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Team Kirby Clash Deluxe is a spinoff game from the Kirby video games for the Nintendo 3DS; as the name implies, it's the "deluxe" version of the Mini-Game of Kirby: Planet Robobot, Team Kirby Clash. It was released in April 12, 2017 in North America, and April 13, 2017 in Japan and Europe. It is free to download, but it also features microtransactions that will help you with progress in the game.

The story as shown in the intro: "This is a story of a faraway realm from long, long ago... A beautiful, peaceful land called the Dream Kingdom. Peace, though, can vanish in a flash... Can you defend the Dream Kingdom from a sudden onslaught of enemies? Set forth and do battle, Team Kirby!"

Like Team Kirby Clash, this game is a light Role-Playing Game with 4 roles available: Sword Hero, Hammer Lord, Beam Mage and Doctor Healmore (based on Sword, Hammer, Beam and Doctor abilities of Kirby). Up to 4 players (you start with just two, then three and finally four not far into the game) fight various bosses under a time limit and gain experience and Character Levels to increase their abilities. After beating bosses, you'll be rewarded with medals, from bronze to platinum. New to this game, however, are the collectible "fragments" dropped from the bosses that you can use to buy better and stronger equipment for your roles, as well as Gem Apples that you can gain from either completing achievements, harvesting them from the special tree, or purchasing them with real money. Battles now consume "vigor" from a meter, which, if depleted, can regenerate by either waiting for a few minutes (can be shortened by buying a certain item) or eating a few Gem Apples.

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The story progression is expanded from the original: whereas the original game has 5 worlds (and 1 unlockable world) with one boss each, now each world hosts up to 8 bosses, the tougher of which you have to unlock by spending Gem Apples and/or beating the harder "Ordeal" bosses; doing the latter also unlocks new worlds and fights, and lets you purchase better gear.

The game also makes use of the 3DS StreetPass feature. If the player passes by people who have played Team Kirby Clash Deluxe and selects "StreetPass Adventurers" on the Touch Screen, the other players' Kirbys appear in the village with whatever equipment they had at the time, and can join Kirby in battle a maximum of three times. Alternatively, the player can select "Wandering Adventurers" and connect to the Internet to achieve the same effect, as well as giving them fragments. The game also gives the player the option to scan amiibo; doing so rewards the player with fragments.

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Examples:

  • Achievement System: The Heroic Quest system rewards Gem Apples and Rare Fragments for completing certain tasks.
  • Allegedly Free Game: Team Kirby Clash Deluxe is free to download, but if you need a lot of Gem Apples quickly, you're gonna need some real money. Buying them all (how much you can buy is limited) will also upgrade the tree in the town so that it will produce a lot of Gem Apples when it's harvesting time. (If you want to still play for free, you'll have to collect apples twice a day every day for just short of two years and ten months).
  • Amazing Technicolor Battlefield: The Decisive Battlefield.
  • An Adventurer Is You: Each of the four roles fill some of the categories as in the original sub-game:
    • Sword Hero - DPS/Tank hybrid (specifically the Scrapper subtype with his quick attacks, and with his special party shield)
    • Hammer Lord - DPS (specifically the Blademaster subtype, somewhat ironically)
    • Dr. Healmore - Healer
    • Beam Mage - Status Effect Guy (Time Stands Still, to be exact) mixed with Ranged DPS
  • An Axe to Grind: King D-Mind, like Shadow Dedede, starts wielding one after he Turns Red.
  • Anti-Frustration Features: When you're fighting flying enemies (i.e Greater Doomer, Kracko, Telepathos etc), Beam Mage's Time Beam attack will become more effective and will stop the enemy in less amount of hits. It's to compensate the fact that, well, they're flying and thus the Time Beam cannot hit them most of the time.
  • Artificial Brilliance: Unlike the AI helpers in earlier Kirby games, the teammates in this game are fairly good at dodging and attacking, with only a few hiccups. Of note is that they won't pick up Team Meteor pieces while time is stopped because of a Beam Mage's Time Beam, as they know Team Meteor cancels out the timestop.
  • Artificial Stupidity: Of course, even with how brilliant they can be, there are still some facepalm-worthy moments.
    • If a healing area is casted, and it unfortunately spawned below an enemy, which is about to fall, they'd run for the healing area. Same when it's on the ground and they're covering the area.
    • They don't seem to remember how to float sometimes, leading to repeated bumps into the enemy, which causes damage. And sometimes even a KO.
    • If needed food spawns and it's right next to an enemy, sometimes, more often than not, they'll break their back to get it.
    • When the enemy Turns Red, they're invincible during this period. The mages can hold their Time Beam charge until it's over. But what do they do? They release it while the transformation is still going. And for the others, they just keep attacking the thing, the Sword Hero also releasing a powerful attack that would have ended it, or at least lead to ending it. The same thing can happen when the enemy is in the air or in the background.
  • Bling of War:
    • The Rarity 6 gears are all golden. They're also described as gears that older heroes used to use.
    • Even better is the highest Rarity (10) gears, the Platinum Gears - not only do they shine and gleam brightly, but they have phenomenal stats. They also require one Rare Fragment each (along with 99 of other fragments and Gem Apples) to buy.
    • DX Gear also sparkles. Which turns said Platinum gear Up to Eleven.
  • Boss Game: The game uses the core gameplay of the 3DS mainline Kirby games, but is centered entirely around fighting bosses and mini-bosses.
  • The Bus Came Back:
  • Call-Back:
    • Like in the original, when you level up, in addition to your actual stat gains you may get a message saying that a "stat" such as Puffiness or Eye Sparkle increased (not that it matters). A very similar message appeared after defeating Computer Virus in Kirby Super Star.
    • The Rarity 8 and 9 gears are based on several Kirby characters: Dark Matter Blade and Landia (for Sword Hero), Wham Bam Rock and Dark Mind (for Hammer Lord), Drawcia (complete with the Magic Paintbrush for your staff) and Magolor (for Beam Mage) and Chuchu and Taranza (for Doctor Healmore).
    • The penultimate boss Dark Taranza has Queen Sectonia's color scheme, complete with a stinger at the bottom of his body. It looks as if he's starting down a similar path, if her clone's Dying as Yourself in Kirby: Planet Robobot's Meta Knightmare Returns is any indication.
    • The final boss King D-Mind is (according to Word of God) based on how Masked Dedede's mask looks like a toned down version of Dark Mind's helmet; thus D-Mind could be seen as the "Masked" Shadow Dedede.
    • The game's epilogue states "But they remain on guard... After all, who knows when another evil might arise?" This line is pulled directly from Kirby & the Amazing Mirror's epilogue.
  • Cap: You can only have 20 heroes summoned between Streetpass and the internet; getting any more after that point will cause the oldest heroes to leave.
  • Characterization Marches On: Through his mannerisms and expressions, we can see more of Taranza's personality than what we saw of him before in Kirby: Triple Deluxe, as he now gives vibes of Smug Snake and Giggling Villain, while also showing that he is very proficient at attacking directly with devastating magic spells, when he was mostly a hypnotic manipulator and monster enhancer on his debut game.
  • Charged Attack: Each role possess one: Sword Hero's Spin Slash, Hammer Lord's Hammer Flip, Beam Mage's Time Beam and Doctor Healmore's Healing Area. The last one also has the Science Lab move where he creates a special concoction that explodes with different, random effects.
