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Nightmare Fuel / Kirby

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You know, for such a cute franchise, Kirby's villains are pretty messed up.
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Kirby is cute, his world is cute, so clearly it's all just a Sugar Bowl where nothing scary ever happens, right? But in the depths of space, many creepy things exist.

Who knew a place called Dream Land could be so nightmarish?

For the anime version, see the Kirby: Right Back at Ya! Nightmare Fuel page.

In accordance with Spoiler Policy, Nightmare Fuel pages are Spoilers Off. All spoilers are unmarked.


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    General 
  • The final bosses of the Kirby series tend to be really creepy: it's appropriate that a series that started in Dream Land would have nightmarish villains.
  • Scarfy is a cutesy flying creature that resembles a floating cat head, until players turn their backs to it, try to eat it, or get too close to it, at which point it shows a demented mouth and a single eye and tries to eat them. If not killed soon, it explodes. It gets worse in Kirby 64: The Crystal Shards and Kirby's Return to Dream Land. In the former, they serve as an alternate skin for Mumbies and their transformed state comes close to Uncanny Valley here. In the latter, pink Scarfies are introduced and act similar to Phantos when collecting keys, sometimes forming groups, and they do this all the time in Extra Mode.
  • Speaking of Mumbies, let's talk about those, shall we? Floating, mummified heads with a single, glowing eye that chase Kirby should he ever turn his back, essentially acting as the Kirby franchise's equivalent to Boos. And then the anime had to give it More Teeth than the Osmond Family...
  • Club Nintendo (the German version) had a special Kirby comic, wherein Kirby (and likely Dedede/"Nick") is a detective; it starts off with a human woman named Annett giving him a case. At one point he, Dedede, and Bluefish investigate an old castle; they sit down at a table expecting to be served dinner, but instead the lights go out. When they come back on, they've been joined by Annett's corpse.
  • One chapter of the Kirby Super Star manga had Kirby's helpers theorizing how his species reproduces, with frightening results:
    • One theorizes binary fission (as seen in bacteria), which triggers an Imagine Spot of Kirby growing an extra body that tears itself off to become another Kirby.
    • One suggests that Kirby reproduces like a seed pod, with an image of Kirby's body splitting open and releasing several tiny Kirbys.
    • One believes it's the old-fashioned way, with a female. The helpers' idea of a "female Kirby" has six gigantic breasts.
  • Kirby is a Sugar Bowl of happiness, but the occasional Sugar Apocalypse's being "occasional" doesn't diminish the fact that Dedede is a king who never does a whole lot, there's a race of eyeballs trying to take whatever happiness there is in the galaxy, Kirby's eating everything that walks and maybe even doesn't, there's a race of mice who steal things, and there's no police force to stop them.
  • 6 final bosses that aren't Dark Matter have a second form where Kirby fights their soul, including Drawcia, Marx, Magolor, Queen Sectonia, Star Dream, and Void Termina. These bosses often share attack patterns, many of which cover the entire screen in projectiles.
  • A sketch by Dream Science Laboratory depicts a theoretical skeleton for Kirby, which is as unsettling as it sounds. It isn't at all canon (as the art book isn't licensed by Nintendo or HAL and a vertebrate skeletal structure also conflicts with Kirby's ability to contort his body), but it does raise questions about Kirby's biology.
  • Note that nearly all of the games with ESRB ratings in North America are rated E (for Everyone); not even E10+ after the rating was introduced (although Star Allies does use it), just E (or KA (Kids to Adults) before it was rebranded as E). Meaning a kid could get this game or a parent could buy it for them, and be totally caught off-guard when all the creepy elements start kicking in.
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    Dream Land Series (1, 2, 3, and Crystal Shards) 

Kirby's Dream Land

  • Kirby's Dream Land features Mt. DeDeDe as the final level, where shortened versions of the levels are found as part of a Boss Rush before you go against King Dedede. At the end of each shortened level, there's a clone of Kirby doing its own thing (typically pacing back and forth in some manner) and a Gordo blocking access to the door to refight their respective boss. In order to move onward, the player must walk into the clone, causing it to pop and destroy all the enemies in the room, including the Gordo. While it's possible to spare the clone and use your invulnerability period after getting hit to get past the Gordo, you're still risking yourself getting hurt and possibly an instant death.
  • Some of the early commercials were rather... weird. The original Japanese commercial for Kirby's Dream Land can count as this. It starts out fairly innocent with a kid singing what would become the intro theme to Kirby's Adventure and drawing a somewhat Off-Model Kirby on a wall and upon finishing, he says roughly that "he'll suck up anything!" Cue Kirby coming to life and popping out of the wall, proceeding to suck the kid up and spit him out into the depths of space where he shortly crash-lands onto a star. The camera zooms in onto the kid with them being stuck halfway through said star, flailing around and trying to escape as he yells out Kirby's name. While it's likely meant for comedy, it still can come out as something pretty horrifying to see Kirby basically kill a child who drew him, and this is one of the first commercials for the series, if not the very first! This tweet on No Context Kirby highlights the specific moment, although you can watch the entire commercial here.
  • The American Kirby's Dream Land commercial is also this. It starts out tame with a comparison between "Dashing Super Guy" and Kirby, who shortly then inhales him. When he's spat out, he looks like something that wouldn't be out of place in Madballs. The end of the commercial also shows Kirby with teeth (something which he lacks in his later appearances) chomping the screen as the narrator says that he "packs a mean bite."

Kirby's Dream Land 2

  • Kirby's Dream Land 2 features Dark Matter, the black eye that possesses things. He possesses Dedede as the fake final boss. If players don't get the good ending, Dark Matter is only shown as a silhouette and listed as "!?", while Kine looks to the sky knowing something isn't right.
    • When fighting Dark Matter, he first appears as a swordsman, shooting energy swords and an orb. After defeating him, he turns into his eye form and attacks with black lightning from his pupil. If not killed quickly, Kirby will begin taking continuous damage, meaning he's burning from atmospheric re-entry.
    • Dark Matter's swordsman/samurai form is notable in its reappearances in that it usually has some sort of new effect. The "Kirby Quest" subgame in Kirby Mass Attack has it pulsating with blue lightning while its clone in Kirby Planet Robobot not only has darkness literally emanating from it but can change the color of its sword depending on the attack. Sometimes it turns black, sometimes it turns rainbow...
    • Planet Robobot also adds another eerie aspect to Dark Matter. Star Dream, a clockwork star built/re-purposed by the HWC, was pushed to its limits trying to analyze a sample of Dark Matter Blade. The game also notes that, in spite of managing a clone, it could only partially analyze its data. That's right: a computer comparable to Nova, which can reach through space and time as implied with Susie and confirmed with Galacta Knight, yet it can't figure out exactly what these aliens are.
    • Not to mention that even if the clone was still flawed, only able to become its swordsman form and only lightly tap into its true power in its Turns Red phase, the pause description for the battle also notes that it hasn't reached its true form yet. So even if Star Dream could only partially analyze Dark Matter's data, it would manage to progressively develop itself more until it completes its own data. If Meta Knight hadn't defeated it as quickly as he did, the Dark Matter would rise again.
  • The possessed King Dedede can be somewhat bizarre, if not downright unsettling - as he seems to be battling normally while sleepwalking. Not to mention his Turns Red phases, where his attacks are much faster, and even more explosive; to the point where he spews out a sphere of...something, which explodes into gigantic stars.
  • There's an enemy debuting in this game called Propeller (Bomb). In both Dream Land 2 and 3, it's not a threat without animal friends, it becomes a Phanto-level menace when approached with one. Likewise, in 64, if you have a copy ability, it'll try to attack you and in Planet Robobot and Star Allies, they'll just try to always attack you.

