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So good, it kills you.
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So upbeat and happy it could kill the devil. Unmarked spoilers below.

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    Kirby's Dream Land/2/3 

    Kirby's Adventure/Nightmare in Dream Land 
  • Grape Garden is a mellow-sounding stage theme that has been remixed a couple times in the franchise's history.
  • Grape Garden: Stage Select can bring a tear to your eye.
  • Boss Battle is a fitting theme for the boss battles during the game.
  • Butter Building is a fast-paced stage theme that is quite catchy.
  • Mountain Stage is an upbeat theme that has also been remixed several times.
  • Rainbow Resort is a sad, yet uplifting theme. The NES original uses some trickery with the triangle wave to make the tune more unique.
  • From the GBA version, Nightmare in Dream Land, we have a new version of the awesome Fountain of Dreams theme, which is actually a symphonic version of the Gourmet Race theme from KSS/KSSU. Although, the Super Smash Bros. Melee original mix is even more epic. Since it uses the previous melody in place of the classic Dedede Theme, Nightmare In Dream Land uses that melody in the Tower of Mid-bosses instead, replacing the mini-boss battle melody used originally in that stage (see 2:47 onwards).
  • The Forest Stage theme, while more whimsical and mysterious, has a seriously catchy beat, even compared to other tracks in the game.
  • Vegetable Valley and the intro music are two of the series' most famous tracks by far, and are most certainly the ones that people associate with the game most, thanks in large part to their energetic, happy tones that put the NES sound chip to great use.
  • Orange Ocean is a jaunty tune befitting the piratey theme of the stage, and even if 8-bit, it still gives the highly tropical vibe of the area. It can also build some anticipation in the player given this is where Meta Knight is at.
  • Nightmare's Theme - this version complete with Warp Star intro! It is quite an appropriate theme for the final boss fast-paced and unnerving at the same time.

