmin clinging to it.
- Turns Red: Breaking the whole crystal shield reduces its defense, but makes it more aggressive and causes its flopping to cover a wider radius.
- Unique Enemy: A secret monster found in a watery cave of the Tropical Wilds. Its location means that you must use Slate Candypop Buds to create Rock Pikmin, since they can't cross the water.
- Waddling Head: Their bodies consist of a large head, with eyes and a mouth taking up the entire front of that, and a pair of thin, spindly legs sprouting from where the neck would normally go.
ArachnodeClavo fictusphera (Awrapnid family)
Because you can't have fly based units without having a spider based enemy, the Arachnode is quite possibly the most dangerous enemy for Winged Pikmin. They lay in wait for any Winged Pikmin to pass by and get caught in their web before revealing themselves and attacking. Whether it be for carrying things back or just trying to new areas, it's a highly good idea to take these guys out so Winged Pikmin don't accidentally get caught. Rock Pikmin are highly recommended due to doing damage on contact and thus less likely to get caught in the web.
- All Webbed Up: What makes them so dangerious. Not only do they serve as roadblocks for Winged Pikmin, but, if the Arachnodes aren't taken care of, your Winged Pikmin run the risk of accidentally flying into their webs while carrying things back.
- Bizarre Alien Biology: Olimar theorizes in the Piklopedia that its hermaphroditic nature and eight legs might be the result of a male and female of the same species fusing together.
One of the first new enemies shown off for Pikmin 3, the Pyroclasmic Slooch is a plasma-slug-like enemy that creates small flame trails behind it. Needless to say, you're gonna want Red Pikmin to deal with him.
- Logical Weakness: if they crawl into water, their flames will go out and they will no longer be able to deal fire damage unless they can touch another Slooch's fire trail and light themselves back up.
- Magma Man: They have a pattern of yellow and black stripes on their bodies that originate near the base of their eyestalks and "flow" down towards the ground. Between this and the fire they leave everywhere, they look a lot like living drops of lava.
- Meaningful Name: "Pyroclasmic" sounds a lot like "pyroclastic", a word roughly meaning "fire rock" and used to refer to lava flows.
- Playing with Fire: They leave trails of fire upon the ground behind them as they crawl around, and can coat themselves in fire.
- Required Secondary Powers: Olimar's notes reveal that they have a thick coating of mucus so that they don't burn themselves with their own flames, and have an instinctive ability to avoid causing fires by carelessly brushing up on plants.
- Wreathed in Flames: Large parts of their bodies will be covered in flaming slime at any given time, preventing non-Red Pikmin from latching on and attacking them without burning to death.
A small squid-like enemy encountered in water areas. It attacks with its tentacles and by releasing toxic pools to poison Pikmin.
- Combat Tentacles: They will lash out with their tentacles to grab Pikmin and pull them to their mouths.
- Healing Factor: They will slowly regain health if left alone for a while.
- Poisonous Person: They will release clouds of poison into the water when attacking. This can be a serious issue, considering that White Pikmin don't appear in the main story mode, and even in other modes the fact that Sputtlefishes are only encountered in the water means the White's poison immunity is moot anyway.
A harmless enemy in Pikmin 3, this dragonfly-like creature drops one to five drops of nectar when attacked.
- Dreadful Dragonfly: Subverted. It IS absolutely humongous and emits an eerie sound when appearing, but it is completely harmless, and even helpful.
- Helpful Mook: In most ways, they're less an enemy and more a difficult-to-reach source of nectar.
- Invincible Minor Minion: You can't actually kill them — even if you score a direct hit on a Dandelfly, it will simply drop its nectar and fly away.
- Piñata Enemy: It drops around one to five drops of nectar depending on where you hit it, meaning you can flower up to fifty Pikmin at once if you can nail it on the head.
- Suspiciously Similar Substitute: Takes over the role the Honeywisp served in the first two games by providing nectar if it's defeated.
A small water strider-like enemy that's usually encountered in water, it attacks by shooting water balls at Pikmin.