Kirby's Dream Land 3

  • The false/bad ending of Kirby's Dream Land 3 concludes with an upward camera pan to a far bigger, more ominous silhouette hovering in the sky only listed as "?", which then opens its single red eye to glare directly at you, the player as well as Kirby and Gooey below, waking up realizing Kirby had temporarily stopped him. It turns out that this time, Kirby doesn't only fight Dark Matter, but also fights 0 (Zero), who is a large white sphere who attacks by summoning mini-Dark Matters, and cutting slashes across its surface and shooting blood. After depleting his health bar the first time, his eye rips itself out of the body in a fountain of blood and begins chasing Kirby.
    • The original 0 may in fact be even worse than 02 (see below). Seriously, the thing shoots its own blood at Kirby. Thankfully, Kirby's Dream Land 3 has so many Nintendo Hard memory games and Guide Dang It! moments that most children won't even see 0 until they're older.
    • Zero's own theme can also be considered this. While it is easily considered fantastic, the manic, fast pace of it can make the battle feel quite nerve-wracking, and combined with the surreality of it all, with Zero's appearance, blood-based attacks and his eye bursting out from his body, it almost all seems schizophrenic.
    • Another creepy aspect of Zero is just how little we know about it: Except for its status as Dark Matter's leader, and the core of the Dark Matter clouds it commands, nothing about it is explained and it just seems to come out of nowhere. The closest thing to hints as to its true nature that we get is that it can be harmed by the Heart Rod/Love Love Stick and that it bears name and appearance similarities to the absolute true form of Void Termina.
  • Halfway through Whispy's boss battle in Kirby's Dream Land 3, his face turns demonic and he unroots himself from the ground, starting to take chase after you!
  • Possessed Dedede manages to be even worse in this game; he can now open his stomach, forming a mouth with part of his clothes becoming teeth. It's not just a mouth, however: at times, it is also an eye that shoots out blobs of darkness. This reappears in 64.

Kirby 64: The Crystal Shards

  • Adeleine's facial expression the moment she is shown to be possessed by the Dark Matter in the cutscene "Art Attack".
    • Before that, the Waddle Dee present in this game transforms into a Waddle Doo when possessed. That means Dark Matter somehow had to merge Waddle Dee's eyes into one huge eye. And he doesn't even get the Beam ability.
    • Unlike the previous two Kirby games, where Dark Matter's possessions were implied/off-screen, each of Kirby's friends are explicitly shown getting possessed in cutscenes. Of particular note is King Dedede who can be seen struggling before going limp as the cloud takes control.
  • Kirby 64 features 02 (Zero Two), who is the reincarnation of 0, and mimics the bleeding out of his eye, and the floating white eye design, only he is an angel now. Not to mention that, after destroying his halo, his green cactus-like "tail" with thorns around it that "bleeds" poisonous gas will extend from below him, giving you an opening to shoot it. Also, although he now shoots explosive lasers at you instead of blood, his concept art still shows his eye bleeding. The platforms in his stage are made out of hexagonal, cell-like structures. And the place where you fight him is a dark red vortex reminiscent of Giygas with inexplicable swirling bar codes in the background. Also, the official strategy guide refuses to mention the final battle (even going so far as to call 02 "a friendly inhabitant of Shiver Star" in the Enemy Info Cards section), leaving players who just got all 100 Crystal Shards desperately shooting at 02's eye and wondering why the hell its health meter isn't going down, until finally being blown to pieces...
    • And, for those thinking they can cover their losses and end the game, they are unable to quit the game during the battle with 02 without turning off the console. The Pause Screen reads off one single line:
      Pause Screen: "Tough it out!"
    • Speaking of 02, try beating the boss rush without getting damaged at all. If you manage to succeed that feat, you get treated to a perfect screen, in which Kirby becomes a bizarre amalgamation of all of the bosses, which is strangely disturbing. In addition, Kirby seems oddly content about being this weird combination of them all...
  • Shiver Star. At first, the levels make it look like a cheery winter-themed planet, but then comes a factory stage featuring evil machines with demented smiles, enemies from ''Kirby's Dream Land 3'' in containment capsules, and one segment where Burnis, a giant phoenix miniboss, is fought in a lava pit.
  • Ripple Star's second stage had a very scary theme, to the point it's not even found on the official soundtrack! Here it is, for those curious.
    • In the game's sound test, Kirby appears, wearing headphones, and will dance and make faces based on the song. For example, if you play the boss battle music, he gets an intense look on his face. If you play this track, he gets a terrified look on his face, and it's really quite disturbing, especially combined with the music. It's the only track where he makes that face.
    • There is one other track he makes that terrified expression; the music for the bad ending. And who can blame him, really?
  • The "death" sequence as Kirby. The scenery fades to black and Kirby stumbles around, then falls down... and during this, a loud, slow version of the regular Kirby death music appears out of nowhere. Losing the Boss Rush is worse: there's something terrible about a red-tinted screen showing Kirby and his allies looking depressed.
    It's hopeless...
  • The bad ending, which is made incredibly creepy by the last couple of notes that play near the end as the Fairy Queen turns to look at Ribbon with a demented, evil expressionor alternatively at the player, as if to mock them for not getting the 100% completion.
  • The final Ripple Star level before the boss has good music, but that final room with the N-Zs in it has that ominous dark cloud where the ceiling should be. Kind of eerie, thinking Kirby's right beneath Miracle Matter himself at the moment.
    • Speaking of Ripple Star, remember the beginning of stage 2? Remember how the sky looked like it was nighttime, despite occasionally seeing blue? It's not nighttime. It's Dark Matter blocking out the sky almost entirely.
    • Miracle Matter himself is a Sinister Geometry (a 20-sided die, to be exact) with red eyes on each side. He shapeshifts into different forms to launch one of the 7 powers' attacks, and as you beat it little-by-little, he'll lose his eyes one by one. The background of his battle arena is also very eerie and confusing.

