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The peerless pink puffball presents a plethora of paramount performances!
Ever since the Game Boy days, the Kirby series has consistently been home to some truly great music, ranging from being so upbeat and happy that it could cheer up even the most depressed, to being surprisingly dark, tense and/or epic.

Moments pages are Spoilers Off.


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    Kirby's Dream Land/2/3 

    Kirby's Adventure/Nightmare in Dream Land 
  • Grape Garden is a mellow-sounding stage theme that has been remixed a couple times in the franchise's history.
  • Grape Garden: Stage Select can bring a tear to your eye.
  • This is a fitting theme for the boss battles during the game.
  • Butter Building is a fast-paced stage theme that is quite catchy.
  • Mountain Stage is an upbeat theme that has also been remixed several times.
  • Rainbow Resort is a sad, yet uplifting theme. The NES original uses some trickery with the triangle wave to make the tune more unique.
  • From the GBA version, Nightmare in Dream Land, we have a new version of the awesome Fountain of Dreams theme, which is actually a symphonic version of the Gourmet Race theme from KSS/KSSU. Although, the Super Smash Bros. Melee original mix is even more epic. Since it uses the previous melody in place of the classic Dedede Theme, Nightmare In Dream Land uses that melody in the Tower of Mid-bosses instead, replacing the mini-boss battle melody used originally in that stage (see 2:47 onwards).
  • The Forest Stage theme, while more whimsical and mysterious, has a seriously catchy beat, even compared to other tracks in the game.
  • Vegetable Valley and the intro music are two of the series' most famous tracks by far, and are most certainly the ones that people associate with the game most, thanks in large part to their energetic, happy tones that put the NES sound chip to great use.
  • Orange Ocean is a jaunty tune befitting the piratey theme of the stage, and even if 8-bit, it still gives the highly tropical vibe of the area. It can also build some anticipation in the player given this is where Meta Knight is at.
  • The final boss theme is an appropriate theme for Nightmare, fast-paced and unnerving at the same time.

    Kirby Super Star (Ultra) 
  • The Super Star version of King Dedede's Theme, which drops the more dramatic tone for a more bombastic one: and to top it off, it adds in the second part of the famous theme.
    • The obligatory Brawl Remix, a larger-than-life, powerful and energetic cover of the classic tune, composed by Yoko Shimomura. Oh yes, that Yoko. Which is arguably even better when slowed down.
    • On the subject of King Dedede themes: the Masked King battle music from Ultra, an incredibly sped up version of Dedede's theme that still manages to sound extremely intense and climactic for the battle against Masked Dedede.
  • A New Wind for Tomorrow is a remix of Dream Land's credits theme, and it is utterly wonderful in new 16-bit glory while retaining the overly happy and victorious tone of the track.
  • Mallow Castle is a groovy beat that wouldn't sound out of place as a world map track.
  • Cocoa Cave is a surprisingly fast-paced track for a cave themed stage, but it still retains the overall mysterious feel of one, with a stranger usage of instruments than most tracks.
  • Candy Mountain is one of the more well-known tracks, and most definitely one of the jolliest and most energetic of the whole game thus far.
  • The Great Cave Offensive theme is bombastic and lively, as well as the second theme, which is likely twice as epic.
  • Gourmet Race. Perhaps the most iconic theme tune of the whole franchise, even eclipsing Green Greens.
  • Both Halberd themes (Boarding the Halberd and Havoc aboard the Halberd) perfectly befit scaling a gigantic warship, trying to survive against its defenses. Both of them sound quite identical to one another, to the point where they can even serve as two separate parts of one whole track. There's also the remix from Super Smash Bros. Brawl, which does combine the two parts together in order to make one gloriously epic jazzy piece.
  • The ending theme for the Revenge of the King is a counterpart to "My Friend and the Sunset". It's Dedede's boss theme, played in a style similar to "My Friend and the Sunset" (but even more somber) during what has to be the most major Tear Jerker of the game and really helps evoke the emotion during the cutscene of King Dedede walking off into the sunset in defeat with his Waddle Dees still sticking by him loyally.
  • The epic Marx battle theme, which has become probably the most famous final boss theme in the series outside of King Dedede's theme with its ominous orchestra and its vortex of uncommon time signatures worthy of a progressive rock band.note 
    • Made better in Super Star Ultra.
    • The epic sweetness of "Kirby's Triumphant Return", which plays during the cutscene after the Marx battle, ranks way up there, too (It is followed by the normal "credits" music). That first bendy note that plays right on time with a huge, screen-whiteout (albeit SNES or DS-grade) explosion is just sweet.
  • The credits music. If you think that's beautiful, check out the Acoustic version.
  • This delightfully creepy "Final Four" theme from Ultra's True Arena.
  • The Great Cave Offensive sounds even more bombastic and epic with the DS's sound chip capabilities, practically revitalizing the piece.
  • The standard boss music is pretty good, thanks to an ongoing call-and-response with the melody and the quick tempo keeping things tense. It has thus far been remixed at least three times, once for Return to Dream Land with a lot more brass and woodwind, another time for Rainbow Curse at a slower tempo and once more for Fighters 2 sounding like it would fight right in with a samurai movie.
  • The official soundtrack concludes with these official boss and stage medleys. The former arranges "Battle with an Enormous Boss," "VS. Meta Knight," "VS. Marx" and "The Greatest Warrior in the Galaxy" in an electronic style, which perfectly fits the adrenaline rush given throughout most of these battles. The latter arranges "Helper's Rest," "Green Greens," "Peanut Plains," "Sea Stage" and "Boarding the Halberd" in an acoustic style, offering a relaxing feeling.