- Making a Splash: Their primary attacking method. Considering that they're only encountered in the middle of water areas where only Blue Pikmin can traverse, they're only dangerous if you have Winged Pikmin with you at the time or if they skate close to the shoreline.
- One-Hit Kill: Direct throws will do this to them.
- Super Spit: Skeeterskates fill the bladder on top of their bodies with water and then spit jets of it at you Pikmin, drowning any non-Blues that they hit.
- Walk on Water: Like the water striders they're based on, they can skate upon the surface of the water.
A new enemy in Pikmin 3, this big guy resembles a cross of a real world onion and a fiddler crab. It has an oversized claw that it uses to defend itself and grab Pikmin to eat them, and can blow bubbles to trap Pikmin. Its claw can be destroyed by throwing Rock Pikmin at it.
- Boss in Mook Clothing: It is considerably stronger, rarer, and smarter than most enemies, but isn't considered a miniboss.
- The Cameo: It appears as a stage hazard in the Garden of Hope stage in Super Smash Bros for Wii U and Ultimate, scuttling periodically across the stage.
- Clipped-Wing Angel: Break its claw and it loses its ability to kill Pikmin entirely save blowing them into water with its bubbles (which means it's completely harmless to blues).
- Eye Scream: Throwing Pikmin at its eyes will save any Pikmin it's grabbed from being eaten.
- Feed It a Bomb: If it tries to grab a Pikmin carrying a bomb rock, it will grab the bomb rock instead and eat it, killing it in one hit.
- Floating in a Bubble: It can blow streams of bubbles to trap Pikmin in, leaving them to float aimlessly until the bubbles pop. The Piklopedia states this is an involuntary response caused from it venting from the wrong discharge valve while under extreme stress.
- Giant Enemy Crab: Compared to the Pikmin and main characters. These things are much closer in size to the ship than to the Pikmin and adventurers.
- Know When to Fold 'Em: If you destroy its claw, it'll try to run away instead of actively trying to attack you, and will only counterattack with bubbles to buy itself time.
- Meaningful Name: The family name "Onionshell" comes from the fact that their main body resembles an onion.
- No-Sell: Can easily counter most tactics used to take down enemies. Charge it? It'll lift itself out of reach and slam Pikmin into grabbing range. Throw Pikmin? It'll use its claw to block frontal attacks. Bomb rocks? They look quite delicious where it's concerned.
- Punny Name: Being "peckish" means being mildly but not overwhelmingly hungry, while "aristocrab" is obviously a fusion of "aristocrat" and "crab". As a whole, its name is a pun on the somewhat aristocratic air with which it selects, picks up and eats individual Pikmin out of your squad and it being a crab.
Another aquatic-based enemy in Pikmin 3, this odd creature resembles a cross between a starfish and an octopus, but is more closely related to the former. It is incapable of killing any Pikmin, but will blow bubbles to deter them if they get close by, which will temporarily render them trapped.
- Floating in a Bubble: Waddlepuses can shoot streams of bubbles from their mouths and the pores on their backs. If a Pikmin comes into contact with these bubbles, it will become trapped inside and float away, left to drift aimlessly and into potential danger until the bubble pops.
- Harmless Enemy: It cannot kill Pikmin, or directly harm them in any way. Its danger comes from its bubbles, which will pick up Pikmin and carry them off in a random direction until they pop — maybe they'll only dump your Pikmin nearby, or maybe they'll pop over water or over a hazard or on top of another enemy.
- Ridiculously Cute Critter: Until it puffs up and starts shooting out bubbles, but from a distance it is adorable.
- Terrestrial Sea Life: Downplayed. All waddlepuses are found in Pikmin 3's water-themed area — but very few waddlepuses are actually in the water: almost all are encountered napping on dry land.
Small, fish-like creatures found in small schools in watery areas. They attack by grabbing Pikmin in their mouths and darting away to eat them, but don't put up much of a fight when cornered.