     Kirby Super Star/Ultra 

Both games

  • A Gator attacks Kirby by taking several bites out of Kirby's face, taking away a third of Kirby's health, and when the Gator finishes his attack, Kirby doesn't get knocked to the side like with most attacks, he lies there for a second, eyes closed, not even moving.
  • The minigame "Revenge of Meta Knight", in which Meta Knight attempts to take over Dream Land. After defeating Meta Knight, you have a time limit to get off the ship while Meta Knight is chasing you, flying into a huge rage as he angrily hurls big electric sparks and sword beams at you. He enters this segment by shouting "YOU'LL NEVER ESCAPE!" ("I won't let you escape!" in the remake) as he spreads his wings and bears down on you with everything he's got left.
  • The subgame "Milky Way Wishes" features the final boss: Marx, who is at first a cute guy bouncing on a ball. Once Kirby awakes Nova to wish for the Sun and Moon to stop fighting, Marx knocks Kirby out of the way and wishes to rule Popstar, causing him to transform into a demonic jester bat.
    • Speaking of Marx, the cutscene that shows it is also fairly disturbing. First off, in the original Super Star, it has no music, instead opting for nothing but the void of space and the noise of a siren that presumably Nova is making.note  Second, the fact that Marx appears right out of nowhere to shove Kirby out of the way so he can make his wish to Nova may be a bit of a Jump Scare to some people, and third, the fact that he just literally leaves Kirby to die alone in the freezing atmosphere of space. Sure, the stars Kirby has collected form the Starship for him to use to defeat Nova and fight Marx one on one, but if that didn't happen, Kirby would have presumably froze in space to a cold and bitter death and Dream Land would have been taken over by Marx! See the cutscene for yourself here.
    • Marx then gets his taste of what he had done to Kirby in the ending cutscene where he crashes into Nova who promptly explodes. Just like what he did with Kirby, he was stuck floating in space but unlike with Kirby who got the starship, he's left there without any indication that he made it to Popstar note . While in Ultra, he does in fact use some of Nova's parts to become his soul form as the final boss of the True Arena, it's officially regarded not to be canon.
      • The way how both Kirby and Marx are just left out in space is eerily similar to the Japanese Kirby's Dream Land commercial listed above as Kirby, Marx and the kid get stuck in space, but while Kirby manages to escape the darkness of space, both Marx and the kid get no indication that they were freed from their fate.
    • And if you corrupt the battle against Marx... (You can find the battle halfway through the video.)
    • One of the first form's attacks has Marx split in half and open a strange black hole like gate in-between the halves. While Kirby can run away from it if he's far enough, what happens if he is drawn in? He's briefly sent to a world made out of pain, where he takes a third of his health in damage before Marx spits him back out. Ouch.
  • In the original SNES version of the game, the opening cutscene to Gourmet Race probably made many kids wet themselves when Dedede tauntingly looms over Kirby from Kirby's point of view after he's exhausted from flying up the mountain. The way he appears much bigger than normal and partially in-shadow with a creepy smirk on his face — combined with a scary musical sting as he appears — gives the impression he's about to eat you or worse.
  • Speaking of Gourmet Race, if you happen to lose the minigame, you're treated to a black screen where King Dedede is pinching Kirby's cheek — or bonking Kirby's head repeatedly with his hammer in Ultra. It doesn't seem bad, except for two things. First off, Kirby's face in the original looks a little creepy, and then there's the music, which is just downright depressing.
    • This is also played if you lose in any of the Arenas, with Kirby — or whichever Helper you've chosen in Helper to Hero — shown knocked unconscious, making it all the more eerie.
  • Just like the American Kirby commercials for Dream Land 1 and 2, the original Super Star has its own disturbing commercial. It starts out with somebody being rushed into the emergency room inside a hospital as a doctor labels their condition as "Too Much Kirby" promptly before zooming out on the poor person being inflated and colored pink, not unlike Violet Beauregarde's fate in Charlie and the Chocolate Factory. After some gameplay footage, he's rolled into an observation room where multiple other victims are also there, and just to make things worse, the stinger has a nurse popping one of the victims with a pin saying "NEXT!" before laughing maniacally as the kid in the background deflates like a balloon while screaming.
  • Even just deleting your save in Super Star can be quite unsettling. To start, the file menu has no music, and starting a tradition throughout Kirby games, the game asks you thrice if you really want to delete your save. The first time, the text is pink and says "File delete?", the second it says in hot pink "Delete OK?", and the third it settles on being pure red and says "Are you sure?". And when you do delete it, a second of silence passes by... then the Kirby at the bottom of the save suddenly disappears, the death music playing in the background. In a way, the game treats deleting a save as a way to die in the game.

Ultra exclusive

  • Super Star Ultra has Masked Dedede at the end of "Revenge of the King", where Dedede goes crazy and sets out for revenge against Kirby for his previous defeats; culminating in attacking him while wearing a metal mask and wielding a upgraded hammer that has various weapons built into it. How can you tell he's snapped? Well, even before the fight, he's sending Mini-Boss after Mini-Boss after Mini-Boss after Mini-Boss in an absolute panic. When he runs out of minibosses, he sends a poor defenseless Waddle Dee after you out of sheer desperationnote , after which he suddenly becomes eerily calm. When he begins the fight proper, his equipment is faulty and keeps giving him electric shocks... and he shrugs them off like they're nothing. Also, rocket launchers, a flamethrower, and even the arena itself is electrified — he really means to finish Kirby this time. It's distressing to see a normally Affably Evil villain use such drastic measures.
  • Oh, and Dedede's not the only terrifying part of Revenge of the King; all the enemies are given different sprites. Scarfy is replaced with Anglep, who is a grinning Granny Smith apple when happy, but a laughing red apple corpse-face with empty eye sockets when angry.
  • Kabula's surprise appearance in Revenge of the King. Kirby flies to Mt. DeDeDe as exploding cannonballs start flying nearby Kirby and the warp star taking him there. Sure enough, one of them lands on the warp star, destroying it as Kirby falls down to the ground from the sky. Had it not been for the three stars that Kirby collected from the prior bosses to form the Starship, Kirby would have been a goner!
  • Galacta Knight, without a doubt. He is a badass, like Meta Knight, but Nova's description of him said he "was sealed away for fear his power was too great"; he's a godlike being, who, upon defeat, flies around as if having a seizure before blowing up and having his wings ripped off.
  • From "The True Arena", there's the rest area for the Final Four. As if the dead trees and the menacing coliseum in the background — set against an overcast sky with lightning and thick fog — and the window displaying the next boss rendered in a sinister black and crimson against a snarling stone gargoyle face weren't freaky enough, the music could probably be described, actually fittingly, as the "Ruins of Alph radio signal cranked Up to Eleven". It must be heard to be believed.
  • Music has been added to a few cutscenes that lacked it in the game, such as when Kirby summoned Nova, only for Marx to promptly steal his wish. The music for this cutscene note , dubbed "Marx's Ambition" by the official CD, has three parts (four if you count Nova being summoned as that would technically be the first part of it). The first part emphasizes on his malevolent plan and how he managed to trick Kirby into getting his wish, complete with a Scare Chord as he becomes his boss self and just before it moves onto the second part, which in question is a lot more depressing as Kirby floats helplessly in space until the Starship is formed, starting the third part as it becomes a lot more epic, telling you to "stop Marx's mad plan" (as the game quotes in the pause menu) before he goes too far.
  • Did you think Marx from Kirby Super Star was bad? It turns out that he isn't as nightmareish as Ultra's final boss: Marx Soul, who is an updated version of Marx, looks more demented and insane than regular Marx, and attacks in a similar attack pattern as Drawcia from Kirby: Canvas Curse (reusing her Paint Barrage and Big Bang attacks). He splits in half to use these attacks, and when you defeat him, he lets out a horrible, ear-bleeding scream as he splits in half, and each half explodes. Does it help that the place you fight him appears to be some sort of void while you stand on multi-colored hexagons?
    • Speaking of Marx Soul, the introductory video that plays before the fight, showing his creation after Kirby first defeated him is rather... unsettling. It begins with creepy music and a flashback to Marx being exploded with Nova in sepia. Then, we see Marx's limp, discoloured corpse floating in the debris before he absorbs some of Nova's pieces in order to transform into Marx Soul and fly off to seek Kirby. See it here at 0:05-0:43.
    • In the remake's sound test, check out the 347th sound effect... Or if you don't have the game, watch this video.