  • Combat Resuscitation: If one of your team members lose all of their HP, they can be revived by having another member walk close to them and press Y to revive them with half health. Beware, however, that the more you revive, the longer it'll take to revive.
  • Combination Attack: The "Team Meteor". By collecting 4 Power Tablets that the boss drops (after they Turn Red), your team then enters a "minigame" where you have to stop the moving circle right in the middle of an arc in order to strengthen your resulting meteor attack. The boss will be stunned after that, leaving them open for further attacks.
  • Composite Character: The Greater Doomer has attacks of both Fire and Ice Sphere Doomers from Kirby's Return to Dream Land, but in a Non-Elemental flavor.
  • Damage-Sponge Boss: Like in Team Kirby Clash, the bosses all have high amounts of HP. As you get better gears you might find the battles easier and easier, but usually, to get better results, you'd like to break up the damage-boosting potions as well before the fight, especially with the later bosses.
  • Dark Reprise: Decisive Battlefield is a dark and depressing version of Destruction! Nightmare's Giant Fortress.
  • Death Mountain: The Empyrean.
  • Defend Command: Like in previous Kirby games, all Kirbies can block incoming attacks; but Sword Hero has it better thanks to his Hero Shield that puts up a Deflector Shield in a certain radius around him, giving extra protection to his teammates and dispersing most projectiles.
  • Diminishing Returns for Balance: The more times you manage to stop time during a battle, the more Time Beams it'll take for the next time stop to trigger.
  • Disc-One Final Boss: It's revealed later in the Empyrean stage that Taranza was the one behind the monsters' attacks. But after you beat him, even tougher monsters appear; after you beat them all, the final world appears: the "Decisive Battle", where you fight Landia EX. But then after it comes Parallel Susie and Parallel Landia, topped with "The Final Battle" with Dark Taranza and what seems to be his boss, King D-Mind. And finally comes the True Final Boss.
  • Equipment-Based Progression: It goes parallel with your quest progression; whenever you beat an "Ordeal" boss, you'll be able to buy higher rarity gear.
  • Equipment Upgrade: After beating Taranza, you can upgrade your gears to their "DX" versions in Magolor's Shoppe. All of them will require the "Rare Fragment" that the bosses drop rarely (or from completing harder achievements). DX items are shown as sparkling all over.
  • Experience Booster: The purchasable EXP Orb doubles your EXP gain for 30 minutes.
  • Fantasy Metals: The Susie-themed headgear is said to be made of a previously-unknown metal called "Haltonium".
  • "Get Back Here!" Boss: Whispy Woods will retreat to the background once he Turns Red. Pyribbit does it regularly, as do Telepathos and Taranza. Later, Parallel Susie and King D-Mind also will retreat to the background for some attacks. In a variant, there's also the high flying Landia. All of them make the objective of "defeating them under several seconds" harder.
  • Giant Mook: In addition to Kibble Blade and King Doo returning from Kirby's Return to Dream Land, this game also introduces its own Giant Mooks. You'll fight a Colossal Waddle Dee as a Warmup Boss. It's just like a regular Waddle Dee, only larger and slower. Later you'll fight Colossal Double-Team and Triple-Team where Colossal Kabu (the spinning moai head mook) and Colossal Hothead (the "Fire" mook) join in the fun.
  • Giant Space Flea from Nowhere: There's nothing described for the mysterious "black mirror" beyond it being used as Taranza's "final weapon". It looks like the Dimension Mirror, but with black frames and sporting more spikes, and spawns Dark Taranza and King D-Mind. We don't know where it comes from either. Parallel Susie might be involved in it too, since there are some symbols in her mech, resembling those of King D-Mind's hammer symbol.
  • Green Hill Zone: The Grasslands.
  • High-Class Glass: All Doctor Healmore outfits come with either a monocle or glasses.
  • Improbable Weapon User: While the other classes use sensible weapons, Doctor Healmore uses flasks. Justified, though, in that he uses it to spray medicinal water above him, create concoctions of Fire, Ice, Lightning, and most importantly, for its special move Healing Area.
  • Laser Blade: The Susian Bolt Blade is a Susie-themed Sword that has a "blade" made of energy and electricity.
  • Lethal Lava Land: The Volcano.
  • Mad Scientist: Doctor Healmore has this for its Rarity 7 equipment: its armor looks like a Brain in a Jar headgear combined with goggles and its weapon is a beaker. The description states the brain is just a toy, though.
  • Microtransactions: You can buy Gem Apples from Magolor with real funds, which also causes your Gem Apple tree's harvest to increase at certain intervals. Interestingly enough, the amount of Gem Apples you can buy has a hard cap of 3000 total, after which point you can't buy any more (but you shouldn't need to at this point, as the tree is giving you 450 per harvest).
  • Magical Girl: The Rarity 7 Beam Mage gear makes Kirby look like a Magical Girl.
  • Mighty Glacier: Hammer Lord runs the slowest of all roles, but his hammer attacks deal the highest damage in the game (outside of Team Meteor) and he also has the highest stamina.
  • Money Multiplier:
    • If you buy Gem Apples with real money on Sundays, you can get more Gem Apples than normal. Buying Gem Apples with real money will also make the Gem Apple Tree grow and can produce more Gem Apples.