- Fragile Speedster: They're very quick and agile, and most of the threat they pose comes from their ability to quickly dart into squad and swim off with a Pikmin before you can properly realize what's happening. They can't put up much of a fight when grappled by a Pikmin, however, and will die quickly once you manage to chase them down.
- Non-Indicative Name: A number of European translations give its name as "Water Sheargrub", despite it having nothing to do with the actual Sheargrub family.
Large SplurchinSpicasfaira natarens (Splurchin family)
The Armored Mawdad was the first new boss type enemy shown off for Pikmin 3. Based on a centipede, this creature is encountered in what appears to be a hollowed-out tree stump, and is protected by a hard, crystal-like armor that most Pikmin can't break. As such, Rock Pikmin are a must if you even want to hope to beat this thing.
- Armored But Frail: The crystal shell makes the Armored Mawdad hard to damage at first, but it has pretty low health otherwise.
- Big Creepy-Crawlies: Seriously. Even by Pikmin standards, this thing is huge. Most of the other boss type enemies have justification due to most not being bug-based, but this is the first bug-based one that's larger than the Emperor Bulblax in Pikmin in length and is roughly the same size.
- Big Eater: Noted to have a voracious appetite and hunts whatever it sees.
- Broken Armor Boss Battle: It's covered by a crystalline shell that renders it impervious to your Pikmin's attacks, as they just bounce off its armor without causing any damage. In order to defeat it, you must use Rock Pikmin to shatter its shell and expose its soft flesh, at which point all Pikmin types are able to harm it. This extends to breaking the two purely crystalline mandibles the Mawmad used to corral Pikmin towards its mouth, which if shattered severely limit its ability to control and herd off your forces.
- Early-Bird Boss: Though it's possible to floor it in just fifteen seconds if you know what you're doing, the Mawdad's aggressive attack patterns and quick movement make it quite a deal more dangerous than the Phosbat and even the next two bosses as well.
- Luckily, My Shield Will Protect Me: Its armor makes it hard for normal Pikmin to attack it. Unluckily for it, the armor doesn't protect it against Rock Pikmin.
- Stomach of Holding: Let's be honest; big though it is, it really shouldn't be able to have swallowed a whole pitaya and a cell phone. The Piklopedia even lampshades that what comes out of its stomach is often a surprise.
- Wake-Up Call Boss: Most enemies before this point can be beaten almost instantly by throwing or charging. The ones that can't are either underwater (which the team can't go to yet anyway) or cannot kill one of the types of Pikmin you have with you. Then there's this, which is fast, can climb up walls, kills any type of Pikmin, and requires a little strategy to beat.
True to its name, the Sandbelching Meerslug is a sand-dwelling slug that hurls sand from its mouth towards any nearby creatures.
- Antlion Monster: One of its favorite attacks is creating a pit in the sand and dragging down Pikmin into its waiting jaws antlion-style.
- Big Eater: Aside from eating all your Pikmin if you let it, it's also eaten a cell phone and a whole watermelon.
- Blush Sticker: It has two small tufts of pink hair on its cheeks, oddly.
- Dishing Out Dirt: Its main method of attacking is shooting out wet clumps of sand to rebury Pikmin and burrowing underground. The Piklopedia reveals that these are the digested remains of its sand meals.
- Feed It a Bomb: When it creates its sand pit, it's possible to toss in a bomb-rock and let the Meerslug swallow it. It will detonate in its mouth and blow it onto the surface, where it will lay stunned and vulnerable to attack.
- Mole Monster: It spends a good portion of its boss fight lurking under the sand, well beyond your reach. It's only possible to damage it when it emerges onto the surface to attack you and your Pikmin.
- Sand Is Water: Though it is a Sand Worm, it can still move around in it fluently without much resistance, complete with creating sand whirlpools and pulling an antlion tactic on your Pikmin.
- Sand Worm: More like "sand slug", but same difference. It's a giant, limbless and wormlike invertebrate that swims through sand as if it were water.
- Worm Sign: It leaves a trail of raised sand behind itself as it moves underground. If it starts making a spiral shape towards the center of the arena, brace yourself.