    Kirby Super Star (Ultra) 
  • The Super Star version of King Dedede's Theme, which drops the more dramatic tone for a more bombastic one: and to top it off, it adds in the second part of the famous theme.
    • This electro house remix can get anyone jamming out to it.
    • The obligatory Brawl Remix, a larger-than-life, powerful and energetic cover of the classic tune, composed by Yoko Shimomura. Oh yes, that Yoko. Which is arguably even better when slowed down.
    • On the subject of King Dedede themes: the Masked King battle music from Ultra, an incredibly sped up version of Dedede's theme that still manages to sound extremely intense and climactic for the battle against Masked Dedede.
    • And speaking of Masked Dedede, there's this memetic joy of a video.
    • The Masked King is intense, but the GaMetal version takes it into the realm of insanity.
  • A New Wind for Tomorrow is a remix of Dream Land's credits theme, and it is utterly wonderful in new 16-bit glory while retaining the overly happy and victorious tone of the track.
  • Mallow Castle is a groovy beat that wouldn't sound out of place as a world map track.
  • Cocoa Cave is a surprisingly fast-paced track for a cave themed stage, but it still retains the overall mysterious feel of one, with a stranger usage of instruments than most tracks.
  • Candy Mountain is one of the more well-known tracks, and most definitely one of the jolliest and most energetic of the whole game thus far.
  • The Great Cave Offensive theme is bombastic and lively, as well as the second theme, which is likely twice as epic.
  • Of course, Gourmet Race. Perhaps the most iconic theme tune of the whole franchise, even eclipsing Green Greens.
  • Both Halberd themes (Boarding the Halberd and Havoc aboard the Halberd) perfectly befit scaling a gigantic warship, trying to survive against its defenses. Both of them sound quite identical to one another, to the point where they can even serve as two separate parts of one whole track.
  • The ending theme for the Revenge of the King is a counterpart to "My Friend and the Sunset". It's Dedede's boss theme, played in a style similar to "My Friend and the Sunset" (but even more somber) during what has to be the most major Tear Jerker of the game and really helps evoke the emotion during the cutscene of King Dedede walking off into the sunset in defeat with his Waddle Dees still sticking by him loyally.
  • The epic Marx battle theme, which has become probably the most famous final boss theme in the series outside of King Dedede's theme with its ominous orchestra and its vortex of uncommon time signatures worthy of a progressive rock band.note 
    • Made better in Super Star Ultra.
    • The epic sweetness of this tiny piece of music that plays during the cutscene after the Marx battle ranks way up there, too (It is followed by the normal "credits" music). That first bendy note that plays right on time with a huge, screen-whiteout (albeit SNES or DS-grade) explosion is just sweet.
  • The credits music. If you think that's beautiful, check out the Acoustic version.
  • This delightfully creepy "Final Four" theme from Ultra's True Arena.
  • Great Cave Offensive sounds even more bombastic and epic with the DS's sound chip capabilities, practically revitalizing the piece.
  • The standard boss music is pretty good, thanks to an ongoing call-and-response with the melody and the quick tempo keeping things tense. It has thus far been remixed at least twice, once for Return to Dream Land with a lot more brass and woodwind, and another time for Rainbow Curse at a slower tempo.
  • The official soundtrack concludes with these official boss and stage medleys. The former arranges "Battle with an Enormous Boss," "VS. Meta Knight," "VS. Marx" and "The Greatest Warrior in the Galaxy" in an electronic style, which perfectly fits the adrenaline rush given throughout most of these battles. The latter arranges "Helper's Rest," "Green Greens," "Peanut Plains," "Sea Stage" and "Boarding the Halberd" in an acoustic style, offering a relaxing feeling.
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    Kirby 64: The Crystal Shards 
  • Kirby 64 may be different from the familiar formula, but produces some great tunes on its own. The most famous of these is the Drum N' Bass violin combo of 02's boss battle music in Kirby 64: The Crystal Shards. Some prefer the Miracle Matter boss theme music. It's Overshadowed by Awesome in comparison, but as a remixed version of the standard boss theme, tribal drumming, a crazy synth lead, and that sweet orchestra hit punctuating the breakdowns, there's a lot to love. Remixes are rare, unfortunately.
    • Go see the Brawl version.
    • Better yet, listen to the Drum-and-bass-y fan remixed version (really, more awesome than it sounds).
    • Try this one on for size.
    • Here's another! (Well, it's actually a mashup between the old 02 music and the new version, but it doesn't detract from the awesome.)
    • And of course this version which gets straight to point.
    • Truly haunting.
    • This version sounds like it came straight from the NES.
    • Cecily Lopez and GaMetal collaborated on a metal remix that's seriously awesome. Be it the amazing mixing and solo work, or the soaring female vocals, with lyrics from Ribbon's perspective that milk all they can out of a fairy wielding a crystal gun, it's great. They released a new version in 2020 which, if anything, improves on their previous collaboration.
    • And for all those fans of Miracle Matter, there is the insanely epic OC Remix.
    • We now have a Planet Robobot version which sounds so official that people have actually thought it was a part of the official soundtrack.
    • ToxicEternity collaborated with FamilyJules7X to create an insanely metal version of the Miracle Matter theme.
  • The normal boss theme. A very fast-paced track in a game normally known for its slower pace.
  • Ripple Star. Never before had jazz been so dramatic. It returns in Triple Deluxe, remastered in high definition.
  • Rock Star, perhaps fitting for the stage's theme, has a quite heavy and fast drum beat.
  • Aqua Star is a light, peppy track which even incorporates Float Islands from Dream Land 1.
  • Neo Star. Note that this music also signifies that the game is no longer screwing around.
  • Shiver Star. Ice worlds have the best music, huh?
  • Castle Dedede, a mix of Iceberg and one of the animal buddy room themes from Dream Land 3.
  • Studying the Factory, the tune used for the factory stage in Shiver Star, is very memorable thanks to the tonal shift that comes with it.
  • Above the Clouds is a charming Butter Building rendition for Shiver Star. It was brought back in Planet Robobot.
  • It doesn't end there: Ruins, which is a very mysterious but peaceful track which perfectly befits traveling and discovering ruins of an ancient land.
  • Wait! There's more! Down the Mountain Stream, which sounds almost like a combo between "Green Greens" and Dream Land 3's minigame theme.
  • On a more tranquil note, Quiet Forest. Shame it was only used in one level.
  • Even the minigames have some great tunes, such as the upbeat and fun tune from Bumper Crop Bump.
  • Room Guarder, which has since seen endless remixes throughout the course of the series.
  • And to top it all off, the credits music, which is a catchy beat that can easily fulfill the player with a sense of accomplishment with having completed another Kirby game in the lineup.