    Kirby 64: The Crystal Shards 
  • And to top it all off, the credits music, Project K-64, which is a catchy beat that can easily fulfill the player with a sense of accomplishment with having completed another Kirby game in the lineup.
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    Kirby Air Ride 
  • The Kirby Air Ride soundtrack needs some love! Here's Celestial Valley and Frozen Hillside, both of which even got into Super Smash Bros. without needing remixes. Checker Knights got in remix-free, too.
  • Sky Sands. The remix of it in Mass Attack manages to make it even better.
  • Machine Passage, a heavy and yet ethereal techno beat that sounds almost sinister at times.
  • Magma Flows, a hectic piece that in any other game, would work decently for a miniboss track, even incorporating bits of the infamous Gourmet Race.
  • Nebula Belt is an unfortunately short but climactic orchestral track that, considering modern Kirby games' usage of orchestra, has aged quite well.
  • Top Ride's Grass stage has quite a catchy tune. Compare the Grass theme to this and watch it blow your mind.
  • Both Top Ride's Light and Sky course sound ethereal for the former and heroically triumphant for the latter.
  • City (Backside) sounds cool, right from the start. The main City theme is no slouch, either.
  • Dense Fog Today is an impressive mix of mysterious, creepy ambience, and an infectious hip-hop style beat that perfectly captures the feeling of riding through the unknown fog.
  • Air Ride is also notable for having many remixes of earlier Kirby tracks:
    • For starters, here's the Target Flight theme, an orchestral version of Super Star's Cave Stage theme - while it is slower, its instruments definitely bring back Super Star vibes.
    • Forest Stage is a beat-for-beat recreation of the original version from Adventure, retaining the bizarre tone of it but now adding in a jaunty drum beat.
  • Station Fire. The build-up of tension, as well as the resulting climax, are great.
  • The Legendary Air Ride Machine is overwhelmingly menacing, making it truly sound like a monster of a vehicle has been unleashed - the Dragoon in this case. The rearrangement in Super Smash Bros. Brawl replaces the MIDI instruments with a real orchestra and it sounds absolutely epic and beautiful.
  • The menu music, following the tradition set by Super Smash Bros. Melee, is magnificent.
  • The opening theme, even for a more obscure game like this, is most certainly one to remember - in fact, Masahiro Sakurai had not forgotten about it, having sampled it in Rosalina's reveal trailer in Super Smash Bros. 3Ds/WiiU.
  • The Shooting music from the original Kirby's Dream Land makes a comeback as alternate music for the Top Ride Metal course. And it kicks major ass. So much so it even appears in Kirby's Epic Yarn unchanged for the Tankbot transformations.

    Kirby & The Amazing Mirror 
  • Forest/Nature Area is one of the most triumphant sounding tracks in the series. Awesome enough that it was the only GBA track to get into Super Smash Bros. Brawl unaltered!
  • Castle/Building Area sounds shockingly like Vegetable Valley from Adventure, although it has its own unique motif that sounds nearly as good.
  • Cave/Rocky Area, yet another remix of Forest Area from Adventure with an funkier beat than Air Ride.
  • Flame/Lava Area is surprisingly tense and swooping, hitting home the fact that you are scaling a larger-than-life mountain.
  • Deep Sea Area is probably the funkiest ocean world track ever made, even bringing in some Foreshadowing by having the motif sound suspiciously similar to Dark Mind's theme.
  • Ice/Crystal Area, ridiculously cheerful and upbeat even by Kirby standards.
  • Ruins Area and Dig and Dash, the arrangement from Rainbow Curse, both give the feeling of setting off on a big, sprawling expedition.
  • The absolute crowner of Amazing Mirror: Space Area, highly majestic and fitting for a space area.
  • The final boss's theme, Dark Mind - who also has one of the only unique boss themes in the game, the other one being Dark Meta Knight's theme. While it sounds more mellow compared to other Kirby final bosses, it still has a heavy climactic feeling and gives the vibes that the loser of the ensuing battle will disappear into nothing. Bonus points for opening with a rearrangement of the Fountain of Dreams theme.
  • Dark. Meta. Knight. An absolutely energetic and intense tune that plays when you duel against the dark and sinister swordsman.

    Kirby: Canvas Curse 
  • Drawcia Sorceress says hi. There's just something about pipe organs... Bonus points for the pacing; if the player gets all hits in the first two passes, it picks up just as she starts summoning enemies and changing the background color, which makes a nice compliment to it.
  • The World of Drawcia, while underrated, is most likely one of the creepiest Kirby tracks ever. Keep in mind that it has only two instruments: ominous choir and beeping tones. And it still sounds haunting as hell.

    Kirby: Squeak Squad 
  • The Squeaks themselves have an outstanding Leitmotif that makes an appearance whenever they show up, with a number of variants depending on the situation.
    • Squeak Squad Appears!, their main theme which pops up when the Squeaks are introduced in the game, and subsequently when they appear after Kirby picks up a large Treasure Box.
    • This theme pops up when fighting Mrs. Moley or Bohboh and is playful and catchy.
    • The appropriately named VS. The Squeak Squad, when you face off against Doc's machines, or big boss Daroach, takes their theme and makes it more fitting of a full boss than the sillier boss theme.
    • Their theme becomes extremely rockin' in its Super Smash Bros Brawl rendition. And it has extremely stiff competion in that game alone.
  • Gamble Galaxy's third theme is unofficially, yet somehow appropriately referred to as "The Hero of Dream Land". And for a good reason: You're about to save the world from a piece of Dark Matter that was sealed away in a chest. As you enter the third and final stage, the music kicks in to tell you that shit is about to go down.
  • Guess what came back fresh from Amazing Mirror and Canvas Curse? Yup, Space Area once more in the flesh. Not only that, but there are a TON of old tracks with good renditions for this title. Chances are, you'll be itching to hear all of these old themes on every stage once more. One example: their own version of The Legendary Air Ride Machine named "The Legendary Halberd".
  • The theme that plays while chasing Dark Nebula with the Triple Star in hand. The way it builds up coupled with the visuals of the stage does an excellent job at setting up the final battle.
  • Although the Dark Nebula fight itself is exceptionally underwhelming, the tune that plays during it is a high-adrenaline crescendo that really captures the essence of the conflict between Kirby and the Lord of The Underworld.
  • The music for Ice Island conveys the feeling of strolling along a snowy field beautifully and is really relaxing.