    Kirby Mass Attack 
  • The villain, Necrodeus (seen early in this trailer), is not just frightening in looks to the point that his design is much more fitting to a medieval Dark Fantasy instead of a Kirby series, but he nearly kills Kirby at the very beginning of the game while the latter is just having a nap in a field as part of a visit to the Popopo Islands, an archipelago in the south of Pop Star. Then, he wakes up to being zapped by Necrodeus's evil magic, which splits him into 10 completely defenseless smaller Kirbys — and shortly afterwards, Necrodeus actually proceeds to murder almost every Kirby, with only one managing to escape his massacre by following his (literal) star-shaped heart.
    • The game's goal is essentially that of survival: quoting NoA's twitter for this — "The new villain is so powerful that he almost wipes Kirby out of existence". During his boss fight, he can devour your Kirbys alive, with no chance of recovering them like in the regular game, meaning they don't turn into angels — they just stay dead for good (until the ending, that is).
  • In the Strato Patrol EOS sub-game, you fight Nightmare at the very end, and when you defeat him... his face stretches out, making him look incredibly creepy before he dies, just like in Nightmare in Dream Land.
  • Dying in this game is surprisingly brutal and disturbing compared to a typical Kirby game — usually, it results in Kirby being comically knocked out and falling offscreen to a fairly cheerful tune. In Mass Attack, however, if a Kirby is killed, he just dies: his body will lie there for a moment, and then turn into a spirit and begin to drift away. The cute little angel wings and being able to bring them back by dragging them down again do little to lessen the shock of seeing Kirby's lifeless and broken body for that brief moment. And that's assuming there are any remains in the first place — as if a Kirby catches fire and doesn't get to water before the timer runs out, he'll burn alive and then disintegrate into ash.
    • And then there's the Game Over screen, which is this and Tearjerker. It's a dark background with a spotlight, with Kirby...dead. No, not sleeping peacefully, not knocked out, just a dead, gray angel. To see Kirby, one of the most cutest and pure characters in Nintendo's history, in this state is outright horrifying. The depressingly creepy music doesn't help one bit. For the first time in a Kirby game, it feels like the game itself has lost hope.
    • If you lose all your Kirbys, the death animation ends with the star that represents his heroic heart bursting into smoke. He didn't just die, his soul evaporated.
  • Something to really wince about is the Soarar egg that players must break in one level: not only was it an unhatched egg, but breaking it releases undeveloped Soarars. Abortion and murder for the sake of a medal.
  • In the fourth level, one of the stages features the Banishback, a purple, blob-like ghost. It does not harm your Kirbies (it only sends them back to the beginning), but just the look of them is frightening. It gets worse: There's a Checklist requirement to not touch any of them at all and not use the goal shortcut.
  • Also, unlike every other game in the series, every enemy you kill doesn't come back when you scroll off screen and go back to where they had been. That's right. They have effectively been Killed Off for Real. Again, given the Big Bad...
  • Some enemies can and will eat your Kirbys. Biggest offense are the Grueglooms. Daroach even warns you about them. And worst of all, they can fill an entire hallway...
  • Zombons. They seem like just a regular case of Night of the Living Mooks and it isn't too hard to escape from the red goo they cover your Kirbys in, but not freeing a trapped Kirby in time causes them to turn into another Zombon. Yes, an honest-to-gods zombie transformation in a Kirby game. Thankfully, you can revert any turned Kirbys by having your living Kirbys pummel them.
  • The music of Skull Tower. This is a downright scary theme fitting for the final quarter of the game with its odd tune moving between the left and right speakers and ghost like wails.

    Kirby's Return to Dream Land 
  • The "another dimension" that you can access through dimensional rifts. These bizarre locations lack any sort of color (not counting enemies and objects) until you collect its Energy Spheres, and immediately start to collapse as soon as you enter it, meaning that you have to outrun what's quite possibly a black hole that's absorbing everything it touches. Thankfully it doesn't harm Kirby and Co when touched (unless you're squished between it and a solid object) and it can be pushed back a bit if you spit something into it. When you get to the ending, you get 2 Energy Spheres... which promptly get possessed and stolen by demonic bat-like Sphere Doomers that you have to fight as a miniboss in order to successfully collect the Spheres. In EX mode, they look even more demonic, including having only one eye each.
    • It only gets worse in EX mode, as this black hole is tinted purple instead of blue and moves even faster than it did before. Pushing it back won't help matters much, as it'll stop only for a brief moment, then continue to go on its path.
    • What happens when a Ship Part sphere turns into a Sphere Doomer? You get the Grand Doomer, the boss of Nutty Noon. He is a giant golden Sphere Doomer who isn't very nightmarish normally, but on EX mode...
      • In addition, the Ship part is just treated to you at the end of the stage, seemingly given to you without a boss, but when you try to collect it, it just moves away from Kirby and becomes the Grand Doomer. For those who weren't expecting it, it can come off as a bit of a jumpscare.
  • Magolor's One-Winged Angel form is pretty frightening.
    • His (first) death cry, and its two unused variations give the infamous Marx Soul scream a run for its money.
    • Magolor Soul's death cry deserves a mention, too.
      • If you listen closely, he sounds like he's screaming Kirby's name repeatedly. He's either begging him to be saved or cursing him with his last breath.
      • Considering how desperate he sounds, the former option seems more likely, especially when it's implied the Master Crown is the true Big Bad and it corrupted Magalor, whose body is just being used as a shell for the Master Crown's personification.
  • A lot of the bosses look much creepier in Extra Mode, especially Magolor.
  • There are sometimes statues in the path of Monster Flame Kirby. They are very creepy, and quite possibly their faces resemble ReDeads from the Wind Waker.
  • Level 5-5 spawns Kirby on a cloud walkway leading to a tower in the sky, with only an ominous wind in the background (which, if played long enough, will eventually add a whispery version of Nutty Noon's map theme playing in the background). After the obligatory, gratuitous Suspicious Videogame Generosity, Kirby's then greeted by four (five, if you take the hidden entrance) back-to-back miniboss battles set to a rendition of Dedede's theme. Surprise.
  • The theme song for the final few enemies of the True Arena in Return to Dream Land. If you were expecting the normally tense True Arena lobby song, instead you're treated to a remix of the Iceberg map from Kirby's Dream Land 3 which foreshadows a sense of dread and impending doom as you go on to face both Galacta Knight and Magolor's Soul, and the fact that the door is replaced with a dimensional rift doesn't really help make it any less tense.

    Kirby Triple Deluxe 
  • Pyribbit's death seems needlessly graphic — it drowns in lava, struggling to remain at the surface before being hit by its own levitating boulders dropping out of the sky, forcing it under the lava and crushing it at the bottom. For a comparison, imagine being smashed into the bottom of a pool by four heavy objects — drowning and crushing all in one. Nintendo even reused that animation for when you defeat him again in Team Kirby Clash. Ain't that sweet of them?
    • The faces on those lava... things... that rise up and run off the screen... makes Magman from Kirby 64 (the inspiration for them) look tamer in comparison.
  • During the first ghost house level — a Haunted Circus — there are enemies that are disguised as doors which try and crush you when you enter, as well as ghosts disguised as the floors that giggle as they disappear and often lead to Bottomless Pits or spikes. At the end of the level, two ghosts randomly materialize to chase you as you leave the haunted circus tent.
    • Said fake doors have slight differences so you can tell them apart. Look for a bluish tint. Doesn't make it any less jarring when you first run into them, though.
    • Also, during a certain segment, there are these things that block the mirror so you can't see. They have a sun-like pattern on it, with eyes that follow you...
    • Part of the haunted level has a giant mirror in the background, where you'll encounter invisible ghosts that can only be seen in the reflection. There are also invisible platforms and spiked walls (with reflections), and later, fake platforms and spiked walls that lack reflections, to add more to the complexity nightmare.
    • Also worth noting is the fact that there's no entrance to the tent when you leave.
  • In the second ghost house level — a more traditional Haunted House — the entrance has a stained glass eye that follows your every movement. Not to mention the entire entrance looks incredibly creepy and the design of said eye is creepily realistic.
    • There's a certain area with a key where you pass by these giant statues or inanimate knights. They don't do anything but stand there, of course, but there's this sense that they'll come alive and chase you or attack you with their huge weapons... and of course, some of them actually DO. Luckily, you have Hypernova by your side...
    • Later on, the Mini-Boss of said second ghost house, called King Fuwa Rover, possesses a few objects. One of said objects is a piano, which essentially turns into the infamous Mad Piano of Mario fame. The kicker? It's now in higher definition, so one can see the fleshy roof of its mouth and a reflectively slimy tongue hanging out the side.
      • In said room are paintings of the different characters, namely Magolor and Taranza, you've faced and areas you've visited before. It makes you wonder who owns that house for them to be that knowledgeable about Kirby...
    • ...it's safe to say that almost everything about the damn place is worthy of nightmares.
  • Enemies that can only be offed with Hypernova desperately struggle to avoid being eaten. If it weren't for them trying to eat or kill Kirby, you'd be really feeling sorry for them.
    • Waddle Dees involved in the Hypernova segments are put in rather horrific situations when one thinks about it — particularly the one that get sucked through tubes in the Lethal Lava Land levels, and the ones that hide in their homes (re-enacting the Three Little Pigs, with Hypernova Kirby as the Big Bad Wolf) before mounting a mini-boss turret out of desperation.
    • If it dosen't scare you, it may also be gross. This is the case when Kirby eats the Land Barbars, who, by the way, like Barbars, are giant eels. This means that Kirby ATE a giant eel that was just sitting in its pipe, possibly covered in germs, RAW! The fact that you watch it helplessly flail its tail when that's all left doesn't help. The point is: if Kirby inhaling a gigantic eel doesn't give you nightmares, it'll surely give you nausea.
  • The Temple of Doom levels have quite the eerie atmosphere, with dark backgrounds and golden snake statues that constantly stare at Kirby/Dedede.
  • Dark Meta Knight is constantly bleeding, showing blood flying off of him in his intro and his Turns Red cutscene. Likewise, his Flavor Text reveals that since the events of Amazing Mirror, he's become a ronin — remaining alive solely for the purpose of wreaking bloody vengeance upon the ones who defeated him.
    Flavor Text: He's back — with a vengeance. The darkest shadow of the strongest warrior. Sealed in the labyrinth of the mirror for aeons, this dark knight returns with one thing on his mind... REVENGE!
    • It's also established that Dark Meta Knight's anger, hatred and lust for vengeance is so great that it corrupted the Dimension Mirror he's sealed within, causing Queen Sectonia (who acquired it from Taranza) to slowly change from a kind, benevolent ruler into an evil, narcissistic despot from simply gazing into it for too long. He could possibly be the true villain of Triple Deluxe's story!
  • Remember that Dark Matter-possessed King Dedede bit mentioned above? Well the King's Mirror World equivalent is pretty much that, but in full 3D. Even worse, his pause screen description implies that he is being possessed and now fully controlled by some dark force. You could call it a frightening look into what Dedede would have ultimately become had Kirby not saved him from being possessed by Dark Matter in Dream Land 2 and 3 — even still wearing Dedede's old spiral logo from his more villainous days.