    • You can get more fragments (of either Fire, Water or Light) if you play at certain days, i.e Tuesday for Fire, Wednesday for Water, and Friday for Light. You can also purchase (Elemental) Fragment Codex items that permanently multiplies the amount of elemental fragments you gain, up to 3 times the amount.
    • Some equipment has a "Material Gain" bonus to add to how many items you get after winning a battle.
  • Nerf Arm: The Rarity 7 gears are funny-looking gears: fish-themed equipment for Sword Hero, a set of "lucky equipment" for Hammer Lord (complete with fake mustache), Magical Girl hair and staff for Beam Mage, and Mad Scientist-themed gear for Doctor Healmore. And they're fairly powerful too.
  • Nice Hat: You can purchase a lot of different hats as your "armors". The best hats look especially brimming with power.
  • Old Save Bonus: If you have a saved game data of Kirby: Planet Robobot in your 3DS, you can get special gears for your Sword Hero based on Susie. You have to buy them first with large amount of fragments, however.
  • Our Dragons Are Different:
  • Palette Swap:
    • Magolor appears in white and green coloration in this game. Once you collect everything from his shop, he goes back to his usual white and blue.
    • Taranza has a more purple coloration than his usual red. He too goes back to normal once he's brought back to the Dream Kingdom.
    • Parallel Susie, Parallel Landia, Dark Taranza, and King D-Mind are all this to their otherworldly counterparts.
  • Practical Currency: Gem Apples, aside from being used to purchase things in the Shoppe, are also used for:
    • Unlocking most of the fights.
    • Recharging your vigor meter to full.
    • Extending the time limit of your mission.
    • Reviving all of your team members should they die.
    • Hiring "Wandering Adventurers" past the normal 3 per day.
  • Quad Damage: You can buy damage-boosting potions from Magolor's Shoppe that you can consume before a battle; you can consume up to 5 at a time.
  • Rank Inflation: Team Kirby Clash brings back the Bronze-Silver-Gold-Platinum ranking system from Return to Dream Land's Ability Challenges. Scoring for these ranks is determined by how long it took to beat the boss and if the boss was beaten. Defeating all bosses in a stage with Platinum rank will net you a good amount of Gem Apples.
  • Red and Black and Evil All Over: Taranza's garb is colored red and black (along with purple) in this game. He's also seemingly antagonistic. When you beat the True Final Boss, Taranza is freed from the "influence" of the dark mirror and goes to his original color scheme. Parallel Susie also has this color scheme instead of her usual pink and white, and she's definitely more vicious than before.
  • Ruins for Ruins' Sake: The Ruins.
  • Shamu Fu: Sword Hero's rank 7 weapon is a literal swordfish.
  • Shifting Sand Land: The Dunes.
  • Shows Damage: Unlike many Kirby games, bosses here lack a Life Meter; instead you'll only get indicators such as them Turning Red and then them flashing red, increasingly rapidly, along with the message "You've almost defeated it!"
  • Smart People Wear Glasses: Doctor Healmore's garb always come with a pair of glasses (or a monocle). He's also pitched as a scholarly doctor.
  • Starting Equipment: You'll start the game wearing dull-looking basic equipments for each class.
  • Stealth Pun: The Gem Apple Tree is a subtle reference to the saying "money doesn't grow on trees". The irony being that the Gem Apples are the game's currency.
  • Suddenly Voiced: This is the first time since Revenge of the King that Bandanna Waddle Dee can talk.
  • Time-Limit Boss: All of the fights are set on time limits. Clearing one with enough time left grants a special badge that's pretty much required for the highest rank. If you exceed the time limit without defeating the boss, you may choose to extend the timer with Gem Apples. Time Beam can also stop the timer once the power accumulates to full on the enemy.
  • Time Stands Still: When used enough, Beam Mage's "Time Beam" will briefly stop the boss (and timer) in its tracks.
  • True Final Boss: The "True Final Battle" is a rematch against a stronger King D-Mind.
  • Turns Red: "[Boss Name] is furious!" After which the bosses will whip up stronger attacks and tactics.
  • The Unfought: Taranza was one in his original appearance, but it's finally averted here. He's rather powerful as a boss, too. This is because he is corrupted by the black mirror's magic.
  • Wake-Up Call Boss: Whispy Woods, of all bosses, becomes this, like in Team Kirby Clash. He's the second Ordeal boss; the first was Kracko, who was actually easy as he lacks his fearsome speed and the upgraded attacks he had in Triple Deluxe. Whispy Woods starts like what you'd expect, a stationary boss that shoots weak apples and air shots. But after he Turns Red, he'll imitate Flowery Woods and jump towards the background for long-ranged attacks, and then come back down to the foreground for heavy stomping attacks, something that prior bosses cannot do. He will push you to get better gear and/or use a lot of damage-boosting potions and playing better. Defeating him also unlocks "Tough" versions of bosses.
  • Warmup Boss: The first boss is Colossal Waddle Dee. In the first battle with it, it does nothing but slowly walk around and occasionally jump.
  • Wham Shot: Dark Taranza, upon defeat, summons another mirror. Out of it comes Shadow Dedede, but with the mask of Dark Mind.
    "King D-Mind has appeared!"

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