    Kirby's Epic Yarn 
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    Kirby Mass Attack 

    Kirby's Return to Dream Land 
  • Road to Victory, the music from the Kirby GCN trailer is just amazing. It was brought back in this game as the theme for normal bosses in The Arena.
  • The Adventure Begins. You'd be hard-pressed to find a more cute and welcoming first stage theme anywhere else.
  • Another Dimension (not to be confused with the final boss stage), for the otherworldy segments where a purple wall of doom slowly covers the area has a frantic yet intense tune.
  • The Challenge Stages are the new Kirby equivalents to Purple Coin challanges, right down to the catchy music. Good luck getting those Platinum Medals... And for the Item Challenge, you get a medley of Green Greens tunes for music. This tune is also used when in the two HAL Rooms.
  • The game included a few awesome remixes of old tracks:
  • C-R-O-W-N-E-D, the final boss's second phase. For one thing, that violin is godly. And that frantic bassoon in the beginning really gets your pulse racing. And to top it off, you can hear bits and pieces of The Adventure Begins, Cookie Country hub/title screen, main menu/Lor bridge, "Meta Knight's Revenge", and "Green Greens" themes in various spots, too!
  • Under My Control, the first phase of the final boss, is also great, having that fast-paced and frantic feel that most other Kirby themes have.
  • In contrast to the final boss, the staff credits, Returning to Dreamland is a very upbeat and calming tune that still manages to sound incredible, especially further on in.
  • The Boss Battle theme doesn't exactly scream "beating stuff up", but it's very catchy.
  • Bring on the Super Ability is perfect for when you're about to go on a rampage. When used against Grand Doomer, as well as 7-3 (in the Extra Mode as well), this faster paced and more heroic version of the Super Ability Theme, called Ultra Super Boss Battle, plays.
  • The Grand Doomer battle theme. Appropriately grand, yet still carrying the Doomers' unusual tones.
  • Sky Tower is an incredibly beautiful and upbeat piece, especially as it plays with a gorgeous sunset. The more retro sounding beta version is also great.
  • The Aurora Theme from White Wafers. The chilling wind sound is a nice touch.
  • Unlimited Power, from Dangerous Dinner 3. Bonus points for also playing during the movie where Magolor reveals that he was Evil All Along.
  • Haldera Volcano, which also plays in Dangerous Dinner.
  • Underworld makes swimming through the machinery's pipeline surprisingly unnerving.
  • Four-Headed Guardian Angel: Landia is completely different from most of the other battle themes in the game, and given the circumstances of the fight, it's very fitting.
  • Complete EX Mode at 100% and you will be treated to a new file select theme that is a remix of Vegetable Valley from Kirby's Adventure.
  • Fly! Kirby, the theme of the final level, makes one want to keep charging ahead for the sake of Dream Land. As if it weren't enough, the title screen theme and "Meta Knight's Revenge" are found here as well, towards the end.
  • The remix of the Iceberg stage select theme that appears at the Final Fivenote  rest area of the True Arena. While a catchy throw-back to a previous final level theme, how tense and sinister it is — along with the backing of howling wind amidst the bleak void — gives the area a foreboding feel that rivals even the Super Star Ultra True Arena rest area for sheer creepiness.