    Kirby Air Ride 
  • The Kirby Air Ride soundtrack needs some love! Here's Celestial Valley and Frozen Hillside, both of which even got into Super Smash Bros. without needing remixes. Checker Knights got in remix-free, too.
  • Sky Sands. The remix of it in Mass Attack manages to make it even better.
  • Machine Passage, a heavy and yet ethereal techno beat that sounds almost sinister at times.
  • Magma Flows, a hectic piece that in any other game, would work decently for a miniboss track, even incorporating bits of the infamous Gourmet Race.
  • Nebula Belt is an unfortunately short but climactic orchestral track that, considering modern Kirby games' usage of orchestra, has aged quite well.
  • Top Ride's Grass level has quite a catchy tune. Compare the Grass theme to this and watch it blow your mind.
  • City Trial (Backside) sounds cool, right from the start. The main City Trial theme is no slouch, either.
  • Dense Fog Today is an impressive mix of mysterious, creepy ambience, and an infectious hip-hop style beat that perfectly captures the feeling of riding through the unknown fog.
  • Air Ride is also notable for having many remixes of earlier Kirby tracks:
    • For starters, here's the Target Flight theme, an orchestral version of Super Star's Cocoa Cave - while it is slower, its instruments definitely bring back Super Star vibes.
    • Forest Stage is a beat-for-beat recreation of the original version from Adventure, retaining the bizarre tone of it but now adding in a jaunty drum beat.
  • Station Fire. The build-up of tension, as well as the resulting climax, are great.
  • Legendary Air Ride Machine is overwhelmingly menacing, making it truly sound like a monster of a vehicle has been unleashed - the Dragoon in this case.
  • The Main Menu music, following the tradition set by Super Smash Bros. Melee, is magnificent.
  • The opening theme, even for a more obscure game like this, is most certainly one to remember - in fact, Masahiro Sakurai had not forgotten about it, having sampled it in Rosalina's reveal trailer in Super Smash Bros. 3Ds/WiiU.

    Kirby & The Amazing Mirror 
  • Forest/Nature Area is one of the most triumphant sounding tracks in the series. Awesome enough that it was the only GBA track to get into Super Smash Bros. Brawl unaltered!
  • Moonlight Mansion/Carrot Castle sounds shockingly like Vegetable Valley from Adventure, although it has its own unique motif that sounds nearly as good.
  • Cabbage Cavern, yet another remix of Forest Area from Adventure with an funkier beat than Air Ride.
  • Mustard Mountain is surprisingly tense and swooping, hitting home the fact that you are scaling a larger-than-life mountain.
  • Olive Ocean is probably the funkiest ocean world track ever made, even bringing in some Foreshadowing by having the motif sound suspiciously similar to Dark Mind's theme.
  • Peppermint Palace, ridiculously cheerful and upbeat even by Kirby standards.
  • Radish Ruins and Dig and Dash, the arrangement from Rainbow Curse.
  • The absolute crowner of Amazing Mirror: Space Area, highly majestic and fitting for a space level.
  • The final boss's theme, Dark Mind - who also has one of the only unique boss themes in the game, the other one being Dark Meta Knight's theme. While it sounds more mellow compared to other Kirby final bosses, it still has a heavy climactic feeling and gives the vibes that the loser of the ensuing battle will disappear into nothing.
  • Dark. Meta. Knight. And what if it was played on guitar?