  • Soul of Sectonia looks as if she was already rotting away before being brought back by the Miracle Fruits, being colored cold-looking shades of blue and purple with wispy-looking flower petals.
  • The second half of the fight against Soul of Sectonia in the True Arena. After her first health bar is diminished, she rips herself out of the Dreamstalk (which looks painful as she struggles to get off) and fights Kirby as little more than a head and a set of wings. What follows is a hectic battle disturbingly reminiscent of Drawcia Soul, complete with Teleport Spam, breaking up into a rain of nectar, turning into a fireball and rushing Kirby from the sides of the screen, and manic giggling. The Pause Screen text stating that she's gone completely insane at this point does not help matters.
    • The after-images her soul form leaves behind while flying at the screen are a little unnerving as well, especially because she slowly gets closer to the platform.
  • It outright states in the pause menu during the cannon segment that Sectonia's species survives by absorbing energy from their victims so that they can be "controlled" (and the developers' talk in Miiverse confirms that, by "controlled", they mean "body possession"). Not only does this confirm that the enemies in Royal Road are just husks of types of enemies like Waddle Dees and Bronto Burts, it also implies other horrific revelations:
    • She must have had hopes of kidnapping the hero of Dream Land to turn him into a minion of hers; imagine if Taranza got the order right instead of getting Dedede.
    • There are more of her kind.
    • What kind of horrors she could be capable of as the all-powerful and undead Sectonia Soul.
  • Coily Rattler. It is supposed to be the god of good harvest and peace for the sky people. Since the statue has been given life and corrupted by Taranza's magic, a once revered icon of the Sky people has been reduced to nothing more than a savage predator. Basically, imagine if the "Christ the Redeemer" statue came to life and decided to stomp out Rio de Janeiro.
  • That spiked wall that pursues you in most areas of Stage 3 of Endless Explosions. It's made disturbingly realistic, and Lord help you if you're caught between it and a wall. One hit and you lose your ability. What's even more disturbing is that when you get out of the way in the very first segment, you can see that it's melting.
  • You practically impale enemies with Beetle. The horn goes straight through. There's no blood, of course, but still — it's surprisingly brutal for a regular Copy Ability.
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     Kirby Planet Robobot 
  • Clanky Woods is the first boss in the game, and the first indication of how Haltmann Works Company operates. Some might think that it's just a robot made in Whispy Wood's image, but the boss description and the name of his pre-battle cutscene ("Victim of Mechanization") confirm this is Whispy. This means the HWC took Whispy, the easiest and one of the most familiar bosses in the series, dug him out of the ground, and had him converted into a murderous, robotic abomination that the natives fear and run from. And then Meta Knight gets the same treatment later on.
  • One of the mini-bosses, Miasmoros, seems like a regular poisonous bad guy... until you realize it's a Galboros who has somehow been mutated and partially liquefied into a giant puddle of sludge, its main defining features of a Galboros having been so distorted that less savvy fans might not even recognize it at first glance!
  • Haltmann's behavior in his boss fight is quite chilling. His crazed laughter, especially as he repeatedly activates the giant spinning laser cube (incinerating several of his own henchmen in the process), really gives the impression of a man who's truly gone off the deep end, especially considering how normal it sounds compared to some of the other Kirby villains' evil laughs.
  • The ultimate fate of President Haltmann, full stop. After his assistant Susie betrays him and steals the helmet that allows him to control Star Dream, he gets absorbed into the machine's consciousness, giving it sentience. During the final fight against the Star Dream Soul OS's core, you can hear his last thoughts in the pause menu, cursing himself for trying to use the machine to bring back his daughter (see below). Then, once the final phase of the fight starts... the pause menu states that Haltmann's mind and soul have been deleted. Everything the poor guy did was in an effort to bring back his daughter, and in the end, he ended up betrayed by the very daughter he sought to bring back, trapped inside the mind of a mad computer, and erased from existence.
  • President Haltmann's last monologue as he's being completely erased from existence by Star Dream Soul OS. It's not only incredibly sad, but it's somewhat chilling as well — in that whilst beforehand he'd been acting out of grief-induced madness over his daughter's death, he's eerily calm regarding his fate, ironically musing how foolish it was of him to reactivate Star Dream in the first place. The incredibly dark and hopeless-sounding boss music that accompanies it makes it even worse...
    Haltmann: Why did I reactivate such a terrible machine? Oh, I remember... I wanted to see her just one last time. How foolish! I should have known that no machine could make such a dream come true.
    • During the fight, when you destroy the pillars holding the core together — ala the Heart of NOVA battle from Kirby Super Star — you can hear Haltmann screaming in pain. And when you finally destroy the Star Dream Soul OS, you can hear one final distorted scream from Haltmann as it splits in half — leaving any hope of salvation for him utterly dashed as the core crumbles to pieces. Whatever small piece of Haltmann did manage to survive is now gone forever — partly thanks to you.
  • Although it was pretty obvious by this point, this game gives further credence to the idea of Galacta Knight being a bit off the deep end. Before summoning him, Star Dream even says how Haltmann refused to summon him under any circumstances, despite having no such reluctance with the likes of Queen Sectonia and Dark Matter's clones, and says how he "may destroy a nearby planet or two". While it was always a popular idea and makes sense, the fact that such an unhinged being has so much raw power is more than a bit frightening.
    • Shortly after they're summoned, Galacta Knight shows how powerful he truly is by one-shotting Star Dream — and if it wasn't for its Soul OS, it probably would have been Killed Off for Real.
  • The virtual world levels near the end of the game can be rather unnerving, mainly due to the unsettling music.
  • The sheer implication that the Haltmann Works Company somehow managed to get control of and possibly even reverse engineer a Galactic Nova, making this the second one in the franchise to be corrupted by a villain. Just how many more of these things are there?
  • The Roar Before Beating that Star Dream makes in its third form sounds just enough like a cat's meow to sound very off and almost demonic.
  • The moment you realize Star Dream is counting down during its last phase can be cause for panic. Especially if you get to see it unleash waves of unavoidable "Fatal Errors" at you. Sure, Do a Barrel Roll still works, but you know you're screwed if you get to this part.