A giant monster seemingly made of mud and plant matter, fought in a muddy area. Rock Pikmin are required in order to break the crystal protecting its weakspot, and it makes mud puddles which only Blue Pikmin can go through.
- Bizarre Alien Biology: It's basically a chunk of land with a fruit-like appendage. Attached to this is a pair of vines with eyeballs on the ends. It also walks around on three hoof-tipped legs, with the hooves apparently tied to its nervous system. Underneath the "stalk" of the plant bit is a perfectly round lip from which a massive purple tongue (strangely human-like) can reach out. If Pikmin are still on top of it when it stands up after being downed, it stands on two legs and tips them off... somehow. It's not entirely clear where this creature begins and ends.
- Broken Armor Boss Battle: It has a single vulnerable area, a large fruit-like bulb, that's encased in a large crystal. You need to partly shatter it to start the battle, but a large quantity remains present around the bulb once the fight begins and the Mireclops can only be damaged once the crystal has been entirely removed.
- Everything Fades: Though the series as a whole averts this trope, the Mireclops is notable because its main body is too massive to bring back to the Onion, and after a few days Pellet Posies will start to grow on its body as well. You do get to bring back its fruit-like head, however.
- Heli-Critter: Though not in the traditional sense. The tongue that appears will rotate twice in succession after you deal enough damage. This is twice without retracting between licks.
- Overly Long Tongue: Players who think they can just whale on its head while it's down with no retribution are in for a very nasty awakening, as it'll stick out a massive slimy toungue to lap them up.
- Our Monsters Are Weird: Odd as they are, most of the enemies in the Pikmin games are readily recognizable as... mostly normal animals and plants, sometimes with Elemental Powers but usually fairly identifiable with real-life groups of creatures. As a result, the Quaggled Mireclops — essentially a clump of swampy soil suspended on three rootlike legs, with a circular, lid-like mouth on top of its body hiding an enormous pink-purple tongue and with a literal piece of fruit for a head — is especially jarring in is extremely alien weirdness.
- Planimal: It brings to mind the Creeping Chrysanthemum, as a combination between a fruit-ish head and a earth body.
- Puppeteer Parasite: In the Piklopedia it's theorized that the fruit-like head might be its own being living off nutrients leeched from the Mireclops.
- Rent-a-Zilla: Without question one of the largest creature in any Pikmin game, with its only competition being the Berserk Leech Hydroe.
- Spider Tank: It has three huge legs attached to a flat cylinder of a body.
- Swamps Are Evil: It lives in an area of marshy, waterlogged mud it is constantly churning up, and it is a swamp all by itself.
- Walking Wasteland: The Piklopedia mentions that it absorbs so much nutrients through it legs that puncturing it would cause an improvement to the whole area's immediate ecosystem, and the immediate area around it is a lifeless bog.
- The Family That Slays Together: The parent and its children work together when hunting their preys. Olimar is notably very impressed with the teamwork they display when going on a family hunt.
- Mama Bear: The parent Cottonade doesn't like one bit the Pikmin messing up with their young.
- Mugging the Monster: When Olimar arrives on the boss arena, several yellow Pikmin are seen messing with a puffy cotton-like creature... which turns out to be a part of the Electric Cottonade's youngs, which promptly attacks them.
- Ridiculously Cute Critter: Sure they are enemies, but the children Cottonades are all puffy and fluffy and look overall very cute.
- Shock and Awe: Its cotton fur seems to be charged with electricity, and can attack with both electric balls and lightning bolts.
- Vacuum Mouth: With which it tries to vacuum Pikmin.
Berserk Leech Hydroe / Leech Hydroe
Hydridae phytohabitans (Hydroe family)
- Ambiguously Related: The Leech Hydroe resembles the "Wraith" family of unclassified creatures, being an transparent Blob Monster with an extroadinary power (in its case, a parasite strong enough to mutate a gigantic plant). However, it has a more defined shape and a specific family, and since the setting of Hey! Pikmin isn't PNF-404, it has no clear ties to the Waterwraith or Plasm Wraith.
