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Nightmare Fuel / The Darkness

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Based on the Dark Horse's comic series with the same name, The Darkness tells the story of The Darkness, a creature 'old as time' that attached itself to a myriad of human hosts, giving them supernatural abilities such as Made of Iron and Healing Factor. However, it comes with a high cost. The power imbued upon the host will gradually increase their lust for power, and will destroy their own soul if they can't control The Darkness. Many had fallen for this curse, and now the current host for The Darkness is Jackie Estacado, a member of The Mafia that receives his 'gift' on his 21st birthday. Looks like things are going to get very, very ugly for Jackie.


The Darkness
  • The first time you hear The Darkness unexpectedly start talking to you in what, up to that point, seemed for all intents and purposes like a mob shooter game.
  • The one love of your life getting her head splattered onto the floor in front of you while The Darkness holds you helpless at the window to watch.
    • Even worse is the Darkness's declaration before the aforementioned scene, in which it essentially treats Jenny's death as a foregone conclusion even as you're still struggling to find your way to her:
      The Darkness: Too late, Jackie. Love DIES.
      The Darkness: "Aw... what did they do, Jackie? What did they do to Jenny?" evil giggle
  • Jackie Estacado in general. Despite being the hero of the comics and game, he is basically a Mook Horror Show towards those stupid enough to get in his way.
    • Let’s put it in simple terms: Jackie Estacado, with the powers of The Darkness, is basically Image Comics and Top Cow’s answer to Marvel’s Spiderman and Daredevil, along with DC’s Batman...without a no-killing rule. Think about that for a second....
    • Humans have a natural fear of serpentine creatures (snakes, eels) lurking in the dark corners of fhe world. Jackie is this fear personified.
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    • The idea of a mafia hitman has some Truth in Television from anyone who has knowledge on crime families will know how this is, but imagine if this was a superhero who both worked for the mob and had demonic powers. While Jackie is a more heroic example as stated before, mafia hitmen are a very nightmarish reality.
    • One of Jackie's loading-screen monologues in the second game he essentially says that his life is turning into a horror movie, and he's the monster.
  • The patchwork World War I soldiers in the Hell levels. The sad, stoic way most of them stood around, seeming to understand and accept their fates. Except for the few who had gone completely mad muttering insanities to themselves and you. It gets even worse when you think about how you'd probably need three or four soldiers from the actual war to have enough pieces left over to make just one of these guys.
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  • The German things in the Hell levels. Not quite human, not quite animal, not quite demon, just...not right.
  • Everything about the Hell levels is intended to be twisted only just far enough from normal, into Nightmare Fuel territory, to crawl right up your spine and into your hindbrain and sit there waiting for you to recognize something familiar, only to realize there is something horribly wrong with it.
    • The Hills section of the Hell levels in particular. Among other things, you have to deal with shots coming from seemingly nowhere, the seemingly endless advance of the German things. Oh, and the random flashes of lightning that randomly displace you, usually with three or four of the Germans right behind you. Add to this the endless mist that obscures everything beyond five yards or so.
    • The soldier who constantly recites poetry, shooting himself in the mouth... and it never works. It makes the feeling you can give them a Mercy Kill better.
    • All of the Hell levels were pretty bad, but the image of the starving horse as Famine is one of the worst.
      • The Horsemen of Apocalypse in Hell count. Pestilence is a bird-masked man tied to two flags making an X; if you approach him, he'll SCREECH out of the blue and harm you. Famine is a starving horse feeding on hearts. War is a gigantic war-cannon train.
  • Mike Patton voicing The Darkness being Crazy Is Cool and Nightmare Fuel at the same time. The fact that he did the performance without any post-processing makes it all the more eerie to imagine a person could actually sound like that.
    • "Stay away, Jackie..." "REMEMBER! PAST! Present. future.
    • His voice varies from a demonic claws-on-blackboard screech to satanic rumbling to a raspy whisper to thick tarlike bubbling, usually transitioning between one word and another in the same sentence and nothing he says isn't creepy in some way.
    • The Darkness also has a number of quotes that, mixed with Patton's voice, make's it sound absolutely menacing.
    "All men are cattle..."
    "Give in to the fear."
    "The light grows dim."
  • Richard "Raz, Daggett, and Zim" Horvitz sounds creepy as hell as the Berserker Darkling.

The Darkness 2

  • In the second game, you have to painfully pull yourself out of an Iron Maiden. The sounds Jackie makes... Oh, God.
  • The descriptions of some of the artifacts Jackie can find in the second game by Johnny Powell are descriptions of nightmare fuel occurring in the past, thanks to the Darkness, the Angelus, and the Brotherhood. Two of the worst are saved for tortures subjected on a Darkness host by the Brotherhood, including an iron strip that pierced the host's tongue and snapped his jaw.
    Johnny: The Brotherhood had raised him as one of their own! So imagine, if you will, the only family you've ever had, subjecting you to merciless and unrelenting torture, and they won't even tell you why! ... The hell of it is, this was only the first of Twelve Tortures. The Darkness didn't manifest itself until the fourth. Which means the Brotherhood weren't even sure that they had the right guy! And that fact didn't even slow them down! These are bad, bad people Jackie. And they have it in them to be a whole lot worse!
    • For reference, the artifact that Johnny talks about in the above quote, the Blinding Sun, is basically a pear of anguish, a real life torture device.
  • The Angelus has a few moments in the relic backstories, too.
    • Roanoke's Bane: When the Darkness first came to America via one of the settlers at Roanoke, the Angelus possessed a Croatoan maiden and killed everyone there during the night - and still failed to kill the Darkness's host, who was away getting supplies. When Darkness and host had returned, the Angelus had already gone, leaving the village defenseless against the Darkness.
    • Ashes of the Unnamed: When the Brotherhood first managed to capture the Darkness in the Siphon, it returned the favor by turning them into what they are now. However, one of the brothers couldn't be turned, and chose to act against the Brotherhood by freeing the Darkness. This pissed off the Angelus so much that it absolutely destroyed him, body and soul.
    • Prism of the Brothers: The artifact that the Brotherhood supposedly used to capture the Angelus. However, when Jackie shows it to Johnny in the present day, he can't sense anything in it. So where is the Angelus now? By the end of the game, Jackie finds out - the hard way.
  • Mike Patton returns to voice the Darkness and as before, gives an absolutely sinister performance.
    • The Darkness sounds more warped and bloodthirsty than before: having been suppressed by Jackie for two years since the first game, it's grown more viciously insane and is desperate to remain in control.
    • When Jackie finally unleashs it during the restaurant attack, it rejoices and sounds utterly deranged:
    The Darkness: "At last, I FEEEEEED!!!!"
    • This quote when Jackie reawakens from his first vision in the asylum, as he wakes up to the demon heads brutally murdering a man screaming in terror:
    The Darkness: "You are the bringer of death."
  • The sheer brutality of the executions you can do on enemies, one of which includes the Darkness digging itself up someone's ass and ripping their whole intestines out that way.

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