     Kirby Star Allies 
  • Unlike in prior games, Whispy Woods has a unique animation (and weakness) for being attacked with fire, but it's pretty disturbing. He's a living tree and basically is being burned alive against his own will. The horrified facial expression he gives off doesn't help matters either. Sure, it's a quick and easy way to defeat him, but still, it looks like an absolutely painful process for him, as if being beaten up by Kirby in almost every game wasn't bad enough. If you think this is horrifying, it's only the tip of the iceberg for the events that happen later in the game.
  • The Jambastion are not a race or full religion, so to speak. They are a cult, with all the horrors that entails.
  • Speaking of the Final Boss itself, it is in fact Void Termina; and is most definitely the absolute scariest villain in the entire franchise - and considering what else this page has, that is saying a metric ton! He is explicitly said to be an Ancient Evil who knows literally nothing other than to destroy all things in sight, and he looks appropriately terrible — a gigantic humanoid creature with large arms, an eerie white mask, black feathers on his back, and 2 big black horns, as well as big red eyes that pop across different parts of his body. Then, as you beat him, his mask falls off, revealing a hole that leads into the fleshy insides of his body, where you get to fight his equally fleshy heart while harmful blood drips from the ceiling. During the fight, the Joycons' HD Rumble emits a heartbeat, as well. Then you're spat out of his body. Then comes the third phase where he turns his arms into wings with white and red crystalline feathers and takes flight, and after you beat him again, his mask falls off again, and you have to reenter his body to fight his "true essence" that was covered by his heart. But what's more unsettling about him is the supposed connections to multiple things from previous games, which gives some rather unsettling implications:
  • The pause screen info for Void Termina's final phase in The Ultimate Choice implies that he's starting to become sentient now, and that he no longer destroys anything because that's all his mindless impulses can fathom. He's doing it because he wants to. And not only that, but during his spike attack, he laughs. So not only is he growing sentience and consciousness, but he's already learning emotions. At the rate his mind is evolving, it would not be long before he gains full intelligence. Really think about that; he's already dangerous enough as a mindless entity of destruction, powerful enough to annihilate entire planets — so imagine what it could be capable of with the capability to learn.
    • On top of this, Void Soul is stated to reincarnate as either a heroic or villainous force depending on the energy gathered to incarnate it into existence. Except now, since Void has gained consciousness at this point...it may not even work anymore. What if, after this, Void Termina still wants to remain pure evil? Imagine reincarnating the deity, using pink hearts. It may not even register anymore. Before you know it, it'll spew the pink heart back out. Wanting nothing but purple hearts. The evil that it may have possibly grown to enjoy. So much for returning as a friend!
    • Between the descriptions and Void's face during his final defeat, this might not be an issue.
  • Morpho Knight, who is possibly Galacta Knight... except even more powerful, as a result of him merging with (or killed by) a mystical butterfly note . When even a butterfly can either empower or destroy you, Dream Land starts teetering from a Sugar Bowl to a world where Everything Is Trying to Kill You. In the Japanese version, his Flavor Text mentions that the butterfly flies from "paradise" on something's day of judgment, and that it's resonating with "pleas for life" from "Galaxy's Strongest Warrior", which turned them into "a knight from the underworld". It also mentions that it's a "dream-like" battle, one that's meant to be impossible, either because the merge was something unthought of to begin with, or because of his sheer power. The implications that come from this are... unsettling, to say the least.
  • Marx from Kirby Super Star and Ultra returns as a playable ally. Marx, the guy who tried to take over Dream Land and cleverly manipulated Kirby into getting a wish from Nova to rule over it and has been stopped by Kirby before his plan went into full fruition, is teaming up with him. Nothing could go wrong with having a character like that join the team... right?
  • In the update that added the Wave 1 Dream Friends, they also changed the arena that Marx, Gooey, and the Animal Friends fight Zan, Hyness, and Morpho Knight in. The background shows the Jambastion fortress in ruins, with a "gates of heaven" sort of yellow glow to it, and the ground has a blue puddle with special ripple effects for walking over it and black shapes flowing through it. Reminds you of a certain place now?
    • In the Wave 2 update, it changes again, this time to an unmistakable red murk with black barcode-like patterns streaking the sky.
      • Wave 2's change is even scarier because it completely replaces the Wave 1 character's backgrounds in Guest Star. You're still able to play normal Helpers or base game Dream Friends to get a different background, but the Wave 1 Friends have had their arenas completely replaced with the corruption that came with Wave 2.note 
      • This really does need elaboration. Wave 2 is actually just Wave 1's barring the floor changes, but the surrounding purple crystals and flowers have grown much more, and the Jambastion fortress has been even further damaged. Which means that, after Void Termina, Hyness is now pulling a far more elaborate scheme to do...something, and it seems to involve Zero and Zero-Two at least. And whatever it is, it's slowly tearing apart the very fabric of his lair just from making preparations for it.
      • Wave 3 tops it all off: this time, the floor is reflecting a celestial sky with planets in the background i.e. Another Dimension, which was Hyness' true goal. And unlike the previous times, Hyness doesn't just fall off the platform, he sinks into the pool!
  • You thought Marx was an odd choice for a playable ally? Try Dark Meta Knight, the main physical villain of Kirby & the Amazing Mirror. note  Give Marx some credit, the way he masks his true nature makes his addition believable on some level. Dark Meta Knight makes no secret to how malicious he really is — replacing the real Meta Knight's altruism and chivalry with sheer brutality and rage. It's clear that this monster is as far from a "friend" as one can get. But if you want this type of character on your team, be our guest.
  • Two Face from the first Kirby's Dream Land is back. While it wasn't really scary back in its debut due to Gameboy graphics limitations, its return in HD shows it in its full nightmarish glory. It first starts off as a simple white mask, that you can't even attack, and once you turn your back it turns gold, gains glowing red streaks and a jagged mouth and evil, black eyes. The first time you encounter them is in Jambastion, where they act as wall ornaments, so you think they're just part of the environment at first. It's quite jarring, to say the least.
  • The Soul Melter difficulty for The Ultimate Choice turns Kirby's face into that of Devil Kirby. Anyone who's familiar with the anime probably just got a bad memory or two.
  • Failing in the Ultimate Choice results in an animation of whoever you're playing as (and teammates, if applicable) falling over unconscious. This isn't creepy on its own, but if you fail as Gooey, his eyes become blank. It gives a feeling that Gooey isn't just down and out; he's dead.
  • Heroes in Another Dimension, the mode added in Wave 3, takes the nightmares from the main game and cranks them up a bit.
    • For starters, the portal used to get to Another Dimension. It's located in the very altar where Hyness was confronted. In Guest Star mode, it's implied (and confirmed on the twitter) that Hyness was trying to access it in search of a "fractured vessel" of Void Termina. Is that why this portal is here? Has Hyness successfully accessed Another Dimension? After all, the Master Crown seemed to be connected to Dark Matter in some way, if Magolor Soul's mouth was of any indication.
    • On the one hand, it's great seeing all these Dream Friends come together to venture through Another Dimension. On the other hand, this is still the home of closing walls, those creepy Sphere Doomers, and Magolor prior to his Heel–Face Turn. Let's also not forget that Susie was trapped here at some point, driving her father mad. And now, thanks to the updated graphics from last time, it looks even more intense... and rather trippy.
    • All of the new Parallel bosses — and their locations — look absolutely terrifying. Parallel Big Kracko looks like a more dangerous version of Kracko's Revenge. Parallel Woods is fought in a dark forest that looks way more like a horror movie than they probably intend. And Parallel Dedede's grey skin and red eyes make him look like a zombie. Finally, Parallel Meta Knight has the steel from Meta's original armor turned gold, making him seem more powerful. All of them are the result of their original counterparts' spirits being sent to Another Dimension alongside the Jamba Hearts that possessed them.
      • Worth mentioning is the backstory of the bosses:The english version doesn't delve into much (outside of noting that Parallel Twin Kracko was formed from the negative emotions of their victims which counts in itself), the Japanese version notes that together they are the ''Otherworldly Four Kings'' and that Parallel Kracko and Parallel Woods were created when the spirits of their various defeated counterparts ended up in Another Dimension, making them the physical embodiment of their respective owners' grudges against Kirby. Parallel Meta Knight and Parallel Dedede's counterparts aren't explained as well, but given that the Jamba Hearts reverted them to their Kirby's Dream Land/Spring Breeze and Meta Knight's Revenge characterizations, it's not out of the question that their Parallel counterparts act similarly.
    • The conclusion in the "Final Dimension." Upon arriving, another Jamba Heart emerges from the floor. Good news: it's quickly shattered by the spears of heart you've been collecting throughout the mode. Bad news: inside is Hyness, who's been turned into a new "Corrupt" form. After you beat him, the Three Mage-Sisters show up. As if the idea of fighting all three of them at once doesn't sound terrifying enough, they look like they did when Hyness drained their life force earlier, only that their hair and face markings keep their original color, and their clothes are white instead of black. The Mage-Sisters rush Kirby and co. all at once in pursuit of revenge for everything that's happened to them and their master.
  • With the Wave 3 Update comes the ultimate True Final Boss of the game, locked behind Soul Melter EX: Void. All those hints about Hyper Zone and Dark Star? Leads up to this... thing. Much like Void Soul, Void starts out with a fight against an even further upgraded Void Termina, now titled Void Termina, TRUE Destroyer of Worlds. As opposed to Void Soul's more Light Is Not Good colors, Void takes the Dark Is Evil aesthetic of the original boss and amplifies it to Red and Black and Evil All Over levels - complete with red glowing eyes in its 'head'. When you reach the fourth phase, however, the freeze-frame splash screen that introduces the boss gets the Boss Butch Hyper Zone background as it takes shape as a white sphere with a red "face;" the same basic design of Zero. The pause descriptions say that this as the original Void Termina the ancients wrote texts about, and it goes on to say that Void is omnipresent in all dimensions and can take many forms. It's all but outright stated that Zero, the big bad behind Dark Matter, was a result of this abomination incarnating in Kirby's home dimension, and what Hyness summoned in the main game was a much weaker version that had little time to fully incarnate. The fight against it is the hardest in the game, if not the series, bar-none, even compared to the Three Mage Sisters, and when you finally do beat it? Instead of the look of terror that Void Termina had, it explodes with Kirby's smile on it's face.
    • Given the implied connection the Jambastion Cult has to the Dark Matter such as the alter's pool changing into the background of Zero's arenas, not to mention the visual cues from other such Dark Matter that Void itself is taking from, it is very apparent that Void might actually be, in fact, a canonical Zero-Three. 20 years into the making, and the most anticipated, dreaded enemy in all of Kirby... is now here.
    • Zero isn't the only final boss it references, though. Void Termina and Void Soul always had attacks from other bosses like the "Cutter Shooter" and the bouncing Drawcia Soul attacks, but Void introduces a whole new repertoire of attacks taken from none other than Dark Mind, mirrors and reflected lasers and all. If Zero is supposed to be the incarnation of Void in Kirby's world, it seems Dark Mind is its incarnation in the Mirror World. It seems that no matter how far away Kirby goes, Void will always be there.
  • Remember the unsettling scale of notes that play at the "bad" ending of Kirby 64: The Crystal Shards? Guess what plays when you don't collect the minimum of 100 Friend Hearts for the perfect ending in Heroes in Another Dimension after defeating the Three Mage-Sisters. Kirby outright leaves them after beating them with no indication to the Mage-Sisters's final fate as the music plays.
    • You do get one clue to their fate at least. As the chord plays, all three mages get the same creepy purple aura you've seen on all the dark hearts in the game. They may well have become irreversibly corrupted in part by Void Termina's influence and partly by their now-utter hatred of Kirby. Sweet dreams!
  • The Mages' backstories are pretty messed up, as they were on death's doorstep before Hyness saved them — Francisca nearly freezing to death in a snowstorm, Flamberge almost being burned alive by a fire, and Zan Partizanne being a poor girl who was struck by lightning while climbing a tall tower — and granted them powers based on the respective things that nearly killed them.
    • To make it worse in the Japanese version, the reason Zan climbed the tower in the first place was to end her own life. She even acknowledges that the decision to climb that tower was her biggest regret.