- Attack Its Weak Point: It only loses health when attacked on its main head. Sometimes other parts of the body, such as the glowing spots on the bottom of its feet, need to be attacked to make the head vulnerable.
- Background Boss: The first two phases keep it behind Olimar and the Pikmin, with only its main head and legs on the same plane as him. The flying form is usually in the background, but occassionally flies onto the same plane where its body can be hit.
- Botanical Abomination: It's one of the largest and strongest creatures in the Pikmin series with a very unnatural origin, being created when a parasite controls a normal plant while super-powered by a Hotocatian energy converter. The result is a plant-dragon that lacks the tool usage of the Titan Dweevil and the morphing of the Plasm Wraith, but has more brute strength than either of them.
- Cutscene Boss: The Leech Hydroe itself isn't fought; once its plant form is destroyed, it attemps to chase after Olimar, only to trip and dislodge the Sparklium Converter from its body, reverting it back into its docile form which then runs off.
- Final Boss: Of Hey! Pikmin. It holds the Sparklium Converter, which Olimar needs to power his ship so he can return home.
- Left Stuck After Attack: In the first phase of the fight, the Berserk Leech Hydroe gets its head stuck in the dirt after attacking, leaving it open for a few seconds. It wises up for the second phase (where it doesn't bite) and the third phase (where it snaps downwards instead of slamming into the ground).
- Man-Eating Plant: Its main head mostly attacks by trying to bite at Olimar and the Pikmin,
- Our Dragons Are Different: The Berserk Leech Hydroe is the Pikmin universe's equivalent of a hydra, being a three-headed, four-legged monster than can fly and uses a Breath Weapon. However, it's a plant controlled by a parasite instead of a normal creature.
- Planimal: Downplayed: it appears to be a sentient, walking plant, but that's only because it's being controlled by the Leech Hydroe, and Olimar's log states that the species is usually harmless.
- Poisonous Person: Its heads spit out globs of poison, and it can shoot a poisonous laser while flying. Unfortunately for Olimar, he only has Red Pikmin to use in the fight, as White Pikmin don't exist in Hey! Pikmin.
- Puppeteer Parasite: Normally, the Leech Hydroe can only drain nutrients from plants and animals. When empowered by the Sparklium Converter, it can go a step further and completely control and modify a simple plant into a dragon-like monster.
- Sequential Boss: The Berserk Leech Hydroe has three attack phases. Its first health bar consists of two of them: first, it stays rooted and attacks by biting and spitting poison, and after half-health it gets up on its legs and starts stomping around. After seemingly dying, it loses its two smaller heads and sprouts wings for its second health bar.
- This Was His True Form: The real critter behind the Berserk Leech Hydroe is a timid parasite blob that's only slightly larger than Olimar once it loses the Sparklium Converter.
- Victory Fakeout: Once its first health bar is deleted, the Berserk Leech Hydroe falls over and most of its body starts wilting, including its two smaller heads. The main head is still alive, however, and takes off on new wings for its final form.
- Visual Pun: The Leech Hydroe is a hydra (the real-life invertebrae) that parasitically controls a hydra (the mythical beast).
- Color-Coded for Your Convenience: Their color — or in the case of the Queen Candypop Buds, the current color of their spots — determines what kind of Pikmin you'll get out of them.
Lapis Lazuli Candypop BudFlora colbaltium
An important species of flower with a mysterious connection to the Pikmin. Throwing in Pikmin of any color will convert those Pikmin into Blue Pikmin. If you're lacking the Blues needed to navigate water hazards, these can be a lifesaver. Note that each flower can only convert 5 Pikmin before wilting away, 50 in the first game.
- Color-Coded for Your Convenience: Blue, like the Pikmin they produce.
- Nerf: From the second game onwards, all Candypop Buds can only convert five Pikmin. This was likely done to avoid stocking up on well over 100 Purple and White Pikmin in little time, since they are intended to be rarer.