    Kirby: Canvas Curse 
  • Drawcia Sorceress says hi. There's just something about pipe organs...
    • Bonus points for the pacing; if the player gets all hits in the first two passes, it picks up just as she starts summoning enemies and changing the background color, which makes a nice compliment to it.
    • And Drawcia Soul says REEEEE! There's just something about disharmonious crackling and rapid-fire booping!
  • The World of Drawcia, while underrated, is most likely one of the creepiest Kirby tracks ever. Keep in mind that it has only two instruments: ominous choir and beeping tones. And it still sounds haunting as hell.

    Kirby: Squeak Squad 
  • The Squeaks themselves have an outstanding Leitmotif that makes an appearance whenever they show up, with a number of variants depending on the situation.
    • Here Come the Squeaks!, their main theme which pops up when the Squeaks are introduced in the game, and subsequently when they appear after Kirby picks up a large Treasure Box.
    • This theme pops up when fighting Mrs. Moley or Bohboh and is playful and catchy.
    • The appropriately named VS. The Squeak Squad, when you face off against Doc's machines, or big boss Daroach, takes their theme and makes it more fitting of a full boss than the sillier boss theme.
    • Their theme becomes extremely rockin' in its Super Smash Bros Brawl rendition. And it has extremely stiff competion in that game alone.
  • Gamble Galaxy's third theme is unofficially, yet somehow appropriately referred to as "The Hero of Dream Land". And for a good reason: You're about to save the world from a piece of Dark Matter that was sealed away in a chest. As you enter the third and final stage, the music kicks in to tell you that shit is about to go down.
  • Guess what came back fresh from Amazing Mirror and Canvas Curse? Yup, Space Area once more in the flesh. Not only that, but there are a TON of old tracks with good renditions for this title. Chances are, you'll be itching to hear all of these old themes on every level once more. One example: their own version of The Legendary Air Ride Machine named "The Legendary Halberd".
  • The theme that plays while chasing Dark Nebula with the Triple Star in hand. The way it builds up coupled with the visuals of the level does an excellent job at setting up the final battle.
  • Although the Dark Nebula fight itself is exceptionally underwhelming, the tune that plays during it is a high-adrenaline crescendo that really captures the essence of the conflict between Kirby and the Lord of The Underworld.
  • The music for Ice Island conveys the feeling of strolling along a snowy field beautifully and is really relaxing.
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    Kirby's Epic Yarn 
  • Let's start with the remakes:
  • Flower Fields is the game's signature track, a cheerful tune on just a piano that befits the even much Lighter and Softer nature of this game.
  • Fountain Gardens is a charming little track that wouldn't sound out of place in a Disney film.
  • Rainbow Falls, even by Kirby's regular standards, is an overtly cheerful tune in which you could find yourself frolicking to the beat.
  • Vs. Fangora, while bearing a rather short melody, gives a swooping and exciting vibe to get you ready for the game's first boss.
  • Vs. Squashini. Danny Elfman took over soundtrack duties at Good Feel...This track perfectly captures a dark magic show. The theatricality but sinister undertone are quite fitting, and oh so awesome.
  • Vs. Hot Wings is theatrical and thrilling, befitting a boss quite literally Playing with Fire. And now, Kirby's Riverdance!
  • Vs. Kracko is just a simple, seconds-long tune on an infinite loop. It's still good, and very reminiscent of something straight from Gradius or Parodius.
  • Big Bean Vine is perhaps one of the calmest and most peaceful Kirby tracks, period - so much so it would befit a game like Gran Turismo 4, much less Kirby.
  • Cool Cave takes the odd combination of piano and maracas...and masters it beautifully.
  • Dusk Dunes has some of the best piano playing in the series, shown immediately by the intro and only escalating from there.
  • Tube Town is a nice techno/piano mix that definitely gives off the feeling that you're in a futuristic space station.
  • Outer Rings immediately explodes with happiness with the first note, and keeps on with it the whole rest of the way through, remixing "Flower Fields" into an upbeat, uplifting piece.
  • Lava Landing may make you seriously consider taking piano lessons.
  • Melody Town is, once more, a piano-exclusive piece that works wonderfully with the level - able to give you Winnie-the-Pooh vibes from how cheery and humble it is.
  • Weird Woods, despite the name, is a surprisingly peaceful and content track for a forest level, with notable similarities to the My Little Pony: Friendship Is Magic theme.
  • On the calmer side of awesome, there's the music played in Kirby's Pad. Very soothing and calm, and makes for an excellent lullaby if you have trouble sleeping at night.
  • Snowy Fields can almost immediately throw you into the Christmas mood.
  • Frosty Wheel is ironically soothing and tranquil for a level which is considered That One Level for a few.
  • Mt. Slide perfectly encapsulates how it is to slide down snowy mountains - exciting, delightful, and truly thriving in the holiday spirit.
  • Future City. A very upbeat and victorious theme.
  • Dark Manor is one of the only tracks in the entire game that is not immediately cheerful and cutesy, instead being a regal, mischievous sounding theme that hits home that you're dwelling in a tidied, but creepily-lit manor.