    Kirby: Triple Deluxe 

    Kirby and the Rainbow Curse 

    Kirby: Planet Robobot 
  • Bright Spinning Planet is notably darker and more foreboding than most Kirby title themes, which fits Planet Robobot's tone very well.
  • The theme for the first stage of Patched Plains, "Venturing into the Mechanized World", cheerful and upbeat as always.
  • There are a lot of remixes in this game that will stick in your ears forever:
    • Guess which shiny knight in armor with a theme fitting for a rave party is back?
    • Dark Matter and Queen Sectonia return as clones, and they have remixes of their boss themes, to boot.
    • Kirby 64's boss theme has resurfaced once again for 3D Rumble, and it sounds glorious.
    • You know which track is the best for a robot apocalypse? Studying the Factory!note 
    • Meta Knight's theme from Super Star is back, under the name of Inner Struggle.
    • What happens when you throw Dedede's signature theme and Revenge of Meta Knight's ending tune into a blender, and then set it to both disco rave and orchestra? Dedede's Tridimensional Cannon, the theme of the Dedede clones and their D3 mech. The opening piano chord makes sure you know both the music and the battle are kicking it into high gear!
    • Core Kabula Surprise!, a remix of the Mint Leaf/Superspicy Curry theme.
    • The music for each area's laboratory stage are almost all remixes from prior games. These include:
  • Gorgeous-Go-Round is a catchy theme for the Casino stages with a bit of "Stage: Comical" mixed in to make sure you will never forget it.
  • The game's boss rush theme, Pink Ball Revolution, which plays during the boss rush in the last area, as well as the final sequence of the game where Kirby drills through Star Dream, is pretty amazing as well.
  • Crazy Rolling in Money, President Haltmann's battle theme, starts with a darker rendition of "The Noble Haltmann" before shifting into a more ominous piece that gets more erratic and crazy as it goes on, perfectly fitting the fight it plays in. When you discover Haltmann's backstory, it makes a lot of sense. Loveless Command also qualifies. For a tragic villain, he has a chill theme.
  • As usual, all of the themes for the Final Boss count:
    • The first phase of the final boss, "VS. Star Dream", is a climactic track, that has some extremely striking similarities to "CROWNED" and "Fatal Blooms in Moonlight". If you listen carefully, it even plays parts from "Havoc aboard the Halberd" from Kirby Super Star, which is quite fitting, as you're controlling the Halberd itself.
    • The second phase ("Intermezzo Without a Leader"), on the other hand, sounds calm and ambient, but also manages to sound menacing at the same time. A closer examination reveals that this is 02's theme, sped up and missing its melody.
    • The third and final phase, Vagrant Counting Song of Retrospection, is a similarly climactic techno track, being a Boss Remix of Bright Spinning Planet, but one that sounds completely different from the original that sounds perfect for fighting what seems to be NOVA. It helps that "Milky Way Wishes: Shooting" from Super Star is sampled halfway through.
    • The true Arena adds one last phase to the battle, accompanied by this game's own version of Milky Way Wishes: Shooting, named Soul 0 System.
    • Followed up by a rearrangement of "Vagrant Counting Song of Retrospection", "Vagrant Keepsake of Oblivion", for the True Final Boss.
    • The GaMetal version of the three phases from the Star Dream fight makes music that was already epic even more epic.
  • Haltmann Works Co. HQ is an epic theme for a final stage, including some dashes of Green Greens to pump you up.
  • The True Arena's battle theme, Combat Evaluation Program, is a straight-up remix of that the above theme, which is quite awesome. Be sure that you like the theme, because you'll be hearing it for quite a while. And there's also the rest area music for the first 5 rounds of the True Arena, Spinning Planet Complete, which is a calm remix of "Bright Spinning Planet" to accompany the abstract backgrounds.
  • VS. The Wicked Company, the main boss theme, displays the game's slightly more serious mood by making The Noble Haltmann sound foreboding, but still energetic.
  • Sky-High and Smitten is the smoothest remix of "Gourmet Race" you'll ever find. Bonus points for the obstacles of the stage springing out in time to the music.
  • Pristine Office March. Kirby proves it can still do Dubstep remarkably well.
  • L86, the theme of stages 4 and 5 in the Access Ark. With accompanying background(s) and violins that sound similar to the ones in "CROWNED", it makes for a good track to hear, even in the Jukebox!
  • "The Noble Haltmann" in general is wonderful. It has a nice somber tune that sets the tone for Haltmann's loss, and you're treated with a music video of it when you reach 100% Completion. Susie wasn't kidding when she said it was catchy.