Crimson Candypop BudFlora rufusia
If you lack Red Pikmin, these are the flowers for you. Like all Candypop Buds, they'll convert one Pikmin type into another.
- Color-Coded for Your Convenience: Red, like the Pikmin they produce.
- Fire-Breathing Diner: According to Louie's cooking notes, this is the result of attempting to eat one of these.
- Nerf: From the first to second games, the number of Pikmin they could convert went down from 50 to 5.
Golden Candypop BudFlora aurumia
Though the name makes it sound more important than other Candypop Buds, these are just the Yellow Pikmin's answer to the previous two Candypop Buds.
- Color-Coded for Your Convenience: Yellow, like the Pikmin they produce.
- Masochist's Meal: Their juices can erode holes in frying pans.Louie's Notes: Eating it would be unwise.
- Nerf: Went from converting 50 Pikmin to only 5 between the first two games, and these can only be found in one cave.
Violet Candypop BudFlora puniceus
These rare flowers are the only way to acquire Purple Pikmin, so you should always try to use them when you see them (at least until you hit 100 Purple Pikmin). They can first be found in Emergence Cave but show up in several other caverns.
- Color-Coded for Your Convenience: Purple, like the Pikmin they produce.
Ivory Candypop BudFlora niveus
Like the Violet Candypop Bud, these flowers are quite important. As your only source of White Pikmin, you'll not want to pass these up. First found, fittingly, in the White Flower Garden.
- Color-Coded for Your Convenience: Technically, a lack of color. Or an abundance of all colors, depending on how you look at it. They're white.
Queen Candypop BudFlora regina
This Candypop Bud is unique compared to the other five. It will cycle between red, blue, and yellow, and can only accept one Pikmin before wilting. However, it will produce up to nine Pikmin of the color it was when it took in the Pikmin, allowing you to multiply your troops up.
- Chuck Cunningham Syndrome: The only Candypop Bud to not make a return in Pikmin 3. Given how Pikmin 3 removed caves, so that Onions are always accessible, their purpose in increasing the field Pikmin count was made a bit redundant.
- Color-Coded for Your Convenience: Their spots flicker between the primary colors. The colors of these spots at the time a Pikmin is thrown in them determines the color of the Pikmin produced.
Slate Candypop BudScientific Name Unknown
As Pikmin 3 introduced two new Pikmin types, it also introduced two new Candypop Buds for conversion into those new Pikmin. These gray flowers produce Rock Pikmin.
- Color-Coded for Your Convenience: Gray, like the Rock Pikmin.
- No Name Given: They're simply labeled as "Candypop Bud" in-game like the other varieties, and their full name is only given in the Japanese guidebook.
Alizarin Candypop BudScientific Name Unknown
As Pikmin 3 introduced two new Pikmin types, it also introduced two new Candypop Buds for conversion into those new Pikmin. These pink flowers produce Winged Pikmin.
Pellet PosyAmplus nutrio
A flower-like lifeform that has muscle fibers in its stem, making it part animal as well. Pellet Posies have the unique ability to crystallize nectar and turn it into pellets. It is a keystone species since so many creatures, Pikmin included, rely on these pellets.
- Colour-Coded for Your Convenience: Pellets are color-matched to the Pikmin types you have unlocked at any given moment, indicating which kind of seeds they'll produce the most of.
- Planimal: In the lore and Olimar's notes (it doesn't appear in the gameplay) they turn out to be a kind of planimals that lean very heavily towards the plant side of things. They're more-or-less normal (by the standards of the franchise, at least ) flowers, but they have muscle fibers in their stems.
A useful plant that grows in certain regions. It produces berries, which you can harvest for sprays. Note that Ravenous Whiskerpillars are attracted to these plants and may eat the berries before you can get them. It is also later attacked by a fungus which your Pikmin can beat back to get the Spiderwort growing again.
- Fantastic Fruits and Vegetables: The berries come in two varieties, spicy red stimulants and bitter purple supressants.
