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Awesome / Pikmin

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  • Admit it. The Pikmin learning how to take care of themselves and then proceeding to attack a Bulborb at night was awesome!
  • Finally getting revenge on the Waterwraith. Both awesome and hilarious.
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  • Louie's notes. While Olimar sees the native creatures as deadly wild beasts and terrifying monsters, Louie sees them as lunch.
  • Whenever you kill a Spotty Bulbear and its babies. Bonus if you don't use the Ultra Bitter-Spray, and/or fight it with only the captains.
  • The YouTube user Himajin's 'Perfect Pikmin' run of the first game deserves a special mention. Not only did he manage to beat the game in six days without hacking, a feat that was thought to be outright impossible, he did it all without losing a single Pikmin! It has to be seen to be believed.
  • Louie making it all the way to the bottom of the Dream Den was pretty cool of him, considering that the dream den is the hardest dungeon in the game and some of the passages to the next floor are blocked by stone.
  • The battle against the Scornet Maestro. Being a queen bee of sorts that commands a swarm of 100 minions, the fight plays off a lot like battling a bug version of a captain with its own Pikmin!
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  • Thanks to this little number during boss battles, the boss fights in Pikmin 3 can help you feel pretty awesome, especially versus the Quaggled Mireclops.
  • The final boss of 3. Tiny carrot-ant creatures. Up against a massive, eldritch blob that can alter its state of matter. And the carrot creatures win. Sort of. As revealed near the end, the Plasm Wraith is alive and fully regenerated, but at least the Koppaites got Olimar away from it. Still, talk about Punching Out Cthulhu!
  • The Vehemoth Phosbat boss fight is pretty epic, too. Using Yellow Pikmin to power up lightbulbs to weaken the boss is pretty cool. Having them start up a car battery to light up the entire room is incredible badass! And to top it off, the fight ends with Captain Charlie lifting open the beast's mouth to exit it, not a scratch on him.
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  • The fight with the Sandbelching Meerslug is right out of the Tremors films, right down to the tried-and-true tactic to Feed It a Bomb.
  • From the short films, the sheer size of the operation Olimar has set up in "Occupational Hazard" is awesome if only for its raw coordination. At least a thousand Pikmin swarming over a long abandoned construction site, scouring it of anything Olimar and the ship deem valuable, is a sight to behold.
    • Including all sorts of complicated maneuvers that they're performing with only minimal instruction like using a seesaw to jump up and down from the top of a digger.
    • A few of the Pikmin accidentally bump into a blowhog. The yellows and blues run for it, while the one red stands its ground and, with the help of another red, jumps on it and steers it into a mud puddle, rendering it harmless. Even though Red Pikmin have the obvious advantage of being fireproof, it's still a pretty awesome scene.
      • Made even better by the implications that the Pikmin are learning to defend themselves with more advanced tactics than just swarming. They've managed to figure out individual strengths based on color and immunity, which, compared to Pikmin behavior before Olimar showed up, is a massive step forward.

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