    Team Kirby Clash Deluxe/Super Kirby Clash 

    Kirby Star Allies 
  • Twinkle☆Stars, the title theme, is a triumphant but very much cheerful sounding track to help you get pumped to save the universe. The Select Screen theme is a more calm arrangement of the title screen.
  • Even the music for the Let's Be Friends♡ cutscene with a riff from Kirby Super Star and Ultra before quickly going onto its own separate upbeat theme.
  • Donut Dome, the second stage of the game, has some great sounding music that wouldn't be out of place in an RPG.
  • A Battle of Friends and Bonds follows the trend of catchy regular boss themes in Kirby games with a bit of "Green Greens," the first stage of the entire Kirby series dating way back to Kirby's Dream Land, thrown in for good measure.note  This second version is heard while escaping the Jambastion and during the boss fights in Far-Flung Starlight Heroes. It starts exactly the same as the other version until the 50-second mark, in which it adds dramatic parts to the music track, which makes it even more awesome!
  • All three of Big Bad Hyness' themes reflect his insane and psychotic personality greatly, with his pre-battle theme, Holy White Priest, giving an eerie presence to him (and his cult) and it's made even creepier by the fact that it is actually a low-pitched, slowed-down remix of the theme for Friendly Field, the very first area in the game. Even then, it still wins points for being genuinely creepy and bizarre.
  • Puppet Offering, Hyness' first battle theme, is equally jarring and disturbing, with a hectic melody played with odd instruments. It really does give out the vibe of fighting against someone mentally disconnected from reality.
  • La Follia d'amore, the second battle theme used against the unmasked Hyness, is amazing and intense. Special note goes to the wooden drums featured midway through the track.
  • The Song of Supplication, the theme that plays when fighting Francisca and Flamberge, is just plain beautiful. It's much more melancholic than most other Kirby themes, and it also gains points for being the first time you hear the villain's leitmotif in full. Forgotizzane Flash of Lightning, the arrangement played for fighting against Zan Partizanne, the eldest of the Mage-Sisters, is a much more tense version of it that shows her dedication to the Big Bad and that she won't easily give up a fight.
  • The remix of Through the Forest from Kirby's Return to Dream Land that plays in Honey Hill is a big improvement over the original, being more orchestral and atmospheric. The remixes of Rainbow Resort and Plains Stage are also incredibly memorable.
  • Nature's Navel and Star Lavadom are two of the most epic and intense themes in the game.
  • Aside from being a great tune in its own right, Sacred Square is amazing simply for being the first Western-style track to be in a Kirby game.
  • Kirby 64's mid-boss theme gets a relaxing remix for the puzzle room theme. HAL somehow managed to turn an upbeat boss theme into elevator music.
  • The music that plays when you fight Meta Knight, "Friends and the Sound of Those Crossing Blades" manages to combine many of his themes from Super Star incredibly seamlessly.
  • Jambastion Adventure is a fun and jazzy tune, with an amazing saxophone part.
  • Ancient Tower Towara is one of the most grand and beautiful tracks in the game, especially when the drums kick in.
  • The theme for the Jambandra Base and The Divine Terminus, Land of Dreams and Fresh Greens' Remains, has an orchestral version of Green Greens that gives it a very climactic feeling as you go inside it.
  • As per Kirby standards, the final boss themes are fantastic. "The Star-Conquering Traveler" is particularly good in that it feels like the natural culmination of all the villains' themes, with its length and scope rivaling that of "Dancing Mad".
    • The first movement, "Playful Star-Destroying", is equal parts heroic, intimidating, and melancholy, perfectly reflecting the nature of the boss and everything that is at stake.
    • The second movement, "The Embryo's Vessel", is packed with creepy synths and choir reminiscent of a beating heart. Fitting, since Void Termina's heart is exactly what you're fighting.
    • The organs and choir that play during the third movement, "Sorrowful Wings of the Heavens", are godly.
    • The fourth movement, "Hope of Birth", manages to make Green Greens sound incredibly menacing and disturbing, alongside using the theme from the previous three forms. This game really loves making Green Greens sound as epic as possible, doesn't it? It was also improved significantly with the updated version included in Version 2.0.
    • Track 114 in the Jukebox combines all four of Void Termina's boss themes into one medley. It's as awesome as it sounds!
    • The final movement, "Sparkling Star", for the fight against Void in Soul Melter EX starts out just like the fourth movement... but after about a minute and a half, it transitions into a surprisingly slow and somber rendition of it. Sad Battle Music is rare in Kirby, making this track even more dramatic. As a bonus, it includes a few bits of chiptune among the orchestra... including for a rendition of Green Greens that sounds almost exactly like the original Kirby's Dream Land version. It's a perfect, yet very conclusive theme to close out the whole game with, considering what you're fighting, and that the entire universe is at high stakes.
  • King Dedede's theme is, like always, awesome as hell - and it now incorporates an all-new original motif before transitioning into the classic melody. It even features an awesome backbeat in a nod to Dedede's Drum Dash!
  • Even the music to King Dedede's castle is awesome. "Heading for the Brave Ones" incorporates both his theme with a handful of the Halberd themes from Kirby Super Star and Ultra as well as the ending theme to Kirby's Dream Land.
  • To the Land Where Grass Doesn't Grow, first played in the Jambastion stages, is an awesome tune that gives you the feel that you're actually infiltrating the Jambastion base, just like a later tune played in the game. It later gets remixed as the music for the area map for Far-Flung Starlight Heroes gives it a slightly calmer variation of it that tells you that you can't back up now to save the world while another variation played for it when you're at the Jambandra Base gives it a more eerie and ominous but at the same time, relaxing vibe.
  • Blowing Wind on Earthfall is an absolutely beautiful and majestic track that has the autumn vibe that the entire planet uses. It's an extremely calming and peaceful track that temporarily releases your tension from saving the world.
  • Caverna's Great Maze, despite Planet Caverna just being a mini-boss rush and mainly using the Friend Star on the Grott Moon, is a catchy tune that like Planet Earthfall, wouldn't sound out of place in the Pokémon Mystery Dungeon series.
  • Butterfly of Judgment: Morpho Knight, the battle theme for the true Final Boss of Guest Star ????, Morpho Knight. When you finish off Hyness, Galacta Knight is summoned and a familiar butterfly flies to him, absorbs his power, and "creates" Morpho Knight as it proceeds to battle you. It's very intensely fast paced, just like Meta Knight's battle theme from Kirby Super Star and Ultranote  with a deeply menacing tone to it, letting you know that you're fighting against a very powerful warrior made from the strongest warrior in the galaxy and a new foe.
  • As part of the 2.0.0 update, the new Dream Friends have their own unique themes when you face off against Morpho Knight:
    • When playing as Marx in Guest Star mode, you face Morpho Knight for the Final Boss as usual. Only, instead of the latter's theme playing throughout the fight, you get to hear a remix of Marx's theme from Kirby Super Star in all of its glory. It's just as badass as before, but this time it includes a full orchestra as per usual Kirby games! Combined with the situation, it hypes you up for the fight and gives you the feeling that you are the boss instead!
    • Get to the end of Guest Star with Rick, Coo and Kine and you'll be greeted with Dark Cloudy, this absurdly epic remix of Dark Matter and Cloudy Park, both from Dream Land 2, as the final boss theme. Worth the effort alone.
    • Fight to the end of Guest Star with Gooey and you'll hear Dark Matter in the Hyper Zone, a remix of the Dark Matter fight from Dream Land 3, but thanks to the use of real instruments, it somehow sounds even more frantic!
  • The 3.0.0 update adds even more awesomeness to Morpho Knight:
    • Getting to the end as Adeleine and Ribbon gives us The Maidens' Battle with Darkness, a remixed mashup of Zero-Two, Miracle Matter, and Ripple Star's themes, all from Kirby 64: The Crystal Shards, providing a mix of hopelessness, urgency, and finally, triumph.
    • Getting there as Dark Meta Knight plays Dark Mirage, a fast-paced remix of Dark Mind's first and second phases from Amazing Mirror. It really does feel like a battle between two legendary warriors.
    • Fighting him as Daroach, on the other hand, provides the True! Squeak Squad Theme of all things! It certainly doesn't fit the fight itself, but it's pretty upbeat and catchy in its own right and provides a fun contrast to the other, more frantic or somber themes for Morpho Knight. As with Marx, it makes you feel like you're the boss here, not him.
  • The 4.0.0 update keeps adding more awesomeness for Morpho Knight:
    • Go through Guest Star as Magolor and you'll be greeted with Crowning of the Supreme King: ~OVERLORD~ a medley of various music tracks from Return to Dream Land, including "C-R-O-W-N-E-D", Dangerous Dinner, Fly! Kirby of the Stars, Limitless Power, Road to Victory, and Sky Tower. Just like Marx and Daroach, you'll feel like the final boss.
    • With Taranza, you'll hear Phantom of the Moon's Spirit, a medley of "Sullied Grace", "The World to Win" and "Fatal Blooms in Moonlight" when you fight Morpho Knight. It feels like it gives a sense of hope for the little spider.
    • Susie brings Deus Ex Machina at a Young Age, a medley of "Vagrant Counting Song of Retrospection" and "VS. Star Dream" to the table when you fight Morpho Knight. It really feels like Morpho Knight is the final step Susie needs to take to bring back the Haltmann Works Company!
    • The original Dream Friends get a remix of Nightmare's theme from Kirby's Adventure! It wouldn't sound too out of place in a rave.
    • The Three Mage-Sisters get an action-packed jazzy mix of Twinkle☆Traveler, the Song of Supplication, and even Caverna's Great Maze, of all themes. It's an incredibly intense theme with brass that will pump you up in the battle against The Three Mage-Sisters in Another Dimension and Morpho Knight EX in Guest Star ????.
  • Milky Way Puzzle is an 8-bit version of Road to Victory, the arena battle music from Kirby's Return to Dream Land (and the trailer for the cancelled Kirby GCN) which, while despite being mostly a battling theme, also doesn't sound too out of place at the same time for a puzzle theme.
  • I'll Be Watching You, Always., the staff credits theme for the normal game, is a sweet sounding ending tune that lets you know that Kirby's big journey has came to an end, but it's not all quite over for you yet.
  • Best Friends, Tomorrow and Forever., the staff credits theme for Guest Star ??? arranges the ending themes to Kirby's Dream Land, Kirby's Adventure and Kirby Super Star into a beautiful sounding track.
  • Memories of the Grand Finale., the staff credits theme for Heroes in Another Dimension's Happy Ending closes off one of the toughest modes in Kirby history with a medley of "Returning to Dream Land," "Memories (I'll Never Forget You)," "A New Wind for Tomorrow" and the Star Allies main theme in a triumphant fashion. It makes getting 100 Friend Hearts throughout Another Dimension all the more worth it just to listen to this music!
  • The Minigame results screen music is extremely upbeat and cheerful and will likely make you smile if you listen to it.
  • The fanfare for collecting a Rare Picture Piece is an extremely short but triumphant piece of music that definitely feels rewarding to obtain it.
  • The "Picture Result" music at the end of each stage where the Picture Pieces get placed into the gallery is a calm and relaxing tune with a rewarding vibe that shows you're one step closer to finishing those gallery images. In addition, if you listen closely to it, it's actually an arrangement of Castle Lololo!
  • On the topic of the gallery, the "Sudden Happy Ending" music used for it is also peaceful but cheery]]. It's also played, named after, and more well-known for the fake-out credits in both the Story Mode and Guest Star ????.
  • When fighting the parallel bosses in Heroes in Another Dimension, the normal boss music plays...until you deplete their health bar down to half. After that, a remix of A Battle of Friends and Bonds 2, named "Another World to Win" plays which sounds awesome, and gives the great feeling that the parallel bosses really aren't fooling around this time. "Another Sword King's World to Win" plays during the second half of the battles against both Parallel Meta Knight and Parallel Dedede, which sounds almost like the above version, except that during most of the composition, some snippets of Masked Dedede's theme and the ending music for Revenge of Meta Knight can be heard alongside the melody for the original piece.