- Power-Up: Of the "enhanced abilities" kind. The red berries can be used to create Ultra-Spicy Spray, which captains can use to power up all the Pikmin in their squad. Powered-up Pikmin will start glowing, and will become become both faster and stronger than regular Pikmin, completing tasks quicker and dealing more damage to enemies. In Pikmin 3, they will also be instantly upgraded to Flower Pikmin.
- Super Mode: What Ultra-Spicy Nectar allows you to unlock for your Pikmin: when you use it, they will temporarily become much faster and stronger than they normally are.
- Taken for Granite: The purple berries can be used to temporarily petrify enemies.
A glowing mushroom found in cavernous areas. Its glow is caused by Hocotatium 111 reaching critical mass.
- Fantastic Light Source: Especially in Pikmin 3, their glow serves as the chief source of illumination in dark caves.
- Fungus Humongous: Compared to our coin-sized protagonists, anyway. By human standards, they're not especially big.
- Glowing Flora: Bioluminescent mushrooms whose blue — and later pink — glow is caused by the breakdown of Hocotatium 111 in their tissues. They become particularly important in the fight against the Vehemoth Phosbat and its brood: as these creatures are actively hurt by the light, the illuminated patches the Glowcaps create provide safe areas where the creatures will not pursue.
- Palette Swap: In Pikmin 3, they come in two varieties: the one from the previous games which glows cyan and a new one which glows pink. There is no practical difference between the two, save for providing some variety in the scenery.
- Scenery as You Go: In Pikmin 3, they now serve a practical purpose; they start out embedded in the ground, but sprout when you walk near them, which provides light sources. This is critical for fighting the Vehemoth Phosbat, which can't enter brightly-lit areas.
Classified as a kind of "plant", in reality they are LEDs. They remind Olimar of the streetlamps back on Hocotate.
- Glowing Flora: Subverted. They're classified as a plant in the in-game Pikipedia like all other vegetable scenery of importance, Olimar gives them a scientific name and Louie tests them for edibility, same as they do for all other organisms they find... except that they're actually just LEDs half-buried in the ground, which Olimar and Louie have mistaken for light-emitting plants.
A patch of clovers. There is an extremely rare 4-leaf clover as a treasure.
- Four-Leaf Clover: Not in the foliage, but one of the treasures is one of these. Naturally, it's hidden on a floor with a lot of regular clover.
- Side-Effects Include...: Louie advises against eating this plant, as doing so "may result in nausea, headache, fever, fatigue, chest pains, paralysis, loss of bone density, moodiness, feral rage, sauciness, dilly-dallying, strokes of brilliance, and untimely doom".
Plants that have red flowers. Apparently the red coloration is a recent development; normally, they're supposed to be blue. Brushing up against a dead patch does not count towards the Piklopedia.
A Dandelion plant. They practically tower over the Captains. While incredibly common in the real world, in this game, they're only found in two overworld locations and a single cave, making it easy to miss.
Seeding DandelionTaraxacum ventulus
A Dandelion that has been pollinated and now has a batch of seeds ready to be blown off by the wind. They're only found in the Perplexing Pool, and only in two places.
- Artistic License Biology: The regular Dandelion is classified as Taraxacum officinale (the actual scientific name of real-life dandelions), while Seeding Dandelions are classified as a different species, Taraxacum ventulus. Biologically, this makes no sense — all that's changed is that the flower has gone to fruit, but it's still be same exact plant.
- Scenery Porn: Yes, running into the plant will cause it to shake some seeds loose.
A Horsetail plant. It propagates via spores.
A stem of dead grass with a plume on the end. It looks pretty.
A patch of yellow flowers. They are often found with the closely related but much deadlier Creeping Chrysanthemum. But it can be told apart by having leaves instead of eyes in the flowers.
A fern that is found in watery areas. Like other ferns, it spreads spores to propagate itself.
The shoot of an unknown plant, possibly an immature tree. They are the tallest plants that you can interact with.
- Super Smash Bros.