    Other games 
Feel free to separate into more folders if a certain section gets big enough. Make sure to put a game example under its own section.

Kirby's Adventure

  • Kirby's Adventure (and the updated versions Nightmare in Dream Land and 3D Classics: Kirby's Adventure) features Nightmare, an entity that King Dedede himself had been keeping at bay. At first, you fight Nightmare as an orb which attacks similarly to another boss in the series (Kaboola/Kabula), only, this fight is timed. Taking too long results in the orb escaping, and Kirby crashing into the planet. The music played in the NES version is creepy as well.
    • In the GBA version, when you get close to hitting the ground, the background turns into a creepy forest eerily resembling Van Gogh's Starry Night.
    • Nightmare's second form isn't much better, looking like a vampire/genie hybrid with a tornado for a torso. Its death cry can be quite jarring on the NES, being a rather loud buzzing sound. After that, the screen becomes white as the ending cutscene plays showing a part of the Moon explodes with Kirby escaping from it via the warp star.
      • In Nightmare in Dream Land, it's even worse. While thankfully it's not screeching at you upon death, its said death animation is more disturbing as it seems to be withering away as its mouth and eye sockets become entirely white and it releases beams of light up into the sky from its empty eyes before exploding, and when it's officially dead, the moon starts to explode too! While Kirby escapes just fine, it's still kind of disturbing to see him basically do nothing on a place that's exploding.

Kirby & the Amazing Mirror

  • Dark Mind in Kirby & the Amazing Mirror. At first it mimics Nightmare, but then attacks as a flaming version of 0 with a mechanical eye.
  • The game also features Dark Meta Knightthe evil Mirror World doppelganger of Meta Knight, and second in-command to Dark Mind. Over the course of the game, he defeats the real Meta Knight and seals him inside Dark Mind's realm, splits Kirby into four in a failed attempt to kill him, and battles him twice. The first time you encounter him in Radish Ruins, he's disguised as Meta Knight and is holding back (though one has to wonder why) — but when you encounter him again in the Dimension Mirror, he reveals his true self and comes at you with all of his power — with a tense and disturbing theme both times you fight him.
    • The creepiest thing about Dark Meta Knight is that when he is defeated, he floats motionless in mid-air, shaking violently before cracking and shattering into pieces like a sheet of glass. As shown by his eventual return none-the-worse-for-wear in Triple Deluxe, this doesn't even kill him.
  • Occasionally in the game, a gray-colored Shadow Kirby will appear with a creepy musical entrance. He comes attacking you out of nowhere, and yields an item if defeated. And he comes back despite being defeated multiple times. The ending implies he's just the Mirror World equivalent of Kirby, who is trying to save his own world — hence the item drop.