    Kirby and the Forgotten Land 
  • "Running Through the New World" is an exciting and whimsical orchestrated track that is fittingly adventurous in tone.
  • The game has a vocal theme in the form of "Welcome to the New World!" and it's all but guaranteed to put a smile on your face with how happy and peaceful it is.
  • "Plundering Beast Battle", the mid-boss theme, is energetic and intense, with heavy percussion backing the track, giving it a wild and tribal feel that suits the more animalistic nature of the Beast Pack.
  • "Through the Tunnel", an energetic, adventurous theme that's so good it's hard to believe it's only used for the third stage of the game.
  • "A Trip to Alivel Mall", a cheerful, chipper tune perfect for a romp thru an abandoned shopping mall.
  • "VS. Dangerous Beast", the main boss theme, is sweeping yet sinister, perfectly reflecting the larger nature of the threats Kirby is facing in the game.
  • "Abandoned Beach" is a lively yet serene tropical tune which perfectly fits the mood for an abandoned, yet picturesque tropical beach.
  • "Fast-Flowing Waterworks" is a contemplative piece that sounds like something out of Donkey Kong Country at the start, but becomes more and more grand as instruments are added in.
  • "Welcome to Wondaria" is fun and upbeat with a hint of melancholy sprinkled in it. Perfect for an abandoned carnival.
  • The incredibly funky "Invasion at the House of Horrors" sounds like something straight out of Ghostbusters.
  • "The Wondaria Dream Parade" captures the celebratory magic of a parade that marches on even after the park has long been abandoned. It feels like a closing ceremony more than anything, befitting for the last stage of Wondaria Remains before the boss.
  • "Waddle Dee Town" is appropriately very pleasant and peaceful. It's a good theme for when you come back to the town to take a breather after finishing the more challenging stages. There's also its Triumphant Reprise that unlocks when you complete The Ultimate Cup Z, "A Thriving, Peaceful Town", which feels very satisfying and rewarding after completing the game's hardest challenges.
  • "Sword of the Surviving Guardian" is a brand-new track that plays when you duel with Meta Knight in the Colosseum, incorporating hints of Meta Knight's battle theme from Super Star as well as "My Friend and the Sunset" for good measure. It's a pumping jazz-rock theme that perfectly complements Meta Knight's new techniques and the enthusiasm of the watching crowd.
  • "Northeast Frost Street" is beautiful, yet also sad at the same time, reminding you that this world has been abandoned and forgotten for years.
  • "Metro on Ice", a chill track for a chilly metro station.
  • "The Battle of Blizzard Bridge" goes hard for the mid-boss rush stage of this game, with electric guitars popping in later on.
  • "Roar of Dedede", is a hard hitting remix of King Dedede's theme fitting of the intensity he has as a member of the Beast Pack, with the percussion of striking steel ringing throughout the theme and capped off by the roars of the king himself!
  • "The Wastes Where Life Began", a tense and dire track that fits both for the desolate wastelands and for the second half of the main story.
  • "Moonlight Canyon" is epic and reminiscent of undertaking a grand adventure in a rocky desert, especially with Kirby in his Arch Mouth mode flying across the canyon.
  • "Enter the Fiery Forbidden Lands" is a triumphant yet Dark Reprise of "Running Through the New World", suiting the escalating tension and urgency of the situation as Kirby nears the Beast Pack's main base of operations.
  • "Burning, Churning Power Plant" takes clear inspiration from Kirby 64's "Studying the Factory" and acts as a Spiritual Successor to the theme. Being incredibly sinister and mechanical sounding, yet with hints of sadness and tragedy scattered throughout the piece, reflecting the power planet's abandoned and dark nature.
  • The theme of the penultimate regular stage, "The Beast Pack's Final Stand", is a dramatic, fierce, motivating and intense piece that is also incredibly desperate and sad at points, perfectly reflecting the Beast Pack's Last Stand against Kirby.
  • After depleting Forgo Dedede's first health bar, he drops his hammers, gets down on all fours and lets out a mighty roar as "Masked and Wild: D.D.D." begins to play. This is a remix in the same vein of "Roar of Dedede", but this time using Masked Dedede's theme as its base and incorporating some rock instrumentations. Although short, it's a brilliantly pumping track that really sells the frenzy of the fight once the Primal King starts racing around the arena on all fours.
  • "The Raging Lion Roars", Leongar's boss theme, is fierce and bestial, perfectly reflecting the determination of Leongar to feast on Kirby's hide. It gets especially dramatic later on, perfectly timed to when Forgo assumes more direct control of Leongar and he devolves even further into a feral beast.
  • "Hunted by the Beast", Fecto Forgo's battle theme, sounds like something out of Resident Evil, which is perfectly fitting for a battle against a bodily-horrific Blob Monster that's chasing you out of sheer anger and hate. It also conveys a sense of dread for little escape; there's nowhere else to run but ahead, and fighting this creature off only feels like delaying your imminent doom.
  • "Two Planets Approach the Roche Limit," the theme for the final fight with Fecto Elfilis, starts off very ethereal and relatively serene with violins, bells, organ and choir accompaniment, giving off the sense that you are fighting against a god. Once the boss is down to 40% of their health or lower and they start unleashing their deadlier attacks (which includes opening interdimensional rifts to bombard you with junk meteor storms), the music picks up in urgency but sounds more heroic, gaining even more instruments including an electric guitar and a One-Woman Wail.
  • "A Full-Speed Farewell from the New World", the theme for the last portion of the final boss, takes the already fast-paced and exciting Invincible Candy theme and extends it into an adrenaline pumping, thrilling and climatic theme that works wonders for one of Kirby's most badass moments in the series.
  • "Secret Area: HAL Room" is an amazing medley of the main themes from the previous Kirby games on the Nintendo Switch: first Kirby Star Allies, then Kirby Fighters 2, and finally Super Kirby Clash. There's also a chiptune version that plays at the Burning, Churning Power Plant's HAL Room.
  • "Faded Dream of a Psychomeddler" is an upbeat and triumphant electric tune, and a great song to hype you up as you go through the tricky stages of Forgo Dreams to save Leon.
  • "VS. Psychic Power Given Form". Intense and menacing as all hell, it adds a great sense of panic to the already-frantic Phantom Bosses.
  • "Scattered Souls across Isolated Isles" plays in the last stage of Forgo Dreams, and is an unexpected arrangement of "Another Dimension" from Kirby's Return to Dream Land. It translates surprisingly well into orchestral form, and really adds to the tense atmosphere and finality of Forgo Zone.
  • The infamous "Eternal Echo of the Thrilling Tour-our-our" doesn't go hard like the other tracks, but still deserves an honorable mention for how creepy it is. The distorted ambience and constantly-looping tour guide's voice is the reason why the buildup to Forgo Leon is such Nightmare Fuel. It is also used for the first half of the second phase of the fight with Chaos Elfilis, serving as a creepy intermission between the two halves of Elfilis's main boss theme.
  • "Morpho Knight" takes the subtle and understated theme from Star Allies that conveyed a battle against an unknown and unexpected but mighty opponent and adds in some bombastic brass and foreboding acoustic guitar that pumps up the energy in order to tell the player just how tough this fight with the butterfly of death and judgement will be. Players will likely already have been put through the wringer and lacking a copy ability after fighting Forgo Leon, so taking down Morpho Knight will require them to pull out all the stops, and this track is absolutely emblematic of that.