    Kirby Mass Attack 

    Kirby's Return to Dream Land 
  • Road to Victory, the music from the Kirby GCN trailer is just amazing. It was brought back in this game as the theme for normal bosses in The Arena.
  • Another Dimension (not to be confused with the final boss stage), for the otherworldy segments where a purple wall of doom slowly covers the area has a frantic yet intense tune.
  • The Challenge Stages are the new Kirby equivalents to Purple Coin challanges, right down to the catchy music. Good luck getting those Platinum Medals... And for the Item Challenge, you get a medley of Green Greens tunes for music. This tune is also used when in the two HAL Rooms.
  • The game included a few awesome remixes of old tracks:
  • C-R-O-W-N-E-D, the final boss's second phase. For one thing, that violin is godly. And that frantic bassoon in the beginning really gets your pulse racing. And to top it off, you can hear bits and pieces of The Adventure Begins, Cookie Country hub/title screen, main menu/Lor bridge, "Meta Knight's Revenge", and "Green Greens" themes in various spots, too!
  • Under My Control, the first phase of the final boss, is also great, having that fast-paced and frantic feel that most other Kirby themes have.
  • GaMetal has done a medley of both final boss themes, and words cannot describe how incredible every second of it is.
  • In contrast to the final boss, the staff roll, Returning to Dreamland is a very upbeat and calming tune that still manages to sound incredible, especially further on in.
  • The Boss Battle theme doesn't exactly scream "beating stuff up", but it's very catchy.
  • Bring on the Super Ability is perfect for when you're about to go on a rampage. When used against Grand Doomer, as well as 7-3 (in the Extra Mode as well), this faster paced and more heroic version of the Super Ability Theme, called Ultra Super Boss Battle, plays.
  • The Grand Doomer battle theme. Appropriately grand, yet still carrying the Doomers' unusual tones.
  • Sky Tower, especially as it plays with a beautiful sunset.
  • The Aurora Theme from White Wafers. The chilling wind sound is a nice touch.
  • Unlimited Power, from Dangerous Dinner 3. Bonus points for also playing during the movie where Magolor reveals that he was Evil All Along.
  • Haldera Volcano, which also plays in Dangerous Dinner.
  • Underworld makes swimming through the machinery's pipeline surprisingly unnerving.
  • Four-Headed Guardian Angel: Landia is completely different from most of the other battle themes in the game, and given the circumstances of the fight, it's very fitting.
  • Complete EX Mode at 100% and you will be treated to a new file select theme that is a remix of Vegetable Valley from Kirby's Adventure.
  • Fly! Kirby, the theme of the final level, makes one want to keep charging ahead for the sake of Dream Land. As if it weren't enough, the title screen theme and "Meta Knight's Revenge" are found here as well, towards the end.
  • The remix of the Iceberg map theme that appears at the Final Fivenote  rest area of the True Arena. While a catchy throw-back to a previous final world theme, how tense and sinister it is — along with the backing of howling wind amidst the bleak void — gives the area a foreboding feel that rivals even the Super Star Ultra True Arena rest area for sheer creepiness.