Kirby: Canvas Curse

  • The antagonist of the game and final boss herself, Drawcia, is a paint-themed witch, who isn't all that scary (asides from the fact that she turned the entirety of Dream Land into a painting)... at least, until she goes One-Winged Angel and turns into herself a living, screaming, multi-eyed paint monster as her last line of defense. Mere words don't suffice.
    • Her One-Winged Angel form... oh, where to start. Not only has she entirely scrapped anything that made her resemble her former self (she's now just an entire blob of paint with five eyes and a large gaping mouth), this also extends to her voice, in which her cackles have degraded into demonic screeching. Her attacks are to send Para Matters at the screen, turning herself into paint blobs that rain down on the screen, and dashing across the screen. You may think that these attacks are rather odd as they don't seem to mostly be focused on damaging Kirby, but she's actually attacking you, the player, the one wielding the Power Paintbrush that has helped Kirby get through the worlds of the game. It doesn't help that her battle theme is incredibly bizarre, and not in a good way. It really just shows how off the edge she's gone and is just trying to outright stop you from winning no matter what. Listen for yourself. Alongside that, she's also the very first boss in the series to have a "soul" form, something which most of the following Kirby games had, and unlike them, has little to no resemblance of her previous self. She shares this similarity with Void Termina, both of their souls just being odd paint-like spheres.
    • Her death is also pretty uncanny. When you finally defeat her, she teleports around the screen frantically for a few seconds as the background tints itself into a crimson tone before stopping in the middle of the screen. Then her face slowly distorts into disturbing shapes, and the painting that warped you to her boss arena drops down from the middle of the screen as she is slowly sucked in towards it, all the while as the background warps around in a manner not unlike the final boss from Earthbound. When she is finally stuck in it, a beam of light flashes from the middle of the screen as it shatters and the realm presumably destroys itself. The ending also reveals Drawcia's original form to be an unknown painting, the frame of which was actually the frame of the painting she was trapped in.
  • Speaking of Drawcia, the entire stage she lies in (and the very final one as well), fittingly enough called "The World of Drawcia," is also this. Upon starting the stage, you're greeted with her perfect envision of a world, "a world made of paint," which is represented by bizarre sketches in the background and abstract paint blotches creating the rather blocky terrain in the first room, all the while as disturbing and very minimalist music plays in the background. In the second and final room before fighting Drawcia herself, there are snickering paintings with distorted facial expressions which you can tap to dispose of, not that they're much of a nuisance to Kirby since they don't damage him note  at all.
    • Her stage's music... What little music that is in it is just static and occasionally what sounds like a distorted melancholic organ. Listen for yourself.
    • If the Old-School songs feature is enabled, the stage's background music is the normally cheerful "Museum" song from Nightmare in Dream Land, which can make it even more uncanny.

Kirby: Squeak Squad

  • There's an enemy that only appears in two stages, yet is still creepy enough to warrant a mention: Uja, a black, shadowy rendition of Master Hand that buzzes. Look closely and you can see that the creature is actually a whole mass of tiny black insects taking one of the aforementioned forms. In one of the levels it appears in, it can morph into a sword with the exact same features. It might not be as bad as any of the final bosses Kirby's had to deal with, but it's still unexpected.
    • And what makes it worse is that we have no idea what the hell it actually is or where the hell it came from. Or why.
    • In Kirby: Triple Deluxe, it got a keychain with its Master Hand sprite. If you were severely disturbed by Uja, just imagine playing through the game and suddenly at the end of the stage, you get its keychain and the game shows it to you. Oh, what nightmares you'll recall... It also shows that HAL didn't quite forget about them.
  • This music turns otherwise unremarkable levels into something more horrifying. It's based on one of the tracks in Ripple Star (seen in the Kirby 64 section above).
  • The enemy-possessing Ghost ability and Tedhaun, its respective miniboss that provides it, make some truly eerie sounds. In battle, it has an attack where they grab Kirby and oddly, it doesn't really seem to do anything to Kirby (asides from hurting him) but make creepy sounds before letting go of him. The player is left to assume that Kirby just suffered a serious assault on his psyche.
    • Also, when possessing Scarfy and forcing it into the water, its eye bulges in the most eerie way before it bites the dust.
    • Tedhaun is also incredibly hard to beat without the Triple Star weapon. He's basically a Ghost God!
    • Before Kirby can get the Ghost ability, he needs to collect the 7 pieces of the Ghost Medal. On it is Tedhaunt's design, but what does the description of this medal say? "KIRBY'S A GHOST..."

Kirby's Epic Yarn

  • At first, it looks like this is going to be avoided completely, what with Yin-Yarn, aka Mariachi Man, as the final boss. However, just because the game's cute, the Big Bad looks silly, and the game doesn't take place in Dream Land doesn't mean there aren't nightmares sewn in: those aren't maracas, they're knitting needles (living ones, at that). Given what the world of Epic Yarn is made of, Paranoia Fuel can only be rampant. Oh, and like Drawcia, he actually succeeds in turning Dream Land into yarn, complete with its inhabitants, including Meta Knight and Dedede becoming unwillingly subservient to him and fighting Kirby.
  • Kracko's first appearance in Cloud Palace has it coming 'completely' out of nowhere without warning to rain lightning bolts onto Kirby and Fluff before leaving just as abruptly. Once you get over the initial shock, you will likely end up being paranoid for the rest of the level in case it comes back (in which it does, but you finally get to fight it properly).
    • Incidentally, Kracko might just be the scariest-looking enemy in the whole game. The fluffy cloud's big bright watery eye has been replaced with a lifeless button.
  • There's something just wrong about seeing Kirby unwrap to go through those narrow tubes, turning into a long piece of string with a pair of eyes. Claustrophobiacs might find it unsettling.
  • Those freaking huge Danglerfish in Deep-Dive Deep that chase after you invincibly.
  • How about Weird Woods? its music is incredibly calming, indeed, and holds a little homage to a certain other colorful franchise, but what you have to go through to clear it is nightmarish at best, and it just doesn't look right. Its boss, Wicked Woods, takes the cake.
  • The finale of Lava Landing is extremely tense. We dare you not to panic trying to outrun the lava.

Team Kirby Clash Deluxe

  • The final boss, King D-Mind. We've seen what Dark Matter possessions can do to poor Dedede. The fact that the worst case of it comes from Dark Mind's possession of Shadow Dedede is something special, however. When its eye manifests here, the entire body is withered away into nothing to make room in the stomach for it, giving you a familiar, piercing orange eye set in a gnashing set of jaws that pinballs around the stage trying to kill anything that poses a threat and then fires giant beams from above.
  • The revelation of just how much control Dark Mind has over the mirror world is very disturbing. What is heavily implied to be the mirror counterpart of Nightmare and/or 0 has his world's equivalent of Meta Knight as his main enforcer, Dedede as his new body, and versions of Taranza, Susie, and Landia working for him as well. The worst part is that Shadow Kirby is nowhere to be seen during all of this...
    • Given the bosses' in Kirby Star Allies' "Heroes in Another Dimension" it's possible that Susie and Landia don't work for Dark Mind but came from a parallel dimensionnote . But that doesn't explain how they got there or why Susie has a logo that looks like an eye on her armor...
  • What's the first thing King D-Mind does when he is summoned to the battlefield? Kill Dark Taranza in cold blood.
  • The Decisive Battlefield itself. It's a dark landscape with dark, hyperspace-like background with planets and black holes. And when you're fighting King D-Mind as the True Final Boss, it adds the crystalline stars from Return to Dream Land's Another Dimension to the mix.
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