    Spinoffs/Other Games 
  • Check out this tune from the Japanese exclusive SNES version of Kirby's Star Stacker. Note how it anticipates the Masked Dedede theme.
  • Distant Traveler in Kirby's Dream Collection Special Edition, used for the final two Magolor races. It was later used in Dedede's Drum Dash for the secret stage testing your rhythm skills to the limit.
  • The credits theme for Kirby's Dream Collection Special Edition, Bye-Bye Kirby, See You Tomorrow!, is an amazing remix of the original credits of Kirby's Dream Land with a bit of Sky Tower thrown in. When the 8-bit part fades in, you'll be overwhelmed with the nostalgia.
  • Kirby's Block Ball has a few hidden gems, such as Poppy Bros. Sr.'s Stage and Mr. Shine and Mr. Bright's Stage.
  • History of Dedede in Kirby Fighters Deluxe, which is a medley of King Dedede's various boss themes from across the series. Most notably, it includes his theme from Kirby's Dream Course of all games!
  • Dedede's theme from Kirby's Blowout Blast, which, after 20+ years, finally restores the theme to its original E-flat pitch and melody from the original Dream Land, and it's awesome. Even better is the Revenge variation, which takes the newer second half of Dedede's theme and puts it in as well, and it simply serves to make the track sound even more climactic, even a bit sad. The True Final Boss theme, for Giant Masked Dedede, is even better, combining Castle Lololo from Kirby's Dream Land with Masked Dedede's theme from Super Star Ultra, creating a glorious theme, perfectly fitting the game's final battle.
  • Kirby Battle Royale gives us the final boss theme, used for the battle with King Dedede in his Dededestroyer Z. It's an amazing remix of his theme, both normal and masked, the game's main theme and even samples Kirby's Triumphant Return at parts.
  • Kirby Fighters 2 brings us its amazing main theme aptly titled "Kirby Fighters 2: The Destined Rivals", which sounds like a good battle theme as well. The boss remixes that play during the fights against King Dedede and Meta Knight in story mode during the second and third and fourth and final chapters, respectively, are remixes of that very theme, and they're truly badass-sounding as well. And if that's not enough, the True Final Boss theme for the Masked Moon Warriors combines Meta Knight's theme, Dedede's theme, Masked Dedede's theme, and Revenge of Meta Knight all in one. It truly symbolizes how iron-clad the Destined Rivals have become, and can make the player actually believe for a moment that they could — and they would — finally defeat Kirby once and for all.
  • The second stage theme of Gourmet Race finally gets a remix after 24 years (not counting Super Star Ultra). Knowing how popular it is with fans, being used in an Octagon Stupid Statement Dance Mix and starting the "We Are Number One" meme and appearing in the King for Another Day tournament on SiIvaGunner, fans were more than pleased.
  • Kirby's Dream Buffet gives us "Love, Love, Alivel", a rearrangement of "A Trip to Alivel Mall" from Kirby and the Forgotten Land that takes one of the game's most upbeat and jaunty songs and ramps up the cheerfulness by doing it in a lively big band style.