    Kirby: Triple Deluxe 

    Kirby and the Rainbow Curse 

    Kirby: Planet Robobot 
  • Bright Spinning Planet is notably darker and more foreboding than most Kirby title themes, which fits Planet Robobot's tone very well.
  • The theme for the first stage of Patched Plains, "Venturing into the Mechanized World", cheerful and upbeat as always.
  • There are a lot of remixes in this game that will stick in your ears forever:
    • Guess which shiny knight in armor with a theme fitting for a rave party is back?
    • Queen Sectonia and Dark Matter return as clones, and they have remixes of their boss themes, to boot.
    • Kirby 64's boss theme has resurfaced once again for 3D Rumble, and it sounds glorious.
    • You know which track is the best for a robot apocalypse? Studying the Factory!note 
    • Meta Knight's theme from Super Star is back, under the name of Inner Struggle.
    • What happens when you throw Dedede's signature theme and Revenge of Meta Knight's ending tune into a blender, and then set it to both disco rave and orchestra? Dedede's Tridimensional Cannon, the theme of the Dedede clones and their D3 mech. The opening piano chord makes sure you know both the music and the battle are kicking it into high gear!
    • Core Kabula Surprise!, a remix of Kabula's theme.
    • The music for each world's Lab Area tower stages are almost all remixes from prior games. These include:
  • Gorgeous-Go-Round is a catchy theme for the Casino levels with a bit of Comical Stage mixed in to make sure you will never forget it.
  • The game's boss rush theme, Pink Ball Revolution, which plays during the boss rush in the last world, as well as the final sequence of the game where Kirby drills through Star Dream, is pretty amazing as well.
  • Crazy Rolling in Money, President Haltmann's battle theme, starts with a darker rendition of "The Noble Haltmann" before shifting into a more ominous piece that gets more erratic and crazy as it goes on, perfectly fitting the fight it plays in. When you discover Haltmann's backstory, it makes a lot of sense. Loveless Command also qualifies. For a tragic villain, he has a chill theme.
  • As usual, all of the themes for the Final Boss count:
    • The first phase of the final boss, "VS. Star Dream", is a climactic track, that has some extremely striking similarities to "CROWNED" and "Fatal Blooms in Moonlight". If you listen carefully, it even plays parts from "Havoc aboard the Halberd" from Kirby Super Star, which is quite fitting, as you're controlling the Halberd itself.
    • The second phase ("Intermezzo Without a Leader"), on the other hand, sounds calm and ambient, but also manages to sound menacing at the same time. A closer examination reveals that this is 02's theme, sped up and missing its melody.
    • The third and final phase, Vagrant Counting Song of Retrospection, is a similarly climactic techno track, being a Boss Remix of Bright Spinning Planet, but one that sounds completely different from the original that sounds perfect for fighting what seems to be NOVA. It helps that "Milky Way Wishes: Shooting" from Super Star is sampled halfway through.
    • The true Arena adds one last phase to the battle, accompanied by this game's own version of Milky Way Wishes: Shooting, named Soul 0 System.
    • Followed up by a rearrangement of "Vagrant Counting Song of Retrospection", Vagrant Keepsake of Oblivion for the True Final Boss.
    • The GaMetal version of the three phases from the Star Dream fight makes music that was already epic even more epic.
  • Haltmann Works Co. HQ is an epic theme for a final level, including some dashes of Green Greens to pump you up.
  • The True Arena's battle theme, Combat Evaluation Program, is a straight-up remix of that the above theme, which is quite awesome. Be sure that you like the theme, because you'll be hearing it for quite a while. And there's also the rest area music for the first 5 rounds of the True Arena, Spinning Planet Complete. A calm remix of the title screen music to accompany the abstract backgrounds.
  • VS. The Wicked Company, the main boss theme, displays the game's slightly more serious mood by making The Noble Haltmann sound foreboding, but still energetic.
  • Sky-High and Smitten is the smoothest remix of "Gourmet Race" you'll ever find.
  • Pristine Office March. Kirby proves it can still do Dubstep remarkably well.
  • L86, the theme of the virtual areas in Access Ark. With accompanying background(s) and violins that sound similar to the ones in "C-R-O-W-N-E-D", it makes for a good track to hear, even in the Sound Test!
  • "The Noble Haltmann" in general is wonderful. It has a nice somber tune that sets the tone for Haltmann's loss, and you're treated with a music video of it when you reach 100% Completion. Susie wasn't kidding when she said it was catchy.