    Kirby: Right Back at Ya! 

    Misc. 
  • The Kirby Dance. You know you love it, and not just because of Kirby's crazy breakdancing skills.
  • The Invincible Candy theme in every game it appears was orchestrated well to capture the fleeting but empowering rush of temporarily becoming The Juggernaut, with an upbeat tempo and frenetic notes that only get refined in each passing game. Special mention goes to the Forgotten Land version, which adds some rock-style guitar strumming that makes you feel especially unstoppable.
  • In 2016, Nintendo opened a Kirby themed café in Osaka. They also composed a soundtrack of remixes to play as ambient noise at the location (CDs of said soundtrack are available for sale at the café). This includes amazing, relaxing remixes of Green Greens, Ripple Field, Sky Tower, CROWNED, and 02 Battle, among many others.
  • Some commercials for the games come with some really catchy tunes, such as the one for Nightmare in Dream Land and Star Allies.
  • For Kirby's 25th anniversary, HAL Laboratory did an orchestrated symphony consisting of numerous themes from Kirby's history and later compiled a album featuring the orchestrated arrangements (on top of additional remixes on disc 2). It's safe to say all of the arrangements on both discs sound absolutely blissful and that it is a great celebration of the pink puffball's musical history overall. The penultimate track of Kirby Memorial Arrangements, Eternal Dream, is a piano and strings rendition of "Fatal Blooms in Moonlight", with operatic One-Woman Wail vocals. It brings "Fatal Blooms in Moonlight"'s sad undertones to the forefront in an incredibly haunting manner. The Japanese lyrics, when translated, are about the fate of Queen Sectonia, and her tragic descent into madness. It sounds more like something from Kingdom Hearts or Final Fantasy than a Kirby game.
  • For Kirby's 30th anniversary, HAL hosted the Kirby 30th Anniversary Music Fest, a large concert consisting of nothing but absolutely incredible big band rearrangements of many of Kirby's greatest hits ranging from his original Game Boy days all the way to his Nintendo Switch titles. Needless to say, it is a great way to celebrate his 30th anniversary.
  • While not official, it would be a disservice to not bring up the glorious live big band fusion cover of Meta Knight's Revenge by The 8-bit Big Band, which was so good that it ended up winning a Grammy Award for best instrumental/a capella arrangement.


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