    Team Kirby Clash Deluxe/Super Kirby Clash 

    Kirby Star Allies 

    Spinoffs/Other Games 
  • Check out this tune from the Japanese exclusive SNES version of Kirby's Star Stacker. Note how it anticipates the Masked Dedede theme.
  • Distant Traveler in Kirby's Dream Collection Special Edition, used for the final two Magolor races. It was later used in Dedede's Drum Dash for the secret stage testing your rhythm skills to the limit.
  • The credits theme for Kirby's Dream Collection Special Edition, Bye-Bye Kirby, See You Tomorrow!, is an amazing remix of the original credits of Kirby's Dream Land with a bit of Sky Tower thrown in. When the 8-bit part fades in, you'll be overwhelmed with the nostalgia.
  • Kirby's Block Ball has a few hidden gems, such as Poppy Bro Sr.'s Stage and Mr. Shine and Mr. Bright's Stage.
  • History of Dedede in Kirby Fighters Deluxe, which is a medley of King Dedede's various boss themes from across the series. Most notably, it includes his theme from Kirby's Dream Course of all games!
  • Dedede's theme from Kirby's Blowout Blast, which, after 20+ years, finally restores the theme to its original E-flat pitch and melody from the original Dream Land, and it's awesome. Even better is the Revenge variation, which takes the newer second half of Dedede's theme and puts it in as well, and it simply serves to make the track sound even more climactic, even a bit sad. The True Final Boss theme, for Giant Masked Dedede, is even better, combining Castle Lololo from Kirby's Dream Land with Masked Dedede's theme from Super Star Ultra, creating a glorious theme, perfectly fitting the game's final battle.
  • Kirby Battle Royale gives us the final boss theme, used for the battle with King Dedede in his Dededestroyer Z. It's an amazing remix of his theme, both normal and masked, the game's main theme and even samples Kirby's Triumphant Return at parts.
  • Kirby Fighters 2 brings us its amazing main theme, which sounds like a good battle theme as well. The boss remixes that play during the fights against King Dedede and Meta Knight in story mode during Chapters 2-3 and 4-5, respectively, are remixes of that very theme, and they're truly badass-sounding as well.

    Kirby: Right Back at Ya! 

    Misc. 
  • The Kirby Dance. You know you love it, and not just because of Kirby's crazy breakdancing skills.
  • Some of the best remixes can be found in the fan albums Concert of the Starry Sky and The Large Concert of the Starry Sky by doujin group salvation by faith records. One in particular is a full fledged original arrangement of the intro to Kirby Super Star: Magical Cosmic Tour by Yamajet.
  • One of the contributing artists for salvation by faith records' albums also created this rendition of Zero-Two's theme, which manages to be equal parts frantic and yet majestic.
  • A pretty well-known Kirby arrange album, Rise of the Star, has been around since 2005. It's loaded with tons of nostalgia fuel, and every single track is well worth a listen.
  • Smash 64's version of Gourmet Race + Drop it Like it's Hot = this awesomeness. Stand back, someone did science to it.
  • Dark Matter From Dream Land 2 + Dark Matter from Kirby Planet Robobot = this. If you think that's intense, somebody mixed in the Star Allies version and even extended it to 15 minutes to boot.
  • DJ the S's remixes, in particular Ultra Heavy Lobster and Battle Over Mt. Dedede and just go listen to all of them, okay?
  • Kirby's Dream Band, while being the only Kirby cover band in existence, makes some pretty kickass covers. Check out their version of Gourmet Race and King Dedede's theme.
  • Someone took Zero's theme from Dream Land 3 and Zero-Two's theme from 64, and combined them into one beautiful remix.
  • Someone also took Galacta Knight's theme from Kirby Super Star Ultra, and the remix from 'Kirby's Return to Dream Land'', combined them, and extended the end result to a full half-hour. It's just as amazing as it sounds.
  • Fly! Kirby of the Stars!, a remix of "Another Dimension" from Return to Dream Land, is an upbeat piece made and sung by Bomubomu.
  • Dreamland Offensive, a medley of various Kirby themes, including Masked Dedede and Galacta Knight.
  • How can you make "Fatal Blooms in Moonlight" even more beautiful? This is how you do that.
  • Mash Miracle Matter's theme with either Galacta Knight or Grand Doomer's theme and you get these two awesome pieces.
  • It's hard to go on about the topic of great remixes without mentioning Green Night Parade. The lyrics sounding like a direct message or even prayer to Kirby certainly helps.
  • In 2016, Nintendo opened a Kirby themed cafe in Osaka. They also composed a soundtrack or remixes to play as ambient noise at the location (CDs of said soundtrack are available for sale at the location). This includes amazing, relaxing remixes of Green Greens, Ripple Field, Sky Tower, C-R-O-W-N-E-D, and 02.
  • Light MetaS made a remix medley of all the tracks played during Star Dream's multi phase tracks, including his Soul OS theme, and it. Sounds. GLORIOUS!
  • Somebody took most of the final boss themes throughout the series, and made a massive medley. All of it, especially the Dedede finale, are all done spectacularly. Another person had created their own iteration, which includes later games released after the previous video: such as Star Allies, Planet Robobot and Team Kirby Clash Deluxe. It not only ends with a Dedede finale, but does it using the legendary Fountain of Dreams theme.
  • VS. Miracle Matter Clone, a remix so good that it accidentally tricked people into thinking Miracle Matter was in Planet Robobot.
  • Some commercials for the games come with some really catchy tunes, such as the one for Nightmare in Dream Land and Star Allies.
  • A Japanese Youtuber has made a couple of awesome Kirby medleys which are both really catchy.
    • In 2012, he made one for Kirby's 20th anniversary, and it is wholesome to listen to. It plays every first level from each game that was included. One might wonder why Super Star isn't shown ... until it's shown at the very end representing Green Greens, technically the first level in that game alongside Dream Land as well.
    • In 2018, he made a roughly 30 minute one that includes at least one track from every major Kirby game up to Star Allies. It even includes a final boss medley that includes Marx, Nightmare, Dark Matter, Zero, Zero Two, Star Dream (first and third phase), Magolor (both phases), Hyness, Void Termina, and Sectonia (Second phase and Soul Battle).
  • Another Japanese YouTuber took pretty much every single version of King Dedede's theme (even a few fan renditions!), mashed them all together, and extended it to 10 minutes. The end result? Pure dededeliciousness!
  • Mixing Zero and Miracle Matter's themes surprisingly results in a perfectly harmonized, intense mix that would befit the return of Zero - or, indeed, him and Miracle Matter together battling against Kirby.


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